Rioter Comments
Rioter Comments
Rioter Comments
: Minor change to Diana to "fix" her.
Rioter Comments
1Rival (NA)
: I'm going to try to answer this response as nice as possible... For a player that's only played for 7 months, you haven't experienced much with this game compared to the last 3 seasons. Season 4 was just layers of polishes of the first 3 seasons, therefore everyone has effectively figured out how to play every role with every champ in the game. I'm sure you've read all kinds of articles and watched all sorts of videos on strategy on how to play. Riot has changed the way the game is going to be played, it encourages way more meaningful interactions than it ever has been. If the game wasn't changed, we'd see the same 16 champions in every LCS game. You mentioned that the game used to be PVP focused, while it is more PVE focused now. You provided examples that farming creeps and itemization is the reason why it was PVP focused... To me, I see farming creeps and itemization considered as PVE. You mentioned that dragon is the major source of the imbalanced games. You are indeed correct that first dragon does give the team 8% increases in their damage. And yes, 8 x 5 is 40%... but this is the wrong calculation to use here. If you have 5 players, and you give each of them an 8% increase in damage, this does not equate to them having an overall 40% damage increase. Let me put it this way, 5 players + 8% damage increase = 5 + (0.08 x 5) = 5.40 effective team damage If we would have done it your way: 5 players + 40% damage = 5 + (0.4 x 5) = 7.0 effective team damage Overall, something needed to be changed for this next season, otherwise the game would have gone stale. The same 4 strategies were being used every game. Now more junglers can be introduced, more teamwork to take objectives, and more champions are able to initiate team fights or dive turrets. This opens up countless new strategies. You will learn that every season is a new meta, learn the meta as fast as possible and you will excel. League of Legends is an ever changing game, don't expect it to be the same game from 1 year to the next. -Morale
> I'm going to try to answer this response as nice as possible... > > For a player that's only played for 7 months, you haven't experienced much with this game compared to the last 3 seasons. Season 4 was just layers of polishes of the first 3 seasons, therefore everyone has effectively figured out how to play every role with every champ in the game. I'm sure you've read all kinds of articles and watched all sorts of videos on strategy on how to play. Riot has changed the way the game is going to be played, it encourages way more meaningful interactions than it ever has been. If the game wasn't changed, we'd see the same 16 champions in every LCS game. > > You mentioned that the game used to be PVP focused, while it is more PVE focused now. You provided examples that farming creeps and itemization is the reason why it was PVP focused... To me, I see farming creeps and itemization considered as PVE. > > You mentioned that dragon is the major source of the imbalanced games. You are indeed correct that first dragon does give the team 8% increases in their damage. And yes, 8 x 5 is 40%... but this is the wrong calculation to use here. > > If you have 5 players, and you give each of them an 8% increase in damage, this does not equate to them having an overall 40% damage increase. > > Let me put it this way, 5 players + 8% damage increase = 5 + (0.08 x 5) = 5.40 effective team damage > > If we would have done it your way: 5 players + 40% damage = 5 + (0.4 x 5) = 7.0 effective team damage > > > > Overall, something needed to be changed for this next season, otherwise the game would have gone stale. The same 4 strategies were being used every game. Now more junglers can be introduced, more teamwork to take objectives, and more champions are able to initiate team fights or dive turrets. This opens up countless new strategies. > > You will learn that every season is a new meta, learn the meta as fast as possible and you will excel. League of Legends is an ever changing game, don't expect it to be the same game from 1 year to the next. > > -Morale Great resposne and i appreciate your explanation of things. But why change the entire game? If the first 4 seasons were just to clean up the game and the game is finally cleaned up, why start from scratch again? Idk.. I guess why the hardcore LOL players may liek this. You guys are probably a lil bored of the old one, but at the same time i think ranked and trying to move up aspect is enough to keep people interested. This game has turned into a sport, its not just any old regular game. But for the casual gamer and the guys who cant play 5-10 games a day... I think this change sucks.
SnowFall (NA)
: I mean, who likes comebacks? Riot doesn't, that's for sure.
> I mean, who likes comebacks? Riot doesn't, that's for sure. Yup. So more often then not, games will be ended with an ff. Once behind teams cant farm their Jungle to catch up cuz camps are on longer cds and enemys are more inclined to clear your jungle clear so you cant come back. Jungle + Dragon changes suck.
Rioter Comments
: could not disagree more. Someone already mentioned, but an 8% increase is like one longsword of a difference. Nobody ever said GG because of a longsword difference. There isn;t even an AP item low enough to give an example of an 8% increase in comparable ap. at least at the early stage when you would actually be getting the buff.
