: What's the tradeoff for Qiyana's low ultimate cooldown on such a high utility spell?
Better question, what is an assasin doing with an AoE stun Ult?
: Excuse me, but why are we lowering Aatrox's base HP?
Good News, the nerfs are being cancelled.
: Jayce MID is in a terrible state now, and he is unplayable as lower skill champs do more damage
The simple fact that this post got so many downvotes just showes the lack of understanding in the boards. I am not a Jayce player and I realize how weak he is. Even his Otps are doing bad.
: > [{quoted}](name=Zeyphel,realm=NA,application-id=3ErqAdtq,discussion-id=dEx5EUuM,comment-id=000100000001000000000000000000000000,timestamp=2019-08-23T01:18:49.802+0000) > > I didn't say that he can't be made overpowered or gutted with numbers, I said that numbers alone aren't enough to balance him. Can you answer the question?
It is out of context.
: > [{quoted}](name=Zeyphel,realm=NA,application-id=3ErqAdtq,discussion-id=dEx5EUuM,comment-id=0001000000010000000000000000,timestamp=2019-08-23T01:05:08.721+0000) > > Check my comment Can we agree that if old Ryze (whichever version you consider to be impossible to balance) were made to deal 1000000 base damage with Q, he would be extremely overpowered?
I didn't say that he can't be made overpowered or gutted with numbers, I said that numbers alone aren't enough to balance him.
: > [{quoted}](name=Zeyphel,realm=NA,application-id=3ErqAdtq,discussion-id=dEx5EUuM,comment-id=00010000000100000000,timestamp=2019-08-23T00:47:20.584+0000) > > There is not even slightly posible to balance a lot of current champions with just numbers. Riot would have to first fix their kits and then change the numbers. Give an example.
Check my comment
: > [{quoted}](name=Zeyphel,realm=NA,application-id=3ErqAdtq,discussion-id=dEx5EUuM,comment-id=000100000001,timestamp=2019-08-23T00:13:09.591+0000) > > Wrong, everything can't be balanced with just numbers. > > You mean Gutted? Then Yes > Balanced? Definitely no > > For a more specific description see > Ryze and Akali. Didn't != can't Also, the problem Riot ran into and continues to run into is trying to balance around multiple different types of gameplay.
There is not even slightly posible to balance a lot of current champions with just numbers. Riot would have to first fix their kits and then change the numbers.
: > [{quoted}](name=Hot LeBlanc Yuri,realm=EUW,application-id=3ErqAdtq,discussion-id=dEx5EUuM,comment-id=0001,timestamp=2019-08-22T22:30:41.525+0000) > > Kha has been busted for like 2 years now lmao, nothing can be done because its more than a numbers problem his kit is designed to be busted and never fall back. Anything can be balanced with number changes.
Wrong, everything can't be balanced with just numbers. You mean Gutted? Then Yes Balanced? Definitely no For a more specific description see Ryze and Akali.
: his hp get's lowered because his sustain grants him more effective hp than people who don't have it. just lower his bases a bit and give him his revive back.
: Excuse me, but why are we lowering Aatrox's base HP?
Some people don't know how to play against him while other don't even know who his counters are. And on the other end you have the people unaware of a 800 gold item which weakens considerably his laning and teamfight power. So, yeah, when you lack of all this information then Aatrox is OP and deserves a nerf.
LeAzir (NA)
: Is Yummi good yet?
Did she get reworked?
: Thank you. By no means is aatrox a victim. He's been a terror of the toplane for quite some time, much like riven, irelia, kench, or morde at different times.
He is far from being like Riven who got to 55% WinRate with high PickRate. He just counters some champions hard and is hard countered by others. Nothing new, this have been top lane meta since a long ago. Riven on the other hand used to do good against most opponents.
