Tìna (NA)
: Actually, it is a literal fact [backed by many studies] that gaining weight is incredibly harder then losing it. You lose weight on average 4x faster then you would gain weight. Yes it is probably more comfortable to your mouth [not your paycheck] to gain weight, but the fact is you lose WAY faster then you gain.
> [{quoted}](name=Tìna,realm=NA,application-id=yrc23zHg,discussion-id=cZ5ATzWE,comment-id=0026,timestamp=2017-10-30T21:44:43.652+0000) > > Actually, it is a literal fact [backed by many studies] that gaining weight is incredibly harder then losing it. You lose weight on average 4x faster then you would gain weight. > > Yes it is probably more comfortable to your mouth [not your paycheck] to gain weight, but the fact is you lose WAY faster then you gain. True, but that’s ignoring the habit breaking that some studies compare to drug addictions they’re so ingrained. That’s the hard part.
: I can't even if I wanted to. My metabolism is actually speeding up as I get older. It's actually scary.
> [{quoted}](name=SupaDevilJuice,realm=NA,application-id=yrc23zHg,discussion-id=cZ5ATzWE,comment-id=0003,timestamp=2017-10-30T16:07:13.183+0000) > > I can't even if I wanted to. > > My metabolism is actually speeding up as I get older. > > It's actually scary. Lucky son of a gun. I have a twin who’s got that “problem”. Repeat, TWIN. How does that not happen for both of us when I’ve always been the healthier one!
: Just an genuine concern. What does it take to get your off-meta pick approved?
So, it takes a high Elo player also playing it and finding success. These champions kits also have very strong synergy with these roles. Morgs eternal root, cc shield, and potent team fight zone control. Ezreals natural life steal, ability to hop walls, and the early power makes him an adept jungler. So high Elo, natural kit that makes it appealing, and lastly: dumb luck and whimsical aproval. People sometimes just don't like an off Meta pick. Zigs bot is a great example. Very potent, accomplishes all the bot lane goals, but just its quirky nature and ap mid lane Meta made people shy away when the enemy could stack mr to beat your team. So ya, it takes the stars aligning to have a pick become Meta.
Enjutsu (EUNE)
: People tend to push theyr idea or argument any way possible, i remember seeing in one thread someone comparing {{item:3285}} with{{item:3087}} and because statick so much better it meant that Mages are useless. In another one someone compared adc dps to a mages ful combo or something. Evry time someone mentions how mages are weak i just keep remembering how in evry game we have a mage in mid lane. I will admit that i do think that mage items are not in that great of a state, they do need to have a look at and Riot did mention they will, but mages themself are doing fine.
Thank you for being a sain and positive person. I was pretty sad at all the negative on the boards I've seen today. I was very happy to find this page. Ya, I agree. Mages do just fine. I wish they had a bit more item variation but I don't think their terrible.
: How do you snowball on a champion that can just clear waves without ever needing to fight and won't let you roam? Also even if you don't get stunned by her R it's still a big"no" zone so if she uses it next to her carry you are forced to leave the area, releasing the pressure from that carry (kinda like zyra r, you probably won't get knocked up by it but the ability says"get the f** away from here"). If anything I wouldn't say she gets snowballed on, more like she lacks proper damage unless she herself is somehow snowballing
So, it only stunns people who start in the ring and don't leave. It's great disengage is that the enemy has to leave that zone. I feel like Morgs support kit is fine. Massive root, thunder lords prock, and cc shield with damage, disengage ult. I mean it's just not that bad a kit for support. Ya, her passive isn't supporty but I like it. It could get reworked if people were really interested in a change.
: She should still be reworked with her being a mid laner in mind. I'm fine if she works in both roles, but if she isn't viable mid, I'll be supremely disappointed. She was my mid main last season (with a 71% win rate even), so I hope she can become one of my top mid lane choices again (currently Xerath with Ori and Lux backups. Working on adding more backups now). I'm perfectly fine with her being heavy utility, but she has to still do some good damage with AP.
Eh, I think she's fine as a support. Mid lane has a dozen champs for each support. Plus there's no other support like her, but mid lane has similar roots, shields, and aoe damage. Don't rob support because her kit works well for it
: why is riot happy that intended mid lane mages zyra/morg now only function as supports?
