Rioter Comments
: Irelia is still going to be kept weak so long as Q is a full reset from marks.
What a horrible champion and horrible rework. Mobility creep is out of control.
Zullar (NA)
: We Need 100 Bans!
Lets look at last patch 9.11. Akali is in like the bottom win rate in Plat+ (206/207 for mid, 200/207 for top according to Champion.gg filtered by Plat+)... one of the worst in the game... and she was nerfed. Riot is clearly balancing around ESports while ignoring regular players (regular includes Plat+).
: 1: Balancing around "All players" is still problematic. Diamond play =/= gold play =/= bronze play, And their metas match that idea well. 2: Balancing around the higher tiers fit the glove the most because.. *Here's the thing*, Players ***Should*** naturally get more skilled as they play. By balancing around the lower tier, There'd be no complexity for someone to grow into, Just more champions like Garen, Jinx, Teemo, ETC. 3: ***DO YOU WANT 20 HOUR ESPORTS SESSIONS WHERE HALF OF IT IS JUST BAN PHASES!?***
> [{quoted}](name=ZenithEevee,realm=NA,application-id=yrc23zHg,discussion-id=2sJ2TmeP,comment-id=0001,timestamp=2019-05-31T19:34:03.150+0000) > > 1: Balancing around "All players" is still problematic. Diamond play =/= gold play =/= bronze play, And their metas match that idea well. > > 2: Balancing around the higher tiers fit the glove the most because.. *Here's the thing*, Players ***Should*** naturally get more skilled as they play. By balancing around the lower tier, There'd be no complexity for someone to grow into, Just more champions like Garen, Jinx, Teemo, ETC. > > 3: ***DO YOU WANT 20 HOUR ESPORTS SESSIONS WHERE HALF OF IT IS JUST BAN PHASES!?*** Please read the post before commenting and downvoting. It's only 10 additional bans... the other 90 bans carry over from previous games. So it wouldn't take any longer.
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iTaLenTZ (EUW)
: Rant: Malzahar is the poster child of failed reworks
A year later. I would still love to see a full revert. I want void pool back on W for zome control.
Rioter Comments
Kazekiba (NA)
: thaaats kind of why {{item:3139}} {{item:3026}} {{item:3102}} {{item:3191}} {{item:3151}} {{item:3022}} {{item:3748}} exist. give you the ability to get some resists or tankiness alongside your damage >literally 0 choices for DOT Arcane Comet is the premier DoT keystone, although its nothing like the old Deathfire's Touch, which only lives on through Scorch although that has a long CD and only ticks 1 second after the damage is dealt.
Arcane Comet is a burst keystone. It does 1 burst of damage then goes on cooldown for 8-20sec. A fight is often determined in the first 8 seconds. The old Deathfire would be an interesting alternative to the burst keystones. It could also be applied to multiple targets at once too. This was interesting for playstyles where one tried to soften up the entire opposing team (as opposed to burst 1 down and make it a 5v4 like most current strategies).
Rioter Comments
: One dev is on record saying that it is fun to be one shot. So i expect that they will only be trying to bring up the damage of other champs to the level of assassins and burst mages. {{sticker:slayer-jinx-unamused}}
: You dont necessarily have to rework them though, just nerf them. Why should Jax's W and R passive have that much magic damage (especially with how low W's cd is)?
Jax's W & R have been unchanged for a long time so unsure why you are pointing to that as the cause of his current problem. Jax used to have a long 6s cooldown on his leap. If he leapt to you and you flashed/tumbled/knocked him back then you'd have a long window to punish him. But with all the CDR on runes/items and Spear of Shojin he can stick much better and there isn't as much time to punish. It's his mobility that has crept up indirectly by CD reduction. 6s leap cooldown reduced to 3.6s at 40% CDR (easily obtainable with new runes/items). Further reduced to ~2.9s with Spear of Shojin assuming he can leap and get one swing off before you can dash/flash away (best case for you). However if he lands his stun after his leap and gets a few swings off then even if you dash away he can instantly leap onto you again. CDR and Spear of Shojin is what has changed. It's called mobility creep.
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Syrile (NA)
: MSI is proof that League of Legends is dead
I agree. The mobility and burst has ruined league. I know it will take time but they need to start reworking champs and get all the mobility creep out of this game. It's not fun anymore. 2012: Morgana binds for 3sec and kills you... OK your mistake for being in the wrong spot. 2019: Irelia dashes to you and kills you within 1 stun from 100% HP. Your mistake for being on the same screen as her. (Great champ design Riot!)
: Those Malphite changes tho???
Did they revert the Q range from 700 back down to 625 on PBE?
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Meddler (NA)
: Quick Gameplay Thoughts: March 27
Balancing for pro's and regular players at the same time is next to impossible. Attempting to do so results in frustrating decisions... like last season when Ryze who had a 43% win rate was nerfed. Any thoughts on having a large variable # of bans in pro play (anywhere from 10-80 bans) to force champion diversity at the pro level (assuming that's the goal). This would then free you up to balance for the regular players while ignoring pro balance. Also. The double tear nerf aimed at Ezreal also ruined one of Ryze's fun alternate builds. Any chance you can revert this (or revert it for Ryze)?
