Yenn (NA)
: Morde's ult seriously needs to have the arena enlarged or removed
If you need someone to explain to you why rushing a first item QSS _against a champion who isn't even in your lane_ is a horrible idea and not remotely viable unless you're playing with handicapped monkeys, you shouldn't be trying to discuss game balance. You should probably also look up the math on how much gold you get with perfect CS at '3-5 minutes'.
Rioter Comments
: [Really? Because that looks to me a lot like plat II who was Diamond for the past two seasons](https://www.leagueofgraphs.com/summoner/na/Shamil)
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=QTzTZc3f,comment-id=0000,timestamp=2019-06-23T08:36:08.696+0000) > > [Really? Because that looks to me a lot like plat II who was Diamond for the past two seasons](https://www.leagueofgraphs.com/summoner/na/Shamil) He said he was Silver in game, and I'm not sure what this has to do with Tahm Kench being broken to the point he can whiff 90% of his abilities and still win.
Rioter Comments
Ryzê (NA)
: Am I supposed to wave clear until level 16 with Ryze?
Implying Ryze can ever reach level 16 before the game ends
Rioter Comments
: so... ok? I don't even get the point here. You complaining because kills give more gold than assists? or what? even if teams have the same number of kills they also do not have the same number of assists so... I really don't get what the issue here is.
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=uALwjMIr,comment-id=0000,timestamp=2019-06-22T07:52:16.154+0000) > > so... ok? I don't even get the point here. You complaining because kills give more gold than assists? or what? even if teams have the same number of kills they also do not have the same number of assists so... I really don't get what the issue here is. The killing blow is too valuable compared to assists, and even more so because bounties aren't split. If one team has a single champion with 10 kills, and the other team has five champions with 2 kills and 8 assists, that single champion will often trivially stomp the other team with straight numbers. The reward for killing the champion with 10 kills is also heavily skewed, because it will likely take a minimum of 3 people to take them down, and 2/3 of them are only going to get 75 gold for their effort. It's not worth it. You can see this in literally any play montage video on YouTube. Some champion, usually a top laner, wins a 1v3 or 1v4 because they have 70% of their teams kills, despite the total number of kills being relatively even between both teams, and the losing team not having made any glaring mistakes beyond even attempting to interact with the fed champion.
Rioter Comments
Rioter Comments
: Solution: Increase the amount of time between dodge penalty reduction. Make it every 50 games or whatever is when you go down a step. First dodge is free, but it no longer resets after a day. There, problem solved. Also > If someone doesn't want to be auto-filled in normal, they should be given an option to refuse auto-fill in exchange for having lower queue priority, It's been stated before that doing this would also kill autofill, since people are greedy assholes and will refuse to do anything like this.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=MwBa4RZT,comment-id=0000,timestamp=2019-06-22T00:36:11.197+0000) > > It's been stated before that doing this would also kill autofill, since people are greedy assholes and will refuse to do anything like this. It'd be great if you'd stop posting false information in every thread about auto-fill, thanks. A lot of people just want to get into a game and don't mind playing other roles.
Rioter Comments
Rioter Comments
: Ryze mini rework. WHY?
With the removal of his shield, you can't get past the early game unless you're bullying a melee champion in top lane. Ryze straight up loses to virtually every mid lane champion that isn't melee, because they outrange him and can often kill him behind minions, while he has no way to retaliate against them.
nelogis (EUW)
: > Increase Flux range and partially revert the bounce, so it doesn't go to champions unless it kills the minion. This will incidentally make him less overbearing in top lane, as he can no longer dumpster melee champions without meeting any conditions. No actually it will make it impossible for top laners to deal with Ryze. You're "condition" is literally the old condition before the rework and that hasn't stopped Ryze from terrorizing top whenever he was viable in general. If you improve Ryze safety by range he will ESPECIALLY be better in top lane, not mid. What you need to do is reduce safety against heavy engage / melee aggression and increase safety against ranged poke / waveclear to make him better in mid.
