: Meaning i must sacrifice so much gold and resources not to get oneshot hahahahahhahahahhahahahah well done my friend is zed main and he says i quote "Zed is broken" but he is happy because he is a Zed main
> [{quoted}](name=BogAnubis123,realm=EUNE,application-id=3ErqAdtq,discussion-id=36F8YkV3,comment-id=00010000,timestamp=2018-06-24T19:59:46.762+0000) > > Meaning i must sacrifice so much gold and resources not to get oneshot hahahahahhahahahhahahahah If you think you deserve to win while just ignoring that you're facing a Zed instead of an Annie then there's bad news and there's bad news...
: Nah cuz she lacks **massive in-fight mobility**.
Doesn't matter. In fight mobility doesn't necessarily mean you're free from aoe hard cc, which is why melee champs need things like shields, counters, and life steal even when they have dashes. It's not an "Irelia" thing. We've always done this. Not saying Irelia can't be nerfed, but I wouldn't nerf her W damage reduction, so long as it scales off AP and not AD.
Rioter Comments
: > [{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=OAg1E2tn,comment-id=000200000000,timestamp=2018-06-24T18:52:51.528+0000) > > Irelia's natural defense is her damage reduction**, her massive in-fight mobility, stun and disarm**. ftfy
So take off Vi's shield since she has two rounds of hard cc is what you're telling me?
: Rickless on Irelia changes:
If you nerf her W damage reduction, her ability to stay in the fight by using her in-kit durability tool just goes out the window and she dies more easily regardless of using it properly or not. That's probably why they don't want to reduce her W's damage reduction.
: Who wants it reversed?
If you're paying attention it's easy to spot the "Omg Riot keeps fucking the game" threads, or "Omg marksmen are useless", or "Omg this meta sucks", or whatever else. But this general shift in power to fighters, from marksmen, is what people have been crying about all over social media for *at least* a fucking year now, up until this point. This is literally what everyone was asking for.
: just adc/support(cuck) mains want botlane to go back to normal. seeing different shit bot is good. The double jungle 200 cs at 10 minute cancer needs to die though.
> [{quoted}](name=specter424,realm=NA,application-id=3ErqAdtq,discussion-id=5gtrFvvV,comment-id=0002,timestamp=2018-06-24T17:15:53.170+0000) > > just adc/support(cuck) mains want botlane to go back to normal. No I don't and I'm not a cuck.
Kai Guy (NA)
: There is to many players with different views and wants for the game. Anything will get negative kickback from some one. I find that its the upset folks in the player base that tend to be vocal on boards.
Or anywhere for that matter. Reddit is filled with people complaining about the meta, too.
Rioter Comments
: theres a difference between being a bit weak and being op
There are times where the champ is *exceptionally* weak, though. You guys act like this all the time with champs like Zed, Yasuo, and Lee Sin. If they aren't literally shit tier, they're "way too op and need nerfs now".
: Being weak =/= Not being useful.
Yasuo is a carry. If Yasuo is performing poorly, he's hardly useful for jack shit, even if his windwall is slightly annoying.
: When {{champion:157}} is weak: Gets hotfixed immediately. When {{champion:43}} is weak: Gets nerfed even more. I hate Riot's favoritism. {{sticker:sg-shisa}}
Yasuo isn't hotfixed when he's weak every time. Sometimes he goes months while being weak.
: Nowhere near the amount they did in S4-5 (when the game health was better)
...for late game champs. Do you want the whole game to revolve around late game throws?
: Aatrox's Meaning To VGU's
It's an important topic no one cares about. Shame.
: Riot wants to make it easier to win stalled out games
: Interactive kits are good. If they could manage that, I'm sure even the most hardcore enchanter haters would be able to live with it.
That's all I want, really. I doubt Riot will actually bother, but it's all I want.