: It's not interactive for me lol :( If I'm playing darius, and we are equal in items, this always happens: I dodge the edge of 2/3 of his Q, pull him, hit him with everything. I die. He simply has so much healing, makes darius's look like nothing (considering how aatrox also heals off all of his damage, off minions too, and can 100% heal up and has no mana, so he can spam all day). On top of that, he as insane CC and damage, and a dash, which combined with his ult, makes him impossible to duel if you aren't irelia or akali or something (even then, it's probably a skill matchup). But again, no matter how I play and itemize, I always lose to aatrox (yes I do build grievous wounds and I've tried both executioners and bramble). It's frustrating to say the least, so I can't say that I'm sad to see him lose some base hp. That being said, yeah, I don't know why they don't nerf champs like yas or zed first, except that what boriccentaur1 says kind of makes sense. Besides, yas and zed are money makers sadly, so they are intentionally always strong or decent, never truly weak for very long. :/
I can understand your frustration if you play Darius into him because Aatrox does well against Darius due to his ranged abilities but he also has windows for punishment. In regard to the matchup, you should save your E for his Q2, then AA+W him and then Q. If he tries to answer you back with Q3 and His dash then he will just kill himself as you will have a lot of stacks by then. However if he happens to avoid your Q special range then he may get the advantage. Also buy Grievous wounds and Aatrox will loose a lot of power in lane. I would say that in a mid range fight Aatrox has the advantage but in a close fight, there is no way that Aatrox beats Darius.
: Because hes currently overpowered, simple as that!
He is not overpowered. I would look if you say that he may be broken but he is definitely not overpowered. If you knew how to play against him, you would notice that.
: PLEASE BUFF JG!
Riot could nerf the Blue and Red exp so junglers don't get level 2 before everyone, but then in compensation return back the exp of the camps they nerfed, so junglers aren't 3 levels behind everybody else by mid game. This will also make it easier to punish ganking junglers if they loose time camping meaningless. Because how it is now Camps give such a low exp that a failed gank barely carries any consequence.
: > [{quoted}](name=Zeyphel,realm=NA,application-id=3ErqAdtq,discussion-id=NMWEIzci,comment-id=0000000000010000,timestamp=2019-08-21T11:53:16.618+0000) > > PlayRate ≠ WinRate. Even a lot of High elo players said this. Idk where you got the idea of WinRate being so meaningless and PickRate+BanRate being so accurate. > > Edited my comment Guy if you know nothing about statistics DON'T USE THEM!!! Winrate is fucking the most meaningless stat by a pretty big margin because of how many variables make it up. In statistics variables are what you look for when taking a stat into consideration and the more variables the more unreliable. Yas is played because he can easily solo carry and in soloQ that matters lot. That is why his playrate falls so much the higher you go up. Aatrox can't carry meaning his winrate should be low and him having a high playrate in soloQ means he is too strong.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=NMWEIzci,comment-id=00000000000100000000,timestamp=2019-08-21T12:04:35.628+0000) > > Guy if you know nothing about statistics DON'T USE THEM!!! Winrate is fucking the most meaningless stat by a pretty big margin because of how many variables make it up. Wrong, WinRate is not meaningless. Though WinRate is surely made of more variables, it is still more important than PlayRate and BanRate. Imagine saying that the statistic which illustrates the ultimate goal in the game is useless. Imagine it. Imagine blindly balancing champions because of PlayRate or BanRate. > Yas is played because he can easily solo carry and in soloQ that matters lot. That is why his playrate falls so much the higher you go up. Aatrox can't carry meaning his winrate should be low and him having a high playrate in soloQ means he is too strong. Did you bother searching how high elo players are doing with Yasuo? Rethoric Question. And Again, High PlayRate ≠ High WinRate or too strong. You made an absurd conclusion from a single statistic that is totally unreliable alone when determining how strong a champion is.
: > [{quoted}](name=Zeyphel,realm=NA,application-id=3ErqAdtq,discussion-id=NMWEIzci,comment-id=00000000,timestamp=2019-08-21T11:42:33.527+0000) > > He has a high PlayRate because he is fun to play and his kit is extremely interactive, not because he is strong. > Aatrox also has a lot of counters and can't be first picked. As he is now, he is perfectly balanced. Yeah no. He has the highest playrate in top lane in all elos and he played in pro play and again has a high banrate with that too. He is broken, he is the best top lane in the game and that counter thing is bs if has a lot of counters no one would play him in pro play.
PlayRate ≠ WinRate. Even a lot of High elo players said this. Idk where you got the idea of WinRate being so meaningless and PickRate+BanRate being so accurate. Check my comment
: >can't be first picked You said what? xD Overbuffed Kled(maybe Fiora) are counters... Rest is basically just bunch of harder or easier skill matchups... >he is fun to play Kaisa might be fun to play, that doesn't mean she isn't broken af. >not because he is strong Only S tier toplaner and A tier midlaner...
