Rioter Comments
Rioter Comments
JuiceBoxP (EUNE)
: i recently picked up udyr. He's just very good at split pushing, invading and objective control. The fact that he has downsides is fine. #BUT. newer, more modern champions don't have downsides, they just have massively overloaded kits that have everything. overall, i like him right now. But you don't even fuckin use his R. you just level q > e > w and that's it.
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=fNNbTNAd,comment-id=0001,timestamp=2019-08-17T01:05:34.912+0000) > > i recently picked up udyr. > He's just very good at split pushing, invading and objective control. > > The fact that he has downsides is fine. > #BUT. > newer, more modern champions don't have downsides, > they just have massively overloaded kits that have everything. > > overall, i like him right now. > But you don't even fuckin use his R. > you just level q > e > w and that's it. He's not very good at any of these. You're just playing at low elo, where his weaknesses don't matter, because the players don't have enough awareness or game knowledge to counter him. He's extremely bad at Diamond+. Other meta jungles out-perform him in all areas, with less weaknesses.
Rioter Comments
: The wiki says that ulting a target afflicted with Moonlight consumes the debuff _and_ resets the ult. There's no verbiage about "consumes the debuff, and then, if the ult is successful" or whatever. The detailed info says that interrupting the dash (with e.g. displacement) doesn't stop the CD from resetting. If the debuff is being consumed without resetting the ult, that definitely sounds wrong.
> [{quoted}](name=KFCeytron,realm=NA,application-id=3ErqAdtq,discussion-id=JwEqvwss,comment-id=0002,timestamp=2019-08-16T04:18:38.246+0000) > > The wiki says that ulting a target afflicted with Moonlight consumes the debuff _and_ resets the ult. There's no verbiage about "consumes the debuff, and then, if the ult is successful" or whatever. The detailed info says that interrupting the dash (with e.g. displacement) doesn't stop the CD from resetting. If the debuff is being consumed without resetting the ult, that definitely sounds wrong. This happened with the change to stop her triple ult bug 2-3 patches ago, but given that it hasn't been fixed in the recent patch, it seems like it's intentional.
Rioter Comments
: Why is Darius not nerfed
ITT: We pretend Darius is balanced and ignore that he's the most picked and banned top laner, along with Aatrox but with significantly higher win rate, at Diamond+. 'Just kite him' isn't valid. If you're playing a champion who has the ability to kite him, he'll run Ghost and kill you every time it's up. All possible counterplay is completely removed when he Ghosts, pushing you to a gradual loss where you have to hope that your team can either carry you or hold out the game until he falls off (which is incredibly rare). Even beyond laning, he's virtually impossible to kite if he has any form of hard engage on his team and he wasn't shut down early. With Cleaver + Deadman's Plate/Righteous Glory + Ghost, he can just flank and barrel into your team at 600+ MS, and short of permanent CC (some of which you likely used to counter the hard engage), you can't really stop him. Falling off is no longer a valid weakness, with the majority of games being 'over' at 2-3 items.
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Rioter Comments
: E buff would be nice.
> [{quoted}](name=Rip Rengo 2016,realm=NA,application-id=3ErqAdtq,discussion-id=m2LM5Eoy,comment-id=0000,timestamp=2019-08-14T03:09:05.805+0000) > > E buff would be nice. Buffing the movement speed would just make him more frustrating to play against for immobile/low CC teams, and wouldn't really help him at all against mobile/high CC teams, because movement speed based mobility is too easily shut down unless it's at Rammus levels. Buffing the stun wouldn't really do much, either. If he can get on top of the target, he generally wins, unless it's something like Jax or Pantheon, which are straight hard counters and it wouldn't matter anyway. It might help him be a stun bot for carries late game, but at that point, you're better off picking an actual tank with more utility.
