Anu3isII (EUNE)
: Conq is arguably worse since you can't stack it on creeps, so you can't heal of minions unless you engage your lane opponent.
> [{quoted}](name=Anu3isII,realm=EUNE,application-id=3ErqAdtq,discussion-id=k3dN0ErT,comment-id=00010000,timestamp=2019-12-10T21:30:14.949+0000) > > Conq is arguably worse since you can't stack it on creeps, so you can't heal of minions unless you engage your lane opponent. I don't know why you have been downvoted, you are right, Conqueror as a healing tool is objectively inferior to Ravenous Hunter, especially since it is a keystone instead of being a regular rune (so, you sacrifice picking another keystone). If you pick Conqueror it is not just due to the healing. it is also because of the AD/AP it gives, and also because your champ synergizes with Precision runes as a whole.
: I don't think ravenous is that much of an issue. Kasadin, Zed and kata don't even get that much out of it, and ryze has plenty off other issues anyway. I also don't think it's a big factor on Aatrox. Don't forget, unlike conqueror, ravenous only is 33% effective for aoe. so it's only ~4.6% heal on most skills. For Aatrox with conqueror, he heals for 45% of his damage already, so it's ~9% more healing compared to without it(49.6% instead of 45%), so revitalize gives him more healing below 40% hp ontop of better regen, more healing from the passive and more healing from allie heals. Add in a deaths dance and ravenous gets even less relevant for him. It's rarly a big factor for laneing when sustain is the most impactfull due to the stacking part(unless an early bot fiesta escalates or something), and later on most champs usually profit more from the other options. And if Zed can't go for other options despite wanting them cause of mage harras, isn't that more a sign that mage harras is to oppresive and zed lacks other options against it? Though in my ecperience a good zed can easily go without it and get the better options... I also don't see how one can complain about the spelvamp rune but be fine with legend bloodline, the 12% lifesteal that can be obtained just by farming are much more impactfull and already have sigifican't impact in lane where it's often at +5% befor the first item is finished, which paired with a dorans and conqueror adds up to alot sustain.
> [{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=k3dN0ErT,comment-id=0002,timestamp=2019-12-10T23:21:37.423+0000) > > I don't think ravenous is that much of an issue. Kasadin, Zed and kata don't even get that much out of it, and ryze has plenty off other issues anyway. Kassadin heals for a decently high amount late game and lets it survive well in teamfights. If you combine it with Taste of Blood, and either Conqueror or Fleet Footwork, you realize how much Kassadin can heal in a teamfight. Zed doesn't heal that much indeed, but still heals enough for him to survive fights he shouldn't otherwise. Also, every heal matters, and Ravenous Hunter together with Taste of Blood makes it surprisingly more difficult to harass Zed early, which removes some of the counterplay mages have against him. Katarina gets a lot out of Ravenous because she combines it with Hextech Gunblade. Have you seen Katarina when she does her combo? Unless you have reliable hard CC, she heals as much as Vladimir in a teamfight while doing late game Kayle levels of damage. For Aatrox I know that the healing is reduced for AoE, but remember: 4,6% healing is still significant, especially when you take into account that Aatrox's ult increases that by 70%, so it is effectively 7,8% healing. Then you add Spirit Visage and he heals for even more (it stacks multiplicatively with his ult, so I don't know how to calculate the exact amount).
wolvius (EUW)
: Yeah ravenous hunter could do with some nerfs, my most difficult choice with thresh in aram is do I give up precision secondary (triump and tenacity) this match for basically being able to heal to full off aa'ing creeps. Something should definitely be done for those like thresh, morde, teemo who heal off AA'ing minions due to having magic damage on autos. If it was purely spells I wouldn't have so much against it but its "on-hit" portion only seems to apply to magic damage irks me. Says on-hit but isn't garen Q on-hit damage except physical as opposed to thresh E being magic damage.
