: Kidnapping jungler concept
i like the concept think it need to polish some more. one thing i think the kit need is some kind of lifesteal in it to help him jungle
GilxeN (EUW)
: Wait wasnt MF 2018 skin or smth? We didnt get 2019 ultimate skin or I missed smth?
> [{quoted}](name=GilxeN,realm=EUW,application-id=yrc23zHg,discussion-id=v7A0oqPr,comment-id=0000,timestamp=2019-09-16T08:16:32.585+0000) > > Wait wasnt MF 2018 skin or smth? > > We didnt get 2019 ultimate skin or I missed smth? there is no 2019 ultimate skin so far
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Moody P (NA)
: Can Trundle be the next minirework
I think it would be cool if trundle could interact more with his e ability. Maybe kill on it to turn it into a projectile
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: I like the idea for it's active effect, being able to disable enemy item actives could be an interesting mechanic (but btw: GA effect is a passive, not an active, so it shouldn't be affected here). But I think that giving it the passives of sheen and the hextech revolver additionally is a bit much, additionally to it's well rounded stats. I would scratch one of these 2 item components.
took out sheen and replace it with {{item:3114}}
Saezio (EUNE)
: Predator+Insidious Hunter solve both these problems though.
There many scenario that can happen in game for {{champion:72}} to be able to utilizes and many ways players can counter this. 1. He has to be able to land the skill shot on the target before he ult. Player can cc him to counter him 2. Player can also use a spell shield to block the Hextech discharger 3. Player can use a Hextech discharger to disable his Hextech discharger
Saezio (EUNE)
: Nah, sounds like a busted item. Imagine a skarner or malza picking this up and negating enemy's QSS for their R. You can't have an item that negates items AND on top of that does damage
That why i want it tested first to see the effect of the item and the impact it has on gameplay. It a skill shot so landing it would be hard before it goes on a 60-80 sec cooldown
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: Interesting. I'd need to see the chances you have for the crystals dropping, though. And I'm concerned about having him reduce his maximum hitpoints for anything. The benefit to keep it from feeling like shit would have to be too big to be balancable. I think an either-or scenario would work. However, I'm concerned about just adding another infinite health ability to the game, considering we already have Sion, Cho'gath, and now Swain. (And technically Sylas, but that's dependent on Cho'gath being on the enemy team. And Overgrowth counts, too, I suppose). Maybe there's another way to go about it? Perhaps another way would be to let him upgrade once he hits a certain threshold of crystals, and *not* have it consume them? And is there another stat we can use in place of HP? I'm thinking armor/MR, instead, both because that's what crystals tend to do in fantasy (reflect blows and magic and shit), and because we only have one other champion who can infinitely stack either of those stats - Thresh - meaning that there's not going to be "oh, look, *another* infinite health champion. Yaaaay" reaction. One other thing is that it being based on the number of enemies that die near him gives him crystals, rather than being a percent chance, might be better. It can be the same ratio, but more predictable and eliminates feels-bad scenarios for both Skarner (if he has shit luck with drops) and for his opponents (drop luck being too favorable for Skarner).
when it comes to the crystal spawn chances it would be kind of like kindred passive. You will be able to see what champion are monster are holding a crystal and you would have to hunt them down ( Champion gives more). The stat he gain would be permanent and cap at like 500 health. I am open to other stat effect than health maybe a reverse thresh passive where Skarner gain .75 ad/mr per crystal cap at like 100 crystal
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: Teemo doesn't feel good to play anymore.
Agree teemo need a rework because most champion he faces now outscale him late game and his blind doesnt stop their ability damage
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coreym11 (NA)
: Bot lane is literally a bullet hell shooter
Maybe we can buff the base magic resistance on range champion by alittle bit to help them in early game. Melee>range>magic
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: Can't tell if this was intended for memes & games or not. 7% movement speed is an EXTREMELY high value and would be a must-pick over all others in any possible situation. And what even is "knowledge"?
knowledge is exp gain so you gain 5% more exp in the game
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Terozu (NA)
: What really irritates me about Yasuo is that he's supposed to be a late game champion.
the fact that his wind wall shut down basicially 70% of all champion ability is bs
: this is a pretty simple concept , BUT it perfectly depicts a Dragon's Almighty strength , Destruction incarnate , a majestically terrifying Force . I dunno man , the way it is depicted in this picture seems like its one of those Mature older brother of the Family , who has nefarious views and motives and has the power and the physique to go with it ( i see this all the time in movies ) i can already tell this guy would love to purchase a Rabaddons xD gj , epic champ concept overall {{sticker:slayer-pantheon-thumbs}}
thank you im glad that you like it :)
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: my problem with yasuo
The one thing i hate with yasuo is his wind wall and the reason being is that he counter alot of champion with just one ability. Also because of how riot design champion and rework them they all have skill shot ability now.
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: Dunkmaster Skin Ideas
there is a new dunkmaster in league and she hit like a train and that is {{champion:518}}
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: You can just put a "Greater Than" sign first. If it is the first thing then everything after will be in a box, unless seperated by empty lines. And putting three asterisks in a line by themselves will make the dash-y line-y thing I have between boxes.
