: ryze-ing champions mission is not progressing.
I've also watched 4 games. Still nothing. I've only got 1/2 of the quest complete with AdBlock + UOrigin.
Rioter Comments
: Its because riot basically said "We dont want more traditional skins"
> [{quoted}](name=ZenithEevee,realm=NA,application-id=yrc23zHg,discussion-id=ijYerPAE,comment-id=0000,timestamp=2017-09-30T16:43:55.715+0000) > > Its because riot basically said "We dont want more traditional skins" Oh, thank you.
: why do People say that to every reworked champ just acept the change
> [{quoted}](name=ThunderSkelett,realm=EUW,application-id=yrc23zHg,discussion-id=ijYerPAE,comment-id=0001,timestamp=2017-09-30T18:46:21.244+0000) > > why do People say that to every reworked champ just acept the change No, I honestly really don't care if they give her a skin or not. I just want to know if any changes to rework champion have been changed whether that be lore or just skins. So, I do not know why are you saying "just accept the change" when most people do overtime.
Rioter Comments
: you get both, which is why it's always some champion that costs like 1350 IP LOL
> [{quoted}](name=A VERY BAD TlME ,realm=NA,application-id=yrc23zHg,discussion-id=bIXs7GYH,comment-id=0002,timestamp=2017-08-12T23:36:39.464+0000) > > you get both, which is why it's always some champion that costs like 1350 IP LOL Thank you, but there was Elise, and J4.
: If you dont have the champion, They'll literally gift it to you. Otherwords: Dont fret if you dont have the champion ***Because you'll get a free champion aswell***
> [{quoted}](name=ZenithEevee,realm=NA,application-id=yrc23zHg,discussion-id=bIXs7GYH,comment-id=0003,timestamp=2017-08-13T00:51:09.504+0000) > > If you dont have the champion, They'll literally gift it to you. > > Otherwords: Dont fret if you dont have the champion > > ***Because you'll get a free champion aswell*** Ah yissssss
: if you dont have the champ you get both the champion and the skin
> [{quoted}](name=Don Spaghetti,realm=NA,application-id=yrc23zHg,discussion-id=bIXs7GYH,comment-id=0000,timestamp=2017-08-12T23:31:05.550+0000) > > if you dont have the champ you get both the champion and the skin Thank you!
Rioter Comments
Rioter Comments
: Hello everyone, my name is Philip, better known as Youmuus {{item:3142}} and I have been playing Rengar for up to 4 years to this date with around 2000 to 2500 games played on him. In this post I will be going over the core issues that I have found with the recently reworked Rengar and some possible changes that could make his play style healthier for both the player playing him and those playing against him. **Passive**: General consensus of this would be that his passive feels unsatisfying, yet it gives raw stats and is valuable in his kit at the same time. Possible changes: Allocating some parts of the raw power from passive stats to more a utility based style without drastically changing his kill windows or ranges. Examples: Longer slow E/ giving a movespeed buff in bushes/ increased armor/magic resistance in bushes. (While Rengar is known for being a bush assassin, he gains very little in terms of raw combat stats when legitimately fighting enemies in bushes.) **Q**: I believe that this ability is the cause of many problems that arise for Rengar at the moment. A problem that many people neglect to see which is that it bottlenecks his playstyle and versatility. With the change to his Q from an auto attack based ability to a skill shot dash, he has lost many of the playstyle options previously available to him. Some examples of this loss would be (Fervor of battle/Warlords bloodlust/Critical strike builds/Lifesteal builds/On-Hit builds) Possible changes: Reverting his Q to the old auto attack reset based ability. This would reopen his other variety of play styles and make his game play much healthier. Making current Q apply On-Hit effects twice dealing 50% damage on each, similar to reworked Urgot W. **W**: The changes to W put Rengar in a very good position in terms of crowd control counterplay. This skill is in a perfect spot if not a bit overpowered. Possible changes: Lowering base numbers. **E**: Perfect as is. **R**: Rengar's R is very iconic and unique to his playstyle, however the ability itself can be somewhat frustrating to play against. With the recent additions to several items and reworks in the game, his R has much more raw killing power than before. This creates a situation where it is much less of a scouting and hunting tool and instead a "Give my next auto attack 700 range and a leap with double damage" Possible changes: Remove the crit from the auto attack or make it a lower damage crit (similar to Jhin, Yasuo, Shaco.) With a free crit, Rengar will never be a high skill capped champion because so much of his burst would be extremely simple to execute with 1 auto attack in R. Spreading out the raw power of his ult crit throughout his kit and allowing Rengar vision of all champions in his radius again would create a better gameplay. TL;DR: {{champion:107}} Rengar has become much simpler and 1 dimensional because of the reworks. This stems from his new Q limiting playstyle and the burst from a crit enabling ultimate.
