Pika310 (NA)
: > [{quoted}](name=crippler38,realm=NA,application-id=RaE1aOE7,discussion-id=JAsuWhFI,comment-id=0001,timestamp=2019-12-11T04:41:09.510+0000) > > You're in luck, Phantom Dancer is being changed to turn crits into normal hits when Lucian and Senna are added. Unfortunately this is a direct buff to Glacials & Assassins. I used to use PD to hopefully break out of Olaf permastun. Also, Assassins are anti-balance. PD is now a useless garbage item & will never be built again. The very least they could have done is reduce the damage from crits to 1 (since apparently 0s break their game.)
Still good against Assassins though, since they do a ton more damage on those crits that PD will now turn into normal autos. Also can you not go Cloud to deal with Glacial better?
Yeti (NA)
: Phantom Dancer needs to be nerfed.
You're in luck, Phantom Dancer is being changed to turn crits into normal hits when Lucian and Senna are added.
: o-o but Xerath dont even dunk..... {{champion:201}} {{champion:266}} {{champion:555}} {{champion:420}} dunk
Braum's especially good for a Dunkmaster I think. He can block, zone, and lock down enemies trying to go to the hoop.
: Fix Thresh Hook animation to match the hitbox.
I just wish that champion hitboxes were always active so I don't miss when someone gets knocked up and I aim at their model when they actually haven't moved at all. It'd also help me visuals this sort of thing since I'd know if it just clipped my hitbox.
: assassin. jumps behind. jumps to the side. ults. 3 people stun. from behind. 3 people stun. position better doesnt work.
What about the classic ball in the corner so the assassin can't jump on the backline?
: Getting wombo combo'd to death by Morg and Cait early game for the fifth time has been a harrowing experience.
> [{quoted}](name=Moretcher,realm=NA,application-id=yrc23zHg,discussion-id=1BmApmPj,comment-id=0001,timestamp=2019-11-28T23:39:53.990+0000) > > Getting wombo combo'd to death by Morg and Cait early game for the fifth time has been a harrowing experience. Morg kinda does that in general don't she? Morg + ADC with CC or a delayed skillshot is an awful experience.
Corvega (NA)
: teemo can't be played in any role lol
As a ranged character who can build pretty much every item in the game decently ok, he can do at least every lane decently enough to not be considered crazy. Unlike say trying to take Eve as your ADC. Don't know about how his jungle is though.
: Himers turrets are not the same as minions. if anything they are on the same level as the shadow nonsense
My point is more that the shadow nonsense shouldn't be going into the Death Realm either.
: Champions who would have been a better True Damage DJ than Yasuo.
Now I fully agree Yas shouldn't have gotten the skin, I think him not doing much is because he's the Producer from what I remember.
: mordekaiser's Ult Needs reworked
Or make it more consistent. Akali and Zed get their shadow nonsense unless they fixed that recently and I didn't notice. However Morde ripping people away from their minions is fully intended as a feature of his ult.
Corvega (NA)
: I liked it too but I'd rather not have it since it would probably become a balance problem like many of the newer releases.
I agree. I would like him to be spooky though still. I'd like more monsters.
DalekZec (EUNE)
: > [{quoted}](name=crippler38,realm=NA,application-id=LqLKtMpN,discussion-id=WIVpOJtJ,comment-id=000000000000,timestamp=2019-09-20T21:36:45.930+0000) > > Was any part of your model touching the windwall? Because some projectiles fire from inside or behind your character. The windwall was literally BEHIND me. Like 5-10 ranges away from it. Idk the distance number but I'm 100% sure it was off my range.
DalekZec (EUNE)
: > [{quoted}](name=GodlyBane,realm=NA,application-id=LqLKtMpN,discussion-id=WIVpOJtJ,comment-id=0000,timestamp=2019-09-20T20:04:36.577+0000) > > Complaining about the wrong champ, bud. I'm pretty sure it's the correct one. Yasuo? Check Windwall? Check Fucked up hitbox? Check Nothing wrong I see here. Bud.
Was any part of your model touching the windwall? Because some projectiles fire from inside or behind your character.
