: But what if you have 3 knights and 5 glacials? Which class wpuld they complete? Tbh the clone should spawn 2 copies of the champion, in adjacent tiles
I was thinking you get to chose their class by clicking on them but it will only allow you to select based on classes you already have from a list.
Rioter Comments
: I think there are more than you give credit for. For example, if you would be willing to count Sylas, who is basically just a revolutionist in Demacia, then you can also count Urgot. {{champion:6}} Urgot does the same to Zaun that Sylas does for Demacia, leading a revolution. Instead of trying to free mages, Urgot wants to throw Zaun in complete chaos and get rid of the chembarons running this place. He also has quite a bunch of people following him, called "The Sons of Ur". {{champion:164}} I would consider her a leader, she is the head of one of the mightiest houses in Piltover and her influence in Piltover and Zaun seems huge. Considering that these 2 cities are probably the wealthiest in the world as well as the most advanced when it comes to technology, I think Camille should not be underestimated. {{champion:246}} She is new, as well as her whole region, but nonetheless she seems to be a runner up to become the queen of Ixtal. I would consider this a "leader" position. ___________________ Besides, I actually disagree with your premise. I get the feeling that we currently get too much stuff that impacts Runeterra on a global scale, with all these demigods, aspects and other supernatural beings added to the roster. I enjoy the down-to-earth champions more.
I'm mainly thinking of how the ends of certain conflicts/story arcs would work, as it stands i feel like the Big Bads of the universe have way more strength than the good guys. So when i think of Conflicts, World Ending or Major conflicts, how do the good guys win? Who leads them in these conflicts, i can see Irelia(because she has against Swain.)Ryze, Azir and Yorick/Illaoi(Both despise the shadow isles) but i mean, look what they're up against, they have barely any follower's themselves but all of them are powerful in their own right, i just don't see them winning their respective conflicts if things were to REALLY hit the end all be all you know. I included Sylas because he's leading a Revolution against a Dystopian country ruled by a terrible king, that same country is also being Manipulated by Leblance. So, when it comes to winning, what does Demacia do once Sylas amasses a large enough following? I don't really see them winning honestly, therefore he's a huge threat and a very influential figure. Urgot, eh, not enough people agree with him and plenty are fighting him already, Qiyanna isn't Currently a queen and she's also got a massive superiority complex, we don't even know who her Sister's or the current queen are, all we have is her word not anyone elses so in terms of Influence and Power, she fails. Camille has influence but she's still not a leader, and Piltover is a much more Democratic place, she can't do anything on her own and probably has no actual political pull if something were to hit the fan(If Aatrox were to attack them for example.)
: > [{quoted}](name=Zerenza,realm=NA,application-id=6kFXY1kR,discussion-id=vaqQ7Xix,comment-id=00030000,timestamp=2019-07-17T09:30:07.535+0000) > > His country is dead, he's the king of nothing lol His country is kinda back tho and he is rebuilding it.
It's his ambition but that's kind of all it is, he still doesn't have anyone who joined him and he hasn't rebuilt his city or kingdom, that's why i omitted him. He's a great king, but he doesn't have anyone following him so therefore on a World Scale he pales in comparison to the Big Bad's of the Universe like Mordekaiser, Swain and Aatrox(Who doesn't have a following either but the dudes a World Ender.)
Falrein (EUW)
: You're asking for "Big Bads" and "Leaders" as if these were the sole characteristics of these characters. Why do you want them "big bads" in the first place? We've got a few, and that's enough. There is no need to have a hundred World Ending/World Level threat (and that is the Void, mostly, with a bit of World Runes and Darkin here and there). You can have "big bads" without them being a threat to the whole world. {{champion:101}} - Is the primary antagonist in Shurima (well, depending on whose side you're on but basically). And I'd say he's more dangerous that all three "Big bads" you cited. {{champion:127}} - While not being an "active" threat, she's a deceiver who conceals schemes within schemes to get what she wants. She's inarguably one of the baddest bitches out there. Yes, she fucked up, and yes, she "saved" Runeterra from the Watchers, but that's only because she wants to rule herself, and the Watchers' goal do not align with hers. I could find other characters, more region-based, who convey that feeling of "big bad" or "threat". {{champion:517}} {{champion:134}} {{champion:106}} {{champion:63}} [Insert Black Mist/Shadow Isles crest here]. ________________________________ As for leaders... What about it...? Runeterra is not like our world. There aren't country leaders everywhere, because regions and factions are very different from ours. Ionia doesn't have a government. Freljord is fractured. Shurima is in a civil war, etc. I'm not sure what you want with "World leaders"? What does that even mean? You want champion at the head of each regions? What for?
