BigFBear (EUW)
: 3 Things i miss in the Voli Buff - from a 2 Million Mastery OTP
Huh, solid suggestion. Never really would have connected that old set of item changes to him struggling. Don’t think the regen would be too busted in Lansing phase, since that’s when you have the lowest hp for it too heal.
Selegun (NA)
: Knight's Vow and Overheal
Huh, that is an amazing question. Since it’s YOUR item, I’d guess it’s using your side of the equation. Even if it’s using an allies damage, the source is an item you own if that makes more sense. Though that’s only a guess. Really not sure and want to see Riots answer.
: My client just froze for 20 seconds.
This should be in report-a-bug, but I also had the same glitch but mine never recovered, freezing up my computer for about a minute until I restarted it
: So, I’ve been reading a lot of the discussion, so for anyone joining now, here’s a quick breakdown of the common opinions: {{item:3046}} people are not too big a fan of this change idea. Not because the shield is bad, though some argue it is, but because the loss of the movement passive. Melee crit users rely heavily on this passive for a number of reasons, so it’s loss is a hard one. Many people are hopping for the introduction of a new crit item with this shielding passive than a rework of Phantom Dancer. {{item:3508}} Perhaps the most universally praised change, people are very happy to see this items return to crit builds. One complaint however is it feels rather simple for its gold cost, though only time will tell how true that is. {{item:3094}} {{item:3087}}{{item:3085}} fairly well accepted changes. Some say that perhaps a bit heavy on the movement speed, but overall a good direction. {{item:3031}} perhaps the most dividing of the changes, there are many opinions on this. The leading one is that reverting back to the old Infinity Edge solves nothing. Others argue that this is the only way to balance them long term. It also reintroduces 4 item crit builds, something few if any are excited about. Many, if not all, preferred the three item combination to reach 100% crit. As if allowed greater build diversity for each specific champ. {{item:3161}} the remains of the current Essence Reaver, players fall specifically into two camps: Love or hate. As it is a “nerfed” version of the live one, time will tell which camp is correct and if the passive is able to be balanced or not. {{item:3035}} {{item:3036}} {{item:3033}} universally liked, with no current nay sayers. Impressive with over 600 comments. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Based on all of this, here’s a changelist that could potentially rectify common complaints listed above. {{item:3031}} Infinity Edge Builds From: Pickaxe + B.F. Sword + Cloak of Agility + Gold (3400 total) * 70 AD * Deal 225% damage when you critically strike instead of 200% * Double your critical strike chance. If you have 0% critical strike chance from other items, gain 10% critical strike chance. {{item:3046}} {{item:3094}} {{item:3087}} {{item:3085}} Untouched except reduced to 25% crit. Phantom Dancer same as live but 25% crit. {{item:3508}} the proposed changes, returning it to a crit item. New Item:{{item:3637}} Light-Bringer Bow Builds From: Vampiric Scepter + Stopwatch + Cloak of Agility + 750 Gold (2800 total) * 30 AD * 10% lifesteal * 25% Crit * Passive: Lifeline — when you take damage that would lower you bellow 30% Health, gain a shield that absorbs 280 Damage for the next 5 seconds. {{item:3161}} proposed changes, though with the promise to watch it closely. {{item:3035}} proposed changes This is far from a perfect list of changes. The goal is to propose solutions to issues the community has found with these changes.
> [{quoted}](name=ZaneShadow,realm=NA,application-id=A7LBtoKc,discussion-id=FGhIHTj3,comment-id=01b5,timestamp=2019-01-16T14:18:24.731+0000) > > So, I’ve been reading a lot of the discussion, so for anyone joining now, here’s a quick breakdown of the common opinions: > > {{item:3046}} people are not too big a fan of this change idea. Not because the shield is bad, though some argue it is, but because the loss of the movement passive. Melee crit users rely heavily on this passive for a number of reasons, so it’s loss is a hard one. Many people are hopping for the introduction of a new crit item with this shielding passive than a rework of Phantom Dancer. > > {{item:3508}} Perhaps the most universally praised change, people are very happy to see this items return to crit builds. One complaint however is it feels rather simple for its gold cost, though only time will tell how true that is. > > {{item:3094}} {{item:3087}}{{item:3085}} fairly well accepted changes. Some say that perhaps a bit heavy on the movement speed, but overall a good direction. > > {{item:3031}} perhaps the most dividing of the changes, there are many opinions on this. The leading one is that reverting back to the old Infinity Edge solves nothing. Others argue that this is the only way to balance them long term. It also reintroduces 4 item crit builds, something few if any are excited about. Many, if not all, preferred the three item combination to reach 100% crit. As if allowed greater build diversity for each specific champ. > > {{item:3161}} the remains of the current Essence Reaver, players fall specifically into two camps: Love or hate. As it is a “nerfed” version of the live one, time will tell which camp is correct and if the passive is able to be balanced or not. > > {{item:3035}} {{item:3036}} {{item:3033}} universally liked, with no current nay sayers. Impressive with over 600 comments. > > > > ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > > Based on all of this, here’s a changelist that could potentially rectify common complaints listed above. > > {{item:3031}} Infinity Edge > Builds From: Pickaxe + B.F. Sword + Cloak of Agility + Gold (3400 total) > > * 70 AD > * Deal 225% damage when you critically strike instead of 200% > * Double your critical strike chance. If you have 0% critical strike chance from other items, gain 10% critical strike chance. > > {{item:3046}} {{item:3094}} {{item:3087}} {{item:3085}} Untouched except reduced to 25% crit. Phantom Dancer same as live but 25% crit. > > {{item:3508}} the proposed changes, returning it to a crit item. > > New Item:{{item:3637}} Light-Bringer Bow > Builds From: Vampiric Scepter + Stopwatch + Cloak of Agility + 750 Gold (2800 total) > > * 30 AD > * 10% lifesteal > * 25% Crit > * Passive: Lifeline — when you take damage that would lower you bellow 30% Health, gain a shield that absorbs 280 Damage for the next 5 seconds. > > {{item:3161}} proposed changes, though with the promise to watch it closely. > > {{item:3035}} proposed changes > > > This is far from a perfect list of changes. The goal is to propose solutions to issues the community has found with these changes. Follow up from my original post, just wanted to explain some of the reasoning but keep it separate so I don’t put my own bias in. Light Bringer Bow would act as a 1st or second item, offering lifesteal and a shield in exchange for noticeably less damage. Build path also incorporated a stopwatch to help offer some immediate options for those who want to put it off until a third item. Infinity edge could now be rushed if the user wanted to, gaining a strong 1 item power spike. It would fall off until the player reached their third item, when the passive would finally be kicking into full gear. However, stalling IE until the third item is another valid choice, letting ADC chose to build either Essence Reaver or the new Lightbringer bow as a first item. As an accidental consequence, AD casters such as Miss fortune could finally avoid having to build Attack Speed to reach 100% crit. Would be interesting to see how many, if any, would chose that build. May need to lower the AD on lightbringer if it proved too powerful.
