Rioter Comments
: If new Akali uses her W to poke you under your own tower she's going to get blasted by the tower. I've tried it on the PBE, the tower is quick to hit you and still hurts early on, and going back into stealth doesn't stop the tower shot from hitting you. Embarassingly, I was killed by a low HP beginner Lux bot because I tried to be cheeky under tower with low HP but got rooted when I popped out to try and finish her. The ability is probably going to be a little frustrating to play against for sure, but I don't think it's going to be as bad as people say. Early game the towers *do* hurt (contrary to popular belief) and late game current Akali (and other champs) can dive easy anyway without being able to hide from towers like new Akali can so nothing's going to change there.
In the very early game (like first four levels) towers do hurt, the problem is after that, they are useless as hell. Also, that only really applies to a 1x1 situation.
SatomiKun (EUW)
: What champion did you play? When I am playing Urgot in the top lane, I don't pick Bone Plating and use Demolish instead. Good tower taking power when I stacked some HP and I am confident enough on Urgot to not really need Bone Plating.
> [{quoted}](name=SatomiKun,realm=EUW,application-id=3ErqAdtq,discussion-id=dpkmbYEI,comment-id=0001,timestamp=2018-07-15T00:39:44.263+0000) > > What champion did you play? > When I am playing Urgot in the top lane, I don't pick Bone Plating and use Demolish instead. > > Good tower taking power when I stacked some HP and I am confident enough on Urgot to not really need Bone Plating. Generally as Urgot I don't even pick Resolve secondary. I pick Domination, with Ravenous Hunter as a rune (plus some other filler rune, generally Eyeball Collection or Taste of Blood or Sudden Impact) The reason for that is because when combined with Death's Dance and Spirit Visage, this gives Urgot good in combat sustain, something he would otherwise lack. Plus, the AD from Domination is really good for last hitting better during the early game. To be honest, I think Bone Plating is really overrated by people, I usually only pick it against strong cheese-y opponents like Riven or Darius, I do fine without Bone Plating in other situations.
: Why hasnt Fiddlesticks Support been nerfed yet?
They need to give him the damage to minions back. This was an completely unecessary nerf that killed mid Fiddlesticks. Meanwhile, it made support Fiddle broken, as he no longer has to worry about stealing his ADC's farm.
: I dont understand why they changed Resolve to scaling. Like anybody who uses it would even care about that extra 120hp at 18
> [{quoted}](name=GrReaper96,realm=NA,application-id=3ErqAdtq,discussion-id=rMVQAqlE,comment-id=0003,timestamp=2018-07-13T23:50:00.977+0000) > > I dont understand why they changed Resolve to scaling. Like anybody who uses it would even care about that extra 120hp at 18 Because everyone was taking it. Not that it was necessarily a bad thing; everyone was taking it due to necessity, since you either take it, or you suffer in the hands of this snowbally, early game focused meta. The thing is that Riot nerfed it, when they should have instead reduced the snowball and early game power. So that people would have more of an incentive to take risks, and not have to take Resolve even when it was not scaling.
: Make it so corki's explosion does bonus damage to towers, especially the two nexus towers
> [{quoted}](name=Ventura,realm=NA,application-id=3ErqAdtq,discussion-id=k3wmQcFM,comment-id=0001,timestamp=2018-07-13T04:59:49.122+0000) > > Make it so corki's explosion does bonus damage to towers, especially the two nexus towers https://i.imgur.com/RyFeHPB.png
: > but there is a point that no matter how much you buff a champion's strengths, they will still have a glaring weakness that impedes them from working properly in certain situations. As they should be You should not be trying to take away champions weakness otherwise you have champions like {{champion:157}} {{champion:238}} {{champion:103}} {{champion:51}} Release {{champion:142}} {{champion:268}} {{champion:122}}versus anyone with less than 400 range {{champion:203}} {{champion:119}} champions who shit on you because they have something for every situation and you cant even fight them because you will either auto lose or you cant secure a kill on them.