Xerath and Azir don't have a country anymore, Shuriman's don't follow Azir or Xerath anymore, they're both ancient beings basically fighting eachother. I'll give you lissandra but she still kind of keeps to herself and seems to lack any real ambition towards her goal of ruling it all, and to add to that she's in a power struggle with an Archer and a woman riding a boar, not all that threatening(Still probably the badest bitch in Runeterra but not as threatening as other Big Bad's). Sylas is much more "Big Bad" than Syndra, for one Syndra has secluded herself on a floating island last we saw of her and has no ambition to do anything else really. Volibear is an odd case because he's being reworked next year and as it stands we don't even know how "Conscious" he is considering the last story he was in, and Brand doesn't really have any ambitions either, sure he has beef but, who's following him? No one, the same can be said for Syndra again, don't get me wrong they're all strong but they have no follower's and are no where near as strong Aatrox is, for example(I can believe Aatrox taking on an army and winning, i can't see Syndra or Brand doing it.). Sylas has a following of exiled Mages, strong ambition and the power to achieve his ambitions, he's far more threatening than the other's you listed along side him. The reason why Leadership character's are important is because you need character's that take charge when these conflicts occur, like Irelia when she fought against the Noxian Invasion. I can see certain character's like Ryze, Azir, Illaoi and Yorick taking leadership roles when certain threats occur though but also none of those threats have actually been explored to allow them to and none of them have amassed follower's like other character's have. The one true "Leader/King" character we have is Jarvan IV and he's being manipulated by Leblance while also leading a distopian country, if anything he's an awful king. That's why i feel like we need more "King's of Countries" character's in the game, there really just aren't enough that fit the bill if anything most of the "Good" King's are either being Manipulated, Too Weak to matter on a world scale or lack the ambition/following to do anything. Basically, who exists that can beat the "World Threats" of the universe? No one really and i find that to be a problem.
: Lists world leaders. Forgets about Azir. Smh
His country is dead, he's the king of nothing lol
Rioter Comments
: Context matters. Are those lanes losing because the enemy jungler is pouring pressure on them? If so, it is absolutely your job to handle the situation, either by helping them or ganking another lane harder to provide an advantage elsewhere. Just because you're not standing in a lane and facing off with the enemy jungler does *not* mean you're not in a contest of skill with them. If you're "securing objectives" and your lanes are crumbling from the pressure of having to handle the jungler showing up, or if even one lane is crumbling and you're not responding in a different lane, that shit is partially your fault. Maybe even completely, if your laner is doing everything they can and still dying. Are those lanes legit losing matchups without the enemy jungler showing up? If so, it might *still* be your job to "win the lane" for them. Different characters are strong at different times. Some matchups legitimately *need* jungler interference to make it through harsh laning phases. If you're not ganking a Darius early to cut his legs out from under him and get your laner in a position to stomp him, you're doing it wrong. If you don't gank for an assassin early to help him get ahead of a mage and take control of the lane, you're doing it wrong. So, no. Inaction does *not* equal innocence. You're not free from blame just because you didn't do anything. And that applies to every role in the game. I've lost games as a top laner because I chose not to teleport in when I should have. I've *won* games as a support because I left a self-sufficient ADC to roam and catch other lanes off-guard. I've won games as a tanky midlaner by forcing the enemy team to focus on me and getting my jungler ahead, and I've lost games the same way when the jungler won't show up for the kills but I keep setting them up like an idiot because I think "this time for sure he'll want the gold" and I end up hating myself -_-
First, if my laner knows the match up is bad for them, they should play safer and inform me that the match up is difficult. No match up is completely unwinnable, your only goal as a laner is to get out of lane with as much gold as you can, especially if your up against a champion that your champion is weak into. (I learned this when i used to have trouble against Pantheon when i played top.) If they inform me of this and they do their best to not hard int them, i can definitely help them. I'm talking about those laner's that go 0/3 before i even hit level 6. Part of the job of a Gank is the laner, i know when i'm in a good position to gank, most laner's(In my ELO) don't and they don't know how to set up a lane to allow me to gank for them. In a case where the enemy laner is fed the risks far outweigh the reward, they could double kill us and then all i did with my gank is make it worse. I need the laner to show me that they know what to do, i'm not gonna trust my level 5 0/3 azir against a level 7 3/0 ahri, i'm just not, she's probably gonna kill me and that's REALLY bad. Now, i'v won plenty of games by doing exactly what you said, but i still don't like being flamed when it isn't ENTIRELY my fault. All i need from my laner if they're losing is to 1. Stop dying and wait for me. 2. If they're low, tell me, if you win a trade, tell me. 3. Ping when they use their ulti or a summoner's. After a certain threshold though, i can't gank you, i'm sorry but it's a fact all that will happen is i die. But again, Risk VS Reward you have to remember that a jungler is taking that into account, it might be more rewarding to gank one losing lane over another, i tend to focus bot lane if i have 2 lane's that are losing, if my 2 losing lanes are mid and top i'll focus mid and bot lane. There's a lot of thinking that goes into it and it's honestly hard to keep track of the state of every lane, that's why i like pings.
: I have a question. If you're not going to help your teammates when the enemy enters your laners' territories, why would/should the laners help you when the enemy enters your territory?