I like them as supports :/. If they functioned mid they probably wouldn't be good supports. So I'm okay with it. There's already a fraction as many supports as mid laners. So ya, why break a good thing? Oh also, her VGU was announced as likely simply to be part of Kayles, with her getting visually updated but her amazing kit remaining largely untouched.
: I don't mind being a team player, but I don't want to be my adc's bitch.
Ummm... yes and no. The Meta is really adc heavy right now. But they have in the past had top lane carries and mid has zigs and Cassiopeia. I think season 8 should hopefully open the world to tanks, carries and the rest evenly. Oh I'm a support main. so I get being frustrated by adc Meta. But as we aren't pro their are options. Lux or Veigar support once in a while in Norms can be really fun. And I've played a lot of Morgana recently just to smile if my kids is better than my adc. So ya, just wait. Eventually we'll reach the promised land of perfectly equal balance. In the mean time, an occasional troll pick in norms just to show up your adc will have to suffice
: When someone tells a gp "You play unfair"
I'm dying on the floor right now
: Problems every College student understands....
Gubaguy (NA)
: {{champion:83}} {{item:3078}} {{item:3512}} {{item:3053}} {{item:3742}} {{item:3009}} Race me
OHminus (NA)
: Greed: {{champion:4}} Wrath: {{champion:266}} Sloth: me
I think the darkin are something else actually. I think their the horse men of the apocalypse themed, that if let loose they can unleash destruction on the world Aatrox: War Kayne: Death Varus: Famine??? (Based on one of his moves and references to potential darkin lore) And we have yet to receive the Darkin of Conquest or plague depending on various sources Not sure that wasn't overkill on a joke post XD
: in Judeo-Christian tradition 7 is considered the number of God, and 6 The number of the devil (hence 666)
Actually 6 represents earth, with 666 showing the devils valuing earth over heaven. The number 3 represents eternal so his true number in original text was 3666.... with infinite 6's following. This depicts the devil as eternally incomplete or earthly. 7 was viewed as complete, perfect or heavenly. Gods full number is 3777... forever on showing eternal completion.
: You have no clue what you are talking about when it comes to why 7 is considered lucky. There are Seven Seas, Seven Heavens, Seven Continents, Seven Colors in a Rainbow, Seven Notes on a musical scale, Seven Days in a week, Seven Wonders of the World and so on. This is why it's considered lucky
Well, more relevant than that is humans tendency to find and mimic the rule of 7 in everything. It's a number that the human brain simply gets some sensation of stability or completeness from. That and 3
: So hey Riot, you see that shiny symbol thing around champs that shows we got a mastery chest on?
That would be really helpful! I've done that a few times and it does frustrate me when I get an S repeatedly when I'm trying (usually poorly) to farm for a chest
Rioter Comments
kasfas (NA)
: I see your argument, and I have a counter argument. However I don't have the time or attention now to give it to you. I'll get back to you with my argument in about 3 hours. https://i.ytimg.com/vi/omoNXtnVt1g/maxresdefault.jpg Well, I've had a problem. I had a response almost completed for you, but my stupid phone just reset the webpage and now it got deleted. So unfortunately I'm going to need to give you a shorter version as I'm not going to spend another 40 minutes rewriting the whole response. ------- Just a heads up to those of you who don't get it. This isn't a formulated argument, just a series of points that should be true about the game. The full argument got deleted. -------- A: marksmen should lose 1v1s past one item on even footing with basically every class but enchanters, wardens, and some vanguards. Champs who don't are cancer and are left weak. B: assassins should have exclusive access to 1v2 a support and an adc and come out ahead (not necessarily a kill, possibly just some cool downs and a forced back). About 40% of 1v2 fights should go in favour of an assassin. C: Assasins should blow up in teamfights if ccd because of team focus, not adc autos. A cc from the support, some damage from the Mage, and a few autos from the adc should be enough to kill the assassin, but without assistance the assassin should be free to escape. D: Divers should be threatening in teamfight a with their damage, but also their cc, and shouldn't die as quickly as an assassin. They should have the damage to kill the adc, but also have the cc to prevent them from kiting effectively meaning the support needs to be on them 24/7 to beat them. E: Enchanters are too effective at helping self sufficient/ Hypercarry adcs. They need to have less of their power put into preventing the diver from doing something, and more into directly starting something. Proactivity should be rewarded significantly more than reactivity. F: If point E isn't applied, then adcs shouldn't be allowed to be self sufficient or have any items that promote self sufficiency. They should rely on being babied by their support and only function at top effectiveness when an enchanted is introduced as their support. So I don't necessarily disagree with you, but you do lack the context that these complaints come from, which is the current enchanter/ self sufficient hypercarry meta. Sorry I couldn't get you the full version (plus this isn't really an argument just a comparably ollection of points), but sometimes s\*** happens.
