Mortal333 (EUW)
: im in the same situation have all champs and im basicaly stacking blue essence, but yeah you got the point i was trying to show, what does it matter if someone gets 20 kills, what does it matter if someone deals 100000 damage, if it is a normal game it is for fun so it isnt that much of a problem but in a ranked game having someone like that is kinda disgusting, i could push 9 towers gank all lanes,do 6 dragons and a baron as a jungler that the carry woudnt be me, it would be the 20/7 zed that kept stealing my jungle and stealing kills from the whole team...
You either win as a team, or lose as a team. All 5 contributed to the loss or the win. That's how I look at it. Besides, I'm more likely to play another game with the really chill 0/9/5 Rakan than the asshole 17/1/19 Zed.
: > [{quoted}](name=cuddlykitten4,realm=NA,application-id=3ErqAdtq,discussion-id=dctYO4Aa,comment-id=000000000000,timestamp=2019-09-16T21:17:49.874+0000) > > My favorite of all the /facepalm crews is the ones that try to claim alpha dominance in post game chat like, "I had the most dmg, I carried".....like, boy, I'm a 1/2/19 Nautilus. Of course you did more damage, and besides, the Nasus that took every top tower and killed the nexus by himself while us other lanes were still working on 2nd tier tower carried us if anyone did. Good job shooting the enemy tho. Probably why you lacked cs all game. > > I agree with the original point though. The old runes were so much more strategic. I also have nothing I can do with all this BE now since I have all the champs. It just sits there waiting for chromas to go on BE sales or an essence emporium. Before I could at least buy runes to make me feel like I was kind of making some progress in some way. i can see the point of view when someone has all the champs and all these capsules are just giving more be and champ shards that you dont need.... It does seem kinda sucky. But then from my perspective where i dont have every champ, be is so hard to come by compared to ip. Getting a new champ at aroudn 6300 takes about 2-3 months if not longer to get enough be for them.
Save the champ shards and just cash them in as you need. Cuts your price down. If you don't get the shard you want you can always cash in 6300 worth anyways.
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=AYGj6Pdb,comment-id=000100000000,timestamp=2019-09-16T19:04:41.903+0000) > > It's common sense. > First off, casual players don't have anything on the line as they play. > And from then on it is really maths. > Let's say a champion has a strength ceiling of 100 while another has a ceiling of 110. The casual player's performance varies very much between games I think we can agree on that, some games we make 50 mistakes some games we make 80 mistakes some games we make 200 mistakes. (a mistake can be simply warding 20 seconds too early so the ward has expired when the enemy jungler will typically have finished their camp and is ganking you, or simply missing a CS, or using a TP when you should have walked to lane, or shoving when you should have slow pushed, or not crashing a wave, or missing a skill shot, or not dodging a skillshot, not tanking an extra tower shot when you could have so it results in your teammate dying etc) > > So the casual player might play the champion from 60% perfection to 80% perfection or even 30% perfect all within 3 games so the 10 points of strength ceiling difference between the champions don't matter NEARLY as much as HOW YOU PERFORMED ON THE CHAMPION IN THAT SPECIFIC GAME. > > Now, when we get to challenger players or pro players, their variance is really lower, so their margin of error might be playing the champion 95% perfect to 99% perfect THUS the 10 points of strength ceiling difference mean THE WORLD. Because it would mean that no matter if the player was 100% perfect in their game, the game was decided by the champion pick, there was no room to improve and win that game, it was out of their hands entirely. > > > P.S. I know my English is not that good, but I think you get the point. While your argument isn't unreasonable, I rather think the more important math relates to players. When roughly 80% of your player base fills what most refer to as "low elo", if you don't ensure that level of play is more fun than not, you're taking a _huge_ risk with your profit margins.
Lol. I promise that has never ever hurt Riot's profit XD I think you just have difficulty viewing beyond your own horizon. If you aren't having fun, play something else. If you have to win to have fun at all, maybe competitive stuff isn't for you.
Zed genius (EUNE)
: > [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=AYGj6Pdb,comment-id=0000,timestamp=2019-09-16T18:01:36.934+0000) > > iunno man there's like 3 notable pros that were bronze when they started this game. I don't think anyone started from challenger
: > [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=AYGj6Pdb,comment-id=0000,timestamp=2019-09-16T18:01:36.934+0000) > > iunno man there's like 3 notable pros that were bronze when they started this game. I'm not saying it's impossible to climb from Bronze to Challenger, only that it shouldn't be expected. High school basketball courts don't use NBA regulations. Rec centers don't use NBA rules. Batting cages don't track balls and strikes. If Riot wanted to make a competitive pro game, they should have done so. Releasing a game to the public, you should expect that the vast majority of players are of middling skill and just want to have fun for an afternoon.
The only reason rec centers, high school courts, etc. don't use pro regulations is because it is expected to be used by people without the expected physical capacity to utilize it. A small child can't throw a ball as high as an NBA regulation hoop. Those are very different scenarios. You can't compare a competitive video game to a physical sport as though they are parallels. You compare it to other competitive video games. I'm pretty sure almost none of those have separate balances between pro and social play. "If Riot wanted to make a competitive pro game, they should have done so" <--- They literally did. "Releasing a game to the public, you should expect that the vast majority of players are of middling skill and just want to have fun for an afternoon." <--- they do expect that. That's why normals exist. You kind of just sound like you want them to make the game you want. If you want that though, you're gonna have to learn to develop your own games. That's the reality of the situation.
: > [{quoted}](name=ShyImagoghnar,realm=NA,application-id=3ErqAdtq,discussion-id=AYGj6Pdb,comment-id=0004,timestamp=2019-09-16T21:27:59.549+0000) > > riot tries to balance around both pro and casual play and it almost never works > > look at galio's patch history for the most egregious example of flip-flop pro-casual balancing lol Yeah, and that's an issue. I don't know why they don't just balance the pro build separately. Dedicate one team to general casual play, and another to tournament play. Lots of games played professionally do that.
