: the difference is that working is super unfun and most people fucking hate it. ip you get literally from playing a game you play for fun. so essentially free.
wait i don't play this game for fun xD i play it because i know people that play it and they tell me to play with them
: Thats super aids dude, i get that you didn't sign up for the role but you're making your 4 other people suffer because you didn't get your way. I hate auto fill but when i get support or adc, i just try to git gud at those roles because 1) i think its good to have a mastery of EVERY role. and 2) because i shouldn't make someone elses 20 -40 minutes super aids just because i refused to dodge. add on to that the brave souls that DO dodge for your pick are now gonna have to wait 5 minutes just because you couldn't just sleep in the bed you made. P.S. dude just get another rune page XD ip is .... FREE believe it or not.
yup ip is free just like money is free, you only have to work a job to get money {{sticker:zombie-brand-mindblown}} {{sticker:zombie-brand-facepalm}} {{sticker:zombie-brand-clap}}
Rioter Comments
Rioter Comments
Rioter Comments
Lincz (EUW)
: Kennens 'Lightning Rush' lies
it does give him that movment speed buff. you just hit the first soft movespeed cap (415) which makes every point above 415 movespeed 80% as effective. the second soft movespeed cap (490) makes every point above 490 50% as effective
: I kinda doubt that Junglers will feel compelled to buy either tracker's knife or sight stone. they will in the LCS, but yoloQ junglers will probably play the same as they always did, and not mean anything. Also, Vision wards now cost 75 gold, which helps with vision, and vision denial at the same time.
as far as the pink ward thin goes, i think you're over estimating 25 gold, while the price reduction will make people feel better about buying pink wards, the actual change isn't that much. and for soloq junglers not wanting to buy trackers or sightstone is i real problem, they are one of the only 2 roles to have consistent access to wards, and that's what the problem is, you have 2 roles that can ward, and one of them doesn't want to buy them
Rioter Comments
Rioter Comments
: So ADC's can apply grievous wounds at any time but...
well most mages take the arcane blade mastery and gw is applied on magic damage, not spell damage. and honestly adding grievous wounds is a better thing for the game. it takes away the case of ad champions being so far ahead that you cant even 1v5 them because you are to far behind to burst them, and they will just lifesteal up all the damage you dealt, becuase now, when they are that far ahead, you can have someone build EC and the damage you deal to them sticks. the only problem with EC is the balancing around champions like {{champion:9}}, {{champion:36}}, {{champion:266}}, etc. where some of their power budget is spent on that sustain, and when they have GW on them, they are strictly worse than other champions that have similar roles. but once you re-tune these champions for the easy access to GW, there really isnt a problem, and it is going to lead to a better game
: Devourer on Mordekaiser's Q
they choose to have the inconsistency for balancing purposes
Thanidre (NA)
: [CLIENT] Hotkey settings are not being loaded properly!
you have to delete the PersistedSettings.json file (starting the client reloads it so you have to do it every time you want to manually change your keybinds)
: Annie
annie ult has 980% ap scaling #GAMEBALANCE
Twiggles (NA)
: And what _is_ the purpose? You have made a statement, but you haven't given any context or really made any sort of point. Just what kind of thought is this unsupported, dead-end statement supposed to instill?
> [{quoted}](name=Twiggles,realm=NA,application-id=cIfEodbz,discussion-id=YfOE4xZb,comment-id=00000000000000000000,timestamp=2015-11-03T23:02:30.486+0000) > > And what _is_ the purpose? You have made a statement, but you haven't given any context or really made any sort of point. > > _Just what kind of thought is this unsupported, dead-end statement supposed to instill?_ any at all, my friend, any at all
Rioter Comments
Daen (NA)
: > [{quoted}](name=darkchan5,realm=NA,application-id=cIfEodbz,discussion-id=YfOE4xZb,comment-id=00000000,timestamp=2015-11-03T22:47:33.532+0000) > > it is a statement designed to instill thought in though who seek it. nothing more, nothing less. So...I'll take that as a no? :P
> [{quoted}](name=Daen,realm=NA,application-id=cIfEodbz,discussion-id=YfOE4xZb,comment-id=000000000000,timestamp=2015-11-03T22:52:42.242+0000) > > So...I'll take that as a no? :P well it would kind of defeat the purpose...