Honestly, I think ADC are fairly balanced. The issue is that assassins have a night mare of a time actually getting in and killing the adc without being crowd controlled to death. I think the new assassin runes should help with that in season 8. Especially blood moon hunt. Also, your complain in E is basically saying "you should play Syndra as a support". Enabling hyper carries is their JOB. To make it so assassins and mages can burst kill through their buffs just murders the entire position over non Meta champions.
: We want marksmen to be the go to class for taking down those burly front liners
: When the JG wants to take Rift Herald
Hahahahahahahahahahaha!!!! This makes me so happy! Thank you for that. It's starting to hurt I'm laughing so hard. I don't know why I like this so much.
: > [{quoted}](name=Sunibee,realm=NA,application-id=Ir7ZrJjF,discussion-id=2iyB95ER,comment-id=00060000,timestamp=2017-09-08T18:16:05.436+0000) > > Just wait till Team 3 "the Star Knights" > **Not Taric Main**: "Star Guardian, more Star Pimp Lord am I-" **Me**: "No, Taric is man who respects woman you fucking newb!"
Thank goodness someone else who actually plays him. I've started to practice a lot with him and I agree that he doesn't need that skin. I mean, if they really want it anyways, those boots on Armor of the Fifth age already do it.
Wuks (NA)
: Introducing: Boards Recap Beta
I think optimistism should factor in. Not the deciding factor but like the honor system, being helpful and constructive should be encouraged.
: This is why we should be able to report in champ select
I never thought of that being an issue. Well pros and cons, some people may report for particular champs is a con, but guys like that getting caught is a huge pro.
: Hey HateDaddy, To start off, I just wanted to say that we, Riot, do care when people choose to stop playing League. We might not be able to address everyone individually, but as gamers ourselves and players who love to play League, whenever someone, let alone a super engaged player chooses to leave, it gives us reason to take a step back and think about what we're doing, or not doing, that made you want to make that choice. I can empathize with a lot of what you wrote here, as I've been playing League since 2009, and joined Riot back in 2014 (god that seems like forever ago), and want to try to touch on at least some of what you've said. I want to make it clear the statement that you're replaceable and irrelevant isn't true. Full stop. We can't simply "replace" a player who has been a long time supporter of League, we can't replace those experiences, the highs, the lows, and everything in between that you experienced. To me that's one of the reasons I love League, because when I think back on the 8 1/2 years of playing, my own experience is my own personal story where I can remember times in the past before a meta, when Ashe mid tping to a ward after ulting from fountain was a thing. I can remember when Rock Solid made GP support a thing in the pro scene and it worked. I remember when Veigar evaporated people with DFG and when Yi could EASILY 1v5. I remember when TF had his destiny on his E, and would tp to a side lane bush and have his team follow him for a cheesy early game kill. Those are the memories and experiences that if I left couldn't be replaced. It's all a part of the journey, and the never ending path to mastery that keeps me coming back to League year after year. Have there been times I've wanted to quit? God damn right there has been. Hell, I have a baby now, and another on the way in February, and with my free time quickly fleeting, the first thing I still want to do when I get an hour to myself is load up a game of League and get my ass handed to me on the Rift (that or play a quick game of pubg if I don't have enough time). But enough about me, let's talk about what you wrote here, again I won't be able to touch on everything, but I'll try my best with the time I have. The feeling that this season has been one of the least fun seasons for you is a very interesting thing to callout, as despite what I've said about, it's something that I've felt **at times** but not the entire season as a whole. Usually when I feel like the game has lost all appeal, is after I've had a run of games where someone went full potato on me team, or raged out at us for several games in a row. Those are the times that I stop and ask if it's really worth it, but then when I find an hour of freetime...I still keep coming back. So there seems to be difference with what we classify as what makes League fun. For me, if my teammates are level headed rational people, League is still the best game ever, but for you it seems like it's more about the state of the game which takes the fun away, so let's dive into that a bit. Snowballing and game length are some very