Rioter Comments
: Why is it called nunu & willumb but not kled and scarl
well, you can play as just kled at certain points but your always Nunu AND Willump. Not really an answer, but kind of makes sence to me at least.
Meddler (NA)
: Assessing whether permament Maiden is working as hoped or not's going to be our first priority, regardless of where his power level ends up (unless he's just crazy OP and needs a hotfix, but would be pretty surprised).
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=JeoGRXbm,comment-id=0026000000000000,timestamp=2019-01-16T17:30:18.590+0000) > > Assessing whether permament Maiden is working as hoped or not's going to be our first priority, regardless of where his power level ends up (unless he's just crazy OP and needs a hotfix, but would be pretty surprised). thank you
Chiken138 (EUW)
: Meddler Im asking u for the Yorrick Subreddit. Since u pulled off most of the Yorick buffs, are we only getting the QUality Changes on Maiden? I get it no Cooldown on Maiden would be too strong , but why u dont let it scale from 2 Seconds to 1 Second (2,1.5,1) Thanks in Regards Yorick Subreddit
> [{quoted}](name=Chiken138,realm=EUW,application-id=A7LBtoKc,discussion-id=JeoGRXbm,comment-id=0026,timestamp=2019-01-16T17:00:56.492+0000) > > Meddler Im asking u for the Yorrick Subreddit. > > Since u pulled off most of the Yorick buffs, are we only getting the QUality Changes on Maiden? > > I get it no Cooldown on Maiden would be too strong , but why u dont let it scale from 2 Seconds to 1 Second (2,1.5,1) > > Thanks in Regards Yorick Subreddit There is a Yorick subreddit? Can I get a link?
Meddler (NA)
: We've still got a fair bit of Yorick stuff in 9.2, though they're the sorts of things that can be harder to spot on the PBE. Quick rundown: Passive: * Yorick's minions no longer deal reduced damage when they are far from Yorick * Deaths required for a grave: 12/8/4 > 12/6/2 (ARAM: 4->2) * Gold given by Mist Walkers: 5 > 2 E: * Mist Walkers and Maiden of the Mist will no longer sometimes fail to respond to Mourning Mist hits R: * Health: 700/1500/4000 (+30% Yorick's Health) > 300/1000/3000 (+70% Yorick's Health) * The Maiden will now follow Yorick and assist him until Yorick or Maiden dies.. Yorick can recast R to set her free, but cannot regain her after he has done so. * While following Yorick, the Maiden will leash back to Yorick if he moves too far from her We'd like to see how the above impacts him before considering any further changes. Some of these adjustments are fairly unusual relative to normal balance changes which makes it quite a bit harder for us to estimate their power ahead of time. Playtesting still helps of course, but we'll only get a limited number of games internally and PBE's not a very useful resource for balance testing.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=JeoGRXbm,comment-id=00260000,timestamp=2019-01-16T17:14:38.970+0000) > > > We'd like to see how the above impacts him before considering any further changes. Some of these adjustments are fairly unusual relative to normal balance changes which makes it quite a bit harder for us to estimate their power ahead of time. Playtesting still helps of course, but we'll only get a limited number of games internally and PBE's not a very useful resource for balance testing. I'm really excited about these changes btw. I'm supper worried perminent Maiden may be OP. If this turns out to be the case, what would you consider changing to reduce his power? Revert back to old maiden or something else?
Meddler (NA)
: Quick Gameplay Thoughts: January 16
Hey Meddler! Was wondering how you thought the Yorick changes would effect High vs Low elo? Anything about the changes your watching closely?
PhRoXz0n (NA)
: Crit Item Explorations Part 2
So, I’ve been reading a lot of the discussion, so for anyone joining now, here’s a quick breakdown of the common opinions: {{item:3046}} people are not too big a fan of this change idea. Not because the shield is bad, though some argue it is, but because the loss of the movement passive. Melee crit users rely heavily on this passive for a number of reasons, so it’s loss is a hard one. Many people are hopping for the introduction of a new crit item with this shielding passive than a rework of Phantom Dancer. {{item:3508}} Perhaps the most universally praised change, people are very happy to see this items return to crit builds. One complaint however is it feels rather simple for its gold cost, though only time will tell how true that is. {{item:3094}} {{item:3087}}{{item:3085}} fairly well accepted changes. Some say that perhaps a bit heavy on the movement speed, but overall a good direction. {{item:3031}} perhaps the most dividing of the changes, there are many opinions on this. The leading one is that reverting back to the old Infinity Edge solves nothing. Others argue that this is the only way to balance them long term. It also reintroduces 4 item crit builds, something few if any are excited about. Many, if not all, preferred the three item combination to reach 100% crit. As if allowed greater build diversity for each specific champ. {{item:3161}} the remains of the current Essence Reaver, players fall specifically into two camps: Love or hate. As it is a “nerfed” version of the live one, time will tell which camp is correct and if the passive is able to be balanced or not. {{item:3035}} {{item:3036}} {{item:3033}} universally liked, with no current nay sayers. Impressive with over 600 comments. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Based on all of this, here’s a changelist that could potentially rectify common complaints listed above. {{item:3031}} Infinity Edge Builds From: Pickaxe + B.F. Sword + Cloak of Agility + Gold (3400 total) * 70 AD * Deal 225% damage when you critically strike instead of 200% * Double your critical strike chance. If you have 0% critical strike chance from other items, gain 10% critical strike chance. {{item:3046}} {{item:3094}} {{item:3087}} {{item:3085}} Untouched except reduced to 25% crit. Phantom Dancer same as live but 25% crit. {{item:3508}} the proposed changes, returning it to a crit item. New Item:{{item:3637}} Light-Bringer Bow Builds From: Vampiric Scepter + Stopwatch + Cloak of Agility + 750 Gold (2800 total) * 30 AD * 10% lifesteal * 25% Crit * Passive: Lifeline — when you take damage that would lower you bellow 30% Health, gain a shield that absorbs 280 Damage for the next 5 seconds. {{item:3161}} proposed changes, though with the promise to watch it closely. {{item:3035}} proposed changes This is far from a perfect list of changes. The goal is to propose solutions to issues the community has found with these changes.
