Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: December 12
Hey! I wanted to ask, how many Normal games are played in say a week compared to how many Ranked games. You guys always talk about Ranked games and stats from them but i'm curious how much of the total league player base is actually playing primarily ranked.
Infernape (EUW)
: The only thing I don't like is that she can hide the charge. It defeats the point of having a cast animation. Imagine if Lux could hide her Final Spark.
For a squishy mage her ulti kind of needs to be able to hide, it's only useful if she goes into the middle of a team and for her that's really hard to do. I could understand if it was someone tankier but she's definitely not tanky.
Meddler (NA)
: Quick Gameplay Thoughts: December 7
Hey Meddler! In regards to Neeko, it feels like Neeko was meant to be a jungle/mid mage but after testing it seems she falls behind when jungling due to not having good ganking tools. Was this intentional? Second note, Pyke has the opposite issue in which his ganks are A+ but his clear is terrible. I know this one was intentional but would you guys ever considering giving Pyke a small change to make his clear better? (Such as having his Q get a lower cooldown on monster hit.)
: Why would Ezreal want this?
Well he's an ADC who can't really build Bloodthirster, and Bloodthirster is a pretty common item among them. Corki is a spell focused ADC and he usually builds either gunblade or this too, so i mean, it's definitely not bad and with this change it means that ez has even more reason to use the item he can finally get the lifesteal that other ADC's get.
: Stun, root, knockup, kite, etc. Don't complain just because you aren't that smart and don't know how to fight or counter him.
Oh the classic just cc them guy, seems you didnt read.
Rioter Comments
: Please don't release Neeko with
Okay so let's look at these burst mages, i'm not going to be looking at DPS mages because they're a different class. {{champion:103}} {{champion:142}} {{champion:99}} {{champion:134}} {{champion:163}} {{champion:161}} {{champion:7}} Syndra R: Magic Damage per sphere at level 16 180+20%AP(if she has 5 or 6 sphere's though i believe your max is 8 she has the same AP Ratio and more base damage than neeko.) Vel'Koz R: At level 16 800+125%AP ignoring the fact that he deals True Damage during it. Ahri: Q, 280+70% AP half of which is true damage ignoring the fact her E makes her deal 20% more damage with all of her abilities. Lux: 500+75% AP on R, 50% CDR on it as well if it kills. Zoe: 105+425+150%AP on her Q as the max possible damage at level 16 ignoring her E's bonus damage. Taliyah: 510+135% AP on Q, 140+40%AP on W and 279+93%AP on her E keep in mind at level 3 this champ will one shot you in a combo. Leblanc: She can cast all of her abilities twice with her Ultimate so her ratio's are lower but if you take her W it does this. 235+60%AP+450+70% AP I think you get the idea now, pretty much every burst mage has extremely high damage ratio's on their big abilities and the harder it is to hit the ability or the more they rely on it the more likely that ability is to have high ratios(Zoe). Neeko has to hit E first then hit her Q then put herself in danger to use her R and honestly i think she risks enough to warrant the ratio on her Q for example and the Ratio on her R because for most of the game it doesn't do anywhere near that damage but i appreciate using the champ at level 16+ despite the fact most games do not make it that far.
: look, I don't like Evelynn. don't like what she says, her style... and the fact she hit on Rek'Sai, but call she a male... and I am main Gnar, but I like Rek'Sai and think she deserves respect. and while I did though she was a male, I didn't know at the time. in any case, I gonna help you. foam, it's not soft and bouncy enough to emulated flesh and isn't hard enough to emulate bone. for bone you gonna need something like aluminium, for flesh ballistic gel. those are the closest material in terms of behaviour. ok, it's hard to find one and very hard the other, so you can go with some resin for bones or use a wood base material. for flesh I recommend silicone... and I ran out of memory data... there still the matter of the... tails?? (ESL problems) for that you can use leather belts and some metal wires or even just nylon tread / fishing line. with some cleaver design is possible to emulated the movement of those thing. of course you can go even more crazy and use servo with sensor and micro controller to make it move on it's won, but isn't exactly cheap and require some skills I don't have (programming). I also think you gonna need a corset, the reason being Evelynn body lines are uncommon in a human being, no only that you going to attach tendrils??? tentacles?? tails? I don't even know how to call it. those things that are part of Evelynn body that freaks people out, is preferable they stay attached to your cosplay, with a corset no only the body line get easier, the colour pattern and fixing "those things" gets easy. down side? corset isn't easy on human anatomy, as it forces internal organs to assume out of rest position, similar to bad sit habits or posture effects. however only long periods of use should result in lasting effects, still over tightening can be a serious problem (Pirates of the Caribbean the black pearl curse show that perfectly) but if you really want a good cosplay have money and time to invest in it. I serious recommend to forget other people cosplay and jump directly to how they do on movies. one person that use such tech in his cosplay is Adam savage (the ways dress for the occasion mythbuster) and it's crazy: https://www.youtube.com/watch?v=8Nqfq3qjkfQ https://www.youtube.com/watch?v=xjkqE76Ebxs&list=PLJtitKU0CAehsdcybehbPFHObmWsKtQcY&index=58 he even teach you a great trade trick: https://www.youtube.com/watch?v=6SS013Lf7P4 but there's the matter of what you going to use the cosplay for. if just to take picture you just need materials with similar light interaction proprieties, in terms of glossy, [SSS](https://en.wikipedia.org/wiki/Subsurface_scattering) Fresnel... and set everything up for the shot, you don't even need something well made. as change in angle and light sources can help a lot with the illusion. but if is to use around other people, you got to pay attention to no only how it looks, but how it interacts. of course, the main limit here is again, time and resources (let's be real, money is just a way to access real resources). if foam is all you have, just use it. but if you can use a better material, sure.