Check my comment again
: Ummmm Aatrox has a very high playrate in every elo and pro play with a pretty high banrate too. He also can't carry games as hard as other tops and takes a lot of skill meaning his winrate should actually be low. Winrate means almost nothing bty. Banned and playrate are both much better statistics to finding what champions need nerfs
He has a high PlayRate because he is fun to play and his kit is extremely interactive, not because he is strong Aatrox also has a lot of counters and can't be first picked. As he is now, he is perfectly balanced. Edit: While I do agree that WinRate alone is not too reliable, PickRate and BanRate alone are worse. PickRate could be perfectly related to how fun or interactive a champion is to play and BanRate is how frustrating to play against a champion is. This last one again is really unreliable without WinRate because of for example Yasuo who has a high BanRate+PickRate, yet his WinRate is pretty average. Is Riot nerfing Yasuo then? No, instead they had the extremely controversial idea of buffing him a while before. This just means that people hate to play against Yasuo, while Yasuo's kit is fun for the player but it doesn't make a champion broken or OP as you claim to be the case.
Rioter Comments
: ***
Let's put it this way. Your statement is between pathetic and ridiculous. First you say that the opinion of a Master/Challenger who could perfectly have 2x or 3x your games means nothing. That climbing there is easy, so why don't you do it yourself if it is too easy? *Throw Ramdom excuse* "This guy probably needs to get a job or cares a little too much" What do you care? At this point your ridiculous jealosy is desesperatedly trying to put a excuses to why he is better than you even though nobody asked you. "High elo Saddos that sit everyday at their computer" Again, what do you care? How they got to Challenger is not your problem. The fact is that they are Challenger and you aren't.
CurS1VE (NA)
: Spoken like a Real Loser! The Game exists for there to be a Winning team and a losing team, it's not a Sandbox where there is no winner. Why play with other ppl at all if the attitude you have is "Just to play" You could do that in bots (OR in PRactice!) and play whatever you want! Seriously just think about what you are saying "I play to have fun because the game should be played for fun" Yeah, that's what bots are for, you can screw off in there and do whatever you want and not impact 9 other peoples enjoyment The point is YOU are NOT the only person playing! And the Game doesn't revolve around your perspective of what Fun is! If you enjoy being Bad, then hey that's all you man, if you enjoy INTing and running around and never CSing then hey that's you, cool beans, BUT when you take your mentality into a Game with 9 other people who all are playing to win then you are actually pretty negatively impacting the game experience for others. I mean honestly, if you are just playing to waste time then take your ass into Practice mode and screw off there, you can literally do whatever you want any time you want and have every cheat in the game basically! Taking into Norms or Ranked with that mentality of basically "Whatever" is bullshit and it's not healthy in any way shape or form! Why do I or the rest of the players who are legit trying to win and perform have to be your prisoner? That isn't fair! Why don't you play practice? Or bots? If you are playing to play? Obviously you are lying with your premise of "Playing to play" Cause if what you said were true you wouldn't subject 9 other ppl to your bullshit
What are you trying to prove by tryharding to win a normal?
: aatrox has enough built in sustain and buffed health regen that after a bad trade, he can continue to lane because of his opressive sustain. After those bad trades with kled, aatrox healed so much that he ended up being the same hp as kled, and dopas playstyle involves playing lane perfectly and managing the wave so it is easy for karthus to gank. and in that 2nd gank of karthus, you see kled trying to use e to escape, but the aatrox uses q to deny kled any hope of escape. I'm just stating that the sustain of aatrox early game is way too oppressive.
After Kled almost killed Aatrox level 2, Aatrox healed almost nothing. The only reason Aatrox healed in next levels was because Kled was not agressive enough to attack Aatrox fearing a gank because Karthus was camping him and then Aatrox had advantage to use all his combo on Kled while he was afraid to answer. Aatrox health regen is nothing special, I don't know where you got the idea of it being that strong and Aatrox sustain is a normal part of his kit that allow him to fight tanks. In case someone with grievous wounds as Kled keep trading with Aatrox, then he would be dead. And Aatrox sustain is not that strong early game, but in mid game. So, there is no way he looses a trade and comes full health on you. Anyone can wave control not just Aatrox Masters (this supports again that Dopa was 2x better than the Kled player) and Aatrox predicted Kled correctly, I don't see anything wrong in cutting that jump when it was too obvious like predicting a hook with Blitzcrank.
