Reav3 (NA)
: We will not be doing any handicaps, no.
I might have missed it in the Champion roadmap, but will we get to vote again on the next next VGU? I never even realized the Vote happened and was hopping there would be another in the future.
: Small Diana Gameplay changes coming to PBE
So not a Diana main, just a casual observer. I just like Champion design and after reading both the post and the comments, I figure the following changes would be a good idea: * Bass stats: good changes when combined with... * Passive: Movement Speed replaces Attack Speed, ratio left untouched. *Mana changes should be experimented with, potentially reverted or brought back in a weaker state, based on her performance. * Q,E,R changes seem good, haven’t heard any complaints. Movement Speed is essential for enabling her Fighter playstyle, it just shouldn’t come at the cost of nerfing her existing assassin style. The attack speed changes seem like a good experiment, and I don’t think people would be reacting as poorly as they are if they were done in isolation. 90% of meta Diana builds don’t involve building AS from items. That means that the attack speed changes are a minor nerf. The traditional assassin builds will lose power, and so there really doesn’t need to be a compensation nerf to account for them. That doesn’t mean I don’t like them. Fighter/bruiser Diana is getting a huge buff with these, able to build wits end or Nashor’s to fully capitalize on the base attack speed buff. These champs were the only ones fully using the attack speed anyways, so their great set of changes. So I think the compensation nerfs for mana and the ap ratio are unnecessary. That’s just the observations of a guy on the sidelines though.
: [Spoilers] Lux: Issue Nr. 1 - Feedback, Discussion and Questions
I really loved this comic! When Garn and his aunt mentioned marrying her to Jarvan, couldn’t help but wonder “where are you, Jarro Lightfeather?” Not that marrying Jarvan would be terrible, seems nice and pretty open minded for a demacian, but I still think the Lux and Ezreal ship is my favorite, plus I’m silly and for some reason believe Jarvan x Shyvana is a thing.
Rioter Comments
: Hey gang! Thanks again for all the kind words, support and insightful conversations based around these changes. As we always try to mention, the PBE is often used for experimental stuff that we want the community's feedback on. You all made a few things VERY clear today and I'm super appreciative and receptive to your concerns. **As a result, I'm happy to share a new iteration of Malphite, which should be hitting PBE around Monday midday (PST)**. Sadly it can't be sooner, as we don't push things to PBE over the weekend. **Revisions:** * Q- AP scaling reverted to .6 from .4 * Q- fixed a typo regarding the cast time (was written as .5, is actually .4) * Q- adjusted the animation considerably to look/feel less clunky * W- 3x Armor multiplier when Granite Shield is active has been REINSTATED * W- the bonus damage on the initial Thunderclap hit has had its ratios reduced to compensate (.3 AP from .4) and (.15 Armor from .2) * VFX updates on Passive shield regeneration, Q missile/trench, W up-time/impact, E and R (**BASE SKIN ONLY FOR NOW**) **Context:** Q- Believe it or not, these changes were specifically designed not to nerf AP burst mage builds. We felt like the combination of extra Q range and bonus AP scaling on W would be perceived as a win here. Since that wasn't the case, I'm reverting the AP scaling on Q but nerfing the new W's ratio to compensate. And while I personally do think that Q spam is a little unhealthy, those who came before me were smart enough to gate it behind a high mana cost. I still think this is an elegant solution because the ability is most oppressive in the early game, and its gating mechanism slowly evaporates as Malphite levels up and purchases a mana item. Hopefully this will satiate all the cheese wheelers out there without frustrating your opponents too much. :) W- We underestimated how attached players would be to the 3x Armor multiplier. As a designer, it felt a little tacked on, and granted power in fairly obscure ways. However, there's no denying that preserving Malphite's niche as THE anti-AD tank is important to all of you. It's clearly a resonate fantasy and one I'm happy to bring back. **Clear-Ups** A few common questions/concerns have come up, so let's address them here! * Malphite's abilities won't gain range based on his size- sorry! I wanted to do this, but it was OP OP * The initial AA reset from Thunderclap triggers an Aftershock. This means it deals three instances of damage simultaneously; the AA, Thunderclap bonus damage, and Aftershock AoE damage. The result is a pretty meaty burst of damage! * The new speed differential between Malphite and his target are significantly buffed. Assuming you Q a target with 400 MS on LIVE, the delta between you would be ~225. In this iteration, that delta explodes to 350+ once you get some boots. The combination of a longer range Q, easier target accessibility, and improved burst damage from W should allow Malphite to participate in skirmishes and team fights without always relying on his R. * Scope for this project