> [{quoted}](name=LordGeovanni,realm=NA,application-id=A7LBtoKc,discussion-id=7tEYw6Ij,comment-id=0009000000020000000200010002,timestamp=2018-07-12T20:11:22.453+0000) > > As they should be You should not be trying to take away champions weakness otherwise you have champions like {{champion:157}} {{champion:238}} {{champion:103}} {{champion:51}} Release {{champion:142}} {{champion:268}} {{champion:122}}versus anyone with less than 400 range {{champion:203}} {{champion:119}} > champions who shit on you because they have something for every situation and you cant even fight them because you will either auto lose or you cant secure a kill on them. It is not taking away a champion's weakness, is making it so that this weakness does not prevent them from ever be a viable choice, even though their strenghs would be good assets otherwise.
Ralanr (NA)
: 1. Decree, not degree. 2. No. Electrocute being on a longer cooldown means not everyone can use it effectively. TD imo was a failure in design because it was too diverse while being too good. There was little reason to not take it on a champion most of the time. We complained about “League of Thunderlords” because of this.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=eoBhktN6,comment-id=000b,timestamp=2018-07-12T12:38:25.175+0000) > > 1. Decree, not degree. > > 2. No. Electrocute being on a longer cooldown means not everyone can use it effectively. TD imo was a failure in design because it was too diverse while being too good. There was little reason to not take it on a champion most of the time. > > We complained about “League of Thunderlords” because of this. The real reason why not everyone can effectively use Electrocute is because the way it procs is different from TLD
: I remember League of Thunderlords when it was the only keystone people used
> [{quoted}](name=OurLestrade,realm=EUW,application-id=3ErqAdtq,discussion-id=eoBhktN6,comment-id=0008,timestamp=2018-07-12T12:12:36.961+0000) > > I remember League of Thunderlords when it was the only keystone people used Back then Grasp was the only keystone that was as powerful as Thunderlords, but it was a lot more situtional.
: But doesn't Nasus have a spell that literally prevents you from kiting him?
> [{quoted}](name=ChickenWrap,realm=NA,application-id=A7LBtoKc,discussion-id=7tEYw6Ij,comment-id=00090000000200000002,timestamp=2018-07-11T23:51:54.171+0000) > > But doesn't Nasus have a spell that literally prevents you from kiting him? It is only useful in 1x1. Problem is that Riot keeps buffing Nasus' 1x1 capabilities and don't buff his teamfighting, I get that champions are supposed to have weakness and strengths, but there is a point that no matter how much you buff a champion's strengths, they will still have a glaring weakness that impedes them from working properly in certain situations.
Rioter Comments
Rioter Comments
: Soraka's current kit is well designed, and it achieves the healer fantasy without making her overbearing.
> [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=cl8Z2KO5,comment-id=00030000000000010000,timestamp=2018-07-09T12:45:30.936+0000) > > Soraka's current kit is well designed, and it achieves the healer fantasy without making her overbearing. Soraka is currently only relevant because she isn't actually maxing her heal in lane, she is maxing either Q or E, and playing as a poke mage, which while effective and good, it is not what she is supposed to be doing. The problem is that Riot is trying to design Soraka around being a heal bot, but that will never be balanceable. Remember when Soraka's heal was stronger? When her R used to remove Grievous Wounds? When she actually was a dedicated healer? She was one of the most obnoxious champions to play against. There are many supports with heals, but none of them are completely focused around the healing mechanic. The healing is only a part of their kit. They are less of a headache to balance due to that reason. Soraka will probably need a new identity in the future.
