: how is conqueror stupid? Pls tell me how
> [{quoted}](name=RandomYuki,realm=NA,application-id=3ErqAdtq,discussion-id=317ZRBHz,comment-id=001800010000,timestamp=2019-10-27T20:11:14.272+0000) > > how is conqueror stupid? Pls tell me how It's the most overloaded keystone in the game. You get constant up time on bonus damage, true damage conversion, and unmitigated aoe life steal. Just one or two of those effects would be a key stone by itself, which is what Riot *finally* figured out.
: {{champion:429}}
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=3ErqAdtq,discussion-id=LX0FYajs,comment-id=0000,timestamp=2019-10-26T22:51:38.500+0000) > > {{champion:429}} What item is that?
: you would have to be a dumbass to think conqueror kill tanks. lmao fucking shen and ornn shit on any fighter that uses it Ad Assassins losing their cd on their items, but mages have 4 items with 20% cdr that also gives a fuck ton of stats yea man season 10 Lookin great...
> [{quoted}](name=RandomYuki,realm=NA,application-id=3ErqAdtq,discussion-id=317ZRBHz,comment-id=0018,timestamp=2019-10-23T23:43:43.186+0000) > > you would have to be a dumbass to think conqueror kill tanks. lmao fucking shen and ornn shit on any fighter that uses it > Ad Assassins losing their cd on their items, but mages have 4 items with 20% cdr that also gives a fuck ton of stats > > yea man season 10 Lookin great... Shen has ALWAYS been good in lane against fighters, even before his rework. Shen being good in lane to scrap with has always been a thing, but that doesn't mean Conqueror isn't fucking stupid.
: But if ___ is so op, why is their win rate low?
Yenn (NA)
: I'm playing Kennen against Garen. I have 615 gold from Klepto at 10 minutes. He's at 100% HP.
This is a case of the right message coming from the wrong messenger. Garen's fucking stupid, but no one's paying attention to WHY the OP listed just how much gold he generated off of Klepto because they're too busy being mad about Klepto.
Kai Guy (NA)
: Case and point. I am not mad or upset plus I dont know how ya got that takeaway. If you take the explanation as context for intent and tone, does that change your preception of the posts body and what it implys? If it does not would you quote the bit you feel is relevant so I can understand what I did wrong? What i want to convey is unchanging and being unable to communicate that clearly is a bit frusturating but its not upsetting.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=yEEdu4gP,comment-id=000400000000000000000000,timestamp=2019-10-19T00:01:22.863+0000) > > Case and point. I am not mad or upset plus I dont know how ya got that takeaway. Because game balance is a part of game health. Talking about WHY Yasuo needs changes is a balance question just as much as it's a "game health" statement. If your idea is to make ridiculous claims in the name of "game health", then your idea is bad. If your idea is to simply encourage people to fully think over their posts before posting instead of just herp-derping with buzzwords, then that's fine. You don't have to move the goal post from "game balance" to do that, though.
Bârd (NA)
: As a Bard main, please don't go through with alcoves.
Just because a champ doesn't get nerfed, doesn't mean it's a good champ. It could just suck.
Kai Guy (NA)
: Its me chip. I am awful at framing things. I have to make like 3-5 attempts to convey things. Used to Body language and Tone that my Lexicon gets screwed when I have to resort to Text. https://www.youtube.com/watch?v=naleynXS7yo Edit. Like I take things literally to often. https://www.youtube.com/watch?v=iLttd33j-GQ
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=yEEdu4gP,comment-id=0004000000000000,timestamp=2019-10-18T22:02:53.134+0000) > > Its me chip. I am awful at framing things. I have to make like 3-5 attempts to convey things. Used to Body language and Tone that my Lexicon gets screwed when I have to resort to Text. https://www.youtube.com/watch?v=naleynXS7yo > > Edit. Like I take things literally to often. https://www.youtube.com/watch?v=iLttd33j-GQ What you said in your explanation and what the post implies are two totally different things. If you want to get mad at me for telling you this, then go right ahead.
