: The Good, The Bad, and the League: 6/6 - 6/12
So once i got in game, my computer began to crash. I restarted, logged in hopping I'd get back before minions, crashed again. Third time, crashed again. Am I going to get a penalty for this? Like a timer before the que actually starts?
Kelg (NA)
: As a 1.2 million mastery Morde main, there is only one thing the rework needs to be perfect
There are a lot of champions I wish had traditional skins, but allas, we are not so fortunate.
Riot Jag (NA)
: Update on Teemo changes
Hello Jag! So, I was curious myself at how the rework was received and popped over to TeemoTalk and made a post asking questions. After what I read, I want to say it seems like everyone liked the core concept of what you were working on, the E/passive swap. While their opinions varried, people were happy with what you were attempting, even if they let their critiques sound louder than their praise I know it can be discouraging canceling a project, no matter what the reason is. With League it can be extra tough as people get empassioned about something they really care about. But you did a great job, and I think the community (while negative) was excited about your attempt at a really difficult project. Lookin forward to whatever you work on next! https://www.reddit.com/r/TeemoTalk/comments/c2pzhm/your_thoughts_on_teemo_changes/?utm_source=share&utm_medium=ios_app&utm_name=ios_share_flow_optimization&utm_term=control_1
Riot Jag (NA)
: Update on Teemo changes
Well that’s disappointing. I thought those changes would be good for him. I don’t really play him, but I figured it would make him a much more interesting champ. I remember the few times I have asking myself questions that the changes answered. I will say if the goal is everyone, it’s impossible. People inherently resist change. If it’s a minority that would stop playing as much, they’d probably get replaced by new summoners taking up the title of Teemo Main. That’s harsh, but true. However, if it was a majority of mains that weren’t happy, that’s understandable. You don’t want to destroy a community with a few changes. Still, I think others were also resisting because it wasn’t their ideal version, hating on good changes because it wasn’t what they specifically imagined. Well, it’s been fun following the project. Sorry it ended this way, hope it doesn’t scare you away from trying again in the future. Looking forward to whatever you work on next.
Falrein (EUW)
: Kayle and Morgana - Thoughts, theories, and lore directions
Things that could make them work together 1. The worldrunes are in Demacia. That would probably do the trick. 2. The Void. While mostly in shurima, there is a void rift in the frejlord, not too far from Demacia. 3. Conflict within Targon. I’d give them a 50-50 chance at what side they would take. We know the sun has an issue with the moon, so whatever side seemed just is likely Kayles and side that seems innocent for Morgana. Chance those two happen to line up.
: A Champion I have new respect for after Morde's VGU?
I love Veigar, though still don’t know the proper pronunciation of his name. I do love his whole thing about being evil... by destroying evil and taking their stuff. His short story embodies that champion so perfectly, it’s one of the only story’s I’ve read more than once from universe.
Rioter Comments
Rioter Comments
99901 (NA)
: Detail in the next champion's teaser.
I'm guessing its a coincidence, but that is actually really cool and props to whoever found that! I really hope it's not a coincidense.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=6kFXY1kR,discussion-id=oaEOEkHG,comment-id=000300000000,timestamp=2019-06-13T18:40:45.015+0000) > > That said, her boobs are fantastic. > > And they've already said that they'll be fixing her neck so IDK why this post is reappearing again. .-. They've already informed people via Twitter that they're working on fixing the neck. I think a lot of people (myself included) are just kind of baffled that the splash (and the non-prestige) went through dozens of people and apparently nobody said anything lol
> [{quoted}](name=Jhins Girlfriend,realm=NA,application-id=6kFXY1kR,discussion-id=oaEOEkHG,comment-id=0003000000000000,timestamp=2019-06-13T18:47:38.527+0000) > > I think a lot of people (myself included) are just kind of baffled that the splash (and the non-prestige) went through dozens of people and apparently nobody said anything lol to be fair, I didn't even notice until someone pointed it out, now its all i can see. a few dozen people are bound to miss what litteral millions of people might see. they have a decent success ratio at that kind of stuff. Though I guess i don't have their track record memorized haha.
: How do you find a main for league?
