: Morde is underpowered
It's just his passive man. Screw his passive it deals SO much of his damage. In what world is a % max hp DOT on an aura that big you can't get out of after he builds 1 item healthy for the game? It also has a respectable AP ratio at .3 Scales to 5% max hp per second! At level 18 if he combos a champion E Q basic to proc passive and the ults you. You're stuck in his ult for 7 seconds. During those 7 seconds his passive alone will deal 35% max hp damage alone. Not including the 2.1 ap ratio. WTF! Not just that but the ultimate steals 10% of everything! 10% of your health? Now his, 10% of your resistances? Also his. 10% of your AD or AP? His. Your fuckin attack speed? You wish, 10% is his. HE EVEN TAKES 10% OF YOUR BODY MASS! At least it can be quicksilvered, which is a pretty big weakness. But you don't get that 10% of your health back, and he's still stacked passive and has Rylais so you're dead anyways. If you're not one of the few champions with a built in way to avoid it you're spending an item slot 100%. And then he just ults someone else. Yikes.
hydrá (EUNE)
: stronger role
Top lane is an island you hardly notice unless you're laning there. And other than the wild teleport play the Top laner generally has no impact on the map until quite a bit into the game, when both top laners start joining teamfights. At that point bot and mid can well have decided the outcome. If the ADC is well enough ahead and plays well the game is pretty locked by the time the top laners start doing anything of importance. Not that some top laners can't get fed enough to hard carry just that usually by the time they're starting to contribute to the outcome of the game it's pretty much a foregone conclusion. You have to get pretty freakin fed to reverse the direction of the game. TP plays are unreliable for you as the top laner as the opportunity simply might not come up. You rely on your team warding well and following up on your TP play. Sometimes you think you're about to get into a 3v2 bot and suddenly it's a 1v2. Tp in behind the enemy team pinging like a madman and your ADC and support just sit there under the turret and ignore you. Then flame you afterwards... Happens a lot.
klavborn (NA)
: I hate playing against Lee bc he makes me build like a puss
Not enough context. Just seems like whining.
: You’re back Brony, thank God, I missed you.
> [{quoted}](name=Jng Account,realm=EUW,application-id=yrc23zHg,discussion-id=qRXEUNeq,comment-id=0000,timestamp=2019-07-24T14:00:40.632+0000) > > You’re back Brony, thank God, I missed you. Anytime i see this guy shitpost I look for you. You're doing God a service.
zepdrix (NA)
: > [{quoted}](name=Zlysium,realm=NA,application-id=yrc23zHg,discussion-id=7RvB75py,comment-id=0001,timestamp=2019-07-24T07:44:12.714+0000) > > Idk man, she's a healthier champions now. Her early game wasn't just nerfed it was deleted but her late game is the strongest hyper carry in the game. > Her playstyle is still the same too it's just her range is no longer tied to E cooldown and she can be stronger late game without making her an incredible laner thus giving her no weaknesses. > > Also the ult changes are just the refresh to Zealous and the magic damage explosion, one of which would do nothing in TFT cause she doesn't get her passive and the second one would be OP since she ults quite often on TFT xD. > > Take Kleptomancy and play like a skittish deer during the laning phase only poking with E to get kleptomancy procs. > Even if you're some CS down if you don't die several times you basically just hardcarry the game later. Just gotta hope the enemy team doesn't close the game out on your teammates while you're busy scaling. Kayle was an insane hyper carry with a fairly modest to weak early game. With the rework, they pushed those extremes even more. You see that as a good thing? :o I would have preferred to see her normalized somewhat: Made stronger in the early game and take away some of her insane late game power. I dunno, I guess we are expecting different things here. I don't like that they polarized her to such an extreme.
> [{quoted}](name=zepdrix,realm=NA,application-id=yrc23zHg,discussion-id=7RvB75py,comment-id=00010000,timestamp=2019-07-24T07:52:06.073+0000) > > Kayle was an insane hyper carry with a fairly modest to weak early game. > With the rework, they pushed those extremes even more. > > You see that as a good thing? :o > I would have preferred to see her normalized somewhat: Made stronger in the early game and take away some of her insane late game power. > > I dunno, I guess we are expecting different things here. > I don't like that they polarized her to such an extreme. I like her having a niche role. Normalizing her would have been the worst possible change she could have received in my eyes. There are enough champions in the game that none should be normalized at all, they should be kept as unique as possible to appeal to the type of player that prefers that playstyle (which is also why i despise the Swain rework as they changed his playstyle completely also Aatrox xD) If the game ends before 25 minutes shes one of the worst top laners you can pick. If it lasts more than 30 she becomes the best. Normalizing her would make her just another mid-tier top semi-ranged top laner with a utility ultimate. Screw that noise. I'll gladly sacrifice my chances of winning the laning phase to be come a late game monster powerhouse. That playstyle appeals to a lot of people. Her only problem now is that games are almost always decided before even 20 minutes these days. If the meta ever shifts towards longer games suddenly Kayle's gonna be considered OP and she'll receive loads of nerfs. Which is kind of sad actually. Even if she's never top tier that's okay with me. Just so long as she isn't forced to conform to the shorter game meta.
Zac x Me (NA)
: > [{quoted}](name=Zlysium,realm=NA,application-id=yrc23zHg,discussion-id=URNVLcRF,comment-id=0000,timestamp=2019-07-24T07:51:18.997+0000) > But this change is helpful to worse players as now you get to more consistently play against players that are better than you and that'll help you improve much quicker than playing against equal or worse enemies. > You learn nothing from getting stomped by a level 300 player when you are level 10 and just started playing. Cut that bullshit.