Rioter Comments
: You know what also needs to be removed? Duplicated bans
> [{quoted}](name=Thę Weeknd XO,realm=NA,application-id=3ErqAdtq,discussion-id=7chz1PcO,comment-id=0000,timestamp=2018-07-07T15:52:46.989+0000) > > You know what also needs to be removed? Duplicated bans They would need to make it so that either we go back to when it was one ban per turn, or they would need to make bans visible for both teams
: Not really, there have been tons of great champion designs after him, such as: {{champion:136}} {{champion:28}} {{champion:420}} {{champion:41}} {{champion:427}} {{champion:432}} {{champion:78}} {{champion:14}} {{champion:18}} {{champion:44}} {{champion:50}} {{champion:16}} {{champion:161}} {{champion:83}}
> [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=cl8Z2KO5,comment-id=000300000000,timestamp=2018-07-06T19:07:32.258+0000) > > Not really, there have been tons of great champion designs after him, such as: > {{champion:136}} {{champion:28}} {{champion:420}} {{champion:41}} {{champion:427}} {{champion:432}} {{champion:78}} {{champion:14}} {{champion:18}} {{champion:44}} {{champion:50}} {{champion:16}} {{champion:161}} {{champion:83}} Soraka isn't a great champion design by any means Also, Swain in terms of gameplay was great, but in terms of visuals, they killed old Swain and replaced him with a clone of Lucius Malfoy
: Actually Warwick is one of the best reworks ever. Thresh has an amazing kit too
> [{quoted}](name=CodeNightFall,realm=EUNE,application-id=3ErqAdtq,discussion-id=cl8Z2KO5,comment-id=0000000200010000,timestamp=2018-07-06T22:13:24.911+0000) > > Actually Warwick is one of the best reworks ever. Thresh has an amazing kit too He didn't made the Warwick rework alone, also he complained about how much he got limited during Warwick's development. Also, Warwick has actually been overtuned for months, so it is not like he has never been a balance issue.
Amoc (NA)
: > [{quoted}](name=e46 Fanatic,realm=NA,application-id=3ErqAdtq,discussion-id=FHE4zYyo,comment-id=0001,timestamp=2018-07-06T01:10:14.087+0000) > > maybe I'm completely wrong but it could have something to do with how strong his double strike passive is with rageblade{{item:3124}} along with the attack speed? Also his W meditation damage reduction is strong Master Yi needs a rework. Like Ryze, he's been a nightmare to balance since S2.
> [{quoted}](name=Amoc,realm=NA,application-id=3ErqAdtq,discussion-id=FHE4zYyo,comment-id=00010002,timestamp=2018-07-06T13:36:35.028+0000) > > Master Yi needs a rework. Like Ryze, he's been a nightmare to balance since S2. I would say Master YI actually benefited more from a bunch of indirect changes
Naymliss (NA)
: No, seekers actually makes it so lethality items deal 0 damage to you, including removing their ad and passives. Duh.
> [{quoted}](name=Naymliss,realm=NA,application-id=3ErqAdtq,discussion-id=Enw7djV7,comment-id=0002000000000001000100000001,timestamp=2018-07-05T22:21:30.776+0000) > > No, seekers actually makes it so lethality items deal 0 damage to you, including removing their ad and passives. Duh. Yes, but the problem is not lethality alone it is when you combine it with other sources of armor penetration
: maybe I'm completely wrong but it could have something to do with how strong his double strike passive is with rageblade{{item:3124}} along with the attack speed? Also his W meditation damage reduction is strong
> [{quoted}](name=e46 Fanatic,realm=NA,application-id=3ErqAdtq,discussion-id=FHE4zYyo,comment-id=0001,timestamp=2018-07-06T01:10:14.087+0000) > > maybe I'm completely wrong but it could have something to do with how strong his double strike passive is with rageblade{{item:3124}} along with the attack speed? Also his W meditation damage reduction is strong So much of this. Add this to the fact that the true damage from his E cannot be countered, and interact with Rageblade, and you have a monster with insane DPS. Conqueror gives him even more true damage. Master Yi used to be forced to build damage to do damage. Specifically, he needed to build crit, because if he were to build on-hit, he would lose a lot of damage potential. This was his trade off for going with a safer build, instead of the more damaging, yet more risky crit build. The problem is that Phantom Hit gives Master Yi enough damage that he doesn't need to build full crit. He can build one or two on-hit items (other than Guinsoo) then build tanky. Or he can build even more damage and just melt everything... but really, he is allowed to build things like Deadman's PLate, Sterak's Gage, without sacrificing any damage potential.
