: > [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=aA3NVxG5,comment-id=0000,timestamp=2019-03-24T08:58:08.988+0000) > > Nope, Riot is going to give us a Circuis Clown Shaco skin and call it a day. thats his base skin tho
> [{quoted}](name=Legend Alpha ,realm=NA,application-id=yrc23zHg,discussion-id=aA3NVxG5,comment-id=00000000,timestamp=2019-03-24T09:04:50.842+0000) > > thats his base skin tho Riot gave us a k-pop themed Ahri skin when she already had one. I would expect anything from them.
: Then you must have some serius memory issues my friend.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=p76qcNsv,comment-id=000000000000,timestamp=2019-03-18T13:19:16.485+0000) > > Then you must have some serius memory issues my friend. I don't know why you are being downvoted. Until the recent buff from Zed for example, he wasn't meta at all. If anything he was considered bad. Still being banned a lot due to having a kit that is frustrating to play against, but he was bad. Riven wasn't all that good before Conqueror existed, and Vayne was deemed mediocre at best before her buffs.
: Of course League without Runes is not League. But the old rune and mastery system was 10 times better than this Rune reforged joke. The old system provided better adapting and personalising capability than the current system.
> [{quoted}](name=YG TheyWorshipMe,realm=OCE,application-id=3ErqAdtq,discussion-id=zeOMpuJa,comment-id=0001,timestamp=2019-03-18T08:19:39.538+0000) > > Of course League without Runes is not League. But the old rune and mastery system was 10 times better than this Rune reforged joke. The old system provided better adapting and personalising capability than the current system. Technically we always had this new rune system. It was just called "masteries", while the old rune system was close to what stat shards currently are.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: February 20
What do you think of the state of Fiddlesticks currently? Can you explain a reason to why the bonus damage against minions on his E was removed? This killed Middlesticks and made him OP as a support in the past, while the extra bonus damage against monsters still wasn't enough to make him a viable jungler.
Durzaka (NA)
: He is an undead Yordle. Yordles have those types of ears.
> [{quoted}](name=Durzaka,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=001000010000,timestamp=2019-02-17T07:11:37.388+0000) > > He is an undead Yordle. Yordles have those types of ears. Yes but with this green color he looks like a goblin instead of a yordle
: There is amazing fanart for this: http://img00.deviantart.net/1f46/i/2014/353/c/5/malphite_lowpoly_shots_by_blindconcept-d8af2in.png I hope that Malphite and Amumu will get a visual update or rework this year, but to be honest, I think that his kit is fine. He is fun to play but he just feels so god damn old just like Amumu, Udyr without skin, Alistar, Mundo ... all these champions that don't even have seperate animations for their skills. Playing Malphite should feel like you're playing as that unstoppable mountain. I would love it to see him in some sort of Nasus/Cho'Gath state where he's just super big after using his ultimate. :D Some awesome Amumu rework btw: https://cdnb.artstation.com/p/assets/images/images/009/168/819/large/andres-castaneda-compositeshot.jpg Seriously, they are just extremely outdated and ugly. I guess that the two of them will be the next to get something because they're the most outdated? I mean just look at them, Malphites R visuals are nothing, he's just moving forward. xD
The Amumu one looks like he is some sort of goblin/duende/green elf. Doesn't really look like an undead yordle.
Meddler (NA)
: Quick Gameplay Thoughts: February 15
Hey Meddler What do you think of Fiddlesticks? {{champion:9}} Your last big changes to him didn't seem to do what they were intended to do; to help him in the jungle. Instead they killed the viability of mid lane Fiddlesticks and made him OP as a support. He is more bearable now after the nerfs, but do you think it is healthy? I mean, Fiddlesticks still isn't a good jungler, he is dead mid, the only place where he can go now is support. While this is not by itself a bad thing, I would rather have Fiddlesticks not be viable in only one lane, especially one that he wasn't intended to be played originally. (also I miss Fiddlesticks being viable mid). Can you give some thoughts about him?