interesting things to point out as reasons for feeling the game isn't fun. Anecdotally, I feel like my games have had more variance in terms of quality of game play for the past year, and to me personally, it's led to a feeling of games feeling more snowbally at times. On the other hand though, I also feel like I've been in games with more epic "come from behind" victories due to good teamplay, catchup xp/gold which helps cushion snowballing, and over confident opponents. League was designed as a team game, and when people snowball the hell out of their lanes winning 1v1, 2v2, or with some help from the jungler, the game also gets determined by which team has the better comp. The infamous "don't worry we'll scale", is actually a thing that matters, and has led me to experience more games that maybe felt like they were decided at 10 minutes, but actually swung in my favor as we scaled. In regards to playing fighters specifically, we have a task on our plate to figure out how to best support melee champs in League holistically that we're aiming to get to early next year. Right now being relegated to split pushing, and buying the same items that your fellow marksman are purchasing usually makes one of the most valuable stats in the game (range) make you come second to anyone else that can build the same items. This often forces melee fighters to rely on splitpushing, which is a pretty shitty solution to a problem when you want to be in the middle of a team wrecking havoc whether it be with your blade or your fishing rod. Sorry that was a bit tangential, but you called out fighters and I wanted to touch on it a bit. Please correct me if I'm wrong, but it seems like a lot of what's leading you to feel fed up with League is how heavily you need to rely on teammates to do the right thing? If that's the case, it's going to be a bit trickier to solve the problem for you explicitly, as the design of LoL is based so heavily on coordination with teammates, whereas a game like DOTA is designed around each champion being capable of carrying their team more easily. I won't go super heavy into this discussion, since I'm not a designer and didn't create the original dota, dota 2, or League (I just work on the balance team), but we have intentionally gone the direction of having all the micro decisions you make in champ select, runes/masteries, in itemization, in lane phase, and macro level calls all feed into increasing your chance to win. I definitely don't think we've perfected it, and we have a long way to go until we can say that's 100% the case, but I'd be curious what sort of solutions you'd like to see to make League the game that you want to keep playing? Is it the ability to better coordinate with teammates? Is it the ability to more consistently carry a game when you rock the lane phase and go 6/0? Is it giving a different distribution of damage and durability to champs? Or retuning jungle mobs and epic encounters? I'm asking this to be pedantic, I'm genuinely curious in your thoughts as a diamond player and person who's played League for as long as you have. I never played Doom, so unfortunately I can't touch on your references, what I can say however is we've been talking internally about how we can make epic monsters (Rift Herald, Baron, Dragons), actually feel...epic. There won't be anything in for this pre-season as we're trying to keep the runeway (hue) for runes reforged as clean as possible for as stable a launch as we can get, but we're talking about them for next year. No concrete plans as of yet, but it's one thing I wanted to call out since you pointed out how they currently feel. In regards to teamfights I think this one becomes a bit more nuanced and subjective, as my perception of the live state currently is that coming back is arguably more possible now, that teamfights are actually longer, but I think I can concede the point about CC being higher especially in a time like right now when tanks are strong and viable. Creep block is another thing we've been talking about, not removing it, but making some adjustments so we can avoid as many of the "I was literally stuck in my creeps" situations as possible. I would go into the runes reforged stuff, but I'd prefer to leave that to the team (who's been pumping out a ton of content/articles on their progress), and I have to say that while I was personally skeptical of the system at first (like waaaay back), more and more recently I've been getting excited theory crafting how a particular keystone would synergize with a champion or playstyle I enjoy. When I'm testing internally it _feels_ more like early seasons, when theory crafting was another key way you could find your way to victory, and I'm super excited for the new system to go live, and see what problems it solves, and what we need to continue to work on (like