Anìmê (NA)
: Shyvana Gameplay Update Idea (With a Special Riot Mechanic)
I created my own version a bit ago, felt like sharing it. Got inspired to add something to the R once I saw yours. **New Passive**: Burnout: Whenever you use an ability, Shyvana surrounds herself in flames for 3 seconds and deals 10-70(+20% Bonus AD)(based on level) magic damage to surrounding enemies each second. Basic attacking an enemy while Burnout is active deals 25% of Burnout's damage to all enemies surrounding Shyvana. Burnout deals it’s full damage to dragons instead of 25% Dragonform: The area of the flames increases when Shyvana transforms into a dragon, scaling with ranks in R. **Q (unchanged)**: Shyvana strikes twice on her next attack, the second attack applying on-hit effects and dealing (+20 / 35 / 50 / 65 / 80% total AD) physical damage While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by 0.5 seconds. Dragon Form: Twin Bite cleaves all units in front of Shyvana. **New W**: Shyvana leaps to target location and smashes the ground dealing 50/80/110/140/170 (+20% AD) damage to enemies around her. Dragon form: Shyvana becomes unstoppable during the leap and moves enemies with her and deals an additional 50/90/130/170/210 (+80% AP) Magic Damage to each unit she drags with her. The **E (Unchanged)**: Shyvana unleashes a fireball that travels in a line, dealing 60 / 100 / 140 / 180 / 220 (+ 30% AD) (+ 70% AP) magic damage to all enemies hit. The fireball stops upon colliding with an enemy champion, marking them for 5 seconds. Dragon Form: Fire ball explodes upon hitting a champion, dealing 100-160 (based on level) additional magic damage, and scorches the earth. Enemies on top of the scorched earth take 60-120 (based on level) magic damage and are marked for 5 seconds. Radius of the scorched earth increases with ranks in R Passive: basic attacks against marked enemies deal 2.5% of target's maximum health bonus magic damage, capped at 100 against monsters. **New R**: Shyvana transforms into a dragon, gaining 10/17.5/25 bonus armor and bonus magic resistance. She also gains 20/40/60% bonus movement speed while in this form and empowers each ability with additional effects. Dragonform: at the cost of 35 rage, you may reactivate this ability and double the area and damage granted from burnout.
: I really wish they would... don't get me wrong, the lack of the "double your crit" passive is already a *bit* of a nerf to stormrazer, I feel. We're still looking at a 4 item requirement for 100% crit. One of the things I was hoping the update would do is let those last two item slots flex a bit. Now, if you want armor pen and 100% crit, *all 5* of your items have to be damage items. Maybe that's how they want it. But GA and Merc Scim don't fit into a full build here (and neither does stormrazer). I know a lot of games end quickly now, but still... it's important to plan for full build, imo, in the fool's hope we ever get back to a meta where it's relevant.
> [{quoted}](name=KnightsKemplar,realm=NA,application-id=A7LBtoKc,discussion-id=FGhIHTj3,comment-id=000f0000,timestamp=2019-01-15T04:20:05.326+0000) > > I really wish they would... don't get me wrong, the lack of the "double your crit" passive is already a *bit* of a nerf to stormrazer, I feel. > > We're still looking at a 4 item requirement for 100% crit. One of the things I was hoping the update would do is let those last two item slots flex a bit. Now, if you want armor pen and 100% crit, *all 5* of your items have to be damage items. Maybe that's how they want it. But GA and Merc Scim don't fit into a full build here (and neither does stormrazer). I know a lot of games end quickly now, but still... it's important to plan for full build, imo, in the fool's hope we ever get back to a meta where it's relevant. I came to the same conclusion. I've been kicking ideas around trying to come up with a solution to return to 3 item crits. This is the best I've been able to come up with. Name: Infinity Edge Builds From: Pickaxe + B.F. Sword + Cloak of Agility + Gold (3400 total) * 70 AD * Deal 225% damage when you critically strike instead of 200% * Double your critical strike chance. If you have 0% critical strike chance from other items, gain 10% critical strike chance. Not perfect, but I think it kind of helps solve the "How to I build effectively and still have options?" quesiton.
Adalvar (EUW)
: At the very least put back the current IE passive that doubles crit, so that you can go into 3 items and actually have item slots left
> [{quoted}](name=Adalvar,realm=EUW,application-id=A7LBtoKc,discussion-id=FGhIHTj3,comment-id=00200000,timestamp=2019-01-15T01:54:38.660+0000) > > At the very least put back the current IE passive that doubles crit, so that you can go into 3 items and actually have item slots left Name: Infinity Edge Builds From: Pickaxe + B.F. Sword + Brawlers Glove + Gold (3400 total) * 70 AD * Deal 225% damage when you critically strike instead of 200% * Double your critical strike chance. If you have 0% critical strike chance from other items, gain 10% critical strike chance. what i hope they chose to do
B0OM (NA)
: My feedback: PD - I would replace the additional Brawler's Glove with a Ruby Crystal and add 200 health to the completed item so you can pick up a defensive component while building it. Maybe keep the ghosting passive when within 550 range of enemy champions. Zeal items in general - Very expensive for the stats they give, makes them even more inefficient on their own than they already are. Either increase their stats or reduce their costs. IE/ER - It feels like we're going to go back to the ER build having 4 core items. I would love to see ER gain the IE's unique bonus crit damage passive in order to take IE out of ER's build, while reducing ER's attack damage to compensate so IE still outdamages ER late game. Stormrazor - On that note, Stormrazor still feels bad as an item. It feels like a necessary roadblock you need to get over in order to build the scaling items you actually want to build. If Stormrazor was instead designed to be a complimentary "crit scaler" alongside IE and ER, I think it would feel a lot better. Since IE grants heavy sustained DPS and ER grants utility, I think it would be fitting if Stormrazor granted a short window of a few giant crits and then a long window of very poor DPS in comparison to IE and ER. That would give players a fantasy to opt into when building the item and a reason to keep it late game. 100% Crit - Is 100% crit intended to no longer be the norm? It has the benefit of making marksmen late game DPS more predictable, but it is definitely very strong when 100% crit can be rushed in 3 items (currently, it is achieved in 4 items if Stormrazor is built). Overall I'm a fan of these changes, I would just like to see them taken further. Stormrazor is still a lame item to build, ER build still feels shoehorned into a 4 item core, Zeal items are still incredibly cost inefficient on their own, etc.