: Kra'Abrul, Guardian of the Seas(Fallen Aspect - Champion Concept)
How do you put that square board around your text
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PhRoXz0n (NA)
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=A7LBtoKc,discussion-id=oA7EoIrf,comment-id=0002,timestamp=2018-12-21T23:57:19.433+0000) > > Why not just revert essence Reaver or add crit since the new one just seems worst on the champions that use it and a bit better on adc's but there is better items for them since they need crit so why not add crit or just revert it and make this one into a new item. Generally like the emerging builds it's created for fighters. Adding crit on an item is likely to remove these users. I think there's a world where we can support it for both user pools.
I have a question have you guys every thought about making certain item exclusive to marksman only? This way it doesnt create unexpected power creep for champions in other weird.
: Anyone miss the old original kit on some champions?
i miss old Quinn assassin feel and fiora old ultimate
: This sounds hella cool. Honestly I would love a champ like this. I'm not sure how balanced the abilities are as they're written (I'm no expert, but it looks like they could be pretty op), but as a concept, it's super unique and adds a level of ally interaction that's pretty rare.
Wish i could do a custom model and test it in game
: Much better how you reworked it. Definitely might by overpowered but there isn't a lot of evidence to check, as interactions with R are kinda hard to judge. Here's a question... Can you use R on Drag or Herald? And gain control for 10/12.5/15 seconds? Since he is given the alternate role of Jungle and all.
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: Nice work! I am always a fan of new champions and concepts, and I do like high compatibility champs, however I would probably tweak a few things... R you would have to go with 60/70/80 on the healing, as it doesn't have 5 ranks, or go with healing based off of champ level. Ult is also pretty similar to Fiddle drain, as in almost exactly the same with {{item:3116}} included. If it instead shredded MR or something with less damage that might help, maybe like Wits End it could steal MR or something. Personally I think stealing AR and MR(or alternatively AD and AP) would be great, as the lore states that it helps its host survive. Also, would the R healing transfer to the ally you are bonded to at the time? To make it more of a support tied ultimate? 50/50? 4th attack does make him kind of reliant on hitting minions, so I would suggest more of a cooldown based on level. Example, every 30-20 seconds and have no champ cooldown, or lower time and keep champ cooldown. And make it ranged against champs only, so no ward waste or anything happens. And the E would probably need a passive, or usable on enemies(enemies passed through are slowed?). Passive could be simple like adding percent of MR and AR to bonded ally or AD and AP, which could tie in with the alternate R. Interactions are also interesting, like... Attached to ally getting pulled into Kalista R. Attached to Kayn using R. Attached to Vlad using pool. Attached to Zac for long buddy jump. Attached to any invis champ, like Akali in shroud. Attached ally gets CC'd(Polymorph?). Ally gets chomped by Cho and dies instantly. Ally Ekko R. Ally Elise goes in air. Ally Lissandra R. Ally Zhonya. Ally Panth Shen Tahm TF or Noct R. Ally gets Urgot R pulled. Zac Blob? Zoe R, she pops out you jump off before she goes back? Lots of interesting interactions. Though I would think that it shouldn't be targetable when attached to an ally, to make things like Kalista R not activatable on it when it is attached. It would probably be best to change it so that Le'Ek becomes detached if a champion becomes untargetable, making the other player have to think a bit more when using skills. And lastly, the name would probably need to be modified into a "3 letter ' 3 letter." as all Voidborn except {{champion:31}} follow that rule. So Ley'Eke or something. The W and Q seem perfectly fine. Again, good job on the concept. If you fleshed it out more it could look like a really fun champion.
thank for your feed back i'll make some changes to the champion. i Think i need to explain the e ability some more. The e is like a grappling hook it will stick to terrain and enemy and pull you toward that location. You will always land infront of the target you can use it to jump over some walls.
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: The stat shards are going to work like this Stat Shards: * Row 1: 10 Adaptive (6 AD or 10 AP), 9% Attack Speed, 1-10% CDR (lvls 1-18). * Row 2: 10 Adaptive (6 AD or 10 AP), 5 Armor, 6 Magic Resist, (We’re debating adding a 4th here). * Row 3: 15-90 HP (lvls 1-18), 5 Armor, 6 Magic Resist Source: https://boards.na.leagueoflegends.com/en/c/developer-corner/NPBRPjqf-preseason-dev-update-number-3
but what im saying is i want to be able to fill 1 row with the same rune example say i want to put 3 as spark on
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GTOtto (NA)
: The amount of work to create a skin like this would just create a new tier above ultimate. I'm not counting mythic because that seems to be reserved for the gem exclusive skins.
It wouldnt be consider ultimate if they dont have to put in work
: As cool as that is, what about when they don't have a weapon? Like if he kills Lee Sin will he just kick people? I mean apart from the impracticalities it seems pretty cool as a concept
The made part for the ultimate skin is to give jax many different attack style to make it different than the rest. If he end up killing a lee shin then he could choose to ditch the weapon and start doing a martial art attack animation. i think it would look cool
reba042 (NA)
: That seems really cool, but SO hard to make with League's +140 champion pool. Also, what about champions that don't have traditional weapons like Kai'Sa, Rengar, and Gragas.
Jax doesnt uses traditional weapon he uses a freaking lamp pole because they didnt have any extra weapon to give him stated in his lore. So the fact that he uses a barrel, claws are a teddy bear to fight would be normal. In the case he kills a champion that uses range auto attack weapons jax would not pick it up he be like "weapon for crowds afraid to do battle".
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arcDapineapple

Level 63 (NA)
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