That would create it's own issues. If pros (yes, they play the game too so they have to be included in consideration) have separate balances when they're playing in a pro capacity or a social capacity it would get hard for them to remember the differences in which is which on specific levels. Then there's the issue of collegiate teams. Do they follow the pro rules or the social rules? These people aren't pros, but they are playing in tournaments where there are gains to winning and losing. They also are people who would be looking at pro games and such for ways to improve their team. Then there's the issue of coding the whole situation which I don't think you realize how difficult it would be for them to code it two different ways like you're suggesting. Also, since patches balance off the last patch this would ultimately lead to having the pro play and social play become completely different games since they won't be balancing off of relatable patches. EX. social: Irelia gets 20 dmg, (next patch N.P. from this point on), Irelia gets 10 more dmg to compensate needing more, N.P. Irelia has dmg reduced by 15 but an extra passive added to her W to compensate (doesn't matter what it is, we're picking random examples), N.P. the new passive is balanced in some way or another. Pro Play: Irelia gets dmg reduced by 10 due to some bs the pros are abusing, N.P. Irelia gets 5 dmg back, N.P. Irelia loses the 5 dmg again and is compensated by having more tanky stats added as an incentive to branch her out in pro plays. See the issue with that? In one the Irelia winds up as a mega burst with a passive on an ability where in pro play she becomes tankier without that passive. It would continue to go from there. Don't give me anythign about them just adding the passive in pro play. They will (in my scenario) decide that the passive they added would break her in pro play so it is never added. They are separate balances so they have to treat it in that way. Also, this would take twice the number of people to do and twice the time, which from a business end is not efficient. Riot is a business.
: Ranked.
"it's like the team that is smarter wins" <--- That's how almost every team game ever works. I know you are going to hate hearing this, but the truth is if you hit a certain rank and continue to fall from it down a few tiers then you've hit your current skill ceiling. Odds are if you hit gold promos then fall down to silver 2 then you are probably at a high silver skill level. Doesn't mean you can't get past it. Does mean that you will have to adapt yourself and your strategies while isolating and removing whatever mistakes you make regularly.
Mortal333 (EUW)
: yeah you're right it is a big reason because people nowadays only play the game to deal damage and have fun, they think that league of legends is just one shoting dealing damage and that's it, this game was too a strategy game, and it still is but only in macro and micro plays, the rest is just press the bottons and make booms, the reason why there are so many people on iron/bronze/silver is because those people play without using their heads, if they deal dmg they're not doing anything wrong that's what they think and that's the main reason to this much low elo players, and some of them that try to improve their own gameplay just get stuck in the rank because they get people in their games playing for the score and for the damage or even trollers or even afk, those afk are mostly people that get 3/0/0 and go afk just because they already have a good kda , and people that downvoted these kind of posts are people that are mostly those ranks xDD people that only care about having fun in rankeds instead of playing in a competitive way and try to win the ranked games... i dont care if i lose a normal, because it is just a normal, but people think that it is funnier to make others lose ranked games somehow...Riot removed the little brain we needed to have to play this game, it went backwards and they still have time to fix it, but sooner or later the good league of legends players will leave this game this game will be an habitat to ''monkeys'' ( not wanting to offend anyone)...
My favorite of all the /facepalm crews is the ones that try to claim alpha dominance in post game chat like, "I had the most dmg, I carried".....like, boy, I'm a 1/2/19 Nautilus. Of course you did more damage, and besides, the Nasus that took every top tower and killed the nexus by himself while us other lanes were still working on 2nd tier tower carried us if anyone did. Good job shooting the enemy tho. Probably why you lacked cs all game. I agree with the original point though. The old runes were so much more strategic. I also have nothing I can do with all this BE now since I have all the champs. It just sits there waiting for chromas to go on BE sales or an essence emporium. Before I could at least buy runes to make me feel like I was kind of making some progress in some way.
: No Other class has to position or catch only adcs good to know.
ADC's are by far the most position reliant, therefore making heal most efficient on them ultimately. Also have to remember that the ADC will be the primary target for the enemies most often. This also makes giving them heal the most viable option. Don't take my word for it though. Run like 20 games with a duo or something (for consistency) and let me know how that works out for you.
: You've invented a scenario where not healing is a missplay. I never said "not healing to save a support would never lead to an adc playing out a scenario badly". I'm merely pointing out that a lot of supports go too pepeGA or try to ward when no one is visible on the map. There are lots of situations where you can avoid needing to be healed to prevent you from dying. I don't want any low elo support reading this like "relaatable dude" as if they don't bear a large part of the blame for getting in these situations for free most of the time I was also pointing out that an ADC might not heal you so that they can possibly do more in an upcoming teamfight while you're respawning. If they heal you, you'll need to recall so you might not be present for a fight anyway. Would you prefer to have heal or no heal in a fight?
"I was also pointing out that an ADC might not heal you so that they can possibly do more in an upcoming teamfight while you're respawning. If they heal you, you'll need to recall so you might not be present for a fight anyway. Would you prefer to have heal or no heal in a fight?" ^ and that is you creating a situation to serve what you are trying to say. Js.
: > [{quoted}](name=BigBrainSuppMain,realm=EUW,application-id=3ErqAdtq,discussion-id=VUuUEEak,comment-id=0002,timestamp=2019-09-14T16:32:56.032+0000) > > 2 things > > 1) Healing to save support could be a huge waste of potential for the ADC later on > > 2) If you're dying, then why are you dying? Could you have played differently? This is the main thing to reflect on > > --- > > My only exceptions are an ADC using heal AFTER you die, or an ADC not using heal at all when they die to a flash auto in lane or something I'm dying because my ADC didn't use heal while I was stunning the 200 HP Tristana, who then killed me because my ADC didn't want to heal me, and now he's running away....aaaand he's dead.
> [{quoted}](name=General Esdeath ,realm=NA,application-id=3ErqAdtq,discussion-id=VUuUEEak,comment-id=00020000,timestamp=2019-09-14T20:38:42.838+0000) > > I'm dying because my ADC didn't use heal while I was stunning the 200 HP Tristana, who then killed me because my ADC didn't want to heal me, and now he's running away....aaaand he's dead. forget to add the part where even if he didn't die not keeping you alive it's counter productive because the enemy just gained that much more gold. A death puts you a kills gold behind.