was super limited, and for good reason. I'm still new, I'm learning the tools, and bandwidth from art/tech was already accounted for in our project pipeline. Maybe Malphite will get a full VGU in the future, and maybe I'll be the one to do it, but that's currently not in our slate. ...Get it? Slate? Cuz he's a-- nevermind. **Next Steps:** * Next week I'd like to add a check to Q that uses your target's move speed if the amount you'd steal from them would make you faster than the base values. This preserves my goal of making Q consistently good, while retaining the playmaking potential of stealing from a particularly fast foe * We'll also be monitoring Malphite's overall damage output/power. I'm happy to reinstate the things you guys said were important to you, but that likely means that Malphite is now overtuned. Please keep in mind that we'll likely have to trim power from _somewhere_. Keep the discussion going! I'll be active here and on Twitter over the weekend. -Lutz
Wow, impressed at how fast the turn around was on this! I’ll be curious how much power you wind up trimming to compensate for these. I’m guessing it’ll have to be in base damage. The scaling is so loved by his players that there’s not really room anywhere else. But that’s just my guess, I’ll be curious to see what actually happens! Good work!
: Who is the Most OP Character?
{{champion:11}} Sure he does terribly in high elo, but op in lower elo is still a form of op.
Midg3t (EUNE)
: > [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=3ErqAdtq,discussion-id=kA9GkpLe,comment-id=0000,timestamp=2019-05-03T23:26:00.005+0000) > > encourage kda players who will only care about their kda and nothing else? > yeahhhhhh no maybe not go as far as OP is describing, but I think we should get rewarded if we do well....like, maybe get couple of extra LP if you get A-S grade, and lose slightly less aswell. And I'm talking about 3-5 LP so it's not something that would be relevant, but enough to reward some1 for doing well.
> [{quoted}](name=Midg3t,realm=EUNE,application-id=3ErqAdtq,discussion-id=kA9GkpLe,comment-id=00000000,timestamp=2019-05-03T23:40:44.952+0000) > > maybe not go as far as OP is describing, but I think we should get rewarded if we do well....like, maybe get couple of extra LP if you get A-S grade, and lose slightly less aswell. And I'm talking about 3-5 LP so it's not something that would be relevant, but enough to reward some1 for doing well. I like this idea of losing just a tiny bit less if your rank was A-S rank, since your not getting that score on a losing team without doing some really impressive stuff. Maybe exclude beneath A+ from this to be safe because the grading system can be a bit weird. It doesn’t devalue losing either since you lose LP, just not as much. Solid middle of the pact idea. I do think the original post is too extreme, while also thinking players that statistically do better consistently even when they lose should have an advantage with climbing.
KoKoboto (NA)
: Really loving the changes to Aatrox passive and ult!
I despise Aatrox... but am glad you like him. I played a lot of immobile champs into him even post nerfs and got demolished, so I’m a little bitter haha. He looks really fun though and I’m glad to hear some of his fan base are having a blast with that mini rework he got.
kvank1998 (EUW)
: why is surrender even a thing
Personal experience, I love surrender votes. Some times a hyper carry that supposed to be weak early gets fed. That’s gg. There’s no point in the remaining game that they “fall off” or anyone is stronger than them. They are built to 1v9 late game down to the core of the champion design. When I see people not surrendering vs the 7/1 Kassadin or Twitch, I just wonder what they think will happen? These are champions built to kill TEAMS of champions instantly late game, and so if they can do that NOW, what do they see happening? That they haven’t already proven themselves the better player by getting those 7 kills while in the weak part of their champions scaling? That they can win by focusing a champion DESIGNED to escape or not care? I get sometimes the surrender is early, but given that it requires 4 people to surrender after 20 minutes, if your not the one surrendering, their all probably seeing something your not. I don’t mind losing, but it had better be because I lost a fair and even fight, not a slog fest where the only reason the enemy team hasn’t ended the game yet is lack of cordination. A 30 minute game of slowly dying is not playing the game, it’s a waste of time. Being able to read more than the kill score line is important. Tower gold, objectives like dragons, cs scores, map pressure. When I surrender and some masochist doesn’t saying “we can win”, they are ignoring one or all of these. Bit of an angry rant, but I get so tired of being held hostage in my games when all the enemy team has to do is group mid and take our base. I usually wind up all chatting “I’m being held hostage by my team, please take baron and group as 5 mid, we can’t stop you though I’ll do my best to” These games are OVER, the enemy just doesn’t coordinate enough to actually do it.... I went straight back into rant mode. Sorry... sorta of.
