: Eternals Feedback Thread: Set 1 Uniques
I like the Taric ones. Not the most exciting but I can't think of anything better. Wish there was something for shield but wouldn't want to remove any of the ones listed here for it. Annie: Needs something for tibbers. I'd reccomend how much damage the bear actually does with his aura/swipes/summon and work from there. It could replace the "how many kills you get withing 3 seconds of summoning tibbers" since that number is going to be really similar to the "How many you stunned at once with Pyromania". Would add a bit more breadth to her eternals while also not warping what she wants to do anyways. Kog maw is perfect. Mainly because I play him exculsively AP and all of those favor that play style :) Nothing I see would warp their AD playstyle though. Love the one about number of kills with his passive hahaha.
mark6028 (EUW)
: I'm done. Uninstalled, season 9 just broke me
Sweet. Well, Can I have your account then? Username and password in the comments if your seriously leaving.
: When your allies get the kill before you can get in range for an assist
Shahamut (NA)
: What Skarner mains REALLY want...
Well, not a Skarner player, just an outsider looking in: * I kinda like the IDEA of the Crystal Spires, but I think they were not implemented successfully. The main issue is that they are stuck in place and aren’t the most exciting to interact with. They need a serious overhaul, perhaps akin to a VGU. * Hilariously, I think Teemo is a far better implementation of taking over an area passively. He sets up his mushroom forest, gaining information, safety and power while he hides in it. It’s effect is the same as what the spires are supposed to do, but is far more satisfying and interesting. * Lore wise: I doubt they’ve had any idea what to do with Skarner for a while. His lore struggles to feel relevant and interesting, vaguely attached to the origin of Hextech and Shurima. I think there is potential there, but also no idea what it is. Just my passing interest. I’m not even really a Skarner player and deffinitly not a main or avid fan, just a casual observer. I have played him enough that when I watch a pro team build full tank it pains me, wishing they’d at least get Iceborn gauntlet or something. Really hope this Scorpion gets his VGU someday soon, and that it’s everything Skarner mains want.
: Im sorry NONE of these champions work with the theme aside from Zoe since she is a normal person. Rakan and Xayah are too edgy. SG is supposed to be whimsical magical girl themed.
> [{quoted}](name=Rowanstar,realm=NA,application-id=6kFXY1kR,discussion-id=OTtAWH5h,comment-id=0027,timestamp=2019-08-27T14:58:18.691+0000) > > Im sorry NONE of these champions work with the theme aside from Zoe since she is a normal person. Rakan and Xayah are too edgy. SG is supposed to be whimsical magical girl themed. I mean they converted Syndra and MF over. Those are both edge lords. Guessing Xaya and Rakan will get a similar treatment.
Hawt (NA)
: > [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=6kFXY1kR,discussion-id=x5dkUfNa,comment-id=0000,timestamp=2019-08-27T00:52:36.751+0000) > > She was a bitch even in her lore , so why not Don't say that. {{sticker:sg-janna}} She is a child that is having fun and doesn't know better. Another interesting question i have. How does Zoe corrupt the other Star Guardians? Is it like a disease like the Thing?
> [{quoted}](name=Hawt,realm=NA,application-id=6kFXY1kR,discussion-id=x5dkUfNa,comment-id=00000000,timestamp=2019-08-27T00:57:17.600+0000) > > Don't say that. {{sticker:sg-janna}} > She is a child that is having fun and doesn't know better. > > Another interesting question i have. > > How does Zoe corrupt the other Star Guardians? Is it like a disease like the Thing? She's like a thousand something years old. She might not age, but she is not exactly a child. She really is kinda a monster of a person that really has no value of life or stability, in any lore. Also, guessing its like the dark side of the force. She offered tempting promises and more visible demonstrations of power, drawing poeple to the dark star. After that the power starts to enhance thoughts of evil and enables those acts, creating a spiraling effect that gets worse and worse. Then, someone is corrupted.
Terozu (NA)
: Rakan, Neeko and Xayah are the three previous members of Ahri's team. Zoe corrupted Xayah, Rakan darkened himself for Xayah and Neeko escaped somehow.
> [{quoted}](name=Terozu,realm=NA,application-id=6kFXY1kR,discussion-id=OTtAWH5h,comment-id=00260000,timestamp=2019-08-27T14:00:17.868+0000) > > Rakan, Neeko and Xayah are the three previous members of Ahri's team. > > Zoe corrupted Xayah, Rakan darkened himself for Xayah and Neeko escaped somehow. Did they release all of his somewhere? I can't find anything on universe... Thank you for the heads up though, appreciate it. That also murders all of my possible conjectures
: I would complain. Alot. And that as a huge fan of Star Guardians **and** an Urgot main.
