: lol but comp A looks more cancer to play against then comp B IMO. As for your real life examples we can go back in forth as to real life examples of comp B type scenarios in real life that have worked out for them.
> [{quoted}](name=Master2139,realm=NA,application-id=3ErqAdtq,discussion-id=Yh56J3Aw,comment-id=0004,timestamp=2019-10-22T04:46:23.013+0000) > > lol but comp A looks more cancer to play against then comp B IMO. > > As for your real life examples we can go back in forth as to real life examples of comp B type scenarios in real life that have worked out for them. Very well. I can't use American football for this because they enforce positions, meaning the offense _must_ have x, y, and z, they can't simply have x. Crassus brought only cohorts, with very little cavalry, to Parthia. The Parthian horse archers destroyed him slowly, and the cataphracts quickly tramped those Romans who sought to fight back on open ground. Their two-factor strategy was superior to Crassus's uniform composition. Imagine a fire team that consists entirely of machine gunners. Five men with machine guns, no one to keep constant radio contact with other elements. Reload times would be substantial. Maneuverability would be limited. There wouldn't be a way to engage beyond dead zones. Clearing interiors would be nigh impossible. Off the top of my head, I can't think of a situation within the scope of my examples where a uniform composition has been superior. People would cite the Mongols, but even they lancers and archers playing different roles.
Rioter Comments
Sukishoo (NA)
: It is indeed inspired by pharaohs like Hatshepsut, Cleopatra VII
> [{quoted}](name=Sukishoo,realm=NA,application-id=6kFXY1kR,discussion-id=fX9qEqj3,comment-id=00000001,timestamp=2019-10-22T04:04:51.003+0000) > > It isindeed inspired by pharaohs like Hatshepsut, Cleopatra VII And she has blue eyes, and there's a debate as to whether Cleopatra VII had blue or brown eyes. Most historians believe she likely had light eyes. Given that Nidalee's eyes are green, it strikes me odd that an Egypt-inspired skin would give her blue eyes instead of brown. Makes me lean Cleopatra.
Lunanari (NA)
: I am Terrible... and proud to be Bronze!
If only that were true for me as well... According to the boards I'm the worst dirt-trash Bronze player ever to Bronze, yet I get yelled at all the time when I make mistakes... I'm glad you're happy with your spot though! I'm quite happy living on normals for the same reason. I just wish the game were less of a dice roll these days, as to who'll win.
: Keep in mind that after Alexander the Great a lot of those lands became Greek culturally while remaining the same as they'd always been racially. Furthermore, Alexander actually encouraged Greek leaders to marry women from other cultures. So, even if this were something worth worrying about, being "Greek" in the centuries to come after that didn't necessarily say anything about the color of one's skin. But, I think (per above) that it's more likely she's just supposed to look Egyptian rather than like Cleopatra in particular.
> [{quoted}](name=Der Lindwurm,realm=NA,application-id=6kFXY1kR,discussion-id=fX9qEqj3,comment-id=0001,timestamp=2019-10-22T03:57:03.961+0000) > > Keep in mind that after Alexander the Great a lot of those lands became Greek culturally while remaining the same as they'd always been racially. Furthermore, Alexander actually encouraged Greek leaders to marry women from other cultures. So, even if this were something worth worrying about, being "Greek" in the centuries to come after that didn't necessarily say anything about the color of one's skin. Military and political leaders, true. But the ruling family followed familial marriage and would have been, for want of a better term, "extremely Greek". > But, I think (per above) that it's more likely she's just supposed to look Egyptian rather than like Cleopatra in particular. Maybe. I really like the skin regardless, so I guess it doesn't matter, it's just always been a matter of curiosity for me.
: Nope, it's not modeled after Cleopatra to my knowledge and is just supposed to be a generic Egyptian skin.
> [{quoted}](name=KestrelGirl,realm=NA,application-id=6kFXY1kR,discussion-id=fX9qEqj3,comment-id=0000,timestamp=2019-10-22T03:50:02.486+0000) > > Nope, it's not modeled after Cleopatra to my knowledge and is just supposed to be a generic Egyptian skin. Perhaps I'm mistaken, then. But are you sure? All the female pharaohs from before the Ptolemaic dynasty that I've seen busts for, their hair isn't visible, and their headwear is far more ostentatious. The only time I've seen that iconic braided hair is in popular culture interpretations of Cleopatra, from early paintings to more recent movies.
