Barso55 (NA)
: Mordekaiser is too oppressive right at the start from level 1 and scales really hard
Did you just run away after the stun ended? Rule of thumb with Morde is if you wouldn't do it to Darius then don't try it on Morde thanks to the magic damage on autos. Do you have a clip or something for this too? I'm a little surprised poppy of all people would die under turret to Morde thanks to her W passive, especially with a null magic mantle. Also you should be going for Adaptive vs Morde (which Null doesn't build into) because almost all of his damage is tied into a low CD Q and his passive.
Hvsao (NA)
: Xayah didnt get a prestige skin. Its clearly not the main seller.
Yeaaaah but the prestige skin sucks compared to Xayah and Rakan's glory.
: And some people actually doubt the balance team balances around what sells.
Prolly, but I still don't think they always buff or nerf based on skins alone. Otherwise Xayah wouldn't have been nerfed on her ulti with her and Rakan getting sweet skins.
: if its so op then why do i beat 90% of aatroxs i face. although i do play rengar top and obviously can easily avoid his Q i still play other champions into aatrox and still dodge most of his KIT. one time even, i played rengar into aatrox and stomped him. the very next game i chose aatrox and had to face a Rengar. i stomped him as well despite rengar being a huge counter to him. His W is mostly used IF he lands his first q and even then if you walk to the side like you are supposed to its not that bad. and as for the chain CC. that is unfortunately just a strat that we cannot shake off. it doesnt even have to be aatrox because almost anyone with CC can easily chain CC with their team. talking about his follow up CC is just nitpicking really since mostly any cc champ can follow up I don't know how you fight Aatrox but what i notice is people run from him in fear. Aatroxs weakest spot is right at him. if he ults you can walk up to him and negate loads of his potential damage. also he is kinda like Riven in the sense that you fight them when they use their stuff mostly because its kinda a trading based Kit. Aatrox will try to trade/sustain over you. if you continue to fight him after he uses his combo then you will more likely trade even with him or do more damage. regardless of any of that. as i said before. he really isnt that hard to fight if you put effort into dodging his Q's and studying
If you're slowed from his W shouldn't his second Q be very easy to hit if you're walking sideways to get out of the pull? Now if you manage to get into Aatrox's effective range to avoid his sweetspots his damage ain't that scary. If he hits first Q he should hit the rest if you don't have a dash, if he doesn't hit first Q and you get onto him he's kinda boned. Especially now that they cut his mobility and sustain a ton.
: > [{quoted}](name=Craft Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=00010001,timestamp=2019-09-11T06:17:49.496+0000) > > Ok by sheer damage and range. Yes, Kog wins on that but we all know that is not what makes people win in 2019. > Kog pretty much only has a single function. no no you dun get it, kog can sit still and AA and win. kai'sa will lose that duel even with shields. you don't have to believe me ofc but when it happens and ya'll be here bitching about it I'll make sure to talk about mobility.
That duel won't matter though since the main way ADCs die is from high burst damage obliterating them, Kog has one way to keep himself alive from someone running at him in a straight line, and that's a slow. His damage doesn't matter when an assassin or Juggernaut gets onto him and deletes him from reality in a few eyeblinks. Kai'sa does enough damage to kill basically everyone in a reasonable amount of time, while having mobility and defensive steroids and an absolutely massive threat range if she has her passive on you (since she can warp onto you then and is immediately within range). Plus her ability to build any item she reasonably could want. Also doesn't Kai'sa with the current build win that duel by hitting W from out of range, warping in, then blasting him to death? When I play her I normally do a mostly AP build with manamune as my only real ad item so not sure if that's still the meta build for her or not.
: Manamune buildpath/recipe change
Only problem I have with this is that Manamune is a lot of AD and its bad build path, plus its ramp up, are why it isn't bought on pretty much any mana caster. Also Warhammer builds into friggin everything.
: The only thing I ask for is that when he gets un-mounted he doesn’t have that bullshit invulnerability to reset tower aggro getting tower dived and expecting your turret to actually help you is a joke against Kled. Even when the shot is supposed to kill him when he has little to no HP it only applies to Skaarl’s HP bar which is fucking stupid
It's like that so if he gets massively overkilled in Skarl he doesn't instantly die before he hits the ground. Maybe it shouldn't reset tower aggro but if it didn't give him some time when dismounted then you wouldn't ever really have the chance to remount.