> [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=6kFXY1kR,discussion-id=OTtAWH5h,comment-id=00250000,timestamp=2019-08-27T13:51:26.603+0000) > > I would complain. Alot. And that as a huge fan of Star Guardians **and** an Urgot main. I'd be down if it was like a "totally not Urgot" style skin from the ARAM universe. The one with Nami-ti and Pizza delivery Sivir. Apparently Pug-maw as well and the rest of the dog vs Cat line. If it was in that kind of a meme style, It'd be a hillarious addition from Riot.
Terozu (NA)
: Welp, fuck Star Guardian lore.
I'm kinda interested in how they will explain this. And yes. I am totally happy Taric might get a chance to be a mentor guardian :) It would be OUTRAGEOUS if they didn't include him at this point hahahahahaha!!! Personally would love to see him mentor the guardians with the likes of a Fiora or Camile style character. I get a feeling we are going to see a very different interpretation of the characters. Perhaps Neeko's lore will be something like her Runeterra lore, where her people are destroyed by darkness but in this story she doesn't escape and becomes a Dark Star? Also, if Xaya and Rakan were never Star Guardains but immediently became Dark Guardians then Ezreal might still be the first male Star Guardian. Perhaps the narrative will be that in their attempts to preserve nature they were consumed by shadows? As for Zoe, 1. her dark guardian skill looks AMAZING! She looks so creepy like an evil court jester or something. 2. She might simply have chose the Dark Star in this lore, prefering the chaos over order of the First Star? Out of everyone picked I think she is easily the most natural addition to the Star Guardian universe and a fantastic antagonist. I'm really hoping thier lore department pulls out all the stops for this new addition to the Star Guardian universe. It could be really fun to have it dramatically expanded and new posibilities be unlocked. If they add a new short story, this will make Star Guardians the most fleshed out story besides Runterra. I adored their camping trip story so I'm hopping for another one of those. As for while thier all green... Maybe the Dark Star is that universes version of Undeath? In Runeterra that green like glow is a sure sign of some form of necromancy and evil. Perhaps they are using that same visual to show the evil powers of the Dark Guardians? Also, in this universe do you think Aurelion Sol created the First and Dark stars? Or is he one of them himself? EDIT: The splashes just came out. Wow I like them, totally getting the Rakan skin. https://www.surrenderat20.net/2019/08/star-guardian-splash-art.html
: Galio is the Perfect Example of Modern League
Personally just think the kit in general has one of those really unhealthy/difficult/impossible styles to balance He’s probably going to need some mechanical changes or even new abilities before he’s able to be balanced properly. Sucks for those who love him though.
Reav3 (NA)
: I mean all the ones on the VGU poll are still high priority. Since the Choose your own VGU has been going well so far, we will likely do another one next year as well
> [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=JsmKpOUA,comment-id=00000001000200000000,timestamp=2019-08-22T16:08:12.809+0000) > > I mean all the ones on the VGU poll are still high priority. Since the Choose your own VGU has been going well so far, we will likely do another one next year as well 1. (Internal fan screaming because I love these polls). 2. Is it more likely we will see the next Dev-Update about Voli/Fiddle before or after New Years?
GreenLore (EUW)
: Honestly Galio not activating seemed a bit odd, since he should be located at the capital and there were a bunch of mages running amok. Though given that Galio was featured in the Sylas image teasers I'd say it is likely that he'll play a role in this as well.
> [{quoted}](name=GreenLore,realm=EUW,application-id=6kFXY1kR,discussion-id=JxmnMEGY,comment-id=00130000,timestamp=2019-08-19T10:43:33.031+0000) > > Honestly Galio not activating seemed a bit odd, since he should be located at the capital and there were a bunch of mages running amok. > > Though given that Galio was featured in the Sylas image teasers I'd say it is likely that he'll play a role in this as well. Perhaps. But the capitol is made of petricite, meaning hundreds of buildings are sucking up the magic before it gets to him. He actually couldn’t be in a worse place when it comes to getting magic to fuel himself.