> [{quoted}](name=Zac x Me,realm=NA,application-id=yrc23zHg,discussion-id=URNVLcRF,comment-id=00000000,timestamp=2019-07-24T08:19:59.155+0000) > > You learn nothing from getting stomped by a level 300 player when you are level 10 and just started playing. > Cut that bullshit. He's not level 10 though, you're right a level 10 wouldn't have enough of the basics to start picking up anything significant but you'd be damn sure people that have the basics can pick up on intermediate and advanced mechanics of the game from watching better players. From where they should prioritize warding to positioning in teamfights to individual champion mechanics you might not have known about. Sure its difficult for a lot of people to not just rage at the game and call x champion that is killing them repeatedly busted op broken. Or to not shut down and stop caring about the game the moment it starts turning into a loss. (this is how my friends are) If you can be fine with losing, then you can learn from it 100%.
: Anyone else just outright miss the ELO system?
YES. 100% I felt that the ELO system was much more fair. Win a game gain 12 lp lose a game lose 12 lp. One game was one games worth of LP and you never ran into a situation where you absolutely have to win these 2/3 all important games otherwise you lose a BIG chunk of LP and your progress to the next tier. Even worse is that the Bo3 and Bo5 games can absolutely screw someones MMR. If your luck getting through the best of games is trash but you consistently get right back into the best of you can eventually boost the hell out of your MMR where your silver 1 games have low plat players in them. Happened to me in season 5 the last time I actually tried to rank up. The best of games are responsible for the lowest lows in a given players experience. The soul crushing feeling that you 2/2 in a best of 5 you absolutely fucking need to win this next game and you get not one, not two, not three, but F O U R afks before 10 minutes. And when you finally get through the series and you successfully rise up the rank there's no euphoric high like "OMG I DID IT" its responsible for the next low. The "shit I have to do this crap how many more times?" None of that in ELO, if you want to climb from iron to diamond just get a 51% or better win rate and play a butt ton of games. You still have to maintain that win rate as you go through the ranks but you don't get cockblocked at different levels by best of games that are unnecessarily limiting and punishing players. I miss season 2.
Eeuan (EUW)
: Level difference in normal games
This is how they dropped queue times recently, it seems to be an intentional change and you're not alone it happens to everyone. My games get sub level 30s and even sub level 15s in my normals, stomps everywhere. But this change is helpful to worse players as now you get to more consistently play against players that are better than you and that'll help you improve much quicker than playing against equal or worse enemies. Monkey see monkey do is an effective method of improving in this game as long as you understand why the things are done that you're copying. You've an opportunity here to watch your replays and really improve quite dramatically at the game, pretty envious of that. It's also why if you want to improve quickly you can just read mobafire guides for random champions (not just the ones you play but champions you will play against so you understand them better) and also watch (the good) streamers and try and learn from those games. Good luck :)
: game is still in progress
When this happens the easy fix is to task manager and close all of the league of legends exe processes, there's like 3 of them. Afterwards reopening the game works just fine.
zepdrix (NA)
: I Miss Kayle :(
Idk man, she's a healthier champions now. Her early game wasn't just nerfed it was deleted but her late game is the strongest hyper carry in the game. Her playstyle is still the same too it's just her range is no longer tied to E cooldown and she can be stronger late game without making her an incredible laner thus giving her no weaknesses. Also the ult changes are just the refresh to Zealous and the magic damage explosion, one of which would do nothing in TFT cause she doesn't get her passive and the second one would be OP since she ults quite often on TFT xD. Take Kleptomancy and play like a skittish deer during the laning phase only poking with E to get kleptomancy procs. Even if you're some CS down if you don't die several times you basically just hardcarry the game later. Just gotta hope the enemy team doesn't close the game out on your teammates while you're busy scaling.
Vamayro (NA)
: Old New Zac
You're gonna get downvoted to hell, you're probably one of like 6 people that think this way. He's a much better champion with his original ultimate back. Almost unanimously it's more fun and versatile. The reworked version had ult people into my team for a wombo combo and ult people away from my team to sacrifice myself for their safety. He had two options, and only one of them worked consistently in pro play, and almost never in solo-queue. In 9.11 he was the 4th worst jungle in win rate plat+ Now he's in the top 10 at 8th place and his pick rate stayed about the same. Clearly the result of the ult change. Lets keep it this way, m'kay?
PavLoo (NA)
: About LoL being disabled in Iran and Syria.
Riot games is offering a service to Iran and Syrian players via an online game, not just a marketplace. That is covered by the sanctions fullstop.
PavLoo (NA)
: About LoL being disabled in Iran and Syria.
? It has nothing to do with RP. They didn't disable LoL in Iran and Syria because of RP but because of the sanctions. It isn't clear if online games currently fall under sanctions since they could be classified as communications but if you allow videos games why not (insert other thing here.) Which is why sanctions are generally a bright line in the sand instead of a faded one. There are not many exceptions and none will probably ever need to be added. It simply isn't on the Governments radar to try and pass a referendum to allow video games. xD Riot's hands are tied, you think they want to lose that market?
: Day 5 of not being able to play the game due to constant "Attempting to reconnect"
How have you kept that name? I had Blueberry Tampon and was eventually reported enough times riot changed my name to a default and gave me a free name change telling me I couldn't have Blueberry Tampon. And you have "Women are Dogs" How in the flying donkey feces?