> [{quoted}](name=wolvius,realm=EUW,application-id=3ErqAdtq,discussion-id=k3dN0ErT,comment-id=0004,timestamp=2019-12-11T00:31:07.303+0000) > > Yeah ravenous hunter could do with some nerfs, my most difficult choice with thresh in aram is do I give up precision secondary (triump and tenacity) this match for basically being able to heal to full off aa'ing creeps. > > **Something should definitely be done for those like thresh, morde, teemo who heal off AA'ing minions due to having magic damage on autos.** > > If it was purely spells I wouldn't have so much against it but its "on-hit" portion only seems to apply to magic damage irks me. > Says on-hit but isn't garen Q on-hit damage except physical as opposed to thresh E being magic damage. Actually, Ravenous Hunter also works off physical damage (and any spellvamp for that matter). They heal from autos because those autos have an on-hit or on-attack effect, not because those are magic damage.
: > [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=k3dN0ErT,comment-id=0000,timestamp=2019-12-10T20:02:46.811+0000) > > I think that riot forget that they effectively removed spellvamp for a reason, then for some reason added it back into the game. The reason they had to remove it no longer exists, so it's fine in that regard.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=k3dN0ErT,comment-id=00000001,timestamp=2019-12-10T21:43:45.101+0000) > > The reason they had to remove it no longer exists, so it's fine in that regard. They removed efficient AP spellvamp items due to Vladimir. He is still there and would probably abuse efficient AP spellvamp items hard if they were reintroduced. Note that I said efficient. This is because {{item:3146}}, while AP, is too expensive and has AD (which is wasted for most mages). It also lacks cooldown reduction, unlike WotA. Because of this, while most mages can build it, they sacrifice too much for it to be a worth option. We also have {{item:3812}}, which mages obviously don't build because it is AD.
: I think that riot forget that they effectively removed spellvamp for a reason, then for some reason added it back into the game.
I think Ravenous Hunter is even worse in that regard. Spellvamp wasn't acessible in relevant amounts outside of items. Ravenous Hunter is. Sacrificing a rune slot is a much less impactful sacrifice than sacrificing an item. There is a reason why Hextech Gunblade is never abused despite it also offering spellvamp, even better than Ravenous Hunter since it also works off auto attacks: It is an expensive item with stats that cannot be taken advantage of by everyone. And because it is an item, you have to build it first, therefore delaying what would be better items in general for what you are attempting to do. The few champions which bother building Hextech Gunblade, such as Katarina or Akali, do it not for the sustain, but for the stats and the actuve which are super good on them. Imagine if Ryze was forced to sacrifice one of his item to fit spellvamp on his build. He would probably never do it and thus would never have spellvamp. This is because each item in his build is vital for his success and he can't afford to sacrifice any of them. Maybe Rod of Ages, but when Ryze sacrifices Rod of Ages, he builds Morellonomicon instead, which still gives him the HP he needs to not instantly explode in teamfights. For Ryze, sacrificing being able to pick Presence of Mind is unfortunate, but the sacrifice is well worth being able to pick Ravenous Hunter and sustain better in the game. He isn''t significantly hurt by the loss of mana or damage potential that Presence of Mind and Coup de Grace would give to him, and the sustain more than compensates for that loss.
Rioter Comments
: > [{quoted}](name=Celestial Lion12,realm=NA,application-id=3ErqAdtq,discussion-id=dQKElHqt,comment-id=0000,timestamp=2019-06-13T03:27:20.417+0000) > > good in theory but inevitably ezreal will abuse blue blades of dragons because ezreal has abused and will abuse everything that has a sheen at some point. Make it melee only :3
> [{quoted}](name=GodEmperorVeigar,realm=NA,application-id=3ErqAdtq,discussion-id=dQKElHqt,comment-id=00000001,timestamp=2019-06-13T06:25:20.110+0000) > > Make it melee only :3 This could be interesting, given that the ranged AP bruisers do not usually use Sheen items anyway.
: Riot really hates the whole "counter-part AP AD itemization" concepts. The only item that has ever been kept a staple and was an AP variant of an item was Ludens being like Statikk Shiv. They've tried to stray away from the whole "variant" design thought-process. They want options for mages and options for AD's to feel unique, for whatever reason.
