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The inspiration idea is neat added it to the list
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It not for the sake of adding things it actually gives more game play option for players.
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In this season good luck game end way too early and it easier to get damage item than tank
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i would rather this keystone work like specialist in call of duty. It would only unlock all your secondary keystone when you get 7 kills reset to 0 if you die. Be great for solo players who are trying to climb but suck in pro play
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i like the concept think it need to polish some more. one thing i think the kit need is some kind of lifesteal in it to help him jungle
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> [{quoted}](name=GilxeN,realm=EUW,application-id=yrc23zHg,discussion-id=v7A0oqPr,comment-id=0000,timestamp=2019-09-16T08:16:32.585+0000)
>
> Wait wasnt MF 2018 skin or smth?
>
> We didnt get 2019 ultimate skin or I missed smth?
there is no 2019 ultimate skin so far
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I think it would be cool if trundle could interact more with his e ability. Maybe kill on it to turn it into a projectile
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took out sheen and replace it with {{item:3114}}
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There many scenario that can happen in game for {{champion:72}} to be able to utilizes and many ways players can counter this.
1. He has to be able to land the skill shot on the target before he ult. Player can cc him to counter him
2. Player can also use a spell shield to block the Hextech discharger
3. Player can use a Hextech discharger to disable his Hextech discharger
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That why i want it tested first to see the effect of the item and the impact it has on gameplay.
It a skill shot so landing it would be hard before it goes on a 60-80 sec cooldown
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when it comes to the crystal spawn chances it would be kind of like kindred passive. You will be able to see what champion are monster are holding a crystal and you would have to hunt them down ( Champion gives more). The stat he gain would be permanent and cap at like 500 health. I am open to other stat effect than health maybe a reverse thresh passive where Skarner gain .75 ad/mr per crystal cap at like 100 crystal
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Agree teemo need a rework because most champion he faces now outscale him late game and his blind doesnt stop their ability damage
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Maybe we can buff the base magic resistance on range champion by alittle bit to help them in early game. Melee>range>magic
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knowledge is exp gain so you gain 5% more exp in the game
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the fact that his wind wall shut down basicially 70% of all champion ability is bs
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thank you im glad that you like it :)
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The one thing i hate with yasuo is his wind wall and the reason being is that he counter alot of champion with just one ability. Also because of how riot design champion and rework them they all have skill shot ability now.
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there is a new dunkmaster in league and she hit like a train and that is {{champion:518}}
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ty
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How do you put that square board around your text
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PhRoXz0n
(NA)
:
> [{quoted}](name=boricCentaur1,realm=NA,application-id=A7LBtoKc,discussion-id=oA7EoIrf,comment-id=0002,timestamp=2018-12-21T23:57:19.433+0000)
>
> Why not just revert essence Reaver or add crit since the new one just seems worst on the champions that use it and a bit better on adc's but there is better items for them since they need crit so why not add crit or just revert it and make this one into a new item.
Generally like the emerging builds it's created for fighters. Adding crit on an item is likely to remove these users. I think there's a world where we can support it for both user pools.
I have a question have you guys every thought about making certain item exclusive to marksman only? This way it doesnt create unexpected power creep for champions in other weird.
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i miss old Quinn assassin feel and fiora old ultimate
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Wish i could do a custom model and test it in game
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Yes you can control them
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arcDapineapple

Level 69 (NA)
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