: Wanna make up stupid things based on not doing what you are supposed to fine (despite the fact that adcs build life steal and heal themselves anyway through their stupid ammounts of damage that each auto can heal an adc twice as much as heal mid game which is where you heal the wrong person cause youve grouped up) Adcs could and often do hit the wrong champion and lose fights because they were hitting tanks instead of kiting around the tanks to hit more vunrable targets therefore you shouldnt rely on adcs for damage and they can afford those damage nerfs they severly need for critting 3 times and making any class in the game have an insiginficant amount of hp unless they 5 stacked armor.
Ummmm....bigbrainsuppmain is completely correct. Why do you think it gives MS? It's for the ADC to use as a positioning/catching tool when they don't need the heal. Supports have minimal use for that. Also, not that many supports take heal boost passive items/runes. Healer supports are not the only supports in the game. The ADC will still need the heal as a result. The reason Exhaust is taken by supports is because peel is part of a supports job. Exhaust gives them peel. Sometimes you might take ignite if the grievous is more important. I don't think you have fully thought through the subtle nuances that go into making those choices. It's more in depth than you are realizing I think. I'd also like to add that a good 80-85% percent of my games across the almost decade I have played have been as either ADC or Supp.
: Its still entirely pointless because you can use a meta ban that you have a hard time with anyway. With the Nasus example, he could ban Darius. Or he can ban someone that peels well for late game, like Nami. Almost anything is better than the "no ban" option.
Two issues here, not everyone has a champions they have a hard time with. I"ve played long enough I have a counter strat for everyone with almost any champ I might be on. The issue at that point becomes whether my opponent is better than me in general or not. Sometimes they are, sometimes they aren't. A ban won't change that. Second issue, you still haven't given any reason why it is a bad call to not ban someone in order to prevent champ/lane predicting. Once you hit a certain point there becomes a decent number of players who will do that. I do that, and it wins games (at the least puts me in a good position coming out of lane phase) for me on occasion. It's not some game breaking thing. It is an extra edge against players who don't think like that though.
: > [{quoted}](name=cuddlykitten4,realm=NA,application-id=3ErqAdtq,discussion-id=HcEqEvln,comment-id=000300020000,timestamp=2019-08-26T20:28:32.404+0000) > > No I fully understood it, and I am 100% correct. I'm gonna guess by how you phrased taht that you don't have a lot of friends do you? Probably still in high school. You're probably that kid that sits with the same two other kids at lunch every day, sits in the back of the class lacking the confidence to interact with your peers. Probably have no hobbies or talents. I'm assuming you probably just play on your computer all the time. The reason I say this is because anyone who interacts with other people regularly would understand that saying what you said really just makes you look stupid rather than accomplishing the attempted goal of an insult. Didn't expect to be broken down as a result of that did you? oh you thought i was flaming you? nah my dude, i was saying you didnt understand the prompt. The fact that you said i was still in highschool must mean that you are out. Now im not about to get into a "my dad is bigger than your dad" argument like youre trying to do. That would be silly. WE wouldnt do THAT would we? Apparently that is the only way you know how to argue though. Like a juvenile who thinks he has the biggest PAPA. That's fine:) we are all at different stages of our maturity and im sure youll get there one day too:). What i was saying is that you proposed that OP meant we should do whatever we want to with bans. Where what he MEANT and what your didnt UNDERSTAND was that he was commenting on how there is so many broken champs that we dont have enough bans to be safe with whatever you pick. Hope that cleared it up for you CUDDLYKITTEN4 let me know when you reach maturity at the ripe age of 34:)
Dear child, I'd like to start by saying that I would be the dad that is bigger. Just so we understand where we would really stand in real life since you chose to take that sort of approach here. Your attempt to make it personal won't really affect me as I know you'd never have it in you to say it if you saw me in person. Now, on to the matter at hand. I"m still completely correct, and you have not disproven that. You're speaking in cyclical arguments and tangents. It's you who doesn't understand. OP is saying that people are supposed to use their bans for strategic counters. I was never agreeing with the OP. I'm calling him wrong. Too busy arguing to stop and comprehend are we? P.S. I konw what you're referring to as well. You think OP was saying there are too many champs that are powerful. He was saying that bans is no excuse for Riot to not nerf things that are broken. I disagree with his logic there too, but I did not address that part at all. So.....wanna be wrong some more?
Fanekinha (EUW)
: RIOT supports smurrfing .... it is impossible to have balanced games when high ELO players decide to show their friends monkeys how good they are lol or boosting .... so sad to see ppl smurffing and running away from their true ELO ... .SAD see RIOT doing nothing against smurff ... most of the games are constantly fighting to end up with multiple accounts ... RIOT does not understand why the game is in decline .. 1- free runes , problem: create a level 30 account for ranks much faster 2 - the new pages of runes will bring a giant problem in the balance of the champions 3- impossible to rise in rank alone, there is no Q made only with SOLO players. The result of all this: troll feed insult..because you can simply create another account. Question, what is the difference between a 5 year account with a 1 year account? you turned a 40-minute game into a 5-minute game just to please the 5-minute players, now they were all for the fortnite and your old players got this game turned into shit If you want to hire me call me ... you still have time ...
The only thing you could legitimately do to prevent smurfing is subscription fees. Riot wants to avoid that. There's no way to isolate which specific person is playing which accounts. You'd have to deter the people from wanting to make another account at all. This still won't stop banned accounts from making a new one though. A problem you can state simply does not always have a simple solution.
Anatera (NA)
: > [{quoted}](name=cuddlykitten4,realm=NA,application-id=3ErqAdtq,discussion-id=HcEqEvln,comment-id=0003,timestamp=2019-08-12T06:15:38.516+0000) > > I'm pretty sure bans are to do whatever you want with. I think maybe you just personally don't like that decision. You sure you aren't confusing "I want" with "You're supposed to"? Evidence: if bans were specifically strategically used for counters, then why does the no ban option exist? Can't counter anything with that. All other games like League have bans for the exact purpose of helping you get rid of your counters. Do you think League is so special that it can transcend every other game in this purpose? Allow me to answer for you: No, it's fucking not. League's meta is hideously unbalanced, so players have no choice but to ban overpowered champs. While other games have their own overpowered characters, they are nowhere near as bad as League's, where you're forced to ban certain champs or automatically play at a disadvantage. "Doing whatever you want with it" is just you saying you're OK with either playing at a massive handicap for no good reason or being embarrassingly ignorant of the meta.
or.....maybe you aren't as good at league as you believe yourself to be?
