: Is this how league is supposed to be?
about 75% of my games are legitimately over by or before 15 (win or lose) and tend to last to the 20-22 minute mark because 1 person doesn't want to ff. Game is super snowbally and the issue is the disparity in skill between low and high elo and the lack of discipline to learn to play the lanes correctly i'm curious to if the player base will get better to adjust to this or if its gonna mean a need to invest in content to get better or if its just going to be riots job to fix this situation because it just turns out that the players who are negatively effected by it don't want to or can't invest the time to get better or learn things In higher MMRs people do better to not die in the first 3 minutes of the game but in low MMR everyone is looking to brawl 24/7 junglers have virtually no way of being impactful and if a jungle dies either by cheese or at scuttle its basically over you can keep junglers sub level 6 really easily if you're aggressive. In high elo this isn't as much of an issue because players play around the jungler more and are better are not dying in the first 2-5 minutes of the game. Its why assassins and lane bullies have higher win rates. The best jungler right now is gonna be the ones with high sustain and good dueling potential. If they want to make this change to the jungle where it takes 4 camps to get to level 3 then they need to either add another camp or make clearing camps safer IMO I've stopped going for scuttle in the jungle however if i get invaded by a duo i'm never going to recover from that because along with dying they are gonna take the rest of your camps and now they know the re spawn timers and can camp your jungle. Honestly the jungle changes for Low elo is probably the worst change ever because players are bad. But in high elo / pro play its probably a good change because they understand the game better and dont pick troll as often. If you pick an off meta champ its GG.
: I just want this game to be fun again
I'm happy riot doesn't listen to the community on everything the game would be horribly unbalanced (worse than it already is). Everyone just wants to smash their face into the keyboard and see big numbers if i wanted to play a mindless game id just go play CoD or zombie arcade game. Yes there are some balancing problems but they are slowly being fixed but a lot of players just don't think about how the changes influence the entire game and not just a small portion for example the gold change i saw a number of posts crying about giving ADCs more gold but it also gave lane bullys and assassins in other lanes more options especially with the buff to ignite and the nerf to heal Besides supports being rather strong I have very few complaints outside of nit picks and champs i just don't like. The main issues with ADCs come from how powerful protect the ADC supports currently are which IMO stems from the strength of support items and the efficiency of them especially after they no longer have to buy sightstone and the support item itself becomes a rather strong item on top of the changes with the current runes. however its difficult to say how much better or worse the game will be if bot lane just becomes a bunch of kill lanes that snowball even harder.
: Watching the Mage Nerfs as a Talon Main
I understand the frustration of playing an assassin in the modern game of league however i don't think the solution is that easy. 1. Assassins shouldn't be the go to pick fora given meta (arguably no champion should be the ideal champion in every situation) however I completely disagree considering assassins are becoming more and more relevant with the recent patches look at {{champion:238}} and {{champion:157}} who are considered difficult to play but both have 10-20% pick rates and winrates over 50% in fact outside of Leblanc 46% and ahri 49.67% and akali 49.51% (according to the op.gg) EVERY AD assassin is sitting over 50% winrate. although this doesn't usually explain how impactful a champion is because difficulty of champion has mattered historically looking at champs like lee sin who could have a 45-46% winrate but still be considered a S+ tier jungler in the past. The itemization isn't the issue as it is players just started learning how to play the game that makes it less of a brute force approach the game requires you to be better instead of your champ just being better. what i mean by this is knowing how to lane/trade and position properly. 2. What huge skillshots are you talking about especially as a talon main? Your Rake ability? That has a huge frontal cone or your ult that a giant AoE that grants true invisibility. I'm sorry i'm not seeing it. Fizz's only skill shot is his ult which isn't that hard to hit and usually requires a flash to avoid at certain distances. Ahri is probably the only one I'd agree with. Zed's difficulty is backed by the amount of outplay ability he has built into his kit with so many dashes and burst built into his passive so and even then his skill shots aren't that difficult to land its more about shadow placements and positioning than skill shots. Yasuo's only skillshot is super spammable. From what I'm seeing all you want in the game is to be able to go balls deep every game without being punished for it. OTP are bad at the game they only understand how to play their champion (ask any pro player listen to any educational content creator or coach they will all tell you being a OTP in high elo doesn't make you good at the game and just because someone is a OTP doesn't mean they know exactly how to balance said champion) 3. ADCs are strong because of supports riot said they were supposed to address this in the mid season patch so we will see. The main issue with these champs are supports can protect them until they are relevant while the support is still able to itemize towards being strong. They no longer buy wards they don't pay for sightstone their itemization is cheap if your gonna complain about itemization i could see this being the proper place to complain about. If you nerf the traditional actual support champs you end up in a game where kill lanes become meta again which is good or bad depending on preference because sight stone is built into the starting support item a number of mages can just substitute for the traditional supports. 4. Assassins aren't really meant to do large amounts of damage you're supposed to pretty much be in and out for 1 MAYBE 2 kills and then dish out mediocre damage. They are burst champions not DPS champs not sustain damage. Tank damage hasn't been that much of an issue from what i've seen there always seems to be a mixed response here one minute i hear tanks die too quickly they're like paper the next minute they're doing too much damage. Tanks do more slow and drawn out damage for the most part. In a 1v1 situation tanks are usually doing 3-5 rotations where most ADC/Mages/Assassins can do most other squishies in 1-2 rotations its actually a rather large difference. 5. Items like these {{item:3157}} {{item:3156}} {{item:3026}} are needed in the game without them you remove too much counterplay to a lot of champions that exist in the game. The biggest issue in league and it was something i heard from a few points of view is there is too much physical damage in the game. Turrets do physical damage and majority of the jungle does physical damage outside of gromp. Because ADCs are historically 80-100% physical damage and top/jungle are typically Physical damage as well (outside of a few small niches like {{champion:50}} {{champion:8}} {{champion:516}} for top and {{champion:154}} {{champion:113}} {{champion:28}} {{champion:60}} for jungle) TL;DR Assassins are in a decent spot from what I've seen from high elo players and in low elo play. I think hitting support itemization is probably the first place i would look at followed by anti shield items or just nerfing how shield work in some way; I've seen diminishing returns on shields and decaying shields as options idk if these are the best ways to go about it. I'm not convinced on the tank argument there are a lot of conflicting evidence and opinions of players to really make me agree with this. Assassins aren't DPS champs they are burst the total damage done to champions is skewed in a lot of games there is a lot of meaningless damage done its a pretty bad stat to use to explain how much impact you have or your champions use. There isn't enough magic damage in comparison to physical damage the game I'd recommend turrets doing like a 60/40 in terms of magic damage to champions would nerf tanks into itemizing more of a split build and would nerf dives (however this might make wave clear comps OP) would be cool to see APC in the bot lane that work similar to ADC. Depending on how riot nerfs supports will determine how much of a buff assassins get. However a number of the recent patch changes have been super beneficial to assassin champions without actually making changes to those champions AKA minion gold changes the mana changes next patch. The only actual issue that I can understand is the strength of supports however it seems like its not all supports its just the shield supports.
