: Why no one bans Jhin?
Jhin is pretty fine, he's just annoying for melee to stick to. He loses to almost every other ADC unless he's ahead, and he has no defense against assassination. You can play something like Tristana and literally just jump on him and kill him after he uses one or two shots.
: do you people not get how impossible it would be to have tons of S tier champs? something will ALWAYS be slightly better but you can get challenger with B and A tier champs. people have done it forever just get better
> [{quoted}](name=UR DunningKruger,realm=NA,application-id=3ErqAdtq,discussion-id=GX9QEfKr,comment-id=0023,timestamp=2018-08-11T06:05:58.062+0000) > > do you people not get how impossible it would be to have tons of S tier champs? something will ALWAYS be slightly better but you can get challenger with B and A tier champs. people have done it forever just get better You're missing the point. The top champions aren't **slightly** better, they completely shit on the lower tier champions. You're basically putting your team at a notable disadvantage by not playing top champions, with the game in it's current state.
: It's not about viability, it's about the fact that non meta champs require 10 times the skill to achieve the same thing. You can play velkoz mid to diamond. You just need to be 10 times better than the fizz or leblanc or zed or whatever.
> [{quoted}](name=Giga Baboon,realm=NA,application-id=3ErqAdtq,discussion-id=GX9QEfKr,comment-id=0020,timestamp=2018-08-10T23:49:55.948+0000) > > It's not about viability, it's about the fact that non meta champs require 10 times the skill to achieve the same thing. You can play velkoz mid to diamond. You just need to be 10 times better than the fizz or leblanc or zed or whatever. This is entirely incorrect, league is not a physical sport. Skill is largely irrelevant after a certain point and has an upper limit on effectiveness. You will **never** beat even a mediocre Fizz, LeBlanc, or Zed as Vel'koz, no matter your skill level. Their kits don't allow for any counter play from Vel'koz when used correctly. Skill doesn't change that.
Epheremy (EUW)
: I got to Diamond IV by playing my main {{champion:134}} while she was considered shit tier. I think it depends more on the roles and the impact you provide in a game rather than the champion itself.
> [{quoted}](name=Epheremy,realm=EUW,application-id=3ErqAdtq,discussion-id=GX9QEfKr,comment-id=0011,timestamp=2018-08-10T15:57:00.480+0000) > > I got to Diamond IV by playing my main {{champion:134}} while she was considered shit tier. I think it depends more on the roles and the impact you provide in a game rather than the champion itself. Your history is full of duo queued ranked games. That's not a good example.
: Stop saying zed has no counterplay
> [{quoted}](name=FeistyPoptart,realm=NA,application-id=3ErqAdtq,discussion-id=myuWckgY,comment-id=,timestamp=2018-08-10T04:11:09.249+0000) > > Though it might seem shitty all you really have to do is just give up almost all of your lane dominance. Once he hits 6 you sit back and farm with abilities or wait for the wave to get to your tower. Okay, so you sit back and farm under your turret. Let's assume it's a shitty Zed who can't kill you under your turret (spoiler: there are many immobile casters who can be safely dived 1v1 by a skilled Zed with no possible counter play, and even more who become diveable if he ever lands a double Q). > [{quoted}](name=FeistyPoptart,realm=NA,application-id=3ErqAdtq,discussion-id=myuWckgY,comment-id=,timestamp=2018-08-10T04:11:09.249+0000) > > Deny his ability to make good roams by making sure to prioritize vision, ping whenever he goes missing even if you aren't sure he actually left, and hard push the wave every time he leaves. Every time you go to ward, you're potentially walking into Zed. You can spend all of your gold on pinks, but you can't defend them, making it impossible to maintain vision. You can't push the wave unless you **know** he's gone; if he's not gone, he'll pop Ghostblade and kill you for leaving your turret. If he is roaming, you don't know until it's too late. If you ping on every wave, your team becomes desensitized to it and stops caring. > [{quoted}](name=FeistyPoptart,realm=NA,application-id=3ErqAdtq,discussion-id=myuWckgY,comment-id=,timestamp=2018-08-10T04:11:09.249+0000) > > Do this until you have enough for a zhonyas then try to roam and use your utility as a mage to peel for allies and get picks. If you rush Zhonya, you can't wave clear. You'll have to recall for mana often, and he'll just take your turret and/or roam while you're gone. Virtually no mage can fight Zed 1v1 even with Zhonya, so every time you roam, you're praying that he doesn't catch you in the river. The rest of your post is irrelevant because the initial premise that you can maintain vision control and farm safely as long as you don't leave your turret are both completely wrong, and only apply to unskilled players.