: > [{quoted}](name=WeeWeeBojangles,realm=NA,application-id=3ErqAdtq,discussion-id=yf5hn3Ad,comment-id=0003,timestamp=2019-02-12T20:18:36.951+0000) > > Honestly get rid of Klepto. No need for it. 1 chmapion uses it really well (Ezreal) Then the rest of the people who abuse it are ranged ap top laners like viktor or now zilean and karma. Everyone else who uses klepto doesn't maximize its potential whatsoever. Bankplank and Illaoi beg to differ friendo
> [{quoted}](name=MankeyMadness,realm=NA,application-id=3ErqAdtq,discussion-id=yf5hn3Ad,comment-id=00030000,timestamp=2019-02-12T21:03:01.998+0000) > > Bankplank and Illaoi beg to differ friendo Fiora can also use it rather well. Due to her kit, she doen't really need a damage keystone once she has a few items.
: Why not make it available to some champs(ik it never has been before) instead of melee/ranged?
> [{quoted}](name=MessyStuff,realm=NA,application-id=3ErqAdtq,discussion-id=ZJqYZ24I,comment-id=00000001000000000001,timestamp=2019-02-12T02:18:08.231+0000) > > Why not make it available to some champs(ik it never has been before) instead of melee/ranged? I think Riot wants to be consistent with the champions and not just make exceptions for certain cases, even though this would probably be the correct choice. Which is why they don't make Urgot be able to build Steraks (btw he would probably receive nerfs to his base stats if he was able to build Steraks) or other examples, such as not making Thresh count as a melee for the purposes of procing Relic Shield and its upgrades (he is ranged).
: wait this would nerf 3 of the oppressive cancer top laners? how is that a bad thing?
> [{quoted}](name=SociaI Justice,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZJqYZ24I,comment-id=00000001000000000000,timestamp=2019-02-10T19:05:02.397+0000) > > wait this would nerf 3 of the oppressive cancer top laners? how is that a bad thing? You really want Urgot to lose his core item? Gnar can at least survive because he can always build Triforce instead, and Jayce has many other options for armor penetration/shred and CDR. Urgot has neither of those things, and would need to have his kit massively buffed to compensate, which would be frustrating for both Urgot players themselves, and their enemies. As I said, Urgot already suffers because he can't build Sterak's Gage (that is why he has such high base stats)
Saevum (NA)
: BC needs to be melee only, so then, they can buff it back. Otherwise, we are stuck with current BC buildpath and gutted Armor shred passive.
> [{quoted}](name=Saevum,realm=NA,application-id=3ErqAdtq,discussion-id=ZJqYZ24I,comment-id=000000010000,timestamp=2019-02-10T12:58:41.855+0000) > > BC needs to be melee only, so then, they can buff it back. Otherwise, we are stuck with current BC buildpath and gutted Armor shred passive. The problem is that {{champion:6}} would be left without a core item for him. Black Cleaver is his core item and he can't use Trinity Force well. This would be a massive nerf to Urgot, and he is already hurt by the fact that he can't build {{item:3053}} {{champion:150}} would also be forced into building Trinity Force, since he currently builds The Black Cleaver most of time and he would be left with no other good options (although I am not really sure why Triforce Gnar isn't a thing already). {{champion:126}} would also be affected, but not nearly as much, since he can use other items just as well and he has many other options for cooldown reduction.
: I've been playing alot of Sylas lately, and I have to thank you guys for making this champion. Never before have I had a tool to express my game knowledge and nearly 6 years of experience. In case your still around, what would your thoughts be on letting his heal work on large monsters, even if it's reduced somewhat? People seem to agree that jungle is his strongest role, but he could still use just a little help to become a pretty solid jungler......and I think that if he could use his heal, it would solidify his place in it.