> [{quoted}](name=BrainPuke,realm=NA,application-id=3ErqAdtq,discussion-id=dQKElHqt,comment-id=0001,timestamp=2019-06-13T03:35:00.206+0000) > > Riot really hates the whole "counter-part AP AD itemization" concepts. The only item that has ever been kept a staple and was an AP variant of an item was Ludens being like Statikk Shiv. They've tried to stray away from the whole "variant" design thought-process. They want options for mages and options for AD's to feel unique, for whatever reason. Ludens and Statikk are very different items, though. Their only similarity is in the passive. Which doesn't count as "Energized" for Ludens, it is rather an entirely new passive. Also, we have a lot of AD AP counterparts in items: {{item:3036}} {{item:3033}} being counterparts to {{item:3135}} {{item:3033}} being a counterpart to {{item:3165}} {{item:3149}} being a counterpart to {{item:3151}} {{item:3022}} being a counterpart to {{item:3116}} {{item:3026}} being a counterpart to {{item:3157}} {{item:3078}} being a counterpart to {{item:3100}} {{item:3814}} being a counterpart to {{item:3102}} {{item:3142}} being a counterpart to {{item:2065}} {{item:3004}} {{item:3042}} being counterparts to {{item:3003}} {{item:3040}}
Xavanic (NA)
: personally, i was kinda hoping the morde rework would give him mana, but no mana costs instead opting to use mana as a shield
> [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=dQKElHqt,comment-id=0002,timestamp=2019-06-13T04:10:00.745+0000) > > personally, i was kinda hoping the morde rework would give him mana, but no mana costs instead opting to use mana as a shield I have never seen a manaless champion being changed into a mana champion with a rework (and vice-versa)
: good in theory but inevitably ezreal will abuse blue blades of dragons because ezreal has abused and will abuse everything that has a sheen at some point.
> [{quoted}](name=Celestial Lion12,realm=NA,application-id=3ErqAdtq,discussion-id=dQKElHqt,comment-id=0000,timestamp=2019-06-13T03:27:20.417+0000) > > good in theory but inevitably ezreal will abuse blue blades of dragons because ezreal has abused and will abuse everything that has a sheen at some point. Yes, but Blue Blades of Dragons will fall off compared to Trinity Force or Lich Bane. It also doesn't give movement speed (because he is ranged) or slowing (unlike Iceborn Gauntlet) I don't think Blue Blades would be stronger than those items on Ez
Rioter Comments
Míellá (NA)
: > [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=aA3NVxG5,comment-id=0000,timestamp=2019-03-24T08:58:08.988+0000) > > Nope, Riot is going to give us a Circuis Clown Shaco skin and call it a day. thats his base skin tho
> [{quoted}](name=Legend Alpha ,realm=NA,application-id=yrc23zHg,discussion-id=aA3NVxG5,comment-id=00000000,timestamp=2019-03-24T09:04:50.842+0000) > > thats his base skin tho Riot gave us a k-pop themed Ahri skin when she already had one. I would expect anything from them.
: Then you must have some serius memory issues my friend.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=p76qcNsv,comment-id=000000000000,timestamp=2019-03-18T13:19:16.485+0000) > > Then you must have some serius memory issues my friend. I don't know why you are being downvoted. Until the recent buff from Zed for example, he wasn't meta at all. If anything he was considered bad. Still being banned a lot due to having a kit that is frustrating to play against, but he was bad. Riven wasn't all that good before Conqueror existed, and Vayne was deemed mediocre at best before her buffs.
: Of course League without Runes is not League. But the old rune and mastery system was 10 times better than this Rune reforged joke. The old system provided better adapting and personalising capability than the current system.
> [{quoted}](name=YG TheyWorshipMe,realm=OCE,application-id=3ErqAdtq,discussion-id=zeOMpuJa,comment-id=0001,timestamp=2019-03-18T08:19:39.538+0000) > > Of course League without Runes is not League. But the old rune and mastery system was 10 times better than this Rune reforged joke. The old system provided better adapting and personalising capability than the current system. Technically we always had this new rune system. It was just called "masteries", while the old rune system was close to what stat shards currently are.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: February 20
What do you think of the state of Fiddlesticks currently? Can you explain a reason to why the bonus damage against minions on his E was removed? This killed Middlesticks and made him OP as a support in the past, while the extra bonus damage against monsters still wasn't enough to make him a viable jungler.