Mr Penguin (EUNE)
: Pantheon, the God of War/Atreus, the Man of War
I thought throw Q was the only one that gets execute damage.
: why isnt armor reworked???
I had 6k hp and over 150 armor as Cho'Gath with a spirit visage and I died in under three seconds from just brand and yasuo (also two turrets to add on 500 more damage). It was super late in the game but I was sad.
: 2 minutes is low?
It is for what you're getting out of it, for reference friggin Shen is at 200/180/160, and Kenny's is at 2 minutes at all ranks. Reason I picked Shen was I knew it was a high utility ability with a long cooldown, but for a better comparison there's Kenny. His ultimate is a big damage AOE stun that can hit an entire team. Qiyana's ultimate can do something similar but in different scenarios, someties having a bigger or smaller area of effect depending on the area. Hers however gets a lower cooldown with ranks. So while I know these two are very different characters and that comparing them kit by kit would be a bit ridiculous, I just wanted to point out that one of the most powerful ultimates in the game is a 2 minute cooldown and hers is not only lower but functions very similarly in many situations as a huge AOE damage and CC tool.
Dahaaka (EUW)
: Revert Illaoi E
Maybe if it was based on damage done rather than instances of damage dealt, because some characters would instantly remove it.
: > [{quoted}](name=crippler38,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=0001000300000000,timestamp=2019-08-23T03:12:26.756+0000) > > Darius E has a much longer cooldown than both Counter and Leap strike, so can't Jax just engage during that downtime? That or just enjoy the free farm he gets? If the Darius is bad, yes. However, if the Darius is smart, he won't use E until Jax's Q and/or E is on CD. Then Jax is dead because free 5 stack Darius :D
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=00010003000000000000,timestamp=2019-08-23T03:19:31.473+0000) > > If the Darius is bad, yes. > > However, if the Darius is smart, he won't use E until Jax's Q and/or E is on CD. Then Jax is dead because free 5 stack Darius :D What if Jax doesn't use his leap until after you E and just instead opts to walk into you and use Counter Strike while slapping you and then leap away or onto you depending on if he can kill or not? Since if you use E to stop the stun from his E he'll have Q and E up before you have E available. If you let the stun through he gets the trade off for free as well, and if you walk away from him during his E then he used E poorly. So if Jax only uses his Q to dash onto you during your Q wind up, or away from you when he feels like it, and uses his E only when he's in a position to start a trade, what does Darius do? Now Darius can use E to secure a Q while walking away during Jax's E, but that's why I call it close but in Jax's favor since both of his tools to trade are on a much lower cooldown than Dar's E.
: > [{quoted}](name=crippler38,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=00010003,timestamp=2019-08-22T15:12:13.592+0000) > > Pretty sure Jax into Darius is a matchup that's slightly in Jax's favor since Leap Strike denies Dar Q. Nope. I've played it before. If Darius uses E _after_ jax uses his Q _**OR**_ E, then its gg. Also, Jax can't kill darius fast enough unless he has {{item:3124}} {{item:3074}} and {{item:3078}} or {{item:3153}}
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=000100030000,timestamp=2019-08-23T02:59:00.885+0000) > > Nope. I've played it before. If Darius uses E _after_ jax uses his Q _**OR**_ E, then its gg. Also, Jax can't kill darius fast enough unless he has {{item:3124}} {{item:3074}} and {{item:3078}} or {{item:3153}} Darius E has a much longer cooldown than both Counter and Leap strike, so can't Jax just engage during that downtime? That or just enjoy the free farm he gets?
: I know Sylas loves to steal ults...
Two things, one I'm pretty sure the spear doesn't do anything unless you're Kalista or have her ultimate, and two this is the TFT bug report section.
: i would assume part of the reason Renekton takes PTA is cuz his ult is an aoe magic damage and procing PTA increases the damage from his ult.
That and since his rotation procs it instantly it heavily boosts his early kill pressure and lets him snowball. Conq doesn't hold a candle to PTA early game after all.