: There's literally no reason the "no ban" option exists, and Riot is stupid for adding it. Not using your ban is entirely pointless and only potentially sets you back relative to actually using it.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=HcEqEvln,comment-id=00030001,timestamp=2019-08-12T12:02:27.103+0000) > > There's literally no reason the "no ban" option exists, and Riot is stupid for adding it. > > Not using your ban is entirely pointless and only potentially sets you back relative to actually using it. It doesn't set you back. Here, I'll give you an exact example. I've played this game a long time. Let's say someone bans Teemo, and the person who bans him is last pick. I can assume he's going to be a champ in top lane and something that teemo counters so if I pick before that person (assuming I'm top) I have a pretty good idea of what kind of champ I'm gonna be up against and I counter that. I would assume they didn't want to blind so I just roll Quinn then run the Nasus I saw coming as last pick out of his lane. It's the same as poker. I know what's in your hand based on what isn't in mine......and because I stacked the deck......just like how I stacked the counter pick against nasus simply by reading into his ban pick. Otherwise most things I pick in top on my own volition don't do as well against Nasus. He'd have been better off not banning anything. The no ban isn't there so people can be assholes. It's their because at a certain number of games you can read the comps simply off of their ban choices. My example is from an actual game I played by the way.
: > [{quoted}](name=cuddlykitten4,realm=NA,application-id=3ErqAdtq,discussion-id=HcEqEvln,comment-id=0003,timestamp=2019-08-12T06:15:38.516+0000) > > I'm pretty sure bans are to do whatever you want with. I think maybe you just personally don't like that decision. You sure you aren't confusing "I want" with "You're supposed to"? Evidence: if bans were specifically strategically used for counters, then why does the no ban option exist? Can't counter anything with that. ERROR: you must’ve misunderstood the prompt. Please read and try again at a later date •o•
No I fully understood it, and I am 100% correct. I'm gonna guess by how you phrased taht that you don't have a lot of friends do you? Probably still in high school. You're probably that kid that sits with the same two other kids at lunch every day, sits in the back of the class lacking the confidence to interact with your peers. Probably have no hobbies or talents. I'm assuming you probably just play on your computer all the time. The reason I say this is because anyone who interacts with other people regularly would understand that saying what you said really just makes you look stupid rather than accomplishing the attempted goal of an insult. Didn't expect to be broken down as a result of that did you?
Jansuo (EUNE)
: I mean, I agree, but if the flex rank can overwrite the solo/duo rank... But then, as long as soloQ includes duoQ, the rank also means way less...
Holy shit.....did you just consider both sides of a situation? Did you legitimately use critical thinking in order to come to a proper, more realistic conclusion? I've heard legends of your kind, but I always thought they were fairy tales.
DalekZec (EUNE)
: One time I met this kid (and added him) and when I was told he's plat, I was like "Oh cool, this kid is plat and he's better than me! Kudos!" Then I go to his profile and he's all bronze is solo queue and fuckin plat on ranked 3v3. My reaction? This: {{sticker:zombie-brand-facepalm}} If ranked is this much fucked in the ass, then no wonder why I didn't bother playing ranked. Like come on! This shit right here promotes fraud and shit and since riot added ranked tft (which is trash to even begin with) then this a fiesta of wolves in sheep clothing. We'll be forced to go all detective on every person to make sure that their claim "I'm diamond!" Is legit or not.
I don't think you understand what fraud is. Fraud "wrongful or criminal deception intended to result in financial or personal gain" It's not wrongful because they are that rank. It's you who is assuming which que. There is nothing criminal about any of that. There is no financial gain to be had, and saying "I'm Challenger tier" when a person is just iron still would not qualify as personal gain as nothing is actually gained. Boosting one's ego does not qualify as that. What you are calling fraud is actually a misconception on your part. In other words, if that ever went to court as a fraud case the judge would laugh at it and throw it out.
: With clash does it put you in a higher tier because your tft rank is also high tier? Does your mmr for SR change because of your tft rank? If not it seems like they are being rewarded but still allowed to play at the elo they are at in SR but gain all the rewards SR offers? The one down vote must be the iron 4 guy.
I'm silver and downvoted him first off. Second, TFT has separate ranked rewards from SR. YOu have to hit the necessary rank in both to get all the rewards. Nothing changes in terms of how the game interacts with you other than the rank borders and what TFT elo you'll be playing in. TFT and Rift have no crossing paths. Judging from previous posts you don't really read what Riot says and instead get your info from the boards. Should improve your research game.
Yuumster (NA)
: if they do im quiting this game my gf never once played leauge and is higher rank in tft than i am in solo q if she gets more rewarded than i do, im sueing no fucking doubt about it.
Good luck trying to claim legal grounds for that lawsuit buddy XD
: I think instead of a moving TFT to it's own client Riot should just release the "Riot Games Client". Sorta like Epic Games or Blizzard where you can see all their games and choose which one you'd like to go into.
They do have that. It's the client you play league on. That's why literally every game mode they have ever made has been on it. Some modes even have their own personal maps. The league of legends client IS the Riot games client. Why would they make another client when the one they have works for it just fine? It's not like Riot has a ton of games. It would be ignorant, inefficient, and costly to change the client for a purpose that they already can fulfill.