: Wukong isn't the issue, it's Lethality, Sudden Impact, Electrocute. Before these two things were introduced this champion didn't have much of a place in league, now he pretty much only builds assassin items lmfao.
> [{quoted}](name=Thę Weeknd XO,realm=NA,application-id=3ErqAdtq,discussion-id=JaXNEqIW,comment-id=000b,timestamp=2018-07-06T00:53:06.964+0000) > > Wukong isn't the issue, it's Lethality, Sudden Impact, Electrocute. > > Before these two things were introduced this champion didn't have much of a place in league, now he pretty much only builds assassin items lmfao. Don't forget {{item:3147}}
: People run ignite? lol Top {{summoner:12}} Mid {{summoner:12}} ADC {{summoner:12}} The only person that runs it usually is freaking support lol
> [{quoted}](name=MorgManBasher,realm=NA,application-id=3ErqAdtq,discussion-id=fxB6iAsw,comment-id=0008,timestamp=2018-07-05T01:27:44.557+0000) > > People run ignite? lol > Top {{summoner:12}} > Mid {{summoner:12}} > ADC {{summoner:12}} > The only person that runs it usually is freaking support lol In SoloQ, Ignite is a really strong option mid if you aren't playing a mage with really long range like Lux, Xerath, or Ziggs
: {{champion:40}} + {{item:3147}} OP Yo but what if Assassins build {{item:3078}} instead {{item:3147}} ?
> [{quoted}](name=SlashStriker,realm=EUW,application-id=3ErqAdtq,discussion-id=EqAIMYEE,comment-id=0002,timestamp=2018-07-04T21:10:13.136+0000) > > {{champion:40}} + {{item:3147}} OP > > Yo but what if Assassins build {{item:3078}} instead {{item:3147}} ? {{item:3078}} is for fighters and not for assassins Although they could create a fourth {{item:3057}} item aimed at crit users, which could be used by assassins when building {{item:3031}}
: > [{quoted}](name=YumaS2Astral,realm=NA,application-id=3ErqAdtq,discussion-id=z3qseE8c,comment-id=0005,timestamp=2018-07-04T03:49:35.533+0000) > > About the Darius thing, he can do the same against many champions. Also, Jax can outtrade Darius assuming they are even, because Jax can jump into Darius, dodge the blade, denying Darius the heal and most of its damage, and make Darius unable to get bleed stacks with autos, thanks to his Counter Strike. There are some very bad matchups for Jax, but Darius is not one of them. G5 friend told me that's how the matchup played out so I went with it lul
> [{quoted}](name=Ahri Lover Rock,realm=NA,application-id=3ErqAdtq,discussion-id=z3qseE8c,comment-id=00050000,timestamp=2018-07-04T16:12:08.749+0000) > > G5 friend told me that's how the matchup played out so I went with it lul Darius can somewhat zone Jax in the first levels, but he is outscaled a lot, also, Darius get destroyed by melees which are good duelists and can stick close to him and avoid being hit by the blade. Those include Riven, Jax, Irelia, Master Yi, Xin Zhao, and Rhaast (Kayn's red form, blue form is destroyed by Darius)
: What makes a champion bad balance/low counterplay
About the Darius thing, he can do the same against many champions. Also, Jax can outtrade Darius assuming they are even, because Jax can jump into Darius, dodge the blade, denying Darius the heal and most of its damage, and make Darius unable to get bleed stacks with autos, thanks to his Counter Strike. There are some very bad matchups for Jax, but Darius is not one of them.
: I just want devourer puppy back
Devourer {{champion:78}} sucks, better use Cinderhulk or Warrior
: Champions with more than one build are the best-designed.
