Rioter Comments
: > [{quoted}](name=Nea104,realm=EUW,application-id=RaE1aOE7,discussion-id=kcE6UyGj,comment-id=0005,timestamp=2019-07-04T20:54:49.128+0000) > > The items are the biggest flaw there, for sure. It's absurd how bad people can work on a (new) game, after having destroyed an old one. > > Still, champions are too random as well: who gets the most busted first, gets an incredible advantage. Yep. And the counter-argument to this is to build based on what you get. The flaw there is very obvious: In the beginning of the game, you're not building around what people are passing on. You're building what the RNG gods handed you. Some people get a full 3-4 synergy champ comp (triple Noble + double Knight for example, or 4 Wild, or 2 Wild 3 Yordle, etc) by Stage 2, all Tier 2, and have multiple finished items. Sure, the beginning is more forgiving with losses and thus deals less damage. However, you're literally just left to play catch-up, and if the person who gets lucky knows what they're doing, you stand zero chance at regaining some ground. Even in their recent update, they've stated that the item RNG is going nowhere. They're just throwing in minimums, which means you'll get one item instead of zero, meanwhile someone else gets the beefy fully decked-out T2 comp by Stage 2 with multiple finished items. That's not fun. Even when I'm the person who gets ultra lucky, gets a massive win streak right in the early game, and gets a good deal of items, it simply is not fun. How many people want to win based on rolling dice instead of their own choices? I'd imagine not many League players, as you can just go play dice with friends if that's truly the game you're after. The logic that Tencent won't tell you is simple. Dice rolls appeal to more casual audiences by making the curve less steep. If 100% of the game relied upon efficiency (and thus making the right decisions), casuals would stand very little chance at winning. Therefor, RNG (and some could argue pseudo-RNG, which favors those on a loss streak across multiple games) is implemented to ensure that even playing at 100% efficiency does not inevitably win every game. That's it, they want broader appeal to allow those without the time/interest to be given a win every now and then in order to keep the interest flowing. Interest = money in the form of cosmetic purchases. A great counter to that paradigm is simply having legitimate matchmaking. However, League has taught them some valuable lessons. According to League's community, no one loses due to their own decisions. Therefor, due to this incredibly positive/introspective (/s) community's habitual complaints about everything under the sun being a reason for their loss(es), it simply doesn't make a tremendous amount of sense to develop a brand new system for matchmaking to ensure that you truly played against similarly skilled players. A loss would still be Rito's fault in the players' eyes. We've essentially created this RNG monster. > [{quoted}](name=Leetri,realm=EUW,application-id=RaE1aOE7,discussion-id=kcE6UyGj,comment-id=0006,timestamp=2019-07-04T23:22:52.585+0000) > > Good thing Riot already announced some changes like 4 days ago. It's planned for next patch. They're not rectifying it entirely. They're simply introducing a minimum, meaning a player will now get ONE item instead of ZERO. Meanwhile, someone else will still inevitably get 2-3 finished items by Stage 2. Same goes for every other PvE encounter -- some will get one item, one lucky player will receive loads of them. They've publicly stated that they _like_ the fact that sometimes you get loads of items and others you don't, and refuse to change that aspect.
Thank you for posting this good sir. You're the hero the people need.
: Where to find details about champion stats and effects of star level?
This isnt a problem on Underlords. {{sticker:slayer-jinx-wink}}
: No room for casual play in League of Legends. You are forced to commit to LoL or Uninstall
Hey bud, you can add me and you can try playing with my group. We play normals and customs to have fun all the time. Skill isnt something we care about at all. Feel free to throw me an add if you want to give league one more shot. :) {{sticker:slayer-pantheon-thumbs}} IGN: darkestsoul1
Rioter Comments
Antenora (EUW)
: IF Rengar's empowered W is clearing Tristana's bomb then it's a bug https://i.gyazo.com/19d63d0c7d0f9b7313a85da6b18d4644.png
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Eedat (NA)
: Your allowed to have your own opinion. In my opinion bot lane is overall pretty week and having an enemy Lucian get ahead isn't nearly as big of a deal as solo laners getting fed
I agree with you.... However, here at the boards, if you dont think adc's should be taken out of the game, then you shouldn't speak. Lucian is pick so much because he's the only good early game adc thats not TOO hard to play. I dont even have a problem against Lucian myself, but i main adc and i dont hate the role, so nothing i think matters.{{sticker:zombie-nunu-bummed}}
: yo you want to play with us be are between bronze and silver players needing an adc
Im gold 1, i may boost you guys out of the tier you're in. Making things harder on you guys.
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Rioter Comments
: Tell me your 3 most played champions and I will tell you your personality and greatest fear.
: If Morello was still on the balance team
Morello NO adcs have gone through enough! {{sticker:sg-janna}}
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: July 25
So, most of the changes I see for AD is just letting adc's by crit items sooner, because of games ending sooner this makes sense. However, IE seems to be losing more states than 200g cheaper is worth. The 50% more dmg it creeps is fine, but baron is already easy to kill and thats just not why someone would pick an adc anymore. This might be better if baron was harder to kill but thats just no longer the case. I know i cant change things about why dont you just give the 10ad back and trash the increased creep dmg? @meddler - P.S. Ive played this game for years now and sadly it has been a huge part of my life for the whole time. Now that i dont feel like riot has tried to cut adc as a role, i just dont play anymore, now i have a void where league use to be because i just dont play anymore. On that note, I read that this was all ok because people are still playing adcs that this is adding variety to the game. two things about that, wouldnt it make sense that adc players would still be trying to make adcs work, even more so if they dont find any of the other roles fun? 2nd how is the it adding variety if the champs that are being played bot are the same ones that are being played top and mid? wouldnt the death of adc be taking away if the same 4 champs that played top and mid just moved bot and kicked adcs out of their role? {{sticker:sg-soraka}}
Nôctis (NA)
: "Unable to connect to the authentication service"
Wuks (NA)
: Star Guardian: Invasion | Looking for Group Megathread
Summoner Name/Region: darkestsoul1 Rank: G4 Preferred Role(s): NA Missions Needed: No mage and Rank A Preferred Time (include timezone): EST i should be good for the next few hours Preferred method of communication (if applicable): I have discord. Doubt ill talk though
Wuks (NA)
: Star Guardian: Invasion | Looking for Group Megathread
Summoner Name/Region: darkestsoul1 (NA) Rank: Gold (IV) Preferred Role(s): Im not sure this matters. Missions Needed: All of them, other than the starter. Preferred Time (include timezone): EST Preferred method of communication (if applicable): I have discord, but i most likely wont talk.
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: What it feels like to run away from udyr
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Lyte (NA)
: Rewards for positive play
I would be more than happy for you guys to use some of mine. I do much, MUCH better in ranked play. I must admit that from time to time I do get sucked in {{champion:26}}
Lyte (NA)
: Rewards for positive play
I dont mind sharing my logs. Just let me know what to do. I do have to admit... i do get sucked in from time to time. I do try though {{champion:154}}

darkestsoul1

Level 148 (NA)
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