: Just because their jungler is camping top, doesn't mean the enemy bot lane isn't stomping your bot lane 2v2, leaving your jungler unable to take drag, or gank without your mid laner getting involved as well.
Then the question arises: wtf is your jungler even doing? If bot isn’t winning, mid isn’t winning, top is being camped with no answer and no jungle objectives are being taken, what use are they to your team? If winning bot isn’t an option. And if winning mid isn’t an option. And if taking jungle objectives isn’t an option... Maybe just come top?? Like fuck, i have to ask my junglers these questions every other game. Like we aren’t playing chess here. There’s 3 lanes and ganking 2 of them isn’t working. Maybe, just maybe, gank the other one???
: > [{quoted}](name=Relax I am noob,realm=EUW,application-id=3ErqAdtq,discussion-id=zQrN2E4j,comment-id=0000,timestamp=2019-06-14T17:52:38.962+0000) > > Sona is OP. Her win rate is insane but Riot's new balancing philosophy sucks. She's been like this for ages. This isn't "new" at all.
And yet whenever they balance her, they gut her early game and reinforce her late game instead of doing the exact opposite. Like look at her E, 10% MS at all ranks. It's pathetic. Late game though? Ridiculous amounts of teamwide spammable ms due to the AP scaling. Almost every support is balanced behind the thought that they scale linearly while being extra good early. Sona? Pathetic early with ridiculous scaling.
Xavanic (NA)
: > [{quoted}](name=FkValeRly,realm=EUW,application-id=3ErqAdtq,discussion-id=cO89Kven,comment-id=00010000000000000000,timestamp=2019-06-14T05:54:56.871+0000) > > volibear is a bulky caster ...? volibear is a bruiser....you do know bruisers and juggernauts are 2 different things...right?
Bruiser does not exist. It's either Juggernaut, Diver, Skirmisher or Assassin.
: I can make sense of the post. I don't know how you're having problems. It's not that hard to make sense of it my guy. Unless you're just a little slow.
This was 7 months ago, it's been edited. You okay my guy?
: > [{quoted}](name=Relax I am noob,realm=EUW,application-id=3ErqAdtq,discussion-id=4gvTYKKw,comment-id=0002,timestamp=2019-06-13T14:23:06.027+0000) > > https://media.giphy.com/media/l0HlvtIPzPdt2usKs/giphy.gif > > I found {{champion:23}} to be a hard counter to him though Just play Phase Rush Veigar, the man cant do shit to you at all
Replace Veigar with "Literally any ranged AP top laner" and you get the same effect.
Naalith (NA)
: Well most champions are permabanned for like two patches after they release regardless of how good or bad they are, just because people don't want their teammates playing them or they don't want an enemy going ham on their team out of nowhere.
Yeah I mean we just had Yuumi released in an ass state and she was still banned almost every game before the hotfix.
: > [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=HRGLALVM,comment-id=0003000000020001,timestamp=2019-06-14T03:34:51.613+0000) > > Darius, Illaoi and Yorick are all inherently squishy. They have to build tank to be tanky since their only form of built in tankiness is via healing effects. They don't have extra built in defense raising tools. Thus the only way they are tanky at all is by building Tri/BC/Steraks/Tank items and taking defensive runes. > > So if you take that into consideration and then look at Irelia, of course she's way better because she builds the same items while outputting more DPS with more mobility and more CC. > > The entire problem is that she can build those items without sacrificing any damage. > > The reason Fiora and Riven aren't is because they actually build damage to do damage. > > Like, even Jax is tankier than Darius/Illaoi/Yorick via his ult and E. In early lane that's just not true. A Jax that tries to just extend trades against a Darius or Yorick is going to have a bad time early. Illaoi is squishier than Darius because her healing is pathetic compared to Darius short of landing a spirit ult and having 2 tentacles around, on top of having to land her delayed ass tentacle smashes. Irelia and Fiora have to even massively outplay Darius to not get stat checked, so Darius is definitely not in their same category. Irelia is OP mostly because of her teamfight capacity, not necessarily her laning. She's like Yassuo where she can lose lane and then just get to her items and proceed to 3 shot the ADC anyways even if she's not the best duelist (she loses hard to Fiora, Darius, and Riven, and even Renekton).