: Riot just banned my alt account for no reason and then showed chat logs from someone else's account.
7 Hours later, no screenshots of logs posted. Safe to assume BS was left here today.
: I Don't Know What To Do
Man my favorite game was one that lasted over an hour and a half of several double aces. That game was epic. But IDK I still enjoy the game even if games don't last nearly as long anymore since tanks have been effectively culled from the meta and everyone is playing assassins resulting in incredibly short games. Turret plating is only enough to delay the game by a little bit until Rift Herald pushes through when the enemy team is ahead. So yeah they've made the games shorter by giving teams more avenues to be able to close a game out. A small lead can quickly turn into an overwhelming advantage even if the teams are really close in terms of kills. Those are a few of the changes that have resulted in your experience in particular not being as good as it used to be. However don't make the mistake of believing this is soon to change because it isn't gonna happen. The majority of the playerbase wanted shorter games and it's still probably for the best that they are shorter. Cause when a game goes to shit you really don't want to be locked in for 45+ minutes cause the enemy team can't finish it off and you team refuses to FF. Sometimes you just want it to end. In addition a lot of people would have to quit playing so regularly if the matches got too long. Or switch to ARAM. They're already longer matches than most any other game out there. So I'm sorry that these changes have resulted in comebacks being far less plausible and that's ruined the game for you, hopefully you can still learn to enjoy the game though :)
: Honor Reset from ban?
Man I've been honor reset.. Like.. More times than most people I'm guessing. Culminating in a permanent ban that made me reform (was unbanned). Back to honor level 1 finally. but I have a lot of chests and just got my first key fragment in over a year i think. It's a pretty good day.
Cojak (NA)
: The Most Complex Champ
Definitely Azir. Nothing else seems complex in comparison to playing him for the first through 20th times. He's a lot to get used to. Others have mentioned Asol but what's complex about him? Spinny shit and big growing stun orb. His kits pretty simple just requires good positioning and reaction speed. Azir has a LOT going on. Runner up would be Neeko for me. Only because I regularly play against Neekos that not once change their forms into one of their allies the entire game. So it must be pretty damn complex.
: > [{quoted}](name=Zlysium,realm=NA,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=00000000,timestamp=2019-07-23T02:01:19.366+0000) > > You wouldn't believe the amount of arguments I've ended up in because I refuse to take Conqueror and get flamed for it by my team and trying to explain results in even more ridiculous flame even If I do quite well. > It actually brings a tear to my eyes to see someone not react that way. Thank you a hell of a lot. Sincerely. I mean, I like Conq on Darius and Aatrox, but they aren't the best. People just need to play certain Champs or classes to understand them, bruisers are nowhere near as strong as they used to be, even when Aatrox and GP have a below 50% WR in D+, I still get flamed for playing easy, foolproof champions. Lol. Never mind the dozens of discussions I had here on the boards about how GP and Aatrox are not insanely broken and actually lose a lot of lanes hard.
> [{quoted}](name=SuicidePlank,realm=EUW,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=000000000000,timestamp=2019-07-23T02:04:29.511+0000) > > I mean, I like Conq on Darius and Aatrox, but they aren't the best. > People just need to play certain Champs or classes to understand them, bruisers are nowhere near as strong as they used to be, even when Aatrox and GP have a below 50% WR in D+, I still get flamed for playing easy, foolproof champions. Lol. > > Never mind the dozens of discussions I had here on the boards about how GP and Aatrox are not insanely broken and actually lose a lot of lanes hard. Conqueror is probably least useful on Aatrox as a champion. If he's hit you 5 times that's his kit. And you're probably going to die whether he has Conqueror or Guardian. And for Darius it also doesn't make much sense. Another case where after 5 hits that's much of his kit besides his ult, and you'd think but his ults important! Well sure but Conqueror does absolutely nothing for his ult, it's already true damage at 5 stacks so nothing gets converted and he doesn't heal from it. You'd get better usage from Electrocute during the laning phase to really cement his advantage top lane, getting people low enough for ult to kill faster. Other superior alternatives include Grasp of the Undying Fleet Footwork and even Phase Rush. Though the Phase Rush might be pushing it.
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=0002,timestamp=2019-07-23T02:10:06.369+0000) > > > you gain adaptive force per stack up to 5 times, then convert damage you do to true damage and then heal from it as well. Damn you get 30 AD from it. On max LVL. Holy shit. > > yes the 8% of damage converting to true damage dont seem like a lot but when you are getting stacking adaptive force , it increases your damage which increases the amount of true damage. Again, 30 AD. 30. Champs like Kled need almost their entire Combo to even procc Conquerer, let alone use it when it is active. And the healing is barely anything, but seems like a lot, since almost every Bruiser now plays Deaths Dance/Ravenous Hunter+Taste of Blood.