> [{quoted}](name=Tin of sardines,realm=NA,application-id=yrc23zHg,discussion-id=oJdXA0za,comment-id=0001,timestamp=2018-11-28T17:39:26.084+0000) > > look, I don't like Evelynn. > don't like what she says, her style... and the fact she hit on Rek'Sai, but call she a male... and I am main Gnar, but I like Rek'Sai and think she deserves respect. and while I did though she was a male, I didn't know at the time. > in any case, I gonna help you. > foam, it's not soft and bouncy enough to emulated flesh and isn't hard enough to emulate bone. > > for bone you gonna need something like aluminium, for flesh ballistic gel. those are the closest material in terms of behaviour. > ok, it's hard to find one and very hard the other, so you can go with some resin for bones or use a wood base material. > for flesh I recommend silicone... and I ran out of memory data... > > there still the matter of the... tails?? (ESL problems) for that you can use leather belts and some metal wires or even just nylon tread / fishing line. with some cleaver design is possible to emulated the movement of those thing. > of course you can go even more crazy and use servo with sensor and micro controller to make it move on it's won, but isn't exactly cheap and require some skills I don't have (programming). > > I also think you gonna need a corset, the reason being Evelynn body lines are uncommon in a human being, no only that you going to attach tendrils??? tentacles?? tails? I don't even know how to call it. > those things that are part of Evelynn body that freaks people out, is preferable they stay attached to your cosplay, with a corset no only the body line get easier, the colour pattern and fixing "those things" gets easy. > down side? corset isn't easy on human anatomy, as it forces internal organs to assume out of rest position, similar to bad sit habits or posture effects. however only long periods of use should result in lasting effects, still over tightening can be a serious problem (Pirates of the Caribbean the black pearl curse show that perfectly) > > > but if you really want a good cosplay have money and time to invest in it. I serious recommend to forget other people cosplay and jump directly to how they do on movies. one person that use such tech in his cosplay is Adam savage (the ways dress for the occasion mythbuster) and it's crazy: > https://www.youtube.com/watch?v=8Nqfq3qjkfQ > https://www.youtube.com/watch?v=xjkqE76Ebxs&list=PLJtitKU0CAehsdcybehbPFHObmWsKtQcY&index=58 > he even teach you a great trade trick: > https://www.youtube.com/watch?v=6SS013Lf7P4 > > but there's the matter of what you going to use the cosplay for. > if just to take picture you just need materials with similar light interaction proprieties, in terms of glossy, [SSS](https://en.wikipedia.org/wiki/Subsurface_scattering) Fresnel... and set everything up for the shot, you don't even need something well made. > as change in angle and light sources can help a lot with the illusion. > but if is to use around other people, you got to pay attention to no only how it looks, but how it interacts. > > of course, the main limit here is again, time and resources (let's be real, money is just a way to access real resources). > if foam is all you have, just use it. but if you can use a better material, sure. Thank you a lot! Corset does sound like a good idea, I already planned to have her Lasher's be made of Cosplay Foam with multiple links connected with wires to make them pose-able. And because it's a body suit it's not as difficult when it comes to filling in parts to make it look closer so Hip Pads, Butt Pads and tbh eve's chest is too big for her body type too so a lot of work ahead lol
: Though i have absolutely no cosplay experience, i would assume it depends a lot on what skin of Evelynn you are wanting to do. If you play one of her more clothed skins, you might be able to possibly stuff with something, foam would probably be best because you can shape it easier. If it is a less clothed Evelynn skin then depending on how its done i cant picture how the foam wouldnt stand out a bit too much o.O so it could be better to fit the outfit to your body style rather than try and mimic her style exactly. Also, kudos to you for being a cosplayer. Always good nice to see how creative people can be! :) EDIT: Come to think of it, the foam that they use for mail.... that packing wrap stuff... that could work pretty decently maybe
> [{quoted}](name=Silly Neeko,realm=NA,application-id=yrc23zHg,discussion-id=oJdXA0za,comment-id=0000,timestamp=2018-11-28T12:58:42.091+0000) > > Though i have absolutely no cosplay experience, i would assume it depends a lot on what skin of Evelynn you are wanting to do. If you play one of her more clothed skins, you might be able to possibly stuff with something, foam would probably be best because you can shape it easier. > > If it is a less clothed Evelynn skin then depending on how its done i cant picture how the foam wouldnt stand out a bit too much o.O so it could be better to fit the outfit to your body style rather than try and mimic her style exactly. > > Also, kudos to you for being a cosplayer. Always good nice to see how creative people can be! :) > > EDIT: Come to think of it, the foam that they use for mail.... that packing wrap stuff... that could work pretty decently maybe They actually make cosplay foam, usually used for stuff like this or for building temporary weapons, also i'm wearing a body suit instead of painting my whole body to match her base skin lol
Rioter Comments
Ayzev (EUW)
: > [{quoted}](name=AssassinADCvAyNe,realm=EUW,application-id=3ErqAdtq,discussion-id=Y4Gy7kiA,comment-id=0007,timestamp=2018-11-25T08:36:55.170+0000) > > This is pretty normal. > Although in all seriousness, That Kalista should have taken care and not just walked upto Kayn and get hit by his Q Can't get within max auto range of an assassin, even when you know how to kite and have a protective support with you, otherwise you're just bad at the game, right? How much effort does it take for Kayn to kill Kalista and how much effort does it take for Kalista to avoid that? What is she supposed to do, sit in fountain? Hell, even then Kayn could kill her with that damage.
For kayn to kill kalista, and he's probably the easiest assassin in the game, he just needs to land his skilshots(W+Q), secure his escape route and in most cases use his R to finish her off. if Kalista has Heal he has to pop her heal first, if she has flash, he has to pop her flash first if Lulu hasn't used her Shield in 4 seconds, he has to get lulu to use her sheild, if lulu hasn't used her R he has to get lulu to use her R. For kalista to survive that, first she didn't need to be in the jungle at that point in the game anyway. Second, she should be constantly grouped, she's an ADC, she needs protection. Third, she could use Heal, Flash or Lulu R to survive which in 90% of cases a Heal or Lulu R will save you from any assassin, in addition the Lulu made a mistake by using her CC to early, kayn noticed that and took advantage of it. Also, should probably note that kalista walked into kayn at melee range so the chances she was getting out of that were slim to none. I agree that damage is too high but i also think it's note worthy to take a look the mistakes that the player made to put themselves into that position. Too often squishy, immobile carries forget that the job of an assassin is to keep you out of the game because without them the entire game would be centered on carries and who's carry is stronger than the other(Ardent Meta btw). You have to respect an assassins ability to catch you, make you waste sums and big cooldowns and come back just a little bit later to finish you off, you have to repect their damage and play around the fact that THEY WERE MADE TO KILL YOU!
Ayzev (EUW)
: > [{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=Y4Gy7kiA,comment-id=000900000000,timestamp=2018-11-25T11:41:28.545+0000) > > The numbers do add up. I didn't say they don't. I said it's besides the point. > Should assassins not be able to blow squishies up so easily? It should take more than that, yes. And I realize that this in turn would mean they'd get killed faster than they'd kill their primary targets, but that just means others need their time-to-kill raised as well.