Cynikul (NA)
: If you had to pick between balance and new champions...
sadly scenario 1 is just wishful thinking would never workout even if riot went in that direction I think people don't understand that 1. the PBE servers are garbage are determining actual balance 2. Balance changes effect other regions and elos differently 3. You can't just drastically change all the champions at once because even small changes can drastically shake up the meta and at that point you may have to start all over. Also i think people don't understand that the balance team and content creator team are not the same team as far i know and i don't believe shifting more members to either team would actually create any noticeable difference
Joell (EUNE)
: > [{quoted}](name=catastrophicSkil,realm=NA,application-id=3ErqAdtq,discussion-id=E2kNk7VL,comment-id=0007,timestamp=2018-04-09T17:25:03.466+0000) > > why do people look at playing against smurfs and better players as a negative influence on the game. If you're playing ranked im assuming the intention is to play in a semi competitive environment with the mentality to get better and climb. Why not answer questions about why player X is just straight up better and what you can do to reach that level or go above it instead of crying on the forums. > > I don't believe in a system that LP can be re granted based on a flawed banning system and the comparison to cheaters in CS GO is unrelated. You cannot get wins removed for having bad players on your team in CS GO and a system that can reward the losing team is one destined the fail (and league is already starting to fail a system like this would just make things worse) > > I don't like you proposal it just doesn't make sense. You're basically saying because you had someone on you team that has under performed they deserve to be banned and you shouldn't be held responsible in any way for the loss your selves. Also inting isn't as clear cut as you think. I take every game seriously and I know I've had games where I've fed like crazy in the first 10 minutes because the lane snowballed just because a player gets reported doesn't mean the report is justified. I've also played numerous games where my top laner is 60 CS behind with 5 deaths at 10 minutes usually its not inting or trolling he's just worse than the opponent this happens a lot with auto fill and new players > > The number of times a player actually ints is really low. More often than not the feeding (not inting they are not the same thing) is because they all in at level 2 or 3 and die and the game snowballs. If you go to your Lolking you can see in your last 50 games when you die and in most people i look up especially in low elo they die the most in the first 5 minutes of the game. > > Proving someone is trolling vs just bad is hard because a lot of times people just don't think about the why they make plays. They tunnel into whats in front of them without thinking about why its a good play or bad play this is reinforced by result based analysis meaning you decide if a play was good based on the outcome which is a bad way to think about the game because it promotes an insanity type of play style that doesn't promote growth in league especially in low elo you can do the same thing over and over again and get different results. Also off meta picks are not a reason to be banned the champion exists and players have a right to play the game in a way they see fit (obviously this is within reason depending on the actual actions builds and play style but again its hard to prove these kind of things and just because something isnt meta doesn't mean it's troll and doesn't mean a person should be banned and you don't deserve your LP back > > As for AFKers there are typically 3 types of afkers. > 1. The ragers usually they are the biggest offenders of result based analysis. The players that you cannot reason with. These are the only ones that ever really get banned for afking or at least i would hope so however usually the result of these players is from a snowball effect of multiple things going wrong on the map and although they may be the leading cause of a loss there are probably things you could've done to improve the situation by better communicating with the team or if you played situations out in a smarter way. > 2. The DCer these games can't really be helped everyone has had them you're in a game all of a sudden you're sitting at 5x or 6x your normal ping for no reason you cannot find the cause of it as your previous game you were playing just fine. You try to reconnect to the game and get numerous errors and if you do reconnect 95% of the time its too late and the game is over. > 3. The game is 100% over afkers or the game hasn't started AFKers. The players that start the game afk really have become harmless because of the 3 minute remake but we all have had those games where people show up last second. It's frustrating because they are put so far behind but you really cannot do anything about it i bet no one ever actually gets banned for doing this because A it happens so rarely and B they return with the intent to win. The 100% game is over afkers are the same pretty much but in reverse they played the game until the last minute or 2 where its just clear the other team has won. These players are sometimes mistaken as the ragers but the biggest difference is when they decide to give up. "why do people look at playing against smurfs and better players as a negative influence on the game. If you're playing ranked im assuming the intention is to play in a semi competitive environment with the mentality to get better and climb. Why not answer questions about why player X is just straight up better and what you can do to reach that level or go above it instead of crying on the forums." Same as going in to a 10 year olds football game and totally shitting on them and making them cry and then saying "git gud". My intention is to climb from silver 4 to silver 3 to silver 2 so I want to face silver 3 or 2 players that are a bit better/same skill level than me and not platinum players. "You cannot get wins removed for having bad players on your team" You didn't read my comment? I said "trollers/afkers/inters" not "bad players" "You're basically saying because you had someone on you team that has under performed they deserve to be banned and you shouldn't be held responsible in any way for the loss your selves." Again I was not talking about bad/under performing players. I was talking about trollers and afkers who actually deserve to get banned and I don't think its my fault if I lose while getting an S while 2 of my teammates are afk. "The number of times a player actually ints is really low." I see that you are a platinum so you don't see many trolls (how would a troll get platinum??!?) but they are more common than you think in bronze/silver. Very often when someone dies once he just says "ggwp" and starts running down mid. "Proving someone is trolling vs just bad is hard" If someone says "ggwp" and puts marker at their nexus and runs down mid until he dies I think its pretty obious that hes not just bad but trolling.
heres a few things you might not know about trolls/inters/afkers they exist in EVERY elo the biggest inter/troll/afker in league Tyler1 is diamond/masters/challenger. "Same as going in to a 10 year olds football game and totally shitting on them and making them cry and then saying "git gud". My intention is to climb from silver 4 to silver 3 to silver 2 so I want to face silver 3 or 2 players that are a bit better/same skill level than me and not platinum players." This comparison is bad because you're comparing physical strength to mental strength of a video game they don't correlate very much from what i've seen the mass majority of players on league are between 15-30 of age and there are younger players who are LCS capable so age isn't an excuse. You don't improve by playing against someone at your level that builds up false beliefs about the game because league promotes insanity you can actually play the EXACT same way and you will get different results if you are not conscious about your own mistakes there is a small chance you will actually climb and btw you probably don't realize majority of them im 100% sure of this because no one re watches their own game play to look for why something went wrong outside of the result. Result based analysis is bad period. "I see that you are a platinum so you don't see many trolls (how would a troll get platinum??!?) but they are more common than you think in bronze/silver. Very often when someone dies once he just says "ggwp" and starts running down mid." Every season i get put back in silver and have to re climb i know what silver and bronze are like the players are just straight up bad I have alt accounts as well. 99% of the time they are not trolls or inting they are just plain bad at the game. The "git gud" quote is 100% true because if I can start in bronze/silver and climb back to platinum consistently year after year it proves my point and disproves your point and there are tens of thousands of players that do the exact same thing "You're basically saying because you had someone on you team that has under performed they deserve to be banned and you shouldn't be held responsible in any way for the loss your selves." Again I was not talking about bad/under performing players. I was talking about trollers and afkers who actually deserve to get banned and I don't think its my fault if I lose while getting an S while 2 of my teammates are afk. for 1 getting an S rank doesn't mean anything the system is highly flawed. How can make a system prove that someone is a troll versus someone who is just bad tilted? because in 99% of my losses i get people who claim X player is a troll all the time you need to prove without a shadow of a doubt that player X is inting/trolling. AFKers typically get their punishments if its a consistent problem. The game is a team game rewarding LP for "trolls/afk/inters" would need to be a full time job of itself for riot to implement and its not worth the time or money to put resources into the game like that. The difference between cheating and behavior punishments are completely different and do not correlate with each other so no you should not get LP back. If you were arguing hacks/scripts and so on I could at least somewhat support it. Like i said before the number of games with ACTUAL trolls is not high. You cannot complain about smurfs who can alone win a game then say you can't climb because of trolls/afk/inters are so frequent the 2 statements contradict each other. It is 100% the matter of you need to get better at the game. No one gets to diamond/master/challenger or any MMR by luck.
