Rioter Comments
KennyLay (NA)
: There shouldnt ever be a penalty to wanting to play a certain champion. And actually almost every competitive video game i can think of enforces two tricking as the best strategy. Professional sports are even more one trick.
> [{quoted}](name=KennyLay,realm=NA,application-id=3ErqAdtq,discussion-id=wZGcJIde,comment-id=0000,timestamp=2017-10-23T01:39:07.321+0000) > > There shouldnt ever be a penalty to wanting to play a certain champion. > > And actually almost every competitive video game i can think of enforces two tricking as the best strategy. Professional sports are even more one trick. If you want to play a certain champion, and not the champion that your team needs to win, you should be in normals, not ranked.
Yenn (NA)
: Can something be done to penalize one tricks in ranked for the next season?
They shouldn't be punished, but they shouldn't be able to hover around Diamond V while continuing to only use their one trick. It fucks over everyone who gets them on their team.
Rioter Comments
Rioter Comments
: THISSSSSSS^^^^^^ It's fucking stupid. As soon as I saw Kog maw I knew they would win, and then they fucking picked {{champion:51}} ......omfg with lulu. Not saying lulu is bad or that {{champion:51}} can't be played well by sneaky. It's nice they won early game; but once Kog Maw gets fucking rage blade its over....that's not how a game should fucking be decided. I'm seriously getting sick and tired of these fucking hyper carry adc's and their fucking enchanter supports. Ok rant over lol To answer OP tho there is no such thing as "picking incorrectly" unless they are seriously trolling, and I mean seriously. I One Trick Miss Fortune, I played about 500+ games this season with her and have a 58% win rate with her. If picking "incorrectly" means not picking the meta than you're very mistaken. Its taking long because worlds is still going on. Once worlds is over and runes are out we will see what's going to happen to the bot lane. Also idk if this is true, but I read a board post stating that Ardent Censer is getting gutted. So just wait and see.
> [{quoted}](name=MisInsaneFortune,realm=NA,application-id=3ErqAdtq,discussion-id=WiOmrcLY,comment-id=00030000,timestamp=2017-10-22T09:40:24.420+0000) > > THISSSSSSS^^^^^^ It's fucking stupid. As soon as I saw Kog maw I knew they would win, and then they fucking picked {{champion:51}} ......omfg with lulu. Not saying lulu is bad or that {{champion:51}} can't be played well by sneaky. > > It's nice they won early game; but once Kog Maw gets fucking rage blade its over....that's not how a game should fucking be decided. I'm seriously getting sick and tired of these fucking hyper carry adc's and their fucking enchanter supports. > > Ok rant over lol > > To answer OP tho there is no such thing as "picking incorrectly" unless they are seriously trolling, and I mean seriously. I One Trick Miss Fortune, I played about 500+ games this season with her and have a 58% win rate with her. If picking "incorrectly" means not picking the meta than you're very mistaken. > > Its taking long because worlds is still going on. Once worlds is over and runes are out we will see what's going to happen to the bot lane. Also idk if this is true, but I read a board post stating that Ardent Censer is getting gutted. So just wait and see. Picking incorrectly is 100% a thing, but you aren't at a level where it matters, so it's understandable that you aren't aware of it. I had a game where our bottom lane picked Kog'maw + Zyra into Noctune, Leona, and Jinx I think. Zyra has no synergy with Kog'maw. She can't peel Nocturne. She can't protect him from Leona. Kog'maw has no way to survive Nocturne or Leona's ults by himself. This was picking incorrectly; it doesn't matter how good these players were, their picks fucked the entire team over and made it impossible for them to not feed.
Rioter Comments
: Considering it was in his "Synergizes well with" on the champ release page, I think they *specifically* thought of that.
> [{quoted}](name=Happy Lolis,realm=NA,application-id=3ErqAdtq,discussion-id=UhhrEkRq,comment-id=0000,timestamp=2017-10-22T03:16:13.493+0000) > > Considering it was in his &quot;Synergizes well with&quot; on the champ release page, I think they *specifically* thought of that. That was prior to the lethality/assassin changes, during a time when he couldn't 100 to 0 carries in <1 second without his ult.
: >>I'm really tired of losing LP because my bottom lane either picks incorrectly Meta-slave spotted. There is no such thing as incorrect as long as the player that's using the champion is having fun, which is what video games are suppose to be for.