That's due to damage not tankiness. Also no Jax will win vs Yorick and Illaoi in an extended trade. Darius however has his insane passive that does far more than anything Jax can do. It has nothing to do with how tanky he is.
: > [{quoted}](name=SuicidePlank,realm=EUW,application-id=3ErqAdtq,discussion-id=HRGLALVM,comment-id=00030000,timestamp=2019-06-13T16:10:06.350+0000) > > Darius tanky, lul. > He is the squishiest Juggernaut out there. No he isn't. He has more armor than garen base and higher health regen, alongside a scaling heal that increases based on targets hit. Fiora is squishy. Riven is squishy. Darius is not a tank, but he's far from squishy.
Darius, Illaoi and Yorick are all inherently squishy. They have to build tank to be tanky since their only form of built in tankiness is via healing effects. They don't have extra built in defense raising tools. Thus the only way they are tanky at all is by building Tri/BC/Steraks/Tank items and taking defensive runes. So if you take that into consideration and then look at Irelia, of course she's way better because she builds the same items while outputting more DPS with more mobility and more CC. The entire problem is that she can build those items without sacrificing any damage. The reason Fiora and Riven aren't is because they actually build damage to do damage. Like, even Jax is tankier than Darius/Illaoi/Yorick via his ult and E.
Mr Meat (OCE)
: Yeah but even if it is just a numbers game (which most people believe it is, including myself) he's still broken in his current state.
Yeah for sure I don’t think any sane person could say he doesn’t need nerfs, i just think it’s too early for mechanics changes.
Enloct (NA)
: > [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=3ErqAdtq,discussion-id=irHW6EA2,comment-id=0003,timestamp=2019-06-13T07:51:34.996+0000) > > Pick Rate > 4.85% > 204 > Win Rate > 60.29% > > hue > 68% win rate at 40min+ > hue > his jungling on the other hand seems to be way underpowered > 47% winr ate on that bad boy > > slightly strong > i think the ban rate is because he is new and people don't want him first timed in their games more than he is actually strong Higher than 60% winrate = "slightly strong" {{sticker:sg-lux-2}}
Mr Meat (OCE)
: Yeah, learning his kit isn't hard at all. That's part of the problem. There are no weaknesses you need to watch out for that majorly ruin your lane. You have no resources. You scale regardless of if you're fed or not. You can literally always be useful due to sheer damage output, constant AOE%hp damage, and an ulti that removes people from the game. The champ is easily broken, that much isn't hard to see. What they do about his kit is up for grabs though
I don't think it's inherently broken, I think it's just over-tuned (needs number nerfs). Haven't played as/against it enough to truly say whether the ult is broken or not.
: Think what you want. Riot isn't going to do this, .. even if there are other people that agree with you. A group of people that don't know what they're talking about don't make for any more of a valid argument. {{sticker:vlad-salute}}
Same to you. Your entire argument is that this shouldn't happen because I in particular am requesting it. Didn't know you had to be a particular person for your request to be valid. Well then in that case your argument is null because this isn't directed at you so therefore you have no say in it. See how silly that sounds?
: You sure can play whatever you want to. My issue with your post is that you're misrepresenting the "entire point" of a part of the game that exists for a reason, and using that misrepresentation to suggest a change that takes away from the ACTUAL reason for that feature's existence. And I agree completely that it isn't about you, .. YOU AREN'T THE INTENDED USER OF THAT GAME MODE. .. And since it isn't about YOU, it is not likely to change because YOU want it to.
