: > [{quoted}](name=cybercloud03,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=00050000,timestamp=2018-05-22T08:12:44.456+0000) > > Other than giving some good tips you've haven't given any good reason as to why this won't work? > > I want to talk shit and rage, so why can't I do it with other people who also want to talk shit and rage? Because it will not work on a voluntary basis, as I just said.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=000500000000,timestamp=2018-05-22T08:14:22.930+0000) > > Because it will not work on a voluntary basis, as I just said. And it won't work why? Haven't you given any salient points? Is banning people after 10 games of shit talk working?
: No. One, because it is Prisoner's Island, except only on a voluntary basis. That's not going to work, period. Two, it really isn't that hard to control the impulse to flame in chat, so long as you understand 3 things. The three things to understand about that second point are as follows: 1. You are diverting effort from playing to flame someone. 2. Flaming someone, no matter how true it may be, isn't going to make them play better, cooperate, or maintain morale. 3. You are getting worked up over something pretty much entirely outside of your control. Nothing more needs to be said. Your idea is faulty on the grounds of a voluntary basis and it will do nothing to reduce toxicity.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=0005,timestamp=2018-05-22T08:08:30.185+0000) > > No. > > One, because it is Prisoner's Island, except only on a voluntary basis. That's not going to work, period. > Two, it really isn't that hard to control the impulse to flame in chat, so long as you understand 3 things. > > The three things to understand about that second point are as follows: > > 1. You are diverting effort from playing to flame someone. > 2. Flaming someone, no matter how true it may be, isn't going to make them play better, cooperate, or maintain morale. > 3. You are getting worked up over something pretty much entirely outside of your control. > > Nothing more needs to be said. Your idea is faulty on the grounds of a voluntary basis and it will do nothing to reduce toxicity. Other than giving some good tips to not rage you've haven't given any good reason as to why this won't work? Prisoner's Island except for only a voluntary basis, so basically you're not a prisoner, so just an island. I want to talk shit and rage, so why can't I do it with other people who also want to talk shit and rage?
Xyzx (NA)
: > [{quoted}](name=cybercloud03,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=000200000000,timestamp=2018-05-22T04:49:53.352+0000) > > hard to stay honorable in a toxic environment. > > you also go up a punishment level every 3 offence. > > so if you have 3 bad games out of 20. three times, bye bye account No? all a person has to do is drop their useless sorry ego and not flame/troll etc. Self control isn't hard.
> [{quoted}](name=Too Unlucky,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=0002000000000000,timestamp=2018-05-22T07:04:27.971+0000) > > No? all a person has to do is drop their useless sorry ego and not flame/troll etc. > Self control isn't hard. Wow jeez you might just have eliminated all crime in the world with that
: > [{quoted}](name=cybercloud03,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=00030000,timestamp=2018-05-22T06:45:44.416+0000) > > Sure, if you want to compare criminals to people who swear. We can't let people rob and rape, but I think we can concede letting people say what they think? No? Oh Ok. > > We're not segregating anyone if it's queue you go into your own volition. > > > People who are banned are just going to come back with new accounts and keep talking shit in norms and this essentially solves nothing. They're literally coming back with new accounts, or botted accounts, or stolen accounts (creating a market for cracked account btw) > > You're giving them a second option now if you're letting them queue in a game where they can say and do what they want, naturally people will follow the path of least resistance. I just don't think you fundamentally don't understand how humans behave. If we create another queue for toxic behavior, it will *under no circumstances* reduce toxic behavior in the regular queues. At best, it will create absolutely no change. But more likely, it will *increase* toxic behavior. Because toxic people don't WANT to queue with other toxic players. And if they ever do queue there, their behavior will be reinforced by other players and the queue's existence in and of itself. Toxic people aren't sympathetic; they aren't going to queue in "toxic queues" because they care about other people. Your idea might be a decent sounding idea in a vacuum, but if you have any understanding of human psychology and clinical psychology, the idea becomes bluntly bad.