> could not disagree more. Someone already mentioned, but an 8% increase is like one longsword of a difference. Nobody ever said GG because of a longsword difference. There isn;t even an AP item low enough to give an example of an 8% increase in comparable ap. at least at the early stage when you would actually be getting the buff. One longsword at level 6 is pretty big. That is equal to two dragons. How is that not a big deal? This is a free item that you dont even need to go back to town for. Tanks just got stronger without having to buy an item And thats a long sword at level 6. By level 10 once you have an offensive item and a half completed now you are even stronger then "just a longsword" It basically gives the whole team first blood gold if you get that first dragon. ANd now they have that advantage of 8% extra AD/AP for the next 6-12-18 mins. The other team will always be way behind until they get their first dragon. But even once that happens the other team has been getting fed anyways because they are stronger as it is. ITs a terrible change to the game.
: I was just playing a game with some of my lower elo friends. We had a 4 man premade and another dude jungle. We won each lane, but our jungle died to jungle camps 2 or 3 times...also came into my lane and let my opponent kill him, but that was only once. I had 150 cs at 20 and the other person had 70, so it wasn't a big deal. However, all of a sudden i click on the enemy blitz and notice they have 4 dragons. What the actual fuck, i knew we missed the first one, and the second one i tried to steal (killed one of them and got away, but no dragon for us). They were able to push in all of our lanes at the same time with me being the only person fed enough to overcome the dragon bonus. They steam rolled through our base after they took baron (caught our jungler out). The 5 of them just attacked our turrets and nexus and i couldn't do enough damage to kill everyone myself lol. It was awful.
> I was just playing a game with some of my lower elo friends. We had a 4 man premade and another dude jungle. We won each lane, but our jungle died to jungle camps 2 or 3 times...also came into my lane and let my opponent kill him, but that was only once. I had 150 cs at 20 and the other person had 70, so it wasn't a big deal. However, all of a sudden i click on the enemy blitz and notice they have 4 dragons. What the actual fuck, i knew we missed the first one, and the second one i tried to steal (killed one of them and got away, but no dragon for us). They were able to push in all of our lanes at the same time with me being the only person fed enough to overcome the dragon bonus. They steam rolled through our base after they took baron (caught our jungler out). The 5 of them just attacked our turrets and nexus and i couldn't do enough damage to kill everyone myself lol. > > It was awful. This makes it impossible to solo carry. Like you said, you were way up and in s4 you could still make plays despite your whole team sucking. Now you can't. If you can't win dragon you lose the game. Period Worst change
Frikgeek (EUNE)
: You're saying that 10-15 AD/AP is "basically nothing"?! That's 360-540 gold PER PLAYER, so much more than 190g per player that old dragon gave.
> You're saying that 10-15 AD/AP is "basically nothing"?! That's 360-540 gold PER PLAYER, so much more than 190g per player that old dragon gave. Gives the whole team first blood basically without having to go back and buy anything.
Howldoom (NA)
: 8% more damage at the time the first dragon goes down is big enough to make a difference, but still very small without items. If you get your first dragon, but your lanes suck, then that +8% damage is going to take longer to show. The permabuffs Dragon gives now emphasizes the need to stick to the plan of controlling that objective to get to dragon 5. If your team can get even three dragons consecutively, though, then you shouldn't need to have to drag-on the game longer for the full five stacks. Besides, the Hand of Baron buff is better by itself for cracking open the base than the first couple of Dragon kills. Also, because it's the first buff Dragon gives to a team that kills it, then chances are that both teams will have killed Dragon and received the +8% damage buff by late-game, unless you facerolled them hard enough early on to keep them from ever getting it. At that point, though, further Dragons would be overkill, and waiting for more of them would increase the risk of the game swinging back in favor of your enemies.
> 8% more damage at the time the first dragon goes down is big enough to make a difference, but still very small without items. If you get your first dragon, but your lanes suck, then that +8% damage is going to take longer to show. > > The permabuffs Dragon gives now emphasizes the need to stick to the plan of controlling that objective to get to dragon 5. If your team can get even three dragons consecutively, though, then you shouldn't need to have to drag-on the game longer for the full five stacks. Besides, the Hand of Baron buff is better by itself for cracking open the base than the first couple of Dragon kills. > > Also, because it's the first buff Dragon gives to a team that kills it, then chances are that both teams will have killed Dragon and received the +8% damage buff by late-game, unless you facerolled them hard enough early on to keep them from ever getting it. At that point, though, further Dragons would be overkill, and waiting for more of them would increase the risk of the game swinging back in favor of your enemies. Ok well what if team has first blood and first dragon within first 5 min? That's gg for whatever lane that is. I read someone say first dragon only equals a long sword at an early level. Long sword = 360 gold. So basically whole team just scored first blood with the first dragon. I played two games so far. Didn't get drag either game first and the other team stomped.
