Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Endorcer (EUW)
: banner of command was perfectly acceptable in it's original state of being immune to magic damage it was a niche item, but it did it's job and made it easier to close out games against heavy ap waveclear the way riot changed it was completely uncalled for, and made the item broken, essentially and instead of admitting their mistake and reverting it, they just removed the item
> [{quoted}](name=Endorcer,realm=EUW,application-id=3ErqAdtq,discussion-id=Z0s1EExi,comment-id=0001,timestamp=2018-11-26T10:24:16.954+0000) > > banner of command was perfectly acceptable in it's original state of being immune to magic damage > it was a niche item, but it did it's job and made it easier to close out games against heavy ap waveclear > the way riot changed it was completely uncalled for, and made the item broken, essentially > and instead of admitting their mistake and reverting it, they just removed the item To be honest, being immune to magic damage was incredibly bullshit to play against. You had to rely on your AD champions to counter it. On One for All, it forced you to build AD on a mage just to be able to counter it. I am glad that both versions are gone
: ARAM more fun the SR now?
I actually find SR to be more fun than ARAM. This is because many games in ARAM are decided by who has the better team comp. Sometimes you may be hard stomped just because your opponent happened to have Ziggs, Lux, Mundo, Janna, and Miss Fortune on their team At least in Summoner's Rift you have a chance to win even if they have a theorically better comp, by outplaying them, being more skilled, or just stomping them before they scale.
Rioter Comments
Rioter Comments
Mordius (NA)
: Subscribe to Pewdiepie
> [{quoted}](name=Mordius,realm=NA,application-id=yrc23zHg,discussion-id=zFht5VEY,comment-id=0000,timestamp=2018-11-23T00:19:27.697+0000) > > Subscribe to Pewdiepie wtf
Rioter Comments
: Just a 4% rune would be boring as fuck. If that's the thing you want to happen, it should be suggested as a shard instead.
> [{quoted}](name=Witch of Babylon,realm=NA,application-id=3ErqAdtq,discussion-id=WLvVG5gY,comment-id=0000,timestamp=2018-11-22T15:12:46.052+0000) > > Just a 4% rune would be boring as fuck. If that's the thing you want to happen, it should be suggested as a shard instead. Good point, although we still have boring runes in the game (Scorch for example)
Rioter Comments
Meddler (NA)
: Hoping for this year. Old passive's getting removed. Some people do like playing around it and just wanted a more satisfying passive as well (myself included on both points). Enough other people actively disliked having to consider its timing versus their spell casting that I didn't feel it was the right call to keep it around however. Will be lowering some of her mana costs as a result.
Main problem with Lissandra's passive is that it feels less like a bonus, and more like a compensation. A compensation for her mana costs being so high.
Rioter Comments
: If you nerf xayah and rakan's hp and buff malphite ult, you can kill two birds with one stone
> [{quoted}](name=Minimac2000,realm=NA,application-id=3ErqAdtq,discussion-id=NzAHOf8r,comment-id=000f,timestamp=2018-10-09T00:43:08.913+0000) > > If you nerf xayah and rakan's hp and buff malphite ult, you can kill two birds with one stone https://www.youtube.com/watch?v=PglAxmNrtOU
: > [{quoted}](name=YumaS2Astral,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=000100000000,timestamp=2018-10-08T04:43:29.381+0000) > > Even if you really don't have synergy with the passive, Spirit Visage is still the go-to buy MR item in general (when your champ can't make use of the other MR items) because SV has better stats than the other MR items. It also helps that this item works with passive health regeneration. Oh yeah for sure 100% still get the item because you really have no other option is kinda the point in getting at
> [{quoted}](name=BrightWîngs,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=0001000000000000,timestamp=2018-10-08T20:01:55.442+0000) > > Oh yeah for sure 100% still get the item because you really have no other option is kinda the point in getting at Yeah, but think that way: Abyssal Mask's passive is completely useless if you don't deal significant amounts of magic damage with your kit. Adaptive Helm's passive is completely useless if the enemy doesn't have continuous magic damage (DoTs, spammable spells, or other forms of magic damage over time) On other hand, Spirit Visage's passive is never completely useless. Even if you have absolutely no sustain in your kit or your items, you still have health regeneration, which works with Spirit Visage's passive. It also works with outside sustain (e.g. Soraka's W). Aditionally, Spirit Visage also works with the Ocean Dragon, which is a plus if your team manages to get that dragon.