Daen (NA)
: Care to elaborate? Without context there's nothing anyone can say. This might also fit into [Player Behavior & Moderation](http://boards.na.leagueoflegends.com/en/c/player-behavior-moderation) a bit better, provided you give the community something that can actually be discussed.
> [{quoted}](name=Daen,realm=NA,application-id=cIfEodbz,discussion-id=YfOE4xZb,comment-id=0000,timestamp=2015-11-03T22:28:02.331+0000) > > Care to elaborate? Without context there's nothing anyone can say. > > This might also fit into [Player Behavior & Moderation](http://boards.na.leagueoflegends.com/en/c/player-behavior-moderation) a bit better, provided you give the community something that can actually be discussed. it is a statement designed to instill thought in though who seek it. nothing more, nothing less.
Axxlon (NA)
: > [{quoted}](name=darkchan5,realm=NA,application-id=ZGEFLEUQ,discussion-id=3snHzsll,comment-id=0000,timestamp=2015-11-03T22:29:55.867+0000) > > it is a completely skill based game, this whole "luck" thing that you are talking about doesn't exist. Been drinkin' that rito koolaid lately, eh?
> [{quoted}](name=Axxlon,realm=NA,application-id=ZGEFLEUQ,discussion-id=3snHzsll,comment-id=00000000,timestamp=2015-11-03T22:32:19.831+0000) > > Been drinkin' that rito koolaid lately, eh? no, just using very basic logic and statistics
OxBaker (NA)
: Both the following are good advice.... 1) "Hey, careful you don't slip on that banana" 2) "What the hell's wrong with you? Do you not see that banana right in front of you??? I'm not helping you if you chose to break your neck. Why the @#%$@ am I always stuck with these Bronzies who don't even know what a banana is.... fml..." Yes, some good advice can be delivered in a toxic way...
> [{quoted}](name=OxBaker,realm=NA,application-id=cIfEodbz,discussion-id=YfOE4xZb,comment-id=0001,timestamp=2015-11-03T22:30:42.210+0000) > > Both the following are good advice.... > > 1) "Hey, careful you don't slip on that banana" > > 2) "What the hell's wrong with you? Do you not see that banana right in front of you??? I'm not helping you if you chose to break your neck. Why the @#%$@ am I always stuck with these Bronzies who don't even know what a banana is.... fml..." > > Yes, some good advice can be delivered in a toxic way... that isnt advice. nowhere in ""What the hell's wrong with you? Do you not see that banana right in front of you??? I'm not helping you if you chose to break your neck. Why the @#%$@ am I always stuck with these Bronzies who don't even know what a banana is.... fml..."" are you actually giving advice
: Why do people call this game a skillbased game?
it is a completely skill based game, this whole "luck" thing that you are talking about doesn't exist. so long as you are not the one afking you would have a 44.444...% chance of getting the afk, while the other team would have a 55.555...% chance. meaning, if anything, that it is rigged for you to climb
Rioter Comments
: So I experienced a competemt Teemo for the first time
as support you should always switch to the red trinket and buy sightstone
EnvyFox (NA)
: > [{quoted}](name=darkchan5,realm=NA,application-id=LqLKtMpN,discussion-id=YzyOI7Xg,comment-id=0000,timestamp=2015-11-03T15:52:53.924+0000) > > ignite doesn't reveal stealth It Clearly states That it reveals the enemy though.{{summoner:14}}
> [{quoted}](name=Kaugura,realm=NA,application-id=LqLKtMpN,discussion-id=YzyOI7Xg,comment-id=00000000,timestamp=2015-11-03T16:04:31.237+0000) > > It Clearly states That it reveals the enemy though.{{summoner:14}} yes it grants vision of them, but unless it explicitly states that it reveals stealth, it does not
EnvyFox (NA)
: Not sure if Bug
ignite doesn't reveal stealth
: http://reactiongif.org/wp-content/uploads/GIF/2014/12/Congratulations-You-Did-It-GIF-2015.gif
> [{quoted}](name=Laughing Fish,realm=NA,application-id=Ir7ZrJjF,discussion-id=hovEnXl6,comment-id=00000000,timestamp=2015-11-03T15:50:34.898+0000) > > http://reactiongif.org/wp-content/uploads/GIF/2014/12/Congratulations-You-Did-It-GIF-2015.gif lol
: Rito, You messed up the math on a Glyph.