Rioter Comments
magewick (NA)
: How do you propose to fix these issues? Lets say you have 4 diamond 5 accounts: 1) A boosted account with 80% winrate (player paid for boost and than didn't play much) 2) A boosted account with 50% winrate (player paid for boost and then tanked winrate down to 50) 3) An unboosted account with 80% winrate (smurf) 4) An unboosted account with 50% winrate (regular account) What mathematical formula would you use which would apply to all 4 accounts would sort them into the correct bracket? As far as I am aware, there aren't any matchmaking formulas that do a good job of accounting for both the general public and boosters at the same time. Boosters need to be taken care of by ban waves.
> [{quoted}](name=magewick,realm=NA,application-id=3ErqAdtq,discussion-id=EsZEV9E6,comment-id=0003,timestamp=2018-08-10T01:11:50.656+0000) > > How do you propose to fix these issues? Lets say you have 4 diamond 5 accounts: > > 1) A boosted account with 80% winrate (player paid for boost and than didn't play much) > 2) A boosted account with 50% winrate (player paid for boost and then tanked winrate down to 50) > 3) An unboosted account with 80% winrate (smurf) > 4) An unboosted account with 50% winrate (regular account) > > What mathematical formula would you use which would apply to all 4 accounts would sort them into the correct bracket? As far as I am aware, there aren't any matchmaking formulas that do a good job of accounting for both the general public and boosters at the same time. Boosters need to be taken care of by ban waves. The main problem is duo'ing through placements. The goal is only to make it take longer than a couple of days to boost a fresh 30 account to Diamond, leaving more time for them to be detected and limiting the impact on low Diamond. An easy solution is to just not allow duo queue in placements; that way, the boosted account places into maybe Gold if it goes 10-0, and then still has to play a couple hundred games to get to Diamond. Right now, they place into mid Platinum and only need maybe a week worth of games at slightly above 50% win rate to hit Diamond. The other issues can be solved by factoring MMR into placements/decaying placements as the season progresses. Someone who is inactive for 10 months before doing placements should be treated the same as someone who did placements and then became inactive. A boosted player with 80% win rate who isn't active and a boosted player with 50% win rate should be around the same; the inactive player doesn't keep up with MMR inflation and the other has tanked their MMR. This will help get the boosted players out of Diamond and improve game quality; I think a large part of the problem right now is that Diamond V is full of unskilled players who can't drop out of it and only play enough games to prevent decay, then the next season rolls over, and these players are all thrown into the pool with actual Diamond players. It makes the game more of a coin flip and climbing becomes a clusterfuck, because there are often boosted players on each team cancelling each other out.
Yenn (NA)
: Are placement matches going to be changed/reworked to be less easily abused?
My first ranked game in two weeks has three Chinese boosters abusing this. This is really insane.
Kelg (NA)
: Mordekaiser has fallen from OP.gg due to lack of play. Can Mordekaiser get some QoL power shifts?
Morde can't be buffed in his current state, he would need a power shift. He's the #3 highest win rate bottom lane in the game at 55%. With a support like Leona, you need to very specifically counter pick, or the majority of bottom lanes just get shit on with little to no counter play.
: No you didn't but lies aside they discussed potentially doing it but his winrate dropped and well they didn't.
> [{quoted}](name=GladiatorOrphans,realm=NA,application-id=3ErqAdtq,discussion-id=OmKtR4hU,comment-id=0000,timestamp=2018-08-07T07:52:50.746+0000) > > No you didn't but lies aside they discussed potentially doing it but his winrate dropped and well they didn't. No, it didn't? He's still sitting around 57% at Diamond
: It's a relatively slow moving straight skillshot with the hitbox of a caitlyn q (after its hit minions). I am an avid fizz player and have several players in plat-diamond elo sidestep my ult, and i've done the same playing against fizz.