Well, the answer is play a bunch of champions. Try getting a few games on each. See what you love about each one, and what you dislike. Then, make a list of things you really want a single champion to have. Research as many champions as you can and get a small pool of champions that meet those criteria. Then weed them out until you have your main(s) My main is Taric. I was playing a ton of different champs early, and decided to figure out what I enjoyed. I tried every position a bit, finding support was my favorite. Playing champions, I realized I liked melee champions (from my time in top lane), supports that can heal AND shield, an most importantly, had a good form of cc. For me, that left only a few champions, and the one I decided on was Taric. He didn’t have a reliable cc against master Yi, one of my criteria, but it he had everything else and at least some ability to deal with him. I’ve really come to love Taric. Sometimes I get bored and play another champion a bit but whenever I learn how to improve I go straight back to him. He’s just got everything I enjoy about league, and I judge a lot of other champions based on how they compare to him. He’s just truly Outrageous Hope this helps. Remember: a Main is someone you play the most, not the only champion you play. You’ll burn out unless your Anniebot in disguise or something. Enjoy yourself!
Bazerka (NA)
: TFT - What do y'all think?
I’m personally excited. I’ve only seen little blips of auto-chess by streamers, so I’ve been curious. While I’m sure I’ll be terrible at first, it could be really fun to have a less mechanically intense game to relax with when I’m tilted haha. Edit: also, who is down voting an inquiry post? It’s an opportunity to express positive or negative opinions, why would you stop that?
Velphae (NA)
: Prestige lux
I think so? A lot of prestige skins become available later by purchasing prestige points. Pretty sure this will be one of them. Another option is to purchase the far cheaper event pass but then devote so many hours to grinding out the tokens it’s probably more expensive than if you took those hours and got a job to pay for the skin.
: They've set Qiyana up to grow.
huh, its hillarious you use the phrase, "big fish, little pond" as I just made another post exactly about that. It crossed my mind that she has no comprehension that a nation like Noxus exists: a place built to cultivate people like her. There she's impressive, but not the best. I deffinitly see her lore leading to two conclusions: * She leads her people to destruction, drawing the attention of a nation like Noxus and has to fight a real military * She grows and learns a bit of humility, saving herself before she walks towards her own death.
: New game mode idea for Mordekaiser's release!
while i'd probably say impractical for them to devote that kind of time and resource, it sounds fun.
: When People ask me why i still play league
: Volibear
I’m excited by the new lore but worries it won’t come out in gameplay. Like, the deformed monster in this picture represents how he is NOW in the lore. (Wonderfully drawn by the way). But that’s not his perfect form, that was destroyed by Ornn. I’m wondering if they’ll have him slowly regain his true form over the course of the game, kind of the Juggernaut version of Kayle? Could be fun in a lot of ways, like gaining progressively more cc immunity or rediculous tankiness as the game progresses. But that’s just my random garble of thoughts, I barely have an interest in the current champion but love his lore.
: The support when an ADC gets a triple kill by themselves
: Mordekaiser's new bio - It sucks. It sucks hard. All of the epicness from before is just gone.
Ill say the disconnect from the shadow Isles was weird. I was waiting for the twist that the mists were an extension of Mordekaiser empire. Like everything was hinting towards Mordekaiser tricking the Ruined King or something and being lord of the Isles, but it wasn’t the case. I don’t dislike the lore though. I’ll say that his weakness or how he was defeated the first time felt a bit... off. But his general story of being a warlord was pretty good.
: The New Mord is a Dark Souls Boss
Someone figure out how to summon Malicious Metal, I want to know his thoughts.
Reav3 (NA)
: We will not be doing any handicaps, no.
I might have missed it in the Champion roadmap, but will we get to vote again on the next next VGU? I never even realized the Vote happened and was hopping there would be another in the future.
: Small Diana Gameplay changes coming to PBE
So not a Diana main, just a casual observer. I just like Champion design and after reading both the post and the comments, I figure the following changes would be a good idea: * Bass stats: good changes when combined with... * Passive: Movement Speed replaces Attack Speed, ratio left untouched. *Mana changes should be experimented with, potentially reverted or brought back in a weaker state, based on her performance. * Q,E,R changes seem good, haven’t heard any complaints. Movement Speed is essential for enabling her Fighter playstyle, it just shouldn’t come at the cost of nerfing her existing assassin style. The attack speed changes seem like a good experiment, and I don’t think people would be reacting as poorly as they are if they were done in isolation. 90% of meta Diana builds don’t involve building AS from items. That means that the attack speed changes are a minor nerf. The traditional assassin builds will lose power, and so there really doesn’t need to be a compensation nerf to account for them. That doesn’t mean I don’t like them. Fighter/bruiser Diana is getting a huge buff with these, able to build wits end or Nashor’s to fully capitalize on the base attack speed buff. These champs were the only ones fully using the attack speed anyways, so their great set of changes. So I think the compensation nerfs for mana and the ap ratio are unnecessary. That’s just the observations of a guy on the sidelines though.