im pretty sure im posted this same thing like a month ago
: When you lose a fight a close fight because your ult took .5 secs too long to come off of CD
Jakobi (NA)
: Lobby Vote Disband System
it is another thing that sounds good in theory, but would end up getting abused
regonas (EUNE)
: > [{quoted}](name=darkchan5,realm=NA,application-id=A8FQeEA8,discussion-id=9ejvr9aR,comment-id=000000000000,timestamp=2015-11-03T11:19:22.707+0000) Yes, tank is not only about absorbing damage, but how he/she does and and how that benefits the team. Tank is the one who helps team from getting killed and stay healthy himself, but still take a lot of damage. Juggernauts on other hand are not tanks. They are hard to kill bruiser-assassin hybrids who can take a lot of damage and still do tons of damage in return. However, they are not tanks. Also, if you look close enough, you will see "Champion concept" and that means this thread in not about existing champions, but rather about concepts people make. Simple as that. P.S. you say people don't, i say people do. Let voting decide.
> P.S. you say people don't, i say people do. Let voting decide. i'm not just saying i'm right, i'm providing reasons for why i am right
: Chat function in game
regonas (EUNE)
: > [{quoted}](name=darkchan5,realm=NA,application-id=A8FQeEA8,discussion-id=9ejvr9aR,comment-id=0000,timestamp=2015-11-03T10:58:55.759+0000) > > dude most of these aren't champion concepts... These are concept style usually made. I am talking about style, not particular concepts.
> [{quoted}](name=regonas,realm=EUNE,application-id=A8FQeEA8,discussion-id=9ejvr9aR,comment-id=00000000,timestamp=2015-11-03T11:02:12.417+0000) > > These are concept style usually made. I am talking about style, not particular concepts. most of them are way to general to be considered types of concepts. take tank for example you need more than just tank, you need **how** they are going to tank, and what they are going to do besides just be a tank. here are a few examples, you have "juggernauts" that are designed to be tanks that can dole out a more significant amount of damage than most other tanks, then you have mitigation tanks like maokai where his ultimate reduces the amount of damage his team take, and then you have lockdown tanks where they are supposed to lockdown one person (as the name suggests), regen. tanking like dr. mundo. some of them are too general, with only a couple being specific enough(namely healer, pet-user and juggernaut). and honestly this whole "Vote: what champion concept you dislike the most" post seems to be about you refusing to accept that people really **don't** hate the concept of pet-users
regonas (EUNE)
: > [{quoted}](name=darkchan5,realm=NA,application-id=A8FQeEA8,discussion-id=93lgYNcs,comment-id=000700000000000000000000,timestamp=2015-11-03T10:52:37.465+0000) And you were talking about denial :D k then. Good luck, maybe you will make a concept "thought out well enough". Good luck, you will need it.
> [{quoted}](name=regonas,realm=EUNE,application-id=A8FQeEA8,discussion-id=93lgYNcs,comment-id=0007000000000000000000000000,timestamp=2015-11-03T10:58:02.845+0000) > > And you were talking about denial :D k then. Good luck, maybe you will make a concept "thought out well enough". Good luck, you will need it. i don't think its really a matter of luck, you just have to take all of the balancing issue into consideration and find a solution to them. And what about anything has made is seem like **I** am the one in denial, as you have seemingly heavily implied
regonas (EUNE)
: Vote: what champion concept you dislike the most
dude most of these aren't champion concepts...
regonas (EUNE)
: > [{quoted}](name=darkchan5,realm=NA,application-id=A8FQeEA8,discussion-id=b8wOcxEQ,comment-id=000000020000000000000000000000000000000000000000,timestamp=2015-11-03T10:34:19.696+0000) > > its not the core concept that is flawed, it is the details, if you are actually punished for your minions death rather than rewarded the champion concept would work very well Because: {{item:3022}} {{item:3800}} would give pet 1800 bonus health and you just can't smite that. You can pick smite into, let say, middle lane, but what will you do when after 2 items it becomes useless and you have wasted summoner spell and gold on item to improve it, but it became useless after your enemy got few items?