Well i mean, you might be right but that requires an entire re balancing of the game. We can't adjust Damage Output from all the champions in the game without also adjusting Armor and MR along with Tanks, Sheilding and Healing would need to be adjusted heavily as well, base stat changes the list literally goes on and on. The issue here isn't even Kayn himself it's Darkharvest and Duskblade which, to remind you, Duskblade has been a problem since it's release.
: Too be fair, if silver, which makes up of nearly 50% of the entire playerbase on it's own, doesn't enjoy the game. Then perhaps there is an issue with the game.
I don't think people understand this as much as they should.
: Alright it was funny for a while, now revert it.
: > [{quoted}](name=big brain big pp,realm=NA,application-id=3ErqAdtq,discussion-id=RsemsmWr,comment-id=00020001,timestamp=2018-11-19T18:36:05.121+0000) > > Her Q would seem to disagree with you. It shoots more out on large monster damage. Seems like her clear could be insane. Depending on cooldowns of course. With her E going through minions I can see it working somewhat, I'd say it more depends on how she handles other junglers performance wise. I think she'd be better off a support, R looks like a good by lane battle spell, E for picks and it does go through minions like Zyra, and Q can poke out. She could even use her ally to disguise with so they attack the wrong adc.
It shooting out more on large monster damage+the E snare mechanic makes her jungle clear more than likely workable, her ganks seem like the'll be pretty trash though but in the jungle you have the benefit of being the player least likely to be in vision, which means if your ally backs, you can disguise yourself as them and run into a lane, then boom! YOU THOUGHT I WAS THE BOT LANER, BUT NO I AM DIO! *cough* And i believe she actually says something like that lol Mid-game is where i think she'll shine the most, less overall vision of every player at once, more opportunity for catching opponents by surprise and for baiting them into you.
: I don't think she'd work jungle, I mean it would be pretty obvious who you are if you're enterring lane from river, she might as well not use her passive. She functions better with a jungle to disguise as, to fake gank different lanes or make it harder to dodge the gank since you don't know which spells are coming out where. Imagine getting ganked by 3 gragas, but you don't know which one is going to body slam somebody or which is going to distance root you.
I think Jungle is best but Mid still has potential. In the jungle you can, at any moment that one of your other laner's backs, gank a lane disguised as the laner who just backed, you have more opportunities to disguise yourself as a backing ally and bait the enemy as well. In mid lane i'm sure it still works but only when roaming, because it's pretty easy to tell who's ganking you if Neeko was just mid and suddenly there's 2 of your jungler in the same lane, it's different if your turning into your top laner, ganking from top side and they haven't seen the enemy top laner on the map since he backed. Her clear looks like it's definitely plausible, especially for Multi-Enemy camps, it's all dependant on Cooldowns and Mana though. I think she'll be a level 6 ganker though, mainly because she has no mobility and chances are if you walk into mid lane disguised as the support they'll just run from you regardless. I think she'll REALLY shine in mid-game though where vision of every player at once is hard to come by and face checking or chasing down a low enemy is really common.
: I disagree, because of champs like {{champion:84}} {{champion:121}} {{champion:35}} {{champion:28}} {{champion:29}} {{champion:555}} etc and general bush strats. This can be VERY useful.
It doesnt work on any of them really, you'll still have the same issue with all of those stealth champs where you have to buy a control ward and at the same time also protect it from them and their allies, doesn't help much really. Bush strats would remain the samish, just if champs that don't have enough range are inside the bush, you can ward it from outside their range, sure but in terms of stealth champs you'll have the same problems if i'm being generous maybe it'll make a .5 difference on their winrates in high ELO, otherwise, no change. Side Note: Shaco, Akali and Kha'zix can't be revealed by control wards, the most you could hope for from them is that you can see them on a ward before they use their stealth ability(akali's is stationary anyway though so literally no change), but eventually Shaco will outplay that by memorizing the range.
iiGazeii (NA)
: Inspiration Keystone Concept: Visionary
I have to say a couple things. I like the idea, but it doesn't offer much in terms of non-pro play. Increasing the size of the vision isn't a good idea because player's have learned to play around vision range, and it would kind of suck to completely negate the chances of a skilled jungler pathing perfectly around your wards and still getting you despite your vision, i like the idea of it giving a higher placement range, that's pretty cool cause you can ward a bush from a safer distance. But this keystone needs to give you something, or, at the very least, this shouldn't be a keystone at all, it's not powerful enough to be one outside of it's guaranteed pro-play abuse.
nobotninja (EUNE)
: I understand that this might come off as not being nice, but please, take this part away: >no matter how many times you were chat restricted. If someone has multiple chat restrictions during the "grace period", please don't let them have anything as they should be thought of as habitual offenders. I do understand how important second chances are for personal improvement, but I also see the negativity, toxicity and intentional trolling and feeding (even in ranked games) of this community. I have more than 100 screenshots just from this season about people being negative, flamming, threatening, or racist. I don't even know how many of them have been actually punished for that, regardless of the proof. I'm sorry, but I have my personal doubts about these magical reforms. Or it should be taken as a true second chance with strict rules for being believable. I've been consistently honour 5 since I've been playing more actively, and so are my friends who still occasionally play with me. None of us had any punishements for all these years. Doesn't feel quite okay not being among the toxic part of the community, see that quite literally every day we play, yet some of them can enjoy this amount of leniency. Some of you don't deserve this opportunity as you were actively making this game and the experience of it worse. But should this make League slightly better... good. Do it, and it's better for everyone. You still don't deserve it, though.
They probably don't take into account habitual offender's and people who's flaming is kind of a constant thing every game their in. I for example got chat restricted in March, i had a rough day and the game wasn't being to kind, neither were my own teamates now did i say anything extreme? I can't remember but knowing how i am i probably didn't say anything like "KYS" or anything, buuuut i got chat restricted after being slightly toxic for about 4 games. Got out, then got chat restricted again 4 months later. I can understand taking end of season rewards away from people who get chat restricted 5+ times a season, but considering how easy it is to get chat restricted, meaning that you don't have to say anything that's Obviously toxic, it can be anything from telling someone "Man, your playing bad this game." to "Bro, you suck, KYS, uninstall" and your punishment is the same. I'm pretty sure the system is what chat restricts you not a Rioter and from my experience this is kind of how Chat Restriction works, it can be a little harsh and unfair sometimes. That coupled with the fact i last got chat restricted in july(? I think) and i'm still honor level 0 checkpoint 2, it's hard to get that honor back.