You should help if your able to, similar to how i'll help if i'm able to. I'm strictly speaking of my ability to help you being completely and totally reliant on the state of your lane. I don't expect my laner's to help me with an invade if they are pushed under tower, nor do i expect them to help me if they're also in a bad position, that would be dumb. But on there side, they shouldn't expect me to help them if it's bad for me too help them, if the risk outweighs the benefits of the gank, i'd rather not gank unless i have no other choice to and a lot of laner's have never played jungle so they don't understand that. I started as a Mid and Top laner, so i get it and i too am guilty of everything i'v said. To add to this, if your jungler is getting invaded constantly and no one helps them, whether your able to or not, it's kind of half the laner's fault that they aren't getting ganks. As a jungler there are a few things you can do to help alleviate invades but in most cases an invade is a one sided thing so it's really tough to prevent it and if your playing a champion like Evelynn, and get invaded by Udyr, you'll lose 100% of the time if you get no help from a laner because you can't 1v1.
Kanzler (NA)
: Dear jungler, if I leave my lane to help chase down the enemy jungler in your jungle, I fully expect you to gank my lane in return since i sacrificed all that early experience.
: ok, so. have you payed attention to why your laner is losing, or if hes even in a position to follow up your gank without losing a shitload of gold and xp from stacked minion waves at his turret for something that MAY result in a kill? this is a very common mistake junglers make. they dont account for the fact that even if you manage to get a kill out of it, it might not actually get your laner ahead/back into the game and you merely just trade even if it works out. if you really want to do them a favour, skip the camps on your way to his lane, when the enemy is in a really gankable spot right that moment.
Yes, wave management is important and i'd rather not gank a lane if they have 2 minion waves under their tower. But then again, they still flame because they wanted that gank when they wanted it not when it was better for me or more beneficial.
Pxerkza (EUNE)
: it's called deflection from a not so popular game https://i.redd.it/6zeh8jgoh2q01.png also as a tip never force a gank for a losing lane if they make a good trade you can consider but otherwise you are giving them the ability to: 1. counter the gank and lose the game 2. get 1v2d and lose the game 3. you take the shutdown and now your laner is less behind if you notice scenarios 1 and 2 are more likely that are awful for you and scenario 3 is ok at best
Agreed, still doesn't make it right, ever since i started playing jungle i'v had a larger number of experiences with toxic people targeting me. Edit- That's what i do, but i always get flamed for it because "HURDUR TERRIBLE JUNGLER OMFG GANK ME PLEASE!!!" no i can't gank you there's no opportunity to. Of course i can mute them and i do but it doesn't help the fact that they still were flaming me before that and i still had to see it and it still adds to my "Tilt Meter"
Rioter Comments
: {{item:3193}} reduces damage output by 60%... he wont be able to one shot anyone if his damage is cut by more than half
But...he does do that, like even through a damage reduction, he does that right now as we speak lol
xAcidik (NA)
: He's not broken though. And he's not easy. No champion is easy just because a lack of mechanical depth. If he were easy, people would pick him up and artificially inflate their ELO and Challenger would be filled with Tryndamere mains. Where Tryndamere lacks mechanical depth, you have to make up for with decision making. Some champions, like Irelia or Zed, can win fights that they really shouldn't have gone into with an insane outplay, but Tryndamere doesn't really have that ability. Instead, a bad decision will always be punished. Same with Garen, Annie, and every other "easy" or "braindead" champ. In reality, the only "easy" champions are the ones with the highest winrates, because their kits are the ones with the most power and the most impact on games. The "hardest" champs are the ones with the lowest winrate, because they have a lot of impact on games, but that impact is bad. "Braindead" as a word to describe a champion is just a term born from the salt of some random hardstuck low ELO Yasuo main who believes they're really Diamond level, but they play a harder champion that doesn't give them free wins and also their teams suck all the time and the enemy teams are always better. I'm low ELO too but I own it and know that it's because I need to improve.
I agree Tryndamere is frustrating, i agree he probably could go for a rework because honestly i think they could do more for his Archetype(Like they did with Warwick, Evelynn, Akali and Irelia.) and that the few challenger player's i've seen that do play him, have really good overall game skill aside from mechanical skill, that's all true. But he has a lot of frustrating mechanics that i think are kind of outdated and a little unfair. He lacks mana which means he doesn't have to worry about resources and can constantly heal after a bad trade because he has a heal, that's really hard to deal with, not very many champions have that. He has a mechanic that gives him RNG crits which i have lost to on several occasions, meaning that if your unlucky he'll crit you at level 1-3 and win simply because he auto'd you and did bonus damage because he was wailing on minions. And his ultimate is really unfun to play against, 5 seconds of complete invulnerability is insanely strong, and the fact that the only way to stop him is to CC him for that entire duration is really unfun as well, i don't like having him one shot my entire back line after all our CC was used in an attempt to stop him but were solo que player's so we can't coordinate our duration's. Too often i see my top laner winning lane until tryndamere gets 6 and just wails on him under tower for free, no matter how far behind the tryndamere is, his ult let's him do that and i think that if your 60 CS behind and have 3 deaths, your lane phase should be pretty much over unless you get help. Overall he's kind of unfair, he has a lot of mechanics that make him really difficult to deal with especially to lower ELO player's and sure "Get Gud" is true but i think that champions that are designed for newer player's, should be balanced towards them as well. In Scara's Words "You know a Meta is bad when certain champions become really popular and perform really well, if champions like Master Yi, Tryndamere and Garen end up meta that means that something is definitely wrong."
