: True damage
You had 2 tanks and a health stacking bruiser. What do you expect?
Pyrosan (NA)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=yrc23zHg,discussion-id=1Px7INXv,comment-id=0000000000000001,timestamp=2019-07-25T02:57:09.387+0000) > > 20 c is about 70 degrees F . which is a very cool temp. im in texas and we have 100 degrees F right now 38*C For America yea it's tame but British people deal with an average temperature of like - 7 to 10, it's double what we're used to and it's 4am and still blazing hot for us British housing ventilation are designed to keep the heat in also, America's are designed to let it flow out
> [{quoted}](name=Pyrosan,realm=NA,application-id=yrc23zHg,discussion-id=1Px7INXv,comment-id=00000000000000010000,timestamp=2019-07-25T02:58:40.032+0000) > > For America yea it's tame but British people deal with an average temperature of like - 7 to 10, it's double what we're used to and it's 4am and still blazing hot for us > > British housing ventilation are designed to keep the heat in also, America's are designed to let it flow out Not to be **TOO** pedantic, but it's not double what you're used to, it's ~3-5% hotter than what you're used to.
: Is it just me or has Liberal media and agenda finally bled into the Videogame communities?
Gaming isn't a niche market anymore. Hasn't been since 2005 or so. It's been getting as inclusive as possible. That means games that aren't rated M are going to be **as safe as possible** so as to offend as few people as possible. Gaming is big business now, and big business assesses and minimizes risk to profit in all avenues. If you're one of the 5 percent of the people that reside within ~32 percent of the population who gets offended by safe marketing decisions, I guarantee they care less about keeping you around than keeping or gaining the fifty people who think differently than you or just don't care. There is no liberal agenda in games unless they explicitly say so, only calculated decisions that are an (often successful) attempt to get more people playing the game.
: Yasuo's Early Game is Too Good
His dash spin Q has to go away. It completely defeats the purpose of his Q being a skill shot. The best Yasuo players will still be able to land a Q while dashing, but it's way too automatic when it's a PBAoE. It would fix probably 95% of the early crap people face against him. This is especially true when his 3rd Q is up, as he can typically just dash, dash, Q, dash dash away with basically no time to retaliate. It's even worse considering the cast times it has when just using it normally completely disappear. There's no realistic way to react to a Yasuo that dashes on top of you and spins. At least not without flash.
Destaice (NA)
: Blizzard cancels Starcraft FPS to work on Overwatch 2
Whoever heard of Blizzard canceling a [StarCraft based shooter](https://www.youtube.com/watch?v=mZQb8XalFsc) to focus on other work? WHO?! I ask you. Preposterous.
DUDE BRO (NA)
: > [{quoted}](name=ZerglingOne,realm=NA,application-id=yrc23zHg,discussion-id=67Je8EUf,comment-id=00050000,timestamp=2019-05-20T08:56:44.351+0000) > > Condemn goes *eeeever* so slightly beyond it. But only like 50 range...and it's not significant. > > Yes, there's a reason she does so much single target damage. I've been saying it for years :P She's essentially the Juggernaut of ADC's (Garen, Morde, Darius). That is, she has low range but if you go inside that range, you gon' die.
> [{quoted}](name=DUDE BRO,realm=NA,application-id=yrc23zHg,discussion-id=67Je8EUf,comment-id=000500000000,timestamp=2019-05-20T09:24:20.621+0000) > > She's essentially the Juggernaut of ADC's (Garen, Morde, Darius). That is, she has low range but if you go inside that range, you gon' die. Well, if you go in 1v1 while her ult is up and you're both at full health or she's at a health advantage, yeah. She's easy to poke and she doesn't really do **that** much more DPS than any other ADC, she just has tools to throw down against anyone and come out on top. She beats other ADCs because she can turn on assassin mode and only hit a couple of times really hard while not being open to her opponents' attacks. She can chew through tanks a little faster than other ADCs, but the thing is she can also take a tank out when she's behind better than others can. She pays for her strength, but she also gets many advantages that arguably outweigh the deficiencies.
: She is also the only champion in the game that has absolutely 0 spells that go beyond her attack range. Which is why she is allowed to have huge single target power.
> [{quoted}](name=Moonscourge,realm=EUW,application-id=yrc23zHg,discussion-id=67Je8EUf,comment-id=0005,timestamp=2019-05-20T07:14:42.756+0000) > > She is also the only champion in the game that has absolutely 0 spells that go beyond her attack range. Which is why she is allowed to have huge single target power. Condemn goes *eeeever* so slightly beyond it. But only like 50 range...and it's not significant. Yes, there's a reason she does so much single target damage. I've been saying it for years :P
: How to carry when fed?