> [{quoted}](name=Shuyin178,realm=NA,application-id=3ErqAdtq,discussion-id=WiOmrcLY,comment-id=0001,timestamp=2017-10-22T03:26:24.766+0000) > > Meta-slave spotted. > There is no such thing as incorrect as long as the player that&#x27;s using the champion is having fun, which is what video games are suppose to be for. This is ranked, not normals.
Rioter Comments
Rioter Comments
Zexvain (NA)
: {{item:3033}} {{item:3123}} {{item:3165}} {{summoner:14}}
> [{quoted}](name=Zexvain,realm=NA,application-id=3ErqAdtq,discussion-id=kkBnH89X,comment-id=0000,timestamp=2017-10-20T22:16:18.491+0000) > > {{item:3033}} {{item:3123}} {{item:3165}} {{summoner:14}} Morello is garbage and the other two require an AD champion to get in range of Draven, which is suicide, because no AD can kill a late game Draven before he kills them. Trading with Draven is not a thing.
Rioter Comments
Rioter Comments
: This is how the game has always been. Can you present any convincing reasons why it's worse than usual right now?
> [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=VfMAARP6,comment-id=0002,timestamp=2017-10-20T07:43:45.898+0000) > > This is how the game has always been. Can you present any convincing reasons why it&#x27;s worse than usual right now? Counter-picks matter most in the early game, and less in the mid-late game. Games snowball too much + end too early this season. It makes it much worse than it was in previous seasons; even if you're counter picked, you could still hold on until later in the game and try to make a play or catch up. Right now, you just lose, because 9/10 games are 'over' by 15 minutes. See teams with superior early game 5-manning bottom turret at 7 minutes and snowballing to victory as an example.
Yenn (NA)
: Can we please expand the definition of intentional feeding?
https://i.imgur.com/o2LwQaE.jpg Nidalee died 3 times early, and we refused to surrender, so she went AFK at the fountain. Someone said to report her for being AFK, so she spent the rest of the game running down bottom lane. This needs to be considered intentional feeding.
Rioter Comments
: He is not that strong, still oppressive though but can be beaten due to him not being as safe as before. He is easily diveable now due to being shorter range and unless he has positional advantage he has a tough time killing your back line. I agree with the Ziggs thing though, but i think thats Ziggs problem, i play him quite a lot and i feel his wave clear is pretty lackluster compared to other mids, despite his Q being so unreliable.
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=HiBvKQAA,comment-id=0000,timestamp=2017-10-20T05:28:45.537+0000) > > He is not that strong, still oppressive though but can be beaten due to him not being as safe as before. He is easily diveable now due to being shorter range and unless he has positional advantage he has a tough time killing your back line. He doesn't need to kill your backline when he has ADC-level damage from 700 range, but he can still 100 to 0 most carries with his W + Q + E + R combo. He's not dive-able, period. W + E + Q gets him out of any attempted dive.
: Alright, let me ask you: How does one win a game of League? Also most of your games you have the same amount of deaths as kills (or even more deaths), and you play artillery mages, morgana mid, and supports mostly. Mr. Pot, your response?
> [{quoted}](name=TouchFluffyTaiI,realm=NA,application-id=3ErqAdtq,discussion-id=t1i9zmFi,comment-id=0000,timestamp=2017-10-20T04:51:35.747+0000) > > Alright, let me ask you: How does one win a game of League? > > > Also most of your games you have the same amount of deaths as kills (or even more deaths), and you play artillery mages, morgana mid, and supports mostly. Mr. Pot, your response? Once the enemy team has something like a 9-0-1 Vayne, the only way to maintain your score is to sit at the fountain, especially if you're the only one who's doing well. Also, KDA includes assists. I don't try to steal kills from team mates. Right now, it's almost entirely which team has the auto-fill or which team's early game is stronger (aka composition).
