: His early game ganks are absurdly strong. He can easily demoralize a team and give his own team an unfair lead.
> [{quoted}](name=Darth Zashi,realm=NA,application-id=3ErqAdtq,discussion-id=2N8WoyWr,comment-id=0001,timestamp=2018-05-18T20:06:47.024+0000) > > His early game ganks are absurdly strong. He can easily demoralize a team and give his own team an unfair lead. It is not like {{champion:64}} or {{champion:5}} have ganks that are just as good while having a better early game AND scaling better as well.
Rioter Comments
: As support, I usually have a really hard time justifying taking GS or WW over scorch, as much as I'd really like to have GS on everyone always for the late game fantasy. The extra scorch damage is pretty effective in winning early trades/lane, and then the adc (who probably took GS) can snowball into late, and then in late game my own damage doesn't matter as much. Waterwalking might be more appealing for some supports keen to roam, but for supports eager to win their own lane scorch seems to be the best. edit: Also, meta these days does feature a lot of late game scaling champs, rather than people who wnat to bully hard early and snowball. If early game bullies do shift back to meta where winning early, snowballing, and ending quickly *is* meta, scorch may have more appeal for that early game pressure.
> [{quoted}](name=Mysticman89,realm=NA,application-id=3ErqAdtq,discussion-id=xRYq6fAl,comment-id=0002,timestamp=2018-05-18T12:03:38.456+0000) > > As support, I usually have a really hard time justifying taking GS or WW over scorch, as much as I'd really like to have GS on everyone always for the late game fantasy. > > The extra scorch damage is pretty effective in winning early trades/lane, and then the adc (who probably took GS) can snowball into late, and then in late game my own damage doesn't matter as much. Waterwalking might be more appealing for some supports keen to roam, but for supports eager to win their own lane scorch seems to be the best. > > edit: Also, meta these days does feature a lot of late game scaling champs, rather than people who wnat to bully hard early and snowball. If early game bullies do shift back to meta where winning early, snowballing, and ending quickly *is* meta, scorch may have more appeal for that early game pressure. Sometimes as a support, I pick Gathering Storm because it gives more AP, which means stronger heals/shields/buffs late game. Because supports can't afford to invest into something like a Rabadon, so this rune helps scale better. Waterwalking is also pretty useful if you plan to roam, and in this scuttle meta, it can actually be the strongest choice for many of them.
Rioter Comments
: Autofill shouldn't even exist to begin with below diamond
> [{quoted}](name=Dineachaexor,realm=NA,application-id=3ErqAdtq,discussion-id=qv5MIvUo,comment-id=0002,timestamp=2018-05-17T21:29:38.002+0000) > > Autofill shouldn't even exist to begin with below diamond It used to be like that a long time ago. Then Riot enabled it for everyone for some reason, and never changed back since.
: There's also the fact that both ADC and supp can kind of work off of and with each other to get out of a gank. Mid laners don't have that option, and not too many of them have the tools to get out of a gank in a long lane. Thus mid lane is safest for them due to how short it is.
> [{quoted}](name=Electro522,realm=NA,application-id=3ErqAdtq,discussion-id=XNRHyLPE,comment-id=00010002,timestamp=2018-05-17T22:57:17.362+0000) > > There's also the fact that both ADC and supp can kind of work off of and with each other to get out of a gank. Mid laners don't have that option, and not too many of them have the tools to get out of a gank in a long lane. Thus mid lane is safest for them due to how short it is. Finally, mid lane, because it is the shortest lane, it is the lane where minions appear the fastest. Because mid laners are level dependent, they need minions to come as fast as possible so they can get as much farm as possible and get levels faster. Top laners tend to be level dependent too, but top laners generally can compensate for this with other aspects (for example, many of them can build tanky).
Paroe (NA)
: How will crit changes not BUFF yasuo, a champion who only needs 25% crit chance to reach 100% crit with IE assuming it keeps its doubling of crit mechanic? He rushes IE and shiv, 120% crit chance with 35% of crit damage as true damage. Yasuo needs his W replaced with something else entirely. It doesnt belong in league of legends and completely negates many champions who rely on projectiles but have long CDs. Thats where people have problems with yasuo. Hes FRUSTRATING to play against, just like zed. Or... does boards not recognize the fact that frustration to play against is a valid reason for change anymore?