Warix3 (EUW)
: Stop mixing tft ranks with league ranks
I 100% disagree. I don't give two damns about rift ranked. I carry just enough to not be in bronze for myself, then I proceed to make no more effort to climb. Been how I've done it every year that I've ever played this game. I don't like ranked rift at all. The people are too hateful. They throw the game intentionally. I honestly don't feel like a person's rift rank is a demonstration of their skill either due to it having RNG elements built into the attitudes of other players. That's why you'll have legit plats losing to legit silvers, or legit golds punking on legit diamonds (by legit I mean they weren't boosted to the rank and earned it themselves). That is by no means an uncommon situation. However, I do enjoy TFT ranked because I've never seen a single game where anyone is a hateful little shit to anyone else aside from talking shit for fun, which is understood by all 8 players. The atmosphere is significantly more inviting. The TFT ranked armor is for people like me who don't give a damn about ranked in any other format. Ranked TFT is an accomplishment on league just the same as rift ranked, your account level, and your mastery score. What I'm actually hearing you say is more along the lines of, "I need to be able to see what rank everyone is in rift because I lack confident in my skillset and have to know which enemy is the easiest to kill." Not being a dick when I say that, but that's really what it boils down to. Let me give you some advice. Rank has nothing to do with your odds of winning. I'm silver by choice, but I've played this game for a decade so legit plats do have to fight their ass off against me, hold my own against diamond too but I see those very rarely. Most of my silver/gold friends can do the exact same thing. I only lack the rank due to no desire to climb, and I am by no means the only one who does that. That's why silver has the most players. A lot of the actual league veterans have no desire to go beyond silver (gold if you really want the victorious skin). Honestly, what I see in this thread is a bunch of people who are mad taht someone else has something that makes them happy. Also, I think it's awesome that people who want high ranks in league but simply don't have the skill/experience to get there have another option to get the border they want. Fuck you all thinking you deserve to be placed on a higher platform than them. Be happy that they get something that makes them happy. Oh, one last thing. You'll notice a trend that the players that tend to carry the games are usually the ones who aren't showing their armor off.
: Sure. Let’s just make ALL items melee only, I mean it’s only fair. Melee champions can’t get range so why should ranged champions be playable? /sarcasm Ezreal is fine and ibg is not a problem. It’s bad enough ranged champions are already gimped on their items.
Downvoting the only guy who isn't taking the "QQ, I cant' counterplay this champion so Riot needs to make it easier for me" path. I'd love to see these people list the champs they play. I"m betting 90% are FotM champs. just sayin
: > [{quoted}](name=Nekorus,realm=NA,application-id=3ErqAdtq,discussion-id=APxQ77NW,comment-id=0002,timestamp=2019-08-12T02:33:48.176+0000) > > ive never agreed with someone on boards this much lol. except for the frozen mallet removal...dosent make much sense. Literally only champ that ever buys it is {{champion:150}} and he doesn't exactly need it since he already has his W.
It's good for HP based champs that run AD procs when you are against escape specialists. It's not a main item, it's an adaptive strategy item.
PaladinNO (EUNE)
: > [{quoted}](name=cuddlykitten4,realm=NA,application-id=3ErqAdtq,discussion-id=4L4fddyt,comment-id=000d0000,timestamp=2019-08-05T03:48:55.108+0000) > > I haven't lost a game of chess since 2001. #SilverInLeagueChallengerInChess So you know what I mean. This game has turned from strategy to the tactical equivalent of ice hockey. "A big fight, where occasionally a game breaks out."
You know, I can't disagree with you on that.
: Reminder that bans are supposed to be strategically used on counters
I'm pretty sure bans are to do whatever you want with. I think maybe you just personally don't like that decision. You sure you aren't confusing "I want" with "You're supposed to"? Evidence: if bans were specifically strategically used for counters, then why does the no ban option exist? Can't counter anything with that.
Lucivus (NA)
: You're a buffoon for thinking people shouldn't be able to earn free stuff in a game, even if it is free-to-play. F2P is no excuse to put something like this behind a very specific, very anti-consumer paywall. Especially when the vast majority of your player base is undoubtedly, undeniably against it in every way. Especially when you earn more than enough money off of what you already have in the game. I remember when games didn't make you pay for ANYTHING except for DLC expansions, and the games themselves. And those were, usually, and depending on the game, well worth the wait and money spent. Now? Microtransactions fucking everywhere, and not a single game is safe from them, save for the most resolute and consumer friendly developers. And when I think of them, only ONE comes to mind. CD Projekt Red. (But that's because I'm not a games enthusiast and I don't know everything). This is egregious and uncalled for. They have a system already in place in this game that allows people to earn just about everything imaginable in the game for free. For a lot of it, especially the really cool Champion skins and stuff, you gotta grind hard and you gotta get lucky, but it's earnable nonetheless. And, even in a F2P game, that's exactly how it should be. Don't you fucking dare defend Rito from these shitty, scummy business practices. You should be ashamed of yourself. Until they implement these "Little Legends" into the REST of the loot pools with everything else, like they should've done from the get-go, I will not spend any money on this game whatsoever. You don't know what you're getting. You don't even know the PERCENTAGE/CHANCE of getting what you want, and that right there rings some bells. 750 RP for just ONE? Yeah, not even worth it. I hope many more will follow in my footsteps.
Oh, I see what you're trying to do. You think that by pulling out some bigger words every now and then you'll come off sounding like you've thought this through in depth. I agree that not letting you directly buy what you want specifically is kind of ridiculous. However, this entitlement you have that makes you believe all of the products Riot creates should be provided for free is also ridiculous. Riot is a business. They don't have to provide you with anything for free. A lot of people like to bring up the old days when you just bought the game (I remember the days when DLC wasn't even a concept), but the reality is that in those days there were no servers to keep running. They give you a way to acquire almost everything in the game for free, even if by chance. I think you confuse anti-consumerism and what you subjectively believe to be bad business practices because that's not what that is (too in a hurry to use big words it seems). If anything, based on your belief that all things provided by a free game should be free while they continue to pay to run a server because you want it and feel entitled to such, would be more anti-business than them being anti-consumer. At the very least, your opinion is greedy. P.S. I refuse to use paragraphs. I hope that annoys you to no end.
PaladinNO (EUNE)
: > [{quoted}](name=Hi im Lift,realm=EUW,application-id=3ErqAdtq,discussion-id=4L4fddyt,comment-id=,timestamp=2019-08-03T19:56:43.430+0000) > > I miss this, it was more competitive it seemed more natural, now it just feels different, but in the bad way :( That's what happens when they sell out to the Chinese, where the reigning culture is pay-per-hour, time's-a-premium internet cafees. They had to shorten the game time to cater to those people. Also, because E-sports became the major thing instead of us casual players playing the actual game. It had to be made more exciting to watch, and so the damage was ramped up and "more action!!" would be displayed on the screen. As a guy who enjoys the strategic goals of chess, I preferred both playing the slower, more strategic game as well as watching it. It gave an interesting perspective to watch a team of 5 players coordinate their efforts around whatever target they set as the game went on.