: > [{quoted}](name=WeaselRune,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=0001,timestamp=2018-10-07T16:30:50.963+0000) > > Dont forget {{item:3065}} synergy with {{champion:432}} {{champion:40}} {{champion:267}} {{champion:37}} {{champion:16}} {{champion:44}} as well as {{item:3174}} {{item:3107}} > > Just because you dont heal, doesnt mean that 30% extra healing cant be very useful with the right support, or maybe even an occasional off meta item choice...{{item:3812}} > > > Some items passives can help team mates more than the person who built them often... {{item:3001}} or {{item:3091}} . > Anyway, just wanted to put in that extra bit of consideration for {{item:3065}} Very true but my point mainly is that unless you have good synergy with the item it feels like a wasted passive like say you're {{champion:78}} and you have like a {{champion:53}} support at this point you're only really getting the base stats of the item 30% healing isn't doing much for you but you are not wrong what so ever
> [{quoted}](name=BrightWîngs,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=00010000,timestamp=2018-10-07T21:04:47.095+0000) > > Very true but my point mainly is that unless you have good synergy with the item it feels like a wasted passive like say you're {{champion:78}} and you have like a {{champion:53}} support at this point you're only really getting the base stats of the item 30% healing isn't doing much for you but you are not wrong what so ever Even if you really don't have synergy with the passive, Spirit Visage is still the go-to buy MR item in general (when your champ can't make use of the other MR items) because SV has better stats than the other MR items. It also helps that this item works with passive health regeneration.
Neamean (NA)
: Honestly I would want them to rework {{item:3091}} to be more of an HP item rather than an atk speed. Like {{item:1057}} +{{item:3052}} or {{item:1057}} +{{item:3801}} +{{item:1028}}. I don't think we should have an MR equivalent to Sunfire but I do think we need a more offensive tank item with MR.
> [{quoted}](name=Neamean,realm=NA,application-id=3ErqAdtq,discussion-id=nXMrwaEv,comment-id=0005,timestamp=2018-10-08T01:37:22.141+0000) > > Honestly I would want them to rework {{item:3091}} to be more of an HP item rather than an atk speed. Like {{item:1057}} +{{item:3052}} or {{item:1057}} +{{item:3801}} +{{item:1028}}. I don't think we should have an MR equivalent to Sunfire but I do think we need a more offensive tank item with MR. Then Riot will need to add more on-hit items in this game. On-hit itemization is surprisingly awful. People don't notice this because Guinsoo is OP (and is actually the only OP item between on-hit items, all of them are bad, extremely situtional, or are good but locked behind building restrictions)
: Can hecarim get a visual update?
I think Hecarim needs a full VGU, peharps Irelia level, not just a simple visual update.
: > [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=6kFXY1kR,discussion-id=Vt5ELuZN,comment-id=0001,timestamp=2018-09-26T18:04:53.447+0000) > > Well Nocturne has a Void skin but I'm not sure if that can be considered a yes. ... a skin that has no relation to the Void at all.
> [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=Vt5ELuZN,comment-id=00010000,timestamp=2018-09-26T18:50:29.091+0000) > > ... a skin that has no relation to the Void at all. Actually the skin is outdated. It was made in a time where the concept of _The Void_ as a place wasn't well established. Also, skins back then had a way lower quality compared to the masterpieces we get nowadays. Once Riot gives Nocturne his so deserved VGU, be assured that they will rework this skin into an amazing Void themed skin with void particles.
Rioter Comments
Pika Fox (NA)
: You mean the flat armor that nearly everyone got added to their kit in preseason?
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=1Ob7ywFA,comment-id=000600010000,timestamp=2018-09-25T01:26:15.235+0000) > > You mean the flat armor that nearly everyone got added to their kit in preseason? Not everyone. Most mages didn't got armor added to their base stats, they got HP instead.
Rioter Comments
Phridolin (EUW)
: If they want to buff his E I would suggest to make either the range higher or it’s Cd lower. It’s a pain in the ass to play vs range champions toplane especially Quinn. So I would appreciate to make E CD higher (already over 20 sec at early levels) but make the range higher so a Quinn cannot jump away before he he gets in hook range. And Q is the skill with the biggest autplay Potential sadly. That’s why I hate Garen cause they jump right into your face and you cannot dmg and heal with your Q. That’s where I loved old Darius were dudes could jump in his face, Darius didn’t care and just Q without heavy drawbacks - I mean even his castanimation was quicker. (But I like his new castanimation cause it feels more like he wields a heavy weapon)
> [{quoted}](name=Phridolin,realm=EUW,application-id=3ErqAdtq,discussion-id=8NJUa3rv,comment-id=0004,timestamp=2018-09-20T14:23:44.697+0000) > > If they want to buff his E I would suggest to make either the range higher or it’s Cd lower. > > It’s a pain in the ass to play vs range champions toplane especially Quinn. So I would appreciate to make E CD higher (already over 20 sec at early levels) but make the range higher so a Quinn cannot jump away before he he gets in hook range. > > And Q is the skill with the biggest autplay Potential sadly. That’s why I hate Garen cause they jump right into your face and you cannot dmg and heal with your Q. > > That’s where I loved old Darius were dudes could jump in his face, Darius didn’t care and just Q without heavy drawbacks - I mean even his castanimation was quicker. (But I like his new castanimation cause it feels more like he wields a heavy weapon) If his E range was higher, he would consistently beat ranged champions, while being even more of a pain for melees, which would be zoned harder. It is already possible for Darius to have a chance to beat ranged champions, with Phase Rush and/or Ghost.