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=ZaoZyMxh,comment-id=0008,timestamp=2018-05-17T02:13:05.199+0000) > > How will crit changes not BUFF yasuo, a champion who only needs 25% crit chance to reach 100% crit with IE assuming it keeps its doubling of crit mechanic? > He rushes IE and shiv, 120% crit chance with 35% of crit damage as true damage. > > Yasuo needs his W replaced with something else entirely. It doesnt belong in league of legends and completely negates many champions who rely on projectiles but have long CDs. > Thats where people have problems with yasuo. Hes FRUSTRATING to play against, just like zed. Or... does boards not recognize the fact that frustration to play against is a valid reason for change anymore? You forget of something He needs to actually buy IE and PD (or shiv) to have 100% crit chance (with the changes). WIthout IE he is stuck with 60% crit chance unless he is purchasing a second crit chance item. WIth the changes, the only crit chance items will be attack speed items. He is gaining true damage, but he is losing the bonus crit damage.
: malphite mid is fucking aids dont say tanks mid is fun cuz its not
> [{quoted}](name=Kàtárìnã,realm=NA,application-id=3ErqAdtq,discussion-id=EAYZKonl,comment-id=000c,timestamp=2018-05-16T16:26:57.305+0000) > > malphite mid is fucking aids dont say tanks mid is fun cuz its not If you are playing Malphite mid as a tank, you are probably playing it as a counterpick against AD assassins. Because he is terrible against mages if you build him tanky. If you are playing Malphite mid with fully AP items, then he is not a tank, but a burst mage/assassin with strong nuke.
: Technically speaking the average mage still won't be able to kill it reliably. 70% DR and 100 MR means it is still going to take like 85% reduced magic damage. Still going to need an actual DPS to burn through its fairly high health pool (I am making the assumption the bannered minion is a cannon which is STILL most likely the only one you will buff since the others die too fast especially casters).
> [{quoted}](name=My Waifu Vanilla,realm=NA,application-id=3ErqAdtq,discussion-id=EAYZKonl,comment-id=0006,timestamp=2018-05-16T08:47:29.654+0000) > > Technically speaking the average mage still won't be able to kill it reliably. 70% DR and 100 MR means it is still going to take like 85% reduced magic damage. Still going to need an actual DPS to burn through its fairly high health pool (I am making the assumption the bannered minion is a cannon which is STILL most likely the only one you will buff since the others die too fast especially casters). 85% is not 100% so it still gives magic damage champions a chance to kill it, current empowered minion is literally impossible for a magic damage champion to kill, save a very few outliers like Cho'Gath, Vel'Koz, Malphite, or Akali, because they have physical damage or true damage in their kits, and even then those champions will take a while to kill the empowered minion. Also, this 70% reduction also applies to AD. If it ends being too powerful, Riot can always reduce its numbers.
: I faced against a Banner of Command Singed today, playing as Galio. Think magic immunity is frustrating as Vlad? Good luck dealing with that promoted minion when your passive makes you do zero damage to it, and actually punishes you for harassing Singed because you'll have full-magic autos up more often.
> [{quoted}](name=Kitten of Evil,realm=NA,application-id=3ErqAdtq,discussion-id=EAYZKonl,comment-id=0005,timestamp=2018-05-16T06:34:03.865+0000) > > I faced against a Banner of Command Singed today, playing as Galio. > > Think magic immunity is frustrating as Vlad? Good luck dealing with that promoted minion when your passive makes you do zero damage to it, and actually punishes you for harassing Singed because you'll have full-magic autos up more often. I feel your pain. The worst thing about it is that Galio is supposed to do well against magic damage, and Singed does 100% magic damage himself. Thinking that way, Banner technically is good against Singed. And you can build Banner against Singed as Galio. But you can't build Banner against Singed as Vlad.