I haven't lost a game of chess since 2001. #SilverInLeagueChallengerInChess
JRobin31 (NA)
: There are groups of players that want shorter games and groups of players that want longer games and games of in-between length do not satisfy either group. RIOT really needs to figure out the types of players that exist in its player base and make game modes that actually cater to the subgroups. We need a mode of shorter length games for the short game subgroup and a mode of longer length games for the long game subgroup. Trying to mix them all into one mode just makes both subgroups unhappy. And there's going to be other kinds of mode defining metrics besides game length. RIOT could make two or three really good game modes instead of one mediocre game mode. This sort of thing could also really help the pro vs casual gaming divide, which people seem to bring up all the time in the forums. Usually in the form of "RIOT only designs for pro-gamers" or "why should we care about casual gamers". And everyone knows that certain champions perform at the pro-level that don't perform at the not-so-pro level, but it's an intractable problem. At a certain point RIOT just has to embrace the divide, because there's literally no other option.
or......there's this thing called Steam for people that are not satisfied with league. I'm sure they can find something on there they would like.
: > [{quoted}](name=Koiyaki,realm=NA,application-id=3ErqAdtq,discussion-id=4L4fddyt,comment-id=0002,timestamp=2019-08-03T21:29:02.541+0000) > > and like 3-4 seasons ago when this was the norm the boards complained that games were way too long and started comparing it to dota and hots for game length. This wouldn't be an issue if riot paid ANY attention to their shorter game modes that they've been deleting.
Most of the players don't pay attention to those either. I know a ton of people who play. None of them ever acknowledge any extra game mode outside of nerf (TFT not included due to how new it is). See, the people who play those modes don't love league. They love the idea of league.
Koiyaki (NA)
: and like 3-4 seasons ago when this was the norm the boards complained that games were way too long and started comparing it to dota and hots for game length. You cant please everyone... Highky my main grippe is just people mentalities. People are willing to give up at 0/3 at 5 mins instead of playing the game...but meh wat can u do
The best ones are the ones that give up because they're behind at 5 minutes......while they are playing a late game champ......vs a lane bully.......
Yääto (NA)
: Because if my opponent can sit back after dying once or twice to prevent me from causing a huge deficit for the enemy team, my team should be the same. Therefore the reason I don't have 8 kills on my top laner is that they aren't idiots who can't tell when it's time to sit back, but my bot lane constantly trying to fight while behind is a different story. We also have to look at the other reason I think bot lane is way too detrimental when it comes to kills and supports need to be turned back to ward bots. Every 1 kill I can get on top, bot lane can get 2. If I get 4 kills, the enemy bot can get 8. This is insanely unfair when you start to think about how heavy that gold advantage can be split between two people who do insane amounts of damage. I know when I lose a game because the enemy team played flat out better. But I also know when I lose when matchmaking is just pure BS.
.....why could you not teleport in and alter the situation in your bot's favor while potentially getting two kills out of the deal? Can't walk to bot lane off of a back and hide in bush for a surprise 2v3? Can't roam mid a lot to give your mid enough kills to team up with you and keep up with the enemies while seizing control of the map from mid lane on up? Maybe you should seize the moment more often. Just sayin
: > [{quoted}](name=cuddlykitten4,realm=NA,application-id=yrc23zHg,discussion-id=8elWnQK3,comment-id=0000,timestamp=2019-06-15T04:19:22.401+0000) > > You won't skip any divisions due to winning streaks. How do u skip ranks then?
> [{quoted}](name=Blitz Ballista,realm=NA,application-id=yrc23zHg,discussion-id=8elWnQK3,comment-id=00000000,timestamp=2019-06-15T16:38:50.333+0000) > > How do u skip ranks then? I'm pretty sure the only way to do that is to be playing at a god level compared to the MMR you are placed in. If you aren't smurfing then you'll probably have to run each division. I might be wrong about that though.
LBmyBB (NA)
: Pyke is a mechanically braindead champion
He telegraphs his hook and dash though (Q and E?). The trick to Pyke is the same as counter playing a Zed or LB. Know where they'll be before they decide to go there. They can't afford to be caught off guard. Most of them will make predictable plays if you set them up. Think of it like a lux Q. Lux is much more likely to miss if you intentionally walk into the open to give her a free one. You will have a plan of escape ready to go on a moment's notice. Bait out Pyke's plays and catch him a step behind you. Most champs that you will feel are "unfair" are usually counterplayed in that fashion. Except Solid Snake. If you see him just go afk.
: How to jump ranks
You won't skip any divisions due to winning streaks.
: Bronze matched against Diamond
There is no quid pro quo in the EULA. They don't have to give you anything in return for what they require of you to have an account such as not being toxic or going afk. They don't have to make it fair or fun. You are voluntarily playing a game in which all cash transactions are voluntary and in no way required to benefit, begin, or continue the service. You agree to terms of service. The account they give you is the trade off they make. Say you're in someone's house. They don't have to guarantee you will have a fun and fair time, or accommodate you in any way, in order to expect you to follow the rules of the house. You follow the rules or get kicked out. It's their house, it's their rules, and all technical correctness would be in their court.
: Is Kill Stealing a Thing?
I mean, it can have slight affects on teamfights depending on who has how much gold in what role, but ultimately, screw what they say. If you don't get the kill and the enemy flashes away only becuase you were letting an ally get the kill then they'd blame you for that too. Do what you honestly believe will get the win. Anyone whining about KS is probably someone who can't stand the idea that maybe, just maybe, that game they won't be the guy everyone is saying "oh wow, you carried us so hard" to. It's almost exclusively an ego trip.
