AhernfVy (NA)
: I'm sick of assassins mobility, damage, and most especially their fucking crowd control.
Mahoh (NA)
: > [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=00010000000000010000,timestamp=2019-12-01T03:46:19.021+0000) > > its not terrible, league is the same way anyways League throws champs at new accounts and you get several 6300 ip rewards which let you pick any champ available. Hots is like "well you can have a super old champ for free and then you gotta grind till your fingers fall off."
> [{quoted}](name=Mahoh,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=000100000000000100000000,timestamp=2019-12-01T04:24:21.940+0000) > > League throws champs at new accounts and you get several 6300 ip rewards which let you pick any champ available. Hots is like "well you can have a super old champ for free and then you gotta grind till your fingers fall off." i wouldnt know, i havent needed to make a new account
: > [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=0001,timestamp=2019-12-01T01:59:59.385+0000) > > this is why ive started playing HoTS, snowballing is almost non-exsistant, and on top of this the game is less stressful, also lol is just gonna keep getting worse with their champs, soon we will have a healer tank assassin hybrid, its like they have no set goal in mind for a champ and just want them to do everything now a days I keep hearing so much good info about HoTS that I might jump to it if things don't change.
> [{quoted}](name=Darkstar Annie,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=00010001,timestamp=2019-12-01T03:47:13.896+0000) > > I keep hearing so much good info about HoTS that I might jump to it if things don't change. games a lot more objective based, no gold snowballing either, just xp, and up to this point, most games both teams are 1-2 levels difference at most, plus still has some level of personalization with talents
Mahoh (NA)
: > [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=000100000000,timestamp=2019-12-01T02:58:14.847+0000) > > oh i know, i got my gold saved up for deathwing, hoping heroes gains more momentum one day, it definitely deserves it Hots is awful for new players now. I remember back when they did the free like 20 champs promo for newbies and it was amazing, however starting from scratch with nothing takes ages to unlock a good roster.
> [{quoted}](name=Mahoh,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=0001000000000001,timestamp=2019-12-01T03:22:00.231+0000) > > Hots is awful for new players now. I remember back when they did the free like 20 champs promo for newbies and it was amazing, however starting from scratch with nothing takes ages to unlock a good roster. its not terrible, league is the same way anyways
: >its like they have no set goal in mind for a champ and just want them to do everything now a days Nah, that's just CertainlyT. XD ----------------------- Jokes aside. It's probably more about running low on design space ideas and less about direction. There's only so many different ways you can apply a shield. In that respect, HotS has a huge advantage. They're not working with Riot's decade old spaghetti code and don't have to balance around universal items. This opens up their design space considerably and enables things like Cho'gall, Deathwing (soon), Abathur, and TLV.
> [{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=00010000,timestamp=2019-12-01T02:39:16.918+0000) > > Nah, that's just CertainlyT. XD > > ----------------------- > > Jokes aside. It's probably more about running low on design space ideas and less about direction. There's only so many different ways you can apply a shield. > > In that respect, HotS has a huge advantage. They're not working with Riot's decade old spaghetti code and don't have to balance around universal items. This opens up their design space considerably and enables things like Cho'gall, Deathwing (soon), Abathur, and TLV. oh i know, i got my gold saved up for deathwing, hoping heroes gains more momentum one day, it definitely deserves it
: As a 600k Soraka main the very existence of Senna is just a slap in the face
this is why ive started playing HoTS, snowballing is almost non-exsistant, and on top of this the game is less stressful, also lol is just gonna keep getting worse with their champs, soon we will have a healer tank assassin hybrid, its like they have no set goal in mind for a champ and just want them to do everything now a days
: Freeze the wave on your side of the map and call in your jungler. If they don’t respect it they simply die, if they do respect that your jungler will come they will miss out on gold, and if you’re strong enough to outright solo kill them XP too.
> [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=3ErqAdtq,discussion-id=VujGEr5V,comment-id=000000000000,timestamp=2019-11-30T17:25:15.901+0000) > > Freeze the wave on your side of the map and call in your jungler. > > If they don’t respect it they simply die, if they do respect that your jungler will come they will miss out on gold, and if you’re strong enough to outright solo kill them XP too. but what if they already froze the wave on their side?