: When is {{champion:3}} {{champion:113}} {{champion:84}} {{champion:39}} getting reverted? {{champion:3}} Was obviously a HUGE failure. And you know it. You keep having to change him because of pro play. Where the old one you didn't have to touch ever. Don't give me that bullshit of "we don't have archives of the old champions" bullshit I'll link you archives. {{champion:113}} I know you never read the boards unless its these posts. And even then its only on the same day generally. Shes fucking useless trash. {{champion:39}} you proceed to understand how to not nerf an overloaded champion. Nor understand how to nerf PROPERLY or BUFF properly. {{champion:84}} I dont even need to fucking explain this one. read fucking Irelia. Archives: http://leagueoflegends.wikia.com/wiki/Galio/History http://leagueoflegends.wikia.com/wiki/Sejuani/History http://leagueoflegends.wikia.com/wiki/Irelia/History http://leagueoflegends.wikia.com/wiki/Akali/History DO YOUR JOB. For once. Thank you.
Okay, so, i don't know if you know this but all of these champions had problems before their reworks. Galio: Completely useless, he had the lowest pick rate for years in Solo Que and Pro Play. Despite being made to counter Mages and other AP champion he couldn't do his job properly and more often than not didn't really do much against those champions because his Kit didn't match his Thematic. To top it all off as far as Gargoyles go his old design LOOKED closer and his lore did too but his kit was trash, completely outdated and again, you wouldn't pick him over anyone else. Sejuanni: I kind of get it but she was reworked for being nothing but an Ulti-Bot, there are tanks with this issue such as Malphite but atleast her kit was Salvageable, all you have to do is change how she works a bit, update her model and make her do her job how she was meant to. Increase her CC, Increase her Tankiness, change her ulti just a bit so it's unique and BOOM rework, the issue was when she become really strong and got nerfed to hard, i get it, she needs buffs but useless? Yeah right dude. Irelia: Desperately needed a rework, i agree that she's too strong but keep in mind that i wouldn't describe her as Overloaded, an overloaded kit is someone like Kai'sa or Akali(which i'll get to later). They have a HUGE number of extra effects in their abilities that some people probably don't even know about, all of Irelia's abilities are straight forward and only let her do her job, be a Diver/Fighter with Mobility. To be fair, she needs to be more punishable early in the game, to do that they could do a lot of things but it's best to let base stat nerfs sit for awhile and wait then correct it later if need be. Akali: She could use some changes but here's a list of all the problems that old akali had. First and foremost, for the akali player, lane phase was hell, you litterally couldn't do ANYTHING to ANYONE until level 6 your only goal was to survive, this sucks because against most champions you didn't have the option to play like a bitch. Her abilities were mostly targeted and outdated, her R was cancer because she could dash 3 times in a row with no cooldown and it resets when she kills, thematically she could have been better as well the final nail in the coffin for her old kit was of how easy it was for her to get ahead and then how easy it was for her to stay that way, there wasn't much counterplay to someone who could target burst you and get out scot free. New akali is mostly skill-shots though i do think she's overloaded and will get nerfed later on i don't think she needs to be reverted because the older version was worse than the newer one. Also, if you think you can do a better job than him, go to the Riot website, go to career's and sign up to try to yourself and when some raging child comes along and tells you how to do your job don't say anything back like meddler and all the other rioter's have to do.
ShadWooo (EUNE)
: http://leagueoflegends.wikia.com/wiki/List_of_champions/Movement_speed Even after nerf, Irelia is still in middle of the table on par with most mages for whom she is the hardest counter. And she is a champion who builds phage that grants extra 20 on killing minion and trinity force which adds +8%. So even if she didn't have dash with resets, which she has, she is still one of the fastest moving champions. Additionally: http://leagueoflegends.wikia.com/wiki/List_of_champions/Range She has highest base attack range for a melee champion. 200 when most melee champions has 125!! This is another contributor, while champion like Camille struggle to autoattack target running away from her, Irelia has no such issue which further makes this nerf a complete placebo one. As for winrate, just mentioning champion in patch notes will make winrate drop. Hell winrates changes thorought the same patch sometimes, there is just too many factors for winrate and melee champions usually sit on under50% on average. That doesn't make them balanced in any way. The winrate drop here is most likely result of some fotm abusers moving back to different champions. I mean her play rate dropped along with winrate so that will probably be connected don't you think?
I agree a little actually, if i'm honest i think i would have prefered a -3 AD nerf to -5 MS nerf, it really only hurts her before her first back but i guess that's enough to make her not played in mid as often anymore. I completely agree that once a champion shows up in the patch notes their pretty much destined to have a lower playrate and winrate, i have plenty of friends that drop a champ the second they get nerfed, hell Faker does this quite often himself. But for this nerf and in my opinion all base stat nerfs, they need to be left to sit for about 2-3 weeks before deciding whether the nerf was enough. In some cases after a week it's obvious it was enough in other's it's obvious it was too much but hopefully Irelia's puts her at a nice middle ground like it currently seems.
Bay B (NA)
: > [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=8EmUseKB,comment-id=0006,timestamp=2018-11-05T18:36:08.870+0000) > > Same thing happens with brush and other forms of lost vision on darius; his ults channel time is during the start of his animation, so it looks really odd if you lose vision mid ult, or if someone pops zonyas etc. > > But essentially, you lost vision, thus ult didnt complete. My question then would be why when recalling, if someone autos you as you recall to base, the auto will follow you to the base? When you recall your opponent has 'lost vision of you' yet it still goes through. Frankly there seems to be a fundamental flaw in the design here.
Projectiles work differently than Melee attacks, this goes into how Kiting/ Orb Walking works but basically as long as the projectile leaves ashe's(example) bow it'll follow the opponent until it hits. With targeted ranged abilities this functions the same as well, if Teemo Q's you right before you back, the Q will eventually hit you. If your Evelynn though and you E someone who becomes Stealthed or you Lose Vision while the E is coming out(she has a .25 second cast time on her E) the damage will not go through but the ability will also not go on cooldown. The same thing happens with all Targeted melee abilities, Darius R is a much more frustrating example, lose vision when performing a Melee targeted ability and you lose out on all the damage.
Jaspers (EUW)
: Ban Rate shows something is unhealthy for the game/champ, not how powerful they are.