: [Spoilers] Lux: Issue Nr. 4 - Feedback, Discussion and Questions
I just really want to see Gallio or Shyvana show up and show Sylas what some “real” magic looks like. Probably won’t see Shyvana because the rework is already sorta planned and that might cause some issues with design and such. Gallio also probably not, as he kinda resolves everything a bit too easily. I mean, Sylas might wield magic from petricite, but Gallio eats it to fuel his conscious movements. Silly day dreaming aside, I really enjoyed this comic. Really curious to see how they plan to end it.
: Thank you! I actually planned this one out beforehand. I was thinking of possibly making her a jungler, too, just bc I love versatile champs #JunglerKatarina. I do like your suggestion for her W. My only worry with making her E more hard core is that she already has 2 slows and her passive grants allies ms, so I don't want to make her too cc based. Also, her E is meant to be her power ability because all the rest of her abilities (other than Q) don't do any damage. So I figured she should get one move that is her intense attack, like Lissandra's E. It isn't a cc based (for Umbree utility based) ability and it does a lot of damage. However, maybe I should just make it a mostly cc ability because her slow is pretty decent, and if I were to make it a stun instead, that would be a lot for one ability.
Valid points. In the end you've put way more thought into this, those were merely my passing thoughts. I default to you about what is best for them. Heck, even Riot does it that way, where whoever designed the champ is consulted for how to change or balance a champ. I still love the kit exactly as it is and thank you for sharing it.
: [Champion Concept] Umbree, The Keeper of the Queen Bees
I have to hand it to you, this is very well made and the aesthetic and theme combination really had me enjoying reading through the kit. This character seems like a lot of fun. I will say that I genuinely thought she was suppossed to be a jungler like Ivern that mixes support with gank potential. The main reason I say that is if you look at every single support in the game, they all have 1 thing in common: 1 form of hard cc. It could be a stun, nock up or root, but they all have at least 1. Even Sorraka has a slow that combos into her silence for a delayed root. However, I think she has a lot of potential as a jungler. By being able to “pollenate” blast plants she might get away with having less mobility than your average jungler. I’d say the only tweaks would need to be: * W: Umbre targets a plant or bush, instantly spawning the plant or thickening the bush so no enemies or enemy wards can see outside of the bush for the duration. She then gains Movement Speed for the duration. * E: slightly lower cooldown. About every 10 seconds at rank 1 for jungle clear. But that’s only if you really want her to be a jungler. Otherwise, I’d say have her E stun a poisoned target instead of slowing them, similar to the sorraka Q—>E combo.
: What I'm saying is that you should make SOME characters morally grey, but still have good guys and bad guys too. They act like everyone being equally bad is someone more realistic. But the reality is there ARE good people and bad people irl. You can hardly say Adolf Hitler and Martin Luther King Jr. were actually equally good but just from different points of view. Adolf Hitler was evil, MLK was not. Sometimes, you can let there be likable characters and let there be heroes, and sometimes you can also let there be villains that you accept are villains.
> [{quoted}](name=Laughing Fish,realm=NA,application-id=Ir7ZrJjF,discussion-id=hsVudTWi,comment-id=00000000,timestamp=2019-08-06T19:09:54.935+0000) > > What I'm saying is that you should make SOME characters morally grey, but still have good guys and bad guys too. They act like everyone being equally bad is someone more realistic. But the reality is there ARE good people and bad people irl. You can hardly say Adolf Hitler and Martin Luther King Jr. were actually equally good but just from different points of view. Adolf Hitler was evil, MLK was not. Sometimes, you can let there be likable characters and let there be heroes, and sometimes you can also let there be villains that you accept are villains. This. They don’t need to be paragons, good people have flaws, but that doesn’t have to be something that makes them morally grey.
: > [{quoted}](name=IlyaK1986,realm=NA,application-id=6kFXY1kR,discussion-id=aaHYgvgt,comment-id=0005000100000000,timestamp=2019-07-27T02:13:39.622+0000) > > I mean you can have the champions interact *with* the world. What do Ionians do for entertainment? Well, show it off by having Riven's adoptive parents take her to see a dance performance--in which Irelia gets a solo performance in gorgeous silk-dancing regalia (cue Riven blush and nosebleed =P). > > How do Piltovans invest their money? Well, you could have Vi buy some shares of a blue-chip international trading firm that Cait or Jayce told her about (inb4 Jinx blows up one of the ships...because Jinx). > > What do Freljordians do for entertainment, aside from get plastered on the strongest stuff? You could have Sejuani actually taking a break from being a hard-headed badass all the time and show her having some fun for once. > > And so on. So... precisely what I'd said above? >..._but I agree with our current direction to focus on getting more stories featuring characters and champions first, with the **worldbuilding supporting** them._
> [{quoted}](name=Bioluminescence,realm=NA,application-id=6kFXY1kR,discussion-id=aaHYgvgt,comment-id=00050001000000000000,timestamp=2019-07-27T18:16:44.871+0000) > > So... precisely what I'd said above? I'm super excited at that idea! One of the reasons Orianna's color story is among the most memorable to me is that it feels like it was just a casual, random encounter with a piece of the world. Personally still rooting for a color story between Ori and Blitz because [this comic](https://i.imgur.com/BcENARK.png) is amazing.