Kai Guy (NA)
: An example of why I think there's a benefit to trying to shift how folks post. For me Id like to see folks expressing why they dislike {{champion:157}} rather then the 1,000,000,000 thread about how OP IMBA YAS WTF NERF RITO, then go on to set up unrealistic examples and use misleading values. Admittedly I expect folks will still exaggerate kits grossly and downplay counter picks and item counters, but the freedom for folks to just talk about what in the gameplay is bothering them because its bothering them would be nice as opposed to GP boards functioning as the OG rant section. If it became ok for folks to not have to try and justify their frustration numerically and just admit they hate interacting with something because they don't enjoy it. Because I like numbers and constantly seeing folks misrepresent things to try and frame it as unbalanced is obnoxious.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=yEEdu4gP,comment-id=00040000,timestamp=2019-10-18T21:19:43.833+0000) > > An example of why I think there's a benefit to trying to shift how folks post. > > For me Id like to see folks expressing why they dislike {{champion:157}} rather then the 1,000,000,000 thread about how OP IMBA YAS WTF NERF RITO, then go on to set up unrealistic examples and use misleading values. Admittedly I expect folks will still exaggerate kits grossly and downplay counter picks and item counters, but the freedom for folks to just talk about what in the gameplay is bothering them because its bothering them would be nice as opposed to GP boards functioning as the OG rant section. ...now it's a good idea. Not sure if I'd frame it the way you did, though.
: 43% WinRate Sylas. Bring back the shield
So play him mid...into mages.
Kai Guy (NA)
: Balance is a stupid term for a moba. Gamehealth should be core to gameplay discussions.
Kovorix (EUW)
: Just that pro play and league are 2 different games. It's like balancing in cod exactly the same like in bf.
> [{quoted}](name=Kovorix,realm=EUW,application-id=3ErqAdtq,discussion-id=ZlFqyJnf,comment-id=000a,timestamp=2019-10-18T15:37:41.063+0000) > > Just that pro play and league are 2 different games. It's like balancing in cod exactly the same like in bf. They're two different *metas,* not two different games. Your analogy is useless.
: Can we demand strategy diversity again please?
Most changes to the game as is are due to player back lash. Don't demand diversity when the players themselves are the ones wanting otherwise.
iiGazeii (NA)
: BotRK is the standard start, followed by Black Cleaver. Lucian is a lane bully, and can really capitalize on the early game spike these two items provide. Crit is better when you know you will need to scale. Lucian isn't the best at it, but if the enemy is too safe to all-in or an even better bully than you, you might need to wait for later to pop off. Generally, I'd default to the BotRK-Cleaver build, then start building crit items in the late game. Starting crit is fine, but you have far less sustain and early-game damage compared to the standard build.
> [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=8PdOAceO,comment-id=0001,timestamp=2019-10-13T23:12:59.116+0000) > > BotRK is the standard start, followed by Black Cleaver. Cleaver is *dated.* Pen/shred builds don't outscale crit and never did. Now that Riot slowed the game down a tad from the shake ups that caused pen Lucian to be big in the first place, people are steadily realizing that you get more AD and better scaling if you go crit. Also, with ER, you can still net 20% cdr without having to lock into 40 AD when you could build 70 AD and occasional double damage on AAs.
Reksee (NA)
: What are you even saying? Who are you quoting? Yuumi is not healthy for the game and therefore needs changes of some kind.
> [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=RhIoznh6,comment-id=00000000000000000000000000010000,timestamp=2019-10-13T00:11:29.354+0000) > > Yuumi is not healthy for the game and therefore needs changes of some kind. You can say that for any character in this game, bar none. Doesn't make it true or not true, nor does it justify your reasoning on the matter.
: I was 2/0/3 in lane, troll. He was literally 1 shotting before a Q could land and interrupting any R the entire game after. it was all HIM. No one else. Maybe you don't know this: Nami's R has a cast time. Kha can kill her before it casts. Q has a .78 Delay on its drop. Kha can kill before it lands. I had 150 Armor!
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=ZRThzqXR,comment-id=000500000000000000000000,timestamp=2019-10-12T17:38:55.691+0000) > > I was 2/0/3 in lane, troll. He was literally 1 shotting before a Q could land and interrupting any R the entire game after. it was all HIM. No one else. Maybe you don't know this: Nami's R has a cast time. Kha can kill her before it casts. Q has a .78 Delay on its drop. Kha can kill before it lands. I had 150 Armor! There's no excuse for dying 11 times without influencing the match AT ALL after laning phase. You didn't so much as touch an ally or an enemy with a single button after laning phase is what you're telling me. That's all you.
: Except Kha Zix literally DOES have 0 counterplay/forgiveness when he has a lead. That's WHY he's overtuned. That's why he's been top tier for 3+ years. He doesn't NEED Isolation to do his job (nearly 90% of this Kha's kills were NOT Isolated, had no team help, and literally did 95% HP damage before he even auto attacked after leaping. There was no build that could be used as counterplay. You were dead before any CC could even land. He was killing people under turrets so fast the turret never even got a shot off before he Leaped Out. His team literally did nothing. Look at their damage. The sum of his damage literally totals more than their entirety. Only his top did damage, and that was because that's where he got fed. Getting fed doesn't usually mean 1v5. Getting fed usually means a marginal lead that results in more kills but does have counterplay. This didn't.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=ZRThzqXR,comment-id=0005000000000000,timestamp=2019-10-12T10:50:22.886+0000) > > Except Kha Zix literally DOES have 0 counterplay/forgiveness when he has a lead. That's WHY he's overtuned. Every character is significantly harder to deal with when they have a strong lead. That isn't the problem. If you want to deal with a *fed* K6, draft champions that can or don't feed him in the first place. You don't get to complain about who's fed or not when you're 2/11/3 on an enchanter support.