Hayaishi (NA)
: I just dont get how are you all afraid of Darius. That champ does nothing unless ahead, his impact in fights is so delayed, hard cc destroys him as he relies on Q healing to survive, he isn't tanky enough nor he has enouh utility. His playstyle is so limited. He is the worse of the juggernauts IMO. You know who you should be scared of? Jax, camille, Irelia the mobile tanky bruisers with tons of utility.
> [{quoted}](name=Hayaishi,realm=NA,application-id=3ErqAdtq,discussion-id=8NJUa3rv,comment-id=0002,timestamp=2018-09-20T12:02:21.093+0000) > > I just dont get how are you all afraid of Darius. That champ does nothing unless ahead, his impact in fights is so delayed, hard cc destroys him as he relies on Q healing to survive, he isn't tanky enough nor he has enouh utility. His playstyle is so limited. He is the worse of the juggernauts IMO. > > You know who you should be scared of? Jax, camille, Irelia the mobile tanky bruisers with tons of utility. Darius is incredibly oppressive early game, peharps the most oppressive early game champion. He can beat and zone every single melee champion early game, while he has a chance of beating ranged champions too, when he uses things like Phase Rush or Ghost. Also, due to the fact that he can essentially ignore armor as I explained above, you don't even have the option to itemize defensively against him. For immobile champions it is even worse, as once Darius uses his E on you, you are dead, or at very least, he takes away a good portion of your life. The main counterplay against that is your jungler camping him and that is very unreliable, as most junglers in SoloQ aren't willing to even gank top. Also, Darius can freeze the lane better than other lane bullies because he isn't forced to push. Come later in the game, Darius does fall off, and it gets significantly easier to deal with him, especially for a good portion of his matchups. That said, his early game is so oppressive that people would rather not have to deal with him.
Moody P (NA)
: Black Cleaver LUL
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=8NJUa3rv,comment-id=0000,timestamp=2018-09-20T02:31:01.721+0000) > > Black Cleaver LUL It is still a viable choice against enemies that stack armor, especially because it can help your ADC with the armor penetration.
Rioter Comments
: that fact that it's 0 in competitive
> [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=4k0n8Z2F,comment-id=00010000000000000000,timestamp=2018-09-18T22:22:10.321+0000) > > that fact that it's 0 in competitive Competitive doesn't even represent 1% of the playerbase.
BleKz (EUW)
: Making Kha'Zix mid an option without buffing him in the jungle at all
Another thing that could make him more viable mid was to make his W's cooldown scale down with level. This way you would have the option to max it if you wanted to have better waveclear.
: Riot really does try to keep champs in certain roles because that's what they're built around. Karma and Janna can't go mid any more, Lulu can't go top, Kled can't gain courage off jungle creeps, etc. Sure, they could do it, but they have no reason to other than to please a minority of people who want to do something they weren't designed to do.
> [{quoted}](name=Ionian Vulpix,realm=NA,application-id=3ErqAdtq,discussion-id=H67XRT6O,comment-id=0003,timestamp=2018-09-11T23:19:36.064+0000) > > Riot really does try to keep champs in certain roles because that's what they're built around. Karma and Janna can't go mid any more, Lulu can't go top, Kled can't gain courage off jungle creeps, etc. > > Sure, they could do it, but they have no reason to other than to please a minority of people who want to do something they weren't designed to do. Actually, Kha'Zix was designed to be a laner, and a long time ago he was a mid laner. This is completely different from Janna or Lulu or Kled. With that said, Lulu can still be played mid, and she could be a better laner if they increased her Q AP ratio like they would do a long time ago (they reverted that buff)
Rioter Comments
: Account was hacked, contacted support for help to recover it, so they banned me
You need to post this on Reddit, and the player behavior boards. Call as much attention as possible. Unfortunately, most of time that is the only way to get such matters resolved.