Rioter Comments
: I mean. The issue is that damage is just too high. So high in fact that it just straight out beat defense and utility at all points in the game. A {{champion:555}} {{champion:119}} Beats a {{champion:22}} {{champion:201}} every time, without fail.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=Yh56J3Aw,comment-id=0000,timestamp=2019-10-22T02:08:28.502+0000) > > I mean. The issue is that damage is just too high. So high in fact that it just straight out beat defense and utility at all points in the game. > > A {{champion:555}} {{champion:119}} Beats a {{champion:22}} {{champion:201}} every time, without fail. Yep, can confirm. And in that kind of meta, why would you even bother bringing anything that doesn't provide more burst? Even I'm considering it, and I hate burst damage playstyles.
Rioter Comments
: Okay I can understand the sentiment. What would be one change you would do on Master Yi?
> [{quoted}](name=HubeartheGrizzly,realm=NA,application-id=3ErqAdtq,discussion-id=VTA4A35A,comment-id=00040000,timestamp=2019-10-21T20:27:36.596+0000) > > Okay I can understand the sentiment. What would be one change you would do on Master Yi? I'd rework his Q into some form of skillshot, if not change it entirely. I think his biggest flaw is that he can elude damage and reposition at an unknown location _very_ frequently, making it nigh impossible to lock him down if he gets that first Q off when he initiates. I'd either rework it entirely, or at least give it an extra mechanical component so it's not so easy to execute.
Barso55 (NA)
: Veigar infinite AP scaling mechanic with a point and click execute is too much
Agreed. People will say you can beat Veigar. They'll say just wait out his stun and jump on him. They're not wrong. But being able to kill a champion doesn't mean they're not imbalanced.
: Teemo deals 0 dmg.
Literally 0? Even with my Six Bead Bonanza build he deals _some_ damage.
Rioter Comments
: Can Riot implement the champion models from "Wild Rift" into Leauge?
In theory, but they'd probably have to rework their engine to do it. Which is a massive order.
: Honestly, the game would feel so much better to play if they would just make tenacity work on knockups. That's it. Just do that and the game feels 1 million times better to play.
> [{quoted}](name=Katareener,realm=NA,application-id=3ErqAdtq,discussion-id=AZp00m9g,comment-id=0002,timestamp=2019-10-20T00:44:42.859+0000) > > Honestly, the game would feel so much better to play if they would just make tenacity work on knockups. That's it. Just do that and the game feels 1 million times better to play. Actually an excellent idea, now that I think of it. Knockups are a huge part of the game right now, with damage as high as it is. I notice a lot of squishier champions dying before they even hit the ground, and there's no way to combat a knockup once you're up.
: PSA: Juggernauts =/= tanks
And don't expect a tank to survive in the current meta, either. The only way to survive as a beefy champion is to out-sustain, and that means having the damage to feed your lifesteal.
KKLC547 (NA)
: What is the best build for tristana? attack speed or critical
Build want you prefer, I say. Guinsoo isn't bad on her in general, because her ult scales really well with AP.
: Old Taric Looks More Fun To Play...
He wasn't really broken, just... nuanced. Kind of weird to play. He did get a _ton_ of play at one time, but I don't think he was ever widely considered broken. Personally, I prefer new Taric, but I favor wild interactivity changes as a rule.
: Anyone Else Feel The Terrain Changes Should Be More Game Changing?
> Anyone see Imaqtpie's beta games for this preseason First thought: "That guy is still around?" Second thought: "That guy still has viewers?" Third thought: "I'm just glad they're making a major change. I like seeing things change every now and again, and last season was the first season with no major changes to anything." Fourth thought: "But why does he have viewers...?"
: Please, Riot, Can you not put unranked players with experienced players?
I regularly win games against high Gold players and I'm unranked, as are many who play with me. It's not an absolute. "Unranked" simply means they haven't finished placements yet. A lot of those unranked players could have gold, platinum, even diamond levels of skill.