: Oh congrats, literally the one reason anyone ever bought the Item is gone. Hello Ohmwrecker v2
> [{quoted}](name=Papa Andrei,realm=NA,application-id=3ErqAdtq,discussion-id=EAYZKonl,comment-id=0003,timestamp=2018-05-16T04:04:25.644+0000) > > Oh congrats, literally the one reason anyone ever bought the Item is gone. Hello Ohmwrecker v2 But now you have another reason to buy it. It doesn't invalidate mages anymore, but it is still effective against them, while being significantly more effective against ADs.
Rioter Comments
Rioter Comments
: > [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=Ao1AiFRv,comment-id=00000000,timestamp=2018-05-15T03:07:11.008+0000) > > The problem is that they tried to combine both in 1 rune that didnt end up replacing either properly. > > The rune just kind of sucks. For riven it might be bad, but for mages it's really really strong
> [{quoted}](name=TeCoolMage,realm=OCE,application-id=3ErqAdtq,discussion-id=Ao1AiFRv,comment-id=000000000000,timestamp=2018-05-15T15:01:45.986+0000) > > For riven it might be bad, but for mages it's really really strong Yeah it is not a bad rune, that's like saying that Gathering Storm is bad just because you don't feel its benefits until level 10, or like saying that Ravenous Hunter is bad because you don't feel its benefits until you kill people. Transcendence can be really good in some situations. I use it when I have a champion that can easily overcap CDR or that desperately needs 40% CDR (like Vlad).
Rioter Comments
TKM Axe (EUW)
: its good. but i miss the old one. such a powerfull item for {{champion:45}} in early/mid game
> [{quoted}](name=TKM Axe,realm=EUW,application-id=3ErqAdtq,discussion-id=v5zVVKcN,comment-id=0009,timestamp=2018-05-14T16:19:13.678+0000) > > its good. but i miss the old one. such a powerfull item for {{champion:45}} in early/mid game Yes but Seraph's Embrace is much better late game (Especially if you combine it with Rod of Ages) As for Luden's Echo, you could use it alongside Presence of Mind. You now essentially have old Morello, trading the GW for extra damage and waveclear.
: Boards always b*tch about AP itemization... but riot did great with ap itemizations (after x nerf on {{item:3040}} )
> [{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=v5zVVKcN,comment-id=0004,timestamp=2018-05-14T12:48:58.848+0000) > > Boards always b*tch about AP itemization... but riot did great with ap itemizations (after x nerf on {{item:3040}} ) I think there are a few mistakes they made with AP itemization For example, {{item:3907}} is garbage and I am yet to know a champion that can make good use of this. This item needs a rework. {{item:3041}} should not be buffed, it should be removed entirely because encouraging snowball is not good (not in this way). There is a reason why Sword of Occult was removed. {{item:3030}} is still inferior to the other two main mana + CDR item options. It isn't really a bad item, it is just that {{item:3285}} and {{item:3040}} are just better in every way. {{item:3146}} This item should have been touched in the AP item rework. This item has the same issue as Liandry before its update. Its identity conflicts between being an AP assassin item or an hybrid sustain item. {{item:3116}} should have less AP, but significantly more HP and a stronger slow. This item is for AP bruisers, not full burst mages. They also need to introduce more options for AP bruisers. Overall, in spite of those problems, the AP item rework was good.
Antenora (EUW)
: > [{quoted}](name=YumaS2Astral,realm=NA,application-id=3ErqAdtq,discussion-id=v5zVVKcN,comment-id=,timestamp=2018-05-14T08:29:58.429+0000) > > This is not irony. I am being serious. > > New {{item:3165}} is a wet dream for a bunch of champions. > > > As a enchanter support like {{champion:267}} {{champion:117}} {{champion:40}} new Morello is a wet dream too. Now they actually have a non-troll option to inflict GW on enemies. Yes, Morellonomicon isn't an ideal item for supports, and is expensive when you consider their low gold income. But, in situations where your allies refuse to buy GW items, you now, as an enchanter support, no longer have to resort to purchasing {{item:3123}} which is useless for them in every way. You now have an item that actually gives useful stats (AP enhances shields and most of their other skills, and the health is good to have a little bit of extra tankyness) and this item doesn't need to be sold late game. > XD Low income. Support income is at it's highest it's ever been.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=v5zVVKcN,comment-id=0007,timestamp=2018-05-14T14:26:29.635+0000) > > XD Low income. > > Support income is at it's highest it's ever been. It is still lower than other roles
: Well, Zed can dodge the shark with ult so ... :/
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=1iPVj9Qh,comment-id=0000000000010000,timestamp=2018-05-14T09:34:45.914+0000) > > Well, Zed can dodge the shark with ult so ... :/ Fizz would have to be in range and Zed would have to time his ult incredibly well. Also, Fizz himself can avoid the mark with his trollpole. Untargetable effects can waste Zed's ult, making it go on cooldown without any effect. That is one of the reasons why Fizz can counter Zed.