Trism (NA)
: More a wish than a need, but was there any discussion on making his ultimate impact size scale with champion size? I can see this being frustrating to play against and an issue if it leads Malphite players to make purchases like Elixer of Iron from lvl 9 onwards, but it also sounds fun as a guy that loves ulting multiple champions.
> [{quoted}](name=Trism,realm=NA,application-id=A7LBtoKc,discussion-id=WpJn3mE8,comment-id=004d,timestamp=2019-05-03T23:41:23.186+0000) > > More a wish than a need, but was there any discussion on making his ultimate impact size scale with champion size? I can see this being frustrating to play against and an issue if it leads Malphite players to make purchases like Elixer of Iron from lvl 9 onwards, but it also sounds fun as a guy that loves ulting multiple champions. Well, they wouldn’t need to scale it off Champion size, they could scale it off armor, meaning that artificial size increases like elixirs of Iron or Lulu Ult won’t help. It’d *look* like it got bigger with his size, but wouldn’t be what’s actually happening under the hood. That would actually be an indirect nerf to AP Malphite, meaning they might be able to stick some power back into the ratios, something ive spotted a few complaints about in the comments. I personally like the sound of it but could also imagine that getting rediculous pretty fast, where some disgusting build would make it unflashable while it’s already rediculously hard to dodge.
: Thanks so much for all the feedback so far, everyone! As this is my first public project at Riot, the sudden exposure has hit me like a Malphite ult, so I apologize for not being able to answer everyone individually. Lots of great comments being made here, so I wanted to add more context to some of the biggest talking points I've seen so far: **Power and Build Paths**- these changes aren't meant to nerf Malphite. He actually has one of the healthiest and most balanced win rates and play rates in the game, if you look at it holistically. If the values are off, we will definitely adjust. As a goal of the project, AP and jungle builds are meant to be power neutral, too. **Triple Armor Buff**- For clarity, Malphite's W would still permanently increase his Armor by 10/15/20/25/30%. It was only the 3x multiplier when he had his shield that was on the chopping block. Seeing "900 Armor" is a fun aspect of his fantasy, though, and it's clear that people really loved socking it to those AD-heavy teams. Finding a way to bring this back in some form is my #1 takeaway from the feedback so far, so stay tuned on this one. **VGU versus Small Scale Updates**- For context, I was given a unique opportunity to work on a Champion I thought could use some love, partially as a way to ramp myself up with the tools and processes of the team. Since I'm so new to the company, it didn't make sense to upend everyone's existing pipelines and schedules to accommodate my experimental side project. While we obviously feel like there are plenty of Champions who could use larger scale reworks, this was a low risk, low scope way of helping Malphite out with the resources I had available to me. **VFX Updates**- One of our amazing VFX Artists was nice enough to sneak some Malphite work into his existing work schedule. He hasn't gotten to all of them yet, but it's already looking awesome and should be on the PBE next week. Keep in mind that you'll only see these on the BASE SKIN for the time being. **Next Steps**- I'm going to put together a revised proposal later today- stay tuned!
Welp, congrats on the job and project. Also good choice of champions! I’ll be impressed if you manage the proposal today, but excited to hear any update. Not a Malphite main, but he was the first champion my friend had me play. I’m a bit nostalgic about him as a result even though it’s been a long while since I’ve actually played him. I’m excited to see what you do, I might have to play him again. Personally, the first time I played him I had the question “why is the mountain the same size as a little girls teady bear?”. So I’m just happy your making that change to his passive hahaha!