: > [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=WJPLE4N6,comment-id=0000,timestamp=2019-10-18T23:38:42.411+0000) > > {{champion:11}} - Has never had major changes, to my knowledge, and his kit isn't exactly fun to play from either side. > {{champion:23}} - Same situation, but at least he's fun to play at support. Master Yeet is a staple of league though, especially of the average low elo player so i don't think they'll touch him he's the iconic int champ
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=3ErqAdtq,discussion-id=WJPLE4N6,comment-id=00000000,timestamp=2019-10-19T01:27:15.137+0000) > > Master Yeet is a staple of league though, especially of the average low elo player so i don't think they'll touch him he's the iconic int champ You're probably right. And Tryndamere is literally the CEO's self-insert, so he's probably not getting any changes either, unless they're massive buffs.
: Wukong changes, are they happening?
I second this. I _never_ see Wukong anymore. I never played him, but I'm starting to miss the little rod-spinning sneak in my games.
: What's ok about that is the fact that it's 100% skillshots. Meaning that, if you're not bad, you can dodge it and then ignore him for around 12 seconds until his cooldowns come back up. I will admit his damage is a bit too high in my opinion, but you can play around it. It's kinda like Blitzcrank, Thresh, Nautilus, or Pyke. All 4 of them have really powerful hooks and repositioning tools that, if you get hit by, you're probably dead. It's just a matter of not getting hit.
> [{quoted}](name=Brutalitops01,realm=NA,application-id=3ErqAdtq,discussion-id=QwOJaiE0,comment-id=0000,timestamp=2019-10-18T21:53:32.076+0000) > > What's ok about that is the fact that it's 100% skillshots. Meaning that, if you're not bad, you can dodge it and then ignore him for around 12 seconds until his cooldowns come back up. I will admit his damage is a bit too high in my opinion, but you can play around it. It's kinda like Blitzcrank, Thresh, Nautilus, or Pyke. All 4 of them have really powerful hooks and repositioning tools that, if you get hit by, you're probably dead. It's just a matter of not getting hit. The average major league baseball player. You'd say he's not bad at baseball, right? I think we can agree on that much. Well, it's considered unachievable for a major league batter to bat .400 (40% success rate at bat) across a season. .300 is considered a very good average. This is because the average player will be at bat over 1,000 times per season. No matter how good someone is, the more you throw at them, the more chances they have to make a mistake. When Brand can sling his skillshots every 4-6 seconds without losing much mana, he's giving his opponent far too many opportunities to make a mistake. He can herd them where he wants them to be and, once cornered, hit them with a combo that's almost impossible to dodge. If he lands only two, the rest are guaranteed to hit because of his stun. I believe this is what OP is referring to. His ability to swarm the opposition with things to dodge with little tradeoff.
: Renekton after Shojin removal
Renekton's abilities are quite decisive, especially with Fury on. Being able to spam them feels like overkill, particularly when it's dangerous just to be close to him when his ult is up.
: Some kits that could use updates this year
{{champion:11}} - Has never had major changes, to my knowledge, and his kit isn't exactly fun to play from either side. {{champion:23}} - Same situation, but at least he's fun to play at support.
: so um does tibbers manifest as whatever plushie she has? cause i wanna see her with a skarner plushie pls and yuumi plushie. bonus points if the plushie is made out of yuumi herself.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=nKHRlbpk,comment-id=0000,timestamp=2019-10-18T23:31:23.271+0000) > > so > um > does tibbers manifest as whatever plushie she has? > cause i wanna see her > with a > skarner plushie > pls > and yuumi plushie. > bonus points if the plushie is made out of yuumi herself. The more pertinent question is... Why has Annie not aged a day in ten years? 20 to 30, alright, maybe you don't notice that. But 6 to 16 (or whatever Annie was)? It's time for a VU, Riot. Annie should be taller than this.
Keiaga (NA)
: If you've ever played a fighting game, you'll know that even just an extra .25 or .5 second delay on a parry(or in this case an alpha strike to dodge a skill shots) is impossible to effectively use it anymore. No ones going to be able to draw their line quick enough. It's the clunkiest mechanic ever.