{{champion:117}} {{item:3092}} {{item:3117}} {{item:3504}} {{item:3107}} {{item:3190}} {{item:2065}} Support {{item:3504}} {{item:2065}} {{item:3158}} {{item:3174}} {{item:3089}} {{item:3135}} AP utility {{item:3146}} {{item:3020}} {{item:3100}} {{item:3285}} {{item:3089}} {{item:3135}} AP burst/assassin {{item:3046}} {{item:3006}} {{item:3031}} {{item:3087}} {{item:3153}} {{item:3124}} ADC Before her Q was nerfed to deal only 70% damage to further units, she used to work with a full tank build, being played as a CC bot with some utility. It can still be played, but you then have abysmal waveclear, so I wouldn't recommend it. Dedicated on-hit builds seem appealing, but sadly, Lulu's passive doesn't work with Guinsoo, so I think if you really want to play her with an auto focused build, play her with a crit ADC build.
Purgë (EUW)
: the real problem with this rune is it can double proc instanly two time this alognside with ignite dealing massive damage u get one shotted at lvl 1-2 i was once playing midlane agaisnt a kata ,i was poking her ,she was qing me back so my hp were about 87% , i saw khazix coming i flashed to my turret ,kata e auto ignite me proced Electrocute then kha flashed e auto q procced another Electrocute and i got away with 1% hp this rune deal about 40% of ur hp procooed two time means 80% wich means all they have to do is proc the rune and ur dead with no spells what'sover u can actitive this rune buy auto ignite one spell , kha would never do this in s7 cause it's pointless to risk a dive at lvl 2 against full hp enemy
This may be more of a problem with Ignite, remember, Riot buffet this spell recently, when it didn't received buffs in years.
D357R0Y3R (EUW)
: Berserker's Graves buff on PBE
New skin confirmed: Berserker {{champion:104}}
Rioter Comments
: {{item:3147}} should be builded with a jungle item so that it gets specific to jungler at least. I don't see why laners should be able to get it first hand. Invisible for 1 seconds? You can proc it with zed, talon and khazix R. It should be an item reward undetected roaming, not something you can abuse just by pressing R in a lane. The invisibility requirement should be around 4 to 5 seconds, not 1. ": Nightstalker: After being unseen for at least **1 second**, your next basic attack will deal 30-200 (at levels 1-18) bonus physical damage. Melee champions will also slow the target by 99% for 0.25 seconds." The enhanced attack** lasts 5 seconds after being seen** by an enemy champion." It doesn't even have a cooldown. Besides, we don't have anything to actually counter assassin except {{champion:127}} . {{champion:90}} is garbage when he used to be notorious for that. Seriously, his damage is even lower than an adc in early game. {{item:3191}} is garbage and causes huge mana issues. Electrocute is broken beyond imagination. Then we've to pull out "high-level 300 iq tactis" agains't that honestly have their dominance granted.
duskblade being exclusive to jungle wouldn't solve the problem of it being too strong on certain champions, namely Kha'Zix
: Daily "Do something about Master Yi thread" screenshot
it is URF, you can't use this as an argument With that said, Master Yi is ridiculous even in ranked games, he is my permaban because he somehow always manages to become unstoppable once he gets {{item:1419}} + {{item:3124}}
: There was a number of things that took ult hat. {{champion:28}} {{champion:56}} {{champion:72}} {{champion:30}} {{champion:7}} {{champion:38}} +more but I'm not sure if they exclusively took ult hat like they did. Evelynn is even taking ultimate hunter atm to make up for it.
> [{quoted}](name=Tormentula,realm=NA,application-id=3ErqAdtq,discussion-id=ObhkZtve,comment-id=000000020001,timestamp=2018-06-27T15:13:06.718+0000) > > There was a number of things that took ult hat. > > {{champion:28}} {{champion:56}} {{champion:72}} {{champion:30}} {{champion:7}} {{champion:38}} > > +more but I'm not sure if they exclusively took ult hat like they did. > > Evelynn is even taking ultimate hunter atm to make up for it. Well, think that way: You are no longer reliant on casting your ult to stack it. You can now stack it off kills. I say that because it is especially relevant for Karthus, because the base cooldown of his ultimate is incredibly high, by the time he could fully stack Ultimate Hat, the game was probably over. Now you can potentially fully stack if even before you get the ultimate.