Rioter Comments
Jesi Oni (EUNE)
: Udyr: Turn Phoenix into Ultimate
It's completely useless. If you take Phoenix, you're not good at Udyr. You lose your ability to duel in the early game, which is the only place Udyr is relevant, and all of your kill potential on mobile champion.
Rioter Comments
: >My autos That's not true tho, Vel, Thresh and Azir(not sure about this one) can aa through ww. Edit: Also Viktors second part of Q and Zoes passive
> [{quoted}](name=Jng Account,realm=EUW,application-id=3ErqAdtq,discussion-id=LkkYT6Am,comment-id=000400010000,timestamp=2019-07-22T08:43:49.978+0000) > > That's not true tho, Vel, Thresh and Azir(not sure about this one) can aa through ww. This was fixed over a year ago
: as a melee champion who isnt yasuo, it would be really cool if i could interact with ranged champions in lane.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=LkkYT6Am,comment-id=0000,timestamp=2019-07-22T07:58:27.497+0000) > > as a melee champion who isnt yasuo, it would be really cool if i could interact with ranged champions in lane. Most melee champions (especially top laners) can interact with ranged champions. If they couldn't, top lane would be dominated entirely by ranged champions, and not Darius, Riven, Kled, Aatrox, etc. There are really only an incredibly small number who can't, primarily Garen. Almost everything else has options, or some outplay potential.
: You're playing Vel'Koz, who has only two actions that Yasuo can stop with his W - your Q and your W. Q you can hit at an angle, and W has two charges so you can hit him with W after it expires. Neither of these have a longer cooldown than his W - The only exception being if you have a rank 1 W **and no CDR** and he has a rank 5 W, which should literally never happen since Yasuo maxes W last. Your autos, passive, E, and R are not stopped by his windwall. You have 26 seconds to trade with him without his W up, and can basically ignore his W anyways. Literally any rework to his W would be in his favor for this lane. You could replace his W with any ability in the game and it'd help him more against a half-decent Vel than his current W does.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=LkkYT6Am,comment-id=0004,timestamp=2019-07-22T08:30:07.310+0000) > > You're playing Vel'Koz, who has only two actions that Yasuo can stop with his W - your Q and your W. Q you can hit at an angle, and W has two charges so you can hit him with W after it expires. Neither of these have a longer cooldown than his W - The only exception being if you have a rank 1 W **and no CDR** and he has a rank 5 W, which should literally never happen since Yasuo maxes W last. Your autos, passive, E, and R are not stopped by his windwall. > > You have 26 seconds to trade with him without his W up, and can basically ignore his W anyways. Literally any rework to his W would be in his favor for this lane. You could replace his W with any ability in the game and it'd help him more against a half-decent Vel than his current W does. Wow, all of this misinformation in one post. \> Q you can hit at an angle Angled Q's at Diamond+ usually only hit when they're from the fog. They're extremely easy to avoid in lane by just moving forward to a minion. In Yasuo's case, he can dash in any direction. \> and W has two charges so you can hit him with W after it expires. After his first item, he can clear the entire wave before Windwall expires. Which is why you can't interact with him after a point. Even if I do hit him with it, it will only eat his passive shield and nothing else. \> Neither of these have a longer cooldown than his W - The only exception being if you have a rank 1 W and no CDR and he has a rank 5 W, which should literally never happen since Yasuo maxes W last. Too bad he can clear the wave in the duration of Windwall and have it up for the next wave. \> Your autos, passive, E, and R are not stopped by his windwall. What the fuck even is this? My autos and E are both blocked by Windwall. The only thing that can hit him is R, and my passive requires things to hit him to stack. And the only thing that can hit him is my ult. You clearly have zero knowledge of game mechanics, why are you even posting?