Let's say a couple things, eventually with enough Nerfs Akali will be balanced even with her shroud, here's why. 1. Her kill pattern is the slowest when in even or behind situations, she takes longer to kill you than most and the few that take longer than her have reasons to as well. But here are her problems that need to be rectified to make this an actual weakness. 2. Her cooldowns especially on her Q are pretty low, and a full burst combo with her in an Ahead situation only means maybe 2 Q an E and an R, buuut if you could punish her for a longer Shroud Cooldown and Q cooldown then it's easier to take advantage of her Weaknesses. 3. I'll admit her Shroud is a bit unbalanced but what makes it unbalanced is the crucial fact that she can't be targeted by Turrets and she can't be revealed by anything. There are a couple ways you could correct this but in my opinion the best way is to make it work the same(she won't be targeted by turrets) however she can be revealed by True Sight attacks and is no longer untargetable by champions while in her shroud. This would probably fix her up and allow for her to have some Power back into her other abilities but tbh if you nerf her enough she'll be balanced even with the shroud because she'll be pretty useless without it if she does 0 damage. I agree with your points and it is disappointing.
: I think it's a fallacy to believe that Evelynn is a virgin (if such a thing as a demon can be one). We know from Evelynn's VO and her story that it took her a while to find what sated her hunger, because she even mentions consuming peace and it doing nothing for her. It's pretty safe to assume she experimented with a lot of different emotions and emotional states before determining that misery after being brought down from peak happiness is what satisfies her. Hell, for her to have even discovered her modus operandi, she would have probably tried going all the way and tasting those feelings and emotions to see if they worked for her. She's been around far too long, and feasted on far too many human emotions to have not done the deed to sample those as well. Her entire method of feasting is something she would have had to develop over the centuries, and it takes trial and error to get there. So she's definitely not a virgin (if it matters, or if a demon can be one), because logic would dictate that she would have already tried it out.
Riot Reave stated that she doesn't have sex with her prey, and it's also known that her Physical form manifested a few centuries ago because she manifested it during the Rune War's. She also apparently took Decades to perfect the form. In a couple of her Voice Lines she makes references to how she was made "I was born of a thousand screams. What's one more?" it's possible that she was created through some sort of torment, though we don't know how Demon's are made completely in League of Legends but i believe the last thing we heard about is that they're just as old as Rune Terra is and that they form from a kind of Aether and float around until something set's them free. In Evelynn's case this was probably the Rune War's, which means that she was likely born from the deaths and screams of thousands of people and knew from the very beginning that hurting people was what she wanted to do, the taste of Peace was likely from after the end of the Rune War's. After the Rune War's ended it was probably harder to Sate her hunger for pain and so she started studying humans to figure out the best way to kill them, she probably saw what sex was and knew that it was a good thing not a bad thing so she decided never to do it even if she got to kill them afterwards. In addition she copied her form from actual women, if she enjoy's killing people that are happy and she found that Men were happy with Beautiful women it would make sense for her to copy their form and trick them(like she does in her story.) as we know her Demon Shade form is apparently horrifyingly scary and nothing like what her visible form is but that he first form was actually her Demon Shade form, meaning that she took on her Female Form for the sole purpose of allure and likely already studied her target enough to know what sex was(considering she's a demon and before taking on a Physical form that would have been female she wouldn't have Sex Organs at all.) Conclusion: Evelynn is most likely a Virgin, though does it actually matter whether she is or not?
yeulx (NA)
: what i would have loved to see riot do.. was for them to make a Chroma and add it to the tokens *like what they did with the golden halloween chromas* but instead have her chroma be the paint covered version of the skin.. they all could have done a few neat things with the kda skins and put it in the tokens shop
They've said this a couple times but the reason that K/DA Akali doesn't have her Spray Painted version is pretty simple, it's too detailed and your not going to be playing the game zoomed in to see it either, instead they have to compromise. Most of the K/DA skins effects are in their abilities, such as Akali getting her Neon dragon when she uses has her R available or when her passive procced. Evelynn has her Glasses and other flare's in her Demon Shade, just as examples.
: Sometimes as a jungler you need to take a few seconds to evaluate where the enemy is and where you are going. Just because they are invading you, doesn't mean parts of their jungle is safe to invade. In other words, your team was kind of right. If the opposing jungler is invading your Blue, for example, ward, and ping your team, and wait it out. Possibly try to Smite the steal on the buff. If he's going to go for you or has vision on you, just get out and go to the other side of your jungle, and be wary he may arrive late and try to invade again. If he's failing at invading you, -He's sacricing gank pressure. -He's sacrificing XP and levels and gold, making him comparatively weaker. -He's still going to be confident he's beating you or relevant to his team. There is always an alternative money source as a jungler. For example, most weak junglers don't Krug. Take them. It's probably the safest camp to invade, because Bot/Top usually don't ward there (they can see if you go through a tribush though), and most junglers don't like to waste time. Yet, it's the most XP and Gold camp in the game. On instead of risking Red/Blue, which they will watch, just take Raptors. Most Jungle invades have the fastest effectiveness at Raptors, because they do not have a lot of HP. Always Always Always...... plan an out. Your support was wrong. But that doesn't mean their overall critique was wrong. If you can't find the right solutions, you probably aren't suited for Jungle (yet). That doesn't mean your support should add that part about "alone." A team should help if they can, but you too should be finding solutions.
Now what if it wasnt just the jungler who was invading me? I was being invaded primarily by their top+jg or sup+jg, if i got invaded by the JG on botside i'd get invaded by their top laner on top side so i was never safe on either part of the map. Like don't get me wrong, i appreciate the advice but i can't be responsible for my allies not being able to keep up with their own laner's and i can't be responsible for falling so far behind when none of the lanes were in a position that lets me help them and help myself. I play jungle a lot, i have about 300 games on Evelynn alone, i'm not saying i'm perfect by any means but i think i know when something is entirely my fault and in this case i asked for help, i looked for other ways of obtaining gold/exp, i warded my own jungle, i took a couple camps here and there but my team didn't do anything to stop their laner's from invading me and i will never think i'm the only person responsible in that situation.
Rioter Comments
: Ad champions have more versatility vs ap thats why it works your also being very disingenuous you can have a team of full ap that works the problem is not the items its the champions there is only 2 ap jgs that are both assassins so that limits the team right away there is also about 4 champions in the carry role so a ok number but still not great top is aslo not that great but its ok and items would do basically nothing fix these problems. Like you seem too have 0 clue about how items works lets see how many mr tank items there is about 3 vs about 8 armor items if anything there needs to be more mr tank items.