Rioter Comments
: Zed has a ton of direct counters. {{champion:1}} {{champion:34}} {{champion:127}} {{champion:90}} {{champion:8}} {{champion:26}} {{champion:91}} {{champion:84}} The thing about Zed is that when he ults you, he gives you a .75 second warning that he is going to appear at an exact spot. Any champ that can just drop CC or disappear at that moment negates his kit. Second, you can just build {{item:3157}} or take {{summoner:3}}
> [{quoted}](name=WhoIsThisDude,realm=NA,application-id=3ErqAdtq,discussion-id=1iPVj9Qh,comment-id=00000000,timestamp=2018-05-13T18:55:31.607+0000) > > Zed has a ton of direct counters. > > {{champion:1}} {{champion:34}} {{champion:127}} {{champion:90}} {{champion:8}} {{champion:26}} {{champion:91}} {{champion:84}} > > The thing about Zed is that when he ults you, he gives you a .75 second warning that he is going to appear at an exact spot. Any champ that can just drop CC or disappear at that moment negates his kit. > > Second, you can just build {{item:3157}} or take {{summoner:3}} Replace {{champion:34}} with {{champion:105}}, she isn't good against Zed, but Fizz is good against Zed Also, there are some other obscure counters that you could play if you are desperate, or if you know them well. Examples include {{champion:117}} {{champion:31}} {{champion:54}} {{champion:23}} {{champion:10}} {{champion:11}}
: The Reforging of Mordekaiser
Why his E makes me remember so much of Karthus' W?
: So I am not the only one who noticed the EMO in there. LUL.
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=ldEZYKtE,comment-id=00030000,timestamp=2018-05-10T20:47:20.659+0000) > > So I am not the only one who noticed the EMO in there. LUL. this was not intentional
Rioter Comments
: IE still has a Yasuo passive, so no. And now Stormrazer looks like it will only be good as a 6th item in a crit build, if at all. It looks like an over expensive mess 3400 gold for 50 damage! Why bother adding it?
> [{quoted}](name=Wild Geese,realm=NA,application-id=3ErqAdtq,discussion-id=AmOwYA4W,comment-id=0003,timestamp=2018-05-09T22:25:32.786+0000) > > IE still has a Yasuo passive, so no. > > And now Stormrazer looks like it will only be good as a 6th item in a crit build, if at all. It looks like an over expensive mess 3400 gold for 50 damage! Why bother adding it? On other hand Infinity Edge has no crit chance on its own so to actually reach decent amounts of crit, an ADC would need to buy two Zeal items.
: As much as it would be nice to have it as a useful keystone, attackspeed slows are the most painful things to try to deal with in league.
> [{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=4IVsmYEA,comment-id=0001,timestamp=2018-05-08T19:02:18.876+0000) > > As much as it would be nice to have it as a useful keystone, attackspeed slows are the most painful things to try to deal with in league. Well, there are many champions against which attack speed slows are useless since their damage is entirely spell based, examples like {{champion:90}} {{champion:8}} {{champion:27}} {{champion:63}} those champions don't give a shit about their attack speed being slowed, there are more examples. {{champion:11}} is auto reliant but his ult lets him ignore AS slows. The problem with attack speed slows is that they are laughable for some champions and a nightmare for others.