> [{quoted}](name=B0OM,realm=NA,application-id=A7LBtoKc,discussion-id=FGhIHTj3,comment-id=0173,timestamp=2019-01-15T22:14:14.240+0000) > > IE/ER - It feels like we're going to go back to the ER build having 4 core items. I would love to see ER gain the IE's unique bonus crit damage passive in order to take IE out of ER's build, while reducing ER's attack damage to compensate so IE still outdamages ER late game. > I'd presonally prefer if Infinity Edge still had "double your critical strike chance" except it would also need "if you have 0% crit from other items, gain 10% critical strike chance." That way it could still be built first, but then everything could be balanced around 3 item crit builds. Name: Infinity Edge Builds From: Pickaxe + B.F. Sword + Brawlers Glove + Gold (3400 total) * 70 AD * Deal 225% damage when you critically strike instead of 200% * Double your critical strike chance. If you have 0% critical strike chance from other items, gain 10% critical strike chance.
PhRoXz0n (NA)
: Crit Item Explorations Part 2
Initial thoughts: I really prefer seeing 3 item builds that reach 100% crit. Otherwise i have a hard time seeing this going anywhere except back into the same issues as before this most recent rework. For that, I think IE doubling crit chance is the best option, but offer crit if someone has 0% from other items Name: **Infinity Edge** Builds From: Pickaxe + B.F. Sword + Cloak of Agility + Gold (3400 total) * 70 AD * Deal 225% damage when you critically strike instead of 200% * Double your critical strike chance. If you have 0% critical strike chance from other items, gain 10% critical strike chance. This would let peopel start with 20% crit and a decent amount of AD, then naturally transition into a Zeal item. Upon completing the zeal item, they would be sitting at 50%, and at 3 items spike up to 100% crit. It follows the logic of “1st item is amazing!” Followed by a weaker phase, the. Spiking again (and much larger) ar 3 items. On the flip side, people can also build a different 1st item and IE still would make for a great third item choice. This might not be a perfect solution, I just wanted to offer suggestions rather than simply point out complaints. Things I do love though: Return of Essence Reaver to crit Phantom Dancer now better at dealing with assassins. Spear of Sojin a dedicated Fighter item. Last Wisper Buffs
: The Ornn changes are great and all but...
I really love the changes too, but it is a bit clunky. It’d be nice if they made it a bit more smooth and easy to use. Also, anyone play a Ornn and Zilean Game yet? Level up Ornn faster so he can masterwork all the items...
: The Ornn changes are great and all but...
I agree. I dislike hte game choosing for me what im going to upgrade. Felt kinda awkward when i upgraded the wrong item for someone, since it wasn't nearly as useful to them
Mc Raton (NA)
: Quinn skins concepts on the internet
I like the pokemon one a lot
: Kayle rework and where it stands?
Anyone have guesses on what the rework might look like? I'm currious how their going to "keep her identity as a melee champ that scales into a Ranged carry". I hope they emphasize the melee early part, since right now it more feels like she's ranged from level 1. perhaps tying the ranged effect to the R? Then she is at least melee until level 6? Just throwing ideas more. As a support, im curious what the tweaks to morgana might be (apparently her scourched earth and passive are up for a rework, rest is staying though)
: Man those recommended champions in the year in review
Since I play Taric/Rakan it recommended me thresh, which I can see. The other two were eh, but not terrible.
: Low elo Tank Junglers?
A bit mechanical, lots of skill shots, but each have powerfun ap builds {{champion:113}} {{champion:154}} {{champion:32}} might be perfect for you. He has some half-tank, Half-mage builds that scale really well, or you can go full one way or the other. Only has one skill shot. Highly recommended **Edit**: since everyone else is suggesting it, here’s some Amumu builds to get you started (order of items somewhat situational) Full Tank: {{item:1401}} {{item:3001}} {{item:3075}} {{item:3194}} {{item:3143}} Tank/mage:{{item:1401}} {{item:3001}} {{item:3151}} {{item:3075}} {{item:3116}} Full mage: {{item:1402}} {{item:3165}} {{item:3020}} {{item:3157}} {{item:3089}} {{item:3102}} {{champion:120}} only tankier late in the game, but you run in at Mach 5 and oneshot some poor fool. Fairly simple besides learning his Ult combo. Great AD option. {{champion:33}} you role into some, new activate your bonus armor, taunt, and they kill themselves. Really easy champ but not really any viable ap builds {{champion:20}} probably the highest skill floor out of these (not very high though), but really easy once your there. Edit 2: {{champion:19}} if you want one champ that can do it all, here’s your guy. He is really able to fill any need your team has, with a variety of builds. Any build with {{item:3091}} becomes a magic damage build. Anything with{{item:1416}} becomes a physical damage one, and anything with{{item:1401}} becomes really tanky. Here’s some examples of builds you can try. They mainly consist of the same items, just what order you build them in. Tank rush build: {{item:1401}} {{item:3748}} {{item:3742}} {{item:3065}} {{item:3091}} Magic damage: {{item:1401}} {{item:3748}} {{item:3091}} {{item:3742}} {{item:3065}} Extra Physical damage: {{item:1419}} {{item:3748}} {{item:3742}} {{item:3065}}
: Mikaels is extremely unforgiving outside of high elo
Well, low elo support main here: I think the item is okay. The 20% heal/shield is amazing. Plus the active let’s me show off that I’m a support main, not an auto filled. It’s one of the most skill expressive items in the game, and with support being a slightly easier position, I enjoy the active. It lets me show off. Sometimes my ADC dies anyway, but that’s on them. I always say “you can’t save someone from stupidity”. That’s a consequence of being a low elo support. Sometimes your adc is awesome, othertimes they are terrible. Is the item perfect? No. But I think losing its active as an option would be removing a valuable skill check from the position. Just my opinion though.