Reksee (NA)
: I do not care about win rate when I say this. In fact, the changes I proposed aren't direct nerfs. The problem is that she makes you want to tear your hair out in laning phase. She makes the game a living hell before the 10 minute mark. A champion that is both extremely annoying and at a low win rate is a **badly designed champion and therefore the fact that it still exists as it does bothers me.**Also, I see you play supports that tend to have a lot of poke and that might be the reason our opinions differ because I mostly play {{champion:40}} whenever I'm in SR. Janna has to go up way closer to get poke off and this might be the reason I hate yuumi so much. Regardless, the fact that a champion can be useless and annoying is really bad for the game.
> [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=RhIoznh6,comment-id=000000000000000000000000,timestamp=2019-10-12T15:37:29.606+0000) > > I do not care about win rate when I say this. In fact, the changes I proposed aren't direct nerfs. The problem is that she makes you want to tear your hair out in laning phase. She makes the game a living hell before the 10 minute mark. A champion that is both extremely annoying and at a low win rate is a **badly designed champion and therefore the fact that it still exists as it does bothers me.**Also, I see you play supports that tend to have a lot of poke and that might be the reason our opinions differ because I mostly play {{champion:40}} whenever I'm in SR. Janna has to go up way closer to get poke off and this might be the reason I hate yuumi so much. Regardless, the fact that a champion can be useless and annoying is really bad for the game. > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=RhIoznh6,comment-id=00000000000000000000,timestamp=2019-10-12T05:36:33.156+0000) > > If you're gonna bellyache about a champion needing nerfs/changes simply because you want to "win in a fashion that you like because you think your opponent's game play should be different", you need to change your mentality.
Reksee (NA)
: As I said, win rate isn't everything. She is rly annoying in lane and if any of her team mates do well then the game is gonna go downhill for the people who face her. Her healing gets pretty nuts in the late game especially paired with someone who has a lot of self healing. While this happens less often than her losing, the fact that she is either a weak enchanter or a walking steroids syringe isn't healthy at all for the game. This is why I hate her so much.
> [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=RhIoznh6,comment-id=0000000000000000,timestamp=2019-10-12T04:19:36.819+0000) > > As I said, win rate isn't everything. She is rly annoying in lane and if any of her team mates do well then the game is gonna go downhill for the people who face her. ONCE AGAIN: If you have *any idea* on how statistics work, you'd realize that if her general win rate in most elos is sub 45%, then *the point isn't the logistics of what happens when you lose. The point is that, most of the time, you WIN instead of lose.* If you're gonna bellyache about a champion needing nerfs/changes simply because you want to "win in a fashion that you like because you think your opponent's game play should be different", you need to change your mentality. Idgaf about WHAT she does when she wins. The point is that, in comparison to every champion in this game, **Yuumi loses in solo queue way more than she wins.**
: So is a champ maintaining a 64% Win rate among ALL players who have played more than 100 games on him for over 3 straight years.' Nidalee used to do that (67%) They nerfed the crap out of her.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=ZRThzqXR,comment-id=00050000,timestamp=2019-10-12T01:26:08.917+0000) > > So is a champ maintaining a 64% Win rate among ALL players who have played more than 100 games on him for over 3 straight years.' > > Nidalee used to do that (67%) They nerfed the crap out of her. Whether K6 is overtuned or not isn't the reason why this is a bad post. It's a bad post because the example you provided for the point you're trying to make (the enemy team provided 0 counter-play) is abysmal.
: What a fun 0 Counterplay Game.....
This is a horrible post.
Mihalikb (EUW)
: The only champs on that list that list that have anything resembling a skillshot are Ashe's ult (which is not really necessary for her to kill anyone) and Amumu's gap closer. Kennen's shuriken is spammable, Karma's "skillshot" is a massive and spammable on cool down AOE (all her abilities are as they have no real mana cost). Tryndamere's skillshot is a massive AoE/gap closer that you just use in the general direction where you wanna go and auto attack it to death. It's like Garen's Q. Just better in every way.