: Malphite changes coming to PBE
I was too excited to read anything after the “size increase with armor” passive change. When my friend introduced me to the game, the very first champion I played was Malphite. I saw he was a mountain and was SO EXCITED. But when I got in game, he was the same size as a little girls teady bear. I was confused and disappointed. I’m getting some of that nostalgia back hearing he’s going to finally scale in size! It’s such a silly thing but it was my very first interaction with the game that’s become my favorite for years. As for the other changes, I’m not a Malphite main so can’t really express a strong opinion about them. I personally think they SOUND good, even if I’m not super excited by them. I’ve never loved some of his abilities for the exact reasons mentioned, and short of a VGU I think this is a great set of improvements. That’s just an outsider looking in though.
Bazerka (NA)
: Question: How do you view Riot?
I mean, of course it’s a business. You have employees and owners that need to get paid, and no one would do what they do for free. I just think it’s a decent buisness that cares about its customers. It’s not Elon Musk levels of crazy, but things like Championship Ashe with the world prize pool and charity are awesome when Riot does them. Also the amount of free stuff I get is amazing! So it’s a buisness first, but also has a lot of passionate people that care.
: The player competency is at an all time low.
Could you imagine a platinum adc + support duo going back to those days? They would be unstoppable Because people ran double bruisers back then rather than the now obvious best strategy. Even if people started copying that, we have nearly a decade of experience, guides, and general skill increase behind the worst player in our community. Sure people are still “bad” but saying their worse than the season 1-3 bronze players is a bit much. Also, doesn’t this belong on the rant board, or did that get taken down?
: > [{quoted}](name=ZaneShadow,realm=NA,application-id=3ErqAdtq,discussion-id=oHRE3rEH,comment-id=000f,timestamp=2019-04-27T20:35:55.971+0000) > > Mainly just hopping this nerf might give Kog’maw enough a power budget they buff AP kog. By far my favorite meme build. AP Kog feels so bad right now, the delay and small AoE of his ult makes him basically a Xerath who traded almost all his power budget in to take drake/Baron faster.
Eh, true. It’s still a meme pick. I’d say the only “advantage” he has is at Lv.16 he can literally be in a team fight while firing from fog of war. ... that’s about it. He doesn’t poke as well as xerath and trades a stun for MR/Armor shred. Pretty aweful trade. Honestly if they just gave his Ult the Kassadin treatement and gave it extra damage based on the mana it was eating, Itd be perfect. Normal AD Kog wouldn’t benefit since he doesn’t build mana while AP kog usually builds a truckload of mana to keep spamming the Ult. Just out of curiosity, my build is {{item:3003}} {{item:3020}} {{item:3285}} {{item:3089}} {{item:3116}} {{item:3151}} With Commet or Glacial Augment+GLP for safety. Do you build anything different?
: I love how instead of nerfing Vayne
Mainly just hopping this nerf might give Kog’maw enough a power budget they buff AP kog. By far my favorite meme build.
: Riot doesn't like making enchanters that aren't adorable females. I guess it's not manly enough for them. Frankly i'm just disappointed we basically got a mix of Sona and Lulu. There's nothing actually new with this champion. She's just a bundle of recycled spells and concepts.
> [{quoted}](name=Frontline Fury,realm=EUW,application-id=6kFXY1kR,discussion-id=WA8HwOnO,comment-id=0000,timestamp=2019-04-27T00:55:47.897+0000) > > Riot doesn't like making enchanters that aren't adorable females. I guess it's not manly enough for them. > > Frankly i'm just disappointed we basically got a mix of Sona and Lulu. There's nothing actually new with this champion. She's just a bundle of recycled spells and concepts. {{champion:44}} and {{champion:497}}? Both champions I main. Their deffinitly enchanters with heals and shields. I’d say Taric is so manly it’s... Outrageous.
: Item Shop Cleanup
Really hopping for a high Armor and MR Item for non-tanks. I keep thinking back to this post and getting excited about that idea haha.
Anhydrax (NA)
: So new Wit's End is out. Just wanted to say the item reworks proposed here were absolutely insanely gamebreaking. No matter which champ I am playing, I would litterally buy 6 of those, sit in a lane and auto anyone who comes while they do 0 damage to me. Go this on Kayle or Master Yi and you become a tank shredder tank burst sustain carry... Like, what?!