> [{quoted}](name=Electro522,realm=NA,application-id=A7LBtoKc,discussion-id=bOoAxRmj,comment-id=000400000000,timestamp=2019-01-30T20:30:07.953+0000) > > I've been playing alot of Sylas lately, and I have to thank you guys for making this champion. Never before have I had a tool to express my game knowledge and nearly 6 years of experience. > > In case your still around, what would your thoughts be on letting his heal work on large monsters, even if it's reduced somewhat? People seem to agree that jungle is his strongest role, but he could still use just a little help to become a pretty solid jungler......and I think that if he could use his heal, it would solidify his place in it. If they do that, I hope they don't balance Sylas exclusively around the jungle. I also want to try him out in mid and I would get pretty disappointed if Sylas received the Kha'Zix/Nidalee/Graves treatment.
: > [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=Pk4oLQyH,comment-id=00000000,timestamp=2019-01-28T22:21:02.957+0000) > > I don't see any mechanically on a champion that press R and then kill most of squishy not to mention able to clear wave better than most of core junglers right now. > Neither i see him healthy while he can poke top laners and destroy them while out damage late game all mages and in some case running over his laner if they are weak. > {{champion:30}} is legit liner champion that scale with items and require his q to be skillshot otherwise he just {{champion:62}} {{champion:106}} etc in my eyes. You serously sound like you have never actaully played pKarthus outside of perhaps ARAM. He is more sill demanding than you give hm credit for. That being said he is over preforming for what I would say is about a 6 or 7 difficulty champ.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=Pk4oLQyH,comment-id=000000000001,timestamp=2019-01-29T03:18:37.996+0000) > > You serously sound like you have never actaully played pKarthus outside of perhaps ARAM. He is more sill demanding than you give hm credit for. > > That being said he is over preforming for what I would say is about a 6 or 7 difficulty champ. The majority of Karthus' mechanical prowess comes from landing those Qs. Other than that he is fairly braindead
: You missed {{champion:60}}
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=EGEmz81T,comment-id=0000,timestamp=2019-01-23T22:20:18.719+0000) > > You missed {{champion:60}} Elise is very strong in SoloQ if you can play her properly. She is essentially an AP Lee Sin, it is just that Elise does not appeal as much to people as Lee Sin.
: Lee sin does not belong in that list dude. He is still arguably one of the best junglers in the game.
> [{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=EGEmz81T,comment-id=0001,timestamp=2019-01-23T22:22:12.180+0000) > > Lee sin does not belong in that list dude. He is still arguably one of the best junglers in the game. Cassiopeia, Braum, and Tahm Kench also do not belong into this list, both of them are completely usable in SoloQ and strong in many situations.
Dr Dog (NA)
: > [{quoted}](name=oortoomeebreesuu,realm=NA,application-id=3ErqAdtq,discussion-id=E4j9aENM,comment-id=000100000001,timestamp=2019-01-22T21:21:36.269+0000) > > Gotta agree, Nunu kind of sucks. I only really like what they did to his E, just because it's less toxic than his old one. W is a clunky Rammus impersonation, who himself is clunky, and the passive is virtually non-existent. he only sucks because hes a team reliant tank and thats kinda the worst type of champion rn, but his kit is well designed and you can always go ap for a bit of fun its perfectly meta , and his passive is much better than you probably think as it gives the ally with the most attack speed near you 20% aa speed and 10% ms plus the aoe helps a lot with raptor clear
> [{quoted}](name=Dr Dog,realm=NA,application-id=3ErqAdtq,discussion-id=E4j9aENM,comment-id=0001000000010000,timestamp=2019-01-22T21:45:20.238+0000) > > he only sucks because hes a team reliant tank and thats kinda the worst type of champion rn, but his kit is well designed and you can always go ap for a bit of fun its perfectly meta , and his passive is much better than you probably think as it gives the ally with the most attack speed near you 20% aa speed and 10% ms plus the aoe helps a lot with raptor clear Nunu is actually a great champion right now. He has 52% winrate according to champion.gg and 53% winrate according to lolalytics. His playrate is low, though. On my opinion the only reason why Nunu is not OP is because the meta does not suit him at all.