> [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=MnEtOX9N,comment-id=0000,timestamp=2019-06-21T08:56:03.352+0000) > > No actually it will make it impossible for top laners to deal with Ryze. > > You're "condition" is literally the old condition before the rework and that hasn't stopped Ryze from terrorizing top whenever he was viable in general. > > If you improve Ryze safety by range he will ESPECIALLY be better in top lane, not mid. > > What you need to do is reduce safety against heavy engage / melee aggression and increase safety against ranged poke / waveclear to make him better in mid. I'm not sure what you're talking about, Ryze currently gets dumpstered by hard engage. Before, he would counter a hard engage with a root, shield, and a ton of damage. Now, he has to choose between either the root or damage, and he has literally no survivability in his kit. Giving him more range on E isn't going to matter against melee, because his E + Q already outranges almost every single top laner's engage. Whether he's using E + Q to clear the wave from 600 or 700 range makes no difference, you're not going to get on top of him unless you have an instant gap closer, and all of those are already in the ~1000 range.
Rioter Comments
Yenn (NA)
: Normals really need an option to allow for longer queue times
I just dodged my secondary role twice, queued a third time, and got it again. I'm getting my secondary role 4x more often than my main role. **This is fucking stupid.**
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Rioter Comments
Rock MD (NA)
: > [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=NAkJsvl4,comment-id=0002,timestamp=2019-06-20T06:04:31.822+0000) > > Because mid lane is dominated by champions who boil down to 'kill the opponent before they kill you.' > Lux out-ranges them and retains the potential to burst them down, while her root makes it hard to assassinate her, making her a safe pick and effective pick against virtually everything. > > Once she gets nerfed, Xerath will probably take her place. Lux is solely used as a counter pick to Zoe at a competitive level and Xerath is a fucking meme of a champion. Did you crawl out of a cave or something? She's meta going bot lane, running Aftershock, and maxing W.
> [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=NAkJsvl4,comment-id=00020000,timestamp=2019-06-20T08:19:08.770+0000) > > Lux is solely used as a counter pick to Zoe at a competitive level and Xerath is a fucking meme of a champion. > > Did you crawl out of a cave or something? She's meta going bot lane, running Aftershock, and maxing W. Let's just ignore that she has one of the highest mid lane pick and win rates. Good thing we're not talking about competitive, and solo queue is overrun with assassins and burst casters.
Rioter Comments
Yenn (NA)
: Instead of changing Udyr's numbers, how about reworking him to not win or lose at champion select?
Phoenix was a thing when Tiger didn't have the double tap mechanic. Tiger did more damage than Phoenix and still does more damage than the Phoenix proc with 0 bonus AD. Rageblade and Phoenix haven't been good on Udyr in a very long time
mdeck16 (NA)
: Why is Lux Being Used Now
Because mid lane is dominated by champions who boil down to 'kill the opponent before they kill you.' Lux out-ranges them and retains the potential to burst them down, while her root makes it hard to assassinate her, making her a safe pick and effective pick against virtually everything. Once she gets nerfed, Xerath will probably take her place.
: Did they intend to make Morde this powerful?
His ult just needs to be changed to provide more space, so that he can't miss all of his skill shots and run down a carry with autos due to the arena being too small to kite him. It also probably shouldn't remove vision from brush. It makes fighting on objectives impossible, because even if you somehow are able to duel him in his ult, he can just dip into the brush and force you to face check it or disengage while he waits for his cooldowns.
Rioter Comments
: Junglers lane camping don't feel adequetly punished in farm and level gains
This is a top problem, not a jungle problem. Top snowballs too hard, the match ups are too binary, and top lane champions that get ahead can easily 1v2, so you can't risk letting them get ahead. Not camping top can turn the game into a 4v5. This is likely never going to be fixed, because the state of the game has been rewarding aggressive play for too long. There's no way to fix the lane when all of the people who play it are hyper aggressive monkeys.
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Rioter Comments
: thats why this is known as a "rare scenario"
> [{quoted}](name=TimX24968B,realm=NA,application-id=3ErqAdtq,discussion-id=vuB7IclA,comment-id=000000000000,timestamp=2019-06-19T03:56:44.811+0000) > > thats why this is known as a "rare scenario" Something that affects a small portion of the population 100% of the time isn't a 'rare scenario.' I'm not sure if you even understand the words you're using.
: you may be ok with a 15+ minute queue. not many other people are. why? "most people will happily sacrifice quality [of a game] for convenience."