> [{quoted}](name=Usernamehere1235,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=000300000000,timestamp=2018-05-22T06:58:03.722+0000) > > I just don't think you fundamentally don't understand how humans behave. > > If we create another queue for toxic behavior, it will *under no circumstances* reduce toxic behavior in the regular queues. At best, it will create absolutely no change. But more likely, it will *increase* toxic behavior. Because toxic people don't WANT to queue with other toxic players. And if they ever do queue there, their behavior will be reinforced by other players and the queue's existence in and of itself. > > Toxic people aren't sympathetic; they aren't going to queue in "toxic queues" because they care about other people. Your idea might be a decent sounding idea in a vacuum, but if you have any understanding of human psychology and clinical psychology, the idea becomes bluntly bad. You're the one who fundamentally doesn't understand humans. Punishment is only a temporary remedy to the symptom, look at the recidivism rates in the US Prison system. They're so good a punishing people, why isn't it changing anything? Because punishment doesn't work. Look at the war on drugs. Are we winning yet? Yeah, toxic people might not want to queue up with other toxic people, but they don't want to lose their accounts either? So at worst, what my suggestion will do is absolutely nothing, toxic people still queue with "normal" people, and literally, nothing changes. And at best, it will solve the problem, at least better than the current system which time and again has proven to do jack shit. Right now all it's doing is feeding a Russian hacker and his family so 12 year old kids can get a fresh account
: This definitely doesn't seem like the appropriate response to any issue at all. Creating a queue that is fundamentally designed to allow toxic behavior is like segregating a portion of a town for criminals to roam freely. It's a bad idea and there's absolutely no reason to believe that it would actually reduce toxicity in the "normal queue" overall.
> [{quoted}](name=Usernamehere1235,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=0003,timestamp=2018-05-22T05:32:33.509+0000) > > This definitely doesn't seem like the appropriate response to any issue at all. > > Creating a queue that is fundamentally designed to allow toxic behavior is like segregating a portion of a town for criminals to roam freely. It's a bad idea and there's absolutely no reason to believe that it would actually reduce toxicity in the "normal queue" overall. Sure, if you want to compare criminals to people who swear. We can't let people rob and rape, but I think we can concede letting people say what they think? No? Oh Ok. We're not segregating anyone if it's queue you go into your own volition. People who are banned are just going to come back with new accounts and keep talking shit in norms and this essentially solves nothing. They're literally coming back with new accounts, or botted accounts, or stolen accounts (creating a market for cracked account btw) You're giving them a second option now if you're letting them queue in a game where they can say and do what they want, naturally people will follow the path of least resistance.
Xyzx (NA)
: > [{quoted}](name=cybercloud03,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=0002,timestamp=2018-05-22T04:23:21.922+0000) > > I will tell you why they will never do that. > > Because they want people to get banned, that's how they make their money. > > They actively create a toxic environment in order to incite flaming OR the many many egoist on the game that think they are better than everyone else make the game toxic and incite flaming.
> [{quoted}](name=Too Unlucky,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=00020000,timestamp=2018-05-22T04:32:33.804+0000) > > OR the many many egoist on the game that think they are better than everyone else make the game toxic and incite flaming. hard to stay honorable in a toxic environment. you also go up a punishment level every 3 offence. so if you have 3 bad games out of 20. three times, bye bye account
: Please add a Toxic queue
I will tell you why they will never do that. Because they want people to get banned, that's how they make their money. They actively create a toxic environment in order to incite flaming
Xyzx (NA)
: > [{quoted}](name=cybercloud03,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=00000000,timestamp=2018-05-22T04:16:06.032+0000) > > Give a good reason Why add a queue that encourages breaking the rules?
> [{quoted}](name=Too Unlucky,realm=NA,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=000000000000,timestamp=2018-05-22T04:18:12.406+0000) > > Why add a queue that encourages breaking the rules? Why can't we change the rules?
Shukr4n (EUW)
: Nah
> [{quoted}](name=Shukr4n,realm=EUW,application-id=yrc23zHg,discussion-id=6XUrTg2e,comment-id=0000,timestamp=2018-05-22T03:58:07.633+0000) > > Nah Give a good reason
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