Rioter Comments
Rioter Comments
: I mean...most counterpicks are extremely minor, though. There are very few crushing counterpicks, and I could count them on my hands (Kassadin into Akali, for example, is one of the _rare_ counterpicks where it's a giant "Fuck you" to the opponent). Most are instead closer to a 40-60 winrate against each other. And then there's counter picks at different _stages_ (Ahri crushes Kat in mid-late game, but pretty much _nobody_ beats Kat early on, for example). Counterpicks are nothing. Hell, Echo Fox did an entire game where each of their picks was a counterpick to their opponent. _And then they lost the game._
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=OVkm8z9r,comment-id=0003,timestamp=2017-10-18T23:04:06.716+0000) > > I mean...most counterpicks are extremely minor, though. There are very few crushing counterpicks, and I could count them on my hands (Kassadin into Akali, for example, is one of the _rare_ counterpicks where it&#x27;s a giant &quot;Fuck you&quot; to the opponent). Most are instead closer to a 40-60 winrate against each other. And then there&#x27;s counter picks at different _stages_ (Ahri crushes Kat in mid-late game, but pretty much _nobody_ beats Kat early on, for example). > > Counterpicks are nothing. Hell, Echo Fox did an entire game where each of their picks was a counterpick to their opponent. _And then they lost the game._ Uhh what? Counter picks are major, especially as you get to higher levels. If you can't win the 1v1, it becomes hard/impossible to follow your lane's roams if they keep clearing your vision. If you're top lane, the counter picks are even more major, to the point that you can often end up being dived from 100% health.
: Maybe look at his items before you try that and you wont have 30 seconds to look at them at the fountain. Deaths Dance or knights vow is almost always the reason. Next time kite and poke until you can finish.
> [{quoted}](name=wyvern011976,realm=NA,application-id=3ErqAdtq,discussion-id=uquIbMKn,comment-id=0001,timestamp=2017-10-19T07:33:34.375+0000) > > Maybe look at his items before you try that and you wont have 30 seconds to look at them at the fountain. Deaths Dance or knights vow is almost always the reason. Next time kite and poke until you can finish. 'You just have to kite the champion with 430+ movement speed and poke it down while it life steals 30% of it's health per second!' Great advice. Not only do I have to kite a champion significantly faster than me, I have to also 'poke it down' while it's healing around 500 health / second.
Rioter Comments
Rioter Comments
Durzaka (NA)
: >TF is sitting at 58% win rate, one of the (possibly the?) highest in the game Maybe in Bronze and Silver. He has 52% win rate in plat+, only slightly above average, but not near the top.
> [{quoted}](name=Durzaka,realm=NA,application-id=3ErqAdtq,discussion-id=7xyMHLTt,comment-id=0000,timestamp=2017-10-19T04:29:03.565+0000) > > Maybe in Bronze and Silver. > > He has 52% win rate in plat+, only slightly above average, but not near the top. His overall win rate is 55%, not 52%. With Lichbane + Luden's, it jumps to 58-60%
Rioter Comments
Rioter Comments
: At least legitimate one trick players, even if their champs gets washed from the meta, are far more superior than bronze-silver players who pay people to get their account boosted to Diamond 5. Remember, those bronze-silver players are playing on the Diamond account and are against higher tiered players. When you have a less experienced player in your games, it becomes a huge disadvantage.
> [{quoted}](name=Douglas Funnie,realm=NA,application-id=3ErqAdtq,discussion-id=zzTE10HM,comment-id=000000000000,timestamp=2017-10-18T23:33:28.350+0000) > > At least legitimate one trick players, even if their champs gets washed from the meta, are far more superior than bronze-silver players who pay people to get their account boosted to Diamond 5. > > Remember, those bronze-silver players are playing on the Diamond account and are against higher tiered players. When you have a less experienced player in your games, it becomes a huge disadvantage. I disagree, there are plenty of monkeys who are mechanically good (at one champion), but have no awareness of decision making skill. They play champions who can snowball off of one kill, turning their lack of awareness and bad decision making skill into triple kills. Most Riven and Darius mains are good examples. They either go 10-0 or 0-10, there's no in between.
Eedat (NA)
: Whats to be done to prevent the clusterfuck at every V division? At least D5 gets completely swept out
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=zzTE10HM,comment-id=0001,timestamp=2017-10-18T22:52:32.775+0000) > > Whats to be done to prevent the clusterfuck at every V division? At least D5 gets completely swept out Diamond V is **much** worse, for a variety of reasons. One being that everyone in Platinum and Diamond gets compressed to similar MMR, another being that it's hard/impossible to drop out of Diamond V, and another being that Diamond V is where everyone pays to be boosted to. The skill discrepancy is also massive, versus other V's, where everyone is fairly bad at the game and all 10 players are making game throwing mistakes 24/7. You won't understand it unless you experience it. I can carry out of V at every other division, but nobody can carry out of Diamond V without duo queuing or spamming a large number of games.