: >Flash - which is a must-take - and to a lesser extent Heal, are mistake erasers. Except for the fact that you’re at a disadvantage when those spells are down while the enemies are up. Your mistake isn’t “erased” and you WILL (by good players) be punished for getting them blown for something stupid like level 1 fights or ganks you saw coming. And in higher ranks people use flash for aggression. Flash makes getting the perfect picks/engages easier so people can’t just endlessly turtle the game because they can react to non flash-animation-cancel abilities. https://m.youtube.com/watch?v=ht6quenCJE8 Like this for example, if flash wasn’t in the game, then Swain and I couldn’t defend base 2V5, because I would have no way to reach and kill (with some help from swain cause that twitch actually built defenses) Twitch through 4 bodies he can hide behind (two of them being supports cause they were 5 man funneling in Flex) If I used another ult charge instead, twitch could just move because he had more time to do so since i had to dash and do the charm animation, that or the other 4 players on the team would move to block me with the extra time given. Then we lose since without flash, I couldn’t surprise and punish twitch the second he Is within my range.
> [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=3ErqAdtq,discussion-id=VujGEr5V,comment-id=0000,timestamp=2019-11-30T15:56:54.763+0000) > > Except for the fact that you’re at a disadvantage when those spells are down while the enemies are up. Your mistake isn’t “erased” and you WILL (by good players) be punished for getting them blown for something stupid like level 1 fights or ganks you saw coming. > > And in higher ranks people use flash for aggression. Flash makes getting the perfect picks/engages easier so people can’t just endlessly turtle the game because they can react to non flash-animation-cancel abilities. > > https://m.youtube.com/watch?v=ht6quenCJE8 > > Like this for example, if flash wasn’t in the game, then Swain and I couldn’t defend base 2V5, because I would have no way to reach and kill (with some help from swain cause that twitch actually built defenses) Twitch through 4 bodies he can hide behind (two of them being supports cause they were 5 man funneling in Flex) > > If I used another ult charge instead, twitch could just move because he had more time to do so since i had to dash and do the charm animation, that or the other 4 players on the team would move to block me with the extra time given. Then we lose since without flash, I couldn’t surprise and punish twitch the second he Is within my range. to be fair, its a little hard to punish say a lux or a xerath for burning their flash, simply because their so safe
Rioter Comments
: her dash doesn't do much if any damage anymore. Her abilites are on longer cds and don't hit as hard. And her mana passive is gone. Plus I think her passive attack speed is lower since it no longer scales from her pull ability. Essentially, she actually got nerfed but now she can actually be a jgler pre 6.
> [{quoted}](name=Fuhrer Usagi,realm=NA,application-id=3ErqAdtq,discussion-id=vrJpeV6M,comment-id=0000000000000000,timestamp=2019-11-28T19:39:35.119+0000) > > her dash doesn't do much if any damage anymore. Her abilites are on longer cds and don't hit as hard. And her mana passive is gone. Plus I think her passive attack speed is lower since it no longer scales from her pull ability. > > Essentially, she actually got nerfed but now she can actually be a jgler pre 6. true, but gl getting away from her when she ganks
: Going to get better with the rework. With her R now her E and her shield/shield damage also scaling off 10% hp she will probably become a toplane champion.
> [{quoted}](name=Fuhrer Usagi,realm=NA,application-id=3ErqAdtq,discussion-id=vrJpeV6M,comment-id=00000000,timestamp=2019-11-28T19:26:22.998+0000) > > Going to get better with the rework. With her R now her E and her shield/shield damage also scaling off 10% hp she will probably become a toplane champion. i see her becoming a problematic jungler :/
86400 (NA)
: He has no mobility and is pretty frail.
> [{quoted}](name=86400,realm=NA,application-id=3ErqAdtq,discussion-id=QFIzREhO,comment-id=0001,timestamp=2019-11-28T19:22:43.527+0000) > > He has no mobility and is pretty frail. damn didn't know he was squishy, if only there was an item that gave him nearly 3 seconds of invulnerability to defend himself when someone goes for him................oh wait
SCP 106 (NA)
: can someone explain how you beat a vi?
its mostly skill based, vi is very strong at taking out problematic champs, meaning the best form of counterplay is to keep her off the champ she wants to get to
Rewt (NA)
: Tank Damage early game should be addressed
early game is fine, most champs are on even ground, and havent started assuming their builds yet, this means you cant just bully a tank away from cs as they actually have a fighting chance until around 2nd item additionally leagues idea of tanks is kinda warped, in most games tanks cant be outdueled by anything except for specialized tank busters, this is due to their defenses outscaling most damage, so in reality, you should never be outdueling a tank as anyone minus a tank buster, but since leagues tanks are so squishy its sad, they need the early game
Rioter Comments
: The problem is, once again, Phantom Hit. Why this is allowed to exist is beyond me. Its what allows Vayne Late to be nasty. Its what allows Kai Late to be nasty. Its what allows Kayle Late to be nasty. Do I need to continue?