: > [{quoted}](name=cuddlykitten4,realm=NA,application-id=3ErqAdtq,discussion-id=w4V8o1HH,comment-id=00020000000300000000,timestamp=2019-05-02T03:29:44.552+0000) > > At no point has the claim that it's the only way to be good in solo que been made. It has been claimed to be the most affective way to affect LOWER TIER solo que. That's still not a false claim tho, as Riot has legitimate data spanning over a decade to reference to. It would fall under, again, a hypothesis. They are getting the idea from a logical source. It is both testable and can be verified as false. Applying it to the patch would qualify as the experiment. Self-fulfilling prophecies do not have an experiment. They have only claim and result. What Riot is doing is quantitative in nature. It can't have a self fulfilling prophecy. They aren't altering a behavior with it. They are altering a statistic to attempt to achieve a desired result. They believe the buff, or variable, will alter the game, or constant, in the way they desire. This is an experiment. The buff is a hypothesis. When they get the data in, they will form a theory. > > I'll save you some time by correcting your tiers there: > > False perception is actually hypothesis. > > Prophecy resulting is experiment results. > > Result is the resulting theory that would be developed upon arrival of the final statistics of the experiment, regardless of whether desired results were achieved or not. > > All the things you put after the colons are honestly just your own perception of how you want to take the situation and what riot says. Word of advice, leave the assumptions at home. They work against your credibility. Okay, you’re right - I’ll concede on this point. That said, I still absolutely believe tanks can be effective in all elos without the source of their power focusing on damage. In fact, they have been strong in solo queue, especially in the jungle in season 2, parts of season 3, and season 4 - and their focus was entirely on being tanky and disruptive with little damage. Things have obviously changed but we have seen solo lane tanks thrive on attrition rather than through overtune damage (not that riot attempts that). I don’t see why we can’t get back to that point.
Because that point was already explained. You just didn't catch it. They buffed dmg because his issue is dominantly in the lower tier. If they buff his utility and tank stats, it will have the undesired result of mega buffing him in the upper tiers. They're not trying to buff Maokai himself, they're trying to buff him in a specific tier. A straight dmg buff really only affects those who don't have as many outplay tactics. A longer root, however, effectively reduces outplay potential across the board. I do a lot of card mechanic stuff so I understand card statistics. I'll attempt to relate them. In Blackjack if you were to raise it to 22 rather than 21 what would happen is you slightly make it easier for someone who isn't as familiar with the game win a small percentage more.....but as someone who both can count cards and stack decks, I would clean someone out exponentially better with just that one number increase. People who know the inner workings can abuse much smaller changes to much greater result. I hope that made sense because I'm not sure if I explained that very well.
: No. That is all. If you want someone to understand you, you need to learn the basic. This isn't on me, regardless of your opinion. Ignoring your next response. Actually, just you in general. Good day.
I don't care if anyone understands me. XD If you don't, I simply find it amusing that you take stuff so seriously. If you do, then we have some laughs together or whatever. Kind of arrogant on your part to think I'm worried about how you take the things I say. Like now, even after we have established that I was being sarcastic, and that I in no way take any of this seriously, you are still trying to take it seriously. Like I said further up, you just want to be upset and argumentative. Why on Earth would I care to appease someone like that? How high is that horse man?
: Inverse PBE Please Riot
This concept would split too many people across ques and would result in not enough data to patch future patches. That's the reason they take away the RGM during mid season, so they can get full data by not having people break off into the RGM since mid season tends to be bigger changes.
: Then use /s like any other common individual. Don't assume people know exactly what you're thinking or how you're saying it. Not that complex.
No. You can learn to identify sarcasm, or you can choose to take everything to heart and be hateful. I'm not altering what I do to please you. I don't care if you get upset or not. Your emotions are 100% on you, and affect only you. So, again, get off that high horse....or don't. It only affects you.
: > [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=gbNtdly9,comment-id=00010000,timestamp=2019-05-02T02:47:33.614+0000) > > I never heard of it and it's probably not in Massachusetts so I'm not going to. Imagine the best companies you've never heard of in the world. Do you think they are all in Massachusetts? Do you NEED the school to be in Massachusetts? If Stanford or Harvard or Yale said they wanted you would you be willing to relocate for them if they gave you room and board? Come on now, time to step out of your comfort zone. FYI, the man who invented Touch Screen technology went to Berea. You know, that technology used in most phones and tablets and steadily laptops? Now you've heard of Berea. ;D
> [{quoted}](name=ı Sona ı,realm=NA,application-id=yrc23zHg,discussion-id=gbNtdly9,comment-id=000100000000,timestamp=2019-05-02T03:33:29.538+0000) > > Imagine the best companies you've never heard of in the world. Do you think they are all in Massachusetts? > > Do you NEED the school to be in Massachusetts? If Stanford or Harvard or Yale said they wanted you would you be willing to relocate for them if they gave you room and board? > > Come on now, time to step out of your comfort zone. > > FYI, the man who invented Touch Screen technology went to Berea. You know, that technology used in most phones and tablets and steadily laptops? > > Now you've heard of Berea. ;D Maybe he just wants to be close to home so his family can help him out.
: So what are you suggesting? Riot to hire people to play their game with them? You make it sound like humans can be controlled. This player base is normal people, everyday humans logging in just like you. Not everyone acts like you because no one is alike. Not everyone wants what other people like or enjoy what other people enjoy. Also, one mistake does not ruin people's lives. If anyone who takes their game so seriously to the point that if one game doesn't go their way, everything in their life will fall apart, they need serious help. This is a video game, people are meant to enjoy it. And it's only human nature that people can make other people's experience miserable. Not that I'd commend it, but I accept it. No games will be perfect, life, in general, isn't perfect. I don't think you fully comprehend what you're even saying.