Rioter Comments
: I hope Riot goes through a huge sweep with the banhammer soon. A ton of those Diamond 5 players were boosted.
> [{quoted}](name=Douglas Funnie,realm=NA,application-id=3ErqAdtq,discussion-id=zzTE10HM,comment-id=0000,timestamp=2017-10-18T21:24:11.871+0000) > > I hope Riot goes through a huge sweep with the banhammer soon. A ton of those Diamond 5 players were boosted. One tricks whose one trick has fallen out of the meta are much worse than boosted players. Compressing half of the LoL population into Platinum at the beginning of every season has fucked this up beyond repair.
Rioter Comments
Rioter Comments
: I win like 80% of the time when I play Vel'koz APC bot lane inb4 "you play against bad players" ok we get it. Save it Yenn!
> [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=ErXRY0y4,comment-id=0000,timestamp=2017-10-18T07:30:55.056+0000) > > I win like 80% of the time when I play Vel&#x27;koz APC bot lane > > inb4 &quot;you play against bad players&quot; ok we get it. Save it Yenn! 'I play with a pre-made and often win against random Silver and Gold players' Okay, good job
Rioter Comments
Chermorg (NA)
: Cool, I assumed a long-time, high ranked player such as yourself would know that Soraka jungle is more than viable, so I presumed you were talking about the enemy team composition. You yourself should know that almost every champion can be played in at least 2-3 roles, or at least should look up the win rate for the role before you complain about it. As I said below: > [{quoted}](name=Chermorg,realm=NA,application-id=ZGEFLEUQ,discussion-id=jPsFGrnt,comment-id=000000000000,timestamp=2017-10-17T23:52:25.366+0000) > > Even if she was going Soraka Jungle, she has a [40+% winrate](https://www.leagueofgraphs.com/champions/stats/soraka/jungle) in gold+, 43.1% in plat+, and if you only look at Diamond-master, it&#x27;s 46.7%. > > That picture proves *nothing*.
> [{quoted}](name=Chermorg,realm=NA,application-id=ZGEFLEUQ,discussion-id=jPsFGrnt,comment-id=000000010000,timestamp=2017-10-17T23:55:37.736+0000) > > Cool, I assumed a long-time, high ranked player such as yourself would know that Soraka jungle is more than viable, so I presumed you were talking about the enemy team composition. You yourself should know that almost every champion can be played in at least 2-3 roles, or at least should look up the win rate for the role before you complain about it. > > As I said below: Soraka jungle is not viable. 40% win rate is lower than every single actual jungle in the game by 5%, and one of the lowest of all champions, period. At this point, you're just spouting nonsense because you enjoy being confrontational. Regardless of this, the enemy team was bad and I managed to pro-long the game for 50 minutes as Ziggs, at which point Soraka typed out 'lol i just wanted to lose' in chat. It was an intentional troll pick. Please stop posting, you're just making yourself look like an idiot.
Chermorg (NA)
: 1. You don't know anyone was banned from that game. 2. Dual adc is a strategy. 3. In what way do you want to be compensated for something the *enemy* team had to deal with?
> [{quoted}](name=Chermorg,realm=NA,application-id=ZGEFLEUQ,discussion-id=jPsFGrnt,comment-id=0000,timestamp=2017-10-17T23:28:57.202+0000) > > 1. You don&#x27;t know anyone was banned from that game. > > 2. Dual adc is a strategy. > > 3. In what way do you want to be compensated for something the *enemy* team had to deal with? It's almost like you don't even make an effort to understand the post before you comment.
Rioter Comments
Azukoto (NA)
: Akali wasn't even your teams problem. Orianna was dominating your team. Only reason she had that MS was due to 2 cloud drakes. Even then, that's only out-of-combat movement speed. Her movement speed in combat = 409.5 -- Rounded up, 410. This is Lichbane+Ludens for 17% bonus MS. 410 movement speed is not hard to get or deal with. And you are also **lying** -- There's **no way she could be at 460 ms without cloud drake being active**. The only time she would be at 460 MS is -- like the math shows, is when cloud drake is active. AKA, when she's NOT fighting you. You picked an immobile champion into a hypermobile assassin. You built raw damage rather than build any health to counter her capabilities to dive you. If you wanted to counter her diving capabilities, you should've went Rylais/Rod of ages/Liandries to give yourself some survivability through health. This still would've provided you ample damage and EXCESSIVE utility for your team which could've snowballed victory on your teams end. This wasn't a situation of something being broken. You miss-aimed many skillshots on a champion that /literally/ has to hug you to do damage. It shouldn't be hard to land your knockup (which has a large radius and only a 1 second travel time), and then instantly combo her down with all your spells in quick succession to delete her. You had to of made numerous miss-plays to die to her. Your first mistake was your build. If you were concerned about her capabilities to get on and hurt you, you should've built more defensive items than just an hourglass (which, is only taking you OUT of fights for 2.5 seconds, while more health and defensive stats could've kept you IN the fight). I can assume your second mistake was rushing your spells in panic trying to pick Akali off at the right time, or your reaction speed was poor.