Lengarion (EUW)
: tbh this looks like a yasuo dream item. It will also proc shield bash.
> [{quoted}](name=Lengarion,realm=EUW,application-id=A7LBtoKc,discussion-id=FGhIHTj3,comment-id=000200030003,timestamp=2019-01-15T13:42:09.049+0000) > > tbh this looks like a yasuo dream item. It will also proc shield bash. It could not be, though. Yasuo likes current Phantom Dancer because it makes him much harder to duel than he already is. It also makes him harder to escape from, and gives him a lot of CDR to his W (whose cooldown scales with attack spéed rather than standard CDR). Yes, Yasuo would gain a shield, but would it be worth over everything else that he is going to potentially lose?
: > [{quoted}](name=GreenKnight,realm=EUNE,application-id=3ErqAdtq,discussion-id=P82rjauB,comment-id=0006,timestamp=2019-01-04T08:54:58.463+0000) > > You want my gold items for supports nerfed? Sure, you can do that. But nerf assassins and conqueror, so i can play enchanters again. Enchanter supports completely fuck assassins. Playing against a lulu with a brain is hell.
> [{quoted}](name=BringBackValor,realm=NA,application-id=3ErqAdtq,discussion-id=P82rjauB,comment-id=00060000,timestamp=2019-01-04T10:09:54.740+0000) > > Enchanter supports completely fuck assassins. Playing against a lulu with a brain is hell. At the moment enchanters can barely deal with assassins and divers. Enchanters have been nerfed to ground and assassins and divers are OP. There is a reason why this is a diver/assassin meta and not an enchanter meta; usually, when some class is meta is because not even their supposed counters can deal well with that class.
Antenora (EUW)
: Making certain tank items melee only ({{item:3025}} for example) would allow for more power to be put into them. Bramble Vest is a tough one to balance, if it's too strong it invalidates champions like Fiora, Mundo etc. Spectre's Cowl in my opinion is in a decent spot for it's price. Spectre's + Mercs is enough to invalidate ranged AP poke from champions like Viktor or Teemo. Remember when Tank Itemization was insanely strong and we saw shit like this? https://www.youtube.com/watch?v=7y3jRaYbSuM https://www.youtube.com/watch?v=UbU6A9EFuxo https://www.youtube.com/watch?v=xmyuZe1uEAQ https://www.youtube.com/watch?v=Dn8KMj0aFKA No one wants this kind of gameplay to come back.
The thing is,all those examples weren't tanks, they were assassins abusing tank items. You can tune assassins by giving them low base damage and high scalings, scalings with only AP/AD, allowing them to properly balanced around assassin items, and leaving tank items for, well... tanks
PhRoXz0n (NA)
: Crit Item Explorations
How Yasuo will fare with those changes?
Rioter Comments
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=00000000,timestamp=2018-12-11T13:06:11.552+0000) > > Tbh he's really strong, the rework they gave him was completely unnecessary (coming from a mastery 7 pyke player). Now he's being played as a solo laner in Mid Laner in higher elos, and even Jungle. He's not really a Support anymore when he can do everything himself now. hat's the problem. His kit is not a support one at all. They're trying to shoe horn that kit into being an assassin, and as a support. I don't think it'll work.