: Enchanters are toxic game design for a PVP environment. At worst they are 100% non interactive with the enemy team and turn their buddy into an unkilkable God. At best they're still buffing the shit out of allies and minorly interacting with the enemy... by applying crippling status debuffs and ludicrous CC. There is no fun enchanter to try to interact with, and for every single person on the enemy team it becomes a very toxic experience.
**You can make a modern Enchanter, you know?** Like, it doesn't HAVE to play like Janna does. But, rather than Riot going back to old Enchanters and making kits that don't make everyone churn in their seats, since they won't, it'd be great if they just made some new, better, more interactive enchanter kits.
D357R0Y3R (EUW)
: that has 4 sec cd shielding? sure they hate shielding so much and released ivern
: Buff {{champion:40}} and {{champion:117}}.
Just take that idea and throw it all the way out.
D357R0Y3R (EUW)
: i wish they abandoned it before they made {{champion:427}}
Rioter Comments
: Then again, if I worked at Riot and someone called me out on my shit or proclaimed about me not doing my job, I'd answer them without going full Sanjuro.
But if people did that every single day without knowing how hard your job is or how much it entails, would you really have that mindset? Like, lets say you're just cooking food, and you add some cheese to whatever it is, and someone on the block doesn't like cheese, would you honestly appreciate this dude slamming his fist on your door to yell at you about how mentally unsound you are for putting cheese in your meal?
Ayzev (EUNE)
: >90% of posts unconstructive And here you are, contributing to that number. Not like that's an excuse to ignore the boards anyway. There's still those 10% that actually are worth attention.
It's constructive to tell the boards that they'e being whiny and nonconstructive...so that you guys will stop being so.
Hibeki (NA)
: It doesnt matter, riot implements it very poorly and will continue to do so so its better to just forgo true damage altogether.
I'm not even going to bother. You do you, guy.
: Bazerka is a recruiting coordinator, not a big face to the community. Nobody who gets matched with them in game is gonna know they're a Rioter.
When Rioters are in-game, their summoner names have "Riot" in them. No one's going to act a mess in a game with a Rioter of any kind unless they're just too bold for even the crazies out there.
Hibeki (NA)
: No hes pretty wrong there hasnt been a single source of true damage in the game that hasnt been a problem at one point.
No, he's not. The reasoning for true damage implementation is how he described. Balancing the numbers is a different story, but the reasoning behind using true damage is so you can reward people against big targets without outright deleting squishy ones from the match off a single skill shot. It isn't even difficult to understand. Idk how people STILL don't understand this. It's the EXACT reason Riot changed IE to true damage...so it bursts squishies less.
: name a competitively viable juggernaut name a competitively viable bruiser who isn't irelia I'll wait
Trundle, Skarner, and Olaf make regular appearances.
Pika Fox (NA)
: I get that shield stacking is a problem. Nerfing the durations though was, imo, not the best way to deal with shields.
Yes it was. Some of those shields were WAY too long.
: it ends up rather high either way though
Doesn't matter: Stop spreading misinformation
Hibeki (NA)
: I see your posts everywhere and its like youre TRYING to be wrong
ƒrostγ (EUNE)
: > [{quoted}](name=Amasa Delano,realm=NA,application-id=3ErqAdtq,discussion-id=MkNAelF2,comment-id=00010002000000010000,timestamp=2018-06-14T05:43:20.223+0000) > > A strong mentality is one of the most important things you can have. It doesn't give you more skill, but a strong mental game helps unleash the skill you already have. If someone's feeding/doing poorly, sometimes they just need some help with their mental game. But it doesn't matter. If you already fed the enemy you'll get oneshotted anyway. This isn't season 4 where you could make a comeback from a seemingly lost game.
Idk why people keep saying this. Comebacks happen plenty enough. The REAL thing people are noticing is that, comeback or not, games are shorter in general.