> [{quoted}](name=SpongebobIsLife,realm=NA,application-id=3ErqAdtq,discussion-id=TlyqOZog,comment-id=001100000000,timestamp=2018-08-07T02:58:58.334+0000) > > It's a relatively slow moving straight skillshot with the hitbox of a caitlyn q (after its hit minions). I am an avid fizz player and have several players in plat-diamond elo sidestep my ult, and i've done the same playing against fizz. This is entirely wrong and you could verify how entirely wrong you are if you actually took the time to look up the numbers. I've already shown you math **that proves it cannot be side stepped if aimed directly at you.** Also, I'm not sure how ignorant of the game you have to be to compare Caitlyn's Q hit box to a long range Fizz ult. If you disagree, show your work, otherwise stop posting misinformation. > [{quoted}](name=SuperCommander,realm=EUW,application-id=3ErqAdtq,discussion-id=TlyqOZog,comment-id=000900000000,timestamp=2018-08-07T00:40:27.779+0000) > > What I am finding curious is that the hitbox would be 450 at max range. I don't think the hitbox of the small fish grows to that size, or does it? Re-read my post, I showed you an example of Fizz throwing his shark from close range, with the hit box being 200 radius (the minimum). It's harder to dodge at close range. I'm not sure what you're even trying to say, the small fish grows to something like 300? at 500 range.
: it's actually not that hard of a skillshot to dodge,provided it's not a point blank ult. This is one of the few situations where i'll say play better.
> [{quoted}](name=SpongebobIsLife,realm=NA,application-id=3ErqAdtq,discussion-id=TlyqOZog,comment-id=0011,timestamp=2018-08-06T16:47:41.062+0000) > > it's actually not that hard of a skillshot to dodge,provided it's not a point blank ult. This is one of the few situations where i'll say play better. Show me that math that proves it's possible to dodge it.
: > [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=TlyqOZog,comment-id=,timestamp=2018-08-06T01:26:00.441+0000) > > It's actually not possible to dodge it without mobility in your kit if he throws it directly at you, and I mean this literally, not figuratively. > > You need something like** 450 movement speed** to be able to get out of it's way before it attaches, unless you're beyond 1300 range (which is only really possible for Xerath and Ziggs, and it's still guaranteed to land if he Q's through a minion to get close). Where does these numbers come from? For this to be true the hitbox of the **small fish (lure)** would have to be 450 (that's as big as the **gigalodon** hitbox. I don't think that is the case.
> [{quoted}](name=SuperCommander,realm=EUW,application-id=3ErqAdtq,discussion-id=TlyqOZog,comment-id=0009,timestamp=2018-08-06T10:49:20.112+0000) > > Where does these numbers come from? For this to be true the hitbox of the **small fish (lure)** would have to be 450 (that's as big as the **gigalodon** hitbox. I don't think that is the case. I'm saying that if you're at 1300 (max range) from Fizz, you need 450 movement speed to sidestep the fish (in any direction). If you're closer than 1300 range (i.e. even if it's the smallest), you still can't side step it, because it moves too fast. I used max range because it gives the most time and requires the least movement speed to dodge (if it were dodgeable). i.e. if you're at 400 range, the fish reaches your initial position in ~0.3 seconds. You need to move more than it's base radius of 200 in 0.3 seconds; you need over 600 movement speed to sidestep it, and that's not including how much it's grown by in that time.
: You can flash through it, toward Fizz and kill him. The radius is skinner and the latch mechanic doesn't trigger unless you it it full to the face. You can dodge to the sides of it as well. I'm not sure that's the issue here.
> [{quoted}](name=Wayward Fish,realm=NA,application-id=3ErqAdtq,discussion-id=TlyqOZog,comment-id=0005,timestamp=2018-08-06T05:22:51.034+0000) > > You can flash through it, toward Fizz and kill him. The radius is skinner and the latch mechanic doesn't trigger unless you it it full to the face. You can dodge to the sides of it as well. I'm not sure that's the issue here. You literally cannot dodge to the side. It's mathematically not possible to move out of it's way before it latches when it's aimed directly at you, unless you're over 450 movement speed.