> [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=000000000000,timestamp=2018-12-11T18:28:20.893+0000) > > hat's the problem. His kit is not a support one at all. They're trying to shoe horn that kit into being an assassin, and as a support. I don't think it'll work. The main problem with Pyke is that he is an assassin, but has hard CC. So he either a really, really good assassin, or he is played as a tank.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Endorcer (EUW)
: banner of command was perfectly acceptable in it's original state of being immune to magic damage it was a niche item, but it did it's job and made it easier to close out games against heavy ap waveclear the way riot changed it was completely uncalled for, and made the item broken, essentially and instead of admitting their mistake and reverting it, they just removed the item
> [{quoted}](name=Endorcer,realm=EUW,application-id=3ErqAdtq,discussion-id=Z0s1EExi,comment-id=0001,timestamp=2018-11-26T10:24:16.954+0000) > > banner of command was perfectly acceptable in it's original state of being immune to magic damage > it was a niche item, but it did it's job and made it easier to close out games against heavy ap waveclear > the way riot changed it was completely uncalled for, and made the item broken, essentially > and instead of admitting their mistake and reverting it, they just removed the item To be honest, being immune to magic damage was incredibly bullshit to play against. You had to rely on your AD champions to counter it. On One for All, it forced you to build AD on a mage just to be able to counter it. I am glad that both versions are gone
: ARAM more fun the SR now?
I actually find SR to be more fun than ARAM. This is because many games in ARAM are decided by who has the better team comp. Sometimes you may be hard stomped just because your opponent happened to have Ziggs, Lux, Mundo, Janna, and Miss Fortune on their team At least in Summoner's Rift you have a chance to win even if they have a theorically better comp, by outplaying them, being more skilled, or just stomping them before they scale.
Rioter Comments
Rioter Comments
Mordius (NA)
: Subscribe to Pewdiepie
> [{quoted}](name=Mordius,realm=NA,application-id=yrc23zHg,discussion-id=zFht5VEY,comment-id=0000,timestamp=2018-11-23T00:19:27.697+0000) > > Subscribe to Pewdiepie wtf
Rioter Comments
: Just a 4% rune would be boring as fuck. If that's the thing you want to happen, it should be suggested as a shard instead.
> [{quoted}](name=Witch of Babylon,realm=NA,application-id=3ErqAdtq,discussion-id=WLvVG5gY,comment-id=0000,timestamp=2018-11-22T15:12:46.052+0000) > > Just a 4% rune would be boring as fuck. If that's the thing you want to happen, it should be suggested as a shard instead. Good point, although we still have boring runes in the game (Scorch for example)
Rioter Comments
Meddler (NA)
: Hoping for this year. Old passive's getting removed. Some people do like playing around it and just wanted a more satisfying passive as well (myself included on both points). Enough other people actively disliked having to consider its timing versus their spell casting that I didn't feel it was the right call to keep it around however. Will be lowering some of her mana costs as a result.
Main problem with Lissandra's passive is that it feels less like a bonus, and more like a compensation. A compensation for her mana costs being so high.
Rioter Comments
: If you nerf xayah and rakan's hp and buff malphite ult, you can kill two birds with one stone
> [{quoted}](name=Minimac2000,realm=NA,application-id=3ErqAdtq,discussion-id=NzAHOf8r,comment-id=000f,timestamp=2018-10-09T00:43:08.913+0000) > > If you nerf xayah and rakan's hp and buff malphite ult, you can kill two birds with one stone https://www.youtube.com/watch?v=PglAxmNrtOU
: > [{quoted}](name=YumaS2Astral,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=000100000000,timestamp=2018-10-08T04:43:29.381+0000) > > Even if you really don't have synergy with the passive, Spirit Visage is still the go-to buy MR item in general (when your champ can't make use of the other MR items) because SV has better stats than the other MR items. It also helps that this item works with passive health regeneration. Oh yeah for sure 100% still get the item because you really have no other option is kinda the point in getting at
> [{quoted}](name=BrightWîngs,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=0001000000000000,timestamp=2018-10-08T20:01:55.442+0000) > > Oh yeah for sure 100% still get the item because you really have no other option is kinda the point in getting at Yeah, but think that way: Abyssal Mask's passive is completely useless if you don't deal significant amounts of magic damage with your kit. Adaptive Helm's passive is completely useless if the enemy doesn't have continuous magic damage (DoTs, spammable spells, or other forms of magic damage over time) On other hand, Spirit Visage's passive is never completely useless. Even if you have absolutely no sustain in your kit or your items, you still have health regeneration, which works with Spirit Visage's passive. It also works with outside sustain (e.g. Soraka's W). Aditionally, Spirit Visage also works with the Ocean Dragon, which is a plus if your team manages to get that dragon.