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=NHrdpd3O,comment-id=0001,timestamp=2019-11-26T21:09:34.584+0000) > > The problem is, once again, Phantom Hit. > Why this is allowed to exist is beyond me. > Its what allows Vayne Late to be nasty. > Its what allows Kai Late to be nasty. > Its what allows Kayle Late to be nasty. > Do I need to continue? either way, he's a little annoying rn, not much most junglers can do about him if he pops off, off basically anything rn
Rioter Comments
: What if minions went through the alcove?
already seen them used lots, only thing i think they is a bit of brush
Crashyy (EUW)
: Doran's Shield buff was a great update, but what about the 'Second Wind' rune?
second wind is a situational rune, it gets super strong on late game tanks like sion, cho, ornn, mundo, etc. buffing it would make these tanks immortal with the ocean dragon shit
Rioter Comments
slim skit (EUW)
: ***
> [{quoted}](name=slim skit,realm=EUW,application-id=3ErqAdtq,discussion-id=oQFwqybG,comment-id=00070000,timestamp=2019-11-24T17:15:27.001+0000) > > imagine being so r%%%%%ed you think current aurelion sol, one of the most broken soloqueue champs in the game at the moment, has been gutted when you spend tons of hours learning to play him right, you cant really play the new rework, esp not me, i cant adapt to that kind of change
: WHEN WILL BARD SEE ANOTHER SKIN?
bard? ornn hasnt recieved a skin since his release
FSRER (EUNE)
: The rework feels horrible to play for most people but unfortunately it is extremely powerful. A good Aurelion will now more than ever be able to beat you in lane leaving you no room to breathe (**most **matchups) due to the burst damage his rework gave him. He is no 1. winrate midlane for good reasons
> [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=oQFwqybG,comment-id=0009,timestamp=2019-11-24T14:55:40.769+0000) > > The rework feels horrible to play for most people but unfortunately it is extremely powerful. A good Aurelion will now more than ever be able to beat you in lane leaving you no room to breathe (**most **matchups) due to the burst damage his rework gave him. He is no 1. winrate midlane for good reasons his winrate didnt change from pre rework, he still had a 54.8% winrate before, now he just feels weird to play tho
Cräfty (EUW)
: Solo lane EXP is too strong, making solo laners 3 lvls ahead of junglers/bot laners.
when i jungle solo laners are like...maybe 1 level above me...but this is because i like power farmers, im so relieved ganking junglers finally got the nerfbat, maybe now i will stop seeing, shaco, lee, and gragas every god damn game and start seeing more of the farming focused junglers, plus i dont have ppl bitching about ganks all the time, meaning laners will finally learn to play the damn game without their hands being held
: Because he feels better? He has a great winrate and feels way more impactful than just trying to stand at a specific distance from fights.
> [{quoted}](name=The Stabby Tabby,realm=NA,application-id=3ErqAdtq,discussion-id=oQFwqybG,comment-id=000500000000,timestamp=2019-11-24T05:44:19.637+0000) > > Because he feels better? He has a great winrate and feels way more impactful than just trying to stand at a specific distance from fights. his winrate is the same as it always was, its because of his low playrate, all they did was alienate the players who used to play him for new players for no fucking reason, he didnt need a rework, he just needed minor tweaks, they went and made him feel worse to play for those who took the time to learn him, i can understand older champs getting reworks due to overpowered, underpowered, or too generic of kits, but aurelion really just didn't need it, whats next, are they gonna go and rework zoe into a battle mage instead of a burst mage? or turn warwick into a ap caster instead of a fighter? or how about they turn yasuo in a marksman? this is shit we cant be letting fly because riot will just change identities of champs on a whim, and alienate most of their playerbase, without a single care given, ive tried to play sol on multiple occasions since the rework, but instead of carrying i just end up feeding on him, like this was my main fucking mid laner man EDIT: The point of the rework was to improve his playrate according to riot, this failed...meaning the rework failed
: I agree. The old version was fun. Not a fan of his change
> [{quoted}](name=jovack,realm=NA,application-id=3ErqAdtq,discussion-id=oQFwqybG,comment-id=0008,timestamp=2019-11-24T05:19:20.696+0000) > > I agree. The old version was fun. Not a fan of his change the basically made him into a Q bot, trying to land massive q's instead of being a duelist/control mage
: Yeah no I actually enjoy playing Aurelion now.