> [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=Xxr6AiTt,comment-id=000000000000,timestamp=2019-10-18T22:45:58.212+0000) > > If you've ever played a fighting game, you'll know that even just an extra .25 or .5 second delay on a parry(or in this case an alpha strike to dodge a skill shots) is impossible to effectively use it anymore. As a longtime Tekken pro and winner of several tournaments... No, this is actually inaccurate for reasonably skilled players. Players who know the game beyond beginner skill can predict the opponent's combo timing and counter with a delayed move just fine. In fact, many moves have a delayed variant which deliberately delay the move's execution for the sake of throwing the opponent's timing off. A 0.25 second delay doesn't make anything impossible to use. > No ones going to be able to draw their line quick enough. It's the clunkiest mechanic ever. Clunkier than standing still for two seconds for Sion's Q. Clunkier than Taliyah's W. Clunkier than Galio's E. Clunkier than just about everything Ivern brings to the table. You native speakers sure do love your hyperbole. If you're that passionate about it, we could change it to a zig-zagging skillshot instead. At least that way Yi couldn't just position wherever he saw fit with it.
JackMcCarry (EUNE)
: It would be incredibly cluncky and slow to just hold for half a second to draw a line, which is against anything Yi is about, quick and agile fighter (as much as i hate him).
> [{quoted}](name=JackMcCarry,realm=EUNE,application-id=3ErqAdtq,discussion-id=Xxr6AiTt,comment-id=0001,timestamp=2019-10-18T16:11:25.564+0000) > > It would be incredibly cluncky and slow to just hold for half a second to draw a line, which is against anything Yi is about, quick and agile fighter (as much as i hate him). That's just it, though. What Yi is about right now is far too simple. For a squishy assassin, he stays in the fight _way_ too long. Assassins are supposed to have to pick their moments and strike with precision. Master Yi ults, runs STRAIGHT into the fight, presses Q, presses Q, presses Q, and gets a pentakill. (This is a slight exaggeration, but it's insanely easy for Yi to get a penta compared to almost any other assassin I can think of off the top of my head.) Apart from Nocturne, who usually regroups with his team after he clears out a squishy target with his ult, I can't think of another assassin that charges headlong into the fray and stays put until the fight is over.
Keiaga (NA)
: This makes yi weaker since using q to avoid damage was as deep as his kit gets and you cant do that if you have to draw a line first. What's to stop someone from zigzagging back and forth on top of a single target ? Seems like it would be pretty broken overall. And not overpowered broken. Just not functional
> [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=Xxr6AiTt,comment-id=0000,timestamp=2019-10-18T16:07:14.428+0000) > > This makes yi weaker since using q to avoid damage was as deep as his kit gets and you cant do that if you have to draw a line first. > > What's to stop someone from zigzagging back and forth on top of a single target ? Seems like it would be pretty broken overall. And not overpowered broken. Just not functional Because you have to draw it "out". You can't overlap existing territory. Additionally, he'd still avoid damage, you'd just have to actively target the skillshot where you wanted it to go before he did his disappearing act.
Zed genius (EUNE)
: Rick Grimes almost died in a hospital but there were no nurses or doctors nearby (Well,alive ones). Had he died there, he would have died alone in a hospital
> [{quoted}](name=Zed genius,realm=EUNE,application-id=yrc23zHg,discussion-id=a1VrJT0Y,comment-id=0002,timestamp=2019-10-18T18:26:53.958+0000) > > Rick Grimes almost died in a hospital but there were no nurses or doctors nearby (Well,alive ones). Had he died there, he would have died alone in a hospital But aren't they in the general area? When I think "die alone", I think like in the old days when you live out in the far-off wilderness and you just have a heart attack in your rocking chair.