> [{quoted}](name=Anhydrax,realm=NA,application-id=3ErqAdtq,discussion-id=VimFLVTL,comment-id=0003,timestamp=2019-04-16T02:02:43.864+0000) > > So new Wit's End is out. Just wanted to say the item reworks proposed here were absolutely insanely gamebreaking. > > No matter which champ I am playing, I would litterally buy 6 of those, sit in a lane and auto anyone who comes while they do 0 damage to me. > > Go this on Kayle or Master Yi and you become a tank shredder tank burst sustain carry... Like, what?! You don’t really shred tanks all that well since you don’t steal the armor Magic Resistance, you just gain your own. Also, after the first the passive wouldn’t stack so you’d be buying gold inefficient items and severely need your damage output as on-hit damage doesn’t scale Master Yi’s or Kayle’s true damage (which is what makes them do so much damage). All that said, the version I proposed would need some adjustments. Your right when you point out it’s overpowered a bit, I just think it’s not too far off.
VanaQuish (EUNE)
: > [{quoted}](name=ZaneShadow,realm=NA,application-id=3ErqAdtq,discussion-id=7X9rniAH,comment-id=0017,timestamp=2019-04-07T22:46:10.472+0000) > > Well, these champions are great answers > Since the cc is nearly undodgable on them. > {{champion:90}} {{champion:85}} {{champion:9}} {{champion:89}} {{champion:33}} {{champion:58}} {{champion:72}} {{champion:62}} > > I’ve always considered maining one of these for that reason. Master yi is rediculous and Id be wise to add one of these to my champion pool. > > {{champion:1}} also works but if the master Yi predicts the instantaneous flaming bear of death he could technically dodge it. > > A few other point and click cc exist but if they go untargetable the cc fails on them. And what if yi is last pick? Then what? Am i supposed to just accept defeat because skillshots fail because he is running at the damn speed of sound?
> [{quoted}](name=VanaQuish,realm=EUNE,application-id=3ErqAdtq,discussion-id=7X9rniAH,comment-id=00170000,timestamp=2019-04-08T11:02:54.116+0000) > > And what if yi is last pick? Then what? Am i supposed to just accept defeat because skillshots fail because he is running at the damn speed of sound? > Yes? If I pick Chogath but then the enemy picks Illaoi, well, guess I don’t get to play the game. If I pick Annie and then get matched into Ziggs, welp, it’ll be fun getting hit from 2 1/2 times my range away. If I pick 90% of the champion roster and the enemy is half decent at Sorraka, Guess I don’t get to make plays. There are so many champions that straight up remove your ability to play the game if you pick wrong. It’s just a fact of such a large champion roster. That’s why some champs are Meta: they can be picked into ANYTHING and not get destroyed. If you want to main a nonmeta champ, your asking for your Master Yi, your Illaoi, your Ziggs, your sorraka to come out of the woodwork. I say this as a Taric main. It sucks when master Yi shows up and demolished my team. He can Alpha my stun in his sleep. But if I wanted to never see him again, I should main one of the champions I listed, who basically removes a master Yi’s ability to have fun. Also, forgot to add {{champion:127}} to that list.
: I can't be the only person thinking this obvious truth, right?
Well, these champions are great answers Since the cc is nearly undodgable on them. {{champion:90}} {{champion:85}} {{champion:9}} {{champion:89}} {{champion:33}} {{champion:58}} {{champion:72}} {{champion:62}} I’ve always considered maining one of these for that reason. Master yi is rediculous and Id be wise to add one of these to my champion pool. {{champion:1}} also works but if the master Yi predicts the instantaneous flaming bear of death he could technically dodge it. A few other point and click cc exist but if they go untargetable the cc fails on them.
: Considering the wharf rat diet (as I understand it) includes (but is not limited to) garbage, plant matter, insects, fish, amphibians, birds, small mammals, medium mammals, large mammals, rotten meat, fresh meat, dead bodies, alive bodies, and occasionally other wharf rats, it's likely that wharf rats and poros wouldn't get along. You could try putting them together, though. Might be fun.