: LOL 12% pick rate isn't high yeah ok buddy.
Don't ADCs have absurd pickrates compared to the rest of the roster?
: > [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=hJmRBsZH,comment-id=0009000000000000,timestamp=2019-09-18T14:40:28.960+0000) > > Not the guy you're asking but I'm pretty sure he's saying that complaining about Taric's rework design is like complaining about Jhin (when the characters are not currently broken for some reason or another). Taric's kit is potent in both defense and offense with a good blend of sustaining and damage tools in there to make him a flexible but support oriented character. What? I'm not sure what you are talking about. What was my original reply again?
Originally you asked if the Taric Designer left, then some guy appeared talking about how great Taric is and how few people complained about it, you then replied with "What". I was trying to explain what he was saying since you said 'wtf'.
: > [{quoted}](name=USG Street Jimmy,realm=NA,application-id=3ErqAdtq,discussion-id=hJmRBsZH,comment-id=00090000,timestamp=2019-09-18T04:23:11.717+0000) > > ...what? this is the second post in the past 2 years i've seen complaining about taric - yes, im surprised enough at 2 posts. how in gods fucking name can you be upset about taric.. he's one of the most singularly balanced champs there is. > > can someone actually explain the logic here? tell me im being trolled please. Wtf are you talking about?
Not the guy you're asking but I'm pretty sure he's saying that complaining about Taric's rework design is like complaining about Jhin (when the characters are not currently broken for some reason or another). Taric's kit is potent in both defense and offense with a good blend of sustaining and damage tools in there to make him a flexible but support oriented character.
: ...what? this is the second post in the past 2 years i've seen complaining about taric - yes, im surprised enough at 2 posts. how in gods fucking name can you be upset about taric.. he's one of the most singularly balanced champs there is. can someone actually explain the logic here? tell me im being trolled please.
I personally love him, wish they didn't slap his healing down though.
D357R0Y3R (EUW)
: no they don't, if you do then congratulation and pyke isn't as offending as ct's champion? lmfao that being said do you know pyke's designer? because everyone makes pyke rent thread but never mentions endlesspillow who said that he likes mobile supports, he's the designer of rakan and pyke and he's going to create EVEN MORE cancer in the future
Rakan's great though, maybe not super balanced but have you SEEN his cloak?
Infernape (EUW)
: > [{quoted}](name=KFCeytron,realm=NA,application-id=3ErqAdtq,discussion-id=hJmRBsZH,comment-id=000100000000,timestamp=2019-09-18T01:05:45.923+0000) > > I know what R&D means. You don't have to quote me a definition. I asked because champ design is basically already R&D, so it's not clear what the difference is between his old job and his new one. R&D in this case would be research and development on non LoL games. IE Riot's upcoming fighting game or an entirely new game.
New league single player game since people say CT's champs are better in single player or co-op games when?
Barso55 (NA)
: > [{quoted}](name=Chainman3,realm=NA,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=0006,timestamp=2019-09-18T01:36:40.516+0000) > > "One of the few champs that gets an invis, and a resetting invis at that" > Twitch gets this on one ability, where vayne has to use her ult for it. > > "self peel which can be used as an offensive stun, lowest cooldown reposition of any adc" > Pyke has this with a larger distance. > Caitlyn has self peel and reposition to add huge dmg to her auto. > > "those bullshit truesilver bolts which do % maxhp true damage, another busted mechanic that she is the only champ that has." > gnar has this as well You are a dunce, apparently. Twitch does not get a resetting invis, his invis is one time. He doesnt have any other mobility or self peel to go with it. Pyke is not an adc, makes no difference. Caitlins self peel cannot stun and does poor damage on its own. Gnar does not do % maxhp TRUE damage, and he doesnt build attack speed anyway.