: > [{quoted}](name=WeaselRune,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=0001,timestamp=2018-10-07T16:30:50.963+0000) > > Dont forget {{item:3065}} synergy with {{champion:432}} {{champion:40}} {{champion:267}} {{champion:37}} {{champion:16}} {{champion:44}} as well as {{item:3174}} {{item:3107}} > > Just because you dont heal, doesnt mean that 30% extra healing cant be very useful with the right support, or maybe even an occasional off meta item choice...{{item:3812}} > > > Some items passives can help team mates more than the person who built them often... {{item:3001}} or {{item:3091}} . > Anyway, just wanted to put in that extra bit of consideration for {{item:3065}} Very true but my point mainly is that unless you have good synergy with the item it feels like a wasted passive like say you're {{champion:78}} and you have like a {{champion:53}} support at this point you're only really getting the base stats of the item 30% healing isn't doing much for you but you are not wrong what so ever
> [{quoted}](name=BrightWîngs,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=00010000,timestamp=2018-10-07T21:04:47.095+0000) > > Very true but my point mainly is that unless you have good synergy with the item it feels like a wasted passive like say you're {{champion:78}} and you have like a {{champion:53}} support at this point you're only really getting the base stats of the item 30% healing isn't doing much for you but you are not wrong what so ever Even if you really don't have synergy with the passive, Spirit Visage is still the go-to buy MR item in general (when your champ can't make use of the other MR items) because SV has better stats than the other MR items. It also helps that this item works with passive health regeneration.
Neamean (NA)
: Honestly I would want them to rework {{item:3091}} to be more of an HP item rather than an atk speed. Like {{item:1057}} +{{item:3052}} or {{item:1057}} +{{item:3801}} +{{item:1028}}. I don't think we should have an MR equivalent to Sunfire but I do think we need a more offensive tank item with MR.
> [{quoted}](name=Neamean,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=0005,timestamp=2018-10-08T01:37:22.141+0000) > > Honestly I would want them to rework {{item:3091}} to be more of an HP item rather than an atk speed. Like {{item:1057}} +{{item:3052}} or {{item:1057}} +{{item:3801}} +{{item:1028}}. I don't think we should have an MR equivalent to Sunfire but I do think we need a more offensive tank item with MR. Then Riot will need to add more on-hit items in this game. On-hit itemization is surprisingly awful. People don't notice this because Guinsoo is OP (and is actually the only OP item between on-hit items, all of them are bad, extremely situtional, or are good but locked behind building restrictions)
: Can hecarim get a visual update?
I think Hecarim needs a full VGU, peharps Irelia level, not just a simple visual update.
: > [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=6kFXY1kR,discussion-id=Vt5ELuZN,comment-id=0001,timestamp=2018-09-26T18:04:53.447+0000) > > Well Nocturne has a Void skin but I'm not sure if that can be considered a yes. ... a skin that has no relation to the Void at all.
> [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=Vt5ELuZN,comment-id=00010000,timestamp=2018-09-26T18:50:29.091+0000) > > ... a skin that has no relation to the Void at all. Actually the skin is outdated. It was made in a time where the concept of _The Void_ as a place wasn't well established. Also, skins back then had a way lower quality compared to the masterpieces we get nowadays. Once Riot gives Nocturne his so deserved VGU, be assured that they will rework this skin into an amazing Void themed skin with void particles.
Rioter Comments
Pika Fox (NA)
: You mean the flat armor that nearly everyone got added to their kit in preseason?
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=1Ob7ywFA,comment-id=000600010000,timestamp=2018-09-25T01:26:15.235+0000) > > You mean the flat armor that nearly everyone got added to their kit in preseason? Not everyone. Most mages didn't got armor added to their base stats, they got HP instead.