> [{quoted}](name=Mihalikb,realm=EUW,application-id=3ErqAdtq,discussion-id=9rkrwI8G,comment-id=00040000000000000000,timestamp=2019-10-11T16:53:56.258+0000) > > The only champs on that list that list that have anything resembling a skillshot are Ashe's ult (which is not really necessary for her to kill anyone) and Amumu's gap closer. Her W's a skill shot, wide as it may be. > Kennen's shuriken is spammable, Karma's "skillshot" is a massive and spammable on cool down AOE Only the ult version of Karma's Q is big. The standard shot is thin and is significantly easier to avoid. Also, a skill shot being spammable doesn't negate the fact that Garen has literally no avoidable damage when he's in interaction range. And we've seemed to have forgotten that Amumu literally can't do anything without landing bandages first or running to his destination.
: They overbuffed a champ that was doing more than fine, again. Riots balance team is a steaming pile of shit.
> [{quoted}](name=IUsedToPlayJinx,realm=EUW,application-id=3ErqAdtq,discussion-id=9rkrwI8G,comment-id=0001,timestamp=2019-10-11T11:41:28.903+0000) > > They overbuffed a champ that was doing more than fine, again. Riots balance team is a steaming pile of shit. What happened to these boards constantly complaining about how immobile champs need help?
Reksee (NA)
: Win rate isn't everything. Also have you ever played against her in the bot lane? That alone is why her mana costs should be bumped up and her passive should give mana. It is so hard to kill her in lane compared to **every other enchanter support in the game.**
> [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=RhIoznh6,comment-id=00000000,timestamp=2019-10-11T01:51:11.387+0000) > > Win rate isn't everything. Also have you ever played against her in the bot lane? That alone is why her mana costs should be bumped up and her passive should give mana. It is so hard to kill her in lane compared to **every other enchanter support in the game.** But it's significantly easier to *win* against her than any other enchanter in the game at most (if not all) elos and you'd think that'd be the point people would care about...
: I really feel like mordekaiser has a very limited window of weakness
Literally buy QSS and Adaptive Helm and invalidate the champion for the rest of the game.
: > [{quoted}](name=Subdue,realm=NA,application-id=3ErqAdtq,discussion-id=l013tdRx,comment-id=0000,timestamp=2019-10-08T02:27:21.589+0000) > > Different queues, different ratings... Your MMR doesn't transfer over from queue to queue. If all of you have never played Flex before, you're all the same MMR. You can literally see the flex rank of everyone in these pictures. This isn't some "different queues" issue. Nobody on their team is below silver, and they all have at least 20 games in flex. Meanwhile my team is 3 unranked people who have less than 10. How is that fair? And why am I, a gold 3 flex player, in this game?
> [{quoted}](name=General Esdeath ,realm=NA,application-id=3ErqAdtq,discussion-id=l013tdRx,comment-id=00000000,timestamp=2019-10-08T03:08:30.158+0000) > > You can literally see the flex rank of everyone in these pictures. This isn't some "different queues" issue. All of them are Silver in Flex...
dnsup (NA)
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=EQk0vhey,comment-id=00060001,timestamp=2019-10-06T16:18:18.237+0000) > > It isn't corporate worship. It very clearly is.
> [{quoted}](name=dnsup,realm=NA,application-id=3ErqAdtq,discussion-id=EQk0vhey,comment-id=000600010000,timestamp=2019-10-07T15:43:16.573+0000) > > It very clearly is. I mean, I can say your past two posts are nonsensical dribble, but without any grounds to base it on, the only thing I'm doing is randomly saying shit. So you're pretty much just randomly saying shit.
KazKaz (OCE)
: I'm definitely holding out for the later matches, as I was skeptical during season 6 Worlds as well, but then out of nowhere ROC vs SKT happened and I was on the edge of my seat legitimately enjoying myself. I'm simply expressing my concerns so far. Well, that, and the fact that my main points are likely not going to change even in later matches as this meta is a complete mess. Still, if I see something unique like back when Fervor of Battle Leona was picked (during Ardent meta no less) my opinion will definitely change for the better, even if it is for one game, at least it will be a highlight for me.
> [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=FdQNbea6,comment-id=00000000,timestamp=2019-10-06T06:45:15.970+0000) > > I'm definitely holding out for the later matches So why make a massive thread about "The damage meta is making this game suck ass" if you also know that no one wants to watch the play-ins?
dnsup (NA)
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=EQk0vhey,comment-id=,timestamp=2019-10-05T17:14:18.589+0000) > > "But why does Riot not listen to us on here!?!?!?!?!?!?!?!?!?!?!?" > > The problem is that it's not worth it. I'll never understand this "people should all be quiet" kind of corporate worship.