Joell (EUNE)
: Silver elo unbalanced and full of trolls/afkers
why do people look at playing against smurfs and better players as a negative influence on the game. If you're playing ranked im assuming the intention is to play in a semi competitive environment with the mentality to get better and climb. Why not answer questions about why player X is just straight up better and what you can do to reach that level or go above it instead of crying on the forums. I don't believe in a system that LP can be re granted based on a flawed banning system and the comparison to cheaters in CS GO is unrelated. You cannot get wins removed for having bad players on your team in CS GO and a system that can reward the losing team is one destined the fail (and league is already starting to fail a system like this would just make things worse) I don't like you proposal it just doesn't make sense. You're basically saying because you had someone on you team that has under performed they deserve to be banned and you shouldn't be held responsible in any way for the loss your selves. Also inting isn't as clear cut as you think. I take every game seriously and I know I've had games where I've fed like crazy in the first 10 minutes because the lane snowballed just because a player gets reported doesn't mean the report is justified. I've also played numerous games where my top laner is 60 CS behind with 5 deaths at 10 minutes usually its not inting or trolling he's just worse than the opponent this happens a lot with auto fill and new players The number of times a player actually ints is really low. More often than not the feeding (not inting they are not the same thing) is because they all in at level 2 or 3 and die and the game snowballs. If you go to your Lolking you can see in your last 50 games when you die and in most people i look up especially in low elo they die the most in the first 5 minutes of the game. Proving someone is trolling vs just bad is hard because a lot of times people just don't think about the why they make plays. They tunnel into whats in front of them without thinking about why its a good play or bad play this is reinforced by result based analysis meaning you decide if a play was good based on the outcome which is a bad way to think about the game because it promotes an insanity type of play style that doesn't promote growth in league especially in low elo you can do the same thing over and over again and get different results. Also off meta picks are not a reason to be banned the champion exists and players have a right to play the game in a way they see fit (obviously this is within reason depending on the actual actions builds and play style but again its hard to prove these kind of things and just because something isnt meta doesn't mean it's troll and doesn't mean a person should be banned and you don't deserve your LP back As for AFKers there are typically 3 types of afkers. 1. The ragers usually they are the biggest offenders of result based analysis. The players that you cannot reason with. These are the only ones that ever really get banned for afking or at least i would hope so however usually the result of these players is from a snowball effect of multiple things going wrong on the map and although they may be the leading cause of a loss there are probably things you could've done to improve the situation by better communicating with the team or if you played situations out in a smarter way. 2. The DCer these games can't really be helped everyone has had them you're in a game all of a sudden you're sitting at 5x or 6x your normal ping for no reason you cannot find the cause of it as your previous game you were playing just fine. You try to reconnect to the game and get numerous errors and if you do reconnect 95% of the time its too late and the game is over. 3. The game is 100% over afkers or the game hasn't started AFKers. The players that start the game afk really have become harmless because of the 3 minute remake but we all have had those games where people show up last second. It's frustrating because they are put so far behind but you really cannot do anything about it i bet no one ever actually gets banned for doing this because A it happens so rarely and B they return with the intent to win. The 100% game is over afkers are the same pretty much but in reverse they played the game until the last minute or 2 where its just clear the other team has won. These players are sometimes mistaken as the ragers but the biggest difference is when they decide to give up.
: I have played and asked actual Riot people why MMR exists, and they don't give any straight answers, which is why I hate it. Its just there to ruin people when they do well, and help people when they lose repeatedly. If matches were just random teams based on Rank, then it would even itself out. If you argue that smurfs would be a problem, then guess what, now MMR exists and smurfs are still a problem. I don't think anyone cares about your 1250/1200 difference man, people just want the rank and progress. It doesn't make sense. Dude I don't care about 1v1, this is a team game. If you're so good then show me how sempai. OPGG isn't a Riot site, so its not accurate. And me being bad at the game isn't presenting any facts, quit trying to flame me BRUH.
you're hopeless to get through to stay ignorant I'm convinced this is just a troll post at this point
: I'm comparing something legitimate and transparent to MMR which is not transparent. If you care about legitimacy, then you should want things to be transparent, correct? You don't want the ranking system to be hidden, because what is the advantage? Nothing for you. The reason Riot implemented it is what? Do you know the reason? Since you're calling me ignorant, you should have all these answers, right smart guy? So what are all the facts? You say my words are idiotic and I am garbage, why don't you watch the way you speak to people? Or is this just something you think is okay only on the internet because you have this idea, that you're safe? Check the insults at the door bro, its going to get you nowhere.
1. If you've played or done the research behind why they implemented the current ranking system it's because people would cry that they missed rank X by 1 or 2 MMR points and how the number didn't represent anything there was no visual difference no one could distinguish what a 1200 or a 1250 MMR player meant at the time even though in reality the actually difference in skill between a 1200 player and a 1250 player is minuscule players feel a much bigger. They even stated that players feel a much better sense of accomplishment when they climb to a new rank or tier like going from bronze to silver and so on. 2. Just look at your Opgg your CS average on your OTP champion is 5.4 you have games that go on for 25 minutes and you can't even clear 100 CS and I'm pretty sure i could 1v1 you with any champion and win 99% of the time and i don't even main mid lane. 3. you want the facts you're just bad at the game and with your mentality to why you're bronze is the reason you wont get better.
: Thats not scientific proof, you're just hoping. Its not a job, its a game. No you don't know the numbers. If a bank said "hey we are only going to show you some of your account information, not all of it," You would call foul. You cannot prove me wrong because the numbers are hidden, therefor it would be better for YOU if the numbers were transparent. Name one advantage to having the numbers hidden, please.
That's a bad analogy that has no correlation you're comparing orange to apple the proof is in the player base. You're not at the rank where the skill of the rest of your teammates actually matters. Even players at platinum and diamond aren't at that level. There is so much you can do to win the game all on your own the only people who don't believe that are those who are too ignorant to believe that they are bad at the game so what you're claiming is there is no such thing as rank and the tier/rank we are giving has no meaning compared to the MMR rating that sounds idiotic to even suggest because there would be no reason to for riot to even implement it but of course a bronze 3 player is gonna be ignorant of the facts that you're just garbage at the game and cry because you cannot carry yourself out when there are actually hundreds of thousands of people that can do it easily. It is SOO easy to climb out of bronze i've done it on multiple accounts. At your MMR you should be able to easily carry yourself out of bronze because the players are sooo bad and easily abusable