> [{quoted}](name=TimX24968B,realm=NA,application-id=3ErqAdtq,discussion-id=vuB7IclA,comment-id=0000,timestamp=2019-06-19T03:53:05.225+0000) > > you may be ok with a 15+ minute queue. > > not many other people are. why? "most people will happily sacrifice quality [of a game] for convenience." Sorry, but you're completely wrong. Nobody wants to be in a game where they're down 20+ kills and can't even farm under the turret without being deleted. And this is only an issue for high MMR players, which you're not, so you have no stake in this change and I'm not sure why you even posted. There are enough low MMR players to fill games in reasonable times. The problem is that it quickly gives up trying to find enough high MMR players to fill games, and just throws in whatever it can find for the sake of getting a game going.
Rioter Comments
Rioter Comments
: > [{quoted}](name=Flufflepuff4231,realm=NA,application-id=3ErqAdtq,discussion-id=B3Z45WsR,comment-id=00090000000000000000,timestamp=2019-06-18T05:37:46.428+0000) > > ya but take the other 130 champs who struggle or just flat out cant beat him side step his E then on his Q crowd up into minions to reduce damage then your set if you retaliate vs him in a perfect manner to avoid his shredder barrier. again his E is definitely (by definitely i mean INFINITELY) more fair then a darius instant cast that E just cheats melee types altogether.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=B3Z45WsR,comment-id=000900000000000000000000,timestamp=2019-06-18T05:41:03.978+0000) > > side step his E then on his Q crowd up into minions to reduce damage then your set if you retaliate vs him in a perfect manner to avoid his shredder barrier. again his E is definitely (by definitely i mean INFINITELY) more fair then a darius instant cast that E just cheats melee types altogether. Except virtually every AP carry in the game, as well as any non-fed AD carry, straight up dies to his ult with zero counterplay outside of QSS, because the area is too small to kite him successfully and he's too fast to get away from, even if he doesn't land a single ability. Fighting him in top lane may be fine, but him being able to completely remove and kill one of the carries in a team fight, unless he's completely shut down in the early game, isn't okay.
: Somehow immobile casters have no CC whatsoever in their kits and somehow aren't going to have the range advantage over Morde. Also somehow you found yourself in a 1v1 scenario with a champion that doesn't want a 1v1 in most cases.
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=bGhqGjA9,comment-id=0000,timestamp=2019-06-18T01:43:50.336+0000) > > Somehow immobile casters have no CC whatsoever in their kits and somehow aren't going to have the range advantage over Morde. Also somehow you found yourself in a 1v1 scenario with a champion that doesn't want a 1v1 in most cases. The range advantage doesn't matter. Once you get near a wall, there's nowhere you can move that will allow you to get around him without letting him refresh his passive. There isn't enough space to kite him after the first ~2 seconds of the ult. It lasts 7 seconds. At best, you CC him for one of those seconds, and then you have the remaining 4-5 seconds of him autoing you to death while your abilities are on cooldown and you can't get away, not to mention the distance he gains on you while you sidestep his skill shots. You've clearly never experienced this.
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Rioter Comments
Rioter Comments
Rioter Comments
: So... making one of his abilities actually be useable somehow is "bad"... ok dude whatever you say
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=4ua9gr6M,comment-id=0001,timestamp=2019-06-17T04:20:30.572+0000) > > So... making one of his abilities actually be useable somehow is "bad"... ok dude whatever you say It's like you didn't read my post explaining why buffing Phoenix's damage does nothing, because the reason it's not picked has nothing to do with numbers. The changes don't make it 'actually usable,' it's still complete because they don't target any of the reasons it's bad. > [{quoted}](name=ChrisBrownze,realm=NA,application-id=3ErqAdtq,discussion-id=4ua9gr6M,comment-id=0000,timestamp=2019-06-17T04:19:57.827+0000) > > How exactly does this imply Riot balance team is catering to streamers? If we make the assumption that the balance team is competent and understands why Tiger Stance is chosen over Phoenix Stance in 97% of games, then they know that buffing Phoenix's damage doesn't do anything to fix it, because its' problem is almost entirely mechanical and not a numbers issue. I honestly can't see any reasonable explanation for this change, other than looking at the most popular Udyr player and asking 'what would he want?'