What you're saying is that the game mode's primary purpose is to facilitate new player play. That's not true at all. Its primary purpose is literally just to be a Blind Pick game mode. That's it. Nothing else to it. That's why the mode is available for players level 30+, because sometimes people wanna do something that's otherwise typically restricted in draft pick. I appreciate the bumps though.
: assigned a random role? good luck getting someone to not dodge then. choosing your role? it will only be a meaningless label so much as people may choose one then switch to something else once someone talks to them and they wanna switch.
It makes it more civilized instead of the barbaric insta-lock and "I called first" shenanigans we normally see in Blind. Can you trade once roles are assigned? Sure. Can you forcefully say fuck you and steal a role from another player like you currently can? Nah fam. The meaning in the label is to deter the current "better pc/isp wins" meta.
: {{sticker:zombie-brand-facepalm}} If you say so ... but you're definitely not a new player. I'm certainly no stranger to this game, and you literally have more than double my player level. There is no reason for YOU to be playing Blind Pick other than not wanting to get counterpicked / banned.
It ain't about me. Also I can play Blind pick if I want to, doesn't matter how good I am.
: I keep referring to counterpicks / bans because I already explained to you that role selection doesn't make sense to place on new players, so avoiding counterpicks / bans is the only other reason to avoid playing Normal Draft.
It makes sense when new players know what role they want. And if they don't know, the game will tell them when they select one.
: Oh please! Blind Pick is "Baby Normals" Jungle is easily the most complicated role in the game. Even if it was available at level 1, that doesn't mean people are going to want to learn it right away. In fact, I wouldn't recommend that anyone try to learn to play jungle before laning. That would be a disaster. I'm not saying "Play something else." What I'm saying is, play the game that already does what you want without getting upset that people are USING STRATEGY.
I don't get it. You keep thinking I'm complaining that Draft is too hard or something. Kill that strawman already, that has nothing to do with anything. All I want is Blind pick with role selection rather than "first-call/first-to-lock-in/first-to-troll-first-to-call".
Źoe 101 (NA)
: Yet another champion that forces me to use quick cast
Yeah it doesn't really make sense. If we want to quick cast, we will *choose* to quick cast. Otherwise let me see the range indicator before I whiff this spell i've never used before.
Jamaree (NA)
: I think with people hating autofill already, doubt they would want in blind as well, but meph since it is already like you get auto filled anyway?
It's basically the fill game mode where everyone scrambles to snatch a role.
: The foundation of your point is flawed. Consider how likely there are for new players to select a role like jungle as their preferred role. This alone will skyrocket cue times. If it's really such a problem for you, PLAY NORMALS. Counterpicking is part of the game too, learn to deal with it.
Which is why smite needs to be unlocked at level 1. Your argument is a huge strawman. "You don't like it? Play something else." I respond appropriately with "No u." The entire point of blind pick is to avoid both bans, pick stealing by the enemy team and counterpicking. Also Blind Pick *is Normals* lmfao. You ok bud?
: they did its called normal draft.
That has pick "locking" and banning. Essentially what I'm saying is Blind pick should be: 1) You can't see enemy picks 2) You can't ban 3) You all pick at the same time **4) You're assigned a role for no purpose other than saying what role you are** FYI, that ain't what Draft Pick is.
: But that isn't the "entire point of Blind Pick" The point of Blind Pick is to make Matchmade PVP games available to players that don't have more than 21 champions, because any less than that and they could potentially have all of their champions picked or banned away from them. For the most part, this means you're likely dealing with players that have less experience with the game in general. Which only adds to the problem of role selection.
How does what I suggested change any of that? Read the damn post lmfao.
Rioter Comments
OHminus (NA)
: My friend told me he thinks {{champion:26}} top might be a counter - you just waveclear with q and disengage with speed up/slow. You don't necessarily win lane but you're infinitely better late and you can give up cs like a madman because zilean doesn't necessarily need the most gold to be useful. He played around 5 or so games against tk using zilean and won 4 of 5. Of course, my friend and I are both gold so our opinions probably mean jack shit.