: Give Gargoyle's Tenacity, let its passive last the entire team fight
So that cho'gath can take it and one shot my squishies with a true damage execute but this time be immune to CC, no thanks.
Meddler (NA)
: Quick Gameplay Thoughts: July 5
The only one i'm worried about is Renekton. The guys' already a powerful lanebully and prime abuser of Spear of Shojin, while i'm happy your looking at increased Greivous wounds on specific champions and Shield breaking i don't think Renekton is a good choice for the Shield Break. I think it's a good idea to give some champions a counter to Shielding, i don't think that one of those champions is Renekton. Evelynn's R breaking shields would be rather interesting, it's kind of annoying to not be able to kill someone that you NEED to kill because they have a shield, so your R is basically useless against them and in many cases a champion like Morgana can make her job impossible(As an example). Renekton though, i just feel as though there are better choices for Shield Breaking than a powerful lane bully bruiser.
: Teamfight Tactics-- /Dev Update: Your Feedback and the Road Ahead
Champion Rolls I like the RNG and the idea that it's random but sometimes it seems like the roll system is actively against you when your trying to reroll for a certain champion. I think introducing a mechanic where if you chose to Re-Roll the game will increase the likelyhood of you rolling a champion you already have or one that fits a synergy your close to making/already have. That way it doesn't feel like you lost just because the other player's got really lucky with their Re Rolls and ended up with 2+ level 3 units. Early Game is kind of Boring The early game for TFT feels very narrow with it's choices of Starting synergies. My personal favorite is Gunslinger's as a starter synergy, but Nobles and Knights are extremely popular as starter's and also very strong as well. Most of the time my early game experience in TFT is pretty much the same because there just aren't that many options early on and some Synergies are downright impossible to get unless you get super lucky, while other's seem VERY common and VERY easy(Nobles, for example.) Stacking Items Spear of Shojin breaks every game mode apparently, this item get's ridiculous when you stack it and many other's do as well so it would be nice if Items couldn't stack. Infernal Dragon and Elder Dragon Why are they immune to magic damage? Like, i get the aesthetic dragons in mythology ARE immune to magic but for this game it's kind of unfair. Elder Dragon always drops an Item but the problem i'v run into is that half the time my Magic Damage focused comps can't kill either of them so i not only get nothing but take extra damage. It's kind of silly and a bit of an unfair advantage to AD focused comps in my opinion. Finally, stop beating around the bush, this game mode is staying and we all know it. You should be transparent about it meddler, we WANT it too stay, it's a nice game mode i have yet to get angry at it at all, the toxicity seems to be down quite a bit in this game mode as well and overall it's fun more fun playing league than i've had in a very long time.
Pxerkza (EUNE)
: the biggest problem with her is that people build lethality on her and i think she doesn't have the damage numbers to blow up people easily to justify lethality health/sustain/ad/cdr seem best on her and due to her hybrid scaling if you want a pure glass cannon item gunblade > any
She has plenty of damage honestly, the issue is people not knowing how to use it properly. The bruiser build is very subpar in my opinion, not only does she lack the natural tank stats that other bruiser's have (High base HP/HP Scaling, High Base armor/MR) to make stacking health good. She also lacks the high basedamage that they do as well, and her Base AD is really low meaning that Triforce is only giving you half the proc that it gives other bruiser's. In addition she might be mobile she's not THAT mobile and she has a really rough time 1v1ing other bruiser's even with her bruiser build because they have so much more going for them when it comes to actually utilizing bruiser items. I think building Steraks+BC and Lethality is REALLY good on her though because Black Clever and Steraks work well on all assassins, but Triforce, Titanic and Tank items do not.
Rioter Comments
: In the patch notes: She will be available for purchase on Friday. This isnt unusual.
I wish they'd make up their minds though, why do some champion release 3 days after the patch and other's release on patch day, it's annoying.
Rioter Comments
: Does anyone else agree that the champs would look better in TFT if they were in mini form like the icons?{{sticker:sg-ahri-2}}
It would be too hard to remodel all of them to be in that artstyle, but it would certainly look a little interesting.
: Hey Meddler, how about considering something along the lines of: When within 800 units of another gold generation item disable the passive until Quest Completion. This would stop two support gold gen items from having that power as well as allow the use of them in other lanes. Afterwards when the quest completes and teamfights happen the passives can work alongside each other. It prevents passive laning and forces the APC to have to go Doran's and last hit instead of getting free gold and spiking hard. Just an idea to help if I can.