Durzaka (NA)
: He is an undead Yordle. Yordles have those types of ears.
> [{quoted}](name=Durzaka,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=001000010000,timestamp=2019-02-17T07:11:37.388+0000) > > He is an undead Yordle. Yordles have those types of ears. Yes but with this green color he looks like a goblin instead of a yordle
: There is amazing fanart for this: http://img00.deviantart.net/1f46/i/2014/353/c/5/malphite_lowpoly_shots_by_blindconcept-d8af2in.png I hope that Malphite and Amumu will get a visual update or rework this year, but to be honest, I think that his kit is fine. He is fun to play but he just feels so god damn old just like Amumu, Udyr without skin, Alistar, Mundo ... all these champions that don't even have seperate animations for their skills. Playing Malphite should feel like you're playing as that unstoppable mountain. I would love it to see him in some sort of Nasus/Cho'Gath state where he's just super big after using his ultimate. :D Some awesome Amumu rework btw: https://cdnb.artstation.com/p/assets/images/images/009/168/819/large/andres-castaneda-compositeshot.jpg Seriously, they are just extremely outdated and ugly. I guess that the two of them will be the next to get something because they're the most outdated? I mean just look at them, Malphites R visuals are nothing, he's just moving forward. xD
The Amumu one looks like he is some sort of goblin/duende/green elf. Doesn't really look like an undead yordle.
Meddler (NA)
: Quick Gameplay Thoughts: February 15
Hey Meddler What do you think of Fiddlesticks? {{champion:9}} Your last big changes to him didn't seem to do what they were intended to do; to help him in the jungle. Instead they killed the viability of mid lane Fiddlesticks and made him OP as a support. He is more bearable now after the nerfs, but do you think it is healthy? I mean, Fiddlesticks still isn't a good jungler, he is dead mid, the only place where he can go now is support. While this is not by itself a bad thing, I would rather have Fiddlesticks not be viable in only one lane, especially one that he wasn't intended to be played originally. (also I miss Fiddlesticks being viable mid). Can you give some thoughts about him?
: > [{quoted}](name=WeeWeeBojangles,realm=NA,application-id=3ErqAdtq,discussion-id=yf5hn3Ad,comment-id=0003,timestamp=2019-02-12T20:18:36.951+0000) > > Honestly get rid of Klepto. No need for it. 1 chmapion uses it really well (Ezreal) Then the rest of the people who abuse it are ranged ap top laners like viktor or now zilean and karma. Everyone else who uses klepto doesn't maximize its potential whatsoever. Bankplank and Illaoi beg to differ friendo
> [{quoted}](name=MankeyMadness,realm=NA,application-id=3ErqAdtq,discussion-id=yf5hn3Ad,comment-id=00030000,timestamp=2019-02-12T21:03:01.998+0000) > > Bankplank and Illaoi beg to differ friendo Fiora can also use it rather well. Due to her kit, she doen't really need a damage keystone once she has a few items.
: Why not make it available to some champs(ik it never has been before) instead of melee/ranged?
> [{quoted}](name=MessyStuff,realm=NA,application-id=3ErqAdtq,discussion-id=ZJqYZ24I,comment-id=00000001000000000001,timestamp=2019-02-12T02:18:08.231+0000) > > Why not make it available to some champs(ik it never has been before) instead of melee/ranged? I think Riot wants to be consistent with the champions and not just make exceptions for certain cases, even though this would probably be the correct choice. Which is why they don't make Urgot be able to build Steraks (btw he would probably receive nerfs to his base stats if he was able to build Steraks) or other examples, such as not making Thresh count as a melee for the purposes of procing Relic Shield and its upgrades (he is ranged).
: wait this would nerf 3 of the oppressive cancer top laners? how is that a bad thing?
> [{quoted}](name=SociaI Justice,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZJqYZ24I,comment-id=00000001000000000000,timestamp=2019-02-10T19:05:02.397+0000) > > wait this would nerf 3 of the oppressive cancer top laners? how is that a bad thing? You really want Urgot to lose his core item? Gnar can at least survive because he can always build Triforce instead, and Jayce has many other options for armor penetration/shred and CDR. Urgot has neither of those things, and would need to have his kit massively buffed to compensate, which would be frustrating for both Urgot players themselves, and their enemies. As I said, Urgot already suffers because he can't build Sterak's Gage (that is why he has such high base stats)
Saevum (NA)
: BC needs to be melee only, so then, they can buff it back. Otherwise, we are stuck with current BC buildpath and gutted Armor shred passive.
