Rioter Comments
Crashyy (EUW)
: +9 adaptive force, 8 armor, 6 magic resist, 15-90 HP...It's boring.
I liked the old runes more. You could chose scaling runes instead of flats and bank on the late game. Skip armor runes and pick mana regen if you are feeling risky. It was interesting. At least they decoupled runes from the trees. That was a big improvement.
macspam (NA)
: > [{quoted}](name=Beerstein,realm=NA,application-id=3ErqAdtq,discussion-id=9RdztQuN,comment-id=0000,timestamp=2019-12-09T07:02:07.962+0000) > > As a jungler, what, we can still gank this season? Show me your ways master. Unfortunately I still see permagank junglers even in XP with powerfarmers, this is because of kill XP and soaking duo lane XP which is the same as if they were to just clear. Case in point I just played a game against a twitch jungle who was level 10 with 7 kills and 40 cs against our graves who was level 10 with 0 kills and 80 cs. Yes that's twice as much CS and still the same level ...
It's interesting that when a jungle is in proximity to a solo lane they each get gets 62% exp... for a total of 124%. Basically 24% extra exp is generated from nothing. But when a jg is in proximity to a duo lane the 124% is split 3 ways for 41% each. No extra exp is generated. So all things being equal it's better for a jg to be in proximity to a solo laner because more team exp is generated.
Rioter Comments
xWARx (NA)
: Revert Aatrox
I'm OK reverting any champion they've given like 3 dashes too. So much burst and mobility in this game.
: > [{quoted}](name=Zullar,realm=NA,application-id=3ErqAdtq,discussion-id=qM6B2JvB,comment-id=0001,timestamp=2019-12-06T07:50:04.978+0000) > > Give bonus gold to winning team via turretplates > Add 2 rift scuttlers to take more towers and plates for winning team > Add elemental drake buffs/souls that give winning team permanent advantage with no comeback mechanic Turret plate gold is down by 40 gold per plate compared to in season 9, and are harder to get lots of plates quickly by having a majority of a team go after one turret. They only added one extra herald, and it does not spawn till plates fall off even if the first was killed instantly on spawn. The value of the dragons prior to acquiring the dragon soul is down, especially since the new ocean dragon was hot fix nerfed. Thus the other teams dragon stack have less impact on your ability to comeback and contest 3rd/4th dragon to delay dragon soul.
Agree mostly. While fire dragon is strictly worse, mountain dragon and ocean dragon add more in-combat stats now and are arguably better. One other thing they did (a while back) was to increase the gold gained for repeatedly killing somebody over and over (it still drops off... but not much as it used to). So instead of a jungle thinking "I've already ganked and killed him twice... he's not worth much gold so I'll leave him alone" now the jungle thinks "I'll gank him a 3rd time because he'll still give good amounts of gold and we don't have to worry about countergank because we'll win 2v2 or 3v3". This in combination with turret plate plate gold and first tower blood encourages jungles kicking somebody while their down. Jungles are given incentive to help their winning lanes by repeatedly ganking a poor losing enemy... while ignoring losing lanes. This is a problem not talked about much but I think it adds significantly to game frustration (both for your team and theirs). If jungles were given a large incentive (unsure how to do this) to help _**losing **_lanes (instead of winning lanes) the game would feel less miserable for losing lanes. Lanes would tend to balance out more instead of snowball.
Meddler (NA)
: Quick Gameplay Thoughts: December 6
Any thoughts about the state of high burst and high mobility that has crept into the game over the last few years. Do you think it's in a good spot or are there plans to tone things down? Thanks.
Rewt (NA)
: I know people say every season is the most snowbally yet, but
Remove comeback exp Give bonus gold to winning team via turretplates Add 2 rift scuttlers to take more towers and plates for winning team Add elemental drake buffs/souls that give winning team permanent advantage with no comeback mechanic Give every new champion 8 dashes, CC, and burst damage with little counterplay to ensure said advantage turns into more kills That sum S10 so far? I personally think elemental drakes were the worst decision Riot ever made and they should be changed/removed. Who wants to finish out a match while the other team has a large permanent advantage with no comeback mechanic?
Rioter Comments
: Akali nerf
8% less damage to minions... I think the problem was when they gave her 10 dashes, invisibility, burst, AOE stun, ranged poke, and wave clear... just maybe. The AOE stun removal was significant... but not sure 8% is gonna do much. Her new kit allows her to dash AWAY as well as in... in addition the shroud. She's too safe in lane.
Rioter Comments
: Malzahar's minions don't proc Conqueror, but Zyra/Heimer/Annie do
They should just recode conqueror based on time in combat to equalize around all players. Otherwise you get some champs that can proc it really easy and it becomes mandatory and other champs that can barely proc it and you can't effectively use it.
Saezio (EUNE)
: When was the last time a DoT effect was introduced to the game?
Haha interesting observation. I guess every new champ/rework must have 3 dashes, invisibility, execute, and burst damage? No room for DOT's in the kit :P
: Please rethink what bust damage is supposed to be and should do in game.
Burst damage has been crazy since S8 and Riot doesn't show any signs of fixing it. Unsure why. I asked them to send surveys asking the players what they think about the current state of burst damage... but thread got locked :[ https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Gm44Q0F9-riot-send-surveys
Rioter Comments
Ulanopo (NA)
: > [{quoted}](name=TheFailingMonkey,realm=NA,application-id=3ErqAdtq,discussion-id=a8FxBXoN,comment-id=0000,timestamp=2019-12-02T00:04:27.648+0000) > > I like how the moderator says that this isn't about gameplay but proceeds to talk about rito's statistics for surveys about GAMEPLAY Did you actually watch the video? I ask because Gladwell talks about how _asking people their opinion in a survey is actually one of the worst ways to gather data._ People tell you what they want with their behavior.