Push towers. Get inhibs. Keep your CS up.
Zemasu (EUW)
: Ezreal's E is more than an escape
Trynd R is intentional and has pretty much always been that way since he's kinda supposed to be the Abaddon analogue from DotA(think undying rage but damage heals you and it auto activates through nearly all cc). The others are technically bugs that have been kept as valid gameplay. Mostly Riot looks at things like Ezreal's E or Trist W, and either they can't fix the issue without a large overhaul of the system (possible) or they leave it in because they've decided it's part of the character's strategy.
: crit nasus
The stacks don't crit anymore. There were about... 2 patches where they did. Oddly the 2 patches were years and years apart. That being said. Flash crit aspd/AD Nasus is fun regardless. Not especially good. But fun.
: > [{quoted}](name=ZerglingOne,realm=NA,application-id=yrc23zHg,discussion-id=nPqrNEG1,comment-id=0007,timestamp=2019-05-12T09:59:11.282+0000) > > 7.22 was the patch I quit on. Runes Reforged was abhorrent to me and is far and away the worst thing that's ever happened to the game. Why are you still on the forums then? To read interesting threads or what? (Not trying to sound aggressive, not sure how to word it better)
> [{quoted}](name=Bah Biscuit,realm=NA,application-id=yrc23zHg,discussion-id=nPqrNEG1,comment-id=00070000,timestamp=2019-05-12T15:23:27.249+0000) > > Why are you still on the forums then? To read interesting threads or what? (Not trying to sound aggressive, not sure how to word it better) I still follow the game really closely, I just can't stand playing it anymore. Also, even if I didn't dislike playing it, I wouldn't have the time anymore anyway. I have a full time job and a toddler...kinda strips away any large chunks of time and energy from me that could be used on a game that absolutely requires an hour of allocated time. Also, I believe the word you were looking for is hostile. And no, you didn't come off that way, it's a legitimate question.
: The worst player has more impact than the best
The data just doesn't show this except on the cases where both teams are about evenly matched. Then yes to an extent. In low Elo, high ranked players have shown again and again that they can consistently win nearly all of their games. It's not because they get matched against the worst player every game, it's that they're better at the game period.
: Here is why the core game of League of Legends is currently broken
7.22 was the patch I quit on. Runes Reforged was abhorrent to me and is far and away the worst thing that's ever happened to the game.
: Leavers still get punished by LPQ and eventual bans...?
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=0iZasjlX,comment-id=0000,timestamp=2019-05-12T08:25:49.789+0000) > > Leavers still get punished by LPQ and eventual bans...? Not really enough. Losing a 4v5 is probable in the vast majority of cases. The loss can more or less be pinned directly on the leaver so why not do exactly that? It might only apply to early leaves though. And I'm not sure the loss penalty should be reduced **too** much for those who stayed. The penalty for leaving should be pretty damn harsh though.
: How to beat Nasus in 1 sentence.
I mean, why not just kill him early? Just about any melee can be punished really hard for farming these days, and tankiness and sustain are a lie now. Nasus doesn't have jack shit in the way of damage until pretty far into the laning phase.
: Playing too safe is Worse than Feeding
I'd argue the time tested bronze mentality is what got LoL to where it is today. Most of the people being in bronze and silver ramming their heads against walls until it falls one way or the other. The higher damage has gotten in general, the more that playstyle has been encouraged. Riot got so concerned with how exciting they thought their game should appear, that they forgot what made it good in the first place. If the entire game is just fighting, there's no time or place for strategy. If it's going to be whoever can roll their face across their keyboard hardest and fastest while aiming, then it's not LoL. It's just reskinned Call of Duty. Yes, safe play is bad right now, but not for the reason you think. It's been made that way.
: Please reduce Quinn's Ultimate mana cost
No? That would be absurd unless you also want to give it a meaningful cooldown. 50 mana with a 30s CD after the AoE portion would be fairly acceptable.
: Died while using stopwatch
Summoning platform death ray goes through everything. Even white shields are bypassed entirely.
FâgLord (EUW)
: Just a slight problem that a certain adc has right now...
{{item:3508}}? Considering her W can crit and how much she benefits from CDR this should be a no brainer. I know it's not quite the item it used to be, but it's what I used to build on her.