> [{quoted}](name=SuicidePlank,realm=EUW,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=00020000,timestamp=2019-07-23T02:12:29.223+0000) > > Damn you get 30 AD from it. On max LVL. Holy shit. > > Again, 30 AD. 30. > Champs like Kled need almost their entire Combo to even procc Conquerer, let alone use it when it is active. > And the healing is barely anything, but seems like a lot, since almost every Bruiser now plays Deaths Dance/Ravenous Hunter+Taste of Blood. It isn't 30, it's 18 AD at level 18, 6 AD at level 1. And 11.46 ad at level 6. I have no idea why a 30 AD number was given as its completely false, and more amazed no one bothered to fact check it with a google search. Also the healing is as I've mentioned in a previous post, quite minor. It cannot be used to sustain the lane or the jungle, it only affects enemy champions and only during all ins since you need 5 attacks to activate it. Which also means you don't get it for the initial 5 hits. For most champions that take the keystone 5 hits is enough for the fight to be almost over (Darius/Renekton/Riven/Mordekaiser you're being ulted and killed 100%) That's not significant enough to write home about. It needs to be more effective than other options to be worth taking and it isn't. You'd get far superior damage with Electrocute, and far better healing with Fleet Footwork. Sure neither of those options provide both healing AND damage. But at least they aren't complete and utter shit at both. And Fleet Footwork gives movement speed too.
: The healing is what makes conqueror strong. It's not a weak keystone by any means. Champions like Jax and Master Yi heal for absurd amounts using it, making them extremely difficult to bring down once they get an early lead. The only way to stop Yi is basically to kill him, seeing how even if you stun him he's fast as hell and can use his Q to gap close (and can't be slowed), but with Conqueror he's healing massive amounts from his already insane damage.
> [{quoted}](name=Rainbow Slayer,realm=NA,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=0003,timestamp=2019-07-23T02:50:38.317+0000) > > The healing is what makes conqueror strong. It's not a weak keystone by any means. Champions like Jax and Master Yi heal for absurd amounts using it, making them extremely difficult to bring down once they get an early lead. The only way to stop Yi is basically to kill him, seeing how even if you stun him he's fast as hell and can use his Q to gap close (and can't be slowed), but with Conqueror he's healing massive amounts from his already insane damage. He's not healing massive amounts from Conqueror though this is just not true. Its healing only applies to itself, not his E damage as well. And he builds life steal anyways, which is made less effective by the conversion since the converted True damage no longer benefits from the lifesteal. Next time you see a Master Yi keep checking his healing done by Conqueror. You'll be shocked at how low it is in comparison to other keystone healing option Fleet Footwork (which is a better choice for him since he can use it to sustain in the jungle and also the movement speed is always useful)
: 30 ad on a champ like aatrox or darius /jax is a lot of damage early in trades. the issue is not late game but early game in lane they automatically out damage in trades and get sustain from it. it has flat out handicapped tanks in lane. due to the fact the get out sustain , cant do anything about the true damage for defensive and lost every trade. according to https://lolalytics.com/ranked/worldwide/platinum/plus/champions/ for this patch plat + world wide we have 1 tank in the top 20 picked champs top lane that being #16 at malphite. the top 11 of those champs in top lane are all ad bruiser/fighters /juggernauts being , renekton riven, darius, aatrox , mord, jax, irelia , fiora, garen, vlad , kled out these 11 how many use conqueror ? 9 , mord can , riven can, vlad nope, garen not really. so 9 can out of the top 11 picked top laners. now im gonna go see whats the % conqueror keystone of these 9 champs that can use conqueror ... renekton 30.9% riven 95.8% darius 78.2% aatrox 87.5% mord 93.7% jax 90.2% irelia 94.7% fiora 60.1% kled 78.8% other then renekton conqueror is the the most taken rune on the these champs who are all in the top 11 of pick rate for top lane where is this notion that top lane is being taken over by mages other then in LCS/PRO PLAY
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=0004,timestamp=2019-07-23T03:06:32.858+0000) > > 30 ad on a champ like aatrox or darius /jax is a lot of damage early in trades. the issue is not late game but early game in lane they automatically out damage in trades and get sustain from it. > > it has flat out handicapped tanks in lane. due to the fact the get out sustain , cant do anything about the true damage for defensive and lost every trade. > according to https://lolalytics.com/ranked/worldwide/platinum/plus/champions/ for this patch plat + world wide > we have 1 tank in the top 20 picked champs top lane that being #16 at malphite. > > the top 11 of those champs in top lane are all ad bruiser/fighters /juggernauts > being > , renekton riven, darius, aatrox , mord, jax, irelia , fiora, garen, vlad , kled > > out these 11 how many use conqueror ? 9 , mord can , riven can, vlad nope, garen not really. > so 9 can out of the top 11 picked top laners. > > now im gonna go see whats the % conqueror keystone of these 9 champs that can use conqueror ... > renekton 30.9% > riven 95.8% > darius 78.2% > aatrox 87.5% > mord 93.7% > jax 90.2% > irelia 94.7% > fiora 60.1% > kled 78.8% > > other then renekton conqueror is the the most taken rune on the these champs who are all in the top 11 of pick rate for top lane > > where is this notion that top lane is being taken over by mages other then in LCS/PRO PLAY Except it isn't 30 AD, no Idea why he gave that number. It is 18 ad 3.6 per stack at max, early game it is 1.2 ad per stack or 6 ad. And yes, I concede that these players on these champions take the keystone, but this is borne out of a misunderstanding of what the keystone does. And also how ineffective it is at doing it. Also the sustain is likewise very low compared to a keystone designed to heal such as Grasp of the Undying or Fleet Footwork. It isn't massive by any means. Important to note is that it also makes your built lifesteal less effective as the converted damage is True and doesn't benefit from lifesteal. It also converts the damage before damage modifiers are applied, like infernal drake. So you get no healing or damage benefit to Conqueror from the buff. It also doesn't get procced in normal laning, requiring 5 hits to activate results in it only affecting all ins. So it cannot be used to sustain the lane, it doesn't proc against minions.