Poske (EUNE)
: Le blanc is already running ultimate hat Rest of those 4 dont want ultimate hat
> [{quoted}](name=Poske,realm=EUNE,application-id=3ErqAdtq,discussion-id=OGpNF89v,comment-id=0001,timestamp=2018-05-08T14:58:09.022+0000) > > Le blanc is already running ultimate hat > > Rest of those 4 dont want ultimate hat Why Fizz wouldn't want Ultimate Hat? He is pretty reliant on his ult, especially considering how the rework made him reliant on actually hitting that ult to be useful.
Rioter Comments
: > [{quoted}](name=Snowman Arc,realm=EUNE,application-id=3ErqAdtq,discussion-id=rbfqALHb,comment-id=0007,timestamp=2018-05-04T18:18:37.866+0000) > > Rod of Ages is actually the most cost efficient item in the game, when fully charged. I don't know what you are talking about. When you purchase it, you get 93% of your gold's value and you get a bunch of stats that are very important; HP, Mana and AP. AP buffs the damage you deal, HP buffs your survivability and Mana increases the amount of spells you cast + give you more AP if you build Seraph's (which you do most of the time). > When fully charged, the item is 150% efficient. Its stats are actually worth 4k gold and that's not counting its passive that's also very strong. Gold efficiency is very misleading. There are many strong aspect of items like GLP, Morello, Liandry's that just don't factor easily into such a calculation. Gold efficiency is only relevant when comparing items without meaningful actives or passives.
> [{quoted}](name=LetYourSleepWane,realm=NA,application-id=3ErqAdtq,discussion-id=rbfqALHb,comment-id=00070000,timestamp=2018-05-04T18:43:18.116+0000) > > Gold efficiency is very misleading. There are many strong aspect of items like GLP, Morello, Liandry's that just don't factor easily into such a calculation. Gold efficiency is only relevant when comparing items without meaningful actives or passives. There was a time that Blade of the Ruined King was a very OP item, to the point that it was rushed on ADCs, and even back then, it was a gold inneficient item.
: Seems to me like Psychic doesn't fit {{champion:6}} very well. Zombie or Machine seem like a better match. Good work on the list in any case. You could make another list with their Pokemon elements. Actually, I think I'll do it. = )
> [{quoted}](name=Hemulen Magi,realm=NA,application-id=yrc23zHg,discussion-id=tAmAhIby,comment-id=0005,timestamp=2018-05-03T22:56:24.581+0000) > > Seems to me like Psychic doesn't fit {{champion:6}} very well. Zombie or Machine seem like a better match. Good work on the list in any case. > You could make another list with their Pokemon elements. Actually, I think I'll do it. = ) I chose Psychic for Urgot because the Psychic type in Yu-Gi-Oh! is represented by cybernetic champions that aren't full mechanical (so can't be Machines) or full virtual (so aren't Cyberse).
Rioter Comments
: How is {{champion:136}} not a Dragon type?
> [{quoted}](name=L Psy Congroo,realm=NA,application-id=yrc23zHg,discussion-id=tAmAhIby,comment-id=0002,timestamp=2018-05-03T22:40:41.117+0000) > > How is {{champion:136}} not a Dragon type? Wyrm is spiritual dragon, and Aurelion Sol is a cosmic dragon, so..
Rioter Comments
: Just remove guinsoos already.
If they do this they need to rework the entire on-hit itemization and/or provide compensation for the on-hit champions, namely Kayle, Kai'Sa, Aatrox, etc. At the moment on-hit itemization is actually very poor, save for Guinsoo's Rageblade, and maybe Blade of the Ruined King and Nashor's Tooth (the latter which is situtional)
Theorex (NA)
: I mean, back in old Malzahar days. He wasn't just a counter pick, he was decent enough to go into all lane match ups and do fine against them. His R was better back then too. So somehow getting a useless passive, and a useless skill warranted gutting the rest of his kits damage. Also lets talk about R's. Malzahar's ulti is a 2.5 second suppression. Which also locks him out of doing anything. And is completely countered by QSS. Meanwhile champions like Galio and Naut bring more to the table. Galio and Naut both knock people up. Naut for 2 seconds. Galio .75 up to 1.25 second knock up + 30+ 8% per 100 MR damage reduction to an ally. Knock ups can't even be QSS'd.