But if we don't enjoy the game as much as we used to due to recent changes (specifically the excessive burst & mobility for me) how are we supposed to give feedback? -The boards -Surveys -By behavior (as you and the moderator suggest). What does this mean? How do they measure our behavior to determine if we like the burst & mobility increase? By measuring how much we play or how often we rage quit :P I'm joking but asking seriously...
: How the hell did Riot manage to fuck this game up for 2 seasons?
Agree. Appears Riot is doing their own thing and not paying attention to feedback. The level of burst, mobility, and overloaded kits is extreme. Elder dragons/souls make the game unfun as it snowballs out of control and there is no comeback mechanic.
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Nazgul10 (EUNE)
: How unfun can this game get?
100 upvotes if I could. Just about everything done in the last 3 years has been a disaster. The burst. The mobility. The dragons with no comeback mechanic (I mean who really wants to try and finish out a game when you are down a bunch of dragons... just isn't fun). The overloaded kits. Revert the last 3 years.
: Is it Just me or nothing has changed in game right now ? i may actualy got worst
S10 appears worse than S9 The entire game revolving around dragons and snowballing (or getting snowballed) with due to dragon soul with no comeback mechanic just isn't fun. And burst/mobility/overloaded kits are still out of control and not being addressed.
Bârd (NA)
: The old Rune System wasn't perfect, but it was better than this.
The new rune system isn't fun. If Leona then pick Aftershock. There's no choice anymore.
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: Are We Really Going To Start Another Season Without Addressing Damage Creep?
Damage creep, mobility creep, and dragon's are ruining this game. But ESports...
Meddler (NA)
: Quick Gameplay Thoughts: November 22
In many aspects of the game if your team is losing there are ways to come back. -If another player is fed you can get shut down gold/exp and come back -If the other team makes a big push and takes some of your towers you can try and make a good play and get some of their towers ...but with dragons. If you mess up the other team gets a large permanent power advantage and there is no way to even out the power discrepancy. It is unfun for me to try and finish out a match a large power disadvantage with no comeback mechanic. Any thoughts on this? Thanks.
: I love League's characters but I don't like the gameplay
To flashy Too much mobility Too much burst Dragons generating a massive permanent power discrepancy with no comeback mechanic Seems like it's being designed for ESports, not for the players. These are my biggest issues with the game.
: The Dragon Buff, its cool, but gives hardly any room for comebacks.
Agree. The lack of comeback mechanic on dragons is a big problem for me. It isn't fun to try and finish out a match with a permanent power discrepancy due to dragons.
Rioter Comments
: With Kleptomancy removed, what will happen with Ezreal?
Bring back double tear! {{item:3070}} {{item:3070}}
Rioter Comments
: Goodbye Season 9 and Good Riddance
S9 was worst season every. S10 looks worse with the dragon changes.
Rioter Comments
: So When is ryze nerf and when his next rework ?
I miss the old Ryze They need to bring double tear back {{item:3070}} {{item:3070}}
: Burst builds are becoming the norm, and it sucks.
"The damage of the entire game needs to go down by good 30-40%" Agreed.
Zullar (NA)
: Elemental Dragons are a Bad Idea
In it's current form if something goes wrong and the other team picks up a 6min ocean drake the laning phase is basically over (unless you have massive all-in potential). This is just a terrible mechanic.
: Can we tone down damage and make league require skill again?
...but flashy esports need high damage... so all players must suffer.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: October 18
Any plans to reduce burst damage and mobility and slow things down a bit?
: Because their itemization has no diversity. Even marksman have more variety in their builds than they do. All of their items give them huge AP, CDR and utility. All of them follow this line. And since CDR is OP af it gets prioritized.
This. I build for the AP flat pen grievous wounds item every game no matter what. Even if the enemy team has no healing whatsoever I still build it. Having an AP item with flat pen (to burst squishies) and also grievous wounds (to lower healing in sustained fights) seems like it should be 2 different item choices. At least with the AD item it's situational and I only sometimes build it depending if its needed.
Pyrosan (NA)
: they want games to be snowbally and decided on you getting a lead, watch the videos they're putting out explaining the changes there's a 7 minute one where they clearly say "we want to transitions leads into wins"
Can you link video? I don't agree with their decision to make it more snobally. Lets say yourteam is up by 4k and 2 dragons at 15min... and currently that puts you at a 95% win chance... well I think it should be more like 80% win chance (making up numbers). Having almost no chance for a comeback makes it uninteresting (for both sides IMO).
Rioter Comments
KnifeCat (OCE)
: As exciting as all of the new stuff is
No damage changes No mobility changes No snowball changes They do not listen to their player base.
: Do not put execute on the elder buff
League needs more damage. Fights take WAY too long.
: Preseason 2020 Gameplay: Rise of the Elements
If an enemy player gets on a killing spree there is a come-back mechanic with shut down gold. But if your team is losing and you are down a few elemental dragons there is no come-back mechanic. It's demoralizing to be down dragons with no way to come back from the power deficit. The games are really snowbally (Elemental Dragons are party to blame) and most people just want to FF@15 (especially if you are down like 2 infernal dragons). Anything that can be done about this? A come-back mechanic maybe?
8Belthazor8 (EUNE)
: I'd trade a Garen nerf for a Jax nerf anytime
They need to remove {{item:3161}} and then balance champs without it in the game.
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Zullar

Level 191 (NA)
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