: There is a bit to unpack here so I will do my best. > [{quoted}](name=catastrophicSkil,realm=NA,application-id=3ErqAdtq,discussion-id=Hw55BOpn,comment-id=000800000000,timestamp=2018-03-27T22:53:55.598+0000) > > Then the objectives becomes too strong and the games go on forever. thats terrible balancing the way you think it should be. I dont actually agree with this because I personally believe that the balancing in the game atm is terrible. (not to say that everything is unbalanced, quite the opposite in fact, I just believe that the game is balanced in the wrong way) To keep this short I will post a few bullet points to make my point. 1. Champions are too general. By this I mean that diverse teamcomps and diverse strategies are not viable aside from take baron/elder and win the game. One of my favorite pro games from season 2-3 was a team with a teamcomp that was specifically designed to push all three waves at once and never allow 'lane phase' to end. It was an amazing game because the comp was incredibly hard to pull off and it actually revolved around sieging and not fighting. simply not dying was the most important part of that game. Now I believe from my experience, streams I watch, and pro games. that strats that dont involve getting positioning on baron-taking baron-winning game just simply cant exist in the current balance state. > Plus you didnt even attempt to rebuttal any of my points. my post was intended to reply with an opinion, not to rebut your points. > The frequency of it happening is small. Not only that but cheesing a baron at 20 minutes is EXTREMELY risky if it fails you risk throwing the game on the spot its a coin flip 50/50 there is no guarantee if something is considered cheese its generally a risky play that you hope works its not a reliable strategy. Cheesing at baron is actually quite viable. It may not pay off but there is actually almost no risk as you greatly out damage baron with 2-3 people and pulling off is super easy. (it is 1000x easier on blue side tho) but proper ward control and terrain scaling make it able to be done on red side as well. And you dont lose anything for being found out if you dropped wards and back off. > > The number of champions that can ACTUALLY 2 man baron at 20 minutes is small. True, that doesnt mean it should be viable, or even able to be by anyone. > If you buff baron that hard baron baits no longer become a viable strategy and you have more clown fiestas where the team with better wave clear just stalls out. Pro play is a clear indication of this look at everything pre patch 8.4. My solution to this is to increase diversity in champion picks (buff champions with specific strengths in mind and nerf the 'generalist' aspect of literally every champion that sees pro play. Force players to actually build teamcomps with a purpose. Because you would no longer be able to pick azir/ryze into every matchup/game that could possibly happen and be fine. Every pick should be with a specific purpose and each champion should have a specific strength. You cant continue giving every mage waveclear and burst and dps and tankyness and cc and zone control and expect that anything beyond 2-3 are gonna be good. And furthermore baron should be AN objective which HELPS you win the game. It should not be the be all and end all every game. it feels like 90%+ games end with the team who gets baron pushing unstoppably until the game is over. Unless they stole it and died or frankly just suck. *edit* I just went and checked the stats. I am not far off. First baron results in 83% (i mean 81, I looked at 5v5 flex) of games won. https://www.leagueofgraphs.com/rankings/win-stats
1. The link you sent me is not sufficient information and provides no evidence of the success of cheesy barons yes baron wins you games a large majority of the time okay but there is no link between baron cheeses the % of it being successful and how often they fail. Because of this you cannot state the this cheese is a viable strat because you don't have the number to back it up the success of the cheese. Yes if they do get baron their chances of winning go up but what is the % chance that they actually get baron. If it gets warded out and they get caught you lose sooo much map pressure and possible just hand over a baron for free. It's a coin flip and coin flips are no viable strategies because their success rate is random its not a viable strat because its easily countered. Viability is not determined by if it's possible rather the success rate of the cheese. You can invade level 1 every game its a cheese but its not a viable one because it can be countered it doesn't always work you are hoping for the other team to not anticipate it making it a coin flip plain and simple. 2. Having champions that can do cheese baron is actually healthy for the game for a simple reason it promotes growth and teaches people to think about the game and the consequences of their actions it should not be up to riot to change it so you do not have to obtain those skill sets its not a difficult one to learn. 3. Exactly what is your ideal standard for balance? As the game currently stands late game champions are extremely strong and nerfing baron and dragon plays early game only hinder lane bullies and early game champions you talk about champion diversity but don't even come to realize how much impact a change like this would have on the game you think WAAAY too small scale. By the way no changes you talk about would effect low elo play plat and below players dont even know how to take baron before 30 minutes. They can have a clean ace and they will just run it down mid for 1 tower. The only people this effects are high MMR players and for those who actually want to climb up to their nerfing baron plays and dragon plays are a terrible idea. They just got done buffing baron because people were tired of 50 minute games.
: > [{quoted}](name=catastrophicSkil,realm=NA,application-id=3ErqAdtq,discussion-id=mjPEZwY3,comment-id=000300000000000000000000,timestamp=2018-03-27T22:46:06.196+0000) > If you're 7/0 and the rest of your team is getting own honestly you're doing something wrong KDA does not equate to skill. no, actualy it DOES equate to skill. however, there are multiple skillsets applicable to this game. KDA is one skillset. having good macro game, is a separate skillset.
No KDA is not a skillset because you can have a negative KDA yet have the most impact player on the team. Perfect example of this are supports or tanks that do proper front lining or if you're a assassin that trades kills for a priority target. KDA is not skill. KDA is a result of your actions it's not a skill
: You can't prove that because you don't know the numbers. As long as you don't know the numbers for MMR, you can't say what is or isn't true. You'd have to be able to see all the numbers, and no one can except Riot, because they hide the numbers. Don't know why, but it sounds like BS to me. Maybe it has to do with Honor or something. Re-evaluate my thought process how? If its honor based and not skill based, that would be weird to me. Not competitive at all, but favor based.
The proof are the player who can consistently climb to challenger/master/ high diamond. There are plenty of examples on youtube of bronze to challenger and a number of streamers who have done it as well. They are good enough to carry themselves. I dont need to know the numbers to know I can play better than I currently do it's my job to figure out what I need to do in order to get better. Gotta love how ignorant the community is to blame everyone else besides themselves
: You almost made me crack up with the notion of carrying yourself in the present state League is in. Let's face the truth, if the rocks down in bot lane feed as they frequently do, you aren't winning the game. The chance of solo carrying a game is infinitesimal, so you can forget about 1v9 carrying your ranked games. It just isn't a possibility with the way the game is right now.
I can consistently climb up to my previous season of mmr within 100 games and i could do it playing multiple lanes too. you can carry yourself to whatever mmr you belong to. Look at the top 50 challenger players explain exactly how to me they get their as consistently as they do if they do not carry themselves???? Once you get to your actual MMR its up to you to figure out what you can be doing to give yourself a bigger advantage. The amount of ignorance in league is hilarious. If you're good enough you can practically play the game for your entire team and if you're too lazy to put in the effort someone else will and climb end of story. If 1v9 isn't possible explain why players can hold a 80-90% winrate up to challenger its because they carry themselves 1v9. Then you go on some dummy account because you know you're no different than the rest of these silver cry babies that think they deserve to be higher MMR.
: Huge Complaint, MMR killed my promos.
focus on your own mistakes not your team. If you're truly better than your peers then you will climb its that simple Diamond/master/challenger dont get there consistently because of luck they can hold a 90% winrate from bronze to low diamond fairly easily and there are number of streamers and youtube videos to prove it If your rank or MMR is how you determine if someone is a better player you should think about reevaluating your thought process because just not true
: Baron should do a shitton of damage to champs when it first spawns. It should require a team to kill it a agro swapping. Later on in the game it's fine if two people can sneak it. Not at 20 minutes. Same as dragon requires 2-4 people to take it right when it spawns. (the same goes for elder dragon) there should never be a point where someone is soloing elder dragon.
Then the objectives becomes too strong and the games go on forever. thats terrible balancing the way you think it should be. Plus you didnt even attempt to rebuttal any of my points. The frequency of it happening is small. Not only that but cheesing a baron at 20 minutes is EXTREMELY risky if it fails you risk throwing the game on the spot its a coin flip 50/50 there is no guarantee if something is considered cheese its generally a risky play that you hope works its not a reliable strategy. The number of champions that can ACTUALLY 2 man baron at 20 minutes is small. If you buff baron that hard baron baits no longer become a viable strategy and you have more clown fiestas where the team with better wave clear just stalls out. Pro play is a clear indication of this look at everything pre patch 8.4.
: That does not make sense.
There is a reason players can consistently climb to high Elos alone its because they carry themselves they get their own leads and use those leads to take over the map themselves. what doesn't make sense? You don't know how to carry yourself you play at the level of the rest of your team you do not distinguish yourself from the players around you. You either lack the confidence to make plays or you lack the knowledge either way you need to push yourself. If you're 7/0 and the rest of your team is getting own honestly you're doing something wrong KDA does not equate to skill.