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Rioter Comments
Rioter Comments
Yenn (NA)
: It would be great if literally any jungle improvements could be made
Top lane is first time Kayle vs. Darius. Kayle is feeding. I have to concede every single top scuttle, as well as the entire top side jungle, putting me permanently and severely behind. Middle lane has no kill potential, being Rumble vs. Zed and Zed is playing safely. Bottom lane is winning and permanently pushed, but I can't dive because they have Morgana. The enemy jungle is doing nothing but power farming. I can't fight him because I'm behind, due to the loss of top side jungle and scuttles. I can't do a single thing in this game. I'm stuck AFK farming the one quarter of the jungle that I can even enter, with no way to impact the game, waiting for bottom or mid to throw and lose the game. This role is complete fucking garbage.
Yenn (NA)
: Building defensive items should not be a newb trap
This is an example of how ridiculous this is. https://i.imgur.com/tBjPCGw.jpg[] Despite the fed Rengar, I had to rush a Deathcap after Luden's so I could maintain my advantage over Irelia. If I had built Hourglass early to counter him, even with my gold advantage, her offensive itemization would have quickly overpowered me.
Rioter Comments
Yenn (NA)
: I have a support main in top lane against a million mastery Darius main
You often aren't immune to auto-fill on your first game of the day.
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Yenn (NA)
: Can we please get better detection for boosted accounts in Diamond?
How can anyone look at this low Platinum player who suddenly started playing Vi and climbed straight to Diamond with almost 80% win rate, then suddenly dropped to 20% win rate with completely different champions, and not notice that it's boosted? https://i.imgur.com/PUl2oqk.jpg[] This is so obvious. There's no reason this can't be automatically detected.
rujitra (NA)
: Good insult, you could've pointed that out without insulting people. Regardless, the client failing to load in is still very likely to be a patching issue causing a crash of the client - even if the client stays open.
> [{quoted}](name=rujitra,realm=NA,application-id=3ErqAdtq,discussion-id=bMw0KfkM,comment-id=00010001000000000000,timestamp=2019-07-19T20:25:55.295+0000) > > Good insult, you could've pointed that out without insulting people. > > Regardless, the client failing to load in is still very likely to be a patching issue causing a crash of the client - even if the client stays open. In reality, you have no idea what the problem is, but for some reason you're still trying to imply it's a patching issue that's affecting at least one player in 40% of games, and the ball totally isn't in Riot's court, despite the repair tool not fixing it. You're just talking out your ass at this point. Please stop. Also > Regardless, the client failing to load in is still very likely to be a patching issue causing a crash of the client - even if the client stays open. Lmao what? That's literally against the definition of a crash.
rujitra (NA)
: He said he had 4 disconnects, only one of which he said didn't ever connect to the game (which OP admits he isn't even sure). Stop blaming Riot for everything - you post countless threads blaming Riot for your own lost games, and this comment is no different.
> [{quoted}](name=rujitra,realm=NA,application-id=3ErqAdtq,discussion-id=bMw0KfkM,comment-id=000100010000,timestamp=2019-07-19T20:22:57.899+0000) > > He said he had 4 disconnects, only one of which he said didn't ever connect to the game (which OP admits he isn't even sure). > > Stop blaming Riot for everything - you post countless threads blaming Riot for your own lost games, and this comment is no different. \> I really appreciate how quickly Riot has addressed this issue, but I've had four disconnects in my past 10 ranked games, which seems a bit ridiculous and unlikely to be all rage quits, **especially when they all happened in pre-game. In one case, we weren't allowed to remake for some reason, despite the fact that Noc never seemed to have connected in the first place.** Good reading comprehension. Stop derailing this thread.