: https://www.youtube.com/watch?v=GM5BtffLmhM challenger aatrox into challenger kled in korea, you can see the challenger recall animations, dopa was banned on this acc 23 days ago but he peaked at 1k+ lp challenger
Wait, so you are showing me a video in which Kled was permacamped and then claim that Aatrox won by himself? After the 3rd gank the kled stopped attacking Aatrox because he was being camped by Karthus but in a fair 1 vs 1 Kled destroyed Aatrox (see reference in level 2 and you claim Aatrox to be the strongest early game champion). This is not even counting that after all that disadvantage the Kled was going against Dopa who is not a normal challenger, he is in a league of himself. Look at the time Kled hit Aatrox with E just once and took more than half his hp in a trade forcing Aatrox to ask his jungle to camp him because he knew that if that wasn't the case he would have been destroyed, even Dopa. Show me a Kled vs Aatrox where the jungler didn't camp Aatrox. I already saw the result in a Master game and I doubt it will be any different in a Challenger one.
: aatrox is far from bad in close combat, his passive is disgusting in close combat, and yasuo top is just a meme imo so don't list that as a counter. Jax is not weak. but he can't carry at all late game when there are champions like pyke in this game, what chance does jax stand against a fed pyke killing his entire team? And if jax isn't good late game, then he has no point because he is alot weaker than aatrox early game. Fiora is only good in specific match ups, and is a horrible first pick top because of how many counterpicks exist against fiora, and aatrox can always e the fiora stun. A good aatrox will pressure kled to the point where he cannot play the game and i've played this match up before, and it favors his side heavily in early game when he wins coinflip, to the point where i don't have a chance. Sure. you can outscale aatrox as kled, but the time it takes to do that may have been the time needed to change the destiny of coinflip, and when your team is griefing and your playing against the most broken early game champion while getting camped it feels absolutely hopeless.
If you played Aatrox you would understand why Aatrox is bad in close Combat generally and only goes close for Q3. Aatrox is a Mid-range champion. Although he is more inclinated to range than close combat his abilities force him to momentarily get close to the enemy to unlock its max potential which at the same time puts Aatrox at a disadvantage because his next 2 Qs won't do any damage in close combat and he will be extremely vulnerable. This you would now if you even bother to understand his weaknesses but no "Champ is too strong, therefore is normal that I loose to him. Not my fault." Yasuo top a Joke?? Put a good Yasuo top against a good Aatrox and see how easily he avoids everything Aatrox throws at him just by Eing everywhere while outradding Aatrox everytime. By mid game he would be stomping Aatrox and by Late Game he would be destroying your whole team. What a good Joke, right? Jax obviously won't be able to carry all games late game, this is just normal, it doesn't mean Jax is weak. In fact, his players say that he is strong and can carry a lot of games BECAUSE they know how to play him. Jax can deal perfectly with Aatrox past 4 and he will destroy Aatrox Mid-Late game just by jumping on him, stunning him and AA him to death. "Fiora is horrible first pick top" As are most top laners. What did you expect from this top counterpick meta? Fiora has no stun and if you mean Fiora uses perfect timing with W on Aatrox Q, then no, Aatrox won't have enough time to use E to run away, he will already be stuned. At the end, I ended searching and watched and Aatrox vs Kled matchup just because you didn't stop repeating that an Master Aatrox will autowin any matchup. Guess what? Something totally unexpected happened, the Kled (thought Aatrox clearly countered him) ended zoning Aatrox after killing him 2 times and a third one under turret. Wow what a bad Master Aatrox player. I am 100% sure this didn't happen because Kled counters Aatrox, I am sure that was the worst Aatrox Master player out there. That must be it.
Hi im 12 (EUNE)
: stop it your ladder standing and skill are showing in your comments.
Talking with a wall feels more like a discussion than you.
Hi im 12 (EUNE)
: poppy volibear "counter" riven? lmao renekton is a skill matchup. kennen hardcounters fiora? jayce hardcounters fiora? with the 53% wr she has in the matchup? darius and jax counter camille? well I guess you have never been any good at top lane huh.