some of the ones I touched on above). In regards to the rank system, this is one which I may actually be the most aligned with you, and it's been the topic of some hot debate last Friday in the office in one of our slack channels. There are some major pros to the way it works now, in regards to things like how you can feel a sense of progression as you play, but there's definitely some pitfalls when you run into people who seemingly just grinded their way to their mmr and don't actually have the skill to hold their own. I do honestly believe that we have one of the best matchmakers and ranked systems around, but definitely don't think it's perfect either, though sadly I don't have much context into that space I could give you. Just know that it's a thing we talk about a lot ourselves. To close this off. I want to first say that if you do choose to truly leave League, I hope you find another avenue that brings you the same highs that I've experienced in the past 8 1/2 years, whether that be in games, or in the real world (fuck it's scary out there). You're not just a spoke in a wheel, as for every person like you that writes a clearly passionate and informed post that you did, there's 10 others who leave silently. Yes, we can replace you with another player if we looked at our players as just 1s and 0s, but that's not how we look at you. You've been a part of this journey and have supported us, and it's on us to prove that League is a game you should feel confident in spending your time and getting rewarded for doing so. Whether that's ranked dominance, super fucking high moments, or riveting gameplay. I appreciate the time you took to write this, and I'm sorry if it felt like I was glossing over any of your statements. I'm not the best equipped to answer all of them. If you do have followup though please reply to this and I'll try to get back to you at some point over the next few days. I'm really sorry that this is likely riddled with typos and shitty grammar, it's early and I haven't had my coffee yet :P, also note that a lot of this is just my opinion, and not an official stance from Riot, but I wanted to reach out to you regardless. Thanks again man, and good luck over the rest of the season! Asyrite
Wow that was really cool of you. Thanks for writing that, for all us players. I'm knew to league compared to most of you but glad there's guys like you. :) As for minion block, I'm sure this is a bigger issue for high skill players. From my lowly elo mind, could you have minions cancel their attacks and step to the side while simultaneously having the champion move around, creating a 50/50 split? Not why I wrote this. Thanks again! I'm looking forward to a long time forward with league! Love the game and the community!
Razyelx (EUNE)
: The Most Favorite Champion of All Time [Voting Elimination] - Group L
I just love how optimistic Lux is :) "Yes I can support you and take half the kills!" :/ hahaha!
Super sorry to hear that! I'm not sure if the boards can do anything but I hope it gets sorted out.
: Rewards for old Honor are out
Thanks riot, while I only got the participation one, maybe this is the support main in me, but it made me stoked. Sad I couldn't get the others but maybe I can get up to honor 3-4 :) thanks again!
Raoul (EUW)
: Why even play Assassin in this game? Seriously...
I think part of it is that they are only great at the highest skill. You have to be able to dodge cc like Zed and be able to move and dodge like... well, an assassin. I think the best ones for play are Zed and Katarina because they can move large blink distances to dodge. Talons good but timing is critical. Huhi showed how assassins can be supper viable in the right situations. Do assassins need a bit of love? Ya, but their Field isn't unplayable. But it takes some exhausting work to get into.
: What is your favorite skin and why?
elin990 (EUW)
: How is 2 vs 1 at top lane fair? I'm really annoyed..
Sorry to hear that! Ya if the enemy is doing that it's probably safer to stay under tower, even if it's not initially as fun. You'll eventually out level them by a decent amount and you+jungle will have way more gold. About 20-25 minutes you'll smash the enemy team so hard you can enjoy the easy kills. There's a reason it's not Meta to send two top, but it's going to take practice to survive against it. Good luck and hope you don't deal with it too much
: you can build 3 armor items and its still the marksman that deals the most damage to you
I mean, yes and no.... that's kind of why they have a support and are so important. They are the late game damage. Mage<Tank<ADC<Mage Not true as a law but a vast sweeping generalization. Mages insta burst or cc adc, deleting them. Tanks survive the burst and proceed to murder mage. Adc hides behind and pokes tank to death late game cause mages bounce off.