Pale Mask (EUW)
: How sad is your champion (professional, scientific, objectively true)?
Orianna is a robot, but her origin is that of a human turned into a robot(at least since the lore update). So I think she can feel sadness? She seemed pretty sad/disappointed in her color story at least. I think she just needs to meet blitzcrank and she’ll be happy. Right now it’s just loneliness for her., but only for a short time. Also Aurelion Sol has to watch the Targonians murder what he treats as his babies frequently. Death of a child probably bumps up his sadness. Like 5-7/10 since it’s not a 1-1 ratio. Agree with basically everything else. This was kinda fun to read and think about.
: The Good, The Bad, and the League: 6/6 - 6/12
So once i got in game, my computer began to crash. I restarted, logged in hopping I'd get back before minions, crashed again. Third time, crashed again. Am I going to get a penalty for this? Like a timer before the que actually starts?
Kelg (NA)
: As a 1.2 million mastery Morde main, there is only one thing the rework needs to be perfect
There are a lot of champions I wish had traditional skins, but allas, we are not so fortunate.
Riot Jag (NA)
: Update on Teemo changes
Hello Jag! So, I was curious myself at how the rework was received and popped over to TeemoTalk and made a post asking questions. After what I read, I want to say it seems like everyone liked the core concept of what you were working on, the E/passive swap. While their opinions varried, people were happy with what you were attempting, even if they let their critiques sound louder than their praise I know it can be discouraging canceling a project, no matter what the reason is. With League it can be extra tough as people get empassioned about something they really care about. But you did a great job, and I think the community (while negative) was excited about your attempt at a really difficult project. Lookin forward to whatever you work on next! https://www.reddit.com/r/TeemoTalk/comments/c2pzhm/your_thoughts_on_teemo_changes/?utm_source=share&utm_medium=ios_app&utm_name=ios_share_flow_optimization&utm_term=control_1
Riot Jag (NA)
: Update on Teemo changes
Well that’s disappointing. I thought those changes would be good for him. I don’t really play him, but I figured it would make him a much more interesting champ. I remember the few times I have asking myself questions that the changes answered. I will say if the goal is everyone, it’s impossible. People inherently resist change. If it’s a minority that would stop playing as much, they’d probably get replaced by new summoners taking up the title of Teemo Main. That’s harsh, but true. However, if it was a majority of mains that weren’t happy, that’s understandable. You don’t want to destroy a community with a few changes. Still, I think others were also resisting because it wasn’t their ideal version, hating on good changes because it wasn’t what they specifically imagined. Well, it’s been fun following the project. Sorry it ended this way, hope it doesn’t scare you away from trying again in the future. Looking forward to whatever you work on next.
Falrein (EUW)
: Kayle and Morgana - Thoughts, theories, and lore directions
Things that could make them work together 1. The worldrunes are in Demacia. That would probably do the trick. 2. The Void. While mostly in shurima, there is a void rift in the frejlord, not too far from Demacia. 3. Conflict within Targon. I’d give them a 50-50 chance at what side they would take. We know the sun has an issue with the moon, so whatever side seemed just is likely Kayles and side that seems innocent for Morgana. Chance those two happen to line up.
: A Champion I have new respect for after Morde's VGU?
I love Veigar, though still don’t know the proper pronunciation of his name. I do love his whole thing about being evil... by destroying evil and taking their stuff. His short story embodies that champion so perfectly, it’s one of the only story’s I’ve read more than once from universe.
Rioter Comments
Rioter Comments
99901 (NA)
: Detail in the next champion's teaser.