No you're right. TK counters all *melee* top laners. Meanwhile all ranged top laners specifically AP ranged top laners win hands down since they can free farm the whole game while harassing with manaless autos and waveclearing whenever they wanna roam. But ranged AP top laners are cancer too. so I guess fight cancer with cancer.
: > [{quoted}](name=iV0lt4GE,realm=EUW,application-id=3ErqAdtq,discussion-id=QKp7UIJU,comment-id=0000000200010000,timestamp=2019-06-12T21:37:46.432+0000) > > Nope cause you can't target them. {{summoner:1}}
Doesn't work. Only QSS works in this case. It's similar to suppression.
: I mean... a slow, relatively immobile bruiser that absolutely mauls squishies that can't get away, but has serious trouble catching highly mobile folks... Isn't that describing most of the juggernaut class as a whole? {{champion:266}} {{champion:122}} {{champion:36}} {{champion:86}} {{champion:420}} {{champion:6}} {{champion:83}}
In terms of escape options, I'd say only Illaoi and Darius match up. Aatrox has Q + W + E + R. Mundo has Q + R. (plus W tenacity) Garen has Q. (plus W tenacity) Urgot has Q and E. (and potentially W as well to reduce slow effects so long as he isn't shooting anything) Yorick has E and W. But yeah, it's not an issue, this is how juggernauts are supposed to function but they're given the tools to potentially 1v2 more reliably than others to make up for this weakness.
: "were giving juggernauts 175 auto attack range, because theyre very easy to kite and it offsets them getting poked out of lane." proceeds to give every diver and skirmisher and reworked mobile fighter 175+ auto attack range. k.
Did they ever say that? Never knew. I thought the standard for all melee fighters was just 175, didn't know it was supposed to be a Jugg-specific thing.
: Don't Rakan and Pyke have similar attack ranges?
: {{champion:223}} had 200 range on release
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=nJXpKRZw,comment-id=,timestamp=2019-06-10T16:16:55.090+0000) > > Really glad they cut Tahm's range down from 200 to 175 to match everyone else.
: have some mercy, E hit for 56 with 200 ad on an adc with 130 hp. Have some mercy buddy =(
56 damage?! Wtf this is why Shaco needs nerfs. Noone should be dealing 56 damage on an ability with 200 AD, that's way too much.
: > [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=i6jAjuFO,comment-id=00000000,timestamp=2019-06-10T10:15:26.774+0000) > > Yeah it's a fun novelty item on champions it isn't overpowered on, but it's just disgusting on the ones it is. > > For the sake of overall game health, remove it. Nerfing it won't solve anything. If you nerf the effect to like 10% then it's just a useless item. > > Spear is only useful *because* it is broken. Yeah right in a world of seraphs and ludens. IE and phantom dancer SoS is the problem that is also more expensive than any of the other items. Fuckin dipshits.
Yes. In that world it is a bigger problem than all the above. I really don't get the IE and PD thing, but I agree Ludens and Seraphs (most mage items tbh) are out of line right now. However, neither of those cause a potential warping of a game around a negative kd Renekton that got a really good faceroll off and wiped out the entire enemy team. Neither of those warp a late game hypercarry into an overloaded mess (Jax) and an early game champion into a late game champion as well (Ren).
: Irelia has floating blades? Truth is she should've had more auto attack ranged lmao Like 250.
And Rengar can leap farther than Graves' shotgun pellets can travel.
Kalienor (EUW)
: It's funny because Shen's Q grants him the same advantage and nobody complains.
Base range. Almost every melee champion has an empowered auto that gains bonus range. However they don't have *permanent* bonus range. Shen's is up all the time yeah, but it still has a cooldown and lasts 3 autos and he suffers the penalty of 125 base range for it.