> [{quoted}](name=Azukoto,realm=NA,application-id=3ErqAdtq,discussion-id=HKgtxwzQ,comment-id=0002,timestamp=2017-10-17T07:04:32.825+0000) > > Akali wasn&#x27;t even your teams problem. Orianna was dominating your team. > > Only reason she had that MS was due to 2 cloud drakes. Even then, that&#x27;s only out-of-combat movement speed. > > Her movement speed in combat = 409.5 -- Rounded up, 410. This is Lichbane+Ludens for 17% bonus MS. > > 410 movement speed is not hard to get or deal with. And you are also **lying** -- There&#x27;s **no way she could be at 460 ms without cloud drake being active**. The only time she would be at 460 MS is -- like the math shows, is when cloud drake is active. AKA, when she&#x27;s NOT fighting you. > > You picked an immobile champion into a hypermobile assassin. You built raw damage rather than build any health to counter her capabilities to dive you. If you wanted to counter her diving capabilities, you should&#x27;ve went Rylais/Rod of ages/Liandries to give yourself some survivability through health. This still would&#x27;ve provided you ample damage and EXCESSIVE utility for your team which could&#x27;ve snowballed victory on your teams end. > > This wasn&#x27;t a situation of something being broken. You miss-aimed many skillshots on a champion that /literally/ has to hug you to do damage. It shouldn&#x27;t be hard to land your knockup (which has a large radius and only a 1 second travel time), and then instantly combo her down with all your spells in quick succession to delete her. You had to of made numerous miss-plays to die to her. > > Your first mistake was your build. If you were concerned about her capabilities to get on and hurt you, you should&#x27;ve built more defensive items than just an hourglass (which, is only taking you OUT of fights for 2.5 seconds, while more health and defensive stats could&#x27;ve kept you IN the fight). > I can assume your second mistake was rushing your spells in panic trying to pick Akali off at the right time, or your reaction speed was poor. Good post, your Gold level analysis of things that didn't happen is spot on, just like your failure to arithmetic. Akali didn't touch me. She split pushed. I can't land anything to stop her split pushing because her MS is so ridiculous. She has 350 + 45 from boots + 17% from Luden's and Lichbane. What's 395 \* 1.17? **Holy. Fucking. Shit.** It's 462.15! Which is more than 460! This is one of the most retarded posts I've ever read, because literally every single thing you wrote is completely wrong. Please spend more time learning the game and less time posting. The reality is that movement speed increases the window you have to react and avoid skill shots. When it reaches this level, you have to be a retarded monkey or in melee range to actually get hit by anything.
Rioter Comments
Yenn (NA)
: Azir is fine, right guys?
Currently in game against a 1500 game Azir who's been stuck at Gold and is now suddenly able to reach Platinum post-patch. I'm getting bodied as Ziggs because I **cannot** punish him. He pushes faster and with less mana. If I get in range to auto, he dumpsters 50-60% of my health with a Q, leaving me to only CS with my Q (which again, runs me OOM much faster). This is ridiculous.
: sounds like you didn't catch her out of position if her team was there.
> [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=qczIfPOZ,comment-id=0000,timestamp=2017-10-16T01:46:20.427+0000) > > sounds like you didn&#x27;t catch her out of position if her team was there. She was ahead of her team, alone, and my entire combo takes 2+ seconds. If I were Annie or Syndra, she would have died instantly. This shows how terrible immobile casters who can't burst instantly are, and how ridiculous/impossible to punish late game ADCs are.