> [{quoted}](name=Saevum,realm=NA,application-id=3ErqAdtq,discussion-id=ZJqYZ24I,comment-id=000000010000,timestamp=2019-02-10T12:58:41.855+0000) > > BC needs to be melee only, so then, they can buff it back. Otherwise, we are stuck with current BC buildpath and gutted Armor shred passive. The problem is that {{champion:6}} would be left without a core item for him. Black Cleaver is his core item and he can't use Trinity Force well. This would be a massive nerf to Urgot, and he is already hurt by the fact that he can't build {{item:3053}} {{champion:150}} would also be forced into building Trinity Force, since he currently builds The Black Cleaver most of time and he would be left with no other good options (although I am not really sure why Triforce Gnar isn't a thing already). {{champion:126}} would also be affected, but not nearly as much, since he can use other items just as well and he has many other options for cooldown reduction.
: I've been playing alot of Sylas lately, and I have to thank you guys for making this champion. Never before have I had a tool to express my game knowledge and nearly 6 years of experience. In case your still around, what would your thoughts be on letting his heal work on large monsters, even if it's reduced somewhat? People seem to agree that jungle is his strongest role, but he could still use just a little help to become a pretty solid jungler......and I think that if he could use his heal, it would solidify his place in it.
> [{quoted}](name=Electro522,realm=NA,application-id=A7LBtoKc,discussion-id=bOoAxRmj,comment-id=000400000000,timestamp=2019-01-30T20:30:07.953+0000) > > I've been playing alot of Sylas lately, and I have to thank you guys for making this champion. Never before have I had a tool to express my game knowledge and nearly 6 years of experience. > > In case your still around, what would your thoughts be on letting his heal work on large monsters, even if it's reduced somewhat? People seem to agree that jungle is his strongest role, but he could still use just a little help to become a pretty solid jungler......and I think that if he could use his heal, it would solidify his place in it. If they do that, I hope they don't balance Sylas exclusively around the jungle. I also want to try him out in mid and I would get pretty disappointed if Sylas received the Kha'Zix/Nidalee/Graves treatment.
: > [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=Pk4oLQyH,comment-id=00000000,timestamp=2019-01-28T22:21:02.957+0000) > > I don't see any mechanically on a champion that press R and then kill most of squishy not to mention able to clear wave better than most of core junglers right now. > Neither i see him healthy while he can poke top laners and destroy them while out damage late game all mages and in some case running over his laner if they are weak. > {{champion:30}} is legit liner champion that scale with items and require his q to be skillshot otherwise he just {{champion:62}} {{champion:106}} etc in my eyes. You serously sound like you have never actaully played pKarthus outside of perhaps ARAM. He is more sill demanding than you give hm credit for. That being said he is over preforming for what I would say is about a 6 or 7 difficulty champ.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=Pk4oLQyH,comment-id=000000000001,timestamp=2019-01-29T03:18:37.996+0000) > > You serously sound like you have never actaully played pKarthus outside of perhaps ARAM. He is more sill demanding than you give hm credit for. > > That being said he is over preforming for what I would say is about a 6 or 7 difficulty champ. The majority of Karthus' mechanical prowess comes from landing those Qs. Other than that he is fairly braindead
: You missed {{champion:60}}
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=EGEmz81T,comment-id=0000,timestamp=2019-01-23T22:20:18.719+0000) > > You missed {{champion:60}} Elise is very strong in SoloQ if you can play her properly. She is essentially an AP Lee Sin, it is just that Elise does not appeal as much to people as Lee Sin.
: Lee sin does not belong in that list dude. He is still arguably one of the best junglers in the game.
> [{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=EGEmz81T,comment-id=0001,timestamp=2019-01-23T22:22:12.180+0000) > > Lee sin does not belong in that list dude. He is still arguably one of the best junglers in the game. Cassiopeia, Braum, and Tahm Kench also do not belong into this list, both of them are completely usable in SoloQ and strong in many situations.