rujitra (NA)
: So, there’s more options than “ragequit” and “client fucked up”. From what I’ve seen from people who actually elect to post details, most of the disconnects that are happening are due to players whose clients did not patch properly - and instead of fixing the client by repairing it, repatching it, or reinstalling it, they simply go play another game and hope it doesn’t happen again. This happens after many patches, but there are a few things that make me suspect that it’s the reason for the larger number of issues right now, first and foremost the large number of changes to the game client (not the login client) compared to most patches. This is exactly what the system is designed to do - punish players who are queueing up for more games without resolving their client issues. Players who just scream “RITO SHIT CLIENT FIX IT” when the problem is on their end are *themselves* the problems. I’d just like to pose this - there are likely hundreds of millions of client installs in the world. Some of them are going to not patch correctly through no fault of Riot. Riot cannot control your internet connection, they cannot control your processor/RAM, and they can’t control anything else on your computer. To put it another way, **shit happens**. The unfortunate thing is that most players would rather scream at Riot that their client is the problem when they’re trying to run League at 60FPS full graphics on a machine with no graphics card, 2GB ram, and that’s 7 years old, while running 3 other high-intensity programs in the background. Obviously that’s a little extreme, but many (most?) of the problems people have with crashes are not due to anything Riot can fix. All Riot can do is ensure that League isn’t interfering with other programs, but not the other way around. And if someone’s running League above the specs they should be on a bad computer, that’s not Riot’s problem either. I guarantee you there are crashes that happen due to Riot’s client - there always have been and always will be. Riot can’t predict everything that will happen to the client, nor can they predict every machine it will run on. However, crashes that are *truly* and *solely* due to the coding of the client are extremely rare. TLDR: Players need to fix their clients and repair the patch themselves - Riot can’t baby them and shouldn’t be rewarding them for not taking the easy step to fix the issues.
> [{quoted}](name=rujitra,realm=NA,application-id=3ErqAdtq,discussion-id=bMw0KfkM,comment-id=0001,timestamp=2019-07-19T18:36:28.134+0000) > > So, there’s more options than “ragequit” and “client fucked up”. > > From what I’ve seen from people who actually elect to post details, most of the disconnects that are happening are due to players whose clients did not patch properly - and instead of fixing the client by repairing it, repatching it, or reinstalling it, they simply go play another game and hope it doesn’t happen again. This happens after many patches, but there are a few things that make me suspect that it’s the reason for the larger number of issues right now, first and foremost the large number of changes to the game client (not the login client) compared to most patches. > > This is exactly what the system is designed to do - punish players who are queueing up for more games without resolving their client issues. Players who just scream “RITO SHIT CLIENT FIX IT” when the problem is on their end are *themselves* the problems. > > I’d just like to pose this - there are likely hundreds of millions of client installs in the world. Some of them are going to not patch correctly through no fault of Riot. Riot cannot control your internet connection, they cannot control your processor/RAM, and they can’t control anything else on your computer. To put it another way, **shit happens**. The unfortunate thing is that most players would rather scream at Riot that their client is the problem when they’re trying to run League at 60FPS full graphics on a machine with no graphics card, 2GB ram, and that’s 7 years old, while running 3 other high-intensity programs in the background. Obviously that’s a little extreme, but many (most?) of the problems people have with crashes are not due to anything Riot can fix. All Riot can do is ensure that League isn’t interfering with other programs, but not the other way around. And if someone’s running League above the specs they should be on a bad computer, that’s not Riot’s problem either. > > I guarantee you there are crashes that happen due to Riot’s client - there always have been and always will be. Riot can’t predict everything that will happen to the client, nor can they predict every machine it will run on. However, crashes that are *truly* and *solely* due to the coding of the client are extremely rare. > > TLDR: Players need to fix their clients and repair the patch themselves - Riot can’t baby them and shouldn’t be rewarding them for not taking the easy step to fix the issues. Nobody is talking about crashes. There's an issue that intermittently prevents you from joining the game (i.e. infinite loading), or the game becomes unresponsive at the end of loading, which makes you think it's still loading unless you try to click something. It hits me about 1/6 games. If you keep trying to re-join the game, you can sometimes get in around 2:40, just before the remake happens. Stop deflecting blame from Riot; it's 100% a bug introduced with this patch.