: Maybe. I don't know why tho. Just lost another game with 7/0/1 score.
your build is bad and considering how many kills you got and your itemization being all damage your damage output is really low you're not even close to #1. With those kind of scores you should be able to 1v9 duoing wont help you. You need to learn how to carry yourself
: This ranked match making is honestly a joke
so what you're saying is you're worse than gold players and think that the only way you can climb is if you were put against silvers? so then you just get hard stuck like gold 5 there is no difference between High silver and high gold they are practically the same thing mechanics are slightly higher and thats about it
: Baron, the great epic monster that grants game changing buffs to your team and a huge amount of gold
why do people talk like baron should take 3 minutes to kill this isnt an MMO 20 seconds is actually a long time in league. And how often is baron ACTUALLY cheesed i cant even get my team to go to baron after a clean ace the last time i've seen a team do baron at 20 minutes the game was already over. Also why do people want to slow down the game so much. Players in Solo Q are already soooo bad a ending games there is no reason to make it even more difficult. yeah its great when you can catch back up and win but its soo agonizingly painful when your team has no clue how to win a game and just run it down mid until the other team catches up or they get lucky and break the base. people crying that dragon shouldn't be soloable until high levels is stupid the objective wouldn't even be worth going for at that point especially if its anything other than maybe an infernal. Do people even think about the ramifications of the changes they want and how they actually impact the game? Or are all the upvotes from players that lost 1 out of like their last 200 games because of it? And for anyone who watches competitive good luck the meta would become so slow and so stale and so much worse than it already is and i know i've seen the idea thrown around if competitive ever got separated in terms of balance to the rest of the player base the game would die instantly
Risen29 (NA)
: Your "advice" hasn't been applicable since bronze. CSing and basic trading stops being enough to win in mid silver. You're coming in here as an unranked trying to pretend you know something, offering advice that is completely irrelevant, and then are arrogant enough to insist that you don't need to answer the question of this thread because you know what I "really " need. Since you're not interested in being helpful, but just stroking your own ego, I'll ignore you.
thats a load of BS i've been mid/high plat every season for the past like 4 years with focusing on Csing alone. i've been playing on my alt account because i'm trying to learn a new role. But keep telling yourself that CSing isn't important see how high you climb you're silver 4 with a 35% winrate who averages 5 CS per minute that is abysmal you are losing almost 100+ gold per minute YOU HAVE A GAME THAT AVERAGES 1.6 CS PER MINUTE like you must be trolling to believe the crap you're spewing is right I'm giving advice that's been giving to me by challenger level coaches and players but i know a silver 4 player knows better than them right just because the are the basics doesn't they aren't important the ignorance of players is amazing especially when they're literally in the bottom 50% of the player base trying to talk like their knowledge of what it takes to climb is even close to correct.
Risen29 (NA)
: > [{quoted}](name=catastrophicSkil,realm=NA,application-id=3ErqAdtq,discussion-id=gzHtYEcw,comment-id=0002,timestamp=2018-03-24T16:31:53.024+0000) > > {{champion:1}} {{champion:8}} {{champion:122}} {{champion:54}} {{champion:14}} {{champion:113}} are all really impactful champions that are easy to play i wouldnt recommend most assassins like zed yasuo because they require higher mechanical skills to be as relevant as the champions i mentioned. I didn't ask for an easy to play champion. I asked for a champion that can carry silver when mastered.
you dont master champions you learn how to play the game first. learning to play a champion will get you low plat at best.
Sasogwa (EUW)
: Some math on the gold generated by minions next patch
This actually promotes more aggressive laning because denying a cannon minion will become a huge advantage bigger than it already is. Image you get the cannon and deny the cannon from the enemy laner thats a 120 gold differential thats 30 gold than it was previously its a 25% nerf/buff to players depending on if they can proper play around the cannon minions. This is a buff to lane bullies and early game champs without directly buffing the champions its actually a good change for the game if you think about it. and this is like day 1 on the PBE its gonna be worked around and tweaked im pretty sure before this is actually released
: RIOT, you should rework...
I think they should remove jungle items and have the smite upgrades built into the summoner spell itself and change the spellbook smite so it cant be upgraded then make the current jungle items like {{item:1401}} {{item:1416}} {{item:1400}} their own items that other laners can build as well it creates diversity for junglers and other laners. Obviously this sort of change would have to be a preseason change because its too big to just throw at people randomly and has a lot of balance issues that would have to be addressed.
Risen29 (NA)
: Best early champions to snowball silver games?
{{champion:1}} {{champion:8}} {{champion:122}} {{champion:54}} {{champion:14}} {{champion:113}} are all really impactful champions that are easy to play i wouldnt recommend most assassins like zed yasuo because they require higher mechanical skills to be as relevant as the champions i mentioned. Focus on CS not kills and you will win more games. Everyone in silver is garbage at CSing they average like 5 to low 6 CS per minute which is bad. if you can up that to like 7-8 per minute you average an extra kill worth of gold every 5-8 minutes. Once you're comfortable with getting good amount of CS then you can add in trades remember minion aggro is a thing just because you can hit the other champ doesnt mean you should. Obviously if the enemy player is playing bad punish them but CS is king especially in low MMR because players are garbage at closing out games
: Baron is a joke to kill and makes pro play very unexciting
This is true but it's a difficult thing to balance because baron is already a big risk to go for if its being contested and if it becomes too hard to kill then all of a sudden you have 50-60 minute games again because throw potential becomes too high and that is way more boring to watch and play And in Solo Q you can forget about it I can't even get players to do baron at 30 minutes of the game we've killed 4 of the enemy players and we're ahead by like 10k gold.
: bronze/silver/gold/plat is still a big part of the community. I'm pretty sure I'm not the only one feeling this way. Am I ?
the game shouldn't be balanced around average to below average players in my opinion. I'd much rather the game be competitive and im not a high elo player btw i'm a mid plat player. Everyone wants their favorite champion to be OP
: self-improvement my ass boy. The Smurfs are the problem. Adults like myself want to have fun, but clearly getting stomped in lane but smurfs aint fun.
well if you're looking for fun you're probably not worried about ranked then. Thats why they have more casual modes like ARAM and normals/all4one/Urf ect. Your rank should not be determined by kda/CS because those stats can be padded and manipulated to look good or bad dependent on the meta and role you play. How would you even it out for a support player they don't CS and their KDA's are not that high. KDA does not tell the story of a game. I've had 1/6/10 games where i hard carried but that looks like a bad score line when in reality i just never got last hits on champions. I can go 2/0/4 and average 8 CS per minute and in reality i did nothing to help win the game besides a small amount of damage.
: Balance junglers already @Riot
your post and opgg tell me you're a toxic player. I've never seen anyone with 8 accounts that doesn't have a few of those banned or isnt a like popular streamer in challenger. Your opgg tells me you rage quit if you aren't winning there are a few games where you sell your items 5 minutes before the game is actually over and im pretty sure a number of these losses are because of you're just unwillingness to play games from behind. If you're constantly getting ganked you're probably an overly aggressive feast for famine kind of player and its backed up your inconsistency with CS i see a number of games where you average like 4 or 5 CS per minute if you're diamond i just dont believe it with these kind of numbers in low gold MMR. You sell everything and buy tears when the game clearly isn't over and your post here which you blame everyone except yourself if you are truly a diamond player you should have NO issue playing against gold players. learn to control your emotions and learn to play the game.
: Should Rank depend on our KDA/Creeps and not by victory or defeat?
No. never. The game is dead if it ever came to that. Everyone becomes a KDA player. Jungler just power farm jungle even more. KDA =/= good player/bad player this isn't CoD. People that blame their teammates for everything have no drive for self improvement.
: Best role to carry Higher elo??