: > [{quoted}](name=Zlysium,realm=NA,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=00020001,timestamp=2019-07-23T02:13:48.886+0000) > > See above, also you can mouse over to see the healing. It's really low too, when I get out of this game I'll shoot you some maths for it. it still dont need sustain with sstacking damage and true damage conversion
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=000200010000,timestamp=2019-07-23T02:14:51.443+0000) > > it still dont need sustain with sstacking damage and true damage conversion You do if as I said those numbers were really low. Stacking damage and TRUE DAMAGE CONVERSION sound like big scary words but the numbers and math really matter. And they do very very little.
: my only issue with conqueror is the healing attached to the amplified damage with the true damage you gain adaptive force per stack up to 5 times, then convert damage you do to true damage and then heal from it as well. yes the 8% of damage converting to true damage dont seem like a lot but when you are getting stacking adaptive force , it increases your damage which increases the amount of true damage. but thats fine just remove the healing . and i wouldnt bitch about the rune
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=0002,timestamp=2019-07-23T02:10:06.369+0000) > > my only issue with conqueror is the healing attached to the amplified damage with the true damage > > you gain adaptive force per stack up to 5 times, then convert damage you do to true damage and then heal from it as well. > > yes the 8% of damage converting to true damage dont seem like a lot but when you are getting stacking adaptive force , it increases your damage which increases the amount of true damage. > > but thats fine just remove the healing . and i wouldnt bitch about the rune See above, also you can mouse over to see the healing. It's really low too, when I get out of this game I'll shoot you some maths for it.
: Troll post? Seems like you have forgot some things It also gives you Ad/ap It also gives you Life steal without reduction in damage on area It basically negates tanks in the game Because how strong the keystone would be against them
> [{quoted}](name=Lan Fan,realm=EUW,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=0001,timestamp=2019-07-23T02:07:27.380+0000) > > Troll post? > > Seems like you have forgot some things > > It also gives you Ad/ap > It also gives you Life steal without reduction in damage on area > It basically negates tanks in the game Because how strong the keystone would be against them You need 200 armor for Conqueror maths to result in a 16% increase in damage. Other keystones are more effective, especially since you usually don't need to build anti-tank in the first place. And most of the champions that take it would be far better off focusing the squishies. It doesn't negate tanks anyways which is apparent in the maths. The AD/AP is incredibly, incredibly low. That life steal is also very very low, and because its only active when Conqueror is it isn't useful sustain throughout laning phase or in the jungle.
: A person with brain on the boards, how rare! Also, if Conquerer was that OP, why did basically no one play Aatrox with it on any recent Pro Games, or any Bruiser. Oh wait, Toplane is dominated by mages? DIVERSITY (conquerer is still op!!!) DIVERSITY!!! (nerf Bruisers, so op!!)
> [{quoted}](name=SuicidePlank,realm=EUW,application-id=yrc23zHg,discussion-id=NL6z1fud,comment-id=0000,timestamp=2019-07-23T01:58:30.517+0000) > > A person with brain on the boards, how rare! You wouldn't believe the amount of arguments I've ended up in because I refuse to take Conqueror and get flamed for it by my team and trying to explain results in even more ridiculous flame even If I do quite well. It actually brings a tear to my eyes to see someone not react that way. Thank you a hell of a lot. Sincerely.
Rioter Comments
: The buffs to tahm kench have only made the original problem worse, everyone will resume hating him.
Pretty much entirely agreed. The buff to his W healing (at level 5) is also really good where now it heals for 48% of damage taken instead of the old 40%. Pretty much why I don't play immobile top laners anymore. Also Mordekaiser passive still dealing absurd amounts of damage even early game. Level 2 little fight and his passive dealt 89 damage. Then at level 6 it's already up to dealing 450+ throughout the duration of the fight (until your death.) Then late game it's just.. monstrous.. He ults you and the death recap shows that even though he hit you with 2 isolated Qs that was still only half the damage the passive aura dealt. Fucking busted.
: Riot: We work hard to give players what they want.
How in the hell would the game play out if item drops weren't random? You get to pick which items you get? Then you end up with everyone running the same items and builds. If you mean making item drops guaranteed but still random which you get. Then sure but in what way? Will it be guaranteed up until you get X amount or maybe minimum 1 guaranteed per npc round? I don't see how this ends up pleasing anyone since even then RNG will still favor some people who get the minimum and then luck still showers them with gifts. I would much prefer a secondary weighting system that adds weight to champions you're super close to 3starring. Lacking a single champion and then requiring 20+ gold in refreshes until they show up is f**king depressing.
: I'm looking for suggestions
Honestly Mid and Jungle are the two easiest roles to carry games from. Even if you're a god-tier support if your ADC is eating crayons and builds like a bonobo you haven't really any avenues to "carry" the game anymore. From Mid and Jungle at least you can continue to exert pressure across the map and focus on objective control and camping the one laner (if there is one) that seems likely to carry. If you're not concerned with winning as much and just enjoying yourself Yuumi and Lulu are extremely useful, dunno why you classified them as carries. And pretty fun to boot.
: eve charm should not be pop if she misses the skillshot part of her q
Agreed, super annoying that she can miss the skillshot portion of the ability and proc it regardless. Leaves no room for outplay of the charm, point and click charm is dumb strong. Even Rammus' is dumb strong and his has a super short range, hers is massive!