> [{quoted}](name=Carnival Knights,realm=NA,application-id=6kFXY1kR,discussion-id=OxoqGUii,comment-id=0004,timestamp=2019-04-05T23:11:20.705+0000) > > Considering the wharf rat diet (as I understand it) includes (but is not limited to) garbage, plant matter, insects, fish, amphibians, birds, small mammals, medium mammals, large mammals, rotten meat, fresh meat, dead bodies, alive bodies, and occasionally other wharf rats, it's likely that wharf rats and poros wouldn't get along. > > You could try putting them together, though. > > Might be fun. Perhaps... for the poro. https://nexus.leagueoflegends.com/en-us/2017/09/ask-riot-honor-capsules-pls/
: Item Shop Cleanup
Well, this has me excited! I love theory crafting items and have written a bunch about niche’s I’d love to see filled. I’m excited to see what you come up with! Really hopping to see: * Ap Bruiser/melee Item * Armor & MR teamfight item not for tanks * Manamune work for more than Ezreal * Mikaels rework(love the 20% heal/shield) The new Lethality item sounds fun. Not particularly invested, but a high AD one could be nice for my silly Cait mid build I’ve been theory crafting for a while. The reworked wits end seems promising, but it smothers out a niche I’d rather see of Armor, MR, and Attack Speed on one item. Kinda hopping it fails as a result, but that’s rather selfish of me.
: The Noxian Eyebrow
It would make me so happy if this was intentional. It’s a fun find though, +1
333lom (EUNE)
: Designing a champion - Braum's Momma!
Ya know, if it wasn’t Braun’s grandma, it just wouldn’t be the same. I love that idea and get so many ideas off of that relationship! 170 might be a bit extreme, but I guess it’s fantasy so whatever :)
: Who is your main? What is your playstyle? And why?
{{champion:44}} Because he is truely, Truely... “Outrageous” When I started being a support main, I played a lot of different champs with Braum and Sona being my personal favorites. From all the champions I learned my favorite things in support kits were: * Choice between Agressive and Passive * Tanky front line * Healing and shielding that let me express skill. * Reliable Crowd control I really had never played a champion with all of that though. I didn’t think one existed. Then, Taric came on the free rotation, and I was surprised that he was a support. Figured why not give him a shot. It took 3 games. First I lost but realized, wow, this guy’s kit is awesome and really hard (I was new). Second I realized that he just felt good to play and his character was just really fun to relate as. Third I finally won, and realized I didn’t care he had a negative winrate, I was going to main him. Taric has everything I love from a support: Healing to help deal with poke, a shield to give a bit of skill expression, Engage potential, and an ultimate that let me change the outcome of an entire game. His Cc isn’t perfectly reliable against the likes of master yi, but forcing out his alpha strike usually meant the invulnerability would set in and he wouldn’t be able to kill anyone. Since then, I’ve just never stopped loving Taric. I’ve loved learning the little tricks you can do with him and how best to manage my mana early. He just perfectly matched everything I was looking for and still want from a champion I play as a support. Now if they could buff his solo lane somehow and keep him balanced, he’d be perfect. But that might be more Outrageous than we could all handle My favorite builds right now are {{item:3401}} {{item:1004}} {{item:1004}} {{item:3190}} then either {{item:3107}} {{item:3109}} or {{item:2065}} {{item:3109}} This ones been one I’m still getting used to {{item:3401}} {{item:3050}} into either{{item:3504}} {{item:3109}} or {{item:3190}} {{item:3109}} Vs Pyke/Heavy AD teams {{item:3401}} {{item:3109}} {{item:3050}} {{item:3190}} Vs full Ad team {{item:3401}} {{item:3025}} {{item:3075}} {{item:3110}} If you are ever full AD and see a Taric, just ff@20, He’s about to 1v9 with how his kit works. I love sharing about this guy :)
Sęraph (NA)
: Is playing too aggressive considered negative attitude?
I mean, if your feeding maybe? But otherwise not really. As long as your getting your cs, watching the minimap, tracking the jungler, I don’t see anything wrong with playing aggressive. If your talking about it in chat, probably negative attitude.
: This game suffers from spoiled brats
Doesn’t this belong on the rants sub-board?