Dr Dog (NA)
: > [{quoted}](name=oortoomeebreesuu,realm=NA,application-id=3ErqAdtq,discussion-id=E4j9aENM,comment-id=000100000001,timestamp=2019-01-22T21:21:36.269+0000) > > Gotta agree, Nunu kind of sucks. I only really like what they did to his E, just because it's less toxic than his old one. W is a clunky Rammus impersonation, who himself is clunky, and the passive is virtually non-existent. he only sucks because hes a team reliant tank and thats kinda the worst type of champion rn, but his kit is well designed and you can always go ap for a bit of fun its perfectly meta , and his passive is much better than you probably think as it gives the ally with the most attack speed near you 20% aa speed and 10% ms plus the aoe helps a lot with raptor clear
> [{quoted}](name=Dr Dog,realm=NA,application-id=3ErqAdtq,discussion-id=E4j9aENM,comment-id=0001000000010000,timestamp=2019-01-22T21:45:20.238+0000) > > he only sucks because hes a team reliant tank and thats kinda the worst type of champion rn, but his kit is well designed and you can always go ap for a bit of fun its perfectly meta , and his passive is much better than you probably think as it gives the ally with the most attack speed near you 20% aa speed and 10% ms plus the aoe helps a lot with raptor clear Nunu is actually a great champion right now. He has 52% winrate according to champion.gg and 53% winrate according to lolalytics. His playrate is low, though. On my opinion the only reason why Nunu is not OP is because the meta does not suit him at all.
Lengarion (EUW)
: tbh this looks like a yasuo dream item. It will also proc shield bash.
> [{quoted}](name=Lengarion,realm=EUW,application-id=A7LBtoKc,discussion-id=FGhIHTj3,comment-id=000200030003,timestamp=2019-01-15T13:42:09.049+0000) > > tbh this looks like a yasuo dream item. It will also proc shield bash. It could not be, though. Yasuo likes current Phantom Dancer because it makes him much harder to duel than he already is. It also makes him harder to escape from, and gives him a lot of CDR to his W (whose cooldown scales with attack spéed rather than standard CDR). Yes, Yasuo would gain a shield, but would it be worth over everything else that he is going to potentially lose?
: > [{quoted}](name=GreenKnight,realm=EUNE,application-id=3ErqAdtq,discussion-id=P82rjauB,comment-id=0006,timestamp=2019-01-04T08:54:58.463+0000) > > You want my gold items for supports nerfed? Sure, you can do that. But nerf assassins and conqueror, so i can play enchanters again. Enchanter supports completely fuck assassins. Playing against a lulu with a brain is hell.
> [{quoted}](name=BringBackValor,realm=NA,application-id=3ErqAdtq,discussion-id=P82rjauB,comment-id=00060000,timestamp=2019-01-04T10:09:54.740+0000) > > Enchanter supports completely fuck assassins. Playing against a lulu with a brain is hell. At the moment enchanters can barely deal with assassins and divers. Enchanters have been nerfed to ground and assassins and divers are OP. There is a reason why this is a diver/assassin meta and not an enchanter meta; usually, when some class is meta is because not even their supposed counters can deal well with that class.
Antenora (EUW)
: Making certain tank items melee only ({{item:3025}} for example) would allow for more power to be put into them. Bramble Vest is a tough one to balance, if it's too strong it invalidates champions like Fiora, Mundo etc. Spectre's Cowl in my opinion is in a decent spot for it's price. Spectre's + Mercs is enough to invalidate ranged AP poke from champions like Viktor or Teemo. Remember when Tank Itemization was insanely strong and we saw shit like this? https://www.youtube.com/watch?v=7y3jRaYbSuM https://www.youtube.com/watch?v=UbU6A9EFuxo https://www.youtube.com/watch?v=xmyuZe1uEAQ https://www.youtube.com/watch?v=Dn8KMj0aFKA No one wants this kind of gameplay to come back.