800 units is too short, 2000 is better(Nocturne ultimate doesn't even cover the entirety of botlane at rank 1 so 500 less that his ultimate range is fair, 800 is actually quite forgiving.) Otherwise good idea honestly.
Meddler (NA)
: Quick Gameplay Thoughts: June 20
I got to play 3 games with it and here's what i noticed. 1. It was extremely hard to get level 1 units that weren't Noble's or Knights in the first 3 minion waves, in addition both of those Archetypes are incredibly strong early and really easy to get the Synergy for early on, it's also very easy to complete level 2 units for both. I think this is kind of Okay but it can really set you back if you wanted to get a Sorcerer, Gunslinger or Ranger comp going early on since it seems to be so difficult to get duplicates of those units since after the first 3 stages you start to see A LOT more level 2 units and some level 3 units meaning that your starting Sorcerer unit will likely be level 1 for a really long time, for example. 2. Items are extremely strong and also really inconsistent. There was 1 game where i got 3 items from the first 3 waves and the other two i didn't get a single item. It is supposed to be random but i think that you should be guaranteed the same number of items as everyone else, maybe the roll for items starts when the game starts and it picks a number between 1 and 3 and everyone gets that number of items from the first three waves. 3. Pathing/Targeting, there were plenty of times where my Melee Unit would just stand still because it was stuck behind other Melee units, and there's been plenty of times where my Ahri(for example) would straight up aim her skilshot not at the lowest health enemy but at some random enemy that wasn't even attacking her. I think that Targeting should focus on the Lowest health enemy at all times, prioritizing higher level enemies if the percentage of their remaining HP is lower than a lower level unit. In addition Melee units should be able to move away from eachother and target an enemy instead of getting stuck, League in general has a hard time with Creep Blocking melee character's and it carried over to TFT. Otherwise, PLEASE, PLEASE, PLEASE do not put this gamemode in the gutter, it's probably the best one you've made since Aram and i loved it even though login time on the PBE right now is absolutely insane.
: I think there was some general amusement on the day... since then, it's hardly come up.
Now that i'v seen this information i'm inclined to ask...for research purposes, will there ever be a Feminine Ascended or Darkin?
: Opinion: "fun to play against" is the most bullshit term to ever exist
I think that you shouldn't have to think "Goddamned it this champion, uuuhg" in champ select. There are a lot of champions where i just groan the second i see them, i know it's going to be really annoying to play against them and i know that i'm probably not gonna have much fun in lane phase primarily. Like when i play against Yasuo, it's not that he beats me everytime and i don't think he's "Lul overloaded XDDDDD" he's just super annoying to play against and kind of makes Lane Phase a pain even if i'm winning against him, then there's his Ticking Time Bomb thing where he hard outscales you. That's what i define as "Unfun to play against." when you'd literally rather be anywhere else but in the same lane with them lol Sure some champions have maybe 1 or 2 things that i'm like "Well fuck that sucks." but i'll still happily play against them, like Vel'Koz, Syndra or even Talon.
Rioter Comments
: Yes because zhonyas isn't an assassin cock block already. let's give a mages zhonyas AND an AD barrier summoner on top of the exhaust and barrier they already take in assassin match ups. Bruh just delete assassins from the game I guess lol. #MageMasterRace.
{{item:3155}} {{item:3091}} {{item:3139}} {{item:3814}} Three items that are extremely effective against AP champions, edge of night used to give MR but a Spellshield against a mage is insanely strong and you can just pick up a hexdrinker, stack it with nullifying orb and you get 2 Magic Damage shields against a mage who only has at max 45+6 armor(runes) meanwhile you'll have 35+8(runes)MR and 2 shields specifically against them. It's unfair early in the game, afterwards i agree Zhonya's is a really good item but you have so many more options early in the game than mages and AP assassins do while also outscaling most of them.
: You know new morde is broken when even tahm kench loses to him.
Take Cleanse and Cleanse his ultimate, it's that easy.
: That was my entire point. The E nerf was impactful, but with the Q compensation it became an overall buff.
I don't think it was an overall buff, her winrate still dropped by quite a bit was 56% now it's 52% she just didn't need it, she most certainly stronger before the nerf.
: And so many people were like "HURRRR THIS IS A HUGE NERF" when it really obviously was not. How is buffing a champion's damage, in a meta that revolves entirely around damage, a nerf? Her problem was never that she was too tanky.
It did still nerf her quite well they just had no reason to give her a compensation buff alongside it, reducing her E cooldown(the last spell an inexperienced Riven player would max) makes her trading potential in lane a lot lower, usually riven will use her Q to deal her damage then E away to reduce incoming damage after the trade is over, if the cooldown is higher she can't take trades as much and her E+W cancel is extremely good at disengaging in those early trades as well, meaning you can Q Fast Combo then just E+W cancel to complete disengage the fight and get all your damage for basically free. Another common combo is to engage using your E, you usually only do this against champions that like to kite you though so it's less common and she'll frequently lose the trade. TLDR: The nerf was a good nerf but i completely agree that they didn't need to reduce her Q cooldown at all.