> [{quoted}](name=The Stabby Tabby,realm=NA,application-id=3ErqAdtq,discussion-id=oQFwqybG,comment-id=0005,timestamp=2019-11-24T01:53:03.314+0000) > > Yeah no I actually enjoy playing Aurelion now. he feels like dogshit now, how can you honestly enjoy him?
m0zz4r3ll4 (EUNE)
: Had so many moments where I´m about to get a kill only for the balls to retract at the last second
> [{quoted}](name=m0zz4r3ll4,realm=EUNE,application-id=3ErqAdtq,discussion-id=oQFwqybG,comment-id=0000,timestamp=2019-11-23T21:29:32.127+0000) > > Had so many moments where I´m about to get a kill only for the balls to retract at the last second exactly, all the rework really did was make him harder to play
Rioter Comments
: I dont see it on the notes. What exactly was hotfixed on it?
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=VrkXJH9J,comment-id=00020000,timestamp=2019-11-22T01:45:48.111+0000) > > I dont see it on the notes. What exactly was hotfixed on it? base attack speed lowered, so its much weaker early game
: You could just ignore people and watch them get banned as you don't since you didnt do anything wrong.
> [{quoted}](name=Drusilla01,realm=NA,application-id=ZGEFLEUQ,discussion-id=fZddsbRe,comment-id=0000,timestamp=2019-11-22T00:19:02.624+0000) > > You could just ignore people and watch them get banned as you don't since you didnt do anything wrong. i am, no ban notifications though
Rioter Comments
: To be fair triforce has a horrendous build path for most of its main users, costs a ton of gold and offers nowhere near the same AD or lethality.
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=xrj5ho1r,comment-id=00020000000100000001,timestamp=2019-11-21T20:29:21.203+0000) > > To be fair triforce has a horrendous build path for most of its main users, costs a ton of gold and offers nowhere near the same AD or lethality. still though, its passive is almost double duskblades damage, imo dusk should get its passive boosted to 225 damage at level 18 at the very least, since 150 dmg at level 18 is garbage
: I thought Duskblade was buffed in terms of damage no? It just lost blackout is all.
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=xrj5ho1r,comment-id=000200000002,timestamp=2019-11-21T20:28:25.291+0000) > > I thought Duskblade was buffed in terms of damage no? It just lost blackout is all. it really didnt get buffed, no notable differences, and the passive is still garbage
: if you let caitlyn headshot you 50 minutes into the game, it's your fault for not ending the game.
> [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=3ErqAdtq,discussion-id=xrj5ho1r,comment-id=0002000000010000000000000000,timestamp=2019-11-21T18:16:25.432+0000) > > if you let caitlyn headshot you 50 minutes into the game, it's your fault for not ending the game. and if their a stall comp? there is so many factors to determine that you cant fairly assess anything here, adcs are in fact the most broken class rn based on the fact bot lane is the only one that matters according to most high elo players, meanwhile the moment an assassin does above average the whole class gets hit with another nerf, once again look at duskblade, the proc damage of duskblade is much harder to get then tri force and it does less dmg then tri force for some fucking reason (most assassins will only get duskblade once maybe twice in a fight, meanwhile most bruisers can get tri force 10+ times) then we go to the fact it just got nerfed again and the "new" assassin items are shit at best minus sanguine blade which works on assassin style fighters fairly well ( {{champion:56}} {{champion:11}} {{champion:157}} {{champion:23}} {{champion:80}} ) while still being a viable choice for normal assassins due to it having decent lethality, is it overtuned? probably, but the other assassin items suck dick in comparision so it might not be as strong as ppl think and just another assassins are op fad
: He’s referring to a full build Caitlyn with 3rd (old) elder drake, 3rd baron buff, and 50 minute gathering storm one/two tapping an Ahri with not a single smidge of extra armor anywhere. That’s not an issue.
> [{quoted}](name=Wulf Helhammer,realm=NA,application-id=3ErqAdtq,discussion-id=xrj5ho1r,comment-id=00020000000100000000,timestamp=2019-11-21T17:53:28.255+0000) > > He’s referring to a full build Caitlyn with 3rd (old) elder drake, 3rd baron buff, and 50 minute gathering storm one/two tapping an Ahri with not a single smidge of extra armor anywhere. That’s not an issue. but when a full build assassin one shots an defenseless squishy its a problem and needs to be addressed asap right?