: New lore on universe
I’m so sad I could almost cry for Ledros. Work faster Yorick! You have allies even among your enemies! I’m desperately hopping one day we can see the release of the innocent souls, even if monsters like Hecarim and Thresh remain bound. ...I get way to invested in fictional characters. Imagining a real person dealing with this kinda stuff bothers me, I just want to help but can’t. Then I see a story that inpspires that same feeling except a worse fate and it’s aweful! Which means it’s a great story, but... you get the point. Zyras story is similar, but at least it’s not eternal torment for the lovers. They get to die, to move on to whatever is after for those of Runeterra. It’s still an aweful fate to die like that, but the shadow isles are a fate worse than that! Darius’s story also has themes of death, though not tied to romance this time. Kinda what I expected from him though. He’s Noxian, and it was war. Tough and horrid, but also understandable on how they make those decisions. Think there was a third option, the Demacian one where you get a person to safety then return to fight, but again, their Noxians. Their tactic to war is probably just as effective from a strategy point of view, and situationally would keep more people alive. Death is tragic, but in war you shouldn’t be surprised by it. Grieve, recover, burry it so hopefully you won’t have to burry another person. It’s cold and cruel, but it’s the cost. Still a better fate than the shadow isles...
: Please ! Please don't do this
Well, would be nice for Ahri to find someone that wouldn’t die because of her...
: Quick Gameplay Thoughts March 29
Welp, good luck to the people who now have to deal with the boards in his absence Hahahaha!
94372148 (NA)
: %HP true damage shouldn't exist, change my mind.
-deleted- Thought better than to engage with this.
Meddler (NA)
: Quick Gameplay Thoughts: March 27
It’s fun to read the good life advice . Made me smile to find it here, thank you Meddler.
: Why is Ori being buffed
I’ve been watching her winrate for a while, she’s been a little weak. Don’t know it that means she needs to be buffed, but I’m not sure that means the champions now broken or anything.
: Please buff AP Gangplank! [with discussion and suggestions]
While I don’t necessarily agree with all the changes, I do love seeing niche builds buffed. Fingers crossed it happens.
: new zac can't carry his own team, only the enemies
If you want to carry as Zac, you’d need the meme build of AP Zac: {{item:1401}} {{item:3151}} {{item:3157}}{{item:3001}} {{item:3116}} Or {{item:1402}} {{item:3020}} {{item:3916}} {{item:3157}} Both are aweful, but Zac is a tank, so it’s what you got. If your looking for an AP tank, probably Sejuani is a better bet
: Good job on Xin Zhao bio and color story
I do love to see the split sides of it, and it was refreshing to see some of the good when it’s kinda been buried under the long amount of darkness we have been getting.
Wyrin (NA)
: You can rest assured in the fact that it's probably gonna end up being an april fools joke anyway
> [{quoted}](name=Wyrin,realm=NA,application-id=yrc23zHg,discussion-id=B4FfFItv,comment-id=0000,timestamp=2019-03-20T17:00:03.254+0000) > > You can rest assured in the fact that it's probably gonna end up being an april fools joke anyway ... in March? Plus, we already know what the April fools skins are, Furry Fizz and then the steroid cat bros renegar and Yorick
: This game sucks | Change my mind
I just enjoy that the comments have become a Rammus meme {{sticker:sg-miss-fortune}}
: Current Eyeball Collection on PBE
Eh, its probably healthier, even if it’s mechanically not as interesting or thematically unique.
Meddler (NA)
: Quick Gameplay Thoughts: March 20
What is the current approach to wits end if you don’t mind me asking? And will it be hitting the PBE today?
Kreezhem (NA)
: For your build order you want to rush spellbinder and not Luden. Because it gives you more gank / kill power. You dont need the extra mana because of the manaflow band. Usually it's the other way around. People take Banshee to counter Annie's burst. As annie you dont really want banshee cuz your E is enough to counter a one shot usually.
Usually I’m not buying it to avoid a one shot. It’s the only thing I’ve found that can reduce poke enough not to get forced out of lane when I’m behind. It’s not exactly an awesome buy, but it’s what I’ve got Thanks for the advice. I’ll remember that change up of Ludens and Spell binder, Thank You
: https://dd.reddit.com/r/leagueoflegends/comments/b32ibd/morde_vgu_ranked_split_emotes/eiwy1a8/?st=jtgft6i8&sh=6a248e7c Endlesspillows, he's the one working on Morde's VGU right now
Kreezhem (NA)
: Guide: Annie Speedster, high elo Guide by Kreezhem
Hmm, Rylais over double pen. I do like it a lot. It’s just double pen is so rediculous. I’ll have to experiment a bit. Just listing build order so I can visualize. {{item:3285}} {{item:3020}} {{item:3907}} {{item:3089}} {{item:3116}} Then situational... Could be fun to play against some people. I swear every time I play Annie I’m against an Artillary mage so I’m rushing {{item:3102}}, but when I’m against others or when I’m ahead I’ll have to try it. (Also, Riot, best potential buff to Banshee’s Veil: make it so I can upgrade Nullmantel into a Negatron Cloak before combining!)