I'm guessing its a coincidence, but that is actually really cool and props to whoever found that! I really hope it's not a coincidense.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=6kFXY1kR,discussion-id=oaEOEkHG,comment-id=000300000000,timestamp=2019-06-13T18:40:45.015+0000) > > That said, her boobs are fantastic. > > And they've already said that they'll be fixing her neck so IDK why this post is reappearing again. .-. They've already informed people via Twitter that they're working on fixing the neck. I think a lot of people (myself included) are just kind of baffled that the splash (and the non-prestige) went through dozens of people and apparently nobody said anything lol
> [{quoted}](name=Jhins Girlfriend,realm=NA,application-id=6kFXY1kR,discussion-id=oaEOEkHG,comment-id=0003000000000000,timestamp=2019-06-13T18:47:38.527+0000) > > I think a lot of people (myself included) are just kind of baffled that the splash (and the non-prestige) went through dozens of people and apparently nobody said anything lol to be fair, I didn't even notice until someone pointed it out, now its all i can see. a few dozen people are bound to miss what litteral millions of people might see. they have a decent success ratio at that kind of stuff. Though I guess i don't have their track record memorized haha.
: How do you find a main for league?
Well, the answer is play a bunch of champions. Try getting a few games on each. See what you love about each one, and what you dislike. Then, make a list of things you really want a single champion to have. Research as many champions as you can and get a small pool of champions that meet those criteria. Then weed them out until you have your main(s) My main is Taric. I was playing a ton of different champs early, and decided to figure out what I enjoyed. I tried every position a bit, finding support was my favorite. Playing champions, I realized I liked melee champions (from my time in top lane), supports that can heal AND shield, an most importantly, had a good form of cc. For me, that left only a few champions, and the one I decided on was Taric. He didn’t have a reliable cc against master Yi, one of my criteria, but it he had everything else and at least some ability to deal with him. I’ve really come to love Taric. Sometimes I get bored and play another champion a bit but whenever I learn how to improve I go straight back to him. He’s just got everything I enjoy about league, and I judge a lot of other champions based on how they compare to him. He’s just truly Outrageous Hope this helps. Remember: a Main is someone you play the most, not the only champion you play. You’ll burn out unless your Anniebot in disguise or something. Enjoy yourself!
: TFT - What do y'all think?
I’m personally excited. I’ve only seen little blips of auto-chess by streamers, so I’ve been curious. While I’m sure I’ll be terrible at first, it could be really fun to have a less mechanically intense game to relax with when I’m tilted haha. Edit: also, who is down voting an inquiry post? It’s an opportunity to express positive or negative opinions, why would you stop that?
Velphae (NA)
: Prestige lux
I think so? A lot of prestige skins become available later by purchasing prestige points. Pretty sure this will be one of them. Another option is to purchase the far cheaper event pass but then devote so many hours to grinding out the tokens it’s probably more expensive than if you took those hours and got a job to pay for the skin.
: They've set Qiyana up to grow.
huh, its hillarious you use the phrase, "big fish, little pond" as I just made another post exactly about that. It crossed my mind that she has no comprehension that a nation like Noxus exists: a place built to cultivate people like her. There she's impressive, but not the best. I deffinitly see her lore leading to two conclusions: * She leads her people to destruction, drawing the attention of a nation like Noxus and has to fight a real military * She grows and learns a bit of humility, saving herself before she walks towards her own death.
: New game mode idea for Mordekaiser's release!
while i'd probably say impractical for them to devote that kind of time and resource, it sounds fun.
: When People ask me why i still play league
: Volibear
I’m excited by the new lore but worries it won’t come out in gameplay. Like, the deformed monster in this picture represents how he is NOW in the lore. (Wonderfully drawn by the way). But that’s not his perfect form, that was destroyed by Ornn. I’m wondering if they’ll have him slowly regain his true form over the course of the game, kind of the Juggernaut version of Kayle? Could be fun in a lot of ways, like gaining progressively more cc immunity or rediculous tankiness as the game progresses. But that’s just my random garble of thoughts, I barely have an interest in the current champion but love his lore.
: The support when an ADC gets a triple kill by themselves
: Mordekaiser's new bio - It sucks. It sucks hard. All of the epicness from before is just gone.
Ill say the disconnect from the shadow Isles was weird. I was waiting for the twist that the mists were an extension of Mordekaiser empire. Like everything was hinting towards Mordekaiser tricking the Ruined King or something and being lord of the Isles, but it wasn’t the case. I don’t dislike the lore though. I’ll say that his weakness or how he was defeated the first time felt a bit... off. But his general story of being a warlord was pretty good.
: The New Mord is a Dark Souls Boss
Someone figure out how to summon Malicious Metal, I want to know his thoughts.