The passive isn't useless. It is actually the most broken passive in the game and the reason why the rest of Malzahar's kit must be shit to compensate in other words: this passive is taking away a lot of his power budget
: I think they should rework her passive. Frozen Armor. Reduces damage taken from autoattacks by 20%, slows attackers movespeed and attack speed by 20% for 2seconds. I dont think she needs damage, I think she needs to be streamlined into being an effective AP tank.
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=hdTuNfv1,comment-id=0000,timestamp=2018-05-01T02:28:04.710+0000) > > I think they should rework her passive. > > Frozen Armor. > Reduces damage taken from autoattacks by 20%, slows attackers movespeed and attack speed by 20% for 2seconds. > > I dont think she needs damage, I think she needs to be streamlined into being an effective AP tank. this would be so OP that it hurts seeing Also, she IS a mage, she doesn't need to be changed into an AP tank, we already have {{champion:3}} for that
: > [{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=BZs1cOJ7,comment-id=00000001000000000000,timestamp=2018-04-30T16:55:16.463+0000) > > Ok so you missed the sarcasm then...scorch is currently pointless post 6 and will likely be removed before long unless it's failing are remedied, meanwhile there is currently nothing LIKE DFT in the new runes (a dot that scales off both ad and ap). > Neither summon arey nor comet give a sustained burn. Arey is a small poke, comet is a bigger poke, neither of which are a dot style and therefore it is completely different to both of them. If you want sudden burst then there's electrocute, which is still viable in the same way stormraiders was on mages (except for Taliyah). You want it up more often then there's comet. More often still and with increased shielding? arey. But for a more sustained damage there is nothing like DFT left in the game, which is a shame as it was good on so many champions and would do well in runes reforged. Keystone that only does more damage with no actual difference between the others. DFT was removed for being a boring mastery that had nothing going for it other than "guess I'll take this since nothing else works for this champion"
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=BZs1cOJ7,comment-id=000000010000000000000000,timestamp=2018-04-30T17:21:17.537+0000) > > Keystone that only does more damage with no actual difference between the others. DFT was removed for being a boring mastery that had nothing going for it other than "guess I'll take this since nothing else works for this champion" Except that in the "nothing else works for this champion" situation, Thunderlord's Decree was the default choice. DFT was only really used by some champions that had synergy with this mastery; DoTs, spammable abilities, poke mages, and a few AD casters that wouldn't make better use of TLD or Fervor.
: Yeah I believe it. I always hated the domination tree. It just feels like it only has 2 good things in it (Sudden impact and the keystones). Everything else in that tree is just bad or doesnt really provide much. The Zombie wards/Poro should be inspiration tree. And the bounty hunter runes arent that good either. I rarely even notice the healing i get from Ravenous Hunter.
> [{quoted}](name=zZ ThE BrAiN Zz,realm=NA,application-id=3ErqAdtq,discussion-id=y5OLungO,comment-id=0002,timestamp=2018-04-29T23:21:00.907+0000) > > Yeah I believe it. I always hated the domination tree. It just feels like it only has 2 good things in it (Sudden impact and the keystones). Everything else in that tree is just bad or doesnt really provide much. The Zombie wards/Poro should be inspiration tree. And the bounty hunter runes arent that good either. I rarely even notice the healing i get from Ravenous Hunter. The bounty hunter trees are actually very good. Ravenous Hunter works well with caster champions. A Vladimir that gets this heals for insane amounts. This is just an example, champions like Illaoi or Kayn (when going Rhaast) could also do well with this rune. I've fount Ravenous Hunter to actually be better for champions which already have healing in their kits, since the healing will get more noticeable. Ingenious Hunter is a godsend for champions that rely on item actives. Vladimir is an example of this and he can use this instead of Ravenous Hunter if, instead of extra healing, you prefer more opportunities to make plays with Hextech Protobelt and Zhonya. Other champions, especially AP assassins like Fizz or LeBlanc, rely on item actives like Zhonya and Hextech items. They love this rune. Oh, this rune is also really good on supports. If you go Domination for the Zombie Ward rune, you can get this too. You will then have extra opportunities to use things like Locket, Redemption, etc. Relentless Hunter is on my opinion the weakest of all three, but it is still pretty useful. On my opinion, it works best if you plan to roam a lot. Especially on assassins that don't rely on item actives, like Zed. If you are fed and you have this, you roam to help your team get ahead, and this rune helps you at that, especially since you will have a lower chance of losing your tower to the enemy laner. Overall, this rune isn't great, but it is not a terrible rune by any means. As for the other runes: Zombie Wards are really good on assassins, especially AD ones, because you get Duskblade (and possibly the red trinket) so you help with warding even more. Poro is just completely outclassed, it has been like that since it was released. Overall, the Domination tree feels like it is weak when not a primary tree because as a secondary tree it is very situtional. It is only really useful on supports and a few specific champions. It is not like Sorcery, Resolve, or even Inspiration, where you have runes that are useful no matter which champion you are playing.