Rioter Comments
DeusVult (NA)
: yes/no in ranked, you can only queue with at most one other person, unless its flex, which no one really cares about unless they are trying to 5 man Also, when you queue with another player, they have to be near your skill level; aka gold can queue with plat/silver, but not diamond/bronze In norms, you can queue with anyone. So a team can have 2 2 mans that are 1 plat, one silver and 2 bronze buddies. You yourself are gold. You get matched against 4 diamond players that almost never play normal games, and as such have low normal mmr So norms will always have a far wider array of possibilities when it comes to matchmaking, as it doesnt have the stricter requirements that ranked does
It has nothing to do with 'low normal MMR,' stop posting this misinformation. There are virtually never enough high MMR players to make a full normal game and the system quickly/aggressively increases the acceptable range, so it eventually just throws together the first people it can find. i.e. there's a 5-man Diamond premade in queue, and only one other high MMR player in queue. It starts a team team with the other high MMR, then after 3 minutes of not finding anyone else, it says 'fuck it' and throws whatever other four players it can find into it, regardless of their MMR. I encounter this in most games. I have almost 60% win rate in normals, even trying to make the implication that I have 'low normal MMR and everything is working just fine' is absurd.
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Rioter Comments
Rioter Comments
: I agree with Riot.
Today in the US: every employment contract nation wide has been made invalid, thanks to the creative interpretation of contract law by an arm chair lawyer on the internet
: I hate playing Normal game because of the sh!t matchmaking...
It'S jUsT nOrMaL mMr No, it's not. Normal MMR is almost entirely useless. The system prioritizes fast match ups, so if a high MMR player queues, it just says 'fuck it' and throws them into a game with a bunch of Silver players after a few minutes, instead of waiting for more high MMR players to queue.
: Some reasonable buffs to make Lux a viable mid laner again without breaking her (Level 7 Lux)
Any buffs would break Lux. The only reasonable change she might be able to get away with is help with CSing in the mid game, so she's able to clear the caster minions in a single E, without leaving them at 6 health. She has one of the lowest average CS of all mid champions because of this problem.
: So she can bully any melee not hypermobile and even some of them toplaners of course. Use your brain for once...
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=3ErqAdtq,discussion-id=YEGLFZ47,comment-id=0000,timestamp=2019-05-04T06:10:18.849+0000) > > So she can bully any melee not hypermobile and even some of them toplaners of course. Use your brain for once... Hey, maybe you should work out the math on how much permanent movement speed Neeko should have with with Luden's + Sorcerers and get back to us with your results.
: But if your clearing raptors since scuttle hasn't spawned then what are you contesting? The honeyfruit lol : D
> [{quoted}](name=Galaxyburstz,realm=NA,application-id=3ErqAdtq,discussion-id=Zlay4Ed3,comment-id=00000000000000000000,timestamp=2019-05-04T05:43:23.247+0000) > > But if your clearing raptors since scuttle hasn't spawned then what are you contesting? The honeyfruit lol > > : D The honeyfruit doesn't even spawn until much later. You're contesting both scuttles immediately after raptors. Rank restricted forums when
: > [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=Zlay4Ed3,comment-id=0000000000000000,timestamp=2019-05-04T05:34:34.566+0000) > > Phoenix isn't viable unless you're playing in low elo and don't need to contest anything, You need tiger + bear + turtle in order to duel any opponent playing a meta champion or contest scuttle. 1 level into phenoix for the utility of hp/damage for Aoeing camps is probably not going to make/break if you plan on farming a lot.
> [{quoted}](name=IS2cc045cb42356,realm=NA,application-id=3ErqAdtq,discussion-id=Zlay4Ed3,comment-id=00000000000000000001,timestamp=2019-05-04T05:55:29.407+0000) > > 1 level into phenoix for the utility of hp/damage for Aoeing camps is probably not going to make/break if you plan on farming a lot. If you're farming a lot and not abusing your strong early, which is literally the only good thing about Udyr, you've flat out lost the game or are playing in low MMR, in which case it doesn't matter, because your opponents aren't good enough to abuse the advantage they have, or likely even have enough game knowledge to know they have it.
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Yenn

Level 141 (NA)
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