> [{quoted}](name=dnsup,realm=NA,application-id=3ErqAdtq,discussion-id=EQk0vhey,comment-id=0006,timestamp=2019-10-05T22:08:43.368+0000) > > I'll never understand this "people should all be quiet" kind of corporate worship. It isn't corporate worship. It's self-awareness. It blatantly isn't worth having a "discussion" on here about the game because people have such a meager understanding of what they're complaining about in the first place. Like, if you were a Riot employee, how many times would you want to either correct some random discussion board smear job or rectify some misquote before you're over it? It's literally an every day thing where someone comes out farming upvotes with some ridiculous claim and no one ever stops and says "Wait, assassins don't pop tanks unless they're way ahead in the game. Why are we acting like lethality counters armor when it doesn't?"
: > [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=EQk0vhey,comment-id=000000000000,timestamp=2019-10-05T18:39:55.908+0000) > > I mean, I disagree. If you look back on the months and months of Tahm nerfs and changes, you'll see the same reasoning every time. Tahm's Devour is too strong in the hands of pros, because they can actively deny mistakes teammates make, or instantly move them out of the way of an ability that might hit. They've nerfed Tahm's devour to hell and back because of how powerful it was in coordinated play, not for it's offensive uses, but how god-tier a defensive tool it was. The things they buff in return? His ability to start fights and his trading. > My biggest issue with the tk changes was not that his devour had to be nerfed it was that they buffed his damage so much top lane became unplayable for melee champions other then tahm for a long time. If riot wants to change a champion around because it is negatively affecting pro played by stopping plays too easily they need to do it in a way where it doesn’t ruin another aspect of the game for awhile. The perfect example of this type of thing done right is when riot wanted to push lux out of the support role and into mid lane. Now I’m not saying lux is balanced or anything, because I don’t think she will ever be until her animations and hit boxes are fixed, but they way they changed her took her out of the support role like they wanted but it didn’t make mid lane unplayable for certain champions just because she was there.
> [{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=EQk0vhey,comment-id=0000000000000001,timestamp=2019-10-06T00:56:52.810+0000) > > My biggest issue with the tk changes was not that his devour had to be nerfed it was that they buffed his damage so much top lane became unplayable for melee champions other then tahm for a long time. If riot wants to change a champion around because it is negatively affecting pro played by stopping plays too easily they need to do it in a way where it doesn’t ruin another aspect of the game for awhile. The perfect example of this type of thing done right is when riot wanted to push lux out of the support role and into mid lane. Now I’m not saying lux is balanced or anything, because I don’t think she will ever be until her animations and hit boxes are fixed, but they way they changed her took her out of the support role like they wanted but it didn’t make mid lane unplayable for certain champions just because she was there. You say that like they *know* what will make TK perfectly acceptable for solo queue while reducing his pro presence. They don't. Balance is guess work. Why are you taking an attempt at balancing Kench for solo queue so personally?
: It's hard for me to accept that 'low lethality' means overall safety and stoping plays or people from being punished in the same game that lets pyke exist in his current state. Every reason to nerf TK is applicable to pyke, the only difference is that pyke doesn't just shutdown plays but also sets them up.
> [{quoted}](name=Wayward Son,realm=NA,application-id=3ErqAdtq,discussion-id=EQk0vhey,comment-id=0000000000000000,timestamp=2019-10-05T18:54:07.823+0000) > > It's hard for me to accept that 'low lethality' means overall safety and stoping plays or people from being punished in the same game that lets pyke exist in his current state. Every reason to nerf TK is applicable to pyke, the only difference is that pyke doesn't just shutdown plays but also sets them up. This is what I'm talking about. Pyke is nothing like Kench. Why would a dev waste time having a "discourse" about blatant misinformation just to teach you something that should be readily obvious? Pyke can't save team mates. Pyke can't invalidate entire plays on picked targets with one button. Pyke being in the game doesn't stalemate the entire game. Pyke isn't nearly as big as a pro play issue, either. This isn't something someone should have to explain.
: That's one way of interpreting the quote sure. But you could easily argue for the original meaning in the thread. Where 'low lethality' would be taken literal as in low damage. And the better example which most people are using in that thread for that point is Sej.
> [{quoted}](name=Wayward Son,realm=NA,application-id=3ErqAdtq,discussion-id=EQk0vhey,comment-id=00000000,timestamp=2019-10-05T17:53:20.015+0000) > > That's one way of interpreting the quote sure. But you could easily argue for the original meaning in the thread. Where 'low lethality' would be taken literal as in low damage. Sej was nerfed because she was over performing. They're not going to just let Sej run rampant because "She's a tank so she just gets to".