Ahris (NA)
: > [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=xrj5ho1r,comment-id=00020000,timestamp=2019-11-21T17:12:17.295+0000) > > its the only decent assassin item now....besides maybe youmuus, duskblade has been overnerfed to the point of literal garbage, the rest of the assassin items added are literal garbo (50 ad 10 lethality...really....what shit is this) meanwhile adc items got overbuffed (really, 360 dmg energized proc....wtf on top of already having so much dmg as it is) maybe we should be looking more into the op adc itemization and nerfing that Riot loves ADC A LOT I noticed. Caitlyn critting for 1742 damage one shot with right click is MOST DEF NOT WEAK. But ADC players always cry that they are weak. Ridiculous.
> [{quoted}](name=Ahris,realm=NA,application-id=3ErqAdtq,discussion-id=xrj5ho1r,comment-id=000200000001,timestamp=2019-11-21T17:24:39.022+0000) > > Riot loves ADC A LOT I noticed. > > Caitlyn critting for 1742 damage one shot with right click is MOST DEF NOT WEAK. But ADC players always cry that they are weak. Ridiculous. this is what i mean, meanwhile duskblade does less dmg then a fucking tri force proc and is more conditional on it's proc
: I'll focus on things I enjoy for the moment, like the new support items but I agree, I don't like the item and I hope it sees nerfs soon. On the other hand it makes me want to play top cuz split pushing should be viable using that item.
> [{quoted}](name=Ashe mage AD,realm=EUNE,application-id=3ErqAdtq,discussion-id=xrj5ho1r,comment-id=0002,timestamp=2019-11-21T16:34:21.365+0000) > > I'll focus on things I enjoy for the moment, like the new support items but I agree, I don't like the item and I hope it sees nerfs soon. On the other hand it makes me want to play top cuz split pushing should be viable using that item. its the only decent assassin item now....besides maybe youmuus, duskblade has been overnerfed to the point of literal garbage, the rest of the assassin items added are literal garbo (50 ad 10 lethality...really....what shit is this) meanwhile adc items got overbuffed (really, 360 dmg energized proc....wtf on top of already having so much dmg as it is) maybe we should be looking more into the op adc itemization and nerfing that
Rioter Comments
: Way to turn off dragon visuals?
once the map changes to a specific type of rift, only that drake will spawn
AIQ (NA)
: I hope you are talking about dragons, if there is a direct nerf I will be upset. Ultimately, cloud is the only one now that is useless and a little bit of Ocean 4 mana portion. Easier to take down dragons though and more power into farming is good for the Dragon lady though. Shyvana can now impact the early game a bit without ganking. Of course everything in a game is subjective to what is happening, but a top side jungle ward that spots the enemy might just make Dragons free on Shyvana since she already melts them. Shelly is also very easy for Shyvana. From a macro perspective Shyvana got buffed, but so did some of her counters so we'll see where she actually falls. BTW: Shyvanas full clear+ 1 scuttle recall and return to krugs/gromp is ~8 seconds from that camps respawn. Meaning she can do 2 full clears with no down time. How much impact that has remains to be seen.
> [{quoted}](name=AIQ,realm=NA,application-id=3ErqAdtq,discussion-id=FiEVJac0,comment-id=0000,timestamp=2019-11-20T17:08:22.779+0000) > > I hope you are talking about dragons, if there is a direct nerf I will be upset. > > Ultimately, cloud is the only one now that is useless and a little bit of Ocean 4 mana portion. > > Easier to take down dragons though and more power into farming is good for the Dragon lady though. Shyvana can now impact the early game a bit without ganking. Of course everything in a game is subjective to what is happening, but a top side jungle ward that spots the enemy might just make Dragons free on Shyvana since she already melts them. > > Shelly is also very easy for Shyvana. From a macro perspective Shyvana got buffed, but so did some of her counters so we'll see where she actually falls. > > BTW: Shyvanas full clear+ 1 scuttle recall and return to krugs/gromp is ~8 seconds from that camps respawn. Meaning she can do 2 full clears with no down time. How much impact that has remains to be seen. bruiser shy also lost SoS, some of her builds got hit hard asf
Rioter Comments
Sukishoo (NA)
: They aren't wrong. Votes on here mean little as it is easy to manipulate those, plus this is a small fraction of the community. A majority of players don't even come here. That said, we've had different kinds of CC immunities in the game, some are still here and others have been removed. I honestly don't think they are healthy for the game.