Rioter Comments
: Flag unskilled players? That's like everyone under what?...challenger? Seriously though, they made this game so unskilled friendly with these overloaded kits its stupid. These aren't difficult kits like riot likes to make it out...they are simply over-equipped with escapes, mobility, shielding, etc., allowing skilled decision making to be simplified basically to whether you should dive someone under a tower or not.
> [{quoted}](name=Cavemantero,realm=NA,application-id=3ErqAdtq,discussion-id=1BFfLfRu,comment-id=0004,timestamp=2017-10-16T00:31:45.545+0000) > > Flag unskilled players? That&#x27;s like everyone under what?...challenger? Seriously though, they made this game so unskilled friendly with these overloaded kits its stupid. These aren&#x27;t difficult kits like riot likes to make it out...they are simply over-equipped with escapes, mobility, shielding, etc., allowing skilled decision making to be simplified basically to whether you should dive someone under a tower or not. The problem is with players who are unskilled relevant to everyone else in their games. I gave the Quinn as an example. She had poor mechanical skill, poor decision making skill, and poor general game knowledge. She built entirely wrong against Cho'gath and made no attempt to fix her build. This player was all around bad, with no redeeming qualities.
k wìx (NA)
: > [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=1BFfLfRu,comment-id=00020000,timestamp=2017-10-16T00:28:03.726+0000) > > If someone is consistently flagged as unskilled, they&#x27;re very likely unskilled and should be penalized in some way so as to move them to a more appropriate bracket. It&#x27;s not a hard concept. This is completely abusable. If a premade or a group of people decide to all report me as unskilled, even though I played well, then the system can be abused. So again - Not a viable option.
> [{quoted}](name=k wìx,realm=NA,application-id=3ErqAdtq,discussion-id=1BFfLfRu,comment-id=000200000000,timestamp=2017-10-16T00:37:38.319+0000) > > This is completely abusable. If a premade or a group of people decide to all report me as unskilled, even though I played well, then the system can be abused. > > So again - Not a viable option. Because there is no possible way to prevent this abuse case, and reducing the impact of reports from people in the same group isn't a remote possibility, right? Good post, 10/10.
k wìx (NA)
: Frankly: there is no real viable way to do this. This is why scoping out your team and the competition can be a critical aspect of playing ranked if you are trying to climb. I also feel like any attempt to institute such a system would undermine the integrity of ranked play. If you want to make a list of baddies, do it yourself - there are hundreds of way to collect and catalog bad players.
> [{quoted}](name=k wìx,realm=NA,application-id=3ErqAdtq,discussion-id=1BFfLfRu,comment-id=0002,timestamp=2017-10-16T00:26:33.774+0000) > > Frankly: there is no real viable way to do this. This is why scoping out your team and the competition can be a critical aspect of playing ranked if you are trying to climb. > > I also feel like any attempt to institute such a system would undermine the integrity of ranked play. If you want to make a list of baddies, do it yourself - there are hundreds of way to collect and catalog bad players. If someone is consistently flagged as unskilled, they're very likely unskilled and should be penalized in some way so as to move them to a more appropriate bracket. It's not a hard concept.
: If they can maintain their rating, that seems like they're where they belong, and would just be unfair to the lower skill players who can't handle their prowess on their one-trick.
> [{quoted}](name=Mysticman89,realm=NA,application-id=3ErqAdtq,discussion-id=1BFfLfRu,comment-id=0000,timestamp=2017-10-16T00:21:09.221+0000) > > If they can maintain their rating, that seems like they&#x27;re where they belong, and would just be unfair to the lower skill players who can&#x27;t handle their prowess on their one-trick. The problem is that skill is significantly less relevant in the current season, because games snowball so hard and end so early. This player is an example of that. Most top players rarely see Quinn, so she can often cheese them and snowball without playing well, or her feeding doesn't matter because she's playing a lane with low impact over the game. In this game, I was 10-3-5 as Ziggs, but both Quinn and our ADC were both playing extremely badly (i.e. Draven + Janna went 0-5 to Soraka + Ashe pre-6). I could have carried if only one was feeding, but not both.
Yenn (NA)
: Can we please expand the definition of intentional feeding?
Three games in a row. Our Quinn was 0-4-4 and no longer wanted to play the game, because they had no kills and were behind. When we refused to surrender, they started intentionally feeding while saying 'lol i'm just having a bad game.' Looking at their match history, this isn't an isolated incident. This is -60 LP caused by players who shouldn't even be allowed to queue for ranked.
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Yenn

Level 30 (NA)
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