Fízz v2 (EUW)
: so fizz ult is hard to dodge without mobility... like almost all skillshots in the game lul
> [{quoted}](name=Fízz v2,realm=EUW,application-id=3ErqAdtq,discussion-id=TlyqOZog,comment-id=0001,timestamp=2018-08-06T01:41:59.618+0000) > > so fizz ult is hard to dodge without mobility... like almost all skillshots in the game lul It's not hard to dodge, it's impossible to dodge. Even if you react instantly when he throws it, there is no direction you can move in that will prevent you from getting hit. If you're missing your ults on immobile champions and think it's just 'hard' to dodge, it's because you're bad; there is nothing the target can do to get out of it's way in time, unless they have high mobility. The majority of times a Fizz ult doesn't land, it's because Fizz missed and not because the opponent dodged it. Most other skill shots in the game can easily be side stepped at max range. Fizz's ult cannot; you can't even run backwards from it if you're within 1300 range of him.
Rioter Comments
Rioter Comments
Yenn (NA)
: Normal matchmaking is almost certainly broken, can this be looked into?
I'd rather not play the game at all, than play this garbage. This seriously needs to be fixed.
Rioter Comments
: Autofill Starter pack
Auto-fill at Diamond is virtually always top or jungle. I'd much rather take an auto-filled support with poor vision control over a 0-10-0 first time Garen or Kha'zix.
: Recent Fizz Buffs from the POV of a Fizz Main
Can you define 'evening out?' His win rate so far today has actually increased from 56% to 58% at Diamond. Also reminder that balancing the game is actually someone's job, we shouldn't have to deal with their fuck ups for weeks before they get *maybe* fixed.
Fízz v2 (EUW)
: But Fizz has a skillshot ult that is a big part of his damage, a dodgable E and Q, and many delays in his kit. Id argue he is one of the highest, if not the highest counterplay assassin. Especially since all other assassins can farm and poke from range. You know... as much "counterplay" as is possible in a game where ignite and electrocute removes almost half of ur hp xd.
> [{quoted}](name=Fízz v2,realm=EUW,application-id=3ErqAdtq,discussion-id=OHqR7dTn,comment-id=0001000000000000000000000000,timestamp=2018-07-30T16:36:43.165+0000) > > But Fizz has a skillshot ult that is a big part of his damage, a dodgable E and Q, and many delays in his kit. Id argue he is one of the highest, if not the highest counterplay assassin. Especially since all other assassins can farm and poke from range. > > > You know... as much "counterplay" as is possible in a game where ignite and electrocute removes almost half of ur hp xd. This is incredibly ignorant. **Fizz's ult is actually not avoidable** without some form of mobility in your kit. This isn't hyperbole; if he throws it straight at you, you literally do not have enough time to get out of it's way before it attaches, no matter which direction you run in. You might be able to just barely get away with upgraded boots, Luden's, and Celerity, but it's a big maybe that heavily depends on your champion's size. Pretend you're Vel'koz wave clearing with double tapped W (1050 range). Fizz throws his shark straight at you, and you start running away immediately. It travels at 1300 speed, so after 0.8 seconds, it's traveled 1050 units and is exactly where you were when Fizz threw it. With 403 movement speed, you move 322 units in this time, **but the shark's radius is 450**; you got hit. This is a perfect scenario with instantaneous reaction and no latency, and Fizz being at max range of your wave clear. It's much worse when you factor in latency and reaction time to Fizz throwing the shark, and in reality, he's going to be closer than 1050 units from you. Whether Fizz's ult lands is completely on the Fizz player. If you miss, it's because you're bad, not because your opponent was good and dodged it. Hoping your opponent is a bad player does not qualify as counterplay. And given that his ult is not avoidable, your entire argument is invalid. You cannot dodge his E while his shark is slowing you by 80%, and his Q is a targeted ability, so I'm not sure why you even implied it's dodgable (???) And this is why Fizz is sitting at 57% win rate at Diamond right now.
YuGiHo (NA)
: So how would u change him to improve his winrate mid without just increasing his numbers or making him a much better support? I know its not OP's job to make balance changes im just curious if anyone has any ideas the would like to share.
> [{quoted}](name=YuGiHo,realm=NA,application-id=3ErqAdtq,discussion-id=9Jojr0zN,comment-id=0013,timestamp=2018-08-02T22:12:24.258+0000) > > So how would u change him to improve his winrate mid without just increasing his numbers or making him a much better support? I know its not OP's job to make balance changes im just curious if anyone has any ideas the would like to share. He really only needs more reliability in his kit (i.e. making E land faster when used at close range would be really nice). Speeding up W or Q is also possible, but would be overbearing at low levels of play. Maybe if his E was changed to land faster at close range, it could instantly proc the second part of W when they overlap.