: I remember hearing about this auto chess thing and thinking it sounds utterly stupid. I've never had any interest in it myself as frankly, "auto" sounds like one of those "idle" games that play themselves (i respect that people enjoy this but i personally find it utterly r%%%%%ed and taking away the only meaning behind "video game" over "movie") and chess is extremely boring to me. Since it's League of Legends (something i know very well) i am mildly intrigued, but i am extremely put off by both "auto" and "chess". I really hope i'll be pleasantly surprised and proven wrong in my prejudice, because i really wish for more fun minigames built around the league of legends universe.
A better way to put it is similar to Starcraft, basically you spend time assembling your units, then you send your units out to do some work for you. The difference with the "Auto Chess" version is that it's Turn Based, the chess part comes from certain classes being strong or weak to other classes, you have to assemble your "Team" based on their unique traits and classes in hopes that the enemy player isn't as good at balancing out their team as you are, the assembled teams fight like a Teamfight on SR hence the name Teamfight Tactics, it's a better name for it most certainly and it could also be useful. You can imagine your a Coach and your LCS team is the team that your sending out to fight for you, that's how i imagine it. There's a game that takes this to the next level where you have a team of player's who can't see the map and have to take order's from their Commander who can see it and can also see every unit, it's like playing a First Person strategy game, i never played it but my buddy did and he said it was great.
: Hopefully this doesn't kill league since Dota autochess kind of killed dota 2.
Don't worry, it'll probably only be available for a few weeks at a time to ensure that people don't play it more than ranked or normals SR.
Reav3 (NA)
: But the question is, if Qiyana ever met Neeko did she even know she met Neeko?
Qiyana saw herself and just sat there admiring herself instead of wondering if it was someone else, cannon now, thanks Reav3! lol
: For now it looks like Kumungu is a part of or region in Ixtal. Ezreal has been to Ixtali territory, as seen in his field notes on the map as well as his color story. However that does not mean he found Ixaocan. For anyone meeting, I doubt it. We have nothing about Qiyana except for her biography, and the jungle is big. Like, Amazonas levels of big.
In their official World Map, it's right under Piltover/Zaun to the right of Shurima and to the left of Bilgewater. The jungle isn't THAT large, i'd say half the size of the Amazon if we assume Shurima is about 3x's the size of the jungle(like the map suggests) That's why i feel as though Qiyana could have met them, I mean Neeko was able to meet Ezreal and Nidalee(and stay with her for a long time.) also Nidalee could be from Ixtal herself, since it now lists Rengar, Nidalee and a few other's as being from the Ixtal Region.
: Qiyana: *uses magic but requires AD?* Sylas: *uses fucking chains but requires AP??*
What makes Sylas funnier is that the chains are made out of something that destroy's magic lol
Lastiel (NA)
: QoL change for Orianna
I"m like 90% sure she has one but the ally can't see it.
  Rioter Comments
: New champions reveals feel incredibly underwhelming because of the new reveal pages
: Taric counters AD assassins like Qiyana
As a Low ELO assassin main i approve this message. (I main Evelynn though.) Taric is amazing, Leona is amazing, Lulu pisses me off. Pretty much every Support get's on my nerves lol Also, Side note, i know the champion i main is quite frustrating for a lot of people in my ELO but you can't be frustrated about it when you only bought 1 control ward the whole game. Second Side Note, an assassins job is to kill you, plain and simple, don't make yourself a target. Free Farming a side lane? Not anymore i'm coming to get you. Warding your Jungle? Nope, i'm coming to get you. Too far from your team before a fight? "Omae Wa Mou, Shindeiru" mother fucker.
Pika Fox (NA)
: > [{quoted}](name=Zerenza,realm=NA,application-id=3ErqAdtq,discussion-id=1GNqHu2A,comment-id=00060001,timestamp=2019-06-08T15:19:00.960+0000) > > Akali? Are you mad? Akali? as SirHydro said she's actually one of the most mobile assassins. Leblance, Zed and Talon have about the same mobility as akali, each of those assassins does their job in a different way, talon can traverse the map in seconds while Leblance will have you dancing around one area trying to get to her. Akali is the same way, your average assassin has 2 dashes, one for engage and 1 for escape. > > Evelynn has the least mobility out of every assassin, she has 1 dash that's extremely short and can follow Dashes and Blinks, that's it but she shouldn't be hyper mobile, she's camouflaged constantly, her Ultimate is both her Kill Tool and Escape Tool it is a blink. Talon, the literal most mobile champion in the game by leaps and bounds without even a close second, and akali has almost as much mobility as him? Yeah, no. Akali is the least mobile assassin, even zed has more mobility and burst mobility than her. The only other assassin with as little mobility is ahri, who is a mix of a mage and an assassin. Maybe zoe, if you consider her an assassin.