Zullar (NA)
: What Riot Thinking?
I haven't been watching. Are pro's still picking Ryze?
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: Ryze?
Last season Ryze was 43% win rate BEFORE they nerfed him. It seems balance is focused on pro play?
: LeBlanc nerfs on PBE are missing the mark
Ryze was nerfed when he was 43% win rate. LeBlanc is 49% getting nerfed. Riot puts too much weight on pro play balance and it feels like they mostly ignore the regular player base.
: At level 6 Leblanc can root a target for 3 seconds--as an assassin
There's not enough burst & mobility & CC in league. They need to add more.
Moody P (NA)
: I feel like this rune system only gets realized fully in the hands of limited champions
I think the old rune system was better. Having a choice between flat AD or scaling AD was an interesting choice. Now you are more or less locked into a runeset for most champions. If Leona then Aftershock. There's no choice anymore.
Terozu (NA)
: Why hasn't Yasuo been changed when he has >60% banrate in 9 regions?(of 13)
Yas is so annoying. Terrible design. I haven't seen him in many months because I literally ban him every game without exception.
FFrazien (EUW)
: @RiotRepertoir Can you say the same for Vayne?
They nerfed Ryze last season when he had a 43% win rate because he saw too much pro play. The game's burst & mobility has creeped out of control (but makes e-sport more interesting to watch?). I think Riot balances around pro play a bit too much.
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Naalith (NA)
: I have no clue how ADC mains play this role with any regularity.
Game needs MORE BURST! And more mobility why they are at it
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Meddler (NA)
: Quick Gameplay Thoughts: January 16
Any plans to address the games overall **_burst _**and **_mobility _**creep? It's really unfun. Everybody just instantly blows up everybody else. It's next to impossible to position well because of all the mobility. Do you feel the game's burst & mobility is in a good spot, or are you trying to bring things back to where they were?
: You can't fix the mobility. Like there is 80 champion with mobility in the game gow do you fix that? They are slowly working on the damage, but there is a no way back with mobility.
> [{quoted}](name=Cavalier707,realm=EUNE,application-id=yrc23zHg,discussion-id=pRKq8uQW,comment-id=0008,timestamp=2019-01-16T16:37:05.516+0000) > > You can't fix the mobility. Like there is 80 champion with mobility in the game gow do you fix that? They are slowly working on the damage, but there is a no way back with mobility. Stop adding new champs with massive mobility creep. Stop re-working champs into new ones with massive mobility. It is a slow process to be sure but they have a huge team. They could fix the mobility & burst creep as fast as they ruined this game (i.e. it would take a few years).
: Pink wards actually feel tankier than quite a bit of champions right now
Every new champ, new item, or re-work further increases the mobility & burst that is out of control. I agree this mobility & burst creep really needs to be reined in.
Zullar (NA)
: Burst & Mobility Creep Out of Control
And before you say "well quit". I have taken a break. My friends lists is mostly empty as most friends seem to be quitting. I think I'll join them.
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Meddler (NA)
: Quick Gameplay Thoughts: December 14
What's your thoughts on the mobility & burst creep League has seen over the years? Is the current state intended and desirable or are there plans to reign in mobility & burst?
Rioter Comments
: OK https://www.talkesport.com/news/league-of-legends-in-2018-was-the-worlds-most-viewed-esports-game-in-history/
> [{quoted}](name=Pandemic Punch,realm=NA,application-id=yrc23zHg,discussion-id=UqT0rGgJ,comment-id=0000,timestamp=2018-12-05T05:17:46.415+0000) > > OK > > https://www.talkesport.com/news/league-of-legends-in-2018-was-the-worlds-most-viewed-esports-game-in-history/ This is half the problem. They balance around ESports and ignore the regular players. Look at Ryze. He was like 42% win rate. The worst champ out of all 140 champions. Even below average win rate in diamond. And even being the worst in the game he received nerfs (presumable to add diversity at the pro scene). Burst is exciting to watch. It's not exciting to receive.
Zullar (NA)
: Want to Know Why League is Dying?
It used to be rare to have a champ that could 1combo kill (Veigar, Leblanc) and you had to really be careful. It used to be rare to have a champ that could dive the backline (Malphite) Now many champs can do both of these things. Many champs have high mobility and can 1combo kill non-tanks. Half the time you can't even position well and be safe and as a carry you are 100% reliant on your team to peel. It's completely out of your control. I don't like this design. I'm Plat. My highest win rate champ (70%) is Malphite support. I can 100-0 the ADC and non-tank supports in one combo. Sure its fun to be on the dishing end, but when I try and play a carry the same thing happens to me. Too much mobility and too much burst on too many champs IMO.
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Zullar

Level 151 (NA)
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