: There's still too many OP stuff to ban
Having a large number of bans shows true balance getting closer. But there are things we all hate and I believe the nightmare champions that aren't broken but still haunt our dreams are getting harder to ban out.
: So I made a spreadsheet of features in champions' kits the other day...
Yes, but then you get illaoi. She has none of that. Pro viable? No. But for 99% of the player base she's great. I do wish items were r something existed where these champions can just comfortably fit in. Thanks for the analysis! This is a very well done artical with real thought. Upvote! (Also trnacity works against slows which in my experience is the most common soft-cc. It's basically designed for a higher probability of a successful initiation or disengage, after the hard cc.)
: OK RIOT we need to see him
I loved this comic, and really hope your right with this being possibly part of the next one.
MenoOG (NA)
: Star Guardian Syndra fan art
: Shout out to Riot Porocles
I love so many of the riot people who stick around with us board people. Thank you Porocles!!!
: https://www.youtube.com/watch?v=MULMbqQ9LJ8
Ezy15 (NA)
: Flemeth, The Spectre of the Crossroads (Champion concept v1.5)
Hmmm... main critique may seem silly but is important from a riot perspective. Being blunt, if a drawing has less then Leblanc or MF on, probably past the limits of appropriate for gaming purposes designed to appeal to a mass audience. Putting aside my own thoughts on the subject, you stand a better shot of winning with a broad appeal picture then the current. Really this probably seems triffle, but there it is, trying to remove as much of my bias as I can.
Reav3 (NA)
: Talondor was the composer. This is the first Champion he has worked on :)
Wow that's amazing! Hope to hear from him again. Tell him he did an awesome job from us here in the boards community.
Necrozard (EUW)
: Special secret information about the new Champion Ornn
TSS Flex (NA)
: I'm actually reformed
Thank you. Glad to hear you doing better and being constructive. That really helps others hopefully do the same. Thanks again!
: > [{quoted}](name=ZaneShadow,realm=NA,application-id=ZGEFLEUQ,discussion-id=V0iWEALI,comment-id=0000000000000000,timestamp=2017-08-05T11:46:36.535+0000) > > Nice Riots a company not an all knowing super computer. They make mistakes. They are over all good and I hope that this helps them start work on better ways to detect trolls. :) hi there mr.shill
I feel like I should get that reference but don't. Google pops up a face cream of some sort.
ItsJoJo (NA)
: it still boggles my mind that this stuff actually appeals to people. you disgust me.
> [{quoted}](name=ItsJoJo,realm=NA,application-id=yrc23zHg,discussion-id=mNA2xprJ,comment-id=0001,timestamp=2017-08-05T01:45:39.572+0000) > > it still boggles my mind that this stuff actually appeals to people. you disgust me. Anime isn't bad, just a large chunk of it is. Diamonds exist.
: Click on and/or hover this thread's title if you like anime
Rude, and I stopped watching it 4 years ago.
: [Champion Concept] Avonna, the Redeemed Pariah
I am thoroughly impressed. This is an amazingly well done champion and really blows me away.
: When you invade the enemy jungle and fight for the raptor camp
Awesome. I'm mainly curious to see if your memes board will beat General Discussions. Your funnier than they are BTW.
: First time i've ever laughed at something in "memes and games". THAT is funny.<3
Join with Laughing fish https://boards.na.leagueoflegends.com/en/c/memes/VmFwETF5-memes-games-declares-war-on-general-discussion Or join Concept and Creation. That's were I like hanging out usually.
: my wife's son just told me that i need to stop wasting time on a stupid video game board
Probably, but as long as it's not excessive (like longer than an actual league game) your totally fine. I love boards and it's fun to share ideas with people.
Frozen Malet= auto attacks Rylize= Abilities.
morris1 (EUNE)
: Holy **** where are we
Probably belongs in memes. Nice post.
: I highly doubt that you will be victorious in this war. GD has the numbers and the love of the people. You guys have memes and more memes. It's not even a fair fight. GD will win in the end.
Concept and creation guy here. Memes and Games are funnier. :). Your awesome, but they make me laugh.
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