Zac is an AP tank jungler, Sej is an AP tank jungler, you can jungle Ornn or Maokai(both can also go top lane). Nidalee, Elise and Evelynn are all AP Assassin jungler's but they fall off midgame. Kai'sa, Swain and Varus make pretty good AP comp carries when supported by the right sup, Brand and Zyra are really good ones. Also here is the list of items that give MR. {{item:3001}} {{item:3194}} {{item:3156}} {{item:3190}} {{item:3231}} {{item:3193}} {{item:3091}} {{item:3050}} {{item:3111}} {{item:3222}} {{item:3512}} 11 There are 2 that give AD+MR. (I omitted Banshee's Veil because it gives AP as well.) Here's the list of items that give Armor. 12 {{item:3190}} {{item:3025}} {{item:3109}} {{item:3068}} {{item:3512}} {{item:3742}} {{item:3075}} {{item:3143}} {{item:3800}} {{item:3193}} {{item:3110}} {{item:3157}} If we remove 3 of them because they give both that makes 9, i'm not counting GA because it also gives AD. Now or penetration. {{item:3814}} {{item:3142}} {{item:3071}} {{item:3147}} {{item:3035}} (and it's 2 items it builds into.) 6 options for AD, if multiple people have BC it actually stacks btw because it reduces the opponents armor instead of Penetrating it like Last Whisper does. {{item:3020}} {{item:3165}} {{item:3135}} {{item:3151}} (it gives bonus damage so i'll count it.) 4 for AP, Void staff does not stack if multiple people use it because it causes your attacks to "Ignore 40% of MR" not "Reduce" it. This means if you built BC on 2 people so let's say your ADC and your Fighter/Diver/Juggernaut, the enemy team gets 48% of their Armor Reduced just from 2 black clever's on the enemy team. This is all without taking into account the added effects of items like Adaptive Helm or the shield from Maw. It should be noted that Frozen Heart and Randuins reduce Attack Speed, making them only useful against AD Carries and Melee AD Carry like Yi. In addition items like Thornmail are useless once you build Life Steal, sure Thornmail inflicts Greivous wounds but what is 40% of 50% of a 800 Crit? It's 150, that's still quite a bit when you can heal for twice that a second and probably more because i'v been crit for WAY more than 800.
wuthappen (EUW)
: Obvious AD Bias in this game, every rune has adaptive dmg except Conqueror. It can only be used by AD champions, while all "AP" runes can be used to some degree by other classes. Why cant AP champs have 20% true dmg conversion? this is so stupid.
I kind of think if they wanted to give Conqueror to AP's they'd have to be REALLY careful. There's overall more AP in the game, you can get to 800+ on A LOT of champions whereas with AD you usually cap at 300-500, if you wanted to make Conqueror available on AP's you'd have to lower the percentage conversion to 10-15%?(i think) and even then that might be too much. Though i do agree, AP rune pathing is not good and it does need some work.
: God what is this bias. Full AD comps are shit. You put yourself on a timer that says "hope we win by this point" or you just get walled off. Maybe if you have some tank shredder ADC you can get away with it but Bruisers who get to focus on only one defensive stat are terrifying.
Full AD Team Comp= {{champion:222}}{{champion:16}} {{champion:59}} {{champion:78}} {{champion:91}} You can basically use any support though enchanter's are the best, supports deal very little damage so overall your gonna be full AD. Instead of Jarvan you could use someone like Xin Zhao, Udyr or Graves and do just fine as well. Talon or Zed in the mid lane, or Lucian to counter mages and have another ADC. The reason this works though is quite simple, does the enemy have a tank? No? Okay, you win. Do they have a tank or bruiser? Yes? You probably still win but it'll be harder. With a team comp like this you have a Hyper Carry, Engage, Healing and an Assassin to take out your biggest threats, you might not win but in all honesty in comparison to a full AP Comp like this. {{champion:145}} {{champion:40}} {{champion:28}} {{champion:13}} {{champion:516}} You have more Penetration, more engage and because there are flat out more MR items with better effects that also give AD, you win because you can stack those on someone like Jarvan or Talon and be really REALLY hard to kill. in AD VS AP comps, AD does have an advantage.
: Ok? Just cuz its easy mechanically doesnt mean its easy to play, especially in high elo. Also hash is currently playing hecarim top idk if that fits either of ur categories
Skillshots: No Rightclick and press 1 button for 90% of your damage: Yes Mechanically Easy Compared to atleast 50 champions: Yes Easy to play top: Honestly hats off to him i didn't think you could get away with Hecarim top but i mean he doesn't have anything that stops him from playing top except Mana issues so eh, moderately off meta pick. Side Note: Should be heavily noted that the easier a champion is to play the easier it is to get to high ELO with them. Annie, Pantheon and Jax are prime examples. The reason why is because it's a lot easier to focus on your CS, Lane Pressure, Minion Control, Map Awareness and Enemy Mistakes if you don't have to constantly worry about performing your combo's correctly. This is why a large number of One Tricks are between Platinum and Low Diamond, what separates them from the people above them is their game mechanics not their champion mechanics.
: > [{quoted}](name=Zerenza,realm=NA,application-id=3ErqAdtq,discussion-id=EjocV7N1,comment-id=001b00000000000000000000,timestamp=2018-11-01T11:41:03.338+0000) > Ryze, Cassiopeia, Azir and Xerath are "Artillery Mage's" they have mid range cooldowns, high early mana costs but get a lot of mana later on and deal consistent DPS making them "AP Carries." they scale better with Health and Resistances than burst mages but not as well as Battle Mages. If you believe the first 3 are artillery mages in addition to being even remotely similar to Xerath, I got some news for you bud...
All of them serve the same purpose, high AP DPS, they aren't similar to Xerath, xerath has all skillshots yes but his abilities have low cooldown's, low mana costs and scale very well into late game just like Cassiopeia, Azir and Ryze. Artillery doesn't necessarily have to me "Skillshots" it just means someone that does a lot of damage with their spells and flings out a lot of them.
: Lethality is designed to kill mages. Why should mages be able to fight assassins, assassins are their counter.
Lethality is designed to kill squishes, it's best use is against champs that don't build Armor or build very little. This includes Ap/Ad Carries, Assassins(most of them atleast), BURST MAGES and Enchanter's. The issue with the items you listed is for 1, seraphs, rylai's, rod and Liandries aren't good on Burst Mages. Rod takes to long to get to it's spike, burst mages scale best into mid game, seraphs takes to long to stack when burst mages have high cooldowns and high mana costs, liandries is built to work against tanks but a burst mage isn't gonna be doing anything to a tank anyway and Rylai's was nerfed and since then is pretty useless on pretty much every mage except Swain. Swain, Vlad, Galio and Rumble are "Battle Mages" they have short cooldowns, low mana costs and deal less damage. Syndra, Lux, Ahri and Zoe are "Burst Mages" they have longer cooldown's, higher mana costs and deal a lot of damage, they don't scale well with resistances or health. Ryze, Cassiopeia, Azir and Xerath are "Artillery Mage's" they have mid range cooldowns, high early mana costs but get a lot of mana later on and deal consistent DPS making them "AP Carries." they scale better with Health and Resistances than burst mages but not as well as Battle Mages. Each one builds different based on the type, the issue though is mainly for Battle Mages and AP Carries, you can build as much HP as you want but with no resistances an ADC can burst you in an auto attack as either of them. The only saving grace for Burst Mages is that you can kill them before they kill you. Not to mention as all of them against an AD matchup you lose the early game because of Hexdrinker, free AP damage shield with MR tacked on? Sign me the fuck up if i'm playing a Talon VS ryze match up, watch me mop the floor with his shiny ass forehead dude, it's easy.