dome025 (EUW)
: > [{quoted}](name=Cavalier707,realm=EUNE,application-id=yrc23zHg,discussion-id=8oELtkKl,comment-id=00010002,timestamp=2019-01-13T01:19:23.179+0000) > > And u get 500 down votes for trying to say the truth. How dare u not complain just for the sake of complaining like the community? He neither said the truth nor are the downvotes justified (**I didn´t** downvote him). He just said his opinion which is legitimate and I just said mine through memes and replies which is also legitimate. But keep this passive aggressive tone out of this thread please. There´s no reason to start derailing this thread into a fight between 2 or more sides.
> [{quoted}](name=dome025,realm=EUW,application-id=yrc23zHg,discussion-id=8oELtkKl,comment-id=000100020000,timestamp=2019-01-13T01:36:14.796+0000) > > He neither said the truth nor are the downvotes justified (**I didn´t** downvote him). He just said his opinion which is legitimate and I just said mine through memes and replies which is also legitimate. > > But keep this passive aggressive tone out of this thread please. There´s no reason to start derailing this thread into a fight between 2 or more sides. Agreed. I was just asking a question, and shared my current thinking to give better context for that question. I actually got a good number of responses which was nice. Personally don’t care about down votes either Hahahaha. I just like sharing and hearing feedback, not really interested if it’s popular or not. {{sticker:slayer-jinx-catface}}
resumed (NA)
: > [{quoted}](name=NoDiscussion,realm=NA,application-id=yrc23zHg,discussion-id=e5Fy3Mmd,comment-id=00070000,timestamp=2019-01-12T12:25:26.571+0000) > > The vision score is wacky. Supports and Junglers get more vision points for using their trinkets compared to the other 3 roles for some reason. I tested this out like a month ago although it'd be nice if someone else would also check for me c: dont forget trinket gets better and better through the game whereas supports are actually gated by how much they back
> [{quoted}](name=resumed,realm=NA,application-id=yrc23zHg,discussion-id=e5Fy3Mmd,comment-id=000700000000,timestamp=2019-01-12T15:57:16.931+0000) > > dont forget trinket gets better and better through the game whereas supports are actually gated by how much they back True, but us supports get a 4 Ward refill and bonus vision score for sweeping and killing an enemy ward. In the end, a support’s vision score should always be the main area of improvement at low elo (hilarious me saying that considering mine)
Death Rex (EUW)
: > [{quoted}](name=ZaneShadow,realm=NA,application-id=yrc23zHg,discussion-id=8oELtkKl,comment-id=0001,timestamp=2019-01-12T18:48:47.551+0000) > > Why are people upset about Prestige skins? Genuine question, not sarcasm. > > I don’t THINK that riot is putting a ton of manpower on them meaning we aren’t losing quantity or quality of other skins. It’s not like failing to get a prestige skin locks the base skin, and they don’t have anything besides special recalls. Honestly I thought it a rather exceptable business strategy, even though I am personally not intrested in any of the current ones. I’d probably slow it down a bit so their a bit more special, maybe every 2-3 patches apart, but they seem harmless as is. > > Their collector items, so I don’t understand the large uproar over them? Please explain! Imagine that your main champ gets this treatment. I couldn't care less about Bloodmoon Aatrox, I neither like Aatrox or like this skin, but I want to advoid to see a prestige Garen skin one day.
> [{quoted}](name=Death Rex,realm=EUW,application-id=yrc23zHg,discussion-id=8oELtkKl,comment-id=00010000,timestamp=2019-01-12T19:30:13.948+0000) > > Imagine that your main champ gets this treatment. I couldn't care less about Bloodmoon Aatrox, I neither like Aatrox or like this skin, but I want to advoid to see a prestige Garen skin one day. I guess that makes sense. Personally I’m a Taric main. Seeing a prestige Taric wouldn’t bother me though. I could still get the skin and all it’s features, just probably not the rather expensive chroma. I don’t really buy chromas for his pool party skin either so I guess I’m more interested in the skin than I am the color. I personally am a bit relieved compared to what they used to do, a skin only available for a limited time and never again. Like that bowser skin for Ramus, those players can’t even get that in “your shop”. I’d much rather be locked out of a chroma than a skin. Maybe thats where I differ. I’m more relieved their abandoning the old strategy for this new one rather than annoyed at the price. Huh. Well, thank you for explaining, I actually do get where your all coming from now and it actually makes quite a bit of sence.
: Unpopular Opinion: Riot is pulling Apple tactics
I’m not going to downvote you, it’s your opinion. Also, if you’ve even been semi active on the boards you know that’s the most popular opinion {{sticker:slayer-jinx-unamused}} So just going to add this: a phone is a boarderline necessity in today’s world. I’d probably go into a discussion about economy but let’s not. A prestige skin is a luxury in a video game. Apple oudates their own tech and releases patches that can actually hurt your phone If its too old. A prestige skin offers a unique color pallet and recall. Look, I’ve yet to buy a prestige skin, but I don’t hate them. It’s not like I’m even required to think about them each game. Riots not pulling people off of other projects and reducing quantity or quality of new skins or champions. Let’s not forget, prestige skins were introduced to allow collectors to get something exclusive and exciting while allowing regular players to still have access to a skin. New Ramus players will NEVER have the bowser skin. But if instead you told me a new Ramus player will never have the gold chroma to the bowser skin, that feels a bit better. Sure if kinda sucks but not so much I feel like I don’t have full access to my champ.
Myrmiron (EUW)
: Honestly I am VERY surprised by Riot's stance on the whole 1 BE situation.