: Misinterpreting a Riot quote: 45 upvotes
Post in question for those wondering: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ApIZIVkn-lol-riots-reason-for-gutting-all-the-tanks-champions-is-because-they-are-low-lethality-for-lcs Correction in question for those wondering: > [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=ApIZIVkn,comment-id=000b,timestamp=2019-10-05T09:04:39.616+0000) > > Assuming this is what you're going off of, you're completely misinterpreting the context of it. When they say low-lethality, they don't mean "people who have low kill potential", because their example is Tahm Kench, a tank whose had no issue killing folk these last few patches. They're talking about Low lethality in terms of "They actively stop plays too easily", leading to points where mistakes can't be punished. Once again, Tahm Kench is the example here, a champion whose been an issue in the past due to too easily negating plays and picks with his Devour. > > Worlds is a spectacle event, no one wants to spend hours watching nothing happen, and then one fight decides the game. Riot's quote isn't even saying "Low Lethality champions", it specifically says "Low Lethality Metas", meaning, games where nothing happens. Tanks are anything but low lethality, because they are active play makers, making picks and engaging fights. They are everything that Riot wants with worlds, people actively picking fights. > > What Riot doesn't want, are games where nothing happens, because no ones mistakes can be punished.
Rioter Comments
Blåsigt (NA)
: Eve, Is she poorly designed?
Yes she is poorly designed because Riot won't do away with the one thing that's BEEN poorly designed about her even before the VGU: perma-stealth.
DalekZec (EUNE)
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=ica4oGUV,comment-id=00010000000000000000000000000000,timestamp=2019-10-04T21:00:12.198+0000) > > You're literally just ranting at this point. Very few champions do what you describe as a default. "few" Yeah sure. "few" {{sticker:zombie-brand-clap}}
> [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=ica4oGUV,comment-id=000100000000000000000000000000000000,timestamp=2019-10-04T21:14:48.376+0000) > > "few" > Yeah sure. > "few" > {{sticker:zombie-brand-clap}} Yes...few. You aren't making a point. You're just whining. If that's all you're up for, I'll kindly end this here.
DalekZec (EUNE)
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=ica4oGUV,comment-id=000100000000000000000000,timestamp=2019-10-04T18:50:46.064+0000) > > Unless you want to find out what 99% of the entire game's population thinks about the game, don't make broad claims about what 99% of the game's population thinks about the game based on some whiny circle jerk on a forum infamous for whiny circle jerks. Yeah sure. Everybody loves little to no counterplay damage bursts that's faster than your own human reflexes. Mmm I love it! It's our dream! Counterplay and fairness is sooooo toxic! If something that's not healthy for the game exists, why would anybody accept it? Except for maybe those who main the unhealthy shit? Jesus, you're one of those people who accepts everything whether if it's toxic or not, aren't you?
> [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=ica4oGUV,comment-id=0001000000000000000000000000,timestamp=2019-10-04T20:33:59.542+0000) > > Yeah sure. > Everybody loves little to no counterplay damage bursts that's faster than your own human reflexes. > Mmm I love it! It's our dream! > Counterplay and fairness is sooooo toxic! You're literally just ranting at this point. Very few champions do what you describe as a default.
: They always do. The Riven mains feel insulted.
> [{quoted}](name=Winterkill,realm=NA,application-id=3ErqAdtq,discussion-id=XIX2jPPK,comment-id=00010000,timestamp=2019-10-04T18:21:57.640+0000) > > They always do. The Riven mains feel insulted. What does this have to do with Riven mains? Why are you so salty about YOUR champion being ignored that you're complaining about Riven mains as if she gets any changes outside of occasional number tuning or a skin here or there? Why do you have to antagonize another group of mains because Karma constantly gets put on the back burner because Riot can't be arsed to give a single flying shit about enchanters?
DalekZec (EUNE)
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=ica4oGUV,comment-id=0001000000000000,timestamp=2019-10-03T23:45:59.464+0000) > > 99% of players aren't saying that. **THE BOARDS** are saying that. I seriously doubt the problems being said here, are not also being mentioned elsewhere besides boards. I'm talking in general, not just boards.
> [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=ica4oGUV,comment-id=00010000000000000000,timestamp=2019-10-04T05:53:21.972+0000) > > I seriously doubt the problems being said here, are not also being mentioned elsewhere besides boards. > I'm talking in general, not just boards. Unless you want to find out what 99% of the entire game's population thinks about the game, don't make broad claims about what 99% of the game's population thinks about the game based on some whiny circle jerk on a forum infamous for whiny circle jerks.