> [{quoted}](name=regonas,realm=EUNE,application-id=A8FQeEA8,discussion-id=b8wOcxEQ,comment-id=0000000200000000000000000000000000000000000000000000,timestamp=2015-11-03T10:38:08.028+0000) > > Because: {{item:3022}} {{item:3800}} would give pet 1800 bonus health and you just can't smite that. You can pick smite into, let say, middle lane, but what will you do when after 2 items it becomes useless and you have wasted summoner spell and gold on item to improve it, but it became useless after your enemy got few items? as a mid laner you wouldn't want to be itemizing tank...
Vorazun (OCE)
: > [{quoted}](name=darkchan5,realm=NA,application-id=A8FQeEA8,discussion-id=b8wOcxEQ,comment-id=000000020000000000000000000000000000000000000000,timestamp=2015-11-03T10:34:19.696+0000) > > its not the core concept that is flawed, it is the details, if you are actually punished for your minions death rather than rewarded the champion concept would work very well It's not that you're punished, it's more you don't give a shit because it doesn't affect you.
> [{quoted}](name=DarkFoxes,realm=OCE,application-id=A8FQeEA8,discussion-id=b8wOcxEQ,comment-id=0000000200000000000000000000000000000000000000000001,timestamp=2015-11-03T10:38:39.117+0000) > > It's not that you're punished, it's more you don't give a shit because it doesn't affect you. wait that sounds like the same thing...
regonas (EUNE)
: > [{quoted}](name=darkchan5,realm=NA,application-id=A8FQeEA8,discussion-id=93lgYNcs,comment-id=0007000000000000,timestamp=2015-11-03T10:11:42.657+0000) > > as i said in another comment (the one right abouve yours) i think the issue isn't that people don't like the concept, its that the concept is really hard to balance. you have to make it so that the familiar/pet/summon etc. feels really impactful, but doesn't feel oppressive to play against. and most (if not all) of the ones i've seen aren't managing to get the balance right. they all seem to not address the issue of the playstyle of "throw the pet at them forever and zone them" i'll be working on a champion that i think will solve this issue and adding it to my post asap (probably a couple days from now) Yea, no... 90% concept i have seen about summoner/pet-users are downvoted to the ground. Statement stand by itself: people here hate summoners/pet-users.
> [{quoted}](name=regonas,realm=EUNE,application-id=A8FQeEA8,discussion-id=93lgYNcs,comment-id=00070000000000000000,timestamp=2015-11-03T10:17:21.726+0000) > > Yea, no... 90% concept i have seen about summoner/pet-users are downvoted to the ground. Statement stand by itself: people here hate summoners/pet-users. that statement doesn't stand by itself. correlation =/= causation. from what i have seen people don't downvote the ideas because they don't like them, but because the ideas themselves weren't thought out well enough, they didn't address severe balancing issues. and most of the comments i've seen have been legitimate constructive criticism. i've looked through the comments of both of your champion concepts that you posted here and it was the same thing, some random bs comments and a good amount of constructive criticism (maybe not presented in the best manner, but that doesn't really change anything) and your responses to them seemed to be mostly just denial, you refused to listen to the advice. and now you are in my thread things like "people here hate summoners/pet-users" which from what i have seen, is frankly completely wrong
Vorazun (OCE)
: When the crux of your kit is 'get in melee get in melee get in melee' and with 0 other counterplay it's just cancer. And *you* don't even have to. It's just a free expendable minion, and if it dies you run away. Very quickly. The core concept is flawed, nvm the details.