Reav3 (NA)
: We will not be doing any handicaps, no.
I might have missed it in the Champion roadmap, but will we get to vote again on the next next VGU? I never even realized the Vote happened and was hopping there would be another in the future.
: Small Diana Gameplay changes coming to PBE
So not a Diana main, just a casual observer. I just like Champion design and after reading both the post and the comments, I figure the following changes would be a good idea: * Bass stats: good changes when combined with... * Passive: Movement Speed replaces Attack Speed, ratio left untouched. *Mana changes should be experimented with, potentially reverted or brought back in a weaker state, based on her performance. * Q,E,R changes seem good, haven’t heard any complaints. Movement Speed is essential for enabling her Fighter playstyle, it just shouldn’t come at the cost of nerfing her existing assassin style. The attack speed changes seem like a good experiment, and I don’t think people would be reacting as poorly as they are if they were done in isolation. 90% of meta Diana builds don’t involve building AS from items. That means that the attack speed changes are a minor nerf. The traditional assassin builds will lose power, and so there really doesn’t need to be a compensation nerf to account for them. That doesn’t mean I don’t like them. Fighter/bruiser Diana is getting a huge buff with these, able to build wits end or Nashor’s to fully capitalize on the base attack speed buff. These champs were the only ones fully using the attack speed anyways, so their great set of changes. So I think the compensation nerfs for mana and the ap ratio are unnecessary. That’s just the observations of a guy on the sidelines though.
: [Spoilers] Lux: Issue Nr. 1 - Feedback, Discussion and Questions
I really loved this comic! When Garn and his aunt mentioned marrying her to Jarvan, couldn’t help but wonder “where are you, Jarro Lightfeather?” Not that marrying Jarvan would be terrible, seems nice and pretty open minded for a demacian, but I still think the Lux and Ezreal ship is my favorite, plus I’m silly and for some reason believe Jarvan x Shyvana is a thing.
Rioter Comments
: Hey gang! Thanks again for all the kind words, support and insightful conversations based around these changes. As we always try to mention, the PBE is often used for experimental stuff that we want the community's feedback on. You all made a few things VERY clear today and I'm super appreciative and receptive to your concerns. **As a result, I'm happy to share a new iteration of Malphite, which should be hitting PBE around Monday midday (PST)**. Sadly it can't be sooner, as we don't push things to PBE over the weekend. **Revisions:** * Q- AP scaling reverted to .6 from .4 * Q- fixed a typo regarding the cast time (was written as .5, is actually .4) * Q- adjusted the animation considerably to look/feel less clunky * W- 3x Armor multiplier when Granite Shield is active has been REINSTATED * W- the bonus damage on the initial Thunderclap hit has had its ratios reduced to compensate (.3 AP from .4) and (.15 Armor from .2) * VFX updates on Passive shield regeneration, Q missile/trench, W up-time/impact, E and R (**BASE SKIN ONLY FOR NOW**) **Context:** Q- Believe it or not, these changes were specifically designed not to nerf AP burst mage builds. We felt like the combination of extra Q range and bonus AP scaling on W would be perceived as a win here. Since that wasn't the case, I'm reverting the AP scaling on Q but nerfing the new W's ratio to compensate. And while I personally do think that Q spam is a little unhealthy, those who came before me were smart enough to gate it behind a high mana cost. I still think this is an elegant solution because the ability is most oppressive in the early game, and its gating mechanism slowly evaporates as Malphite levels up and purchases a mana item. Hopefully this will satiate all the cheese wheelers out there without frustrating your opponents too much. :) W- We underestimated how attached players would be to the 3x Armor multiplier. As a designer, it felt a little tacked on, and granted power in fairly obscure ways. However, there's no denying that preserving Malphite's niche as THE anti-AD tank is important to all of you. It's clearly a resonate fantasy and one I'm happy to bring back. **Clear-Ups** A few common questions/concerns have come up, so let's address them here! * Malphite's abilities won't gain range based on his size- sorry! I wanted to do this, but it was OP OP * The initial AA reset from Thunderclap triggers an Aftershock. This means it deals three instances of damage simultaneously; the AA, Thunderclap bonus damage, and Aftershock AoE damage. The result is a pretty meaty burst of damage! * The new speed differential between Malphite and his target are significantly buffed. Assuming you Q a target with 400 MS on LIVE, the delta between you would be ~225. In this iteration, that delta explodes to 350+ once you get some boots. The combination of a longer range Q, easier target accessibility, and improved burst damage from W should allow Malphite to participate in skirmishes and team fights without always relying on his R. * Scope for this project was super limited, and for good reason. I'm still new, I'm learning the tools, and bandwidth from art/tech was already accounted for in our project pipeline. Maybe Malphite will get a full VGU in the future, and maybe I'll be the one to do it, but that's currently not in our slate. ...Get it? Slate? Cuz he's a-- nevermind. **Next Steps:** * Next week I'd like to add a check to Q that uses your target's move speed if the amount you'd steal from them would make you faster than the base values. This preserves my goal of making Q consistently good, while retaining the playmaking potential of stealing from a particularly fast foe * We'll also be monitoring Malphite's overall damage output/power. I'm happy to reinstate the things you guys said were important to you, but that likely means that Malphite is now overtuned. Please keep in mind that we'll likely have to trim power from _somewhere_. Keep the discussion going! I'll be active here and on Twitter over the weekend. -Lutz
Wow, impressed at how fast the turn around was on this! I’ll be curious how much power you wind up trimming to compensate for these. I’m guessing it’ll have to be in base damage. The scaling is so loved by his players that there’s not really room anywhere else. But that’s just my guess, I’ll be curious to see what actually happens! Good work!