: Against Akali: {{champion:141}} {{champion:136}} {{champion:31}} {{champion:105}} Against Jax: {{champion:122}} {{champion:86}} {{champion:31}} {{champion:133}} {{champion:103}}
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=0001,timestamp=2019-08-22T03:08:23.772+0000) > > Against Akali: > {{champion:141}} {{champion:136}} {{champion:31}} {{champion:105}} > > Against Jax: > {{champion:122}} {{champion:86}} {{champion:31}} {{champion:133}} {{champion:103}} Pretty sure Jax into Darius is a matchup that's slightly in Jax's favor since Leap Strike denies Dar Q.
: > [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=Lv0tHPLs,comment-id=0000,timestamp=2019-08-22T02:03:11.031+0000) > > I mean, that's not a problem with Yuumi, that's a problem with a troll. Trolls are always gonna find a way to troll. True. True. But, like I said, you cant run from her, and thats what makes it a problem.
I don't think you could run from any other character following you around though either. Outside of maybe during a gank or something but they could pick someone with an escape move and flee while you got killed.
: > [{quoted}](name=Atmosphere,realm=NA,application-id=3ErqAdtq,discussion-id=EqAyJEp5,comment-id=00010000,timestamp=2019-08-21T21:28:07.205+0000) > > Lucian does build it, it just isn't a core item. It's more so for if you're snowballing Check any site, and you won’t find Lucian or Rengar building the item. And it’s inefficient on them because they simply benefit from flat CDR, especially rengar. Lucian kind of has a built-in SOS.
Wouldn't Lucian have to start his ult then cancel it to even use Shojin?
: Tbh, Yasuo's banrate is more of a "REEEE GET THIS CHAMP OUTTA HERE" than "Yasuo is too strong, need to ban him". Probably over half of the people banning Yasuo are banning him for being Yasuo, not for being a strong champ.
I started hating him when I was a full tank Cho'gath and he and Brand killed me within 3 seconds basically by themeslves from full through Soraka with no anti healing. EDIT: I had over 6k hp, and each of them did over 2500.
: k then make {{item:3814}} permanent like {{item:3102}} , this AP mage bias on the boards is so dumb
Honestly I like Edge of Night's better because on any character I build it on I have to go in, and if my shield were down due to poke at some point before hand I couldn't do that.
enshine (NA)
: > [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=LNE2dkRP,comment-id=0002,timestamp=2019-08-17T21:00:50.315+0000) > > I think it's because Pyke's is a fixed number while Darius and Garen's ults have varying amounts of damage based on passive or missing hp. > > Pretty sure Cho has an indicator for the same reason Pyke does, unless his stats drastically change {{item:3193}} then his ult will always do the same amount of damage. Garen gets an indicator for the villain. Since the villain mark is being removed and his R is being made to always do true damage in his gameplay update, it's not entirely unreasonable to expect his R to get an indicator for all targets
True enough, I'd rather they add indicators than remove them anyway.
: Remove Pyke's execute indicator
I think it's because Pyke's is a fixed number while Darius and Garen's ults have varying amounts of damage based on passive or missing hp. Pretty sure Cho has an indicator for the same reason Pyke does, unless his stats drastically change {{item:3193}} then his ult will always do the same amount of damage.
Moody P (NA)
: Garen rework misconceptions
1. I want to try clepto Garen. 2. I agree with everything you said. 3. I especially believe that these changes had Zeal items in mind since Garen scales really hard off crit but his E made attack speed kinda bad on him before. Now his E applies the lightning from Shiv and the attack speed makes him spin more. Plus Conq was a rune he couldn't use at all before, now he can.
: Can Armor actually mean something again?
I'd like for good defensive items in general mostly.
: But it stacks BC and that's dope!
Yeh but empowering it is awful, god god awful. At least if you're looking to kill someone, especially someone who's melee and is right at home slugging it out with you. I've noticed Pantheon has trouble dealing with people who can easily slide through his model (since it makes E meh and Q hard to hit).
: Why are they buffing Garen? He is already extremely poorly designed so why buff him and make him more annoying to deal with?
> [{quoted}](name=Soul Dealer,realm=NA,application-id=yrc23zHg,discussion-id=cYI9imn7,comment-id=0001,timestamp=2019-08-16T04:49:05.149+0000) > > Why are they buffing Garen? He is already extremely poorly designed so why buff him and make him more annoying to deal with? They're nerfing his tankiness and making him less effective at slaughtering the Villain, in exchange they're upping his damage potential and sustain. Same balance pattern they've been doing for a while actually, buff damage, nerf burst protection, and for Garen in particular they're giving him more streamlined sustain because it helps him a lot more in the solo lane than it does in the duo lane (less poke).