Rioter Comments
Ifneth (NA)
: Drafting two AD assassins forces the team to establish substantial gold leads in two roles, a large gold in one role, or risk being severely outscaled by armor. Getting two Blackout passives if they both rush Duskblade prevents the enemy team from hard-countering that strategy with vision alone. The bigger problem with the item is its effect in solo-queue, where its self-synergy creates the opportunity for even one user to severely punish even small lapses of communication or map awareness. Furthermore, if the Duskblade user already has the small lead needed to kill quickly and reliably, then enemy carries cannot safely rotate through their own jungle without seeing the Duskblade user on the map. Establishing that lead in lane or through a jungle skirmish can create the feeling that the passive is either terrifying or just a way to deny the enemy team vision of your jungle for a while. If you’re the Support trying to react to this, then you have no influence on which case happens or way to interact with a snowballing Duskblade user. That’s the biggest problem I see.
> [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=FmqUJoPT,comment-id=0003,timestamp=2018-06-26T05:04:09.756+0000) > > Drafting two AD assassins forces the team to establish substantial gold leads in two roles, a large gold in one role, or risk being severely outscaled by armor. Getting two Blackout passives if they both rush Duskblade prevents the enemy team from hard-countering that strategy with vision alone. > > The bigger problem with the item is its effect in solo-queue, where its self-synergy creates the opportunity for even one user to severely punish even small lapses of communication or map awareness. Furthermore, if the Duskblade user already has the small lead needed to kill quickly and reliably, then enemy carries cannot safely rotate through their own jungle without seeing the Duskblade user on the map. Establishing that lead in lane or through a jungle skirmish can create the feeling that the passive is either terrifying or just a way to deny the enemy team vision of your jungle for a while. > > If you’re the Support trying to react to this, then you have no influence on which case happens or way to interact with a snowballing Duskblade user. That’s the biggest problem I see. You know it is not just AD assassins that use Duskblade, right? {{champion:126}} {{champion:59}} {{champion:202}} {{champion:133}} {{champion:202}}
: Ok a mistake (in my opinion) riot made a long time (even before this) was creating ward limits and preventing you from getting unlimited wards. A lot of people hated that change and I still do. I don't know if others agree with me at this point, but vision really helped encourage strategic gameplay.
> [{quoted}](name=Ðownright Darius,realm=NA,application-id=3ErqAdtq,discussion-id=FmqUJoPT,comment-id=0000,timestamp=2018-06-26T01:22:53.172+0000) > > Ok a mistake (in my opinion) riot made a long time (even before this) was creating ward limits and preventing you from getting unlimited wards. A lot of people hated that change and I still do. > > I don't know if others agree with me at this point, but vision really helped encourage strategic gameplay. They created ward limits so that supports wouldn't be treated as ward bots. Before this change, as a support, you would buy one gold generation item, at best two. The rest of your inventary would be wards. This was ridiculous. Limiting wards allowed them to actually have a build.
: Item should be deleted, caused nothing but problems since its inception.
> [{quoted}](name=Its All Skillzz,realm=NA,application-id=3ErqAdtq,discussion-id=FmqUJoPT,comment-id=0001,timestamp=2018-06-26T03:31:07.959+0000) > > Item should be deleted, caused nothing but problems since its inception. This item was actually healthy before its last rework. Before then, it used to be like nowadays. Except that it did true damage. Sounds broken, right? Not when you consider that it had 75 base damage, although it had a 200% lethality scaling. This made this item only efficient on dedicated lethality builds. It also had no cooldown reduction. Even before that it used to have no vision control passive, and its damage passive was completely different. It was like a mini Zed ult that did damage based on your missing health. It could secure the kill but had a lot of counterplay because the damage was delayed. I wish Riot reverted Duskblade to one of those versions. This item was actually not problematic at all. It was its latest rework that made Duskblade a balancing nightmare.