: Those types of insults only hurt if you care wether people remember you or not. If you stop and think about it, everyone will be forgotten at some point. Even the famous ones. {{sticker:slayer-jinx-catface}} As for the dieing alone part, i'll let Wedneseday tell you how it is: https://youtu.be/DYSD27MUZBA
> [{quoted}](name=Sinful Succubus,realm=EUW,application-id=yrc23zHg,discussion-id=a1VrJT0Y,comment-id=0000,timestamp=2019-10-18T16:01:23.654+0000) > > Those types of insults only hurt if you care wether people remember you or not. If you stop and think about it, everyone will be forgotten at some point. Even the famous ones. > > {{sticker:slayer-jinx-catface}} You might misunderstand. I'm not hurt, why would some stranger's words hurt me? I have a wife and four children. I've made a gigantic mark on Japanese pop culture. Why would I be worried about dying alone and forgotten? What I'm asking about is the phrasing. The semantics. Even if one has no family and friends, don't people usually die in hospitals, surrounded by doctors and nurses? Therefore, why is "you'll die alone" such a common phrase in English?
Jesi Oni (EUNE)
: Are you sure? https://media.tenor.com/images/a72e42e2486190b6c1c05934e024deb0/tenor.gif
> [{quoted}](name=Jesi Oni,realm=EUNE,application-id=yrc23zHg,discussion-id=a1VrJT0Y,comment-id=0001,timestamp=2019-10-18T16:01:28.656+0000) > > Are you sure? > > > https://media.tenor.com/images/a72e42e2486190b6c1c05934e024deb0/tenor.gif LOL. I get this reference!
Rioter Comments
Rioter Comments
: Characters we hate and why
Lore-wise, Illaoi. No question. Balance-wise, there are a LOT right now. But the one I absolutely can't stand is Master Yi. He has all the mobility he wants with very little effort. He can heal through soft CC. He can IGNORE soft CC. He gets tons of true damage. He gets a free "nope" card every 2.4 seconds. And none of it so much as requires a skillshot. I hate Yasuo, but at least you can lock Yasuo down if you time things right and predict his movements. You can't lock Yi down unless you're outright lucky. Don't lock him down in exactly two seconds? Say goodbye to your ADC.
: Yay making champs as MF or Ashe unplayable would be so cool amirite
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=nAsEktzr,comment-id=00000000,timestamp=2019-10-18T13:22:05.042+0000) > > Yay making champs as MF or Ashe unplayable would be so cool amirite Woah. Woah. Are you telling me you've never played Mid Fortune? Top Ashe? Come on, they can solo lane _now_. With a few tweaks, they could be goddesses of the hunt.
Kalienor (EUW)
: Consider a lot of people didn't care to correct them (nor support you, depending of your PoV) because this item was so obviously flawed you knew their defenders were impossible to discuss with.
> [{quoted}](name=Kalienor,realm=EUW,application-id=3ErqAdtq,discussion-id=uPl5UxAg,comment-id=00030000,timestamp=2019-10-18T13:48:48.270+0000) > > Consider a lot of people didn't care to correct them (nor support you, depending of your PoV) because this item was so obviously flawed you knew their defenders were impossible to discuss with. Reasonable enough, though they seem more than happy to downvote me even now. You'd figure at least a few of them would've taken two seconds to go "Yeah, give this some exposure" and upvote.
: Riot's logic behind it was so that it was a middle ground between lane bullies dominating everything (no plates at all) and hypercarries being the only useful champions (plates but no reward for them). It wasn't just to discourage people from ignoring it until plates fell, it was also to prevent hypercarries and roaming champions from being massively stronger than lane bullies that couldn't really roam. As I've said before - Maybe the gold gain from it is a bit off-balance, but the concept itself is probably the best way to solve the issue.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=FRjyl3d8,comment-id=000000010000,timestamp=2019-10-18T08:26:32.890+0000) > > Riot's logic behind it was so that it was a middle ground between lane bullies dominating everything (no plates at all) and hypercarries being the only useful champions (plates but no reward for them). > > It wasn't just to discourage people from ignoring it until plates fell, it was also to prevent hypercarries and roaming champions from being massively stronger than lane bullies that couldn't really roam. > > As I've said before - Maybe the gold gain from it is a bit off-balance, but the concept itself is probably the best way to solve the issue. Yeah, I'm reasonably onboard with the mechanic itself, I just feel like it needs some tuning.
Sweetsy (NA)
: Why is Akali not reverted at this point?
I kind of prefer her new W because she has to actively move around in it. She could more reliably pick a spot and just stand still until her next cooldown when off before. She felt a little weird at first, but after I played her a few times, I was endeared to the new kit. Wish they'd do something about her ult, though. Just kind of feels like an Ahri ult with less utility. I feel like it needs some identity. Maybe bring the stun back and hack some of the damage off, but then she's an assassin, so that doesn't really make sense...