: [Spoilers] Lux: Issue Nr. 1 - Feedback, Discussion and Questions
I really loved this comic! When Garn and his aunt mentioned marrying her to Jarvan, couldn’t help but wonder “where are you, Jarro Lightfeather?” Not that marrying Jarvan would be terrible, seems nice and pretty open minded for a demacian, but I still think the Lux and Ezreal ship is my favorite, plus I’m silly and for some reason believe Jarvan x Shyvana is a thing.
Rioter Comments
: Hey gang! Thanks again for all the kind words, support and insightful conversations based around these changes. As we always try to mention, the PBE is often used for experimental stuff that we want the community's feedback on. You all made a few things VERY clear today and I'm super appreciative and receptive to your concerns. **As a result, I'm happy to share a new iteration of Malphite, which should be hitting PBE around Monday midday (PST)**. Sadly it can't be sooner, as we don't push things to PBE over the weekend. **Revisions:** * Q- AP scaling reverted to .6 from .4 * Q- fixed a typo regarding the cast time (was written as .5, is actually .4) * Q- adjusted the animation considerably to look/feel less clunky * W- 3x Armor multiplier when Granite Shield is active has been REINSTATED * W- the bonus damage on the initial Thunderclap hit has had its ratios reduced to compensate (.3 AP from .4) and (.15 Armor from .2) * VFX updates on Passive shield regeneration, Q missile/trench, W up-time/impact, E and R (**BASE SKIN ONLY FOR NOW**) **Context:** Q- Believe it or not, these changes were specifically designed not to nerf AP burst mage builds. We felt like the combination of extra Q range and bonus AP scaling on W would be perceived as a win here. Since that wasn't the case, I'm reverting the AP scaling on Q but nerfing the new W's ratio to compensate. And while I personally do think that Q spam is a little unhealthy, those who came before me were smart enough to gate it behind a high mana cost. I still think this is an elegant solution because the ability is most oppressive in the early game, and its gating mechanism slowly evaporates as Malphite levels up and purchases a mana item. Hopefully this will satiate all the cheese wheelers out there without frustrating your opponents too much. :) W- We underestimated how attached players would be to the 3x Armor multiplier. As a designer, it felt a little tacked on, and granted power in fairly obscure ways. However, there's no denying that preserving Malphite's niche as THE anti-AD tank is important to all of you. It's clearly a resonate fantasy and one I'm happy to bring back. **Clear-Ups** A few common questions/concerns have come up, so let's address them here! * Malphite's abilities won't gain range based on his size- sorry! I wanted to do this, but it was OP OP * The initial AA reset from Thunderclap triggers an Aftershock. This means it deals three instances of damage simultaneously; the AA, Thunderclap bonus damage, and Aftershock AoE damage. The result is a pretty meaty burst of damage! * The new speed differential between Malphite and his target are significantly buffed. Assuming you Q a target with 400 MS on LIVE, the delta between you would be ~225. In this iteration, that delta explodes to 350+ once you get some boots. The combination of a longer range Q, easier target accessibility, and improved burst damage from W should allow Malphite to participate in skirmishes and team fights without always relying on his R. * Scope for this project was super limited, and for good reason. I'm still new, I'm learning the tools, and bandwidth from art/tech was already accounted for in our project pipeline. Maybe Malphite will get a full VGU in the future, and maybe I'll be the one to do it, but that's currently not in our slate. ...Get it? Slate? Cuz he's a-- nevermind. **Next Steps:** * Next week I'd like to add a check to Q that uses your target's move speed if the amount you'd steal from them would make you faster than the base values. This preserves my goal of making Q consistently good, while retaining the playmaking potential of stealing from a particularly fast foe * We'll also be monitoring Malphite's overall damage output/power. I'm happy to reinstate the things you guys said were important to you, but that likely means that Malphite is now overtuned. Please keep in mind that we'll likely have to trim power from _somewhere_. Keep the discussion going! I'll be active here and on Twitter over the weekend. -Lutz
Wow, impressed at how fast the turn around was on this! I’ll be curious how much power you wind up trimming to compensate for these. I’m guessing it’ll have to be in base damage. The scaling is so loved by his players that there’s not really room anywhere else. But that’s just my guess, I’ll be curious to see what actually happens! Good work!