I do believe that his Q does need to be reverted.
: Runes Corner: Hunt of the Blood Moon Sneak Peek
This rune seems really good in the early run. Although, doesn't it basically almost have the same concept as Youmuu's? Even though, it is just 1 spell or attack. It seems very similar. Except much more mobile. If it won't hurt, why not give the rune special abilities according to whatever boots? Possibly for Mobility boots, more move-speed when active. Or Sorcerer's Boot, where it increases the AP ratio. Heck, even nerf the boots due to the actives.
Wrekzzz (NA)
: Yeahhh thats based on level. Good catch.
{{champion:75}} : Has stacking champions ever been so easy?
S0kaX (EUNE)
: https://i.imgflip.com/7fdof.jpg
But can you see why kids love the taste of cinnamon toast prunch
: Name a skin line and a champ that would be redundant together
Sand Man {{champion:268}} Spider Woman {{champion:60}}
: Infernal could also work and could include demonic looking sand soldiers.
Infernal Azir. Imagine that.
: Making Rylais a tankier option would actually allow Riot to buff Azir
I mean ever since he was released before his first ever nerfs. I used to play him tank, the soldier would easily do enough damage to actually have an effect
: http://boards.na.leagueoflegends.com/en/c/help-support/X6sPFPu8-fps-drops-and-crashes-after-the-windows-10-anniversary-update
Thank you, I will try this out soon!
: Hmm... This could be a sign there are hardware issues or physical failure going on somewhere. To ensure it isn't something silly like a bad driver or background program, I recommend working through our [Bugsplat & Crash guide.](https://support.riotgames.com/hc/en-us/articles/201761974-Bug-Splat-and-Game-Crashes) Let me know if those steps caused any positive change.
I am having the same problem, but every game or normal applications I use is normal doesnt crash.
  Rioter Comments
: Ask a Nasus Main - Completed
YOU INSPIRED MEH TO PLEY NEYSUS 2 YEARS AGO. I mained him ever since.
: Well, I was thinking of how you know how Kha Zix can upgrade his abilities I was wondering if you can do the same! like Q I can pull or push an enemy
I really liked this concept! {{sticker:slayer-pantheon-thumbs}}
SHSLdiva (NA)
: interesting! i could tweak her to be more capable of roaming. what exactly does needle 6 do? i need more explanation :P
Well, I was thinking of how you know how Kha Zix can upgrade his abilities I was wondering if you can do the same! like Q I can pull or push an enemy
Tamur (NA)
: Dominion Idea
SHSLdiva (NA)
: [Champion Concept] Mari, The Living Doll
Her Passive, Should be awesome, how about? Passive - Sewning Needles Upon the map of the fields of justice there will be Needles lying around if she gathers all 6 of the needle she will gain a voodoo point to "Control" abilitites. 1 needles- Mana regen based on lvl 2 needles- Health regen based on lvl 3 needles- Movespeed based on ap 4 needles- Ap based on lvl 5- Needles gains Truth Truth is an innate increases all her skills strength by 3/8/13% 6- Needles gains Vodoo Point
Mimaropa (NA)
: R - The Adversaries Ouranos channels for .5 sec then splits his forms, he throws his two forms(going opposite on each other's direction) that causes an effect to everything it passes through. Ouranos remains on his current form for an extra 10 sec. (its range is like Thresh's flay but a bit thinnner and longer) Position for the from of each state(skillshot has different pre-casting design for each form for clarity): Earth - Celestial form front, Infernal form back Celestial - Infernal form front, Earth back Infernal - Earth form front, Celestial back From effect to everything it passes through: Earth - Knock backs everything back(similar to syndra's scatter the weak) and dealing damage Celestial - heals all allies(including minions and ally summons ex: Tibbers) and leaves blue fireflies that heals per sec Infernal - Deals damage and leaves flames that do damage per sec My English is bad, hope you understand ;3