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=wXHl0abi,comment-id=000e0000000000000000,timestamp=2019-11-19T04:53:44.441+0000) > > They aren't wrong. Votes on here mean little as it is easy to manipulate those, plus this is a small fraction of the community. A majority of players don't even come here. > > That said, we've had different kinds of CC immunities in the game, some are still here and others have been removed. I honestly don't think they are healthy for the game. neither is giving CC to every damn champ, but let's be honest here, name 2 champs released as of late that doesnt have 1 or more forms of hard CC, your supposed to sacrifice something for the benefit of CC but currently that isnt the case for new champs
Rioter Comments
Anidan (NA)
: Usually you give them hellish drawbacks for that. Deathwing, for example, can't receive a single helpful spell from his allies in a game where the support role is much more critical to people's direct survival. He can't even interact with objects his allies put on the ground, like Blaze's Bunker (which allows you to hide inside and avoid damage until you leave or it breaks), or Tyrael's Sanctification, which is a damage immunity field for a few seconds. Deathwing literally cannot interact with those despite how insanely valuable they can be as a tradeoff. In addition, his attacks are very telegraphed. He trades all of this for permanent CC immunity. That's a very painful trade, and all things considered it may not even be worth it in his case. Jormungandr isn't actually CC immune, just immune to displacement, however if he is hit with something that would displace him he receives a debuff to increase damage he would take afterward and a slow... which honestly may not be a terrible concept for this game. I can think of some types of champions who would trade being immune to knock-ups and knockbacks for taking more damage. It would be nice to have at least someone that has an answer for rampant displacement spam that Riot has used since Tenacity reduces the value of traditional CCs. Do I think that having someone with permanent CC immunity could work? Yes. Do I think Riot would actually do it well? Probably not, since the other two are also struggling to make it work well and Riot hasn't proven themselves to be better at making a tough design work well than anyone else, honestly.
> [{quoted}](name=Anidan,realm=NA,application-id=3ErqAdtq,discussion-id=wXHl0abi,comment-id=000b0000,timestamp=2019-11-19T00:50:09.330+0000) > > Usually you give them hellish drawbacks for that. Deathwing, for example, can't receive a single helpful spell from his allies in a game where the support role is much more critical to people's direct survival. He can't even interact with objects his allies put on the ground, like Blaze's Bunker (which allows you to hide inside and avoid damage until you leave or it breaks), or Tyrael's Sanctification, which is a damage immunity field for a few seconds. Deathwing literally cannot interact with those despite how insanely valuable they can be as a tradeoff. In addition, his attacks are very telegraphed. He trades all of this for permanent CC immunity. That's a very painful trade, and all things considered it may not even be worth it in his case. > > Jormungandr isn't actually CC immune, just immune to displacement, however if he is hit with something that would displace him he receives a debuff to increase damage he would take afterward and a slow... which honestly may not be a terrible concept for this game. I can think of some types of champions who would trade being immune to knock-ups and knockbacks for taking more damage. It would be nice to have at least someone that has an answer for rampant displacement spam that Riot has used since Tenacity reduces the value of traditional CCs. > > Do I think that having someone with permanent CC immunity could work? Yes. Do I think Riot would actually do it well? Probably not, since the other two are also struggling to make it work well and Riot hasn't proven themselves to be better at making a tough design work well than anyone else, honestly. i was thinking it could work for a cho rework honestly, only get the cc immunity after say like 12-15 feast stacks or something along those lines
Rioter Comments
: > [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=wXHl0abi,comment-id=000e0000,timestamp=2019-11-18T20:45:40.421+0000) > > clearly not, since a lot of people are upvoting voting numbers has never ever dictated the validity of an idea.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=wXHl0abi,comment-id=000e00000000,timestamp=2019-11-18T21:08:42.792+0000) > > voting numbers has never ever dictated the validity of an idea. okay
: Can we give a small attack speed buff to Eve?
she's not really that decent rn, even in low elo her winrate is average at best, in high elo she drops all the way down to 45% winrate
: Orn?
> [{quoted}](name=jovack,realm=NA,application-id=3ErqAdtq,discussion-id=wXHl0abi,comment-id=0011,timestamp=2019-11-18T20:28:19.363+0000) > > Orn? personally i feel ornn should be unstoppable on his E at least...but unfortunately...no
: worst idea ever
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=wXHl0abi,comment-id=000e,timestamp=2019-11-18T19:15:24.353+0000) > > worst idea ever clearly not, since a lot of people are upvoting
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Xavanic

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