: Why Vayne can go top
I play quite a bit of Vayne Top myself, with Kleptomancy of course. She's one of those champions that scales stupidly well with gold and top lane lets her get all the gold she wants. Klepto alone usually contributes 300-500 gold by 10 minutes and she can lane bully with the best of them and be decently gank safe doing it. Though Pantheon, Mordekaiser, and Ryze have proven more than effective counters. Her winrate with the kleptobuild top lane is at 57% for 9.13 :) that's for plat+ btw.
Proxy345 (NA)
: I personally like most of the new runes,but majority of the time I end up using dark harvest anyways because its just too good and I know that I'll harvest a good amount of souls anyways.
> [{quoted}](name=Proxy345,realm=NA,application-id=yrc23zHg,discussion-id=MnjqYE3L,comment-id=0003,timestamp=2019-07-19T07:40:32.846+0000) > > I personally like most of the new runes,but majority of the time I end up using dark harvest anyways because its just too good and I know that I'll harvest a good amount of souls anyways. Then it might surprise you to find out that Dark Harvest is completely inferior to Electrocute at all stages of the game. The amount of souls required to catch up to Electrocute rises as the game progresses, and gets very high. This is true for AP and AD builds. Here's a link someone else wrote about it, btw the math is still accurate today. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/w8dHAccv-dark-harvest-vs-electrocute-some-math
Ray79 (NA)
: Please Riot, Bring Back Nexus Blitz
First off people do play Treeline, it's very fun. Also their reasons for not making Urf and Nexus Blitz permanent were sound. Towards the ends of those events the playrate for those gamemodes dropped off tremendously, so much so that they stated it wasn't worth keeping around permanently. That's just a fact you have to deal with. And personally I found neither URF or Nexus Blitz fun game modes. The only fun ones were Doom Bots and TFT. Everything else sucked.
iiGazeii (NA)
: The whole point of their round of changes was to get Pyke out of the solo lanes. They don't like him there. They don't want him there. They want Pyke to be support and support only. If you can't play him mid anymore, the nerfs are doing their job. He's still an extremely strong support.
> [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=Hgdfednm,comment-id=0002,timestamp=2019-07-19T05:58:48.286+0000) > > The whole point of their round of changes was to get Pyke out of the solo lanes. They don't like him there. They don't want him there. They want Pyke to be support and support only. > > If you can't play him mid anymore, the nerfs are doing their job. He's still an extremely strong support. Yeah but his solo lane was just so much fun, they didn't attempt to nerf his solo lane potential without hurting his support like they kept doing so many times with Lulu because they've stated they don't want to force people to play a particular way but they did with Pyke. Complete removal of his wave clear was beyond overkill. I can get behind the Q change but the E should have still been able to hit minions.
: I would honestly rather,
Total opposite here, the only game modes Riot ever showed us that I liked were Doom Bots and Magma Chamber. Magma Chamber was scrapped and Doom Bots needs to come back. But until then TFT is perfectly fine. If you're not into it that's cool but it is incredibly popular and fun for a significant amount of people. Since Nexus Blitz was never made permanent we can assume Riot didn't feel it was worth it, and likely not without reason. Edit: https://nexus.leagueoflegends.com/en-us/2019/04/dev-nexus-blitz-wrap-up/ Maybe this helps.
Atheles (NA)
: Riot games should give loss prevention for recent leaver games.
While I haven't had my computer bricked by the game I've seen and experience personally loading screens never showing up. As in the game starts but the client never transitions to the loading screen and the client just says Game in Progress. Have to fully exit out and task manager both league processes to get into the game, sometimes multiple times. Also have seen infinite loading screens. Has Riot said ANYTHING so far about 9.14 totally fucking the game for a lot of people?
Altiverse (EUNE)
: Please be patient, mistakes happen and a small indie company doesn't have enough budget to cover them all.
> [{quoted}](name=Altiverse,realm=EUNE,application-id=yrc23zHg,discussion-id=oViZ4Aed,comment-id=0005,timestamp=2019-07-19T07:09:40.100+0000) > > Please be patient, mistakes happen and a small indie company doesn't have enough budget to cover them all. Savage.
: Reworking things has shown pretty big failure so far
Dude this death recap is my JAM. The amount of information available now is so good! And the old one never worked anyways with lots of blanks and errors and shit. Also people will ALWAYS complain. Though the Aatrox rework has been one of Riot's biggest failures even bigger than the ~7? that Ryze has gotten. At least some of Ryze's original kit and playstyle still remains, Aatrox is now just a weird Riven. I do miss my Quint runes and mastery pages. Also new content and changing content is the only way to keep people interested in the game. They cannot let it remain stagnant or player numbers drop like a stone. And sure there is still an atrocious amount of bugfixing for several champions but that's a totally separate team. No reason multiple things cannot be done at the same time.
Mr Meat (OCE)
: It's becoming more and more evident....
https://rankedkings.com/blog/how-many-people-play-league-of-legends This isn't really evidence to support the theory that the game is going downhill. It's pretty apparent that the games playerbase hasn't shrunk but continued to grow. As to an explanation then for the lowered revenue a couple of guesses would be overlap between playerbases of LoL and other games might have an impact. Maybe people chose to spend their money on newer games but still continue to play League of Legends. But I think it's more of a sudden dip that year for other reasons we just don't know. https://www.superdataresearch.com/worldwide-digital-games-market/ As you can see League of Legends is back to being the top earner of all PC games and Fortnite has fallen behind even Crossfire (which I cannot believe is even still a game...) Also the link I gave is also the source for the article linked by the OP. Basically it still seems like League of Legends going downhill remains a myth.