High elo isn't until diamond 2+ mechanics at plat are still bad and have lots of room for improvement. Idk anything about bot lane all i know is the bot lane is the most impactful lane currently if bot wins usually the team wins. Even though support matters if they are the reason you are winning/losing the lane there is probably a good chance your doing something wrong because you're in control of how you clear the waves how you prep them freezing/pushing and how you interact with the it. You may be thinking its just CSing but its a more important than you think. How you control a wave will dictate how the junglers will respond and how the laner plays. This doesn't just apply to bot lane this applies to every lane in general. It seems kinda obvious and basic but so many players don't know how to manage their lanes/proper back timers/proper trading/warding/ map awareness/pushing limitations like there is so much players dont do even in high mmrs like diamond and masters. If you don't believe me go watch a challenger stream count how many times a "high elo" player screws up even in a matchup they are supposed to win. Even in the LCS you can clearly see mechanical disparities between players. If you believe you mechanics are good thats a problem because it simply isnt true. Not that you can't be capable of pulling off high mechanical plays but I promise you that you're not even close to consistent. The next best role to carry in is mid. There are a number of mobile and high impactful champs {{champion:13}} {{champion:163}} {{champion:3}} {{champion:38}} {{champion:80}} {{champion:4}} and then there are a number champions that scale really well that are meta like {{champion:112}} {{champion:50}} {{champion:7}} {{champion:8}} {{champion:69}} i mean just about every mid laner out there is good right now
: question as a jungler
Jungler Exp/Gold is less important than laner Exp/gold you falling behind at the expense of getting a lane ahead should be a victory to you. If none of the lanes look like they will be in a position for you to capitalize then you should farm NOT THE OTHER WAY AROUND DO NOT farm then look to capitalize on a lane the jungle camps aren't going anywhere unless you're going to get a level up or the gold means you reach a power spike the camp can usually wait. The reason your exp/gold matters less is simple in a 1v1/2v2 lane a small level lead or a small item lead goes a long way because they are constantly interacting with each other in the lane while you the jungler spend 50-75% of your time playing the PVE game. A large number of kills happen in the first 6 levels of the game usually the player that got an exp lead is the one that gets the kill and then snowballs. There is a reason there is catch up exp. instead of going to farm an extra camp or 2 you should be looking to see what you can do for your lanes in that time get vision/scout out the enemy jungler/ gank/ counter gank. Get involved in the game. Obviously you can't just force plays but you should be looking for opportunities whenever you can You have 2 options if your team is getting destroyed: 1. If your teammates have level headed and can control themselves its really easy in solo Q to play passive and farm up and turtle until late game. Honestly there are so many greedy and bad players the other team will eventually tilt into you force bad plays and a lot of the time will ignore big objectives like baron even when they can clearly take it with little to no risk. The only issue with this is the league community is super toxic an impatient and unwilling to play from behind in like 90% of cases I've experienced. 2. If all your lanes are in desperate need of help currently the best lane to help is bot lane. It's a 2v2 lane meaning if you are able to impact you can get 2 people on your team gold/exp and make the enemy duo lose gold and exp on 2 members. There is some number out there like getting first tower bot lane will win you like 70% of the game vs top lane which is like 55%. If your team is not willing to play the passive and farm up until you can fight or create an opportunity this is the way to go. The go big or go home strategy. Personally I think this option is better because it will tests your mechanical and macro abilities and if you're willing to analyse yourself it really helps you improve and understand the game as a whole. If it doesn't work out you can think why did it not work out could you have played it better was it just a bad call. Would it work if you were on even footing or ahead. The only big issue with this option when things don't work out you will get flamed at that point just mute everyone and keep playing as long as you don't verbally abuse someone or inhibit negative attitude getting reported means nothing because you made a choice you thought created the greatest chance of winning a game.
Jhynx (EUW)
: Why the kai'sa nerf
because it was obvious the buffs were way too much???
: The REAL problem about Nasus
At bronze/silver/gold/plat 99% of the time its not the champion that's the problem its the player
Shiznyte (NA)
: Brain Dead Champions
When a kit is more simplistic the champion is typically more difficult to play properly because your game play has less diversity in terms of gameplay you are forced to become an expert on what the champion can do. Anyone who complains about "brain dead" champs are simply bad players who refuse to learn how to play around mechanics and champion limitations. There is a difference between brain dead and just stupid OP but very rarely do champions stay stupid OP for very long at least for the mast majority of players. a lot of champions that are OP are only OP when you get to masters/challenger level of play
McFatal (NA)
: Remember when being good at top actually meant something?
you're gold 5 you are not losing because top is "weak" or because of a champion in your elo you were never "good" at top. Even in my elo you can't call yourself good because if you were ever good you would continue to climb. Meta champions and strong lanes dont matter until high elo like D2-D1 or higher. And by the looks of your opgg this isnt your only account because you have no recent games. how about actually learn how to play the game before crying about stuff that doesnt matter for you
: how to prevent this goddamn ranked system from holding you back
counter picks and team comps dont matter at your MMR i could pick soraka mid or teemo jungle and probably have a 70%+ win rate the reason I can do that is no one is coordinated in low elo no one works together there is no communication between players and no one truly understands why something is considered a counter pick not to mention they don't have the mechanics to use difficult champs which is why i recommend certain champs for your MMR. And yes i have picked random stuff in low MMR i've beaten numerous zeds with sona mid and soraka top and a number of other dumb picks not because they are good but because i'm just better than the players in Bronze/silver not wanting to play something because its "boring" or "cancer" is just an excuse i also gave a number of champs (Lissandra, Swain for mid, and Malphite swain for top) if you REALLY don't wanna play annie which i dont understand why not. Her Q makes farming insanely easy and refunds 100% of the mana use on CS kill and reduces the CD. Flash tibbers can solo carry team fights. For a burst mage she can get quite tanky because of her E which has built in damage reduction and with RoA makes you hard to focus down. If you don't wanna play those champs that is up to you but the way you are approaching the game is not likely to give you the results you desire. Don't learn champions Learn the game play easy champs to learn the game and once you get higher MMR and your skills improve you can take what you know about the game and apply it to other champions watch youtube videos watch streamers there is plenty of information out there that you should be able to get to at least gold if you put the effort into the game. You're playing close to 2k games so im sure you can invest some of that time to watching videos about the game. Boosters/smurfs are not a problem in your elo end of season and start of the season are considered easier to climb if you know how to carry yourself. Anyway GL
: > [{quoted}](name=catastrophicSkil,realm=NA,application-id=3ErqAdtq,discussion-id=ju7Ed1E3,comment-id=0001,timestamp=2017-10-22T15:10:08.364+0000) > > On almost all of your champions you average more deaths than kills. You are consistently the lowest in terms of damage in you last games when you are on carry champs i see games that you are getting out damaged by players in the support role. > you are a support main who builds incorrectly Coin>>>>spell thief on soraka the AP is not worth delaying your item power spikes. Also because you are bronze and main support you have 0 clue how to actually play lanes or know nothing about damage foresight. When you do play lane you average 4-5 CS which is really bad. Just by focusing on not dying and CSing alone would get you to silver. You are playing way too many champions across too many roles. You have games in ever position with random champions and some champions i know you are not mechanically capable of using such as talon J4 you don't actually play better than your team or your opponents you get lucky leads because no one at your MMR knows what they are doing. > > Now how to get on the path of fixing this stuff is pretty simple. > 1. Stop playing support pick a solo lane don't pick jungle. You learn more about the game by playing lane and your mechanics will usually improve more through laning. > 2. Learn to CS focus entirely on CSing stop trying to kill the opponent and focus on surviving and CSing. 16 CS = 1 kill if you improve from 4 to 7 CS per minute by 5 minutes into the game you will accumulate enough gold for an entire kill. it makes no sense to try to force kills especially when you don't know when or how to properly push your champion. > 3. pick easy to play champs like Annie/Lissandra/swain take Flash and ignite in 95% of match ups exhaust is sometimes an okay option too. These champions have easy rotations fit into pretty much any team composition. Annie and Lissandra make CSing very easy to help you to learn how to farm. > 4. Work on mechanics you play champs with 0 mechanics that rely on your team doing all the work mechanics alone can carry yourself to pretty high MMRs > > doing these things should fix your issues but you also need to get a hold of your emotions just by looking at this post i can tell you probably spend a good amount of the time typing in chat which ultimately does nothing for you or the team flaming someone doesn't do anything its just gonna tilt your team and hinder your performance and your teammates performance. If your response to any of this is that's not fun then you actually dont care about improving or about climbing you just want to play the game. If you're truly better than the other team you'll be able to carry yourself to higher MMRs. Every season i get put into bronze 1 to silver 4 and have easily been able to climb to my current MMR i get stuck at my current MMR because that's where my level of mechanics and understanding of the game have brought me and its up to me NOT MY TEAM to improve. i think you misunderstood someting im not really a sup main when i play sup i usually duo with an adc main friend or it's because i picked fill since i don't really know what role to play, also csing is kinda hard in bronze because there is much fighting and team fights everywhere and to prevent your team from dying you need to join, i was god tiers champs recently and no i sometimes get mad but i never flame my team for this i try to keep the moral up. And well, mechanic is not the problem i have kind of good mechanics with most champs the problem is mostly i dont know what to do with the bronze chaos