: Who is the Most OP Character?
{{champion:11}} Sure he does terribly in high elo, but op in lower elo is still a form of op.
Midg3t (EUNE)
: > [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=3ErqAdtq,discussion-id=kA9GkpLe,comment-id=0000,timestamp=2019-05-03T23:26:00.005+0000) > > encourage kda players who will only care about their kda and nothing else? > yeahhhhhh no maybe not go as far as OP is describing, but I think we should get rewarded if we do well....like, maybe get couple of extra LP if you get A-S grade, and lose slightly less aswell. And I'm talking about 3-5 LP so it's not something that would be relevant, but enough to reward some1 for doing well.
> [{quoted}](name=Midg3t,realm=EUNE,application-id=3ErqAdtq,discussion-id=kA9GkpLe,comment-id=00000000,timestamp=2019-05-03T23:40:44.952+0000) > > maybe not go as far as OP is describing, but I think we should get rewarded if we do well....like, maybe get couple of extra LP if you get A-S grade, and lose slightly less aswell. And I'm talking about 3-5 LP so it's not something that would be relevant, but enough to reward some1 for doing well. I like this idea of losing just a tiny bit less if your rank was A-S rank, since your not getting that score on a losing team without doing some really impressive stuff. Maybe exclude beneath A+ from this to be safe because the grading system can be a bit weird. It doesn’t devalue losing either since you lose LP, just not as much. Solid middle of the pact idea. I do think the original post is too extreme, while also thinking players that statistically do better consistently even when they lose should have an advantage with climbing.
KoKoboto (NA)
: Really loving the changes to Aatrox passive and ult!
I despise Aatrox... but am glad you like him. I played a lot of immobile champs into him even post nerfs and got demolished, so I’m a little bitter haha. He looks really fun though and I’m glad to hear some of his fan base are having a blast with that mini rework he got.
D3 Cay (EUW)
: why is surrender even a thing
Personal experience, I love surrender votes. Some times a hyper carry that supposed to be weak early gets fed. That’s gg. There’s no point in the remaining game that they “fall off” or anyone is stronger than them. They are built to 1v9 late game down to the core of the champion design. When I see people not surrendering vs the 7/1 Kassadin or Twitch, I just wonder what they think will happen? These are champions built to kill TEAMS of champions instantly late game, and so if they can do that NOW, what do they see happening? That they haven’t already proven themselves the better player by getting those 7 kills while in the weak part of their champions scaling? That they can win by focusing a champion DESIGNED to escape or not care? I get sometimes the surrender is early, but given that it requires 4 people to surrender after 20 minutes, if your not the one surrendering, their all probably seeing something your not. I don’t mind losing, but it had better be because I lost a fair and even fight, not a slog fest where the only reason the enemy team hasn’t ended the game yet is lack of cordination. A 30 minute game of slowly dying is not playing the game, it’s a waste of time. Being able to read more than the kill score line is important. Tower gold, objectives like dragons, cs scores, map pressure. When I surrender and some masochist doesn’t saying “we can win”, they are ignoring one or all of these. Bit of an angry rant, but I get so tired of being held hostage in my games when all the enemy team has to do is group mid and take our base. I usually wind up all chatting “I’m being held hostage by my team, please take baron and group as 5 mid, we can’t stop you though I’ll do my best to” These games are OVER, the enemy just doesn’t coordinate enough to actually do it.... I went straight back into rant mode. Sorry... sorta of.