Do you ever play League of Legends? Serious Question If you think Poppy doesn't counter Riven then your statement has no meaning as you lack of basic game understanding.
yıff (NA)
: juggernauts should not be able to use mobility summoner spells
: People bitching about Eternals being behind a paywall forget that League is FREE TO PLAY
: diamond is a horrible elo for looking at the skill cap of a champion, as i have hovered between masters and diamond myself many times, and I can feel a huge difference between the skill levels of aatroxs in masters and in diamond, and this comes from personal experience, because i could play garen into aatrox at diamond elo and i would outscale him and not get punished for early game but in masters when i play garen into aatrox i get completely destroyed having 20 cs at 10 minutes because if i walked up i would literally die, granted this was the patch where aatrox still had his revive but hes even more broken early game now which compensates for his lack of revive and even more pressure early game. Kled is dog shit into aatrox because a good aatrox can disable kled e with his q and any aatrox diamond and lower is not able to kill pressure correctly, and only a perfect aatrox can zone kled so hard early game that he has no chance to scale. Riven can win against aatrox late game but still gets outclassed early game, but shes getting nerfed and that won't be a thing anymore because that small nerf is enough to shift her out of broken tier. the reason u list winrates is because many autofills pick aatrox based of how popular and broken he is to stonewall the lane, similar to karma top players, and it lowers his winrate by a great value. Players who are not aatrox mains that are above masters elo cannot bring out the skill of the champion. Even crazy good top laners like adrian seria and broken blade have a negative winrate on aatrox, which shows that you have to actually BE GOOD at aatrox to have a good winrate on him and you can't just play him because you are mechanically skilled, and players who play aatrox just to learn him and not main him are the causes for his low winrate. the rest of the champions you list are just doing well because the aatrox does not know how to kill pressure in laning phase, and jax, fiora are all down to recieve buffs next patch because of their weak class in top lane compared to other meta picks atm and you listing them shows that you don't understand the balancing of this game. i don't know where you are getting your morde vs aatrox winrate from, because on op gg it shows that https://na.op.gg/champion/aatrox/statistics/top aatrox has a positive winrate against morde, and that makes sense because morde can't get 3 abilities off aatrox unless the aatrox is really bad at the game, because his q hard outclasses all of morde's kit and he can dodge morde e with his e.
Garen is good against Aatrox but you have to respect his level 1,2,and 3 because he is an early game champion and therefore he must be strong at that stage. Kled has way more probabilities than getting Aatrox with his Q than Aatrox having such a perfect timing, be realistic. And Kled can also just dash Q Aatrox and that's it. It hits you, prepare to loose half health bar and you won't heal ANYTHING. That is what you call a counter. You just think that because you did bad against Aatrox then nobody will beat him. Show me the source of those players having negative WinRate against Aatrox. Neither Jax nor Fiora are weak currently, actually surprised you think this way. Simply because if Morde ults Aatrox then Aatrox is dead because he can't run from him and Aatrox is really bad in close combat unless he has charged his Q3. That is why champions like Jax, Riven, Yasuo or Fiora who can easily reach have positive WinRates against him. And I didn't use Op.gg as a source as they are always unreliable. I even saw once Teemo with the highest WinRate top, like that is not possible. Since then I don't trust that site.
: Too much HARD CC in the game
Hard CC used to be balanced until Riot started having its damage fantasies and buffed damage by 300% which now translates in: 1 Hard CC late game=1 Kill
: > [{quoted}](name=PandaNator43,realm=NA,application-id=3ErqAdtq,discussion-id=lfxnZRre,comment-id=000400000000,timestamp=2019-08-12T20:29:40.437+0000) > > Yes. Different champions do different things. > > Whats you're point? Did you even read anything I said? :/ Why do adcs get shit for doing exactly what assassins do, but without nearly as much utility as assassins get?
Because ADCs aren't Assasins? And no, ADC don't do the same job than assasins.