: ***
> [{quoted}](name=Risk of Fate,realm=NA,application-id=yrc23zHg,discussion-id=7EEhOzf8,comment-id=0000,timestamp=2019-04-27T03:47:36.050+0000) > > Glad I wasn't the only one who remembers this show. It uh...wasn't great. But man that theme song.
Arabat (NA)
: Remember when 'Ggwp' actually meant something.
It's been a meaningless phrase since before WC3.
: Would you say Varus would need Aatrox level of Improvements (Powershift, Mechanic Changes)?
Pretty sure **most** of Varus' damage comes from his auto attacks unless you finish that statement with "against a late game armor stacking tank"
: How things has changed...
LoL is more like the taking turns version. The strong champions rotate over time. Valve doesn't fight broken with broken. Every hero in DotA just has one or two things they are objectively the best at. Everything else comes down to item interactions. Like... I can say without any doubt in my mind that Bane is objectively the best 1v1 hero in all of DotA. He's made to be that way. In a microcosm, he will seem OP. But in a full game, he's mid to high tier at best, and only if he's ignored.
: > [{quoted}](name=ZerglingOne,realm=NA,application-id=3ErqAdtq,discussion-id=ubOd5cjb,comment-id=0001,timestamp=2019-04-16T02:21:58.305+0000) > > 35% is complete random? It's pretty consistent if you ask me. Crit in general is a random mechanic, even though statistically he should only crit about 1/3 attacks he could just faceroll you through sheer luck, or get obliterated because he didn't get a single crit for 6 attacks in a row
> [{quoted}](name=Uncle Fungus,realm=NA,application-id=3ErqAdtq,discussion-id=ubOd5cjb,comment-id=00010000,timestamp=2019-04-16T02:27:36.234+0000) > > Crit in general is a random mechanic, even though statistically he should only crit about 1/3 attacks he could just faceroll you through sheer luck, or get obliterated because he didn't get a single crit for 6 attacks in a row Crit is only slightly random. 35% is a statistical likelihood that over 100 attacks you are nearly guaranteed 35 crits. Your chance goes up or down based on the number of crits you get.
: Why is Tryndamere allowed to exist in his current state?
35% is complete random? It's pretty consistent if you ask me.
: > [{quoted}](name=ZerglingOne,realm=NA,application-id=yrc23zHg,discussion-id=eMpKAyJg,comment-id=0000000000020000,timestamp=2019-04-15T20:27:24.590+0000) > > Well you can make them infinitely respawn by joining the covenant in Majula, but grinding isn't necessary in DS2. Are you able to undo that covenant or is it permanent?
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=eMpKAyJg,comment-id=00000000000200000000,timestamp=2019-04-15T21:02:58.806+0000) > > Are you able to undo that covenant or is it permanent? No covenants are permanent in DS haha. You can talk to the kitty in Majula to abandon any covenant at any time.
: > [{quoted}](name=ZerglingOne,realm=NA,application-id=yrc23zHg,discussion-id=eMpKAyJg,comment-id=00000000,timestamp=2019-04-15T09:20:37.141+0000) > > It also has the best advancement curve, you can be quite powerful in a very short period of time. Game hands out levels and titanite early on like they're candy on Halloween. In that sense, it makes your intended requirement stats very quickly available. > > But my god the PvE is so bad. > > I was late to the game with Bloodborne due to not having bought a console in upwards of 10 years, but its PvE is very satisfying so far. And everything about Sekiro was amazing. Yeah, gotta say I was annoyed with how far enemies would chase you. The de spawning wasn't so much a problem although it prevents farming so losing souls is extra punishing. Although the despawning also means that, with perseverance, you can basically make the whole path to the boss an enemy-free walk.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=eMpKAyJg,comment-id=000000000002,timestamp=2019-04-15T12:11:39.421+0000) > > Yeah, gotta say I was annoyed with how far enemies would chase you. The de spawning wasn't so much a problem although it prevents farming so losing souls is extra punishing. Although the despawning also means that, with perseverance, you can basically make the whole path to the boss an enemy-free walk. Well you can make them infinitely respawn by joining the covenant in Majula, but grinding isn't necessary in DS2.
ToolPunk (NA)
: I can not understand why you would Promote a game that is only Hero Deep..
Are you okay? Did you just have a stroke? Or do you always talk like that? You don't play for map diversity, you play for the different PvP experience you get every game.
Jamaree (NA)
: My favorite one PvP wise.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=eMpKAyJg,comment-id=0000,timestamp=2019-04-15T06:55:02.941+0000) > > My favorite one PvP wise. It also has the best advancement curve, you can be quite powerful in a very short period of time. Game hands out levels and titanite early on like they're candy on Halloween. In that sense, it makes your intended requirement stats very quickly available. But my god the PvE is so bad. I was late to the game with Bloodborne due to not having bought a console in upwards of 10 years, but its PvE is very satisfying so far. And everything about Sekiro was amazing.