: With the changes to lane experience coming for Season 10...
LOL. To be honest I'd be down for that. If there must be a single, defined meta everyone has to play, at least let it change every few years.
xUnRavelx (OCE)
: Game mode concept - The Big Ones
Bigguns. I like it. It'd also be decent practice on focusing, teaching players how to get in on high value targets.
Yenn (NA)
: Remove Lost Chapter from the game and make the level up mana regen baseline on all champions
I'm not so sure. I regenerate like a werewolf in lane _now_, without Lost Chapter. All You Need is Bead (and Chalice).
: Yes bot lane does snowball, but it has very little do with the turret plates, it has more to do with a fundamentally broken jungle.
> [{quoted}](name=NaughtyWord,realm=NA,application-id=3ErqAdtq,discussion-id=FRjyl3d8,comment-id=0002,timestamp=2019-10-18T06:44:22.265+0000) > > Yes bot lane does snowball, but it has very little do with the turret plates, it has more to do with a fundamentally broken jungle. I wouldn't say turret plating is _why_ bot snowballs, but it certainly doesn't help to hand an already successfully aggressive lane more gold.
: Gee, I don't know. Why **would** you need something to keep the turret alive longer if there's snowball? Man, I have no idea why. Not like something to keep a turret alive would help with snowball or anything!
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=FRjyl3d8,comment-id=0000,timestamp=2019-10-18T06:39:43.031+0000) > > Gee, I don't know. Why **would** you need something to keep the turret alive longer if there's snowball? > > Man, I have no idea why. Not like something to keep a turret alive would help with snowball or anything! The problem is that they create more snowball opportunities. Having the plating is fine, but when the plating grants extra gold, it kind of defeats the purpose. If the other team is pushing you off turret to the point that the plating kicks in, that means they're already getting gold unopposed _and_ they're now getting even more gold from the turret plating. Keep the plating, lose the gold. I get that they did it to discourage people from just staying off turrets until plating falls, but there's an easy fix for that: Take the time limit off the plating. Outer turrets have plating permanently, plating doesn't give gold. Problem solved! Mostly.
Sydney26 (EUW)
: Season 10 will suck like Season 9 did ... here is why
All I can say is, though your phrasing might seem blunt and devoid of detail to some, I can't find any flaws in your statements. From what I can tell, pretty much everything you've said here is looking to be true. I mean they _claim_ to have done something about snowballing but... When you sit down and think about the math, it's not really going to help a whole lot. Especially since, as you say, turret plating still gives gold. To be honest, I say leave turret plating on the outer turrets permanently. No gold, no time limit, just... Put them there. That way the losing lane has a fighting chance of keeping things even in the early game, and if they fail, they don't give that much more snowball to the winning lane. Edit: That _one guy_ who downvoted the thread must've hit me too. I swear there's gremlins in my account code or something.
: QoL change would be nice for semi-fixed camera. Would love to recenter yourself when using this.
Space bar should do it. I usually just hold space bar down when I play, letting it go for those brief moments when I need to move the camera manually.
: I Think Silence Should Stop Tryndamere Ult
Why would anyone downvote this? Seriously, why would _anyone_ downvote this? There is 100% _no reason_ Tryndamere's ult should ignore CC, and I say this as someone who plays Tryndamere on the semi-regular.
: Shojin doesn't need to be remove from Summoner's Rift.
Personally, I'm amused that so many people are agreeing with me (that it should be removed) now that Riot's doing it, but back when I was first to say it everyone was like "Dude it's not even powerful, no one cares, kys."
: "Some form of RPG" Riot: We thought of that already. Did you not read our post?
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=9OcXW3o2,comment-id=0000,timestamp=2019-10-18T04:36:03.942+0000) > > "Some form of RPG" > > Riot: We thought of that already. Did you not read our post? Well, maybe my wording was too vague. I was thinking of something a little more... Traditional. Project F looks more like Diablo than, for example, Final Fantasy or Mass Effect.
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Zero Shingetsu

Level 107 (NA)
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