: To win doesn't mean to destroy the nexus
don't just take their game, Destroy the rest of the days games...i like it. This is why you should camp lanes as the jungler. Just..utterly and absolutely make the game unfun for the person. kill them. Stay in lane, kill them again. flash cc them from over a wall. dive them. Destroy their entire soul...make them suffer. spawn 2 rift heralds in their lane..get another lane to roam double gank with you. Ward all around the lane to stop the enemy jungler from helping them. let the chaos begin. {{sticker:sg-syndra}}
: > [{quoted}](name=WukongMain,realm=NA,application-id=yrc23zHg,discussion-id=5l7VUazu,comment-id=0000,timestamp=2020-01-09T15:06:24.907+0000) > > what if you also built QSS and took cleanse instead of flash? > > haha CC block, cc removal...another cc removal. hahaaaaaa gotem!! all that lethality seems to be better on yi anyways lol
> [{quoted}](name=Calamitosus Cini,realm=NA,application-id=yrc23zHg,discussion-id=5l7VUazu,comment-id=00000000,timestamp=2020-01-09T15:11:36.392+0000) > > hahaaaaaa gotem!! all that lethality seems to be better on yi anyways lol i think it'll be pretty troll fun setup that'll tilt the enemy, never being able to cc the yi thats running them down
: edge of night now just became part of my master yi core items lol
what if you also built QSS and took cleanse instead of flash? haha CC block, cc removal...another cc removal.
: ***
yeah exactly! let them say whatever, Ignore them. They're trash and not worth your time if they're spitting kys in games. if a tree falls in a forest and no ones around does it make a sound? Yes, yes it does. But no one is around to give a damn. that's what people need to do to people when they spit nonsense like that when they get tilted, Just mute em and carry on. There is literally no weight behind what they're saying.
: why arent you punishing players that are wishing death on other players and their families
Because humans don't actually have the power to wish death upon others and it actually occur. Because they don't actually mean what they're saying they're just in a gamer rage and are spewing out nonsense. Because Riot is a decade old game and cannot afford to lose players and the ones that don't leave will just make new accounts and be even more toxic. i'm not defending their actions, i'm simply saying... their words have no weight their actions have no power, they are nothing but words on a screen. Players have a mute button if they're struggling atm and cant handle the toxicity. Just press the mute.
: 40%+ ban rate at your MMR. And there was a Darius ban in your last game on this account 12 hours ago.
damn dude, Savage. You actually looked him up to burn him. 10/10. ill be placing your name on the list of people i dont eff with.
: LP Gain
i think you gain less LP the closer matched the games are. So if you're currently ranked bronze 1 and you got silver 1's in your games you're going to gain more LP if you win than if everyone was also bronze 1. Since you keep winning your rank is no doubt increasing at a much faster rate than your actually MMR in an attempt to get things evened off and as you get closer and closer you'll get less and less LP till it's the normal LP amount to gain. Gaining 28 LP is actually crazy!! i've only ever gotten that on my 2nd account just after doing my placement matches. Somewhere around the 20 mark seems about normal in my experience. 17-22 lp i think. im bad at explaining my thoughts sometimes so maybe this doesn't make sense xD
Rioter Comments
Manivia (NA)
: > [{quoted}](name=Ehhhh,realm=EUW,application-id=3ErqAdtq,discussion-id=pXWHyGpu,comment-id=0000,timestamp=2020-01-04T20:21:55.369+0000) > > Damn, you really predicting that he won't get out of plat for another 2 years already? after playing vs him in a 1v1 I established the fact that season 10 is already written off
Tell him to spam some normals on different champions till something clicks. I remember many many many seasons ago i was hard stuck silver 5 and i found myself in a normal on Rammus and was like damn, This is fun!. Brought him to ranked and few days later i was silver 2. Sometimes something just has to click at the right time and you just pop off consistently
Rioter Comments
Manxxom (NA)
: This is literally akali recasting her e toward you from across the map
Garęn (NA)
: Dragon Soul Balance Idea
and in comes the tank meta to prevent being aced.