: Fizz is at 56% WR, 10% Play Rate, 32% Ban rate on Diamond+
Haha oh boy I just saw the numbers on the Fizz buffs, what the fuck. These are very obviously too high. Like not even a 'maybe this is okay, let's see how it plays out.' Name another job that lets you get away with being this grossly incompetent. I'll wait.
mack9112 (NA)
: Velkoz is absolutely fine
> [{quoted}](name=mack9112,realm=NA,application-id=3ErqAdtq,discussion-id=9Jojr0zN,comment-id=000e,timestamp=2018-08-02T14:48:14.536+0000) > > Velkoz is absolutely fine That stops being true once you get to Diamond, where most players can dodge your skill shots. He is fine in lower tiers of play, and already had fairly high win rate; which makes the damage buff even more questionable, because it's only going to impact him in said levels of play, where players don't have the reaction speed necessary to avoid things.
Rioter Comments
: This WAS an outplay. Don't be fooled.
> [{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=uNdE3pLP,comment-id=,timestamp=2018-08-02T01:45:44.017+0000) > > Failed to notice the ignite on the ground. Right, if Zoe **ever** picks up an Ignite, you just have to leave the lane because you're automatically OuTpLaYeD!!!!11!1 xD if you stay > [{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=uNdE3pLP,comment-id=,timestamp=2018-08-02T01:45:44.017+0000) > > Didn't use his E at all during the fight. His E would have done absolutely nothing. There's no reason to use it, and the animation for throwing it will clip into his autos, making it detrimental at worst. > [{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=uNdE3pLP,comment-id=,timestamp=2018-08-02T01:45:44.017+0000) > > Opted to stay and fight with the minions already cleared, despite both of them having only one full item (which with the ADC item changes puts him at a distinct disadvantage) and her being a level up. He not only had time to just _walk_ away, but also had his flash and another charge of his E even if he had used it before. 'Hurr durr his fault for thinking he could 1v1 a champion with roughly equal gold **after they missed all of their skill shots**.' See 1. > [{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=uNdE3pLP,comment-id=,timestamp=2018-08-02T01:45:44.017+0000) > > At 6 seconds he misclicks, throwing his bouncing grenade at a minion. And since Zoe was mid-cast of her R, she was actually not in range for the grenade to bounce to her. Zoe wasn't mid-cast, she hit R after he had started throwing the grenade. It's not instant. > [{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=uNdE3pLP,comment-id=,timestamp=2018-08-02T01:45:44.017+0000) > > 8 seconds in he misses his W, losing both the damage and his chance to escape. Zoe dodged it. You can't hit W on Zoe here unless she's handicapped, she has at least 30% increased movement speed. There's a distinct difference between missing and being dodged. > [{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=uNdE3pLP,comment-id=,timestamp=2018-08-02T01:45:44.017+0000) > > Held his fourth auto and issued non-attack movement commands instead of attempting to fire the fourth shot which might have killed her. Completely false, he **did not** hold his fourth auto, his AA timer was up as he died. Jhin should have won this, mage are normally supposed to have a window of vulnerability after they whiff their skill shots. I'm not sure why this is being upvoted, this is a terrible analysis by someone who doesn't understand Jhin and is primarily based on 'lmao you got outplayed for being anywhere around Zoe and it's totally fine that she can kill you without landing any skill shots.' I lost brain cells.
Rioter Comments
Bluezy (NA)
: She goes top against melee where people dont expect to play against her and choose their normal top laners so she's able to bully them. Against other classes like mages & marksmen it's not that bad.
> [{quoted}](name=Bluezy,realm=NA,application-id=3ErqAdtq,discussion-id=anjNXZJc,comment-id=0000,timestamp=2018-07-21T01:22:33.163+0000) > > She goes top against melee where people dont expect to play against her and choose their normal top laners so she's able to bully them. Against other classes like mages & marksmen it's not that bad. I'm literally abusing Quinn ADC for free wins right now. Post Stormrazor, unless the enemy is very fed, a single combo will kill any ADC.
Rioter Comments
Rioter Comments
Yenn (NA)
: Why is Vel'koz getting more damage on Q? Who even made this decision?
