: Never thought you would resort to posting on the boards.. Channel not doin so great anymore, huh?
I actually post on boards quite often back then you can see my history through my profile
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PhRoXz0n (NA)
: Crit Item Explorations
Made a [video](https://youtu.be/NIj4u-du9V4) going over some of the math of the new items but so far they seem really jarring. Rapid firecannon is almost a strict nerf and Ie v2 seems terrible if it works the way i think it does. ~ {{item:3142}}
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Doozku (NA)
: Youmuus would you say that his current non-ferocity W doesn't really synergize well with his kit if you build him Assassin? The heal only comes into play if you hold your W which is the opposite of what you want to do. Otherwise you hit the nail on the head with this one.
> [{quoted}](name=Doozku,realm=NA,application-id=3ErqAdtq,discussion-id=ENUEELfG,comment-id=00160001,timestamp=2017-07-19T20:53:19.011+0000) > > Youmuus would you say that his current non-ferocity W doesn't really synergize well with his kit if you build him Assassin? The heal only comes into play if you hold your W which is the opposite of what you want to do. > > Otherwise you hit the nail on the head with this one. This is a good point front loading some defensive capabilities on the standard W could be a good way to spread the power from his ultimate possibly losing crit
: [MEGATHREAD] Let's Discuss: Rengar
Hello everyone, my name is Philip, better known as Youmuus {{item:3142}} and I have been playing Rengar for up to 4 years to this date with around 2000 to 2500 games played on him. In this post I will be going over the core issues that I have found with the recently reworked Rengar and some possible changes that could make his play style healthier for both the player playing him and those playing against him. **Passive**: General consensus of this would be that his passive feels unsatisfying, yet it gives raw stats and is valuable in his kit at the same time. Possible changes: Allocating some parts of the raw power from passive stats to more a utility based style without drastically changing his kill windows or ranges. Examples: Longer slow E/ giving a movespeed buff in bushes/ increased armor/magic resistance in bushes. (While Rengar is known for being a bush assassin, he gains very little in terms of raw combat stats when legitimately fighting enemies in bushes.) **Q**: I believe that this ability is the cause of many problems that arise for Rengar at the moment. A problem that many people neglect to see which is that it bottlenecks his playstyle and versatility. With the change to his Q from an auto attack based ability to a skill shot dash, he has lost many of the playstyle options previously available to him. Some examples of this loss would be (Fervor of battle/Warlords bloodlust/Critical strike builds/Lifesteal builds/On-Hit builds) Possible changes: Reverting his Q to the old auto attack reset based ability. This would reopen his other variety of play styles and make his game play much healthier. Making current Q apply On-Hit effects twice dealing 50% damage on each, similar to reworked Urgot W. **W**: The changes to W put Rengar in a very good position in terms of crowd control counterplay. This skill is in a perfect spot if not a bit overpowered. Possible changes: Lowering base numbers. **E**: Perfect as is. **R**: Rengar's R is very iconic and unique to his playstyle, however the ability itself can be somewhat frustrating to play against. With the recent additions to several items and reworks in the game, his R has much more raw killing power than before. This creates a situation where it is much less of a scouting and hunting tool and instead a "Give my next auto attack 700 range and a leap with double damage" Possible changes: Remove the crit from the auto attack or make it a lower damage crit (similar to Jhin, Yasuo, Shaco.) With a free crit, Rengar will never be a high skill capped champion because so much of his burst would be extremely simple to execute with 1 auto attack in R. Spreading out the raw power of his ult crit throughout his kit and allowing Rengar vision of all champions in his radius again would create a better gameplay. TL;DR: {{champion:107}} Rengar has become much simpler and 1 dimensional because of the reworks. This stems from his new Q limiting playstyle and the burst from a crit enabling ultimate.
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: Patch 6.12 notes
{{item:3142}} :(
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Arakadia (NA)
: *See's weird title* *Looks at author of post* I knew it!
> [{quoted}](name=Arakadia,realm=NA,application-id=A8FQeEA8,discussion-id=o5FAPkru,comment-id=0000,timestamp=2016-05-08T19:12:54.973+0000) > > *See's weird title* > > *Looks at author of post* > > I knew it! xD
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Meddler (NA)
: We're planning to do another class update at the end of the year (November ish, so after Worlds). Assassins are a strong option for that spot. We won't be doing another class update between 6.9 and Worlds.
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=Ht0BVKL6,comment-id=000200010000,timestamp=2016-04-14T07:10:01.733+0000) > > We're planning to do another class update at the end of the year (November ish, so after Worlds). Assassins are a strong option for that spot. > > We won't be doing another class update between 6.9 and Worlds. PLS DONT TOUCH MY RENGAR
: Is Ludens Must Have?
if you don't get it first it's not really worth
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: LOL IS THIS WHERE YOU SELF-PROMOTE
> [{quoted}](name=finalchance1,realm=NA,application-id=A8FQeEA8,discussion-id=tByfhH9p,comment-id=0004,timestamp=2016-04-08T12:31:30.135+0000) > > LOL IS THIS WHERE YOU SELF-PROMOTE ( ͡° ͜ʖ ͡°)
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resumed (NA)
: umad
> [{quoted}](name=resumed,realm=NA,application-id=A8FQeEA8,discussion-id=927EEOm8,comment-id=000000000000,timestamp=2016-03-26T18:44:13.380+0000) > > umad caught me
resumed (NA)
: forgot to mention you need 21 kills have a 100+ cs lead and 2 be 2 levels higher to make it wurk
> [{quoted}](name=resumed,realm=NA,application-id=A8FQeEA8,discussion-id=927EEOm8,comment-id=0000,timestamp=2016-03-25T16:45:07.473+0000) > > forgot to mention you need 21 kills have a 100+ cs lead and 2 be 2 levels higher to make it wurk You watch the video man ? We are both lv 18 and i said items didn't matter as this build is designed to 1 shot adc's late game since they often build no defensive stats.
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YoumuusYT

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