Shunsui (OCE)
: Do solo lanes snowball too hard?
Let's take a different approach, Lets say everyone is even everywhere. What lane power hierarchy do you think there will be near...lets say when baron first spawns?. i feel like inherently Top and Mid should have priority since they got Solo XP while jg, bot and support did not get such XP given to them so they'll be a few levels behind, Which matters A LOT. They're probably backing first and more often since 2 people can't shove their tower, They're going to hit big power levels quicker like 6, 13 and 16 ( it's 13 right?) for their ultimate. That's in even scenarios, now put that into hyper speed when they get a lead.
d00mface (EUW)
: What unused concepts would you like to see in game someday?
Riot Meddler's version of Wukong's rework from earlier in 2019.
: Wukong Update- Prepped For PBE!
I've been playing Wukong for many seasons and have amassed well over 1 million mastery points. So here are my thoughts..... After reading tons of info about the rework as well as the old rework ideas i have to say, I'm a bit disappointed that the rework isn't what Riot Meddler had tested and put onto PBE however, With that being said, The work that Riot Lutzburg has put into this version of Wukong is appreciated. I can see clearly the vision he has in mind with the changes he has decided to go with. i'm a little concerned with how the interactions with the shield passive in lane and how useful it will actually be!. It seems like the counter play against it is quite simple, Either power through the shield(I'm sure most top laners could vary well do this) or simply wait it out...Pretty easy. It should however buy Wukong a few crucial seconds he may need to recast any of his abilities possibly securing a kill or even making an escape. Without accounting for any scaling numbers(these change easy) The shield mechanic gets a 4/5 from me. It has it's strength and it's weaknesses as all things should. The only improvement i could see is some way to get it to block magical damage... Perhaps in the form of adaptive shield based on Wukong's own resistances? If Wukong has more Armor it'll block physical damage, if Wukong has more magic resist it'll block magical damage, Or perhaps adapt to his weakest resistance stat? So Wukong can build tons of armor and have that magical resistance shield to compensate.. Or he can go heavy on the magic resist and still have some type of way to mitigate the enemy ADCs poke- Maybe something for you guys to consider at a later date? :D. The buff to rank 1 Q will not go unnoticed. Currently, for me, The first few levels are CRUCIAL to me getting a lead up on my lane opponent. Cheaper, Less CD and more damage? Hell yeah. Screw the fact that it has less damage later- We need to start our lead early on. We'll worry about mid-late game when we get there. I'm on the fence about the W, The quality of life changes are highly WELCOMED. The Cooldown, stealth duration and the fact that the enemy needs to stand near the decoy... There is no use speculating how these will affect Wukong's overall trade power. Will reserve judgement till i try it. MAGIC DAMAGE E??? Lets go!!! Mixed damage is amazing. A lot of minions, monsters and champion have less MR than Armor so this is a straight DPS boost in a lot of cases- And specially when the enemy begins to build Armor!. I suspect this extra damage is the reason behind the necessity to nerf Wukong's Q's later game power. This change is 5/5 Amazing. I would not be surprised if this needs a damage nerf in a later patch it's so good!!! The R changes---Oh god---the R changes.......Riot Lutzburg you've outdone yourself, Literally every single point in the R changes is a top tier quality of life change and even buffs!, Faster tick rate, stacks Conq, Damage buff, flat move speed(this is important). Cancel R by recasting an ability!?? Yes, Yes, Yes, Yes, Yes, everything about the R changes deserve a gold star. (Note that the damage boost exists!!!, Don't worry about the late game Q nerf fellow wukong mains! We have power elsewhere we did not have previously!!! The ADC shall still fear our existence) Conclusion : Riot Lutzburg changes are good overall. Some of the things hit hard but as all things in life- We get bad with the good. It's up to us to choose what to focus on, Will we focus on the controversial Shield passive? Or will we be mind blown by the huge quality of life changes elsewhere and be thankful for them? For me- I'll choose to be thankful. Thanks Riot, And thanks Riot Lutzburg for finally giving our Wukong some love! I hope that you'll continue to see this update through to the live servers in a healthy manner and smooth out any concerns that come up in the upcoming PBE release. The nay sayers are loud- Ignore them. You've done the monkey king a great service. P.S : Tell everyone at Riot to add Wukong to TFT!!! :D
: seems it is going to be another shitty season for LoL
people been saying this every season since ive played. i started 7 seasons ago.