Combat Mobility is different than Map Mobility. Talon has the highest Map Mobility, he moves through the map faster than any other assassin. Akali, Zed and Leblanc have high Combat Mobility, when fighting them they each have 3+ dashes/blinks and they move around quite a bit during Combat. Ahri is the same way, she has 3 dashes that she primarily uses in combat, meaning she has high Combat Mobility. This is what i meant when i said each does their job in a different way, Talon has high Map Mobility, he has high Target Access if he see's you on the map he can get to you quicky which makes him very Mobile but Zed, Leblance, Ahri and Akali have really high Combat Mobility, they can dodge a lot of skills, go over walls, adjust their own skillshots, fake you out ect while they fight you meaning that in combat they're very mobile champions.
CytheGuy (NA)
: I agree with you completely on this. With this post I was more trying to ask "Why are we getting another assassin champion when they have proven to be balancing nightmares and make the game unfun for anyone not playing them?" While their job is to kill carries, I'd say that sometimes they're too good at that and they end up one-shotting everyone instead of just the carry, almost like a carry would do. Even then, the point of a carry is to be the late-game deciders. It's hard to stop them, but well-rounded teams will each have 1-2, so the overall ability for each team to win should be about equal. It becomes more about skill than what you picked (ideally) because if both teams have the face-melting ADC and a high damage artillery APC, the game decider now is: can the carries play better than the other team's carries, and can their fellow teammates perform their jobs better than the other team? It's the assassin's job to kill the carries, but it's the support/toplane vanguard's job to peel for the carries once the assassin tries to jump on them.
Assassins have their moment to shine in Mid-game, though to be fair mid-game doesn't really exist like it used to. An assassin isn't useless against non-squishy mages unless they start stacking resistances and i honestly feel like that's fair because once the game reaches that marker(30+ Minutes) most of the Fighter's in the game win the 1v1 and most tanks are well, too tanky so their ONLY target becomes the super squishy champions. I don't like the idea that games should be decided by 1 lane. If my top wants to carry me, so be it let them, i don't want to have to rely on my Bot or Mid doing well every single game, that's not really fair to everyone else and that's the primary reason we have so many carries in the game that aren't in those roles. Without a way to destroy squishy carries we'd end up in a meta similar to the Ardent Meta not long ago where the only lane that mattered was the one with a carry in it and no one could do anything to stop them. It's not fun watching the enemy ADC stomp your whole team with no way for you to do anything about it just because your not a Mage or Marksmen. That's why i like Mid-Game carries like Assassins and Carry Fighter's like Fiora, Riven and Aatrox, because they give the player the ability to win the game without the need for their carry being better than the other. It would suck if the only way to win was to rely on someone else on your team to do it for you.
Exin0 (EUNE)
: > [{quoted}](name=Zerenza,realm=NA,application-id=3ErqAdtq,discussion-id=1GNqHu2A,comment-id=001e,timestamp=2019-06-08T15:31:49.805+0000) > > Assassins need mobility to work properly, idk if you've ever thought about it but go into a game as Leblanc, Zed, Talon or Akali and try to play without using a single dash or blink. Better yet try it as Katarina, it's hard man. > > On the bright side Assassins are really rare, we don't get them that often but i have to agree the AD Assassins tend to be the hardest ones to balance. > > This is every Assassin in the game. > > {{champion:84}} {{champion:28}} {{champion:103}} {{champion:245}} {{champion:238}} {{champion:91}} {{champion:7}} {{champion:105}} {{champion:121}} {{champion:60}} {{champion:76}} {{champion:55}} {{champion:141}} {{champion:56}} {{champion:555}} {{champion:38}} > > There are 16 assassins that are Pure Assassins(instead of just having it slapped on their character like Fiora and Riven do, who are fighter's.) only 6 of them are AD so i'm fine with another one. Side note Marksmen, Support's and Assassins are the least represented Classes in league of legends with Fighter's being the most. > > The point of assassins in this game is to take out Carries, AD Carries and AP Carries have this major problem once they reach late game where if your playing any other class there's an incredibly high chance you won't be able to stop them, they lifesteal for too much, deal too much damage, one shot squishies with auto attack and melt tanks. How do you deal with a class of champions that counter every other champion in the game? CC(Cause it's the boards)? Well CC does work but what if you don't have enough CC, you still have a whole 4 other people on their team to worry about even if their carry is a Twitch who can 1v5 you in 2 seconds. The only real counterplay to a class of champions like that is a class of champions designed for the sole purpose of killing them because Death is the best CC. You forgot some champions like {{champion:107}} or {{champion:64}} and quite some others whos are not listed as assassins per se but they act exactly as one.
Lee Sin is not an assassin, he's a fighter similar to Fiora and Riven, build him damage and he can one shot you but the same goes for Jarvan. I Didn't list Rengar because of how unpopular his full damage build is, he's played quite frequently as a fighter as well.
YaraUwU (NA)
: Just a quick thought for anyone that thinks Qiyana is the dullest champion to date. Kai'sa exists.
What did you expect though, she's an ADC lol ADC's are honestly some of the most boring champions in the game, 90% of their gameplay is just right click. Yes some are different and those that are different aren't the most fun, Jhin is a prime example.
