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: Champion Q&A: Ekko, the Boy Who Shattered Time [COMPLETED]
So one of the things I've noticed from his splash arts and the login screen is that his "after images" of where he was in time seem to be showing where he will go. For instance the Desert style Ekko shows his moments in time going into what seems a sandstorm. What I'm getting is that is showing what he already did and he reverted time to where he is now or is it showing what he has already done? If that makes any sense.
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: Sion Champion Update Q&A [COMPLETED]
So will there be a Traditional Sion skin for those who really would love to play the old green skinned Sion? Kinda like you did with Traditional Karma and Traditional Sejuani?
: Azir Q&A: Art & Sound - COMPLETED
Do you think we will see any Dark Souls "Praise the Sun!" references for future references? Or maybe some kind of Dragon Slayer skin that will resemble Dragon Slayer Orenstein? http://darksouls.wdfiles.com/local--files/bosses/ornstein-smough-large.jpg http://www.cosplayisland.co.uk/files/costumes/10287/82666/CI_82666_1377264341.jpg
Opeli (NA)
: Azir Q&A: Creative - COMPLETED
Do you think we will see any Dark Souls "Praise the Sun!" references for future references? Or maybe some kind of Dragon Slayer skin that will resemble Dragon Slayer Orenstein? http://darksouls.wdfiles.com/local--files/bosses/ornstein-smough-large.jpg http://www.cosplayisland.co.uk/files/costumes/10287/82666/CI_82666_1377264341.jpg
Opeli (NA)
: Azir Q&A: Creative - COMPLETED
Does Nasus, Renekton, or Xerath respect Azir's power? Or would any of the three be able to overpower Azir?
: Azir Q&A: Art & Sound - COMPLETED
The voice acting for Azir really fits his whole royalty aspect. How many people did you go through to find the right person? Or was it an easy decision from the start?
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AD Yuumi (NA)
: Gnar Q&A - Gameplay [COMPLETED]
Here is a build I tried out and was wondering if I was heading in the right direction in terms of building Gnar: Ninja Tabi - I get Ninja Tabi mainly for Mega Gnar, since he will be up close and personal he will need some armor and defense against kiting and other fighters. I also get either the Captain or Furor enchantment depending on the game. If I am carrying then I go for Furor to help secure kills, but if my team needs mobility I run Captain since Gnar (both Mini and Mega) can be quick and always ahead of the team if he needs. Trinity Force - I usually rush this item. Tri Force just overall supports Gnar as a whole even though he can't benefit from the mana. The bit of health makes Mini Gnar a bit beefier. The AD and AP definitely supports his skills well and the 100% AP ratio just adds a tad bit more kick to his W, even though not much. The Atk Spd is much needed for Mega Gnar, especially when you jump on top of someone, as you want to be constantly dishing damage. The MS boost and Rage greatly help Mega Gnar stick to his target and it just makes Mini Gnar that much quicker! And with his refreshable Q skill and the combos from both Mini and Mega Gnar's kit he will be able to make full use of the powerful Spellblade procs. Randuin's Omen - This will give both Mini and Mega Gnar the tankiness he needs to survive skirmishes and team fights. Especially when you jump on the enemy team and are deep into the fire. The Health and Armor are boosted even higher with Mega Gnar and the AS reduction helps him trade with fighters and possibly ADCs if he can stick on them. Banshee's Veil - Much needed health and MR, but the passive is the bread and butter. This allows Mini or Mega Gnar an opportunity to engage on someone with a safeguard against CC and skills. Ravenous Hydra - I generally get this right after Tri-Force or after my tanky items depending on the enemy team. The AD is much needed and the lifesteal allows Gnar to survive that much longer regardless of his current form. Plus when he is Mega Gnar he can make full use of the AOE damage and the Crescent active. Zephyr - This item benefits both Gnar forms in many ways. The AD is needed. CDR helps to chain Gnar's abilities more and to get off the Spellblade procs. Tenacity will greatly benefit Mega Gnar to allow him to maneuver better during an AOE fight. AS will benefit Gnar's overall DPS in both forms. And the MS boost works great for both Gnar forms as well like the Tri-Force. This is just my general build and of course the items change depending on the match-up. I just want to see if I have the right idea on how Gnar was intended to be built.

Zefer

Level 30 (NA)
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