1 Wing (NA)
: Why does no one in game talk about a plan anymore?
i gave a teammate some advice once, they flamed me for the rest of the game. You can't discuss anything nowadays because everyone else thinks they're better than you and know better and will flame you if you contradict their way of thinking. In the old days people were new and they weren't as blind to the fact that perhaps someone else knows better. combo that with the fact that you can more easily get perma banned.... One must make the judgement if they really wanna stake their account just to advise the teammate when to go in.
: you cant always keep the enemies from getting an ace... Also that gives more of a reason to turn the Inhibitor into a Nexus turret and nerf/remove the turrets in front of it or just one.
so you want the combined current combination if 1 nexus and 2 towers to be reduced to 1 turret and 1 nexus with a turret like setup? i'm sorry, But why? if they had the minion wave to kill the current 2nd nexus tower, then they'd have the minion wave to kill the new conceived nexus turret love child. Ending the game 1 step sooner, before the need to backdoor lol.
: Change inhibitor to turret
Maybe don't let them get the 2 massive turrets directly in front of the inhibitor? That'd be a good start. And why shouldn't the enemy team be rewarded for taking them down? they've earned the right to threaten a backdoor since you've allowed the map to progress into such a state.
Rioter Comments
: So how do you win these games ? Can someone tell me ?
It's not always about winning. It's about doing the best you can do in a given situation. Noticing mistakes that you made. and working to improve it. i'm sure you've probably made at least a dozen micro mistakes before they even started feeding that you can notice and work to improve on. You cannot stop the other 4 teammates from doing poorly, but YOU can improve the 5th player that's going to be in 100% of your games. Become better. Become the best you you can be and stop worrying about what average joe is doing. in the first screenshot you have 21 cs above the jinx that has 5 deaths more than you?. How is she go close in farm if shes been off the map for so long. kda isn't everything, You can be just as much to blame, we cant tell from just the screenshots. Maybe you failed to rotate to help them, Who knows. This is why it's so important to focus on improving your own personal performance.
: > [{quoted}](name=WukongMain,realm=NA,application-id=A7LBtoKc,discussion-id=ws7hu2EH,comment-id=003b0000,timestamp=2019-11-29T20:17:02.024+0000) > > Yeah you got it. same damage just the way it gets applied got changed to happen in more and faster ticks. This will stacking black cleaver quicker ;) so you could say...It's more damage? Since portions of your ulti will now apply after more stacks have been applied to the enemy.( that makes sense right?) > > Like normally you'd E-AA-Q-R so your first ultimate tick would happen at 3 stacks of black cleaver and require 3 ticks to stack up to the full 6 stacks(24% armor pen) that takes 1.5 seconds. > In the new system those ticks would take 0.75 seconds to ramp the cleaver stacks up to 6. > > So in reality it's a damage per second boost if we run cleaver cause of how the stacks will interact with how the damage gets applied. I think it's even better than that seeing as the ratio got increased too
Yeah that too. It seems like perhaps they realized E becoming magic damage might've been too much of a physical damage hit so they buffed the R dmg.
: The fact that people continuously circle jerk and pretend like the numbers arent there to support that by all definitions senna is considered overtuned and in need of a hotfix, is astonishing to me. She was released 3 weeks ago. Recall when yuumi became live and when kaisa was live, both got emergency buffs.
Kythers (NA)
: 95% of my games don't reach elder dragon in fact I can't even remember it being a factor in a game i've played since the patch
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=tupvQjab,comment-id=0003,timestamp=2019-11-30T02:55:51.846+0000) > > 95% of my games don't reach elder dragon > in fact I can't even remember it being a factor in a game i've played since the patch That's cause dragon soul is so broken ahahaha.