: Who is the Most OP Character?
{{champion:11}} Sure he does terribly in high elo, but op in lower elo is still a form of op.
Midg3t (EUNE)
: > [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=3ErqAdtq,discussion-id=kA9GkpLe,comment-id=0000,timestamp=2019-05-03T23:26:00.005+0000) > > encourage kda players who will only care about their kda and nothing else? > yeahhhhhh no maybe not go as far as OP is describing, but I think we should get rewarded if we do well....like, maybe get couple of extra LP if you get A-S grade, and lose slightly less aswell. And I'm talking about 3-5 LP so it's not something that would be relevant, but enough to reward some1 for doing well.
> [{quoted}](name=Midg3t,realm=EUNE,application-id=3ErqAdtq,discussion-id=kA9GkpLe,comment-id=00000000,timestamp=2019-05-03T23:40:44.952+0000) > > maybe not go as far as OP is describing, but I think we should get rewarded if we do well....like, maybe get couple of extra LP if you get A-S grade, and lose slightly less aswell. And I'm talking about 3-5 LP so it's not something that would be relevant, but enough to reward some1 for doing well. I like this idea of losing just a tiny bit less if your rank was A-S rank, since your not getting that score on a losing team without doing some really impressive stuff. Maybe exclude beneath A+ from this to be safe because the grading system can be a bit weird. It doesn’t devalue losing either since you lose LP, just not as much. Solid middle of the pact idea. I do think the original post is too extreme, while also thinking players that statistically do better consistently even when they lose should have an advantage with climbing.
KoKoboto (NA)
: Really loving the changes to Aatrox passive and ult!
I despise Aatrox... but am glad you like him. I played a lot of immobile champs into him even post nerfs and got demolished, so I’m a little bitter haha. He looks really fun though and I’m glad to hear some of his fan base are having a blast with that mini rework he got.
kvank1998 (EUW)
: why is surrender even a thing
Personal experience, I love surrender votes. Some times a hyper carry that supposed to be weak early gets fed. That’s gg. There’s no point in the remaining game that they “fall off” or anyone is stronger than them. They are built to 1v9 late game down to the core of the champion design. When I see people not surrendering vs the 7/1 Kassadin or Twitch, I just wonder what they think will happen? These are champions built to kill TEAMS of champions instantly late game, and so if they can do that NOW, what do they see happening? That they haven’t already proven themselves the better player by getting those 7 kills while in the weak part of their champions scaling? That they can win by focusing a champion DESIGNED to escape or not care? I get sometimes the surrender is early, but given that it requires 4 people to surrender after 20 minutes, if your not the one surrendering, their all probably seeing something your not. I don’t mind losing, but it had better be because I lost a fair and even fight, not a slog fest where the only reason the enemy team hasn’t ended the game yet is lack of cordination. A 30 minute game of slowly dying is not playing the game, it’s a waste of time. Being able to read more than the kill score line is important. Tower gold, objectives like dragons, cs scores, map pressure. When I surrender and some masochist doesn’t saying “we can win”, they are ignoring one or all of these. Bit of an angry rant, but I get so tired of being held hostage in my games when all the enemy team has to do is group mid and take our base. I usually wind up all chatting “I’m being held hostage by my team, please take baron and group as 5 mid, we can’t stop you though I’ll do my best to” These games are OVER, the enemy just doesn’t coordinate enough to actually do it.... I went straight back into rant mode. Sorry... sorta of.
Trism (NA)
: More a wish than a need, but was there any discussion on making his ultimate impact size scale with champion size? I can see this being frustrating to play against and an issue if it leads Malphite players to make purchases like Elixer of Iron from lvl 9 onwards, but it also sounds fun as a guy that loves ulting multiple champions.