The thing is,all those examples weren't tanks, they were assassins abusing tank items. You can tune assassins by giving them low base damage and high scalings, scalings with only AP/AD, allowing them to properly balanced around assassin items, and leaving tank items for, well... tanks
PhRoXz0n (NA)
: Crit Item Explorations
How Yasuo will fare with those changes?
Rioter Comments
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=00000000,timestamp=2018-12-11T13:06:11.552+0000) > > Tbh he's really strong, the rework they gave him was completely unnecessary (coming from a mastery 7 pyke player). Now he's being played as a solo laner in Mid Laner in higher elos, and even Jungle. He's not really a Support anymore when he can do everything himself now. hat's the problem. His kit is not a support one at all. They're trying to shoe horn that kit into being an assassin, and as a support. I don't think it'll work.
> [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=000000000000,timestamp=2018-12-11T18:28:20.893+0000) > > hat's the problem. His kit is not a support one at all. They're trying to shoe horn that kit into being an assassin, and as a support. I don't think it'll work. The main problem with Pyke is that he is an assassin, but has hard CC. So he either a really, really good assassin, or he is played as a tank.
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Endorcer (EUW)
: banner of command was perfectly acceptable in it's original state of being immune to magic damage it was a niche item, but it did it's job and made it easier to close out games against heavy ap waveclear the way riot changed it was completely uncalled for, and made the item broken, essentially and instead of admitting their mistake and reverting it, they just removed the item
> [{quoted}](name=Endorcer,realm=EUW,application-id=3ErqAdtq,discussion-id=Z0s1EExi,comment-id=0001,timestamp=2018-11-26T10:24:16.954+0000) > > banner of command was perfectly acceptable in it's original state of being immune to magic damage > it was a niche item, but it did it's job and made it easier to close out games against heavy ap waveclear > the way riot changed it was completely uncalled for, and made the item broken, essentially > and instead of admitting their mistake and reverting it, they just removed the item To be honest, being immune to magic damage was incredibly bullshit to play against. You had to rely on your AD champions to counter it. On One for All, it forced you to build AD on a mage just to be able to counter it. I am glad that both versions are gone
: ARAM more fun the SR now?
I actually find SR to be more fun than ARAM. This is because many games in ARAM are decided by who has the better team comp. Sometimes you may be hard stomped just because your opponent happened to have Ziggs, Lux, Mundo, Janna, and Miss Fortune on their team At least in Summoner's Rift you have a chance to win even if they have a theorically better comp, by outplaying them, being more skilled, or just stomping them before they scale.
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Mordius (NA)
: Subscribe to Pewdiepie
> [{quoted}](name=Mordius,realm=NA,application-id=yrc23zHg,discussion-id=zFht5VEY,comment-id=0000,timestamp=2018-11-23T00:19:27.697+0000) > > Subscribe to Pewdiepie wtf
Rioter Comments
: Just a 4% rune would be boring as fuck. If that's the thing you want to happen, it should be suggested as a shard instead.
> [{quoted}](name=Witch of Babylon,realm=NA,application-id=3ErqAdtq,discussion-id=WLvVG5gY,comment-id=0000,timestamp=2018-11-22T15:12:46.052+0000) > > Just a 4% rune would be boring as fuck. If that's the thing you want to happen, it should be suggested as a shard instead. Good point, although we still have boring runes in the game (Scorch for example)
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Meddler (NA)
: Hoping for this year. Old passive's getting removed. Some people do like playing around it and just wanted a more satisfying passive as well (myself included on both points). Enough other people actively disliked having to consider its timing versus their spell casting that I didn't feel it was the right call to keep it around however. Will be lowering some of her mana costs as a result.
Main problem with Lissandra's passive is that it feels less like a bonus, and more like a compensation. A compensation for her mana costs being so high.
Rioter Comments
: If you nerf xayah and rakan's hp and buff malphite ult, you can kill two birds with one stone
> [{quoted}](name=Minimac2000,realm=NA,application-id=3ErqAdtq,discussion-id=NzAHOf8r,comment-id=000f,timestamp=2018-10-09T00:43:08.913+0000) > > If you nerf xayah and rakan's hp and buff malphite ult, you can kill two birds with one stone https://www.youtube.com/watch?v=PglAxmNrtOU
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YumaS2Astral

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