CytheGuy (NA)
: Because that's EXACTLY what I wanted to hear /s
Assassins need mobility to work properly, idk if you've ever thought about it but go into a game as Leblanc, Zed, Talon or Akali and try to play without using a single dash or blink. Better yet try it as Katarina, it's hard man. On the bright side Assassins are really rare, we don't get them that often but i have to agree the AD Assassins tend to be the hardest ones to balance. This is every Assassin in the game. {{champion:84}} {{champion:28}} {{champion:103}} {{champion:245}} {{champion:238}} {{champion:91}} {{champion:7}} {{champion:105}} {{champion:121}} {{champion:60}} {{champion:76}} {{champion:55}} {{champion:141}} {{champion:56}} {{champion:555}} {{champion:38}} There are 16 assassins that are Pure Assassins(instead of just having it slapped on their character like Fiora and Riven do, who are fighter's.) only 6 of them are AD so i'm fine with another one. Side note Marksmen, Support's and Assassins are the least represented Classes in league of legends with Fighter's being the most. The point of assassins in this game is to take out Carries, AD Carries and AP Carries have this major problem once they reach late game where if your playing any other class there's an incredibly high chance you won't be able to stop them, they lifesteal for too much, deal too much damage, one shot squishies with auto attack and melt tanks. How do you deal with a class of champions that counter every other champion in the game? CC(Cause it's the boards)? Well CC does work but what if you don't have enough CC, you still have a whole 4 other people on their team to worry about even if their carry is a Twitch who can 1v5 you in 2 seconds. The only real counterplay to a class of champions like that is a class of champions designed for the sole purpose of killing them because Death is the best CC.
Pika Fox (NA)
: Of course they have mobility and burst. Most assassins do. Akali is pretty much the only low mobility assassin, and you people complain about her tool she needs to have in order to function with low mobility.
Akali? Are you mad? Akali? as SirHydro said she's actually one of the most mobile assassins. Leblance, Zed and Talon have about the same mobility as akali, each of those assassins does their job in a different way, talon can traverse the map in seconds while Leblance will have you dancing around one area trying to get to her. Akali is the same way, your average assassin has 2 dashes, one for engage and 1 for escape. Evelynn has the least mobility out of every assassin, she has 1 dash that's extremely short and can follow Dashes and Blinks, that's it but she shouldn't be hyper mobile, she's camouflaged constantly, her Ultimate is both her Kill Tool and Escape Tool it is a blink.
: new assasins 4th skill name
I agree, i think a better name would be "Convulsion of Nature" or "Force of Nature." Simple but straight to the point. Though i guess Supreme Display of Talent matches her personality better. The reason it refer's to her Elements as River, Wall and Brush is because that's easier to understand as a player. River? Well that means the River, Brush? Well that means you have to click on a bush. Wall? That means walls, terrain or anything that's not River or Bush. Simple.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=3ErqAdtq,discussion-id=OOiXefRE,comment-id=00000000,timestamp=2019-06-07T17:17:58.574+0000) > > She is pretty useless in lane, especially against all in lanes like Pyke, Thresh, and Blitz. Those are the kind of champions that your positioning has to be perfect on. You can't risk your position just to allow your support to poke. And good luck surviving if you get grabbed *trying* to help said support; she literally can't do anything to help you get out and she's probably about to die with you because *she* can't do anything to escape either. > > All of his points are fairly accurate points to be made about the champion. Against the right lane and with the right team comp, she is great. But she flat out does not do well against many lanes and her laning phase is *definitely* very weak. Hard disagree, her passive makes her strong against hard engage. Wanna rush in early, she can jump out with shield up, eat the hook, proc another shield and jump back into her ADC. She also has the luxury of not having to take flash for extra offensive summons Her AA range is pretty long she can harass most lanes and poke them down relatively easily. The only lanes ive lost with her is lanes where the jungle/mid laner camped with you backup from my own mid/jg and theres not a support in the world that can stop a camped bot lane.
Not really, one auto from any ADC takes the shield away, sure blocking one auto is kind of nice but it's definitely not enough in comparison to other enchanter's. The other things you mention like eating the hook, procing another shield and jumping back take skill and unfortunately i have yet to meet a yuumi who has that skill. Your also forgetting that despite the fact that Yuumi can jump out to block certain skillshots she's first the squishiest champ in the game and second when she attach's to someone the enemy doesn't have to waist any abilities on anyone else except the person she attach's to. Usually in these 2v2's in botlane your trying to keep the support off of your ADC so they don't take damage from 2 people, 2 people attacking you at once is a lot worse than 1. To put it into perspective if your being auto'd by a thresh and a lucian at level 3 with a yuumi, your ADC will be taking 150 damage every time they both auto, remember they don't have to worry about yuumi at all. It takes 5 seconds to kill your ADC, that's without taking into account that they can use abilities, yuumi's heal also only heals for 200 with both casts, so at best your only prolonging your ADC's life by 1.5 seconds, maybe 2 with her shield added to it.
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Zerenza

Level 143 (NA)
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