: Because Domination's lesser masteries besides the C-tree are bleh as fuck. I almost never see it be taken as a secondary rune.
> [{quoted}](name=JPLangley,realm=NA,application-id=3ErqAdtq,discussion-id=bN1UdvBa,comment-id=00030000,timestamp=2018-06-24T20:16:18.772+0000) > > Because Domination's lesser masteries besides the C-tree are bleh as fuck. I almost never see it be taken as a secondary rune. Hunter runes are very good, Ravenous Hunter is + sustain for a lot of champions, especially on-hit champions and when you want to combine it with an item that provides healing (I do this on Urgot: Ravenous Hunter + Death's Dance = a lot of sustain for him) or if you already have sustain to begin with. Ultimate Hunter is good for, well, champions that rely on their ultimates. Relentless Runter is good for junglers and if you plan to roam, and Ingenious Hunter is good for supports (especially when combined with Zombie Ward) as well as mages and assassins that rely on item actives and do not need another Hunter rune more. In fact, I pick a lot the Domination tree secondary just for the Hunter runes. The other two non-keystone slots for runes are kinda meh, though. They could use a little more work.
: Mordekaiser has a conditional movement speed boost. People dont like to mention it or try to take advantage of it.
> [{quoted}](name=LordGeovanni,realm=NA,application-id=3ErqAdtq,discussion-id=LVKGupAL,comment-id=0001000000020000,timestamp=2018-06-25T07:51:16.710+0000) > > Mordekaiser has a conditional movement speed boost. People dont like to mention it or try to take advantage of it. Maybe becaue it is... conditional? The moment there isn't an ally in the way of your enemy, the movement speed boost fades away.
: A free one-time Zhonya at 6 mins is far more powerful than a 40-120 (+1.0 bonus AD or 1.5 AP) shield.
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=rUhA5mFI,comment-id=0003000000000000,timestamp=2018-06-25T02:10:09.951+0000) > > A free one-time Zhonya at 6 mins is far more powerful than a 40-120 (+1.0 bonus AD or 1.5 AP) shield. Doesn't make the shield not powerful enough to be mandatory
: Reasons not to take it: - Tear Stacking/Mana Hungry champs that want Manaflow - You're playing Fiddle, Vlad, Swain, etc who want Nimbus - You don't want Sorcery As for everyone else I don't see an issue with it. It's not a particularly strong shield. Pretty sure Hexdrinker outclasses it by a large margin at all stages of the game.
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=rUhA5mFI,comment-id=00030000,timestamp=2018-06-24T18:33:38.663+0000) > > Reasons not to take it: > > - Tear Stacking/Mana Hungry champs that want Manaflow > - You're playing Fiddle, Vlad, Swain, etc who want Nimbus > - You don't want Sorcery > > As for everyone else I don't see an issue with it. It's not a particularly strong shield. Pretty sure Hexdrinker outclasses it by a large margin at all stages of the game. You understimate how it would be Remember when Stopwatch was a mandatory option, even though there were many other options that could be potentially better on a particular champion you were playing? It was because Stopwatch was too good to pass up. Imagine if the same thing happened with Nullfiyng Orb.
: Exactly. You should have utility and burst simultaneously {{champion:61}}
> [{quoted}](name=Spank the Fox,realm=OCE,application-id=3ErqAdtq,discussion-id=lnqEAtdY,comment-id=000400000001,timestamp=2018-06-24T09:45:13.876+0000) > > Exactly. > > You should have utility and burst simultaneously {{champion:61}} I mean, Orianna can't burst down anyone without her ultimate, that's what I was trying to say.
: I mean taliyah has always had ridiculously high base damage since her ult does 0 damage
> [{quoted}](name=hhaavviikk,realm=EUW,application-id=3ErqAdtq,discussion-id=lnqEAtdY,comment-id=0004,timestamp=2018-06-23T13:29:36.825+0000) > > I mean taliyah has always had ridiculously high base damage since her ult does 0 damage And that's why a burst mage shouldn't be designed around having an utility ultimate
Rioter Comments
: No minion collision = Fizz has no passive.