DalekZec (EUNE)
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=ica4oGUV,comment-id=00010000,timestamp=2019-10-03T02:56:12.414+0000) > > Yes > > Not being stupid, for one...because doing that would be stupid. So they would take action if 99% players say there's to much burst, mobility and overloaded kit. BUT Taking that necessary action would be...stupid? Seriously? What the fuck did I just read from your comment? Okay then. If a shit ton of customers who's majority say something is bad, taking action would be stupid of me and I shouldn't be stupid. Okay got it. New lesson learned about business and service and stuff.
> [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=ica4oGUV,comment-id=000100000000,timestamp=2019-10-03T05:26:09.648+0000) > > So they would take action if 99% players say there's to much burst, mobility and overloaded kit. 99% of players aren't saying that. **THE BOARDS** are saying that.
DalekZec (EUNE)
: The bigger question is, will riot do anything even if 99% of the playerbase say that the amount of burst, mobility and overloaded kit are not okay? Bonus question: what the hell is preventing them from taking action regardless of feedback? Even without boards, there will still be angry players. I mean, given how much problems this game has, isn't complaining the reasonable thing to do? And when getting ignored, isn't getting angry about it the reasonable thing to do? It's basic response and psychological shit.
> [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=ica4oGUV,comment-id=0001,timestamp=2019-10-01T19:40:24.389+0000) > > The bigger question is, will riot do anything even if 99% of the playerbase say that the amount of burst, mobility and overloaded kit are not okay? Yes > Bonus question: what the hell is preventing them from taking action regardless of feedback? Not being stupid, for one...because doing that would be stupid.
: Blitzcrank Q Buff and Some Reflections on the Current State of League of Legends
Simple: Blitz is redundant trash. Pyke has a hook and he can snowball his team Thresh has a hook and a ton of defensive/utility tools Naut has a hook and an amazing engage tool You can go down the list, but the point is that *all Blitz does is hook one person.* In 2019, you either need to be more than just a hook or you need to be a *really good hook.* The latter is less work without needing to tackle a large project so they did that. You can't really justify using Blitz outside of "personal preference" without him having a real reason to do so, and now he has a reason, that being that he can nab people from nearly half a lane away and displace them into the mosh pit. He can now reach well beyond the types of plays that other hook-oriented engage options can achieve due to this extra range, and that's the point of the change. Long story short: It sharpens his niche and differentiates him from other hooks in the game.
: > [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=Rxz1m7aJ,comment-id=0001000000000000,timestamp=2019-09-27T19:36:46.700+0000) > > This change would make her INSANE assassin bait. She'd literally *never* be able to be played in solo queue because assassins do either most of or all of their target's health in one rotation if they're a proper target, and thus she'd ALSO be instantly bursted in a 2-for-1 special out of clean nowhere. > > Once again, champ would be *unplayable.* Well, I mean, anything squishy is insane assassin bait atm, but I see your point. How does she fair atm when an assassin blow's up her anchor currently? Doesn't she still have an issue surviving if there's no other champion to attach to nearby because of her low HP? The few times I've played against her, when we managed to pick her anchor and waste them, she usually followed shortly after.
> [{quoted}](name=Blessed Death,realm=NA,application-id=3ErqAdtq,discussion-id=Rxz1m7aJ,comment-id=00010000000000000000,timestamp=2019-09-27T19:50:31.009+0000) > > Well, I mean, anything squishy is insane assassin bait atm, but I see your point. How does she fair atm when an assassin blow's up her anchor currently? Doesn't she still have an issue surviving if there's no other champion to attach to nearby because of her low HP? > > The few times I've played against her, when we managed to pick her anchor and waste them, she usually followed shortly after. Depends on context: If there's an ally around, she jumps on them. If not, she also dies. Seeing how she's either full health or 0 health, and the only way for her to defend herself is to hide on someone else, there's no way you can justify her taking proportionate damage to her ride if she's already super vulnerable when the ride's gone, anyway.
: That's true. To compensate for that, I guess you'd have to have Yuumi's heal also her in proportionate to the amount the heal does on her anchor. Everything would be proportional so that she's not taking a huge amount of damage while she's anchored and would be able to sustain both herself and her anchor. You could then even buff her HP a little so that she could survive a little more when not anchored. Also, just to be clear, when I'm talking about the damage she's taking while she's anchored on a champion, I'm speaking in terms of being proportionate to her health. Like if her anchor takes dmg that's about 1% of their health, Yuumi also loses 1%, but if Yuumi heals 1% of her anchor's health, she heals 1% of hers as well. If I'm understanding the OP's gripe, it's about the fact that she's too safe because there's really no access to attack her unless she's not attached. This would be a way you could potentially go to remedy that. I'm in no way trying to ruin her. Just tossing stuff out there.