Rioter Comments
Zardo (NA)
: >At level 1, just cs normally. Show no fear. Let him hit you if he wants to. But the moment he hits you at all, just back off, don't counterattack. This will cause the wave to push and allow you to play closer to your turret and therefore safer (plus mitigates chance of being ganked, since obnoxious early game + jungler = dead). Unless he has 3 or 4 stacks of his passive, in which case that's waaaay too much damage to take for free.
Ah I meant more like, at level 1 right when you get to the wave. He should have 1 stack at most from bush leap.
: Oh, and I suppose you think Ryze is in danger from his own magic as well? As well as: Well, I was going to list off every single magic-user who isn't wearing armor, but it'd be easier to list the ones who are, and even they don't wear helmets: Lux, Leona, and Swain.
...what? Void Energy =/= magic. Maybe it's a type of magic, but it's not the same as regular everyday magic.
: I truly think lane rengar is just too oppressive
You just have to play safe during his obnoxious early game. By not dying a single time to him, you've severely gutted his kill potential throughout the entire game (he gains 1/4/9/16/25% increased AD based on unique kills, denying the first stack helps a lot). This is one of the few lanes where if you aren't playing a counterpick you should just completely disregard going for CS if there's even a chance he could kill you cuz you aren't outplaying overloaded early game point and click boi. Some tips though: - At level 1, just cs normally. Show no fear. Let him hit you if he wants to. But the moment he hits you at all, just back off, don't counterattack. This will cause the wave to push and allow you to play closer to your turret and therefore safer (plus mitigates chance of being ganked, since obnoxious early game + jungler = dead). - - Manage that wave in front of your turret, but stay FAR away from that side bush. His leap range is atrociously long (600 range + able use it 0.25s after exiting bush lel high skillcap) so pretend there's a Caitlyn permanently in that bush (650 range) and never walk within that imaginary range. - - - Use ranged CS tools if you have them, otherwise just sit back cuz his scaling is heavily gated by his passive. Just don't die. - If he picks before you, you have two good options here: - - Play any champion that can sustain through the laning phase. Don't just pick someone tanky, cuz noone is tanky early game bar Sejauni (and only for a short period), he will melt you regardless of who you are. What's important is sustaining back the inevitable poke damage here and there that he will do to you. Specifically Garen and Maokai. Shen is an exception due to his W and E. - - Play any champion that can counter-kill him. These are champions that are insane early game duelists that can match his obnoxiousness. Specifically Kled, Darius, Volibear and Pantheon (Pantheon is probably the easiest and most braindead counter other than the guy below). - - Pick Tahm Kench cuz no melee champion beats Tahm Kench in lane until *maybe* Patch 9.12. - - Use this to look up other potential counters (note the lane kill rate, as that depicts laning strength): http://www.op.gg/champion/rengar/statistics/top - - - Most importantly, nothing beats experience, so your best bet next to learning a counter is to just play what you play best. - Bone Plating works great here. - He's gonna rush Tiamat 9 times out of 10, be prepared to counter it or else the wave will shove out and you'll be forced to deal with his shenanigans. - Executioners or Bramble Vest is amazing here as it will keep him from healing 50% of all damage you dealt to him (he'll still heal 30% of it, but that's a big step down and could be the difference between 45% of his health or 27%).
: something has to be done about aram que dodging
They should make it save the champion they originally got and automatically give it to them the next time they queue in. That would make dodging for a different champion absolutely meaningless (plus all rerolls used are already taken away on dodge).
: I had a fun game with spear of shojin nasus the item is super broken but since riot has preserved the passive from the old item i don't think it plans to remove it
Yeah it's a fun novelty item on champions it isn't overpowered on, but it's just disgusting on the ones it is. For the sake of overall game health, remove it. Nerfing it won't solve anything. If you nerf the effect to like 10% then it's just a useless item. Spear is only useful *because* it is broken.
Mamacrow (NA)
: Ways to add more expression to Nasus without changing his kit.