: As I recall, its damage is exactly that of an auto without it being empowered.
the stabs are, the slam increases it by like another auto. But to hit someone with that is unlikely.
: From what I'm seeing the problem is that there's very little damage on his E when people were expecting there to be a lot. He definitely does the same damage, but it appears to have been shifted almost entirely onto his Q. If he actually received any buff to his E he'd be unbearable to lane against considering the invincibility he gets.
Agreed, once people (including me) realize that you basically have to get an empowered Q off whenever you can afford it after maybe the first strike to get your keystone (Conq or PTA) triggered with your W (which also sets your Q up to be empowered in two autos) and internalize it, the damage gets gross. EDIT: Especially since according to the Wiki his E does like, little more than an auto attack in damage.
Rioter Comments
: I don't mean to imply he is an oppressive laner because he isn't, but he has no moment of weakness because he always has mobility. And if you say he has to be in a lane, where else is he gonna be?
Well the fact that his dash is only towards enemy units means that in jungle and river fights, or later on team fights where minions are being oneshot, his mobility is very telegraphed even with the lower cd on per target dashes than laning phase. Mainly, he can't run away with it unless you try to body block, that's why I don't think he should be on the list of characters who always choose when to fight.
: When you give champions the ability to choose their fights unequivocally, the result will always be permanent lack of balance. I often say these same things about Tracer & Genji from overwatch, even though it's much less of a problem in that game - these characters can still die to the stray headshot or hook, but most fights, they either win overtly through their damage, or _run until they **can **win._ That is the frustration: I physically can't kill this guy, but he can kill me, and I have no choice in the matter either way we try to do it. I can't chase, I can't escape, yet he is allowed to do both. What's a positive version of this? Galio. Galio's dash is explicitly made so that it can't be used to escape from people who are already engaging on you. Once he's stuck, he's in it. Zac - despite the massive range, it requires time and an obvious animation. What's a bad example of this? Yasuo - infinite dashes that require no cast time or resource. Akali - Two dashes that are actually both themselves two dashes each. Pyke - an insanely fast dash on a character who already has a stealth and a hook, two things I thought they would **never put on the same champion** joined into an unholy trinity of bullshit.
Just want to point out that Yas' dashes are all conditional so I wouldn't put it on the same tier as Akali or Pyke. Also this is why I've started picking up WW, literally can't run away from him unless there's safety nearby.
: The Dragons of League of Legends
As a WW player I snatch up every wind I can get.
: In your opinion, which are the top 10 best passives?
: > [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=U1IEVqHB,comment-id=000800000000,timestamp=2019-08-06T22:28:52.578+0000) > > A great ultimate that can win teamfights and secure kills in lane pretty easy? Yeah, i wanna be an ult bot, great gameplay fantasy.
Well there's also his pretty good DPS, built in execute, built in tank bursting, anti heal, and his passive attack speed steroid helps snowball teamfights and helps for trades in the laning phase. Personally I like him but ya know that's just me.
: > [{quoted}](name=Seenan,realm=NA,application-id=3ErqAdtq,discussion-id=U1IEVqHB,comment-id=0008,timestamp=2019-08-06T20:48:25.398+0000) > > Jinx can be destructive once she gets going. Varus has a fair bit of utility and poke. Twitch is sneaky. Jhin, Idk about him. Nothing Varus offers is worth playing him.
A great ultimate that can win teamfights and secure kills in lane pretty easy?
Seenan (NA)
: > [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=j83B8WVr,comment-id=0002,timestamp=2019-08-05T04:39:14.856+0000) > > Or you know. Don't poke the Pyke. Focus his ADC instead for any harassment since they can't heal off poke. Herein lies the problem: Pyke does a lot of damage, so ignoring him when he's thwapping you with autos or abilities isn't the greatest.
Early game Pyke won't kill your ADC before your duo kills their adc with most character combinations, especially if you avoid one of his abilities.
Terozu (NA)
: That... makes no sense.
Well he's too old to be a student right? He's a healer, could make him the classic school nurse.