Sohleks (NA)
: I forgot purchasing additional rune pages was even a thing since they are sort of an obsolete feels bad purchase now and that I've had the full 20 from the old system because I'm an ancient player. Wow.. That's really dumb recent players are basically forced to make a real feels bad purchase or are made to edit rune pages every game using that unresponsive clunky interface and sometimes not have runes saved then given a default page or something, which I understand because I had a habit of always manually editing pages and I say it was easier in the past even though there was more clicks because the new interface generally blends into the client background and feels clunky to click. Pretty sucky. I said it before the release of the new rune system that rune pages should not be a shop thing anymore. But they've kept them around, so rune pages still acting as a sunk cost for some players that'll feel annoying to some to take those away. Should have down away with those rune page expansions with the other rune changes which was the proper time. Anti-user things like this is why you are now alienating your playerbase Riot.
> [{quoted}](name=Sohleks,realm=NA,application-id=yrc23zHg,discussion-id=6EnMJGW8,comment-id=0000,timestamp=2019-07-18T09:03:02.228+0000) > > I forgot purchasing additional rune pages was even a thing since they are sort of an obsolete feels bad purchase now and that I've had the full 20 from the old system because I'm an ancient player. > > Wow.. That's really dumb recent players are basically forced to make a real feels bad purchase or are made to edit rune pages every game using that terrible clunky interface and sometimes not have runes saved then given a default page or something, which I understand because I had a habit of always manually editing pages and I say it was easier in the past even though there was more clicks because the new interface generally blends into the client background and feels clunky to click. > > Pretty sucky. > > I said it before the release of the new rune system that rune pages should not be a shop thing anymore. > > Anti-user things like this is why you are now alienating your playerbase Riot. (also an ancient player here since mid season 2) New players don't really need rune pages though since apps exist now like Blitz app which generates a rune page for you as soon as you lock in and if you wanted to change something about it for personal preference you could easily do so. So while it is unfortunate that they cost as much as the most expensive champions its mitigated by the fact you don't really need more than 1. And we also couldn't get missions that granted IP or level up lootboxes that also grant substantial amounts of IP. Those avenues just didn't exist. Like you I built up my champion pool before the new system and from leveling up an alt I can say it takes MUCH less time now than it did then. Also the interface is fine even if it's laggy as shit. At least for me there is massive client lag in general.
: Why League of Legends fails to allow players to be versatile
Dunno man, my main's had every champion since like season 5 and gets enough blue essence to buy the next champion that comes out and then some. My alt doesn't have all of the champions yet but consistent play gets enough blue essence to purchase several a week. That is the cheaper ones of course. Probably a week or more per 6300 which I agree is too long but still doable. There are 32 champions that cost 6300 with a new one only being added like twice a year. (and when that happens some champion gets cheaper so W/E) It'll take more than a year to get all of the champions and a couple of rune pages, and that's probably too long but they'll never reduce it. Also most of your BE comes from champion capsules on level ups. You can get quite a bit per level up with decent RNG. You should level up once a week from daily wins alone and added play just helps. If you can get up to 2 levels a week you could really reduce the time it takes to get all the champions substantially.
minilwin (NA)
: "her shield power is mostly on AP ratio now" I get what you're saying with this but I just wanted to point out that the AP ratio on the shield is still basically the same if you land the shield on when its going out and returning (i.e. its still 0.6). Just wanted to clarify
This isn't accurate minilwin as the maximum base shield is reduced heavily (since the returning shield isn't doubled anymore) while the ap ratio stayed the same. That means that the ap ratio is now responsible for a higher percentage of the total shielding since the base was so reduced. You might have missed that xD. But that increased scaling on her ult combined with 40 second minimum cooldown means now with 45% cdr she'll be getting an 18 second cooldown on that orbital laser beam. Oof. Even the Q cooldown is lower later. This is a pretty big buff to mid Lux from any perspective.
: As a guy who did the top Tahm since S5 when the on-hit was on his ult, I'm pretty happy with these changes for the most part. They buffed his sustain but it's harder for him to just run you down the entire lane, which was always stupid as hell. I also like that they made the correct counterplay to his Q (just stand in your minions, my guy) cleaner, and in general are encouraging him to get the quick W and then end the trade, which feels a lot better and has more counterplay than "Oh I can just chase you from my turret to yours now I guess." Still playable top, still good, hopefully seen more as a counterpick now than a faceroll champ.
Also of note is the increased healing on his W. 40% of 100% is a regen of 40% of damage taken. Versus the new 75% of 65% which is 48% (48.75) of damage taken. Basically maxed out W gives you less grey health but more healing from that grey health. That can only be helpful during the laning phase and might be more impactful than at first glance.