: I believe they have GA more for ad's because mages have their defense stat item(zhonyas) and ad's have theirs(GA). Zhonyas also gives ap so why shouldn't ga have ad added as well? Maybe it is a little much but still think it is a more balanced way of having the game.
They changed it because in Pro-Play people would just buy GA's, so you'd very frequently just see 5+ GA's a game. The issue though is that Zhonya's requires the player to physically press a button to use it. GA reads exactly this "Upon taking lethal damage enter stasis for 4 seconds(twice the time Zhonya's allows.) after that time restore 50% of base HP and 30% of base Mana." No matter how low you were before GA popped, you'll end up at 50% so you get to heal, and avoid all damage for 4 seconds. Meanwhile Zhonya's costs 100 more, only allows for 2.5 seconds of stasis, and requires you to make the decision to use it(this one is a HUGE deal.). Having to make the decision to use something is GIGANTIC because with GA if an assassin tries to kill you, you dont have to react at all, even if the assassin played it perfectly, you revive for free. With Zhonya's you have to press the button before they deal their damage or you die, there's skill, GA requires 0 skill but was pigeon holled to only allow AD's to buy it despite the fact that AD's have this many defensive items. {{item:3155}} {{item:3053}} {{item:3139}} {{item:3814}} {{item:3812}} {{item:3046}} Death's Dance transfer's all damage you take into 15% DOT, which means you get tankier to Burst. Phantom dancer gives 12% resistance to all damage taken from whatever your attacking. AD's had plenty of defensive items, ADC's can and have built all of these items(steraks wasn't always a melee only item.) Ap's have these. {{item:3157}} {{item:3102}} Yep, that's it.
: Sure, as long as Zhonya’s becomes one too.
I don't quite understand why zhonya's would. Zhonya's isn't a passive "Let me live longer" it's an active that while it "Can" save your life it's not going to Guarantee your safety, GA is completely different, you don't have to have the foresight to use it proactively like you do with Zhonya's. And again, it's very common for someone to zhonya's and then die right after it ends, GA is a late game item AD champs use to give themselves a second chance, big difference here.
: But jax isnt broken and easy to play mechanically is diffrent than easy to win with in high elo. Have u seen any nasus mains in challenger???
"Smashing someone with an arguably easy to play champion or broken champion himself(IE: Jax, Fiora, Irelia.)" Key Word: "Someone" Meaning: Singular person. Connotation: Not winning the entire game, winning lane against one person on an easy to play or broken champion himself.
: Question for all: Why do you love the champions you play?
{{champion:28}} This is going to sound awful. I love stalking the enemy, waiting for them to make a mistake, being completely invisible to my every move. I love the idea that the enemy is afraid of me, because at any moment i could appear behind them and their only saving grace is the fact that i can use my W to give them a warning but by the time i chose to do that i'v already got them right where i want to. I like watching squishies run away in pure fear with a tiny little heart above their head, only to run right into me and die instantly. I like being a stalker to my enemies, i like them not knowing where i am or where i'm gonna go next and i absolutely enjoy slowly killing everyone on the enemy team until finally securing that Ace. Your ADC just died, you saw me but i'm already gone, Your support was next, Top laner, Jungler and now it's you. I'v almost exclusively played Evelynn for over a year, man i love her.
: Targeted abilities that should be dodgeable, based on Rek'sai's ult:
Evelynn is odd, her E functions similarly to Warwick Q but it requires better timing, basically she'll follow you even if you blink or dash so long as she used her E at the same time or so long as her little lasher's are on your champion. However based on my experience with Evelynn her E can be dodged but it's extremely difficult, you basically have to preemptively flash before her Lasher's make contact with you, dashes will not work. I don't think it works the same with Warwick Q because it's meant to be easier to land the ability, but i could understand letting the player flash at the start of the animation and having warwick fail his Q, very good timing is required on both player's part and forcing out flash is definitely worth it in my opinion. Edit: They attempted to show the Evelynn+Blink interaction in her release trailer but kind of failed so it's a little known interaction(as i said the timing for evelynn to follow you is pretty precise)
: > [{quoted}](name=Doge2020,realm=NA,application-id=3ErqAdtq,discussion-id=qxAOq2m8,comment-id=00010000000000000000,timestamp=2018-10-26T18:59:29.035+0000) > > Yeah sorry, I should have clarified. I was talking about the “hidden” impact of a small nerf. I was comparing the “small” graves nerf of 3AD to the Irelia nerf that we just got. > > And yes I did read the rioter’s comment lol. But yah that is his attack damage and not his movement speed, they nerfed speed for irelia not her stupid w or her stupid passive + q damage.
Last year they nerfed lee sin's movement speed, his winrate dropped by 6% from 52%. Movement speed is huge, though for Irelia i think i would have prefered a 3 base AD nerf over a base MS nerf because it hurts her Trinity Force build as well. Though she will probably need more nerfs, it's very important to give base stat nerfs a week or two to settle in.
: > [{quoted}](name=Riot MapleNectar,realm=NA,application-id=3ErqAdtq,discussion-id=qxAOq2m8,comment-id=0005,timestamp=2018-10-26T17:07:53.800+0000) > > HIs data spiked super low this patch because there was a ghoul bug which hit him to the tune of around 5-8%. The fix was micropatched out yesterday so he should be returning to his former ~52% shortly Ohh no one did hear about that bug, we getting a feedback on that in the patch notes soon ?
Meddler actually posted about it in his Gameplay Updates, i don't think it'll hit patch notes but for context for those that don't know what the bug was. Yoricks Gouls spawned from his ultimate were spawning with level 1 stats unstead of scaling to Yoricks level, meaning that only his ghouls that spawned from minions or monster kills were doing damage mid-late game and if you used your ultimate all your ghouls would be reverted basically to level 1.