> [{quoted}](name=Barso55,realm=NA,application-id=yrc23zHg,discussion-id=zOWYijp8,comment-id=00060000,timestamp=2019-09-18T03:35:07.153+0000) > > You are a dunce, apparently. > > Twitch does not get a resetting invis, his invis is one time. He doesnt have any other mobility or self peel to go with it. > > Pyke is not an adc, makes no difference. > > Caitlins self peel cannot stun and does poor damage on its own. > > Gnar does not do % maxhp TRUE damage, and he doesnt build attack speed anyway. Technically he (twitch) gets a resetting camo. It resets if something dies with his poison on it. Which provides movespeed and attack speed. He just usually doesn't use it in combat because it has a delay to it and most of the time he only breaks it to start murdering your entire team with long range piercing shots of doom. However he can get a kill then run away invisible and come back (still camouflaged) to do it again, if he is not significantly pressured. Note: I am only pointing this out because it was said he gets a resetting invis, when it's camo.
Shahamut (NA)
: > [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=NcyYFg5E,comment-id=0000000000010000,timestamp=2019-09-15T13:55:19.989+0000) > > That actually both explains a lot and makes sense because of how his healing works. Since it's just refilling a grey health bar and all and Pyke's healing is based on damage from champions up to a cap and all instead of just healing for a bit. Since that bar isn't filled as fast since ignite is cutting it in half, it'll fill up the rest of the way faster later. If ignite went back to giving true sight of the target, this couldn't happen
It'd still just stall his healing since he would still heal the same amount, he just wouldn't heal during ignite.
floo (EUW)
: I don't know if that was a one time bug, but the last time I played with sg Xayah, her feathers were swinging around next to her hand. The voice lines really throw you off if you expect them to have new ones and talk about different things. But hey, why use the pbe for feedback if you can just do it after they're out and keep it as a skinspotlight server.
> [{quoted}](name=floo,realm=EUW,application-id=yrc23zHg,discussion-id=VK454yAp,comment-id=0000,timestamp=2019-09-14T21:46:32.441+0000) > > I don't know if that was a one time bug, but the last time I played with sg Xayah, her feathers were swinging around next to her hand. > > The voice lines really throw you off if you expect them to have new ones and talk about different things. > > But hey, why use the pbe for feedback if you can just do it after they're out and keep it as a skinspotlight server. I thought she was carrying them like Kunai which are basically these knife things with a circle at the end of the handle according to Naruto (I have no idea if they are different in real life) and spinning them around like many people (me) tend to do when carrying something they can spin.
Shahamut (NA)
: > [{quoted}](name=Ice Weasel X,realm=NA,application-id=3ErqAdtq,discussion-id=NcyYFg5E,comment-id=00000000,timestamp=2019-09-15T11:55:20.839+0000) > > I think his point was less that Pyke dashed away and more that he so quickly went from 1% to 60%HP after the burst failed to kill him. People have long been frustrated at the relative lack of consequences for Pyke getting caught out. not to mention ignite... Which apparently just SLOWS the healing rather than actually reducing it...
That actually both explains a lot and makes sense because of how his healing works. Since it's just refilling a grey health bar and all and Pyke's healing is based on damage from champions up to a cap and all instead of just healing for a bit. Since that bar isn't filled as fast since ignite is cutting it in half, it'll fill up the rest of the way faster later.
Barso55 (NA)
: Mordekaiser is too oppressive right at the start from level 1 and scales really hard
Did you just run away after the stun ended? Rule of thumb with Morde is if you wouldn't do it to Darius then don't try it on Morde thanks to the magic damage on autos. Do you have a clip or something for this too? I'm a little surprised poppy of all people would die under turret to Morde thanks to her W passive, especially with a null magic mantle. Also you should be going for Adaptive vs Morde (which Null doesn't build into) because almost all of his damage is tied into a low CD Q and his passive.
Hvsao (NA)
: Xayah didnt get a prestige skin. Its clearly not the main seller.
Yeaaaah but the prestige skin sucks compared to Xayah and Rakan's glory.
: And some people actually doubt the balance team balances around what sells.
Prolly, but I still don't think they always buff or nerf based on skins alone. Otherwise Xayah wouldn't have been nerfed on her ulti with her and Rakan getting sweet skins.