NemeBro (NA)
: > [{quoted}](name=Clint Orris,realm=NA,application-id=3ErqAdtq,discussion-id=qHAKup56,comment-id=00040000,timestamp=2018-06-13T17:43:12.746+0000) > > But what could they keep? Literally all of this spells made no sense together. They could have kept him as a duelist who is a serious threat in close range, instead of an AOE CC support fighter who gets rick'rolled by any duelist if you stand on top of him, which all of them will be able to do. Aatrox's rework blows on all levels, and your apologist behavior for Riot is disgusting.
- He's still good at dueling, but now you actually have something to play around instead of stat-checking. - If you stand on-top of him you get trapped by his W and his Q's 3rd hit is a circle like his current Q. He can use his E to reposition for his first 2 Q hits, then land on top of you for the 3rd one.
Bazerka (NA)
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=MkNAelF2,comment-id=00010003,timestamp=2018-06-14T01:56:47.247+0000) > > Yeah, but you’re a nice person. Lots of people who feed aren’t nice. They’re nasty people who rage at small problems and at anyone who talks to them while they’re angry. What the OP is really asking is: what do you think could or should be done to hinder their spoiling their team’s efforts and taking the satisfaction from wins? Nice people tend to help make more nice people through their actions :). It never hurts to share a kind word, and you never know! It may go a long way, certainly did for me :).
Here's the thing: **You're a Rioter.** It takes a damn fool to int right in front of your face. Even if you use the same reporting mechanisms as the rest of us, it's like stealing from the cookie jar with your mom looking dead at you. Who on Earth would be so brazen about doing something they know they aren't supposed to? For normal players, the minute someone even says something slightly disrespectful in chat, the whole game turns into an e-peen contest over who can intentionally lose the game the hardest or not care about losing the game the most. The experience is *miserable* and it traps people in certain elo ranges when perfectly winnable games are lost because two other randoms on your team are fighting. That's the worst part about it. I don't even say or do negative shit most of the time, but *my teammates* will get into it with themselves and then int and lose the game with me going along for the ride, regardless of my play in bot lane. Hell, the most recent time was when my mid laner got into a spat with my jungler over something that *didn't even concern my mid laner.* This shit sucks for the rest of us. I don't think Rioters get how shitty inters are for the regular player base, especially in ranked.
Rioter Comments
Onotori (NA)
: You wanna talk balance?
You don't know what you're talking about, so who's gonna bother reasoning with you when the foundation of your understanding of the topic is so flawed?
LankPants (OCE)
: I've always said this. The only way to beat a champ like Lee Sin when they're strong is if they fuck up. It's easier to fuck up playing them, but you're still relying on the mistake of an enemy. Should they not make that mistake you're effectively unable to do anything.
- Dodge the Q - Position yourself in a position where he won't want to Q2 - Flash/Blink/Dash out of range of Q2 - Cut him off during his Q2 - Get bodied and let the game drag to the point where it doesn't matter that Lee was strong at minute 12 because it's minute 28 now and he fell off. Lee doesn't have 1 million things to play around, but it isn't the worst because Q is so important to his entire play pattern. Also, he falls off rather bad. He can't carry past minute 20 or so.
Malza (NA)
: I never said irelia/camille have NO counterplay, just low counterplay. There is a big difference. How can garen have no counterplay if he loses lane to all but maybe 1-2 top laners played well? Skills like camille E, W, irelia ult are reliant on the enemy hitting it not you dodging it.
Number tuning. If he has low variance, his numbers will be tuned so that he's hard to reap rewards with in general. Other champs have higher variance, *so when they do something right, they get more out of it.* Example: Aatrox rework. Avoidable sweet spots all over his Q. His W can potentially be escaped from. Now, if you don't, he gets to cc you a bit and beat your face in, but there's a means to avoid his maximum output. Garen has *literally none of this,* so he's tuned super bad intentionally.