> [{quoted}](name=DarkFoxes,realm=OCE,application-id=A8FQeEA8,discussion-id=b8wOcxEQ,comment-id=00000002000000000000000000000000000000000000,timestamp=2015-11-03T10:17:02.314+0000) > > When the crux of your kit is 'get in melee get in melee get in melee' and with 0 other counterplay it's just cancer. > > And *you* don't even have to. It's just a free expendable minion, and if it dies you run away. Very quickly. > > The core concept is flawed, nvm the details. its not the core concept that is flawed, it is the details, if you are actually punished for your minions death rather than rewarded the champion concept would work very well
Vorazun (OCE)
: At which point you run away with your free {{summoner:6}} (and then some). There are just no drawbacks to playing as her. Either hyper aggressive with pet, or hyper safe w/out it
> [{quoted}](name=DarkFoxes,realm=OCE,application-id=A8FQeEA8,discussion-id=b8wOcxEQ,comment-id=000000020000000000000000000000000000,timestamp=2015-11-03T10:11:03.692+0000) > > At which point you run away with your free {{summoner:6}} (and then some). There are just no drawbacks to playing as her. Either hyper aggressive with pet, or hyper safe w/out it but these issues are just things that need to be tuned a bit better, nothing more
regonas (EUNE)
: > [{quoted}](name=darkchan5,realm=NA,application-id=A8FQeEA8,discussion-id=93lgYNcs,comment-id=00070000,timestamp=2015-11-03T06:30:56.592+0000) Yea, i give up. People here hates summoner/pet-user champions and don't want any of those here.
> [{quoted}](name=regonas,realm=EUNE,application-id=A8FQeEA8,discussion-id=93lgYNcs,comment-id=000700000000,timestamp=2015-11-03T10:02:16.692+0000) > > Yea, i give up. People here hates summoner/pet-user champions and don't want any of those here. as i said in another comment (the one right abouve yours) i think the issue isn't that people don't like the concept, its that the concept is really hard to balance. you have to make it so that the familiar/pet/summon etc. feels really impactful, but doesn't feel oppressive to play against. and most (if not all) of the ones i've seen aren't managing to get the balance right. they all seem to not address the issue of the playstyle of "throw the pet at them forever and zone them" i'll be working on a champion that i think will solve this issue and adding it to my post asap (probably a couple days from now)
Vorazun (OCE)
: Purple Smite would also stun the pet for several seconds. Very handy.
> [{quoted}](name=DarkFoxes,realm=OCE,application-id=A8FQeEA8,discussion-id=b8wOcxEQ,comment-id=0000000200000000000000000000,timestamp=2015-11-03T09:16:11.430+0000) > > Purple Smite would also stun the pet for several seconds. Very handy. 1.5 seconds is not several... and if you look at the hp in the early levels, smite will quite literally just one shot it
regonas (EUNE)
: Yea, too bad that most of people here dislikes summoners. I tried many times to make summoner concepts, but all of them got hated.
i feel like the biggest reasons people generally don't like the ideas, is because they end up being really hard to balance and can have really oppressive laning phases, very similar to {{champion:83}} while also being really safe in teamfights like {{champion:268}}
Vorazun (OCE)
: Call it strategic diversity - Do I go Purple Smite to shut Oerillehalli down? Or do I go Red/Blue Smite for a more generalist approach?
that still doesn't fix the issues with the champion (which honestly wouldn't be that hard to fix) and as i just said, it ruins the whole champion concept when you can just one shot their entire gimmick by using one low cd summoner spell. it ends up creating a champion that isn't fun to play, a champion that no longer feels like you have a reason to want to play it p.s. it also wouldn't matter which smite you took
Vorazun (OCE)
: I think this champion needs it, given how the rest of the kit is basically steroids and has 0 counterplay.