: How to Climb : Make Less Mistakes
I would also advise to avoid playing A games and spam C games. Over chase, Commit too hard on fights, take those risky CS. Once you've gotten an idea of where your limits are it's time to back peddle. It's time to go for those A games now. Now that you know the speed limit you have the ability to go as fast as you can without going over. If you haven't ever found out your limit you'll just be playing safe never knowing if a play was possible.
: > [{quoted}](name=WukongMain,realm=NA,application-id=yrc23zHg,discussion-id=tupvQjab,comment-id=0002,timestamp=2019-11-30T02:23:19.901+0000) > > Let's weigh the two... > > i'd say most champs hover around 2k hp by level 18- so that's an instant 400 health(20%) they basically don't get to have. This number goes up if they build any health items. > > In the old dragon it was 90-270 true damage over 3 seconds going up as game time went on. Lets go right down the middle 180 true damage over 3 seconds. At the assumed base health of champions the new dragon should do about 400 worth of instant damage. The old elder would need....6.6 seconds of ticking to reach the new elder execute number. Of course this is assuming base assumed average healths. If the health's are higher we'll need more old elder dragon ticks to reach the new elder dragon execution number. i see 3k HP on tanks often so that's 600 execution- That's 10 seconds of old elder ticks for a tank which i feel would be pretty comparable, tanks could often survive that long anyway so old elder would still do current execution numbers damage > > > idk, i'm on the fence. I think the old elder buff was healthier game play as you could kind of build more health or sustain to try and survive the buff- There is counterplay. But in the new buff it's a flat 20% health execute, If you build more health you're just increasing their execution damage that leaves you just to sustain yourself above 20% at all costs. > > The new buff does have the benefit of having a hard cap on the damage- It's always 20% no matter what so you can plan around it. the old one was 180 true damage over 3 seconds on average...in a siege this could easily be more damage than the current execute. > > > I think people prefer the old ticking true damage cause if feels less broken than OMG I JUST INSTANTLY LOST 20% HEALTH CAUSE OF A DOT EFFECT THAT BROUGHT ME TO 19.9%. At the end of the day the damage numbers are easily comparable. In theory. > > perhaps the one change is that elder now occurs after the dragon soul! Which gives some pretty huge things so perhaps that's where the real tilt is born. > > > disclaimer: i'm no number expert so i could be entirely wrong. Just quik maffs :D. Current dragon still has a DoT burn, and for most players the DoT burn will be stronger than it was before. Old Elder Dragon's DoT only scaled based on # of Elemental dragons your team killed, so if you were behind on dragons it could be as low as 45 true damage over 3 seconds. In practice, new Elder burn works as if you had 3-5 dragon stacks. Elder was purely buffed, damage wise. Which is good IMO since old Elder meant if you didn't have a glut of dragons you mostly took it to deny the opponent taking it, and couldn't do anything with the buff. It's also quite rare you'll even see Elder, as a team needs a Dragon soul before it can spawn and most of the time a team with a Dragon Soul will be winning and have won before Elder can spawn.
> [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=tupvQjab,comment-id=00020000,timestamp=2019-11-30T02:34:04.742+0000) > > Current dragon still has a DoT burn, and for most players the DoT burn will be stronger than it was before. Old Elder Dragon's DoT only scaled based on # of Elemental dragons your team killed, so if you were behind on dragons it could be as low as 45 true damage over 3 seconds. In practice, new Elder burn works as if you had 3-5 dragon stacks. > > Elder was purely buffed, damage wise. Which is good IMO since old Elder meant if you didn't have a glut of dragons you mostly took it to deny the opponent taking it, and couldn't do anything with the buff. It's also quite rare you'll even see Elder, as a team needs a Dragon soul before it can spawn and most of the time a team with a Dragon Soul will be winning and have won before Elder can spawn. HA i looked back at the notes. u right. screw this execution LOL. op op. Well since my numbers above basically argued they were comparably the same, the damage is basically doubled. Both teams are throwing if the game doesn't end during the elder dragon buff. i mean I've been in some really close games where it was 3 dragons to 3 dragons and one team got the soul and we were able to just barely hold them off. I see elder as a saving grave against the onslaught of the dragon soul if you can get your hands on to use against the dragon soul. Kind of like ok, They got the dragon soul lets turtle and try and get the elder to combat the huge dragon soul buff. If not we lose.