: if its so op then why do i beat 90% of aatroxs i face. although i do play rengar top and obviously can easily avoid his Q i still play other champions into aatrox and still dodge most of his KIT. one time even, i played rengar into aatrox and stomped him. the very next game i chose aatrox and had to face a Rengar. i stomped him as well despite rengar being a huge counter to him. His W is mostly used IF he lands his first q and even then if you walk to the side like you are supposed to its not that bad. and as for the chain CC. that is unfortunately just a strat that we cannot shake off. it doesnt even have to be aatrox because almost anyone with CC can easily chain CC with their team. talking about his follow up CC is just nitpicking really since mostly any cc champ can follow up I don't know how you fight Aatrox but what i notice is people run from him in fear. Aatroxs weakest spot is right at him. if he ults you can walk up to him and negate loads of his potential damage. also he is kinda like Riven in the sense that you fight them when they use their stuff mostly because its kinda a trading based Kit. Aatrox will try to trade/sustain over you. if you continue to fight him after he uses his combo then you will more likely trade even with him or do more damage. regardless of any of that. as i said before. he really isnt that hard to fight if you put effort into dodging his Q's and studying
If you're slowed from his W shouldn't his second Q be very easy to hit if you're walking sideways to get out of the pull? Now if you manage to get into Aatrox's effective range to avoid his sweetspots his damage ain't that scary. If he hits first Q he should hit the rest if you don't have a dash, if he doesn't hit first Q and you get onto him he's kinda boned. Especially now that they cut his mobility and sustain a ton.
: > [{quoted}](name=Craft Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=00010001,timestamp=2019-09-11T06:17:49.496+0000) > > Ok by sheer damage and range. Yes, Kog wins on that but we all know that is not what makes people win in 2019. > Kog pretty much only has a single function. no no you dun get it, kog can sit still and AA and win. kai'sa will lose that duel even with shields. you don't have to believe me ofc but when it happens and ya'll be here bitching about it I'll make sure to talk about mobility.
That duel won't matter though since the main way ADCs die is from high burst damage obliterating them, Kog has one way to keep himself alive from someone running at him in a straight line, and that's a slow. His damage doesn't matter when an assassin or Juggernaut gets onto him and deletes him from reality in a few eyeblinks. Kai'sa does enough damage to kill basically everyone in a reasonable amount of time, while having mobility and defensive steroids and an absolutely massive threat range if she has her passive on you (since she can warp onto you then and is immediately within range). Plus her ability to build any item she reasonably could want. Also doesn't Kai'sa with the current build win that duel by hitting W from out of range, warping in, then blasting him to death? When I play her I normally do a mostly AP build with manamune as my only real ad item so not sure if that's still the meta build for her or not.
: Manamune buildpath/recipe change
Only problem I have with this is that Manamune is a lot of AD and its bad build path, plus its ramp up, are why it isn't bought on pretty much any mana caster. Also Warhammer builds into friggin everything.
: The only thing I ask for is that when he gets un-mounted he doesn’t have that bullshit invulnerability to reset tower aggro getting tower dived and expecting your turret to actually help you is a joke against Kled. Even when the shot is supposed to kill him when he has little to no HP it only applies to Skaarl’s HP bar which is fucking stupid
It's like that so if he gets massively overkilled in Skarl he doesn't instantly die before he hits the ground. Maybe it shouldn't reset tower aggro but if it didn't give him some time when dismounted then you wouldn't ever really have the chance to remount.
Mr Penguin (EUNE)
: Pantheon, the God of War/Atreus, the Man of War
I thought throw Q was the only one that gets execute damage.
: why isnt armor reworked???
I had 6k hp and over 150 armor as Cho'Gath with a spirit visage and I died in under three seconds from just brand and yasuo (also two turrets to add on 500 more damage). It was super late in the game but I was sad.
: 2 minutes is low?