And I don't think you fully comprehend sarcasm. Get off that high horse little gerbil. Not everyone takes shit as seriously as you XD
: > [{quoted}](name=cuddlykitten4,realm=NA,application-id=3ErqAdtq,discussion-id=w4V8o1HH,comment-id=000200000003,timestamp=2019-05-02T01:29:37.361+0000) > > That's not what a self-fulfilling prophecy is. To be a self-fulfilling prophecy it must start from a false claim, or a claim that is not held in a form of truth. For example, saying "today is going to be a bad day", then having a bad day would be a self-fulfilling prophecy. It is one because you have no reason (even if something bad happens first thing when you wake up) to believe your day will be a bad day. It is a claim based in no realm of truth. If you make a bad day as a result of operating under that assumption, then that is a self-fulfilling prophecy. If Riot were saying that they increased the dmg, that the result would be better results on ppl playing Maokai, then never made the dmg change while still obtaining the claimed results, then yes, that would be a self-fulfilling prophesy. However, since Riot really is making the change they claim, therefore basing all future actions on a true statement and not a false one, what they are really doing when they claim it will improve Maokai's playing is forming a hypothesis. If his win rate does go up as a result, they will then have a theory. I wasn’t talking about maokai, I was talking about riot thinking damage is the only way to carry in solo queue and both balancing and enforcing this mentality creates that reality, and we know this hasn’t always been true because past seasons have had tanks be successful as damage soakers and disrupters with low damage output. False perception: damage is the only way to be good in solo queue Prophecy resulting: balances around this idea and suggests it in informal and formal situations. Result: damage is the only way to be good in solo queue
At no point has the claim that it's the only way to be good in solo que been made. It has been claimed to be the most affective way to affect LOWER TIER solo que. That's still not a false claim tho, as Riot has legitimate data spanning over a decade to reference to. It would fall under, again, a hypothesis. They are getting the idea from a logical source. It is both testable and can be verified as false. Applying it to the patch would qualify as the experiment. Self-fulfilling prophecies do not have an experiment. They have only claim and result. What Riot is doing is quantitative in nature. It can't have a self fulfilling prophecy. They aren't altering a behavior with it. They are altering a statistic to attempt to achieve a desired result. They believe the buff, or variable, will alter the game, or constant, in the way they desire. This is an experiment. The buff is a hypothesis. When they get the data in, they will form a theory. I'll save you some time by correcting your tiers there: False perception is actually hypothesis. Prophecy resulting is experiment results. Result is the resulting theory that would be developed upon arrival of the final statistics of the experiment, regardless of whether desired results were achieved or not. All the things you put after the colons are honestly just your own perception of how you want to take the situation and what riot says. Word of advice, leave the assumptions at home. They work against your credibility.
: Because it's the freedom of choices of whom you want to see in the game. People get this freedom due to the fact it could mean it's a risk they do not want to see or a champion they'd rather not have on their team. There could always be other intentions other than trying to provoke or grief you. The issue in the matter is that everyone in this game thinks they're entitled. Which is never the case when it comes to this game and people needs to stop thinking they're entitled to everything.
but......don't you know.......everyone in this game is a million dollar LCS quality player. THe only thing holding them back is the other players. If it weren't for them destroying what would be a perfect game after perfect game after perfect game then everyone would be rich right now. Your one mistake ruined their entire life. Didn't you know that?
: Can someone explain why banning someone's hovered champion is allowed?
The reason would be if the person hovering is final pick on a champ that is both broken and high pick rate at that current time. Let's pretend that champ is Jayce because it never is. So the person on your team hovering Jayce is tenth pick. If no one else owns Jayce, or is willing to pick him due to not wanting to lose their champ or whatever reason, then ppl might ban Jayce to prevent the enemy from stomping the team with him. There is a reason the last picks are called low priority picks. Those are the ones who will potentially have to suck it up because they have to rely on the champ not being picked first. The return is that low priority picks have the best opportunity to see what they're up against and properly counter pick. Yea, that person might get mad that their Jayce got banned, but that person is also putting their personal desires above the team in that moment. The same person would probably throw a tantrum if they died twice or if an ally made any mistake whatsoever, no matter how small.
Xidphel (NA)
: An analogy is a type of comparison. You don't have to be anal about it. ... Anyone?
An analogy is, by definition, "A comparison between two things". So when you say "type" what you mean is...it's different......because you can't compare three things in an analogy?.....sounds pretty anal to me.....even then, comparison doesn't have multiple types as a comparison is literally only "the act of comparing" so while analogy is specific, comparison is not, therefore it has no specific types.....A Great Dane is a dog, a dog is not necessarily a Great Dane.....I'm not following your point. Are you just trying really hard to attempt to sound smarter than other people by using words and phrasing that would come off as remotely intellectual to a layman in order to manipulate people into blindly following what you say under the assumption that you know more than them?
: > [{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=w4V8o1HH,comment-id=0002,timestamp=2019-05-01T17:16:51.526+0000) > > Because as it's been explained in the past: > > **Buffing tank damage is the best way to get them to improve for *solo queue*, as aside from extreme buffs to utility, anything besides damage won't cause them to improve much for lower skill brackets.** > > It's why Sej's and Ornn's damage was buffed recently when they were struggling, because if you buff their defense, sustain, CC, any actual aspect of a tank, then they will stay the same for lower skill levels (where people can't or don't know how to take advantage of those strengths to their proper capacity) while also making them extremely strong in higher elo and organized play (where people *do* know how to use those strengths). That’s just not true though, and the only thing that style of balancing does is ~~create self-fulfilling prophecies, in addition~~ lead to unhealthy styles of play. If you tell players, and more importantly balance around the idea of doing more damage to carry in solo queue, then of course that’s the only style that can prosper. Season 2, 3, and 4 saw tanks being strong without doing absurd chunks of damage. They were valuable for their CC. They could sustain in lane and they didn’t have to practically one shot you to achieve this. Again, it’s just lazy thinking and making baseless assumptions about the player base. It’s also catering to a horrible style of play that has been perpetuated across the board: damage for everyone.
That's not what a self-fulfilling prophecy is. To be a self-fulfilling prophecy it must start from a false claim, or a claim that is not held in a form of truth. For example, saying "today is going to be a bad day", then having a bad day would be a self-fulfilling prophecy. It is one because you have no reason (even if something bad happens first thing when you wake up) to believe your day will be a bad day. It is a claim based in no realm of truth. If you make a bad day as a result of operating under that assumption, then that is a self-fulfilling prophecy. If Riot were saying that they increased the dmg, that the result would be better results on ppl playing Maokai, then never made the dmg change while still obtaining the claimed results, then yes, that would be a self-fulfilling prophesy. However, since Riot really is making the change they claim, therefore basing all future actions on a true statement and not a false one, what they are really doing when they claim it will improve Maokai's playing is forming a hypothesis. If his win rate does go up as a result, they will then have a theory.
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cuddlykitten4

Level 226 (NA)
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