that's why you just work on fixing those issues, not doing something that just ruins the champions whole concept
Ebola san (EUNE)
: > [{quoted}](name=darkchan5,realm=NA,application-id=3ErqAdtq,discussion-id=mbnaAZuY,comment-id=0000000100000000000000000000,timestamp=2015-11-02T15:19:04.812+0000) > > i said things _like_ Hecarim... I don't play things like heca :P
Vorazun (OCE)
: Please consider calling it something different. I legit cannot say 'Mechytechy' without thinking that a 3 year old named it and laughing. Also if the enemy picks purple smite, and smites 'the pet' you're effectively useless. Also the 'recommended' builds look like you've thrown darts in the item store. In particular FM for a first item is a _really_ bad idea
i honestly think that it shouldn't be targetable by smite as it kind of ruins the whole idea of this champion archetype
regonas (EUNE)
: So, how about this: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/b8wOcxEQ-champion-concept-oreihaili-the-virtuose-of-metal-somewhat-a-summoner-champion ? P.S. i create concept based on your idea. Why you downvote those?
it again is a good idea, but as one of the comments brought up, this isn't really any micro for the pet (its about the same as {{champion:74}} mirco, it just attacks what you are attacking). adding independent movements for you familiar also allow for her to be more successfully mana gated but also feel like she isn't completely useless when oom i also feel that with this champion archetype they need to be punished fairly hard for their pet dying. but Oreihaili is getting a massive increase in auto attack damage when her pet is dead. though i think the basic attack damage reduction is a good idea, that makes the champion archetype not turn into a huge lane bully (though she should probably only deal reduced damage to champions) while i don't think there are [many] problems with making her scale off of ad, it just seems kind of awkward.
: > [{quoted}](name=darkchan5,realm=NA,application-id=3ErqAdtq,discussion-id=ekpAIFqn,comment-id=00030001,timestamp=2015-10-30T09:03:50.673+0000) > > you listed 3 of the hardest champs to play in the game just now... these champions aren't easy to play, they just dont get punished very hard for making mistakes Being manaless with multiple AoE stuns and huge mobility allowing for them to make huge mistakes with no punishment.... means they require extremely low skill to play. The margin of error is what dictates a character's required skill level. When the margin of error is very high and the success rate is all but guaranteed unless the player is brain-addled, that means they are low skill champions. It's not complicated.
first off, riven **isn't** successful unless played well. you cant take a case of a riven being really fed by a lane opponent that doesn't know how to play the matchup, then her taking over the game because she can just spam q and one shot people, and say she is easy to play. she is only forgiven for bad mechanics when she is extremely far ahead. "When the margin of error is very high and the success rate is all but guaranteed unless the player is brain-addled, that means they are low skill champions." this is completely wrong btw you have to look at how difficult the champion is to play perfectly, not how difficult it is to kill someone. yeah i can play master yi and just q in then literally just afk and aa until they die, but against a competent team, i would just die nearly instantly every time i did anything like that. you cant analyze any game based on very low level play. you can put someone in checkmate on your second turn in chess, but that only works against someone that doesn't know anything about the game. these are all the same types of things as riven, she can only consistently do well with a low level of skill if your opponents don't know what they are doing. and to play optimally, you have to have ridiculous apm and mouse accuracy, much more that the vast majority of people have. go look up some videos on how to do riven combos, then go into game, and try to consistently do them throughout the game, including during teamfights. it is honestly sickening that so many people say things like "this champ is so op" or "this champ is such a no skill champ" solely because they lost to it, and don't know how to play against it. seeing so many people refusing to believe that anyone they could ever be matched up against could possibly be playing better than them. its the kind of mindset that keeps people from getting better at the game, its the kind of mindset that makes people rage at the game, instead of accepting the mistakes they make. its just deflection, and seeing it so much is disgusting.
Ebola san (EUNE)
: > [{quoted}](name=darkchan5,realm=NA,application-id=3ErqAdtq,discussion-id=mbnaAZuY,comment-id=00000001000000000000,timestamp=2015-11-02T14:59:16.920+0000) > > things like {{champion:120}} are basically just going to do the assassins job better Well, i don't play heca...
i said things _like_ Hecarim...
Rioter Comments
: I have an idea to combat taxic players - creating Guilds!!!
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darkchan5

Level 61 (NA)
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