Damn, this is a good idea too. Your English is not bad.. its really good!{{sticker:slayer-pantheon-thumbs}}
: Holy, this is a nice concept. Best I've seen yet! Damn, If I were you I would make his ultimate like Zyra's and Gnar's Passive combined. I'm not good at this but here it goes. R- Passive: Upon putting a point to this ability, Ouranos gains 1 Creation point. Ouranos Can use this to upgrade his basic abilities. Upon putting one creation point on Q- Summon: Beast, his beast gains a passive either influenced or not. Earth: Nature's Roots: Upon ally, The Beast and Champion gain Armor based on how much armor Ouranos has ( 25% bonus armor). Upon Enemy, the The ghost has true Vision over them Infernal: Shadow's Dance: Upon Ally, The beast gives ally champion an "assist". Every Champion Basic attacks or spells stack up up to 2 times mimicking their basic attack or spell( applies on hit effects ) (Cannot mimic ult). Upon Enemy, the devil places true vision over them and whenever the enemy champion attacks you, the beast will retaliate and deal 50/100/150( %10 of mr) damage. Celestial: Heaven's Grasp : Upon ally, the beast increases all stats by 7/10/12% of ally. Upon Enemy, Lightning Bolts will target enemy but in a random times and in delayed blasts Upon putting a point into W- Summon Land, it'll add new effects Earth: Grassland: Ally: it'll speed up all Processes such as attack speed, MS, and sums, and Enemy's Slowing all processes Infernal: Dead's man Land :Ally: the land your allies and you are on will increase their attack speed and will get them a effect, if an enemy they will be able to stack up slows and can go over 100%. Effect is "Dead's Will" It gives allies or Enemies true dmg of percent hp over time (If enchant allies)/ 20% more damage done to the enemies (If enchant enemy) Celestial: The land will have bonus Hp depending what level your allies and you are!, if an enemy steps in disturbing the land (If attacking) they will get a debuff. (Celestial Disgrace) this debuff will trade the dmg done to allies to the attacker. If point is placed on E- Summon Spirit it'll change basic attacks Earth: if on ally the spirit periodically put lotus seed where the Ally has been before. the Lotus seed can be picked up and can have guaranteed buffs for ally and this can be ANYTHING, but the better the prize is the chance of getting it is low. For example, you can get a free level up but the chances will be low, and can be temporary attack speed will have a high chance! If enemy the spirit will be feared for a longer duration! Infernal: Ally will have Devil's Grasp and gain larger attack range, if enemy Devil Grasp will slow them when chasing Ouranos Celestial: Ally, Lotus seed drops are much more higher on enemy lotus seed will give vision of enemy and gving them Celestial disgrace and/or Dead's Will Active - Ouranos starts channeling and his cast range will become bigger depending on how long Ouranos has channeled for, the max range can be global for 20 seconds of channeling. Ouranos on ultimate second cast will bring Despair or Joy depending how much influence he has (under 500 is Despair and ove rit is Joy). Ouranos teleports to targeted place and goes into his Full Potential form - God of the Lost souls - for a duration of a minute Ouranos cannot turn evil or good, when he is in his form, his skills will have a 50/50 chance of turning into Infernal or Celestial. On third cast will he Ult his souls to freedom, this will spin the enemy champions into circles and whenever an enemy collides into anything Ouranos gains a soul and continues to spin them. After 10 seconds a explosion will occur and all souls gained will passed over into enemy and damage them for 5/10/15% of their max hp in magic damage. He also replaces his Influnece bar with Valor this regens 5/1 second. Every skill uses Valor and every 10 valor increases their spells damages/buffs by 3/6/9%.