It is for what you're getting out of it, for reference friggin Shen is at 200/180/160, and Kenny's is at 2 minutes at all ranks. Reason I picked Shen was I knew it was a high utility ability with a long cooldown, but for a better comparison there's Kenny. His ultimate is a big damage AOE stun that can hit an entire team. Qiyana's ultimate can do something similar but in different scenarios, someties having a bigger or smaller area of effect depending on the area. Hers however gets a lower cooldown with ranks. So while I know these two are very different characters and that comparing them kit by kit would be a bit ridiculous, I just wanted to point out that one of the most powerful ultimates in the game is a 2 minute cooldown and hers is not only lower but functions very similarly in many situations as a huge AOE damage and CC tool.
Dahaaka (EUW)
: Revert Illaoi E
Maybe if it was based on damage done rather than instances of damage dealt, because some characters would instantly remove it.
: > [{quoted}](name=crippler38,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=0001000300000000,timestamp=2019-08-23T03:12:26.756+0000) > > Darius E has a much longer cooldown than both Counter and Leap strike, so can't Jax just engage during that downtime? That or just enjoy the free farm he gets? If the Darius is bad, yes. However, if the Darius is smart, he won't use E until Jax's Q and/or E is on CD. Then Jax is dead because free 5 stack Darius :D
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=00010003000000000000,timestamp=2019-08-23T03:19:31.473+0000) > > If the Darius is bad, yes. > > However, if the Darius is smart, he won't use E until Jax's Q and/or E is on CD. Then Jax is dead because free 5 stack Darius :D What if Jax doesn't use his leap until after you E and just instead opts to walk into you and use Counter Strike while slapping you and then leap away or onto you depending on if he can kill or not? Since if you use E to stop the stun from his E he'll have Q and E up before you have E available. If you let the stun through he gets the trade off for free as well, and if you walk away from him during his E then he used E poorly. So if Jax only uses his Q to dash onto you during your Q wind up, or away from you when he feels like it, and uses his E only when he's in a position to start a trade, what does Darius do? Now Darius can use E to secure a Q while walking away during Jax's E, but that's why I call it close but in Jax's favor since both of his tools to trade are on a much lower cooldown than Dar's E.
: > [{quoted}](name=crippler38,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=00010003,timestamp=2019-08-22T15:12:13.592+0000) > > Pretty sure Jax into Darius is a matchup that's slightly in Jax's favor since Leap Strike denies Dar Q. Nope. I've played it before. If Darius uses E _after_ jax uses his Q _**OR**_ E, then its gg. Also, Jax can't kill darius fast enough unless he has {{item:3124}} {{item:3074}} and {{item:3078}} or {{item:3153}}
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=000100030000,timestamp=2019-08-23T02:59:00.885+0000) > > Nope. I've played it before. If Darius uses E _after_ jax uses his Q _**OR**_ E, then its gg. Also, Jax can't kill darius fast enough unless he has {{item:3124}} {{item:3074}} and {{item:3078}} or {{item:3153}} Darius E has a much longer cooldown than both Counter and Leap strike, so can't Jax just engage during that downtime? That or just enjoy the free farm he gets?
: I know Sylas loves to steal ults...
Two things, one I'm pretty sure the spear doesn't do anything unless you're Kalista or have her ultimate, and two this is the TFT bug report section.
: i would assume part of the reason Renekton takes PTA is cuz his ult is an aoe magic damage and procing PTA increases the damage from his ult.
That and since his rotation procs it instantly it heavily boosts his early kill pressure and lets him snowball. Conq doesn't hold a candle to PTA early game after all.
: Against Akali: {{champion:141}} {{champion:136}} {{champion:31}} {{champion:105}} Against Jax: {{champion:122}} {{champion:86}} {{champion:31}} {{champion:133}} {{champion:103}}
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=Mfeb9UOa,comment-id=0001,timestamp=2019-08-22T03:08:23.772+0000) > > Against Akali: > {{champion:141}} {{champion:136}} {{champion:31}} {{champion:105}} > > Against Jax: > {{champion:122}} {{champion:86}} {{champion:31}} {{champion:133}} {{champion:103}} Pretty sure Jax into Darius is a matchup that's slightly in Jax's favor since Leap Strike denies Dar Q.
: > [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=Lv0tHPLs,comment-id=0000,timestamp=2019-08-22T02:03:11.031+0000) > > I mean, that's not a problem with Yuumi, that's a problem with a troll. Trolls are always gonna find a way to troll. True. True. But, like I said, you cant run from her, and thats what makes it a problem.
