: That is unfortuante.
Ya, I didn't know where to report it at first so I made a support ticket. They were really understanding and nice about trying to help me out and let me know that these boards are actually the only place I have to try to reach out to riot about this (even though its a feature I paid for). Thanks for helping in getting their attention everyone who has clicked or up voted!
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: what if there's game mode with 3 nexus and 15 people in one game?
I would love this. 3 different teams , red side, blue side....yellow/gold side!
: Twitch's stealth vs human reaction time
: This is merely my personal opinion, but I'd really prefer if supports didn't have to buy Sightstone as a first rush. With the nerfs to Ardent Censer shipping this week, we'll likely see supports going back to getting Sightstone as their first item, but is that world really better? Firstly, it's an item that doesn't offer much excitement for the support - and yes their role is to multiply their adc, defend from ganks, peel etc, but is buying an item that grants more vision something that a support is super pumped to do? It's certainly valuable, but having sightstone be an early purchase also means we're likely to see less agro bot lane fights due to it being harder for a jungler gank, it being harder for the laners to use FoW to their advantage to scare you into thinking their jungler is there by playing more agro in the lane etc. If we were to somehow do away with sightstone, or at least make it so the support didn't need to buy it, we'd likely see satisfaction in the role increase across the board as players got to make more exciting decisions in the item system. That world is harder to solve for, as the continuous narrative of how do we best support supports goes on. I think this year was a pretty marked improvement, but there's still some issues that need to be ironed out. If a support is intended to multiply the adc, giving them more gold and powerful items means their adc will be that much stronger. There's more to figure out than I can go into here, but it's a constant discussion that we're having on how we can improve the situation. EDIT: Adding a small disclaimer to the bottom of this since it got cross posted to Reddit. My first sentence should have read as "didn't have to buy Sightstone as a first rush". A world where the support doesn't need to build it all because of other means to gaining vision is an exciting world. What if there were other ways of establishing vision that weren't based on an item purchase? Things like Zombie/Poro wards in runes reforged come to mind when I think about it, but maybe there's more that we could do. I certainly didn't intend this as an official stance on Sightstone and it's place in the game. This was just my personal opinion on something KempyreanPirate was curious about. Sorry for the confusion!
I wrote about the new brush vision for DIG when you guys released the runes reforged info. Vision became a group task this season, and thats great, but I agree with you. Supports seem to the designated suppliers. Junglers made the tracking knife popular but even they don't like having deter from aggressive smites to get vision (and they've only done it for one season). If sightstone got removed, we would need trinkets to get buffed maybe to refill upon going back to the fountain like sightstone does.
Rayven (NA)
: Preseason Healthbar Update
About extra life/unkillable and invulnerable....most people are gonna ask for a bigger graphic than a border/microscopic emote, but I'd really just like it if they had the same graphic visual at appropriate times. Extra life/unkillable and invulnerable are different but not by much. Invulnerable targets take no damage while extra life/unkillable targets take no damage past a specific point (in kindred ult you don't take damage below 10% max health). It sounds the same to me, if I'm wrong please school me though. For me, I would personally find it more valuable and comprehendible if extra life, unkillable, and invulnerable merged to have one graphic and one meaning. I.E. as soon as a target is invulnerable, their health bar turns white. As soon as a target in kindred ult is at 10% of their max health (at this point "unkillable" aka invulnerable) their health bar turns white. Im sorry if I explained this bad. {{sticker:sg-janna}}
: Please... this thing: https://i.ytimg.com/vi/lt1Ltv4Rhr8/hqdefault.jpg When?
gregab (NA)
: Runes Corner: Three More Resolve Runes
Interested to see what removing the 50% reduced healing for Ranged champions using Front of Line(Stoneborn Pact) does. Essentially Morgana's abusing the Keystone now are doing the same amount of damage, so this kind of only nerfs the Keystone for the tanks that are currently healing for 2.5% of their max.
: Mac OS X 10.7 support stopping in patch 7.15
Nice! Maybe next step is to fix the League dock icons.
Meddler (NA)
: Quick Gameplay Thoughts: May 9
THUNDER DRAKE - Decrease the radius of fog of war by increasing the available sight range of units by 100/150/200 units. This form of enhanced vision would not apply to brush or effect areas of the map with no granted vision. Examples of enhanced vision: * Champions have a sight range of 1200 units -- with drake it would be 1300/1350/1400 units * Allied minions and pets provide a sight range of 1100 units - with drake it would be 1200/1250/1300 units * Turrets provide a sight range of 1095 units - with drake it would be 1195/1245/1295 units * This would also apply to items and abilities that grant vision and apply accordingly.
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Archaai (EUNE)
: Mouse acting erratically?
I am also running Sierra on the Alpha Client. Occasionally in game I experience what feels like my mouse not working for a single second. I use the apple magic mouse which is wireless (might account for something I'm not sure).
: Alpha Client: Runes and masteries.
I have this issue, but for me I think what makes it slow is the fact that I can't click the 5 point masteries and auto fill 5 points into. I have to click for every point. Makes it take longer.
: AlphaClient collection Champion portrait Blank
I have the same issue, running iOS Sierra. [Here](http://imgur.com/pIQQCn1) is what I see.
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Igeneous (NA)
: League of Legends on MacOS Sierra?
I just installed OS Sierra yesterday and I'm lucky if I can get in a game of league past the graphics glitches and spazzing. I have to Command Tab out of the league 2 to 3 times from the loading screen until the graphics stop bugging. If I do get to play a game, after it is done it crashes my Mac. I also get an issue where my mouse randomly doesn't work for a second or two in game.


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