Holy, sorry you have to read this all...
: Ouranos, the Lost God
Holy, this is a nice concept. Best I've seen yet! Damn, If I were you I would make his ultimate like Zyra's and Gnar's Passive combined. I'm not good at this but here it goes. R- Passive: Upon putting a point to this ability, Ouranos gains 1 Creation point. Ouranos Can use this to upgrade his basic abilities. Upon putting one creation point on Q- Summon: Beast, his beast gains a passive either influenced or not. Earth: Nature's Roots: Upon ally, The Beast and Champion gain Armor based on how much armor Ouranos has ( 25% bonus armor). Upon Enemy, the The ghost has true Vision over them Infernal: Shadow's Dance: Upon Ally, The beast gives ally champion an "assist". Every Champion Basic attacks or spells stack up up to 2 times mimicking their basic attack or spell( applies on hit effects ) (Cannot mimic ult). Upon Enemy, the devil places true vision over them and whenever the enemy champion attacks you, the beast will retaliate and deal 50/100/150( %10 of mr) damage. Celestial: Heaven's Grasp : Upon ally, the beast increases all stats by 7/10/12% of ally. Upon Enemy, Lightning Bolts will target enemy but in a random times and in delayed blasts Upon putting a point into W- Summon Land, it'll add new effects Earth: Grassland: Ally: it'll speed up all Processes such as attack speed, MS, and sums, and Enemy's Slowing all processes Infernal: Dead's man Land :Ally: the land your allies and you are on will increase their attack speed and will get them a effect, if an enemy they will be able to stack up slows and can go over 100%. Effect is "Dead's Will" It gives allies or Enemies true dmg of percent hp over time (If enchant allies)/ 20% more damage done to the enemies (If enchant enemy) Celestial: The land will have bonus Hp depending what level your allies and you are!, if an enemy steps in disturbing the land (If attacking) they will get a debuff. (Celestial Disgrace) this debuff will trade the dmg done to allies to the attacker. If point is placed on E- Summon Spirit it'll change basic attacks Earth: if on ally the spirit periodically put lotus seed where the Ally has been before. the Lotus seed can be picked up and can have guaranteed buffs for ally and this can be ANYTHING, but the better the prize is the chance of getting it is low. For example, you can get a free level up but the chances will be low, and can be temporary attack speed will have a high chance! If enemy the spirit will be feared for a longer duration! Infernal: Ally will have Devil's Grasp and gain larger attack range, if enemy Devil Grasp will slow them when chasing Ouranos Celestial: Ally, Lotus seed drops are much more higher on enemy lotus seed will give vision of enemy and gving them Celestial disgrace and/or Dead's Will Active - Ouranos starts channeling and his cast range will become bigger depending on how long Ouranos has channeled for, the max range can be global for 20 seconds of channeling. Ouranos on ultimate second cast will bring Despair or Joy depending how much influence he has (under 500 is Despair and ove rit is Joy). Ouranos teleports to targeted place and goes into his Full Potential form - God of the Lost souls - for a duration of a minute Ouranos cannot turn evil or good, when he is in his form, his skills will have a 50/50 chance of turning into Infernal or Celestial. On third cast will he Ult his souls to freedom, this will spin the enemy champions into circles and whenever an enemy collides into anything Ouranos gains a soul and continues to spin them. After 10 seconds a explosion will occur and all souls gained will passed over into enemy and damage them for 5/10/15% of their max hp in magic damage. He also replaces his Influnece bar with Valor this regens 5/1 second. Every skill uses Valor and every 10 valor increases their spells damages/buffs by 3/6/9%.

Zaxia in Guilt

Level 205 (NA)
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