: > [{quoted}](name=Zlysium,realm=NA,application-id=yrc23zHg,discussion-id=XNm2gVJt,comment-id=0000,timestamp=2018-12-11T17:18:32.343+0000) > > As a top main I feel like bot lane controls the game. I can go 4/0 top lane and take first turret before 10 minutes keeping the enemy jungler top the entire time almost but then look bot lane to see my bot is collectively 1/13 and has fed Vayne enough kills that I will NEVER be able to hard carry the game. > > Then when I play adc and win bottom pretty hard my top laner feeds a riven 10 kills and the same situation but in reverse is now true. > > Goodluck on the world championships though :) I used to main top but one time i got flamed so hard for losing lane i quit {{sticker:sg-miss-fortune}} Still have a Camille mastery. Used to q Top/Mid and now im Mid/Support. Cant do either of those roles in ranked tho so i have to q Bot/Support in ranked. Ranked is a hell of a lot harder than normal draft isnt it {{sticker:sg-zephyr}}
> [{quoted}](name=DeracadaVenom,realm=NA,application-id=yrc23zHg,discussion-id=XNm2gVJt,comment-id=00000000,timestamp=2018-12-11T17:24:27.384+0000) > > I used to main top but one time i got flamed so hard for losing lane i quit {{sticker:sg-miss-fortune}} Still have a Camille mastery. Used to q Top/Mid and now im Mid/Support. Cant do either of those roles in ranked tho so i have to q Bot/Support in ranked. Ranked is a hell of a lot harder than normal draft isnt it {{sticker:sg-zephyr}} Idk about Ranking being harder just more stressful for sure. As far as your role choice why can you not mid/support in ranked? Unless you're a god support it's very difficult to carry as support anyways, you're basically at the mercy of your adc as to whether you get to contribute much that game. I find it far easier to hard carry from mid/jungle because you can exert an enormous amount of pressure around the map any time your ultimate is off cooldown. I just haven't found a mid laner that I find all that fun for very long. And jungle *can* be heavily reliant on your team if you're getting counter jungled by a stronger jungler and they just decide to never show up even if you had your jungle lit up like a bloody christmas tree with wards and you pinged enough times you should be reported for spamming and they still don't F**King show up... Sigh. I've become a bit jaded after all these years.
: Finally got demoted to bronze 1
As a top main I feel like bot lane controls the game. I can go 4/0 top lane and take first turret before 10 minutes keeping the enemy jungler top the entire time almost but then look bot lane to see my bot is collectively 1/13 and has fed Vayne enough kills that I will NEVER be able to hard carry the game. Then when I play adc and win bottom pretty hard my top laner feeds a riven 10 kills and the same situation but in reverse is now true. Goodluck on the world championships though :)
: Opinion: Teemo should NEVER be reworked.
He's dominating top lane right now he doesn't need buffs lol. Definitely doesn't need a rework either.
: Rant, go in with downvotes
There are consequences. What else can they do that already isn't being done? Seriously people who complain about a problem and offer no solution are worse than useless. The consequences cannot be made any steeper because sometimes your power goes out, or Comcast in your area shits itself. Some guy who can't drive hits the pole. Shit happens and it will always happen. If you make the punishment for intentionally leaving games too severe you're just hurting people with legitimate problems even more so
: > [{quoted}](name=Zlysium,realm=NA,application-id=yrc23zHg,discussion-id=m5JcVcEn,comment-id=000000000001,timestamp=2018-12-10T13:53:36.763+0000) > > No no i would not. I would have already been aware that the league account would be useless as the original owner can ALWAYS get it back. > They'll have access to information you never could like date of creation first champion purchased the CC number used all that shit. > It's worthless to buy. > I also wouldn't need to purchase a league account with 100 skins, as I have a lot more than that already. > If the deal is too good to be true it probably is. Have you learned your lesson yet? Do you think it is possible for me to submit a ticket, and tell them what happened. And get the account perma banned? I am not that interested in getting the account back, but for the scamming to be faced with justice and banned. Even if this happened to me. I do not want another person to get that same account and experience what I have.
> [{quoted}](name=Hibbydevil,realm=NA,application-id=yrc23zHg,discussion-id=m5JcVcEn,comment-id=0000000000010000,timestamp=2018-12-10T13:59:19.579+0000) > > Do you think it is possible for me to submit a ticket, and tell them what happened. And get the account perma banned? I am not that interested in getting the account back, but for the scamming to be faced with justice and banned. Even if this happened to me. I do not want another person to get that same account and experience what I have. Possible but unlikely. It would come down to your word against his that any rule was broken by him, you've fully admitted here to breaking TOS and RWTing though so the account you're on now will likely be banned but they might be unable to prove that he broke TOS. Kinda shot yourself in the foot here.
: > [{quoted}](name=Zlysium,realm=NA,application-id=yrc23zHg,discussion-id=m5JcVcEn,comment-id=0000,timestamp=2018-12-10T13:42:06.273+0000) > > So you're admitting to breaking TOS and RWTing. Brilliant mate. Have you at least learned your lesson? Lol. You would've traded a mobile game account for a league account with 100 skins. Easy decision any summoner can make. But when you get the League account stolen back. You would've done the same thing I did. Which is try to obtain the account or get it perma banned.
> [{quoted}](name=Hibbydevil,realm=NA,application-id=yrc23zHg,discussion-id=m5JcVcEn,comment-id=00000000,timestamp=2018-12-10T13:47:01.908+0000) > > You would've traded a mobile game account for a league account with 100 skins. Easy decision any summoner can make. But when you get the League account stolen back. You would've done the same thing I did. Which is try to obtain the account or get it perma banned. No no i would not. I would have already been aware that the league account would be useless as the original owner can ALWAYS get it back. They'll have access to information you never could like date of creation first champion purchased the CC number used all that shit. It's worthless to buy. I also wouldn't need to purchase a league account with 100 skins, as I have a lot more than that already. If the deal is too good to be true it probably is. Have you learned your lesson yet?
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Zlysium

Level 76 (NA)
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