I've been saying this ever since his ult buff, but his 50% reduced cd Q should be tied to his E rather than his R. Essentially using Q on a target within Spirit Fire reduces it by 50%, ultimate reduction effect removed. It'd also tie in well to the W + E change and make his whole kit mesh together better in modern times while also having counterplay (get out of E to live lol).
Zerenza (NA)
: I"m like 90% sure she has one but the ally can't see it.
Yeah she does, the ally doesn't. This has been a request since the day she was released. Forgot their reasoning for why they didn't do this, it's been so long.
: Thank you, that makes it more clear.
Since this case is solved I suggest deleting it so noone gets the wrong idea (title potentially makes it seem like the ranked system is currently messed up).
: > [{quoted}](name=Myrmiron,realm=EUW,application-id=3ErqAdtq,discussion-id=E85atEiF,comment-id=0003,timestamp=2019-06-09T23:43:09.401+0000) > > I keep getting flamed for being Diamond in normals and get accused of having bought my account and that I was boosted. > It's not "High Elo" players doing the flaming, it's assholes. :) > (Also if you want matches with only players of only your rank, that's kind of what ranked solo/duo and ranked flex are for) Ranked isn't for a fun, relaxing game. Ranked is for being competitive to boost your rank. I want to be able to practice champions with people my own rank in normals without plat players crushing me or flaming me.
Once again, as he said it has nothing to do with higher ranked people. It's just assholes plain and simple. If I ever lose lane to anyone below Grandmaster allies/enemies will call me boosted even if I'm first timing a champion. Similarly Challenger players will say the same exact thing. Rank doesn't matter when it comes to flame. Assholes will flame regardless. Higher ranked? "Boosted". Lower ranked? "'X' rank trash". It doesn't change.
iiGazeii (NA)
: I'm not seeing this version of Liandries on Surrenderat20. Did the PBE just get updated, or maybe a Dev post about it?
It's on Riot Repertoir's twitter. Still a WIP but the main idea is removing the % all damage increase and changing it to either a flat or % AP increase.
: Champs that built DFG either A already had enough power and had good alternative build paths. Champs like fizz were compensated in a way that took years and multiple mini reworks of his W before he settled into a place. Katarina stayed in an awful place for years till they mini reworked her kit. Riot never even compensated some of the users it took years to get them back to a place. "Spell vamp" It was a vlad item, and he was mini reworked (so planned at the same time) with its removal into his current state. Thats a pretty bad example. Morello is not even comparable that was a planned out so mages he other options to build as their first item and everyone knew that the lost chapter line would replace it. Liandries currently has no compensation buffs for any of its core users they are making it worse on them and they have no item up for discussion for mages that heavily built Liandries. They are strait nerfing the item for core users and have no plan in place but a wait and see approach and since most of the champs that built liandries have low playrates and don't have pro presence, users laugh at the idea that their champs will see compensation buffs anytime soon or ever.
> [{quoted}](name=CinnamonBunsX,realm=NA,application-id=3ErqAdtq,discussion-id=gtZp0b1j,comment-id=0001000000000000,timestamp=2019-06-09T23:16:05.993+0000) > > Riot never even compensated some of the users it took years to get them back to a place. But they got back to their place and I have high hopes for Riot 2k19 :) > "Spell vamp" It was a vlad item, and he was mini reworked (so planned at the same time) with its removal into his current state. Thats a pretty bad example. It's actually a prime example exactly for what you stated. A champion relied on it and upon its removal he was compensated (immediately too). (Also Cassiopeia was affected as well thus why her rework has healing on E now). > Morello is not even comparable that was a planned out so mages he other options to build as their first item and everyone knew that the lost chapter line would replace it. And Madness passive is being replaced by a similar Madness passive. Seems pretty comparable to me. > Liandries currently has no compensation buffs for any of its core users. It's not even on PBE yet (I think, might be up today haven't checked). So ofcourse there are no compensation buffs yet. They haven't tested it yet. > users laugh at the idea that their champs will see compensation buffs anytime soon or ever. Once again, high hopes for Riot 2k19 :):):) This change needs to happen, we shouldn't be protesting it based on the fear that users won't be compensated.