: (Potentially) Unpopular opinion: Zed would be a much healthier champion if he was ap, not ad
> [{quoted}](name=Trap or a Trick,realm=NA,application-id=3ErqAdtq,discussion-id=GU21drly,comment-id=,timestamp=2018-09-10T02:04:18.673+0000) > > Less **one shots** from pressing R **auto** (duskblade and sometimes stormrazor) e then ult back to safety, you actually have to land your q now, wOAH, {{item:3100}} {{item:3146}} {{item:3152}}
Meddler (NA)
: Quick Gameplay Thoughts: September 7
Hey Meddler, what do you think of Hecarim? {{champion:120}} He seems very weak currently and has none of the tools that other bruisers currently have, and doesn't even have the option to top lane currently. He is also too reliant on snowballing but can't snowball as reliably as other meta junglers, despite the fact that he falls off late game.
: Katarina, despite what your late-night searches might tell you, has no testicles for a mosquito to land on. So for her the quote would still be accurate.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=Ir7ZrJjF,discussion-id=9KQ1cO8X,comment-id=0001,timestamp=2018-09-06T20:15:06.602+0000) > > Katarina, despite what your late-night searches might tell you, has no testicles for a mosquito to land on. So for her the quote would still be accurate. What if the mosquito lands in her boobs then
Rioter Comments
Rioter Comments
Senpanda (NA)
: Buffing renekton LMAO
There are a bunch of champions that are more opressive than Renekton
Anìmê (NA)
: See I believe that Guinsoo's has caused most of the problem. It makes on-hit balance around having that item because if you don't do that then on-hit with Guinsoo's will be absurdly OP because on the every other attack doubles on-hit effects.
They need to make on-hit itemization more like crit itemization, where multiple items are needed to achieve carry potential. This would force on-hit champions to build squishy if they wanted to do damage. Guinsoo currently doesn't allow that because it multiplies damage in an absurd way to the point that the champion will probably be able to build tanky after that.
: You should bring back scaling AP/AD/MR/AR runes maybe Lethality and MS. Maybe a third stat option being Utility offering a choice between CDR/MS/Health regen/Mana regen/Spell vamp/life steal. Now that runs into the problem that it may be "too complicated" for newer players. Also PLEASE consider reverting the TP nerf,it sucks not being able to interact with the map as much as a top laner... Or maybe test a randomised dragon spawn between baron pit and regular dragon pit.Where it's a 50-50 if a dragon will spawn top side or bot side.
I wouldn't mind the Teleport nerf, if only they reverted the Ignite buff
Anìmê (NA)
: 1. Interesting is there any chance that AP fighters will be getting an item? They lack itemization drasticaly and need some way to kill targets with high MR but building Void Staff on them is comparable to build Last Whisperer items on Darius. 2. Also I know tanks abuse Conqueror if it is adaptive, but why should that gate AP fighters? Maybe tanks scalings and damages need to be looked at. Edit: Formatting
Also, what about on-hit itemization? Can it be revised? Apart from Guinsoo and Blade of the Ruined King, every on-hit item is either weak (Wit's End), or good but restricted to certain specific builds (Nashor's Tooth) or building conditions (Bloodrazor, Titanic Hydra). I think on-hit champions could be better balanced if they were more reliant on item synergy, rather than either relying on a single item (Guinsoo in their case) or having so much power on their own kits that even Guinsoo is not necessary. Also, I think Muramana should be revised, this item is currently an Ezreal only purchase.
Norglics (EUNE)
: > [{quoted}](name=Guzergus,realm=EUW,application-id=3ErqAdtq,discussion-id=QzLKosQc,comment-id=0022000000030000,timestamp=2018-08-30T09:02:26.000+0000) > > You seem to have some kind of PTSD towards assassins. They're not that strong. not that strong? there are usually 2-3 asssassins/team
> [{quoted}](name=Norglics,realm=EUNE,application-id=3ErqAdtq,discussion-id=QzLKosQc,comment-id=00220000000300000000,timestamp=2018-08-30T09:14:28.695+0000) > > not that strong? there are usually 2-3 asssassins/team In lower elos, and that is mostly because assassins are fun to play. Try to make a 2/3 assassin team after Diamond V and watch what will happen.
haenex (EUNE)
: Guys can we please stop hating on duskblade?
To be honest I would rather have buffs to the assassins themselves than Duskblade. At least that way, they would have to rely on their own kits, and their skillshots, rather than abusing an item. Not to mention, many of those champions could have potential alternative builds that are held back due to their assassin builds nerfs (because of Duskblade).