: a masters+ aatrox can make any off meta top go afk watching enemy minions die or kill the enemy top for going for cs. IMO its the most disgusting early game damage i've seen. there is a massive disparity in skill between masters+ aatrox and below masters aatrox
A Master player of any champion does that, not just Aatrox Masters. A Master will most likely dominate their rivals in lane unless they play against others Masters. And if you are so mad about {{champion:266}} then play {{champion:24}} {{champion:240}} {{champion:92}} {{champion:114}} {{champion:58}} and there you go, Aatrox now has zero presence in the game. Edit 1: And before you say that Kled doesn't beat Aatrox early game, learn to play Kled. I just watched 2 diamonds Aatrox vs Kled and Kled completely destroyed him early game, mid game, and late game because the player knew how to play kled and didn't just walk into Aatrox's face. Edit 2: {{champion:240}} has a 55.98% WR against {{champion:266}} {{champion:114}} has a 56.76% WR against {{champion:266}} {{champion:58}} has a 55.57% WR against {{champion:266}} {{champion:24}} has a 56.14% WR against {{champion:266}} {{champion:157}} has a 57.43% WR against {{champion:266}} {{champion:92}} has a 58.90% WR against {{champion:266}} {{champion:82}} has a 59.10% WR against {{champion:266}}. There is no excuse for being unable to beat Aatrox with these champions. I know people sometimes want to put all the blame on the enemy champion to feel better but this is reality. Most people that know how to play these champions will destroy Aatrox.
: The combo is the highest damage combo. Zed is very overturned and I ban him so I don’t really count him. Leblanc, Zed, Kassadin and a few others all have their damage tied to their mobility. The difference is that Kassadin can 1v5. Also ever thought about calling for a gank? You should never push up the wave (always under turret), which should allow your jungler to come in and pick up an easy kill. Grab a defensive item if need be instead of damage for your last item.
That is definitely not the Highest Damage Combo. The fast-reliable combo does the same amount of damage and is more useful which is R+AA+W+E+Q. Q as the last of the ability secures kills as it will follow the target even if they use flash or try to escape. Kassadin can't 1VS5 in a normal game. As I repeat, your opinion is only posible for someone who does not play Kassadin (In fact, you don't). This is not possible unless the Kassadin player is really fed and in late game which rarely occurs due to how fast games end. I have a good wave control and I always try to freeze near but outside my tower to force the enemy player to stay in a dangerous position, vulnerable for a gank. Regardless of what I do, if my jungles decides not to gank even if I ask him then all my strategy turns worthless. So, depending on your jungle to be good is not a reliable option to win your lane. Allowing enemy champions to maintain the enemy wave under your turret is a bad idea as they will have a lot of time to roam and attack your team. The ideal situation is to freeze the wave past mid way, near your turret but not under it. My first item against agressive AD matchups is {{item:3157}} starting by {{item:3191}} and I will even buy some other armor mini item when against a Zed which will be worthless anyways as he has in his current state more damage than what Kassadin can take. EDIT: The combo you listed: Q+R+AA+W+E (without that AA) could be useful when you are low on health and want to take the least damage posible and finish your target fast, although Q+E+R+W combo is better for that type of situations.
: I'm sick of seeing pyke, akali and aatrox in every single game
I can understand your complaint about Pyke, even about Akali, but Aatrox? He is not that strong, he is just fun to play because of his playstyle and his Q changes. He is extremely interactive, that is why people like him.
cUEthel (EUW)
: > [{quoted}](name=Zeyphel,realm=NA,application-id=3ErqAdtq,discussion-id=7IBA5Etn,comment-id=0001,timestamp=2019-08-11T14:36:39.819+0000) > > Let me make sure that I heard it right? A Pantheon is complaining about a Fizz... lol are you really trying to say pantheon is broken?
I would rather play against fizz than against pantheon anyday.
cUEthel (EUW)
: time to fix fizz
A Pantheon is complaining about a Fizz... You thought you would be strong at all stages of the games, so sad that wasn't the case...
: Hyper Counterpick meta top (which truly does extend to all lanes) and how we got here.
- I pick {{champion:266}} - Enemy top laner chooses {{champion:24}} , {{champion:240}} , {{champion:92}} , {{champion:114}} , or {{champion:58}} Riot: Congratulations, you are out of the game (although you haven't even started)
: So basically you are monkey. Use Q to last hit, get used to farming under tower, and get used to missing CS. Kassadin doesn’t become autopilot late game. Work on your Q -> R -> AA -> W -> E combo, work on your mana usage and work on your positioning. Grab triumph so you can snowball and focus your targets intelligently. You have one of the strongest ults in the game, capable of damage and defense. There is no excuse for why XYZ landed that stun skillshot on you. Look to splitpush late if your team isn’t pushing.