> [{quoted}](name=Trism,realm=NA,application-id=A7LBtoKc,discussion-id=WpJn3mE8,comment-id=004d,timestamp=2019-05-03T23:41:23.186+0000) > > More a wish than a need, but was there any discussion on making his ultimate impact size scale with champion size? I can see this being frustrating to play against and an issue if it leads Malphite players to make purchases like Elixer of Iron from lvl 9 onwards, but it also sounds fun as a guy that loves ulting multiple champions. Well, they wouldn’t need to scale it off Champion size, they could scale it off armor, meaning that artificial size increases like elixirs of Iron or Lulu Ult won’t help. It’d *look* like it got bigger with his size, but wouldn’t be what’s actually happening under the hood. That would actually be an indirect nerf to AP Malphite, meaning they might be able to stick some power back into the ratios, something ive spotted a few complaints about in the comments. I personally like the sound of it but could also imagine that getting rediculous pretty fast, where some disgusting build would make it unflashable while it’s already rediculously hard to dodge.
: Thanks so much for all the feedback so far, everyone! As this is my first public project at Riot, the sudden exposure has hit me like a Malphite ult, so I apologize for not being able to answer everyone individually. Lots of great comments being made here, so I wanted to add more context to some of the biggest talking points I've seen so far: **Power and Build Paths**- these changes aren't meant to nerf Malphite. He actually has one of the healthiest and most balanced win rates and play rates in the game, if you look at it holistically. If the values are off, we will definitely adjust. As a goal of the project, AP and jungle builds are meant to be power neutral, too. **Triple Armor Buff**- For clarity, Malphite's W would still permanently increase his Armor by 10/15/20/25/30%. It was only the 3x multiplier when he had his shield that was on the chopping block. Seeing "900 Armor" is a fun aspect of his fantasy, though, and it's clear that people really loved socking it to those AD-heavy teams. Finding a way to bring this back in some form is my #1 takeaway from the feedback so far, so stay tuned on this one. **VGU versus Small Scale Updates**- For context, I was given a unique opportunity to work on a Champion I thought could use some love, partially as a way to ramp myself up with the tools and processes of the team. Since I'm so new to the company, it didn't make sense to upend everyone's existing pipelines and schedules to accommodate my experimental side project. While we obviously feel like there are plenty of Champions who could use larger scale reworks, this was a low risk, low scope way of helping Malphite out with the resources I had available to me. **VFX Updates**- One of our amazing VFX Artists was nice enough to sneak some Malphite work into his existing work schedule. He hasn't gotten to all of them yet, but it's already looking awesome and should be on the PBE next week. Keep in mind that you'll only see these on the BASE SKIN for the time being. **Next Steps**- I'm going to put together a revised proposal later today- stay tuned!
Welp, congrats on the job and project. Also good choice of champions! I’ll be impressed if you manage the proposal today, but excited to hear any update. Not a Malphite main, but he was the first champion my friend had me play. I’m a bit nostalgic about him as a result even though it’s been a long while since I’ve actually played him. I’m excited to see what you do, I might have to play him again. Personally, the first time I played him I had the question “why is the mountain the same size as a little girls teady bear?”. So I’m just happy your making that change to his passive hahaha!
: Malphite changes coming to PBE
I was too excited to read anything after the “size increase with armor” passive change. When my friend introduced me to the game, the very first champion I played was Malphite. I saw he was a mountain and was SO EXCITED. But when I got in game, he was the same size as a little girls teady bear. I was confused and disappointed. I’m getting some of that nostalgia back hearing he’s going to finally scale in size! It’s such a silly thing but it was my very first interaction with the game that’s become my favorite for years. As for the other changes, I’m not a Malphite main so can’t really express a strong opinion about them. I personally think they SOUND good, even if I’m not super excited by them. I’ve never loved some of his abilities for the exact reasons mentioned, and short of a VGU I think this is a great set of improvements. That’s just an outsider looking in though.
Bazerka (NA)
: Question: How do you view Riot?
I mean, of course it’s a business. You have employees and owners that need to get paid, and no one would do what they do for free. I just think it’s a decent buisness that cares about its customers. It’s not Elon Musk levels of crazy, but things like Championship Ashe with the world prize pool and charity are awesome when Riot does them. Also the amount of free stuff I get is amazing! So it’s a buisness first, but also has a lot of passionate people that care.