I'd actually like a response to this. Imo this decision was extremely questionable and shows a clear lack of understanding of both the state of the game and champion. It's literally someone's job to figure out what the problems keeping these champions' viability down are, and how to appropriately address them; that wasn't done here, and instead the solution was just 'lol tack on more damage!' Someone should be held accountable for dumb shit like this.
Rioter Comments
: I'm getting downvoted. This is unreal.
> [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=P8Ahmqly,comment-id=0004,timestamp=2018-07-17T07:57:50.749+0000) > > I'm getting downvoted. This is unreal. It's because Vel'koz is insanely broken against unskilled players who don't have the reaction times required to avoid his abilities.
Rioter Comments
: > [{quoted}](name=DeusVult,realm=NA,application-id=3ErqAdtq,discussion-id=ckBuuxqF,comment-id=00010000,timestamp=2018-07-16T01:46:38.626+0000) > > I agree with you, but ADC don't have the same options of pushing a team towards an objective like other roles can. If you are a tank/bruiser, you can force engages when you want to. If you are an assassin or mage, you can look for picks and make plays off of that. > > An ADC, even when fed, needs support in terms of front line and peel, especially if your teammates fed their opponents. ADC is mostly about positioning, and if you have to go out of position to force plays because you are the only one ahead, you will die Honestly, only one type of champion can reliably push down objectives, and that's splitpushers. Same with engages, that's almost specifically left to initiators. If you're good at ADC though, part of that means hiding behind the tank/support and getting them to go first. It's not a glamorous or easy job but if you're actually competent at the role it'll generally show by how much DPS you can squeeze in during these fights. If you stomp lane as ADC then get super aggressive and die first or get caught out then yeah you don't get anything to show for your lane dominance, then yeah it'll feel like you're not gonna do much But watch the first 2 minutes of this 2xlift video. https://www.youtube.com/watch?v=gHlkKoK65E4 Notice how, when he's judging Tyler1's play, the first thing he always notices (besides his toxicity) is how he tempers his aggression and knows when to play up and how to play back. That's the kind of thing you need to emulate if you're going to carry as ADC. It's not as easy rn because ADC as a whole is underwhelming but solid micro play and mechanics are going to help you climb in the long run, especially if you're getting the kind of gold values OP is getting (7+ cs a minute pretty consistently with lots of kills).
> [{quoted}](name=Ahri Lover Rock,realm=NA,application-id=3ErqAdtq,discussion-id=ckBuuxqF,comment-id=000100000000,timestamp=2018-07-16T02:34:38.760+0000) > > Honestly, only one type of champion can reliably push down objectives, and that's splitpushers. > > Same with engages, that's almost specifically left to initiators. > > If you're good at ADC though, part of that means hiding behind the tank/support and getting them to go first. It's not a glamorous or easy job but if you're actually competent at the role it'll generally show by how much DPS you can squeeze in during these fights. > > If you stomp lane as ADC then get super aggressive and die first or get caught out then yeah you don't get anything to show for your lane dominance, then yeah it'll feel like you're not gonna do much > > But watch the first 2 minutes of this 2xlift video. > > https://www.youtube.com/watch?v=gHlkKoK65E4 > > Notice how, when he's judging Tyler1's play, the first thing he always notices (besides his toxicity) is how he tempers his aggression and knows when to play up and how to play back. That's the kind of thing you need to emulate if you're going to carry as ADC. > > It's not as easy rn because ADC as a whole is underwhelming but solid micro play and mechanics are going to help you climb in the long run, especially if you're getting the kind of gold values OP is getting (7+ cs a minute pretty consistently with lots of kills). This is irrelevant below Diamond. In 50%+ of games, you have no front line. Everyone wants to play assassins and champions with 'carry potential,' and often even your support won't have reliable CC, or will go for kills rather than protecting you. I'm pretty consistently winning bottom lane and still losing, because nobody is protecting me, and **something** can flash into me or run me down and instantly kill me because my team isn't peeling, or multiple things can one shot me and they can't peel all of them. It's only slightly better than mid lane, because you don't have to worry about counter picks. i.e. I just had a game where I was 8-5-12 as Quinn. We were pushing to end and the enemy Darius flashed past our front lines and tried to kill me. I vaulted away and they collapsed on him, while at the same time the 4-11-7 Wukong flashed into me and instantly killed me. With me dead, they just pushed down four turrets + inhibitor + nexus and ended the game.