> [{quoted}](name=Blessed Death,realm=NA,application-id=3ErqAdtq,discussion-id=Rxz1m7aJ,comment-id=000100000000,timestamp=2019-09-27T19:04:30.725+0000) > > That's true. To compensate for that, I guess you'd have to have Yuumi's heal also her in proportionate to the amount the heal does on her anchor. Everything would be proportional so that she's not taking a huge amount of damage while she's anchored and would be able to sustain both herself and her anchor. You could then even buff her HP a little so that she could survive a little more when not anchored. > > Also, just to be clear, when I'm talking about the damage she's taking while she's anchored on a champion, I'm speaking in terms of being proportionate to her health. Like if her anchor takes dmg that's about 1% of their health, Yuumi also loses 1%, but if Yuumi heals 1% of her anchor's health, she heals 1% of hers as well. > > If I'm understanding the OP's gripe, it's about the fact that she's too safe because there's really no access to attack her unless she's not attached. This would be a way you could potentially go to remedy that. I'm in no way trying to ruin her. Just tossing stuff out there. This change would make her INSANE assassin bait. She'd literally *never* be able to be played in solo queue because assassins do either most of or all of their target's health in one rotation if they're a proper target, and thus she'd ALSO be instantly bursted in a 2-for-1 special out of clean nowhere. Once again, champ would be *unplayable.*
: Could always have Yuumi take a certain ratio of the damage her anchor takes. Meaning if her anchor has a 1000 hp and it takes 100 dmg, she takes the same in proportion to her HP(if she has 500hp she takes 50dmg). She still be untargetable but if you chunk her anchor out, you end up chunking her out too.
> [{quoted}](name=Blessed Death,realm=NA,application-id=3ErqAdtq,discussion-id=Rxz1m7aJ,comment-id=0001,timestamp=2019-09-26T19:39:08.169+0000) > > Could always have Yuumi take a certain ratio of the damage her anchor takes. Meaning if her anchor has a 1000 hp and it takes 100 dmg, she takes the same in proportion to her HP(if she has 500hp she takes 50dmg). She still be untargetable but if you chunk her anchor out, you end up chunking her out too. Yuumi can't heal herself when attached and she also has the least health in the game. This change would ruin the champion.
Rioter Comments
datfatguy (OCE)
: Is Azir really even that bad?
Azir is one of those pro play picks. He's strong, but not for any reason you can consistently exploit in solo queue.
Liwet (NA)
: >The point of super minions isn't to give a comeback mechanic it's to close out the game. Only with the help of the enemy champions. The defending team should be able to take advantage of super minions that are pushing on their own.
> [{quoted}](name=Liwet,realm=NA,application-id=3ErqAdtq,discussion-id=V6BBc0BG,comment-id=00030000,timestamp=2019-09-27T00:24:48.710+0000) > > Only with the help of the enemy champions. The defending team should be able to take advantage of super minions that are pushing on their own. They already do. Supers push waves to a safe place to farm and give the losing team a good deal of gold/exp if they can stall out and farm for a bit without outright dying. Eventually they'll be scaled up to a point where they can fight back if they have hyper carries.
: Yeah, but is that because everyone was buffed to super saiyan levels(I'm slightly exaggerating) or is it because she was nerfed into the state she's in now? If everyone can reach levels OVER 9000...does a bear really sh!t in the woods?
> [{quoted}](name=Blessed Death,realm=NA,application-id=3ErqAdtq,discussion-id=26e281Jt,comment-id=000a0001,timestamp=2019-09-26T19:44:49.838+0000) > > Yeah, but is that because everyone was buffed to super saiyan levels(I'm slightly exaggerating) or is it because she was nerfed into the state she's in now? She was nerfed into the state she is now and Riot left her there while adding new champs and changing other ones while forgetting she exists for a year. > If everyone can reach levels OVER 9000...does a bear really sh!t in the woods? A bear can shit in the woods independently of someone reaching power levels over 9k, so yes they do still shit in the woods when everyone on the block is capable of hitting that Goku on the dance floor.
: His Q, a high damage crit, is AOE, even easier to hit when used with his E. Compared to Illidan he is much more bursty. Illidan can’t Q R AA Q to delete a squishy.
> [{quoted}](name=figold666,realm=NA,application-id=3ErqAdtq,discussion-id=TuNabWPA,comment-id=000a000100010000,timestamp=2019-09-26T18:47:49.492+0000) > > His Q, a high damage crit, is AOE, even easier to hit when used with his E. > Compared to Illidan he is much more bursty. Illidan can’t Q R AA Q to delete a squishy. League as a whole is more bursty than HotS as a whole, but relative to League of Legends, Yasuo's not that bursty unless he's REALLY ahead or hitting someone with 0 defensive items.
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chipndip1

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