I am assuming you are not a Kassadin player as the combo you recommend is not even the most optimal and saying to just last hit with Q is a vague recommendation as any Zed player could burst you down the moment you get in range to last hit with Q as his combo has more range than Kassadin's Q. As you said Kassadin's R can be used as offensive or defensive and that's exactly its weakness. It is the only movement tool in his kit and at the same time his strongest ability meaning that if he wants to engage on you, he has no way of getting out until 2 seconds which in late game is more than enough to burst you down and if he doesn't use R to engage on you then he will most likely lack damaga to kill any target. My point is an Assasin designed to be functional in late game is far less useful than an assasin early game as teams are together in late game and you can't 1 vs 1 people without their team focusing you which concludes in a really bad experience of gameplay. Edit: Assuming others are monkeys for not enjoying a champion they used to is new thing I had not seen until now.
Rioter Comments
Quirinah (NA)
: Yuumi Nerfs??
Yeah, why would they nerf the actual most broken champion in the game?
: Bruisers and duelists should not be hitting as hard as assassins in the same time frame.
Tell me about a bruiser that hits as hard as a Zed in the same time frame.
: Bruisers are broken
Hashinshin would want a word with you.
: The Akali heal nerf might be too much
The thing is that she has too many tools to have a heal. She has an almost permanent movement speed boost just by spamming Q and using W, 3 Dashes and 1 Gap closer. Oh! aaaand ! She slows you! You know, just in case that she mmm... couldn't reach you with her 1000 movement tools. Btw, Did I mention the "you do no damage to me" ability?
: This ahri buff was so fucking unnecessary lol
Dude relax, she is still not 60% WinRate. Why are you complaining?
: So riot letting league burn in favor of TFT
It was going to happen, _eventually_. Are you actually surprised? They showed signs of working on other projects and caring very little about the game long ago. Their focus is mainly around releasing new skins and not nerfing the champions with the most proficient skins.
: What do you think of katarina?
You should have added the option: ''Leave her as she is'' I think we have enough problems to deal with right now and we don't want to create another one. Do we?
Theorex (NA)
: I think my favorite thing about all of these last two years is.
I don't know what is happening at this point. I am just playing Smite and having 3x more fun. I wanted to rotate between Lol and Smite but if they keep going the way they are going I will just play Smite.
CD8 (NA)
: > [{quoted}](name=Zeyphel,realm=NA,application-id=3ErqAdtq,discussion-id=2YnMJIgH,comment-id=00020003,timestamp=2019-07-12T00:38:15.006+0000) > > You are completely wrong. Right now, even if Sylas kit has a great potential, it has a great room for counterplay. I hate going over with this each time someone tries to make him look more powerful than what he really is, but here we go. > > * He has a dash, yes his E1, but it is a **short** dash on a **moderated** CD for which he is **highly vulnerable to ganks early game**. > * He has a shield, on E2, which requires you to first hit the ability correctly which has a **short hitbox** and secondly **carries you to enemy location**, the reason for which you don't want to use it in 50% situations past early game. > * He has waveclear, which already **got nerfed**. > * He has poke, true but again it is a skillshot with **short hitbox** completely avoidable if enemy players are above gold. > * He has a stun, is this a bad joke? First it is not a stun, it is a **knockup** on E2 which lasts for **0.5s** and does close to no damage supposing you are able to hit your target (Did I mention his E2 has a short hitbox?) and you better pray that no enemies are around because as **it takes you to enemy location**, you may as well have commited sui__de. > * He has healing, right which is really helpful when facing assasins that straight up **oneshot you** **before you can even heal**. What? Are you going to deny that **at this point in the game**? Specially on mid lane? > * A pull, rig... Wait, what pull? (Riot's official page says... Pull: Any champion with an ability that brings the enemy closer to them) > It is actually the other way around, **you are pulling yourself to enemy location** with E2. > * He has the ability to use ultimates better? His R is actually **extremely situational**. If enemy team has really useful ults, then congratulations you may have some way of impacting teamfights late game with your R ~~that you wouldn't be able to do with the rest of your kit ~~, but if that is not the case and you face champions less ult dependant, then good luck having any impact late game. Sylas basically turns in a champion without ultimate. Have you heard of a **two-edged knife**? > > And you are even incorrect at the fact that he wasn't designed by CertainlyT. He was actually designed by Blake Smith also known as Squad5. > > As you see his kit has a little of everything which means he may have a lot of things but on short proportions. If he has a dash, it is a short dash on moderated CD. If he has CC, it has extremely short duration and requires you to travel to enemy location. If he has a shield, it is a risky shield. And so on. This perfectly complements with the fact that instead of having a 60% WinRate, he has 43% average WinRate. Before the nerfs, he basically turned most matchups into skillmatchups so if you are complaining about laning against him, you were probably the worse of the two players as you had varied ways to avoid his full combo and win against him. > Now, after the nerfs, he looses hard in some matchups and turns others into skill matchups. So, maybe you would make a better use of that energy you use to complain daily on learning the patterns of the champion and the matchups. When to get near him and when not to. you literally just validated the entire statement by saying he has all that shit. also if you read, i never said he was made by, i said he was similar too. context. dont just pick out shit you want to rant about. I gave you factual information on the champ, i never said how strong or weak he was. He is just overloaded kit wise. Numbers are different.