That feels a bit harsh to permaban someone because the listed price was wrong. I do agree I dislike these people getting away free-of-charge, but permaban? Bit much. I’m not sure what else they could do? Manually reverting everything could take months and halt progress on various other projects. Giving out stuff to everyone sounds unnecessary as this is about abuse, not privilege. So in the end I think this was really the only reasonable option. I don’t like it, but it doesn’t hurt me for being honest. Sometimes bad people get away with bad things, and this is one of those times. Riots not going to magically find a solution to an issue that you can get a degree in and still be clueless. Doesn’t mean suddenly being honest wasn’t worth it. Good is a value unto itself. To the players who saw the exploit and didn’t manipulate it, I’m very impressed. It’s very mature and responsible. It might not feel like much but it is a big deal to be able to say to yourself, your boss, and those you care about “I won’t exploit you, stranger or not”
: A serious question to the "live design team".
Perhaps a little harsh. I agree that it’s been a while since they’ve had an easy to balance champion, but that doesn’t mean they haven’t tried to. I think that Akali can totally be balance once she can be seen under tower. I despise Blitz and Pyke about the same but their actually well balanced, with some decent counter play. Zoe is... okay there’s a point with her but I don’t think she’s as aweful as everyone says. Just still miserable to play against. Like pantheon. What I’m trying to say is that these champions aren’t the spawn of hell. That’s teemo. They each have flaws and have been vastly overturned at different times of the game, but the balance team has worked hard to fix that. The results vary, but the effort can definitely be seen.
: Update on Yesterday's Capsule Pricing Error
Well, that seems fair. I’d have to say that it feels a bit bad some players are going to get away with that exploit, That doesn’t really effect me. It’s more a desire for justice against the guilty than for me to get stuff. It’s Riots profits though so their the judge on what the exploiters sentence will be. As for the players complaining about fairness... perhaps an extra “your shop” thing? Those deals are awesome and I usually pick up a skin or two. That should make people happy and simultaneously increase sales right? Not that you need to make anything up to anyone and all. More just throwing an idea around to stop all the complainers hahaha!
dome025 (EUW)
: Prestige Skins
Why are people upset about Prestige skins? Genuine question, not sarcasm. I don’t THINK that riot is putting a ton of manpower on them meaning we aren’t losing quantity or quality of other skins. It’s not like failing to get a prestige skin locks the base skin, and they don’t have anything besides special recalls. Honestly I thought it a rather exceptable business strategy, even though I am personally not intrested in any of the current ones. I’d probably slow it down a bit so their a bit more special, maybe every 2-3 patches apart, but they seem harmless as is. Their collector items, so I don’t understand the large uproar over them? Please explain!
Nsane (NA)
: > [{quoted}](name=ZaneShadow,realm=NA,application-id=yrc23zHg,discussion-id=E6hmzcqA,comment-id=0007,timestamp=2019-01-12T17:34:01.566+0000) > > So... why is the blond women eating a behemoth? Like I get the connection to Sylas and all that, but why is that specific character the one focused on? Explanation please! Quistis uses blue magic, which are abilities learned from enemies (in the case of FF8, more specifically items dropped by enemies). Devour is one of the abilities she can learn.
> [{quoted}](name=Nsane,realm=NA,application-id=yrc23zHg,discussion-id=E6hmzcqA,comment-id=00070000,timestamp=2019-01-12T18:14:38.679+0000) > > Quistis uses blue magic, which are abilities learned from enemies (in the case of FF8, more specifically items dropped by enemies). Devour is one of the abilities she can learn. Thank you!
Destaice (NA)
: Imagine watching Sylas eat Cho’Gath after he steals his ult
So... why is the blond women eating a behemoth? Like I get the connection to Sylas and all that, but why is that specific character the one focused on? Explanation please!
Meddler (NA)
: Quick Gameplay Thoughts: January 9
Past level 18? For a few champions that could make sense. Probably bundle that with a vgu or Mini update however. Some champions like Zilean make it seem appropriate for their story, while others like Syndra or Nasus it could work out for their mechanical theme. I’d say it should be extremely rare though. The ability to go over level 18 could be isolated to a single champion as one of the most unique parts of playing them. Would recommend trying to give that feature to a split pusher first, since they probably wrack up the most Xp of anyone and would best show the effects.
: I don't think I've ever hated a champion as much as Sylas
Someone explained he had a form of communist ideals, and that kinda clicked a lot of stuff about his personality together for me. He’s definitely a villain, but he’s a charismatic one, one that can get people to think he might be right. It’s almost infuriating how he can say something absolutely insane but make it sound okay. Deffinitly an example of a dangerous radicalized individual. He strings truth in with ideals, but then corrupts the whole thing with lies and extremes. He is a perfect example of how bad people gain power among the oppressed and desperate.
: Really interesting question, was just chewing on this- I'm sure everyone has a similar story: You have someone you really cared for/put a lot of trust in, they betrayed that trust and you run into them later down the line. You feel that betrayal but also you really cared about this person at some point in your life, so do you give them the time of day?
> [{quoted}](name=Riot Ve1vet,realm=NA,application-id=6kFXY1kR,discussion-id=pabaNJ3z,comment-id=0003,timestamp=2019-01-11T01:21:01.096+0000) > > Really interesting question, was just chewing on this- I'm sure everyone has a similar story: You have someone you really cared for/put a lot of trust in, they betrayed that trust and you run into them later down the line. You feel that betrayal but also you really cared about this person at some point in your life, so do you give them the time of day? True, but didn’t he use her powers to murder everyone in the building, good or bad? There’s betraying someone, then there is using you to kill a bunch of people. Not to say she’d attack him, because I think she probably would still care for him, but I doubt she’d listen to much he has to say. Complicated considering MOST the people sylas killed were mage hunters and arguably bad individuals. ... I think I’ve talked myself into a circle.
y0r1ck (NA)
: They're testing a version of maiden on the pbe that doesn't int down a lane after 60 seconds. It just follows yorick until it does or yorick recasts r, at which point it ints down the nearest lane.