Reav3 (NA)
: Sure, current highest priority targets (Not including ones already announced) are {{champion:32}} {{champion:36}} {{champion:42}} {{champion:9}} {{champion:82}} {{champion:56}} {{champion:33}} {{champion:80}} {{champion:106}} This always shifts and changes of course, this is just our current thinking
What about Malphite, Hecarim, and Teemo?
: I feel like some people are calling Runes Reforged a mistake for the wrong reasons
Damage creep existed before the Runes Reforged were even a concept. I don't know why people blame them for the damage creep. Old masteries were already a type of damage creep. We used to not have things like Thunderlord's Decree, Deathfire Touch, or Grasp of the Undying, which were artificially increasing champion's damage.
: We talked about this a bit, and there's another post coming on Friday, but during preseason we're going to be splitting stats out from rune paths, and allowing you to select which ones you want. It won't be quite as extensible as it was in the past (like 25 different selections for each type of rune), but the system will support selecting offense AND defense, in likely varying amounts. This will get us back to a world where people that want to spec heavy into offense can do so, those who want to spec heavy into defense can do so, or those that want a mix can also achieve that. I'd be super super cautious of us looking at overall lethality beyond what we did on 8.16 given the risk of setting ourselves up for a really slow/boring meta moving into World's, and think that preseason will move us a fair way into what you and many others are looking for. We're fleshing out a post to go out on Friday that will get into a bit more of the details, but wanted to touch on it here in the meantime.
> [{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=00xirEwa,comment-id=0014,timestamp=2018-08-28T16:55:24.442+0000) > > We talked about this a bit, and there's another post coming on Friday, but during preseason we're going to be splitting stats out from rune paths, and allowing you to select which ones you want. It won't be quite as extensible as it was in the past (like 25 different selections for each type of rune), but the system will support selecting offense AND defense, in likely varying amounts. This will get us back to a world where people that want to spec heavy into offense can do so, those who want to spec heavy into defense can do so, or those that want a mix can also achieve that. I'd be super super cautious of us looking at overall lethality beyond what we did on 8.16 given the risk of setting ourselves up for a really slow/boring meta moving into World's, and think that preseason will move us a fair way into what you and many others are looking for. We're fleshing out a post to go out on Friday that will get into a bit more of the details, but wanted to touch on it here in the meantime. Will you allow us to get cooldown reduction from those stats? There are times where I want to reach 40% cooldown reduction on a certain champion, but I can't do that without either picking Transcendence (a rune that I don't always want to pick, and even then it takes 10 minutes to start working) or building in an unusual and not optimal way.
Antenora (EUW)
: An Anti tank champion melting a tank. Oh the madness!
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=PU7jmyjr,comment-id=0013,timestamp=2018-08-27T19:01:22.274+0000) > > An Anti tank champion melting a tank. > > Oh the madness! The problem is that Rammus is supposed to beat Yi as he does with every auto attacking champion. There was a time that if you tried to 1x1 Rammus with Master Yi you would completely lose, but that was back when things like Conqueror, Bloodrazor, and Phantom Hit (current Guinsoo's passive) didn't existed.
Rexxiee (NA)
: adcs that arent jhin and draven (if you main him) just blow right now. You're 200% reliant on your team to do anything at all stages of the game.
> [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=ni3JAbeE,comment-id=0004,timestamp=2018-08-26T17:08:23.097+0000) > > adcs that arent jhin and draven (if you main him) just blow right now. > > You're 200% reliant on your team to do anything at all stages of the game. Also Miss Fortune.
: > (18s with CDR) When does Yasuo get 40% CDR?
> [{quoted}](name=KFCeytron,realm=NA,application-id=3ErqAdtq,discussion-id=Jq8HlQRv,comment-id=0007,timestamp=2018-08-25T14:56:47.457+0000) > > When does Yasuo get 40% CDR? And can Swain get 40% CDR either? If you are not going for a Tear build path, it is difficult.
Shinobυ (EUNE)
: What? Swain can use literally any hard CC spell in the game to get a stack. He can also get a stack when the ult is on cooldown. I have literally never have NOT been able to ult as Swain.
> [{quoted}](name=Misanthrope,realm=EUNE,application-id=3ErqAdtq,discussion-id=Jq8HlQRv,comment-id=0001,timestamp=2018-08-25T10:37:33.446+0000) > > What? Swain can use literally any hard CC spell in the game to get a stack. He can also get a stack when the ult is on cooldown. > > I have literally never have NOT been able to ult as Swain. I have found myself in quite a lot of times I have not been able to ult and that fucked me up so hard... I wish Swain's ult didn't needed stacks to be activated. hell, it could even cost 150 mana. As long as I was able to cast it without other obvious restrictions.
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YumaS2Astral

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