1. CSing is not "hard" in bronze its actually really easy. The enemy laner doesn't know proper trading because even in plat they don't know proper trading. If they have to walk up into the middle of the wave to hit you then you will win trades easily because minion aggro plus they are probably sacrificing CS to try and do damage to you. 2. for the first 15 minutes of the game 99% of the time you don't need to worry about anything else except your lane /mute all at the start of them game and CS your roaming and "attempt" to save players is pointless. Obviously there are gonna be cases where helping is better but ultimately this comes to your decision making. 3. Checked your op.gg again and you are playing a large variety of champs which means you don't actually gain any mechanical skills you are just pressing buttons ask anyone who actually climbs they will tell you they stick to 2-3 champs at most and don't play multiple roles unless they are below the elo that they are at. 4. Your mechanics are not good period its easy to tell when you have a negative KDA. again you have too many games spread across too many champions you have 11 champions across EVERY lane in the game in your last 40 games how are you ever supposed to get consistent at anything in the game when you are constantly changing things. 5. No one gets to their MMR because of luck everyone reaches their MMR based on their level of understanding the game you clearly have false beliefs that you refuse to accept that's not anyone else problem but your own What i said before is true for pretty much everyone in bronze/silver your opgg says everything you need to know about how you play. Everything i've told you are things every diamond/master/challenger player i've ever talked to has told me. You should be able to compare your games side by side with a high elo player and clearly see a difference in skill. Like i said pick mid/top annie lissandra swain mid and malphite swain annie lissandra for top learn to actually CS excuses don't get you anywhere go watch higher mmr players and streamers watch youtube videos about understanding lanes. The reason you want to play these types of champions is because they are mechanically easy to play and allow you to focus on the rest of the game like CSing. play the game like you are the only human player on your team be selfish mute everyone on your team because they don't know what they are talking about either and its not worth If you don't want to stick to 1 lane or a smaller champion pool that are within your skill level then you're probably not interested in actually climbing and getting higher MMR and you probably care more about having fun which is fine it's, a video game.
: how to prevent this goddamn ranked system from holding you back
On almost all of your champions you average more deaths than kills. You are consistently the lowest in terms of damage in you last games when you are on carry champs i see games that you are getting out damaged by players in the support role. you are a support main who builds incorrectly Coin>>>>spell thief on soraka the AP is not worth delaying your item power spikes. Also because you are bronze and main support you have 0 clue how to actually play lanes or know nothing about damage foresight. When you do play lane you average 4-5 CS which is really bad. Just by focusing on not dying and CSing alone would get you to silver. You are playing way too many champions across too many roles. You have games in ever position with random champions and some champions i know you are not mechanically capable of using such as talon J4 you don't actually play better than your team or your opponents you get lucky leads because no one at your MMR knows what they are doing. Now how to get on the path of fixing this stuff is pretty simple. 1. Stop playing support pick a solo lane don't pick jungle. You learn more about the game by playing lane and your mechanics will usually improve more through laning. 2. Learn to CS focus entirely on CSing stop trying to kill the opponent and focus on surviving and CSing. 16 CS = 1 kill if you improve from 4 to 7 CS per minute by 5 minutes into the game you will accumulate enough gold for an entire kill. it makes no sense to try to force kills especially when you don't know when or how to properly push your champion. 3. pick easy to play champs like Annie/Lissandra/swain take Flash and ignite in 95% of match ups exhaust is sometimes an okay option too. These champions have easy rotations fit into pretty much any team composition. Annie and Lissandra make CSing very easy to help you to learn how to farm. 4. Work on mechanics you play champs with 0 mechanics that rely on your team doing all the work mechanics alone can carry yourself to pretty high MMRs doing these things should fix your issues but you also need to get a hold of your emotions just by looking at this post i can tell you probably spend a good amount of the time typing in chat which ultimately does nothing for you or the team flaming someone doesn't do anything its just gonna tilt your team and hinder your performance and your teammates performance. If your response to any of this is that's not fun then you actually dont care about improving or about climbing you just want to play the game. If you're truly better than the other team you'll be able to carry yourself to higher MMRs. Every season i get put into bronze 1 to silver 4 and have easily been able to climb to my current MMR i get stuck at my current MMR because that's where my level of mechanics and understanding of the game have brought me and its up to me NOT MY TEAM to improve.
Barcid (NA)
: Tristana's W reset reduced to a percentage?
Thats like saying we they should nerf Kha jump because he can in and out too yet he is not a 100% pick/ban just makes no sense to use logic this way. I don't really even understand why nerf trist when she really isn't the problem its the itemization and other champions that enable her that allow her and other hypercarries to skip a full item because items like {{item:3504}} allow them to skip an entire item pretty much enabling their late game sooner and making their late game even stronger. Its also the barrier heal problem that basically make ADCs impossible to kill especially with a janna sorka around.
Doseqis (NA)
: @Meddler Evelynn abilities make no sense for an Assassin.
Eve feels fine in the PBE with the new runes and certain combinations fix a number of her issues and allow you to opt into quite a bit more movement speed than you are currently able to without losing the AP you currently get with current runes/masteries. Thunder lords and DFT feel really bad on new eve if you cant wait until they are released then thats too bad its better for you to get a feel for her when she is weak than have to buff her for 1 patch then nerf her because she because too strong because of new runes. On PBE i notice i'm not forced to use flash as an engage tool as often as i do with live servers Her kit allows her to be more than just an assassin which is what a champion needs to ever be considered good. 1D champions are super niche and rarely see play. with her new kit she doesnt feel utterly useless if behind. the charm is a good anti engage tool and zoning tool the old eve. Also if you are 100% always going for the charm you are playing her wrong the 65% slow is still powerful The only thing i would like to see is an increased range for her W. Too often i feel like i have to put myself at risk just to cast the spell. It has a lot of counter play i dont see why it would be imbalanced to be able to at least cast to at a reasonable distance. it doesnt even need to be drastic even 200-300 range would be really nice or change the time it takes to reach charm to 2.0 instead of 2.5 or have it scale with levels going down to 2.0 at max rank
: Ranked in silver and the thirst that comes with it( rant/Advice please?)
in bronze/silver/gold and even somewhat plat you should be capable of solo winning games. its not your teams fault when the amount that you can improve by is gigantic. learning Cheese is not the solution. learning the to play the game properly is. Learn to ward properly, give your team as much information as possible learn enemy jungle routes learn to play objectives properly there are hundreds of gameplay and tutorial videos online that can help you with almost any aspect of the game its up to you if you actually wanna put in the time to get better. These cheese strats also have a tendency of back firing because if you level 2 gank and fail its pretty much gg. By just being a better mechanical player alone you can easily climb the ladder but if you don't learn the game you're gonna hit a point where you can gain leads and still have a high % of throwing the game
Rioter Comments
awdaf (NA)
: 7.15 Patch notes were a lot of..... why?