Trism (NA)
: More a wish than a need, but was there any discussion on making his ultimate impact size scale with champion size? I can see this being frustrating to play against and an issue if it leads Malphite players to make purchases like Elixer of Iron from lvl 9 onwards, but it also sounds fun as a guy that loves ulting multiple champions.
> [{quoted}](name=Trism,realm=NA,application-id=A7LBtoKc,discussion-id=WpJn3mE8,comment-id=004d,timestamp=2019-05-03T23:41:23.186+0000) > > More a wish than a need, but was there any discussion on making his ultimate impact size scale with champion size? I can see this being frustrating to play against and an issue if it leads Malphite players to make purchases like Elixer of Iron from lvl 9 onwards, but it also sounds fun as a guy that loves ulting multiple champions. Well, they wouldn’t need to scale it off Champion size, they could scale it off armor, meaning that artificial size increases like elixirs of Iron or Lulu Ult won’t help. It’d *look* like it got bigger with his size, but wouldn’t be what’s actually happening under the hood. That would actually be an indirect nerf to AP Malphite, meaning they might be able to stick some power back into the ratios, something ive spotted a few complaints about in the comments. I personally like the sound of it but could also imagine that getting rediculous pretty fast, where some disgusting build would make it unflashable while it’s already rediculously hard to dodge.
: Thanks so much for all the feedback so far, everyone! As this is my first public project at Riot, the sudden exposure has hit me like a Malphite ult, so I apologize for not being able to answer everyone individually. Lots of great comments being made here, so I wanted to add more context to some of the biggest talking points I've seen so far: **Power and Build Paths**- these changes aren't meant to nerf Malphite. He actually has one of the healthiest and most balanced win rates and play rates in the game, if you look at it holistically. If the values are off, we will definitely adjust. As a goal of the project, AP and jungle builds are meant to be power neutral, too. **Triple Armor Buff**- For clarity, Malphite's W would still permanently increase his Armor by 10/15/20/25/30%. It was only the 3x multiplier when he had his shield that was on the chopping block. Seeing "900 Armor" is a fun aspect of his fantasy, though, and it's clear that people really loved socking it to those AD-heavy teams. Finding a way to bring this back in some form is my #1 takeaway from the feedback so far, so stay tuned on this one. **VGU versus Small Scale Updates**- For context, I was given a unique opportunity to work on a Champion I thought could use some love, partially as a way to ramp myself up with the tools and processes of the team. Since I'm so new to the company, it didn't make sense to upend everyone's existing pipelines and schedules to accommodate my experimental side project. While we obviously feel like there are plenty of Champions who could use larger scale reworks, this was a low risk, low scope way of helping Malphite out with the resources I had available to me. **VFX Updates**- One of our amazing VFX Artists was nice enough to sneak some Malphite work into his existing work schedule. He hasn't gotten to all of them yet, but it's already looking awesome and should be on the PBE next week. Keep in mind that you'll only see these on the BASE SKIN for the time being. **Next Steps**- I'm going to put together a revised proposal later today- stay tuned!
Welp, congrats on the job and project. Also good choice of champions! I’ll be impressed if you manage the proposal today, but excited to hear any update. Not a Malphite main, but he was the first champion my friend had me play. I’m a bit nostalgic about him as a result even though it’s been a long while since I’ve actually played him. I’m excited to see what you do, I might have to play him again. Personally, the first time I played him I had the question “why is the mountain the same size as a little girls teady bear?”. So I’m just happy your making that change to his passive hahaha!
: Malphite changes coming to PBE
I was too excited to read anything after the “size increase with armor” passive change. When my friend introduced me to the game, the very first champion I played was Malphite. I saw he was a mountain and was SO EXCITED. But when I got in game, he was the same size as a little girls teady bear. I was confused and disappointed. I’m getting some of that nostalgia back hearing he’s going to finally scale in size! It’s such a silly thing but it was my very first interaction with the game that’s become my favorite for years. As for the other changes, I’m not a Malphite main so can’t really express a strong opinion about them. I personally think they SOUND good, even if I’m not super excited by them. I’ve never loved some of his abilities for the exact reasons mentioned, and short of a VGU I think this is a great set of improvements. That’s just an outsider looking in though.
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ZaneShadow

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