: The player competency is at an all time low.
Could you imagine a platinum adc + support duo going back to those days? They would be unstoppable Because people ran double bruisers back then rather than the now obvious best strategy. Even if people started copying that, we have nearly a decade of experience, guides, and general skill increase behind the worst player in our community. Sure people are still “bad” but saying their worse than the season 1-3 bronze players is a bit much. Also, doesn’t this belong on the rant board, or did that get taken down?
: > [{quoted}](name=ZaneShadow,realm=NA,application-id=3ErqAdtq,discussion-id=oHRE3rEH,comment-id=000f,timestamp=2019-04-27T20:35:55.971+0000) > > Mainly just hopping this nerf might give Kog’maw enough a power budget they buff AP kog. By far my favorite meme build. AP Kog feels so bad right now, the delay and small AoE of his ult makes him basically a Xerath who traded almost all his power budget in to take drake/Baron faster.
Eh, true. It’s still a meme pick. I’d say the only “advantage” he has is at Lv.16 he can literally be in a team fight while firing from fog of war. ... that’s about it. He doesn’t poke as well as xerath and trades a stun for MR/Armor shred. Pretty aweful trade. Honestly if they just gave his Ult the Kassadin treatement and gave it extra damage based on the mana it was eating, Itd be perfect. Normal AD Kog wouldn’t benefit since he doesn’t build mana while AP kog usually builds a truckload of mana to keep spamming the Ult. Just out of curiosity, my build is {{item:3003}} {{item:3020}} {{item:3285}} {{item:3089}} {{item:3116}} {{item:3151}} With Commet or Glacial Augment+GLP for safety. Do you build anything different?
: I love how instead of nerfing Vayne
Mainly just hopping this nerf might give Kog’maw enough a power budget they buff AP kog. By far my favorite meme build.
: Riot doesn't like making enchanters that aren't adorable females. I guess it's not manly enough for them. Frankly i'm just disappointed we basically got a mix of Sona and Lulu. There's nothing actually new with this champion. She's just a bundle of recycled spells and concepts.
> [{quoted}](name=Frontline Fury,realm=EUW,application-id=6kFXY1kR,discussion-id=WA8HwOnO,comment-id=0000,timestamp=2019-04-27T00:55:47.897+0000) > > Riot doesn't like making enchanters that aren't adorable females. I guess it's not manly enough for them. > > Frankly i'm just disappointed we basically got a mix of Sona and Lulu. There's nothing actually new with this champion. She's just a bundle of recycled spells and concepts. {{champion:44}} and {{champion:497}}? Both champions I main. Their deffinitly enchanters with heals and shields. I’d say Taric is so manly it’s... Outrageous.
: Item Shop Cleanup
Really hopping for a high Armor and MR Item for non-tanks. I keep thinking back to this post and getting excited about that idea haha.
Anhydrax (NA)
: So new Wit's End is out. Just wanted to say the item reworks proposed here were absolutely insanely gamebreaking. No matter which champ I am playing, I would litterally buy 6 of those, sit in a lane and auto anyone who comes while they do 0 damage to me. Go this on Kayle or Master Yi and you become a tank shredder tank burst sustain carry... Like, what?!
> [{quoted}](name=Anhydrax,realm=NA,application-id=3ErqAdtq,discussion-id=VimFLVTL,comment-id=0003,timestamp=2019-04-16T02:02:43.864+0000) > > So new Wit's End is out. Just wanted to say the item reworks proposed here were absolutely insanely gamebreaking. > > No matter which champ I am playing, I would litterally buy 6 of those, sit in a lane and auto anyone who comes while they do 0 damage to me. > > Go this on Kayle or Master Yi and you become a tank shredder tank burst sustain carry... Like, what?! You don’t really shred tanks all that well since you don’t steal the armor Magic Resistance, you just gain your own. Also, after the first the passive wouldn’t stack so you’d be buying gold inefficient items and severely need your damage output as on-hit damage doesn’t scale Master Yi’s or Kayle’s true damage (which is what makes them do so much damage). All that said, the version I proposed would need some adjustments. Your right when you point out it’s overpowered a bit, I just think it’s not too far off.