Naalith (NA)
: Hold up, is this a first look at Mordekaiser or am I overlooking a skin?
Where is malicious metal or a rioter? I’m either being really gullible and believing this or its legit.
Sukishoo (NA)
: Dunk master Ivern...
It’s a weird choice, but I can kinda see it. Darius represents that hyper agro street baller, while Ivern that weird lanky dude that always gets net. Might have called him something other than dunkmaster, but I like the theme and think the skin looks nice.
: "We need a tank!"
Wait... is that Log Horizon? Wow it’s been a while. Have they made any new episodes?
: > [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=VimFLVTL,comment-id=0000,timestamp=2019-03-14T00:32:24.354+0000) > > Looks like Repertoir wants to add in to the powercreep meta. > > Items that have it all are actually downgrading the whole item-system. Items that have it all cause everyone to stack insane amounts of every stat and thus be pretty much monsters. Back in the days you needed at very least 4~ items to be strong. Now? Only 2 are needed for the same damage. The worse problem is, Riot has this nasty habit of adding most broken 'have it all' items for AD champions. > > Also there's hardly anything 'old' in the Zephyr idea Repertoir made. Just reusing small icon of madreds. > > I wonder did he even thought how this item will break several champions? This item is just too much of everything. You say that like we never had a 3333g item that gave 30 AP, AD, 10% CDR, 30% crit, attack speed, 350 HP, 300mana, tons of damage and make you faster when you kill something.
> [{quoted}](name=MankeyMadness,realm=NA,application-id=3ErqAdtq,discussion-id=VimFLVTL,comment-id=00000000,timestamp=2019-03-14T01:52:57.979+0000) > > You say that like we never had a 3333g item that gave 30 AP, AD, 10% CDR, 30% crit, attack speed, 350 HP, 300mana, tons of damage and make you faster when you kill something. This is a smidge different since we are looking at a mix of offense and defense besides hp+AD. There is a reason old Triforce got reworked. The situation is a bit new, which is both exciting but understandably making some others nervous.
Rebonack (NA)
: I like the idea of Wit's (and Madred's) being component items. But having an all-purpose item like the suggested Zepher might not be a great idea. Keep the new Wit's and Madred's, but have them combine with Recurve Bow instead of each other. Maybe even toss Ionic Spark (Dagger plus Giant's Belt) into the pile. And remove Phantom Hit from Rageblade. Seriously. So long as Phantom Hit exists in the game balancing OnHit effects is going to continue being a nightmare.
It’s definitely made harder because of phantom hit. I don’t think it necessarily needs to be removed, as much as other items need the Athens and Mikael interaction. Athens cancels Mikaels passive, making it less effective to buy together. I do think hybrid defenses can be balanced, like Zzrot or Gargoyal Stone Plate. The AS makes things tricky, but not impossible. That’s just my opinion though. I’m a little bias since this would really help validate my Shyvana Top build hahaha. I will also say that it may need some heavy editing. I posted a much more toned down version in the comments if you want to check that out.
: Reworking Wit's End: The Zephyr Approach
Thought of another potential fix, this one completely avoiding the component problem Wits End Build: Negatron Cloak + Recurved Bow + Chain Vest + 480 Gold (3,000 Total) * 40% Attack Speed * 40 Armor * 40 Magic Resistance * UNIQUE PASSIVE: on-hit, deal 50 magic damage and gain a stack of Sanity, up to 10 stacks. For each stack, gain 3 armor and magic resistance. Melee basic attacks grant twice as many stacks. At maximum stacks gain Tranquility * Tranquility: gain 10% Movement Speed and 35% tenacity. Disables Guinsoo’s rage on your other items. Nice part of this is that you could increase or decrease the combine cost to balance it pretty easily.
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ZaneShadow

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