Malza (NA)
: Counterplay is a non luck based action to effectively play vs a champion or strategy in a specific situation which it pertains. Lack of counterplay is the lack of an effective non luck based action to counter what your opponent wants to do. For example relying on your opponent missing a skillshot isn't counterplay (unless it's slow travelling or you play from a long range) but standing behind minions or staying on the outer ranges of that skillshot is.
So, given this definition, you're going to say that Irelia doesn't have counter-play when you can avoid her stun and her ult and her W counter-attack...because her dash is reliable? And you're going to say Camille has no counter-play when you can play around her W and E? Meanwhile Garen has counter-play for some mundane reason, even though it's literally impossible to play around anything he does outside of "Just don't be in range of it", simply because he's a shitty champ that loses games? Counter-play or the lack of it =/= Champion strength. You're using the term horrendously wrong.
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=EgaEq19W,comment-id=000400000000,timestamp=2018-06-11T17:00:29.660+0000) > > Poppy is an *early* game champ. If you build this item, you gain practically nothing from it because her critical points in the game as an offensive champ are laning and a few skirmishes after that. Once you transition to mid-game and beyond, she's focused on peel rather than knocking someone out. she can still make flash e engages and generally a lot of plays around mid and lategame. atmas would allow her to remain a threat later on. i dont know. im not saying dont buff her. im saying wait 1 patch and see what the item does on her. you cant tell me it doesnt fit into her build. shes a tank, which means shes gonna end up stacking a lot of health (even if its health/resist items like {{item:3143}} ). the item itself has resistances which she wants. since her abilities scale with ad, it pretty much fits her like a glove.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=EgaEq19W,comment-id=0004000000000000,timestamp=2018-06-11T17:06:42.893+0000) > > she can still make flash e engages and generally a lot of plays around mid and lategame. atmas would allow her to remain a threat later on. The need to ram someone into a wall for her E to work as an engage negates any attempt at keeping strong on offensive past laning phase and a few river/jg fights. The point is null. > i dont know. im not saying dont buff her. im saying wait 1 patch and see what the item does on her. you cant tell me it doesnt fit into her build. shes a tank, which means shes gonna end up stacking a lot of health (even if its health/resist items like {{item:3143}} ). the item itself has resistances which she wants. since her abilities scale with ad, it pretty much fits her like a glove. She's a tank...so she doesn't give a shit about AD in most cases. Like...you're answering your questions here.
Malza (NA)
: Gameplay generally has "High counterplay" and "Low counterplay" mixed up.
I feel like you know that "counter-play" is a term but you don't know what it is so you're just saying it over and over and hoping you're using it right.
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=EgaEq19W,comment-id=0004,timestamp=2018-06-10T20:20:38.648+0000) > > Anyone that goes into heavy AD as Poppy is stupid. atmas is a fighter item that gives up to 2.5% of your maximum health as ad. it also has a couple defensive stats. at 4000 health and 5 seconds in combat, youd get 125 ad from the item. you dont need to build full ad on poppy to get a lot of ad. you can build 4 big health/defensive items and get atmas. this is fine for slow fighters like darius, garen, illaoi and even urgot etc. but poppy is a lot more mobile than them and has a lot more utility to work with. granted, its a mid/lategame item, but it still synergizes well with her. im just saying we should maybe wait 1 patch to see what it does before buffing her on top of it.
Poppy is an *early* game champ. If you build this item, you gain practically nothing from it because her critical points in the game as an offensive champ are laning and a few skirmishes after that. Once you transition to mid-game and beyond, she's focused on peel rather than knocking someone out.
Zeyd (NA)
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=J16TIEn6,comment-id=0005,timestamp=2018-06-10T20:57:26.271+0000) > > Marksmen shouldn't get to be the sole protected sub-class of the game for practically the entire game's life span. It's ONE rough patch. Play the marksmen that aren't going through it while Riot figures out how to get *anything else* in bot lane. It's been long enough. It's not that it's one patch. If it was one patch and Adc took a little hit, then no one would care. The problem is that it is one patch that singlehandedly ruined the entire concept of a ranged ad carry to the point where the class of character isn't viable anymore. I don't want to play fucking irelia or yasuo or darius when I play adc. I want to play Marksman. If I wanted to play those champions, I would main top.