: Can somebody explain why Elder Dragon is so OP?
Let's weigh the two... i'd say most champs hover around 2k hp by level 18- so that's an instant 400 health(20%) they basically don't get to have. This number goes up if they build any health items. In the old dragon it was 90-270 true damage over 3 seconds going up as game time went on. Lets go right down the middle 180 true damage over 3 seconds. At the assumed base health of champions the new dragon should do about 400 worth of instant damage. The old elder would need....6.6 seconds of ticking to reach the new elder execute number. Of course this is assuming base assumed average healths. If the health's are higher we'll need more old elder dragon ticks to reach the new elder dragon execution number. i see 3k HP on tanks often so that's 600 execution- That's 10 seconds of old elder ticks for a tank which i feel would be pretty comparable, tanks could often survive that long anyway so old elder would still do current execution numbers damage idk, i'm on the fence. I think the old elder buff was healthier game play as you could kind of build more health or sustain to try and survive the buff- There is counterplay. But in the new buff it's a flat 20% health execute, If you build more health you're just increasing their execution damage that leaves you just to sustain yourself above 20% at all costs. The new buff does have the benefit of having a hard cap on the damage- It's always 20% no matter what so you can plan around it. the old one was 180 true damage over 3 seconds on average...in a siege this could easily be more damage than the current execute. I think people prefer the old ticking true damage cause if feels less broken than OMG I JUST INSTANTLY LOST 20% HEALTH CAUSE OF A DOT EFFECT THAT BROUGHT ME TO 19.9%. At the end of the day the damage numbers are easily comparable. In theory. perhaps the one change is that elder now occurs after the dragon soul! Which gives some pretty huge things so perhaps that's where the real tilt is born. disclaimer: i'm no number expert so i could be entirely wrong. Just quik maffs :D.
: I'm confused about the ult. The damage was halved because it ticks twice as fast? So is it still the same amount of damage as it was?
Yeah you got it. same damage just the way it gets applied got changed to happen in more and faster ticks. This will stacking black cleaver quicker ;) so you could say...It's more damage? Since portions of your ulti will now apply after more stacks have been applied to the enemy.( that makes sense right?) Like normally you'd E-AA-Q-R so your first ultimate tick would happen at 3 stacks of black cleaver and require 3 ticks to stack up to the full 6 stacks(24% armor pen) that takes 1.5 seconds. In the new system those ticks would take 0.75 seconds to ramp the cleaver stacks up to 6. So in reality it's a damage per second boost if we run cleaver cause of how the stacks will interact with how the damage gets applied.
inside (NA)
: Champ Idea for Teamfight Tactics
i'd like a wukong. For no other reason besides i main wukong and would like my main in tft as well.
: How does nerfing yasuo's base AD by 3 affect him at all
because 3 multiplied by the amount of separate instances of attacks on champions/minions ends up being a lot more than 3.
: Today i learned a pretty big exploit of this ranking system
AR URF (NA)
: I don't get league players mentality.
Do you have complete monopoly on whats fun? You alone to decide what is fun for the humans of planet earth. You alone to judge people on the Fun o Meter. Who appointed you the King(Or Queen) of Fun?
: WHERE IS MY SHOP
your shop is at the store.
: Master Yi Broken?
Yi is actually super vulnerable in his healing W. He has to stay still. Any actions cancels the healing/damage reduction. Literally just CC him and hes toast. Or he'll have to pop Q to dodge the CC allowing miss fortune ulti to resume doing damage.
: "Reverse Smurfing" should be allowed
i'm convinced the lower skilled player would rage at his team for being bad, Still.