: back to bronze 2..
>i dont understand how the adcs in bronze 3/2 are better than bronze 1 and silver 3 4. They're not. They're just more likely to be against an evenly matched opponent and you're more likely to make a difference in the game on their behalf. As you get into the territory of high bronze/low silver, you start encountering practically every skill level in the game. Diamond smurfs, people on their way to Iron IV from their provisional matches, first time ranked players, players that belong in silver 3/4, etc. The skill levels are HIGHLY variable at that stage. Make it on into Silver 1 and if you deserve to be higher, you'll make it in no time. You're just kinda in a fucky part of the ladder.
: Redesign rework for Irelia based off of Awaken's glimpses; making Irelia into a mobile tank
: Tear of the Goddess chain needs significant changes
Muramana needs to charge faster. There's no excuse for how long it takes. It takes potentially as long as the tear itself, but also on auto attacks. That's never been a very good compromise. Aside from charge speed it seems like it would be hard to add any stats and have it stay balanced. So maybe the best option would be to change it to this. {{item:3004}} = {{item:1043}} + {{item:3070}} + gold 30% ASPD Feedback: Deals 15 + 3% of your max mana as on-hit damage. Tear charge: grants 1-2 mana per auto attack (no CD) Same mana per spell cast (with CD) {{item:3042}} Also does 4% of current mana as on-hit damage at the cost of 2% of current mana. Grants attack speed equal to 10% of the mana spent this way up to 50% attack speed.
: Sekiro.
> [{quoted}](name=Original Sin,realm=OCE,application-id=yrc23zHg,discussion-id=GL12QMA8,comment-id=0007,timestamp=2019-04-07T22:29:02.469+0000) > > Sekiro. Sekiro is great. Lacks replay value though.
CLG ear (NA)
: what's your favorite video game of all time??
: Adaptive Items
Adaptive items would be great honestly. Making literally everything adaptive would be kinda an awesome experiment to see play out. That way ability power can be ability power again, and then void staff would do something along the lines of "abilities pierce x% of their respective resistance" Lethality could be a universal stat for physical and magic damage alike. Etc.
: I'm talking about getting ghost active, then r through a wall (like kayn can q into wall after the ability is spawn or fizz or an dashing character)
> [{quoted}](name=Kledy McKledFace,realm=NA,application-id=3ErqAdtq,discussion-id=w3RxXcyN,comment-id=00000000,timestamp=2019-04-07T18:24:59.331+0000) > > I'm talking about getting ghost active, then r through a wall (like kayn can q into wall after the ability is spawn or fizz or an dashing character) Right, it's not a character collision issue, it's an ability collision issue. And like I said, it's that way to prevent ghost from having an outsized influence on the character's balance. Sion isn't colliding with the wall, his ultimate is.
: WHy cant sion pass through wall with his r whilst being on ghostwalkers active?
If I were to guess, the ability has a separate collision check that is unrelated to character collision. Otherwise ghost would allow him to plow through champs like he does with minions.
333lom (EUNE)
: Designing a champion - Braum's Momma!
Dude. Hell yes. Give us the Ice Babushka!
Infernape (EUW)
: Shen. The spirit blade is a poorly thought out gimmick.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=prtoF3bR,comment-id=000a,timestamp=2019-04-03T03:16:29.735+0000) > > Shen. The spirit blade is a poorly thought out gimmick. I hate it so much.
: > [{quoted}](name=ZerglingOne,realm=NA,application-id=3ErqAdtq,discussion-id=prtoF3bR,comment-id=0004,timestamp=2019-04-03T01:46:45.285+0000) > > {{champion:78}} > > Making her a tank was a fundamental misunderstanding of her character. All the team saw was "stun and 2 durability skills. Gotta be a tank" when she was the only champion in the game that could force a 1v1. > > Poppy was a melee assassin and her kit was *not* unrecoverable in its original form. Her auto attack animation needed some changes for the better, her ult needed a "must fight the target to get the benefit" and her passive could have been changed to damage exceeding 10% of max HP rather than current HP, but she was a coherent character despite what anyone would say. Yea, she's kinda like Sion there. Sion wasn't really a tank, he was a caster or a bruiser. They did that for characters they didn't know what to do with tbh.