> [{quoted}](name=ProtoMMXVII,realm=NA,application-id=3ErqAdtq,discussion-id=Y5qtKmG3,comment-id=00090001,timestamp=2018-06-23T03:55:55.365+0000) > > No minion collision = Fizz has no passive. he still has a passive that reduces physical damage taken from auto-attacks, so that when he takes minion aggro, he takes less damage than other champions.
: Can Master Yi's wuju style be converted to Physical damage so you can actually build against it?
Problems with making Wuju Style physical damage: 1) It only has difference against tanks. Squishies will still take a lot of damage. 2) Master Yi would probably just build The Black Cleaver or some other armor penetration item, meaning that it would still be effective against tanks 3) Master Yi usually uses Conqueror, so even that physical damage would still partially be converted to true damage. 4) Riot would probably buff the values to compensate that it is physical damage, making it even more obnoxious against squishies.
: > [{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=Jj0LJfXW,comment-id=0001,timestamp=2018-06-20T18:51:45.563+0000) > > If it's an AP item that grants low AP and high armor i'm all for it. Kinda tired of mages bursting me 100 to 0 as a 300 MR tank. so full of shit, to have that much MR means you probably have {{item:3065}} {{item:3194}} {{item:3001}} {{item:3111}} and one of the armor/mr hybrid items, and that means there is no fucking mage in the game that will 100-0 you with those items.
> [{quoted}](name=Reformedfindlay,realm=NA,application-id=3ErqAdtq,discussion-id=Jj0LJfXW,comment-id=00010001,timestamp=2018-06-20T20:53:25.281+0000) > > so full of shit, to have that much MR means you probably have {{item:3065}} {{item:3194}} {{item:3001}} {{item:3111}} and one of the armor/mr hybrid items, and that means there is no fucking mage in the game that will 100-0 you with those items. Also, if you have 300 MR it means that the enemy AD champion is melting you, there is a reason why tanks can rarely afford to build more than one MR item, and a reason why against most "full AP teams" they still have to dedicate half of their build to armor.
Geneseid (NA)
: The only champions you listed that have a chance against the current Yi late game (conqueror, guinsoo's, essence) is jax and tryndamere as can they can effectively out-live him (Jax has dodge, Tryn becomes unkillable).
> [{quoted}](name=Geneseid,realm=NA,application-id=3ErqAdtq,discussion-id=I8YnNeeW,comment-id=0000000000000000,timestamp=2018-06-19T17:48:21.126+0000) > > The only champions you listed that have a chance against the current Yi late game (conqueror, guinsoo's, essence) is jax and tryndamere as can they can effectively out-live him (Jax has dodge, Tryn becomes unkillable). Even Jax can lose to Yi if Yi dodges his counterstrike stun, and Tryndamere can have his ultimate outstalled by Meditate.
  Rioter Comments
: Does anyone even take ultimate hunter in domination ?
Ultimate Hunter is better than the other Hunter runes on quite a few champions. If your champion doesn't rely on sustain or item actives, and especially rely on ultimate being up to function, then Ultimate Hunter is a fantastic option. An example of such champion is Fizz, because he doesn't need the sustain from Ravenous Hunter and while Ingenious Hunter is good for reducing Hextech Protobelt and Zhonya's cooldowns, having his ultimate up more times is a better choice most of time. Another example of such champion is Malzahar, he is very reliant on his ultimate and doesn't rely on item actives or sustain. On other hand, on someone like Vlad, Ravenous Hunter is better. While his ultimate is quite powerful, the sustain from Ravenous Hunter ultimately outclass it on Vlad. On some supports, Ingenious Hunter may or may not be a better choice, depending from how much they rely on their ultimates. Lulu, for example, rely a lot on her ult, but she buys quire a few items with actives. Ultimately (no pun intended) it is a matter of how much your champion rely on their ultimate ability to work.
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