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: I am genuinely confused why they nerfed diana so suddenly yet talon seems to evade them while foing basically the exact same thing
> [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=RbLXnQVJ,comment-id=0000,timestamp=2019-07-17T22:41:53.991+0000) > > I am genuinely confused why they nerfed diana so suddenly yet talon seems to evade them while foing basically the exact same thing Possibly because she was completely busted? There are multiple players who climbed to Grandmaster in 9.13 with 75-85% win rate on Diana.
: I feel like most games shouldn't be decided that early but are because people give up. Bot lane getting a double kill early does not mean it's over, but people act like it is which leads to players giving up and never being able to catch up.
> [{quoted}](name=Anxiety Warrior,realm=NA,application-id=3ErqAdtq,discussion-id=kcucXoTs,comment-id=000f,timestamp=2019-07-17T23:47:56.053+0000) > > I feel like most games shouldn't be decided that early but are because people give up. Bot lane getting a double kill early does not mean it's over, but people act like it is which leads to players giving up and never being able to catch up. This only applies to low MMR games, where there are enough mistakes to reasonably come back. This doesn't happen in higher MMR games.
: Most ranked games "end" at 10min.
They really just need to reduce income for getting ahead in the early game, so comebacks are actually possible without a massive throw by the enemy team. The advantage obtained by hitting level 6 and completing your first item earlier than your opponent is usually game breaking.
Yenn (NA)
: It would be really cool if bottom lane didn't decide 90% of Diamond+ games in the first 7 minutes
Surprise. I don't even have to do anything to win this game, because bottom lane is winning. https://i.imgur.com/0pgnYuE.jpg[]
: *lane which feeds decide games Like when you went 3/9, 2/10 on Diana or 4/7 on Vel... yeah, bot lane diff I guess. How are you even dia without having at least 6+ cs/m, NA I guess...
> [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=3ErqAdtq,discussion-id=OHx1B1iz,comment-id=0000,timestamp=2019-07-17T06:37:47.701+0000) > > *lane which feeds decide games > > Like when you went 3/9, 2/10 on Diana or 4/7 on Vel... yeah, bot lane diff I guess. > > How are you even dia without having at least 6+ cs/m, NA I guess... In the Vel'koz game, I was going 100 to 0 from Bard ult -> Ezreal ult -> Rek'sai ult. My entire team is high mobility, aside from me, so they would constantly chase and leave me alone, at which point I'd get run down by Bard/Twisted Fate with nobody to defend me. In the Diana game, my jungle suicided into Yorick at level 2 and fed him double buff, and then he and the jungle flashed on me for a double kill. He had a level 4 Sheen and I couldn't enter lane, because his Q was dumpstering 30% of my health, and the jungle kept trying to dive me while I was behind. We can also ignore the Lux game where bottom has 17 deaths and 2 kills. Or the game before that where my ADC has half the support's damage and the enemy ADC is 11-4. Or the game before that where the enemy bottom lane is 3-12. Or the Lux game before that where bottom lane is 2-13. Or this recent game where the enemy team has an 8-1-3 support Taliyah at 17 minutes. https://i.imgur.com/jObF9q0.jpg[] But no, this definitely never happens.
Rioter Comments
: AOE spells have never caused minion aggro. What you might be remembering is that in patch 8.2 they made it so targeted spells like Cass E, Kat E, Kat initial Q, Ryze W, E, etc. all cause minion aggro. If you're standing in your minion wave and Rumble Q's you in it, just back off and let the wave reach your tower. Rumble is very easy to gank.
> [{quoted}](name=RIP Tahm Kench,realm=NA,application-id=3ErqAdtq,discussion-id=EY6kK1YJ,comment-id=0003,timestamp=2019-07-17T05:32:59.690+0000) > > AOE spells have never caused minion aggro. What you might be remembering is that in patch 8.2 they made it so targeted spells like Cass E, Kat E, Kat initial Q, Ryze W, E, etc. all cause minion aggro. > > If you're standing in your minion wave and Rumble Q's you in it, just back off and let the wave reach your tower. Rumble is very easy to gank. You've never played against a Rumble main. He stands behind your caster minions and Flamespitters in your direction, so he's not hitting the minions, and only briefly turns for one tick to last hit. Even if he's not doing that, he still turns away until you're in range, so he's not pushing more than he needs to.