Glory97 (EUW)
: I don't really think this would be good. As a midlane mage buying hp isn't really worth it. Assassins and adc do so much damage, if they focus you, the difference between 300 and 700 hp makes you survive 0.1 sec longer. And if you lower the ap it makes it much more of an akward build path. So this version of rylais would only really be a thing on {{champion:27}} {{champion:82}} {{champion:32}} and maybe {{champion:50}} (swain only, because he is so overtuned that he can buy whatever he wants and still do enough damage to kill everyone)
> [{quoted}](name=Glory97,realm=EUW,application-id=3ErqAdtq,discussion-id=Ufokg4YY,comment-id=0010,timestamp=2018-04-27T07:34:08.205+0000) > > I don't really think this would be good. As a midlane mage buying hp isn't really worth it. Assassins and adc do so much damage, if they focus you, the difference between 300 and 700 hp makes you survive 0.1 sec longer. And if you lower the ap it makes it much more of an akward build path. So this version of rylais would only really be a thing on {{champion:27}} {{champion:82}} {{champion:32}} and maybe {{champion:50}} (swain only, because he is so overtuned that he can buy whatever he wants and still do enough damage to kill everyone) It depends from the mage. A burst mage, high range mage, or AP assassin wouldn't benefit as much from the HP. They prefer raw AP so that they can either kill the enemy as fast as possible or do as much damage as possible when poking. The latter case is debatable, though, since AP assassins tend to be melee (except {{champion:7}}) But a battlemage or AP juggernaut would certainly benefit from the HP. Consider {{champion:8}} for example. He is short ranged and has to be in the middle of the enemy team to deal damage. He needs all tankyness he can get because he will certainly be focused.
: Imagine missing the point this much.
> [{quoted}](name=r2U5psBajK4jsHxq,realm=NA,application-id=3ErqAdtq,discussion-id=Ufokg4YY,comment-id=000c00000000,timestamp=2018-04-27T07:07:06.356+0000) > > Imagine missing the point this much. I imagine your point is that machinegun mages are able to do ridiculous amounts of damage in a short time by spamming abilities. Guess what - ADCs can do that with auto attacks.
: Honestly, {{champion:69}} just needs to be reworked again. Machinegun mages should have no place in this game.
> [{quoted}](name=r2U5psBajK4jsHxq,realm=NA,application-id=3ErqAdtq,discussion-id=Ufokg4YY,comment-id=000c,timestamp=2018-04-27T05:23:12.411+0000) > > Honestly, {{champion:69}} just needs to be reworked again. Machinegun mages should have no place in this game. meanwhile ADCs exist
: rylais should not proc on the same spell more then once every X seconds
> [{quoted}](name=Kavren2055,realm=NA,application-id=3ErqAdtq,discussion-id=Ufokg4YY,comment-id=0003,timestamp=2018-04-27T01:01:46.675+0000) > > rylais should not proc on the same spell more then once every X seconds Or they could change the slow to 40% for DoTs and multi-hit abilities, but make it so that only the first tick of damage will slow.
: Rylai should be removed because a passive permaslow is literally one of the worst fucking things you could put on buyable items
> [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=Ufokg4YY,comment-id=0004,timestamp=2018-04-27T01:06:00.769+0000) > > Rylai should be removed because a passive permaslow is literally one of the worst fucking things you could put on buyable items Note that it is only a permaslow if combined with DoT or low cooldown, spammable abilities (like Vlad's Q and E). The former was reduced to 20% even when the other slows were 40%
Saïx (OCE)
: Azir was probably the priority 1 concern, but it was a generalised thing. A lot of mages like Syndra and Ahri were picking it up because it made landing their CC too easy.