: I would assume that creature (suit) could use void energy I guess, but perhaps it regulates it so it doesn't effect the human body? Yeah but if the player keeps the helmet off, that doesn't have to do with her lore which is the topic. I prefer it on 100%.
Default skins should match the thematic 1:1. This is no different than having Sona actually talk to allies and enemies during the game even though she's mute. Or having Shen be a comical character when his lore says he's got a stick up his butt. Or Renekton and Nasus sharing a bromance rather than their usual sexual tension. I mean, none of this has to do with their lore which is the topic right?
: That fine if doesn't exist but the item has always been designed as a go-to option for champs with lower ap ratios or have to build defensively giving it a new passive the just gives it stacking ap is counter-intuitive for most people that want to use it. Even AP bruisers (unless your name is singed) will rarely get stacking value out of it because the often desire cheap cdr (it has none). The item should not be given stacking ap either leave the 10% to damage passive (which is really difficult to stack its not ner as op as you think it is unless your name is malz, brand or zyra or anivia, singed). I mean if we're going to go that route lets start off naming things that exist that are in the game (ravenous Hunter,taste of blood, wits end passive, Conquer, 2 tenacity passives, Spear of Sojin) I could go on here. You don't seem to be offering any suggestions here, you just seem to be against things you don't like. Im not arguing for the madness passive to continue to exist im arguing the flat stacking ap passive is counter-intuitive to the core users of Liandries, and it's only truly beneficial on a few champs and brings in almost no new champs that wouldn't already build it.
DFG was removed, core users negatively affected were compensated. Spell vamp removed, core users negatively affected were compensated. Morello removed and replaced by Lost Chapter lines, core users negatively affected were compensated. Liandrys is going to be changed, fill in the blank.
: Autofill
Great thing is, I don't even own many champions. So when I get autofilled sup I just tell them "pref top" and if they don't let me or dodge I end up playing Soraka. Striving to achieve that perfect 0% winrate Soraka with multiple games played. Funny thing is I'm legit trying, I just suck at Soraka :)
: For how much you play yorick you dont seem very consistent with him you either go even or hard int and rarely have a really good kda
Eh new account. RIP old one (was a bot account originally). https://na.op.gg/summoner/userName=z3sleepier Yeah Yorick, due to the nature of being a stat reliant melee juggernaut with inefficient ranged cs tools and only moderate sustain, doesn't do so well when forced into a disadvantage via lane bully + early game jungler constant harass. That said, every other game (the ones where I have less kills than deaths but not *that* many deaths) are just normal Yorick gameplay. Dying for objectives, dying for teammates, dying for macro plays, etc. Yorick *can* potentially 1v2. But if he can't or he can't 1v3+, he isn't getting away most of the time. Splitting is typically a death sentence because of this but at the same time it draws multiple enemies to you letting your team take advantage of the situation on the other side of the map for things like dragon/baron. I usually do this at least once or twice a game in games where my team isn't strictly ahead. The games where I have a high KDA are mostly coinflip victories where my bot lane won so I just built tank-ish and played frontline for teamfights. But yeah the average KDA for a Yorick is typically just under 2.00. > Edit: Current stats for Yorick in Masters+ globally > Kills 3.38 > Deaths: 4.02 > Assists: 4.06 > > KDA: 1.82 I know it doesn't look like a good KDA, but mine is actually way above average right now (2.48). https://www.leagueofgraphs.com/rankings/summoners/yorick
: Um, no, you actually just proved you did miss a crucial fact. It is not made of void ENERGY, it is itself a void CREATURE. And she always has it on in the comic, when she'd fighting other voidlings. She doesn't need it on Summoner's Rift.
But when she fights non-void creatures it makes total sense to not have your helmet on when your entire combat arsenal is composed of firing off void energy?
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Z3Sleeper

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