Terozu (NA)
: Jayce, is only one level of muscleboundness up from Ezreal, and his jaw isn't as wide as the grand fucking canyon. Nor is he based on Fabio. The fully adult women, aka Ahri, MF, Janna and Syndra, either A. Look like a young adult or college student, Ahri and MF, who are veterans, or B. Are really old looking and mentors, like Janna and Syndra who are also veterans. You'll notice all the non childish ones are veterans, while the childish ones are still new to the job. Taric doesn't look like a young adult or a college student, he looks really old like a mentor. Since Ezreal is the first male guardian and since Taric doesn't look like a young adult, cannot be a mentor, nor can he be a novice. He doesn't fit in lorewise or appearance wise. Major Armstrongs do not belong in Bishonen lines. As I said the last time we had this argument, Ezreal is a Slender Bishonen type, Jayce fits as the Buff Best Friend type, Taric is an Armstrong. This is exactly why Ezreal is the awkward main character of Battle Academia to Jayce's suave prodigy ally. Taric would only fit as a mentor, and mentors can't be Boys since Ezreal was the first one.
Make him a Nurse then.
: Calling Out The Aspects
I agree, I only hope Taric gets a pass since he's a special case.
: i dont like this. as someone who plays a champion with very little mechanical versatility to deal with my opponents during games, i take every strategic option i can get, and i like that the rune system at least gives me a lot of versatility in playstiles. {{champion:86}} predator, phase rush, grasp of the undying, glacial augment. but it goes deeper than that. without second wind and cookies, how unbearable would some ranged matchups be? without legend: tenacity, how do i build {{item:3047}} against a 4/5 ad teamcomp and dont get destroyed by the support morganas q? theyre all giving me different tools to adapt my playstile to my own teamcomp and the team im facing. the rune system certainly has its flaws. personally, i think we should do quite the opposite of removing it, and its not big enough to give every champion in the game runes that syngerize as well with them as klepto does with {{champion:41}} or conqueror does with {{champion:92}} if it were for me, there were 4 or 5 runes in every row in every tree, to guarantee that every single champion in the game has not only one good rune set to chose from, but also alternative runes to pick from. heck, there should probably even be a second defensive oriented tree, one aimed at vanguards and juggernauts with runes like grasp, demolish and shield bash, and one for wardens with runes like guardian and font of life and generic defense. the main problem with the rune system is that its **too small**, and as a natural result some champions are favoured more by it than other champions, because those champions that are left out often just dont have as great rune choices.
How do you trigger Phase on Garen? Run up and auto twice then E?
: I actually came up with a support/assassin a couple years ago that was like what Yuumi is now with a "latch on" mechanic. They were a Void parasite and had different abilities when attached or unattached. When attached, their kit was more supportive while when they were unattached they had a chasing tools and did more damage on low health enemies. The idea was they were squishy and would lack half their kit if they went to a solo lane to prevent solo lanning. And since they did most of their damage on low health enemies (A kill secure support) they would have to wait for allies to get enemies low before jumping out.
So they'd have to have the ability to peel and empower allies while attached (and invulnerable) then during a fight they can just hop off and murder whoever their host is attacking, only to hop back on again? I won't say that idea isn't interesting, but it definitely sounds like a nightmare to attempt to balance. Pyke they could probably get right by giving him a bit less gold gen. If you make an assassin support have more supporty abilities, say healing or shielding allies, then all you're really doing is making an enchanter who can kill people. Unless of course they're mediocre at protecting allies but deal good damage, but the only way to make that not a more independent character that kills people on their own unless their damage is so low that they can only kill people who are actually low. I genuinely think that a character like Pyke can work, because they're pushing him towards the DotA method of supports. Poor ability to farm, but they can help the rest of their team kill, and possibly kill some people either by themselves or with help depending on how far ahead they get. For example, Bounty Hunter. He can't farm very well because he has no AOE at all in his kit while being a melee character whose only mobility is invisibly walking around. His CC is a slow and a very small stun, with a reveal he can spam. His real utility is in his pretty decent single target damage through natural crits and heavily increasing the gold generation of his team and himself. So he turns into a roaming ganking hero whose job is to harass and kill enemy supports who are warding and controlling the map, while assisting in killing the more fed core (laner) characters to get his team snowballing. Now that Pyke's Q can't hit more than one person, his E doesn't even hurt minions, his sustain is more gated around building damage, and his ultimate being more gated around damage, he's being pushed towards the only role in League that is discouraged from killing creeps.