> [{quoted}](name=Saïx,realm=OCE,application-id=3ErqAdtq,discussion-id=Ufokg4YY,comment-id=00020000,timestamp=2018-04-27T00:51:11.456+0000) > > Azir was probably the priority 1 concern, but it was a generalised thing. > > A lot of mages like Syndra and Ahri were picking it up because it made landing their CC too easy. Also because it was the only item with 100 AP or more, other than Ludens and Rabadon.
: play against an ekko, when he actiavtes w you don't see where it will be. you have like .5s before the stun zone activates
> [{quoted}](name=Azorlebleu,realm=EUW,application-id=3ErqAdtq,discussion-id=5cN8NP4o,comment-id=0002000000000000,timestamp=2018-04-26T11:42:41.790+0000) > > play against an ekko, when he actiavtes w you don't see where it will be. you have like .5s before the stun zone activates You are intended to know when he will use the stun by hearing when he says the line for his W. The problem is that Ekko can cast W outside of your vision, so you don't hear it and don't know that the zone is about to be created.
Rioter Comments
: > [{quoted}](name=BobaFlautist,realm=NA,application-id=3ErqAdtq,discussion-id=xL6mEm9M,comment-id=000000000001,timestamp=2018-04-26T20:44:36.948+0000) > > I mean that's probably not working as intended. Recursive stacking is rarely intended. seems like an extreme mistake though, as the way the damage stacks should be the backbone of any formula. Should be impossible actually. And after some research it seems that rabadons stacks recursively with all other sources of ap aside from guinsoos and infernal drake, theres no way that this is a mistake honestly. They figured there wasnt enough %bonus ad to bust the item, kept it safe with rabadons for all ap buyers, and forgot jhin existed...
> [{quoted}](name=Professor Ward,realm=NA,application-id=3ErqAdtq,discussion-id=xL6mEm9M,comment-id=0000000000010000,timestamp=2018-04-26T21:03:56.395+0000) > > They figured there wasnt enough %bonus ad to bust the item, kept it safe with rabadons for all ap buyers, and forgot jhin existed... they didn't forgot, they just didn't expected jhin to buy this since he makes no use of on-hit effects at all, and this item is intended to be used by on-hit champions.
Rioter Comments
: Or maybe an Insectoid skin. Beelzebug Mordekaiser, Lord of the Bugs.
> [{quoted}](name=Painted Celt,realm=NA,application-id=3ErqAdtq,discussion-id=JEwzmsw8,comment-id=00060000,timestamp=2018-04-24T17:34:19.114+0000) > > Or maybe an Insectoid skin. Beelzebug Mordekaiser, Lord of the Bugs. Void Morde?
Eedat (NA)
: What is Warlords? If you want ADCs to build LS, then maybe we shouldn't have gutted the stat with {{item:3076}}. FF does not give any drastic amount of sustain more than Warlords and people always had access to lifesteal via runes and masteries. FF also does not give anywhere close to the amount of sustain as a BT. Marksmen sustain is ***drastically*** lower now than it ever has been in the past. FF does not give unfair amounts of sustain
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=Q40Bq64R,comment-id=00040000000100000000,timestamp=2018-04-24T23:31:30.536+0000) > > What is Warlords? If you want ADCs to build LS, **then maybe we shouldn't have gutted the stat with {{item:3076}}.** FF does not give any drastic amount of sustain more than Warlords and people always had access to lifesteal via runes and masteries. FF also does not give anywhere close to the amount of sustain as a BT. > > Marksmen sustain is ***drastically*** lower now than it ever has been in the past. FF does not give unfair amounts of sustain Maybe lifesteal shouldn't be an unhealthy stat that transforms any ADC into a ranged draintank and makes it so that as an assassin or burst mage, either you 100-0 them in 1 second or they outduel you or get away alive because they just heal all damage you done to them And the only way to avoid all that is - guess what - Grievous Wounds.
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YumaS2Astral

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