> [{quoted}](name=Freeza with an I,realm=NA,application-id=3ErqAdtq,discussion-id=prtoF3bR,comment-id=00040000,timestamp=2019-04-03T02:08:16.031+0000) > > Yea, she's kinda like Sion there. Sion wasn't really a tank, he was a caster or a bruiser. They did that for characters they didn't know what to do with tbh. Yeah. The biggest travesty with Sion was that in his transition to a tank, he lost 700 base health at 18 and for most of the game had slower HP gain. They eventually (like after 3 years) addressed those issues. Sion isn't actually that far off from being his old self though! The HP gain should be his passive, and he should get flat damage reduction based on his total bonus HP, something like 1-2% of his bonus HP becomes flat damage reduction and then 2-10 HP based what he kills. Q can stay, but I'd rather it be a faster charge lower stun. If people can dodge Kayn W, then they can dodge a faster Sion Q. His W is fine. His E is dumb and always has been, but people like it so whatever. His ult can be the same and have him drop his axe at the end and have the lifesteal and attack speed effect for some time. You'd be able to end the effect if you need your other skills though.
: If you could revert one rework, who would it be and why?
{{champion:78}} Making her a tank was a fundamental misunderstanding of her character. All the team saw was "stun and 2 durability skills. Gotta be a tank" when she was the only champion in the game that could force a 1v1. Poppy was a melee assassin and her kit was *not* unrecoverable in its original form. Her auto attack animation needed some changes for the better, her ult needed a "must fight the target to get the benefit" and her passive could have been changed to damage exceeding 10% of max HP rather than current HP, but she was a coherent character despite what anyone would say.
Laura ß (NA)
: Riot please stop placing fresh lvl 30 players into default silver elo
Break 1-30 into 2 groups. People that want a more casual experience, and people that want a more competitive experience and intend on playing ranked. In that second group, your entire 1-30 experience revolves around your starting point in ranked. Make experience only available from PvP. Let's say you have a 70% WR, which would place your first placements in Plat 4. Then you can essentially rise or drop 3 divisions based on your performance in your first 10 matches. Win all 10 and you get Plat 1, lose all 10 and you end up in gold 3.
33Nikola33 (EUNE)
: Riot is constantly failing to balance League of Legends
No, it's intentional at this point. They want to give a roster of characters and roles time at the top. Which means if you main specific characters, then you're 100% subject to the ups and downs. Some characters are timelessly strong, but all strong periods shall pass.
: Damn I hate lux
It could be 1 pixel wide and it would still be able to affect your entire champion hitbox. Let this equal the width of the spell. ||| Let this equal the width of a champion |||||| If those two things overlap at all, it hits. Lowering its hitbox to 1 pixel doesn't change how big your champion is.
Cloud273 (NA)
: So Borderlands 3 is officially a thing...
The real problem with Borderlands is that it gets boring the exact second they stop throwing novelty at you and becomes a pretty boring equipment/exp grind fest to get over the next hurdle. They're not bad games, quite the opposite, they just lost me after a while when claptrap stopped being funny, i threw an exploding gun for the ten thousandth time to reload it, I'd seen every feasible grenade combination, etc.
: Matchmaking is fixed against you, with proof on multiple accounts (won't share names of anything)
How are all these support mains getting auto-filled? I know it's a more popular position in higher Elo, but goddamn.
: After 4 Years Of Playing, The Champion I Think Is Truly Busted Is..
Blitz's cc is about 1.5 seconds, maybe 2 for a full range pull. And that silence is typically entirely during the knock up. It stops channels, but that's about it. His play pattern is shitty though. I will give you that.
: If you're playing Lucian/Vayne top, you are expected to win lane. Full stop.
Why? If you go even, get farmed, and full exp you're now an ADC that didn't need a babysitter. You may as well have won the lane. Lucian less so than Vayne, but still the case for the most part.
Critty92 (EUNE)
: Is tank Soraka a good idea?
Personally I like {{item:3001}} over Visage because the Catalyst passive is a really good way to get mana back when you have {{item:3083}} It also gives you a good reason to eat poke sometimes instead of just avoiding it so you can spam more heals.
: wouldnt that make grasp crazy for on hit and attack speed champs
> [{quoted}](name=xxxliltrash ,realm=NA,application-id=3ErqAdtq,discussion-id=3NWmcR3J,comment-id=0000,timestamp=2019-03-26T03:49:33.527+0000) > > wouldnt that make grasp crazy for on hit and attack speed champs Or at the very least auto reset champs.
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ZerglingOne

Level 33 (NA)
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