: Starting ranked in this season is more mentally challenging than ever....keep your victorious skin
: I'm about to quit league after 8 years because of this season
stopped reading half way... It's the beginning of the season dude. Obviously its going to be hectic. My account has never gone passed Gold 4. And here i am laning against plats and shit, i can only assume the same is happening across the map and to everybody else too. It's no stretch of the imagination to think up a scenario as to why my teammates are feeding their asses off. They are clearly outmatched. It's the beginning of the season everyone is going from unranked to a ranked role. It's going to be hectic. as it is EVERY YEAR. Just chill. if you're having trouble with your teammates just take a break from ranked for half a month or something and when you return you'll probably have a better time ranking back up to your deserved rank. a lot of people who deserve higher rank would have grinded passed silver already and most of the remaining people are all silvers. Resulting in a higher chance of your teammates not inting to a player significantly better than them. The beginning of seasons are always like this.
: Is Iron the new bronze, or is iron below bronze?
bronze basically became 10 ranks. bronze 1 to bronze 10. (5-10 being iron cause having 10 ranks in a division isn't the standard so iron was born)
: > [{quoted}](name=LuciferDraco,realm=NA,application-id=6kFXY1kR,discussion-id=wxEBTf4y,comment-id=0000,timestamp=2019-01-24T00:35:12.935+0000) > > there should be a loading screen last hitting simulation to play. > > Last hit while waiting. > > It's genius. OOO daddy like
i've been subtlety dropping hints about it since 2014 every couple months. Waiting patiently, For it to gain traction with the Devs.
: How is there no loading screen music?
there should be a loading screen last hitting simulation to play. Last hit while waiting. It's genius.
: nasus is killing the game
The thing about champions who excel at doing what nasus does. Any hard CC counters him entirely. and grevious wounds obviously.
Nhika (NA)
: Why not just let supports transfer last hit gold?
Maybe have an item that allows gold from minions kills to transfer to a selected nearby ally... Maybe also limit this item somehow like the jungle items are limited to whoever has smite so only the support can use. Edit : This would curve the early game ability to transfer gold, and force supports to build it. AP supports might not want to commit an item slot so early and stuff so it'll be suuuper support.
Kàzzy (NA)
: if you can decrypt these messages you deserve to be president
crispy chicken me sounds is good zoe rabbit demendial or sounds fun?
: Urgot isn't the same
urgot to be kidding me
Moody P (NA)
: "just fight trynd before he has full fury lol"
-enters a ptsd panic attack that lasts for hours-
: > [{quoted}](name=LuciferDraco,realm=NA,application-id=LqLKtMpN,discussion-id=4f18xqFA,comment-id=000000000000,timestamp=2019-01-21T05:57:16.773+0000) > > little excessive, but you could delete client and Ummm okiee I can try tht thx for responding :3
its a little excessive of a fix though lol
: > [{quoted}](name=LuciferDraco,realm=NA,application-id=LqLKtMpN,discussion-id=4f18xqFA,comment-id=0000,timestamp=2019-01-21T05:25:25.757+0000) > > did you try clearing your caches and all that Yep ToT I'm literally staring at my pc doing research on lol issues
little excessive, but you could delete client and reinstall?
: Login Error
did you try clearing your caches and all that
: I hate that aspect of his ult. 50% execute is beyond stupid but takes kills away from the adc. I don't care that they get the gold for it. It hurts their end game score at the end and helps his. Supports- assists. ADCs- kills. Not the other way around.
you do realize that the way you calculate someone scores gives the same value to kills and assists? 10/2/0 is the same score as a 0/2/10. Both have the same score. Both have a 5.00:1 KDA. also kda doesn't matter. The enemy died. Your team gets to push closer to the enemies base without resistance. it's a good thing.
: Honestly I feel he isn't really a support. Should be a solo laner instead.
But his ulti gives full gold to the adc when he executes someone. Best support loves himself and his ad carry equally. sharing is caring.
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WukongMain

Level 204 (NA)
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