I don't think you could run from any other character following you around though either. Outside of maybe during a gank or something but they could pick someone with an escape move and flee while you got killed.
: > [{quoted}](name=Atmosphere,realm=NA,application-id=3ErqAdtq,discussion-id=EqAyJEp5,comment-id=00010000,timestamp=2019-08-21T21:28:07.205+0000) > > Lucian does build it, it just isn't a core item. It's more so for if you're snowballing Check any site, and you won’t find Lucian or Rengar building the item. And it’s inefficient on them because they simply benefit from flat CDR, especially rengar. Lucian kind of has a built-in SOS.
Wouldn't Lucian have to start his ult then cancel it to even use Shojin?
: Tbh, Yasuo's banrate is more of a "REEEE GET THIS CHAMP OUTTA HERE" than "Yasuo is too strong, need to ban him". Probably over half of the people banning Yasuo are banning him for being Yasuo, not for being a strong champ.
I started hating him when I was a full tank Cho'gath and he and Brand killed me within 3 seconds basically by themeslves from full through Soraka with no anti healing. EDIT: I had over 6k hp, and each of them did over 2500.
: k then make {{item:3814}} permanent like {{item:3102}} , this AP mage bias on the boards is so dumb
Honestly I like Edge of Night's better because on any character I build it on I have to go in, and if my shield were down due to poke at some point before hand I couldn't do that.
enshine (NA)
: > [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=LNE2dkRP,comment-id=0002,timestamp=2019-08-17T21:00:50.315+0000) > > I think it's because Pyke's is a fixed number while Darius and Garen's ults have varying amounts of damage based on passive or missing hp. > > Pretty sure Cho has an indicator for the same reason Pyke does, unless his stats drastically change {{item:3193}} then his ult will always do the same amount of damage. Garen gets an indicator for the villain. Since the villain mark is being removed and his R is being made to always do true damage in his gameplay update, it's not entirely unreasonable to expect his R to get an indicator for all targets
True enough, I'd rather they add indicators than remove them anyway.
: Remove Pyke's execute indicator
I think it's because Pyke's is a fixed number while Darius and Garen's ults have varying amounts of damage based on passive or missing hp. Pretty sure Cho has an indicator for the same reason Pyke does, unless his stats drastically change {{item:3193}} then his ult will always do the same amount of damage.
Moody P (NA)
: Garen rework misconceptions
1. I want to try clepto Garen. 2. I agree with everything you said. 3. I especially believe that these changes had Zeal items in mind since Garen scales really hard off crit but his E made attack speed kinda bad on him before. Now his E applies the lightning from Shiv and the attack speed makes him spin more. Plus Conq was a rune he couldn't use at all before, now he can.
: Can Armor actually mean something again?
I'd like for good defensive items in general mostly.
: But it stacks BC and that's dope!
Yeh but empowering it is awful, god god awful. At least if you're looking to kill someone, especially someone who's melee and is right at home slugging it out with you. I've noticed Pantheon has trouble dealing with people who can easily slide through his model (since it makes E meh and Q hard to hit).
: Why are they buffing Garen? He is already extremely poorly designed so why buff him and make him more annoying to deal with?
> [{quoted}](name=Soul Dealer,realm=NA,application-id=yrc23zHg,discussion-id=cYI9imn7,comment-id=0001,timestamp=2019-08-16T04:49:05.149+0000) > > Why are they buffing Garen? He is already extremely poorly designed so why buff him and make him more annoying to deal with? They're nerfing his tankiness and making him less effective at slaughtering the Villain, in exchange they're upping his damage potential and sustain. Same balance pattern they've been doing for a while actually, buff damage, nerf burst protection, and for Garen in particular they're giving him more streamlined sustain because it helps him a lot more in the solo lane than it does in the duo lane (less poke).
: As I recall, its damage is exactly that of an auto without it being empowered.
the stabs are, the slam increases it by like another auto. But to hit someone with that is unlikely.
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crippler38

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