: Any idea how exactly did aatrox cut off the aspect but not kill the weak fleshy host?
Since Aatrox is the sword, it's possible that his stabbing was him ripping apart Pantheon. Since Aatrox would then assume that the host would die after, he probably ignored the host's mind still in there and left.
: Aatrox' theme is god-killing. He quite literally killed the god while only wounding the human (though it should be a near-mortal wound, judging by his scar). For why he lost... I don't know. I hope we see that in the story teased in the video. [EDIT:] SEEMS LIKE WE WILL SEE THAT STORY NEXT PATCH!
It's totally plausible that he went into the fight expecting to go against Pantheon, someone whose fighting style and abilities he knew by heart, but went up against Atreus instead. It's like walking into Mcdonalds and finding a Taco Bell, ya never saw it coming.
: Pantheon new lore is amazing
I love it, a man made god is the best kind of god.
Tamo Tua (EUW)
: It works only if you do not have assassins in your team, that can and in 2/3 of times will teleport to the pack instead to the single one and so your team fails because one tank and one dps will die from the 2 before the seperate one died. I tried it several times now, and no way to figure how to get assassins do what u want. The problem is the dps do come from this teleporting assa when u have at least 2 tanks one for the pack and one for the solo one. That means it depends on the 2 heroes that you did pick additionally, if you only had a bad loot and got two weak heroes then u will fail easily and then I normally sell all heroes and wait for the game to finish -.-
Just put them within melee range of the single krug or on the opposite corner then.
: > [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=6QAMUQex,comment-id=00000000000100010000000000000000000000010000,timestamp=2019-07-29T15:07:14.858+0000) > > Q has a cast animation though and Darius' first items all give him move speed, plus he takes ghost. > > I didn't even consider Phase Rush which Suicide Plank mentioned, so while GP definitely will poke Dar quite a bit, you should be able to threaten him while you have your E available unless you miss. His Q out ranges Darius's E by 50 units, unless Darius is perma running into GP, you can Q him while he goes for CS/Backs off, if you take phase rush on Darius you deal much less damage and are too squishy for team fights as opposed to taking Conqueror/Aftershock
Imo the Phase Rush is overkill, either way early game your E should lead into if not a kill at least into a flash burnt and you should move fast enough after either Phage or boots to close that 50 unit distance faster than GP can run away without his passive movespeed.
: > [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=6QAMUQex,comment-id=000000000001000100000000000000000000,timestamp=2019-07-29T06:42:01.856+0000) > > I'm pretty sure Darius can pull him when he gets Qed? ?? Unless the GP has half a brain and preps barrels? You just sit on a barrel and if Darius goes for CS you remove 1/4th of his hp bar and then Q him with grasp for another 1/8th, this is ignoring the psychological damage the Darius feels after being made into a little bitch
Q has a cast animation though and Darius' first items all give him move speed, plus he takes ghost. I didn't even consider Phase Rush which Suicide Plank mentioned, so while GP definitely will poke Dar quite a bit, you should be able to threaten him while you have your E available unless you miss.
: Yeah, you're technically correct: him dealing enough damage to kill you two times over is technically less than the others, who deal enough to kill you five times over. That he overkills you by a lower margin doesn't mean it's ok, though, especially coupled with his safety nets and utility.
They want him to have enough CC to function as a support, but have enough damage to function as an assassin, but be reliant on his team to get gold by gutting his ability to farm, but the assassin items are expensive so they give him massively increased gold generation from kills- Sometimes I wish they'd just copy paste Bounty Hunter from DotA.
: I personally think a support assassin CAN work but they'd need to be much more reliant on their allies than Pyke is. A support assassin needs to be opportunistic, not proactive.
Define opportunistic, because if he doesn't do a lot of damage people are just gonna build tank on him more, but if he builds damage he can be as proactive as he wants unless his kit is absolutely garbage.
: > [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=XVoTW6py,comment-id=0002,timestamp=2019-07-28T14:54:18.070+0000) > > And Pyke is meant to be a assassin and being so safe. Now let's take that champion and put full armor on him and you become one of the most useful tanks in the game with hyper cc, high base damage reseting execute and you can heal almost full back up when out of vision. Yeah... Hey, but Shaco is op amirite lolol
That has nothing to do with what he said tho.
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