What part of what you said is factual evidence? As long as I know you were only giving your opinion. In the other hand I gave you what is called actual facts, 43% WinRate an answer that must put in shame your complaint about him. It is preferable to be strong in an area than being weak in most areas.
CD8 (NA)
: its because he's inherently broken as a champion. This is the entire reason you find him fun. He has everything you could possibly want in a kit. **He has AOE, waveclear, poke. stun. slow, a dash, shield, healing, a passive that does damage because you landed something, a pull, and he has the ability to use ultimates BETTER than the champs they were designed for.** This is why he's so 'fun' to play because hes fail-safe and makes the enemy team miserable. Like most of certainly T's designs. Fun to play, extremely unfun to play against. Tell us again how fun he is when you're the one laning against him.
You are completely wrong. Right now, even if Sylas kit has a great potential, it has a great room for counterplay. I hate going over with this each time someone tries to make him look more powerful than what he really is, but here we go. * He has a dash, yes his E1, but it is a **short** dash on a **moderated** CD for which he is **highly vulnerable to ganks early game**. * He has a shield, on E2, which requires you to first hit the ability correctly which has a **short hitbox** and secondly **carries you to enemy location**, the reason for which you don't want to use it in 50% situations past early game. * He has waveclear, which already **got nerfed**. * He has poke, true but again it is a skillshot with **short hitbox** completely avoidable if enemy players are above gold. * He has a stun, is this a bad joke? First it is not a stun, it is a **knockup** on E2 which lasts for **0.5s** and does close to no damage supposing you are able to hit your target (Did I mention his E2 has a short hitbox?) and you better pray that no enemies are around because as **it takes you to enemy location**, you may as well have commited sui__de. * He has healing, right which is really helpful when facing assasins that straight up **oneshot you** **before you can even heal**. What? Are you going to deny that **at this point in the game**? Specially on mid lane? * A pull, rig... Wait, what pull? (Riot's official page says... Pull: Any champion with an ability that brings the enemy closer to them) It is actually the other way around, **you are pulling yourself to enemy location** with E2. * He has the ability to use ultimates better? His R is actually **extremely situational**. If enemy team has really useful ults, then congratulations you may have some way of impacting teamfights late game with your R ~~that you wouldn't be able to do with the rest of your kit ~~, but if that is not the case and you face champions less ult dependant, then good luck having any impact late game. Sylas basically turns in a champion without ultimate. Have you heard of a **two-edged knife**? And you are even incorrect at the fact that he wasn't designed by CertainlyT. He was actually designed by Blake Smith also known as Squad5. As you see his kit has a little of everything which means he may have a lot of things but on short proportions. If he has a dash, it is a short dash on moderated CD. If he has CC, it has extremely short duration and requires you to travel to enemy location. If he has a shield, it is a risky shield. And so on. This perfectly complements with the fact that instead of having a 60% WinRate, he has 43% average WinRate. Before the nerfs, he basically turned most matchups into skillmatchups so if you are complaining about laning against him, you were probably the worse of the two players as you had varied ways to avoid his full combo and win against him. Now, after the nerfs, he looses hard in some matchups and turns others into skill matchups. So, maybe you would make a better use of that energy you use to complain daily on learning the patterns of the champion and the matchups. When to get near him and when not to.
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Zeyphel

Level 56 (NA)
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