Rioter Comments
Rioter Comments
Rioter Comments
afmghost (NA)
: Because the alternative would be waiting possibly twenty to thirty minutes for a match where everyone gets a role they picked. If you're in diamond, you have queue times that last that long **with** the auto fill system. If you remove it, those players could potentially have to wait hours for a match, which doesn't seem worth the wait considering matches last about half that time. Besides, if you're in a series, or filled recently, you get immunity from it. I fill all the time in norms, so I get experience in many roles. If I want to try out a champion, I have the fill immunity so I am likely to play the role I need.
> [{quoted}](name=afmghost,realm=NA,application-id=3ErqAdtq,discussion-id=kZt4rQEg,comment-id=0000,timestamp=2018-07-02T03:26:46.364+0000) > > Because the alternative would be waiting possibly twenty to thirty minutes for a match where everyone gets a role they picked. > If you're in diamond, you have queue times that last that long **with** the auto fill system. If you remove it, those players could potentially have to wait hours for a match, which doesn't seem worth the wait considering matches last about half that time. > Besides, if you're in a series, or filled recently, you get immunity from it. I fill all the time in norms, so I get experience in many roles. If I want to try out a champion, I have the fill immunity so I am likely to play the role I need. Even if you were correct about queue times (which you're not, and further you have absolutely no data to back up this claim), auto-fill usually ends up causing a loss in ranked, especially at high ratings. You can't throw a Bronze level support into lane against a Diamond level ADC and support and expect to win. How can you seriously imply that it's better to get us into a game that has a high probability of being a complete loss quickly than to let us sit in queue for 5 minutes and get an actually good game?
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TakaDama (NA)
: You just answered why he killed you: Duskblade and Stormrazor. Nocturne is pretty meh for an assassin as he has no way to escape reliably, but that itemization alone makes him lethal. Edit: The R itself did negligible damage but the following auto that procced both items did the most damage, based on the gif
> [{quoted}](name=TakaDama,realm=NA,application-id=3ErqAdtq,discussion-id=vhdgT42g,comment-id=000200000000,timestamp=2018-07-01T22:28:18.897+0000) > > You just answered why he killed you: Duskblade and Stormrazor. Nocturne is pretty meh for an assassin as he has no way to escape reliably, but that itemization alone makes him lethal. I didn't ask how he killed me, I'm asking how the balance team can possibly think that being instantly deleted with no counterplay by a monkey pressing R at any point in the late game is healthy. If I had the majority of my team's gold and were carrying, this would have completely ended the game, regardless of how well I was playing or how badly Nocturne was playing.
: its 36 to 23 and he probably is at or close to full build, so yeah, he should delete you
> [{quoted}](name=Mast3rShake,realm=NA,application-id=3ErqAdtq,discussion-id=vhdgT42g,comment-id=0002,timestamp=2018-07-01T22:09:43.751+0000) > > its 36 to 23 and he probably is at or close to full build, so yeah, he should delete you ??? He has Warrior, Duskblade, and Stormrazor. My team has more kills. Why did you even post this?
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Yenn (NA)
: There is absolutely no reward for consistently playing well in ranked
My team just threw a 12 kill lead I gave them by repeatedly suiciding into the enemy ADC, who ended the game something like 21-3. This is fucking retarded.
Yenn (NA)
: There is absolutely no reward for consistently playing well in ranked
This is happening in every fucking game. I'm something like 20 losses and 7 wins over the past two days. Last week, I was 30 wins and 6 losses. https://i.imgur.com/Qa4FisF.jpg The game is literally one big coin flip on which team is going to be feeding by 10 minutes. I've gone from G3 to D5, decayed to P3, climbed back to D5, decayed to P4, climbed back to D5 promos, and now I'm at 0 LP in P3. I have absolutely no control over the outcome of the game, regardless of consistently playing well.
Yenn (NA)
: 50% of the time I play ADC, I have a 'Pyke only' support who is often banned out of Pyke
Just had to sit through this bullshit again. My Pyke support literally hooked the enemy Riven **into me** three times, and made zero attempt at helping me CS while the wave was under my turret. They were only playing support because they wanted to be an assassin. This champion is fucking cancer, and my ADC win rate has dropped below 50% because I'm consistently getting this garbage.
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Yenn

Level 87 (NA)
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