> [{quoted}](name=y0r1ck,realm=NA,application-id=3ErqAdtq,discussion-id=OlVOlkld,comment-id=00030000000100000000,timestamp=2019-01-10T16:34:23.891+0000) > > They're testing a version of maiden on the pbe that doesn't int down a lane after 60 seconds. It just follows yorick until it does or yorick recasts r, at which point it ints down the nearest lane. Ya I saw that. Could be cool, but might be overpowered early. Maybe a scaling timer, like “follow until 60/180/unlimited seconds have passed” would be better. Plus I hope they let you toggle between “int down lane” and “follow me” commands rather than have it be a no-going-back scenario. Basically hopping this is what they settle on: -- Maiden health changed from [700/1500/4000 (+30% Yorick's health)] to [300/1000/3000 (+70% Yorick's health)] -- After summoning, she remains under his control for 60/180/unlimite seconds, during which he can toggle between "follow me" and "Push lane" command. After the time expires, the maiden breaks away and moves down the nearest lane. "Follow me" has a 90 second cooldown. -- Maiden applies her mark every 2/1/0.5 seconds, dealing 5/7/9% of the marked champions max hp when Yorick hits them with a basic attack.
: Opinion about Yorick changes from a main. Im not sure about this...
Anyone see today's changes? Their playing around with potentially allowing Yorick to have the maiden 100% always with him. Not the biggest fan of that idea, perhaps as a late game option? Personally, Heres what i hope they settle on doing with her -- Maiden health changed from [700/1500/4000 (+30% Yorick's health)] to [300/1000/3000 (+70% Yorick's health)] -- After summoning, she remains under his control for 60/180/unlimite seconds, during which he can toggle between "follow me" and "Push lane" command. After the time expires, the maiden breaks away and movesdown the nearest lane. "Follow me" has a 90 second cooldown. -- Maiden applies her mark every 2/1/0.5 seconds, dealing 5/7/9% of the marked champions max hp when Yorick hits them with a basic attack. What do you guys think?
indo035 (EUNE)
: sylas
on the pbe or regular games? PBE: no idea (do you have a special one in EU?) Regular servers: 2 weeks from today. That's when He will role out worldwide.
: > [{quoted}](name=Madjack01,realm=EUW,application-id=yrc23zHg,discussion-id=WILjKqZ8,comment-id=00000001,timestamp=2019-01-09T18:31:48.495+0000) > > I indeed didn't think about that. As a supp main I was complaining that there are not enough supps that target the other roles than adc. So this insight makes me like him even more (It's funny that I forgot about him for ages because his visuals and theme were always a bit too meme-like for me. Now I really like what he represents gameplay wise) > > That being said, I'm still left with the question what the point of him is because being a tank supp is nice and well, but it feels like an incredibly niche position considering that he doesn't support the other roles as well as a supp should. Not that being niche is a problem by itself, only if the niche is too small. > > And that's without considering the meta or design matters that currently concern tanks and damage. My rationality for this is that he supports the tank and the tank actually ends up facilitating the carry. Think about a tank that can engage and lock down enemies, and is nearly impossible to kill. Even without the ability to deal a significant amount of damage for themselves, they become incredibly frustrating to deal with. Couple this with a carry just out of reach pumping out the damage that is otherwise missing. Now the opposing team is required to match ***AT LEAST*** 3 players in order to win any fight. This allows for a numbers advantage in a split pushing strategy, or ensures an almost uncountable 5 man push.
> [{quoted}](name=Elite4Runner,realm=NA,application-id=yrc23zHg,discussion-id=WILjKqZ8,comment-id=000000010000,timestamp=2019-01-09T21:01:41.116+0000) > > My rationality for this is that he supports the tank and the tank actually ends up facilitating the carry. > > Think about a tank that can engage and lock down enemies, and is nearly impossible to kill. Even without the ability to deal a significant amount of damage for themselves, they become incredibly frustrating to deal with. Couple this with a carry just out of reach pumping out the damage that is otherwise missing. Now the opposing team is required to match ***AT LEAST*** 3 players in order to win any fight. This allows for a numbers advantage in a split pushing strategy, or ensures an almost uncountable 5 man push. I think that shield isn’t meant for tanks, but fighters/jugernaughts, the high HP people who actually do damage, not really for tanks. Their similar in Hp but tanks have more resistances with juggernaut/fighters have more damage.
Meddler (NA)
: Nothing in testing yet for Voli. For Yorick we're also trying a pretty experimental alternative to the ult changes where the CD instead isn't lowered but there's no limit on how long Yorick can keep the Maiden around him (permanent maiden unless killed effectively). There are plenty of issues that might create, so just an experimental thing for now, but looking into it.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=eNgeL1Rb,comment-id=00000000,timestamp=2019-01-09T16:54:33.664+0000) > > Nothing in testing yet for Voli. > > For Yorick we're also trying a pretty experimental alternative to the ult changes where the CD instead isn't lowered but there's no limit on how long Yorick can keep the Maiden around him (permanent maiden unless killed effectively). There are plenty of issues that might create, so just an experimental thing for now, but looking into it. If sounds cool, but the issues I see are a little less appealing. It could be cool if she had a “push solo” and “stay with me” toggle for the ultimate. Would have a hard time justifying not having the maiden with you though, unless you could summon her back to you based on a cooldown. That would be a cool way to control her and get a ton of utility out of her. That or you could allow it to be toggled, but with each rank the time you can toggle her extends. Level 6 you can control her for a minute before AFK down lane, level 11 you can for 5 minutes, and then indefinitely at level 16. Story wise it’s kinda a cool concept too, Yorick slowly gaining mastery over the cloak as the game progresses, gaining more and more command of the maiden.
Madjack01 (EUW)
: What is the point of Taric?