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Yenn (NA)
: Movement speed needs to be toned down across the board
Imagine telling someone who mains skill shot champions with 55-60% win rate at Diamond that skillshots aren't their strong suit
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Yenn (NA)
: My lane is 3-0-0 at level 6. I'm being 100 to 0'd in a single combo. I can't play the game.
Lmao My jungle ganks Yorick and gets counter-ganked. All four of us disengage at low health. Then, suddenly, my jungle tries to flash for a risky kill. He doesn't get it and dies, giving Yorick double buff. They then both flash on me and Yorick gets a second kill. Once again, I cannot enter my lane or even farm under my turret, because my opponent has such a massive advantage. All I can do is AFK and wait to lose.
: why do you dodge every time you're autofilled? people tryna play a damn game of league here. wtf man. imagine someone dodged every time they were autofilled in your game. oh you not gonna get to play league then.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=iy2IWoQl,comment-id=0000,timestamp=2019-07-16T23:12:43.364+0000) > > why do you dodge every time you're autofilled? > people tryna play a damn game of league here. > wtf man. > imagine someone dodged every time they were autofilled in your game. > oh you not gonna get to play league then. I regularly have to sit in 30+ minutes of lobbies because auto-filled players dodge. After sitting in a lobby for that long, I don't want to support a random Silver ADC in normals. The quality of normals is so shit that it's not useful for anything other than practicing new champions.
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: 0.o my brain hruts reading this, i assume she got ahead? shes and assassin do i need to say more?
> [{quoted}](name=TheBrothersGrymm,realm=NA,application-id=3ErqAdtq,discussion-id=AReRdGQT,comment-id=0002,timestamp=2019-07-16T08:52:37.863+0000) > > 0.o my brain hruts reading this, i assume she got ahead? shes and assassin do i need to say more? She hits level 6, buys a Needlessly Large Rod, and then she comes back to lane and immediately kills you. There's virtually no counterplay to her short of having your jungle camp to make sure she can't farm pre-6. Her passive does an insane amount of damage, so even if you can survive her all-in, you still lose an extended duel with her. She doesn't need to be ahead.
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Jamaree (NA)
: > [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=u2aEAlaa,comment-id=000300000000000000000000,timestamp=2019-07-16T01:17:53.549+0000) > > They should get some advantage, even if their entire contribution was literally last hitting a 10% health champion deep in their jungle. > They should not get so much of an advantage that I'm unable to play the game at 6 minutes. They were 3/0, they likely had levels and items on you while you were likely playing a squishy champion while they were an assassin. Like I don’t quite understand how this is something to complain about. Do people want their personal contributes to matter or not, and at the point where you dominate that hard I really don’t think that it is surprising to anyone that it is heavily slanted in your favor.
> [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=u2aEAlaa,comment-id=0003000000000000000000000000,timestamp=2019-07-16T02:48:10.465+0000) > > They were 3/0, they likely had levels and items on you while you were likely playing a squishy champion while they were an assassin. Like I don’t quite understand how this is something to complain about. > > Do people want their personal contributes to matter or not, and at the point where you dominate that hard I really don’t think that it is surprising to anyone that it is heavily slanted in your favor. You don't understand how **not being able to enter your lane at 6 minutes because you're 100 to 0'd in seconds** is something to complain about? I'm stuck in this game where I can't lane against my opponent, through no personal fault, for 15 minutes. I have no possible options to counter this. It's just a direct waste of time. If you think it's okay that I can't step into my lane for the next 10-15 minutes of the game, without being deleted, exclusively because one player did dumb things in the first couple of minutes, then I'm not sure what to say to you.
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Yenn

Level 155 (NA)
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