> [{quoted}](name=Zeyd,realm=NA,application-id=3ErqAdtq,discussion-id=J16TIEn6,comment-id=00050000,timestamp=2018-06-10T21:22:51.949+0000) > > It's not that it's one patch. If it was one patch and Adc took a little hit, then no one would ca- **BOO HOO.** Every single sub-class has had their ups and downs for how strong they are in the game in both solo queue and pro games **EXCEPT MARKSMEN, WHO'VE BEEN MANDATORY TO THE META FOR THE BETTER HALF OF A DECADE. IT'S ONE PATCH. PUT YOUR BIG BOY PANTS ON.** The game can't always be about marksmen for the rest of our lives.
Rexxiee (NA)
: So wheres the hotfix buffs for adcs?
Marksmen shouldn't get to be the sole protected sub-class of the game for practically the entire game's life span. It's ONE rough patch. Play the marksmen that aren't going through it while Riot figures out how to get *anything else* in bot lane. It's been long enough.
: im gonna get hate for this, but i dont think you should buff poppy right now.
Wanfear (NA)
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=UarunZNs,comment-id=00010000,timestamp=2018-06-10T06:49:19.994+0000) > That's fine. Don't complain if you die super fast. You didn't understand what I said. Malphite still deals damage while building tank because of his armor scaling. That's why he's the only tank I play. This tank build has me doing the most damage in the game anyway: {{item:3047}} {{item:3068}} {{item:3025}} {{item:3075}} {{item:3001}} {{item:3143}}
That's fine, so when you aren't a tank, don't complain if you die super fast.
: FYI. 6 Champs are getting their damage buffed while only 1 is getting it nerfed next patch
One patch isn't "the grand scheme of things" so what's the point of this post?
: Well Master Yi is strong right now and thanks to Conquerer everyone has true damage so playing a tank doesn't mean you are hard to kill. I hardly call adding conquerer lowering damage.
Yi being strong would give cause to play more cc...which I'm pretty sure tanks do. Personally, I just ban that fucker. I'm taking *zero* chances with that stupid "funneling" cheese.
xxSay (EUW)
: Building tank in conqueror meta.
We say a lot of shit about the """""META""""" on these boards, but that doesn't change the fact that both the boards and Reddit over-exaggerate way too much. Plenty of types of champs using plenty of key stone variations are showing up in this meta. Why are you even *trying* to convince anyone that conqueror is kingpin?
Vizulix (NA)
: Except we get melted anyway In my most recent Rammus game, in one of the last team fights, the enemy Vayne got badly separated from her team (between mid and top inhib turret while her team was fighting between mid and bot inhib turrets). I engaged onto her and got straight melted. 3400 damage onto a 700 armor Rammus in under 6 seconds..... This Vayne was 5/8/6 and wasn't doing too hot. She had only a last whisper and an infinity edge in way of armor penetration, yet still melted a 700 armor Rammus. Playing tanks does not help.
- It's a Vayne. She already deals with tanks by just being Vayne. - She bought even more anti-tank items. - Given she had Whisper and IE, I imagine she was on 3 or more items. - Judging by the claim of you being "melted", I imagine you didn't have much back-up. *There are many variables that go into how much damage you take, and how much damage others deal.* Having a tank doesn't mean you play like an idiot and get rewarded, but it does mean you can work the game's tempo to your favor better than if you didn't have a tank.
: {{item:3095}} gradually {{item:3031}} reducing {{item:3095}} damage {{item:3031}} lol
...how do those increase damage when one is a reduced damage crit and the other doesn't even do anything by itself and reduces your damage output to squishy targets?
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chipndip1

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