Ekko probably a pro play choice to see if they can remind people that he counters syndra Akali is garbage against any decent CC which the meta favors heavily right now buffs just make her a little less garbage in higher elos Cho is gonna be really hit or miss depending on what they do to him will be completely irrelevant or op because he is pretty easy to play Nasus is better against tanks and weaker against fighters it just further highlights his strengths and weaknesses. i dont get your point because most of the buffs/nerfs are negligible for the most part
gottrjr (NA)
: > [{quoted}](name=catastrophicSkil,realm=NA,application-id=3ErqAdtq,discussion-id=aA5OEJU1,comment-id=000000000000,timestamp=2017-07-11T23:47:28.527+0000) > > considering i have over 3k games played over 5 years time and maybe encountered 20-30 players that i consider to actually be scripting gonna have to say its not that big of a problem you are not in silver still because of players that script and there are not nearly as many as you think. > > There are a number of smurfs in the game i would 100% agree with that but if thats an actual issue is debatable in itself do you have actual stats on the chance to encounter someone who scripts? i dont see any numbers or any data to back up this claim besides your post. If it was THAT big of an issue there would be dozens of posts a day if not hundreds and you're post wouldnt just get lost like it will be and actually get more traffic than just some random. i just see a claim from someone who is hard stuck silver 3 looking for excuses Go to the scripting websites and see how many members they have. The problem, and the real reasons the issue is downplayed, is because so many people are scripting and don't want to mention it out loud AND you cannot prove somebody is scripting. So people treat it as a wild goose chase since proving it from a game perspective is not possible and if it were Riot wouldn't listen. Stop downplaying the issue. Scripting is a legit problem.
its not a legit problem you are chasing after ghosts. Considering league has over 100 million active accounts world wide whatever number you see on that site is minuscule compared to it there probably a couple 100k members AT MOST and im pretty sure a decent number of them are not willing to pay for it scripts because cheating on computer games is not that common anymore it happens but not to the extend you claim it to be not even close. the only region I've heard that actually had a problem and its been fixed like a year ago. And like i said riot does what they can every few months a mass ban goes out there really isnt much more they can do and I'm 100% sure its not scripts that are the problem. I've started in bronze/silver every season and climb out with no problem all i hear is excuses
gottrjr (NA)
: > [{quoted}](name=catastrophicSkil,realm=NA,application-id=3ErqAdtq,discussion-id=aA5OEJU1,comment-id=0000,timestamp=2017-07-11T22:53:40.011+0000) > > scripting really isnt that common on NA servers it happens they eventually get banned in waves then a new patch comes out for said scripts a few months later and the cycle continues. There is a difference between a decently mechanical player and someone who scripts. Very political response. Scripting is much more common than you are stating and you are clearly trying to down play the problem.
considering i have over 3k games played over 5 years time and maybe encountered 20-30 players that i consider to actually be scripting gonna have to say its not that big of a problem you are not in silver still because of players that script and there are not nearly as many as you think. There are a number of smurfs in the game i would 100% agree with that but if thats an actual issue is debatable in itself do you have actual stats on the chance to encounter someone who scripts? i dont see any numbers or any data to back up this claim besides your claim. If it was THAT big of an issue there would be dozens of posts a day if not hundreds and your post wouldnt just get lost like it will be and actually get more traffic than just some random. i just see a claim from someone who is hard stuck silver 3 looking for excuses. im not saying they dont exist its just not that big of a problem in NA at least.
: Shadow Walking with Evelynn; What to do?
AP or tank eve are the most viable options AD eve cost too much gold to build and because it doesnt scale with her ult at all its by far worse in almost every situation. {{item:3020}} {{item:1414}} or {{item:1402}} {{item:3152}} {{item:3100}} {{item:3151}} {{item:3116}} in some cases if you fall behind super early in my opinion skip proto belt its really only good when ahead and trying to gap close when behind you are usually kiting more and wand feel much better later on if you went {{item:3116}} and {{item:3151}} or {{item:3001}} after completing the jungle item and probably follow up with {{item:3025}} instead of lich bane. Eve is a high risky high reward champ the problem is i feel that she sometimes just has too much risk with the reward being pretty lack luster because eve heavily relies on the actives/passive of items to front the damage. This is the reason items like deathcap are lackluster in most cases except for super late game when you need just a little bit more damage. some other items that are over shadowed in most cases are {{item:3115}} /{{item:3091}} something they changed about eve a long time ago as you know they made her E proc on hit this makes items like nashers and wits end and Botrk pretty strong on eve however nashers is only an item you'd ever really consider if you A: need to be the split pusher for the team because you are able to able to 1v2/3 the enemy team from getting so far ahead B: need more burst/sustain damage however this still requires you to still be fed. Either way you need to be very much ahead to do anything if you are even with the enemy jungle you are behind typically in damage. Most people will probably say stay away from nashers and wits end all together because its a little cheesy and greedy to them considering how squishy she is. also NEVER BUILD CRIT ON EVE. i tested it a while back her E does not get the damage modifier from crit therefore its useless you usually are not auto attacking enough to ever go crit items. With the other on hit items like lich bane and nashers that do work with her E they instantly becomes better items. Your E acts as an animation reset so if you can you want your target to be running towards you when you are stalking around if you are too far away you wont get the animation cancel which is why sometimes when you E its feels like you do much less damage either you cancel the auto from being too far away or once in a while you may have an action that eats it so you might use the ability and instantly move away instead of letting it get the auto attack off. attack speed isnt amazing on eve because like i said you usually are not auto attacking enough but it doesnt mean its useless. one of the reasons nashers is so strong is that eve can utilize the on hit and also get a decent amount of ap and 20% cdr basically acts like a 2nd lich bane in terms of damage. Playing eve is not like playing most junglers you typically have to know where the enemy team is at all times even with no vision and get into position no matter how risky it is because thats what it takes to push her to her limits this really isnt that hard in solo Q not enough players buy pink wards and if you look at the map objectives and the side minion waves keep track of buff timers and so on you can usually predict a lot of things and path accordingly. Majority of players disrespect eves ability to hook around and flank which is probably her biggest strength because it will draw the front line away from the front to deal with you allowing the rest of your team to collapse. Eve is super easy it play but in reality to make her viable you really need to understand what she is capable of and have very good insight on how a typical team fight will given the comps and state of the game. TLDR eve is okay but requires a lot of game knowledge and ability to read the map and adjust accordingly. She has a number of build paths but requires a lead to be relevant past the 15 minute mark in most cases. If you don't create leads in the early game expect the later stage of the game to be much more difficult. PS character control and the ability to dodge skill shots is pretty massive you need to be able to sidestep most skill shots or predict where they are going more on eve than most other champs. Eve is a good champ for learning how to think ahead instead of in the moment which becomes more and more important as you climb the ladder PSS eve isn't great into or with all team comps and can feels lack luster against deathball comps with heavy cc/disengage/exhaust or mobility typically want to pick her as a counter to immobile comps or with a comp that has a lot of engage tools that like to be scrappy.
gottrjr (NA)
: Scripting is ruining the game - what is being done?
scripting really isnt that common on NA servers it happens they eventually get banned in waves then a new patch comes out for said scripts a few months later and the cycle continues. There is a difference between a decently mechanical player and someone who scripts.
Meep Man (NA)
: We Need to Start Redeeming What Has Been Lost, Not Bringing in More New
There are a few champs that don't need a VGU {{champion:72}} {{champion:80}} {{champion:54}} {{champion:50}} they either just got one recently or aren't that bad at least in my opinion {{champion:28}} isn't in that bad of a place right now if you know how to play her maybe revert the nerf on her W having it cost mana is the only thing i would change or find a way to make red not completely shit on her first clear. she is a high risk high reward champion you may not notice the risk in low elo but once you start to hit high plat-low diamond you'll see her get punished for greedy plays more often {{champion:82}} Doesn't need an update he needs his bugs fixed from what i've heard he has like 160 known bugs or something like that if they fix these then we need to see if he still needs changes VU are w.e and the GU list is pretty accurate
Remischal (EUW)
: Packet loss unknown cause
I'm experiencing similar issues. 1 minute i'll be fine the next minute i'm experiencing extreme packet loss only started happening for me in the last 3-4 days or so
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catastrophicSkil

Level 88 (NA)
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