: > [{quoted}](name=ZaneShadow,realm=NA,application-id=3ErqAdtq,discussion-id=7X9rniAH,comment-id=0017,timestamp=2019-04-07T22:46:10.472+0000) > > Well, these champions are great answers > Since the cc is nearly undodgable on them. > {{champion:90}} {{champion:85}} {{champion:9}} {{champion:89}} {{champion:33}} {{champion:58}} {{champion:72}} {{champion:62}} > > I’ve always considered maining one of these for that reason. Master yi is rediculous and Id be wise to add one of these to my champion pool. > > {{champion:1}} also works but if the master Yi predicts the instantaneous flaming bear of death he could technically dodge it. > > A few other point and click cc exist but if they go untargetable the cc fails on them. And what if yi is last pick? Then what? Am i supposed to just accept defeat because skillshots fail because he is running at the damn speed of sound?
> [{quoted}](name=VanaQuish,realm=EUNE,application-id=3ErqAdtq,discussion-id=7X9rniAH,comment-id=00170000,timestamp=2019-04-08T11:02:54.116+0000) > > And what if yi is last pick? Then what? Am i supposed to just accept defeat because skillshots fail because he is running at the damn speed of sound? > Yes? If I pick Chogath but then the enemy picks Illaoi, well, guess I don’t get to play the game. If I pick Annie and then get matched into Ziggs, welp, it’ll be fun getting hit from 2 1/2 times my range away. If I pick 90% of the champion roster and the enemy is half decent at Sorraka, Guess I don’t get to make plays. There are so many champions that straight up remove your ability to play the game if you pick wrong. It’s just a fact of such a large champion roster. That’s why some champs are Meta: they can be picked into ANYTHING and not get destroyed. If you want to main a nonmeta champ, your asking for your Master Yi, your Illaoi, your Ziggs, your sorraka to come out of the woodwork. I say this as a Taric main. It sucks when master Yi shows up and demolished my team. He can Alpha my stun in his sleep. But if I wanted to never see him again, I should main one of the champions I listed, who basically removes a master Yi’s ability to have fun. Also, forgot to add {{champion:127}} to that list.
: I can't be the only person thinking this obvious truth, right?
Well, these champions are great answers Since the cc is nearly undodgable on them. {{champion:90}} {{champion:85}} {{champion:9}} {{champion:89}} {{champion:33}} {{champion:58}} {{champion:72}} {{champion:62}} I’ve always considered maining one of these for that reason. Master yi is rediculous and Id be wise to add one of these to my champion pool. {{champion:1}} also works but if the master Yi predicts the instantaneous flaming bear of death he could technically dodge it. A few other point and click cc exist but if they go untargetable the cc fails on them.
: Considering the wharf rat diet (as I understand it) includes (but is not limited to) garbage, plant matter, insects, fish, amphibians, birds, small mammals, medium mammals, large mammals, rotten meat, fresh meat, dead bodies, alive bodies, and occasionally other wharf rats, it's likely that wharf rats and poros wouldn't get along. You could try putting them together, though. Might be fun.
> [{quoted}](name=Carnival Knights,realm=NA,application-id=6kFXY1kR,discussion-id=OxoqGUii,comment-id=0004,timestamp=2019-04-05T23:11:20.705+0000) > > Considering the wharf rat diet (as I understand it) includes (but is not limited to) garbage, plant matter, insects, fish, amphibians, birds, small mammals, medium mammals, large mammals, rotten meat, fresh meat, dead bodies, alive bodies, and occasionally other wharf rats, it's likely that wharf rats and poros wouldn't get along. > > You could try putting them together, though. > > Might be fun. Perhaps... for the poro. https://nexus.leagueoflegends.com/en-us/2017/09/ask-riot-honor-capsules-pls/
: Item Shop Cleanup
Well, this has me excited! I love theory crafting items and have written a bunch about niche’s I’d love to see filled. I’m excited to see what you come up with! Really hopping to see: * Ap Bruiser/melee Item * Armor & MR teamfight item not for tanks * Manamune work for more than Ezreal * Mikaels rework(love the 20% heal/shield) The new Lethality item sounds fun. Not particularly invested, but a high AD one could be nice for my silly Cait mid build I’ve been theory crafting for a while. The reworked wits end seems promising, but it smothers out a niche I’d rather see of Armor, MR, and Attack Speed on one item. Kinda hopping it fails as a result, but that’s rather selfish of me.