: Hashinshin's ban is a great example of why what he says isn't gospel and shouldn't be taken as such.
This is kind of part of the reason i don't like watching the guy. When i chime in on his stream he's either doing one of two things. 1. Complaining that X champion he's facing is broken or easy. 2. Smashing someone with an arguably easy to play champion or broken champion himself(IE: Jax, Fiora, Irelia.) If he's not winning he's complaining about the champion, or class of champions saying they need to be gutted and if he's not raging/flaming someone he's usually not talking at all. He consistently flames Riot, Pro-Player's and Other Streamer's and tbh it's not warranted, you can chime in on his stream and he'll be guaranteed to say something offensive or stupid in about 5 minutes. He's had some good points in the past but most of those were taken from the community and supported by him, not originally his idea in the first place, such as Bruiser's needing a rune. After he got what he wanted he still complained about it until people didn't support him on it then he went on to complain about something else. I honestly think he needs to take a break from the game and re-evaluate how he feels about it because it's honestly like he's not even enjoying the game at all, just get's on to complain and make money. Getting banned will hopefully do that for him, i don't know about you guys but i prefer to watch streamer's that look like their enjoying themselves. Side Note: Should be noted Hashinshin has inted several times before while on stream.
SA0 (NA)
: Who wins in 1v1, Ahri or Fizz and why?
I think this is Fizz tilted, but ahri has some pretty good opportunity here. Ahri is Ranged, she has 3 dashes and a CC ability. Early game fizz can't do much against her, many a time i have been the fizz or the ahri in this match up and as the ahri you have a pretty nice advantage levels 1-3 afterwards it's dead even level 4 and 5, at level 6 is where it goes into fizz's favor. The thing is that as the Ahri player you MUST keep your distance to give yourself enough time to dodge Fizz's R or to be able to get back to your turret before he can catch up to you when he does land it. After you dodge his R or if he already used his E, your pretty golden in this match up, there isn't much he can do to you if he misses a primary damage ability or if your too far away for him to finish the combo. If he R's you and you get hit, run back to your turret with as many R charges as it takes, the slow matter's a bit but your dash distance will always be the same, if you do this immediately he might not be able to Q you to close the distance, and if he has to use his E to close the distance you can charm him and prevent him from being able to kill you. Edit: As other's have mentioned its really easy to force Ahri's R and if she doesn't have that she can die pretty easily but she's ranged and fizz is melee so that kind of helps her out a lot, better waveclear as well to keep fizz off of her, so i still think it's a mostly skill match up favoring fizz. All in all i think this is a 48% Ahri and 52% Fizz, it's mostly a skill match up.
: Why is it that buying resistances on Squishy Champions feels useless?
I will say this, i agree you are absolutely correct there are a few things to keep in mind though. Caitlynn has 34.5 MR at Level 9 If we say Evelynn has Oblivion Orb, Sorc Shoes and Sudden Impact that means she'll have 38 Magic Penetration. This means that if Evelynn Attacks Caitlynn her MR will be 0 so you'll be taking true damage. In this situation and any situation VS an assassin as a Squishy champion, you should ALWAYS buy atleast one resistance item, this way your never put at or under the 0 marker and you won't take true or bonus damage, this is also the reason you see many player's despite not buying any health items going for items such as Hexdrinker, Mercurial Scimitar, Banshee's Veil or Zhonya's Hourglass. The resistances make a gigantic difference, especially the later you go into the game, most assassins fall off and if you make it past that point and you've already got your resistance item you have a much higher chance of not dying to them and winning the game.
Rioter Comments
SatomiKun (EUW)
: I think it would be better to give Teemo the full package and I wouldn't consider him super urgent tier right now. According to Reav3 (I think it was him?), high priority targets for another Ezreal-esque update are champions like Blitzcrank, Kennen, and Jax.
The issue i have with giving teemo the full package is, would that change what his role is or what he's known for? I really like most of the recent VGU's (Warwick, Evelynn, Urgot, Nunu) but i don't really think you need to VGU Teemo to get to be up to date, his kit still works for the most part it's just that small parts seem like they don't serve a purpose, such as his passive being used mainly to cheese people, his W feeling like it does little for him as an escape and his R not having the same power as many other ultimates of the same type(Utility Ultimates.). Minor tweaks to how they function would probably help him more than a VGU would, in my opinion.
Meddler (NA)
: Quick Gameplay Thoughts: October 17
Hey Meddler i just wanted to ask one question hopefully you get to it. If Ezreals update ends up being successful, which to me it definitely does make him feel better and look better than he used to. Would you be considering changes similar for champions like Teemo? Teemo is a fan favorite(or hated) for a lot league of legends player's and while i don't think he's doing badly, similar to Ezreal he still does what he's supposed to but is just a bit outdated and sometimes his W especially can seem rather pointless.
: 2 year old topic about Teemo, still true (or not?)
Some of it is true, though he is still a hard counter to plenty of champs top lane. Right now he's honestly a pretty fine pick, you can play him in 3 different ways, all three are viable and you can pick which one based on the enemy team. 1. Full AP burst(Build Gunblade and Lichbane+Take electrocute.) 2. Tank shredder OG build 3. AD Tank Teemo(Super annoying, but effective.) I do think he needs an Ezreal style update, i only think 1 of his abilities needs to be reworked, and maybe his Passive and R should be adjusted slightly but otherwise he does what he was intended to do, he's meant to be a counter to melee tops and he does it pretty well but does need to be a little more careful than he used to. I'd say if anyone is in need of a dire rework it's Tryndamere, not Teemo.
: 20 Champs To Play Anything When I Have Over 100
This needs to be in Report a Bug, you'll get feedback faster. Have you tried going into settings and initiating full repair?
: > [{quoted}](name=Zerenza,realm=NA,application-id=3ErqAdtq,discussion-id=g4N0pLOV,comment-id=,timestamp=2018-10-14T15:45:08.763+0000) > > Okay, so what your telling me, is that i can win the game by completely going against everything the game is? the game is about objectives. getting kills, farming and anything else is just a means to take them. so is inting on sion. without judging if the strategy is healthy or unhealthy for the game, it doesnt break any rules.
Okay, so the game is about objectives right? Well the reason we have all of the things in between such as team fighting, dragon, baron, lane phase, farming is to promote player interaction. This strategy completely negates any player interaction once mid game hits, all you do is literally run it down a lane like rift herald and mindlessly take towers, its unhealthy, promotes feeding and its toxic to play against.
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Zerenza

Level 106 (NA)
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