So as a Taric main, here’s my thoughts: Managing your early mana is huge. His Q has a massive cost, meaning you want to avoid using it when possible. It’s great for an all in fights but your shield is what you want to rely on for reducing poke. This is a big part of maiming Taric is learning this budgeting. Taric isn’t designed to support a carry either. He’s designed to support a team. With tankiness he can front line decently well, while having large AoE for healing and invincibility. He’s supposed to stand next to the front while he uses bastion to protect the back line. Here’s a build recommendation to get you started: {{item:3401}} —>{{item:3047}}—> {{item:3114}} —> {{item:3190}} —> {{item:3107}} It makes your mana much easier to manage while your learning. It’s also a fairly tanky build which will help you get used to managing being on the front line. Even if you don’t fully finish the Forbiden idol, the Fairy charms make a massive difference since Taric has high base mana regen A more aggressive option if you don’t like active items is {{item:3401}} —>{{item:3009}} —>{{item:3050}} —>{{item:3504}} This is a lot higher damage build that has a lot of synergy with Taric. A bit more challenging to play though, since your not getting extra mana regen early and not nearly as tanky. As you may notice, Taric always picks up 1 enchanter item. This is because he’s an Enchanter/Fighter. Without it, his heals will come off very weak. However, notice he’s a fighter, not a tank. Some people have even started taking Press the Attack because Taric loves to brawl. He shouldn’t be played like a tank, but more like a Riven or Darius. He isn’t a passive protector, but a forceful one. So ya, Taric has a very unique identity. But it’s not a design flaw, just a different approach then you might be used to.
mzicio (EUW)
: Did they fucking remove the two seconds cooldown on the maiden's enhanced auto? what
> [{quoted}](name=mzicio,realm=EUW,application-id=3ErqAdtq,discussion-id=OlVOlkld,comment-id=0008,timestamp=2019-01-09T18:41:05.833+0000) > > Did they remove the two seconds cooldown on the maiden's enhanced auto? > what Yup. Riots probably going to revert that. It’s much healthier to reduce it rather than remove it. I think they were just experimenting with the idea.
: saddly i think theyll revert the afk-pushing ghouls. Ive been testing and they literally eat enemy champions, even tanks, if they are quiet, just what happens in low elo (and the reason they got nerfed in the first place). No, seriously. If you let them hit your champion in a wave at level 18 they deal the relative damage of like 4 super minions constantly, and thats with the normal juggernaut build damage values, not even a full damage one. Our only hope is that they cut damage to enemy champions but not to minions when far from yorick.
Hmm, reducing champion damage could work. I mean, the little guys only take one hit to kill, how much damage are they doing to champs? With maiden I could see it being an issue though, reviving a new one ever few seconds. Great post btw. I really enjoyed reading a thought out discussion
: Traditional Evelynn please. ( Widowmaker Evelynn. )
That would actually be kinda cool. Traditional eve could be a big hit. My brother who used to Main her would love that. He always liked joking about the hair.
: Sylas x Lux
I think {{champion:81}} x {{champion:99}} is the star guardian ship, while on runeterra Lux might have HAD feelings for sylas, right up until he used her power to escape prison and murder everyone in the building. Kinda a romance killer. Not sure if that necessarily means that Lux likes ezreal on runeterra though
: Dear Riot: What are you thinking? ?
So Riots legit logic with this is “low elo players miss more cs, so it won’t be as strong for them”. ... I wish that didn’t actually make sense. I think it’s a good change.
: > [{quoted}](name=Seth L9,realm=OCE,application-id=3ErqAdtq,discussion-id=vq5iK0AF,comment-id=00000000,timestamp=2019-01-09T16:50:58.502+0000) > > Read? why, yorick is not even my main lol
> [{quoted}](name=Wolf Of The Dawn,realm=EUW,application-id=3ErqAdtq,discussion-id=vq5iK0AF,comment-id=000000000000,timestamp=2019-01-09T16:57:34.977+0000) > > TLDR? Yorick can now group without being helpless, Maiden might actually be able to split push, and controversial Changes when they removed the cooldown on his % max health damage: see video for why this is an issue. Oh and they increased the slow at later ranks for his E. Situationally very strong.
: Opinion about Yorick changes from a main. Im not sure about this...
I’m personaly in love with everything except the mark changes. That seems like a TON of damage to be handing him. I’d probably recomend that if that has to be a buff, reduce the cooldown, don’t remove it. Even if it’s as low as .5 seconds, that still would prevent whatever the crap that was with the elder dragon. But I think the consistency of Maiden (especially before killing first tower) and the Ghoul changes are AMAZING. Slow is kinda cool, might be super useful in some situations when you can’t build deadmans plate, but it’s not why I play the champ. I play for the Minion Master fantasy, which got huge buffs in this. I think that you can summon a set of mist walkers from 1 minion wave is huge. Now if your forced to group, you aren’t helpless if your team nukes the wave every time. That may be the single greatest buff they could give Yorick, something that helps when his team is behind and force him into a bad situation.
y0r1ck (NA)
: Yeah ok I see the CD removal. That's really big in mid to late game. Win-more buff, but what we needed was a lose-less buff for lane phase. It's a massive damage buff, tbh I don't think it's coming to live because 30% max hp magic damage from just ult in less than a second seems broken. I still think this buff isn't healthy or what yorick needs, but I realize it's a buff.
> [{quoted}](name=y0r1ck,realm=NA,application-id=3ErqAdtq,discussion-id=OlVOlkld,comment-id=000300000001,timestamp=2019-01-09T16:15:39.142+0000) > > Yeah ok I see the CD removal. That's really big in mid to late game. Win-more buff, but what we needed was a lose-less buff for lane phase. It's a massive damage buff, tbh I don't think it's coming to live because 30% max hp magic damage from just ult in less than a second seems broken. I still think this buff isn't healthy or what yorick needs, but I realize it's a buff. Personally, of all the changes it’s my least favorite because I’m with you, not the healthiest. Such a massive damage increase for the mid/late game could become an issue balance wise. I think perhaps starting at reducing the cooldown would be safer rather than fully removing it. Not sure though. Perhaps this is exactly what he needs in order to fight against other split push monsters like Fiora or Tryndamere, champs that I’ve personally found smash Yorick into dust at the late game. What got me excited enough to post about it was the maiden and mist walker changes. The ability to have even a little bit more control is huge. If you summon the maiden early and win/don’t die in a fight, now you can back and have the maiden after backing for a second round. That’s massive to be able to do consistently before knocking down your opponents tower. Plus the mist walker changes might mean Yorick can finally live out the fantasy of split pushing a lane without having to actually be there. I picked up the champ specifically for that concept but was kinda sad when I realized that it will almost never happen that way. Maidens extra late game HP means she can Tank a ton more tower shots before going down, further increasing the chances of it working. Also, as for strengths and weaknesses, I think the slow is going to do a lot against hyper mobile ranged champs. Think of Nasus wither. Even if the champ has 2-3 dashes, late game Nasus still runs them down. The increased slow should really help make locking them down latter into the game slightly more viable.
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ZaneShadow

Level 86 (NA)
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