Rioter Comments
Phridolin (EUW)
: If they want to buff his E I would suggest to make either the range higher or it’s Cd lower. It’s a pain in the ass to play vs range champions toplane especially Quinn. So I would appreciate to make E CD higher (already over 20 sec at early levels) but make the range higher so a Quinn cannot jump away before he he gets in hook range. And Q is the skill with the biggest autplay Potential sadly. That’s why I hate Garen cause they jump right into your face and you cannot dmg and heal with your Q. That’s where I loved old Darius were dudes could jump in his face, Darius didn’t care and just Q without heavy drawbacks - I mean even his castanimation was quicker. (But I like his new castanimation cause it feels more like he wields a heavy weapon)
> [{quoted}](name=Phridolin,realm=EUW,application-id=3ErqAdtq,discussion-id=8NJUa3rv,comment-id=0004,timestamp=2018-09-20T14:23:44.697+0000) > > If they want to buff his E I would suggest to make either the range higher or it’s Cd lower. > > It’s a pain in the ass to play vs range champions toplane especially Quinn. So I would appreciate to make E CD higher (already over 20 sec at early levels) but make the range higher so a Quinn cannot jump away before he he gets in hook range. > > And Q is the skill with the biggest autplay Potential sadly. That’s why I hate Garen cause they jump right into your face and you cannot dmg and heal with your Q. > > That’s where I loved old Darius were dudes could jump in his face, Darius didn’t care and just Q without heavy drawbacks - I mean even his castanimation was quicker. (But I like his new castanimation cause it feels more like he wields a heavy weapon) If his E range was higher, he would consistently beat ranged champions, while being even more of a pain for melees, which would be zoned harder. It is already possible for Darius to have a chance to beat ranged champions, with Phase Rush and/or Ghost.
Hayaishi (NA)
: I just dont get how are you all afraid of Darius. That champ does nothing unless ahead, his impact in fights is so delayed, hard cc destroys him as he relies on Q healing to survive, he isn't tanky enough nor he has enouh utility. His playstyle is so limited. He is the worse of the juggernauts IMO. You know who you should be scared of? Jax, camille, Irelia the mobile tanky bruisers with tons of utility.
> [{quoted}](name=Hayaishi,realm=NA,application-id=3ErqAdtq,discussion-id=8NJUa3rv,comment-id=0002,timestamp=2018-09-20T12:02:21.093+0000) > > I just dont get how are you all afraid of Darius. That champ does nothing unless ahead, his impact in fights is so delayed, hard cc destroys him as he relies on Q healing to survive, he isn't tanky enough nor he has enouh utility. His playstyle is so limited. He is the worse of the juggernauts IMO. > > You know who you should be scared of? Jax, camille, Irelia the mobile tanky bruisers with tons of utility. Darius is incredibly oppressive early game, peharps the most oppressive early game champion. He can beat and zone every single melee champion early game, while he has a chance of beating ranged champions too, when he uses things like Phase Rush or Ghost. Also, due to the fact that he can essentially ignore armor as I explained above, you don't even have the option to itemize defensively against him. For immobile champions it is even worse, as once Darius uses his E on you, you are dead, or at very least, he takes away a good portion of your life. The main counterplay against that is your jungler camping him and that is very unreliable, as most junglers in SoloQ aren't willing to even gank top. Also, Darius can freeze the lane better than other lane bullies because he isn't forced to push. Come later in the game, Darius does fall off, and it gets significantly easier to deal with him, especially for a good portion of his matchups. That said, his early game is so oppressive that people would rather not have to deal with him.
Moody P (NA)
: Black Cleaver LUL
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=8NJUa3rv,comment-id=0000,timestamp=2018-09-20T02:31:01.721+0000) > > Black Cleaver LUL It is still a viable choice against enemies that stack armor, especially because it can help your ADC with the armor penetration.
Show more

YumaS2Astral

Level 9 (NA)
Lifetime Upvotes
Create a Discussion