: The Noxian Eyebrow
It would make me so happy if this was intentional. It’s a fun find though, +1
333lom (EUNE)
: Designing a champion - Braum's Momma!
Ya know, if it wasn’t Braun’s grandma, it just wouldn’t be the same. I love that idea and get so many ideas off of that relationship! 170 might be a bit extreme, but I guess it’s fantasy so whatever :)
: Who is your main? What is your playstyle? And why?
{{champion:44}} Because he is truely, Truely... “Outrageous” When I started being a support main, I played a lot of different champs with Braum and Sona being my personal favorites. From all the champions I learned my favorite things in support kits were: * Choice between Agressive and Passive * Tanky front line * Healing and shielding that let me express skill. * Reliable Crowd control I really had never played a champion with all of that though. I didn’t think one existed. Then, Taric came on the free rotation, and I was surprised that he was a support. Figured why not give him a shot. It took 3 games. First I lost but realized, wow, this guy’s kit is awesome and really hard (I was new). Second I realized that he just felt good to play and his character was just really fun to relate as. Third I finally won, and realized I didn’t care he had a negative winrate, I was going to main him. Taric has everything I love from a support: Healing to help deal with poke, a shield to give a bit of skill expression, Engage potential, and an ultimate that let me change the outcome of an entire game. His Cc isn’t perfectly reliable against the likes of master yi, but forcing out his alpha strike usually meant the invulnerability would set in and he wouldn’t be able to kill anyone. Since then, I’ve just never stopped loving Taric. I’ve loved learning the little tricks you can do with him and how best to manage my mana early. He just perfectly matched everything I was looking for and still want from a champion I play as a support. Now if they could buff his solo lane somehow and keep him balanced, he’d be perfect. But that might be more Outrageous than we could all handle My favorite builds right now are {{item:3401}} {{item:1004}} {{item:1004}} {{item:3190}} then either {{item:3107}} {{item:3109}} or {{item:2065}} {{item:3109}} This ones been one I’m still getting used to {{item:3401}} {{item:3050}} into either{{item:3504}} {{item:3109}} or {{item:3190}} {{item:3109}} Vs Pyke/Heavy AD teams {{item:3401}} {{item:3109}} {{item:3050}} {{item:3190}} Vs full Ad team {{item:3401}} {{item:3025}} {{item:3075}} {{item:3110}} If you are ever full AD and see a Taric, just ff@20, He’s about to 1v9 with how his kit works. I love sharing about this guy :)
Sęraph (NA)
: Is playing too aggressive considered negative attitude?
I mean, if your feeding maybe? But otherwise not really. As long as your getting your cs, watching the minimap, tracking the jungler, I don’t see anything wrong with playing aggressive. If your talking about it in chat, probably negative attitude.
: This game suffers from spoiled brats
Doesn’t this belong on the rants sub-board?
: New lore on universe
I’m so sad I could almost cry for Ledros. Work faster Yorick! You have allies even among your enemies! I’m desperately hopping one day we can see the release of the innocent souls, even if monsters like Hecarim and Thresh remain bound. ...I get way to invested in fictional characters. Imagining a real person dealing with this kinda stuff bothers me, I just want to help but can’t. Then I see a story that inpspires that same feeling except a worse fate and it’s aweful! Which means it’s a great story, but... you get the point. Zyras story is similar, but at least it’s not eternal torment for the lovers. They get to die, to move on to whatever is after for those of Runeterra. It’s still an aweful fate to die like that, but the shadow isles are a fate worse than that! Darius’s story also has themes of death, though not tied to romance this time. Kinda what I expected from him though. He’s Noxian, and it was war. Tough and horrid, but also understandable on how they make those decisions. Think there was a third option, the Demacian one where you get a person to safety then return to fight, but again, their Noxians. Their tactic to war is probably just as effective from a strategy point of view, and situationally would keep more people alive. Death is tragic, but in war you shouldn’t be surprised by it. Grieve, recover, burry it so hopefully you won’t have to burry another person. It’s cold and cruel, but it’s the cost. Still a better fate than the shadow isles...
: Please ! Please don't do this
Well, would be nice for Ahri to find someone that wouldn’t die because of her...
Show more

ZaneShadow

Level 108 (NA)
Lifetime Upvotes
Create a Discussion