: 8% on first drag will amount to about a longsword in damage for AD champs, less on mages if they're rushing low AP items like Athenes i really dont see the issue considering how difficult the new dragon is to kill.
> 8% on first drag will amount to about a longsword in damage for AD champs, less on mages if they're rushing low AP items like Athenes > > i really dont see the issue considering how difficult the new dragon is to kill. News flash. Long sword cost 360 gold. So basically 1 drake equals two dragons. 360 gold worth of damage is a lot at level 5-6. And now you have a big advantage over your oppenent over the next 6 mins with your damage scaling everytime you go to the shop and more then likely the game if they can't win the next dragon. Worst change Inthe game. People use to think first blood was gg. First dragon is gggg.
: So whoever gets the first dragon now just runs away with the rest of the game.
> I agree; the debuff would make sense. I think it will be interesting to see just how difficult it is to play against the 8% bonus though. Maybe your top lane was winning lane, and then the enemy got the 8% bonus. is it enough to squash that toplane lead? In the average game, you usually are not loosing all three lanes, and if you are, you are probably going to loose dragon anyways. So will the 8% bonus be enough to shut down those lanes that you are currently loosing? That's the big question imo. No none of this makes sense. What made sense was the old dragon giving global gold and xp. Less gold equals less items. Itemization is one of the fun est parts of this game. And now jungle items areole expensive if I'm correct? Go back to the old dragon. And if you want to have dragon do sum besides global gold. Then make them give the 6% buff for 1 minute. You guys realize you made dragon the most important objective In the game outside of the. Nexus/inner turrets. This forces a dragon fight eventing drag is up. Which the behind team will likely lose every time and just put themselves way more behind. I hate that I just hit 30 and now have to deal with such a huge change to the game. Just spent the last 7 months leveling and learning the game. And now I have to relearn everything. This has become a world wide sport. Stop changing an already perfect game. If it ain't broke don't fix it.
: It's important to realize that both teams can get the 8% damage. If the enemy team gets their first dragon, your first dragon will still give you that bonus. They have to maintain dragon control if they want to prevent you from doing that. Maybe if you take a tower instead, you can invest in the wards necessary to take that control back. It is definitely a big buff though. And it will make sense to contest it a lot earlier in the game.
> It's important to realize that both teams can get the 8% damage. If the enemy team gets their first dragon, your first dragon will still give you that bonus. They have to maintain dragon control if they want to prevent you from doing that. Maybe if you take a tower instead, you can invest in the wards necessary to take that control back. It is definitely a big buff though. And it will make sense to contest it a lot earlier in the game. Team who gets first dragon has a huge advantage. For 6 or w.e mins they have a pretty big statistical advantage over the opposing team. For that 6 mins that team will be owning lanes and opposing jungler will have better clears etc. if the other team gets the second dragon then whoopie. Now you guys share the same statistical advantage. But news flash. Other team is still ahead because they have been 11% stronger then you as a team for the past 6 mins and are still ahead of you. You lose that second dragon 2-0 it's gg. The team is now fed , much stronger and are now melting your turrets. You are ruining an already perfect game. The jungle is now ruined. Go back to the old jungle. Keep the smiting buffs and lower smite cd. Jungle camp buffs are kinda dumb too. Plz consider going back.
: Basically all my problems with the jungle wrapped up right here. The jungle is too complicated and you made way too many junglers unviable. After repeatedly trying to play jungle Kha'Zix I found out he's one of the worst junglers right now, and if he gets behind at all early, he can't come back. Simplify the jungle again although I do like crab.
This post really needs to be seen. This is a huge problem and IMO I think Riot went too far and made it way too complicated. IF IT AINT BROKE DONT FIX IT. Every point the op has brought up is spot on. There are way too many issues. The monsters were fine. I hate every new monster in the jungle. Dragon is the dumbest change of them all. Basically if you get the first dragon and are ahead already it's gg. And if you can maintain drag control all game it's gg. I read someone did the numbers and say dragons attack bonuses only equal up to that of a long sword. NEWS FLASH RIOT!!!! A LONG SWORD IS WORTH 360 GOLD WHICH EQUALS TWO DRAGONS ALMOST!!! First dragon is a much bigger reward then what it was. IF IT AINT BROKE SONT FIX IT. It ruins one of the funniest aspects of this game. Itemization. No more global gold so less gold made and less items made. Stupid Change it all back. Keep the changes to the jungle items. Reduce smites cd and you can keel the jungle crab if you want. Even though that thing is dumb top. You are ruining a perfect game.

Yi Wreck Shen

Level 74 (NA)
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