Rioter Comments
Rioter Comments
AjXtar (EUW)
: Burst meta summarized in one video
Playing Kassadin, presses R. "Triple Kill!" Playing Zed, presses R. "You have slain an enemy" Presses Q and E. "Double Kill!" Playing Yasuo, Presses QQ. "Double Kill!" Presses Q again. "Tripple Kill." Presses R "Pentakill!!!" Playing Karthus, presses R. "You have been slain."
: > [{quoted}](name=demonicthomas,realm=NA,application-id=3ErqAdtq,discussion-id=RO7vRZmq,comment-id=0001000100010000,timestamp=2018-12-29T20:32:28.762+0000) > > the issue is its never from a full team, its from 1 or 2 players, friend. I mean, I imagine you shouldn't stand in front of a late game Vayne for 10 full seconds.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=RO7vRZmq,comment-id=00010001000100000000,timestamp=2018-12-29T20:33:59.423+0000) > > I mean, I imagine you shouldn't stand in front of a late game Vayne for 10 full seconds. It's not even Vaynes or Ryzes, is the sad part, 4 games ago on my alt account I saw a full tank sion get more the less instakilled by an AD Braum and an AP singed.
Lulü (EUW)
: Riot is gaining alot of new players recently though?
> [{quoted}](name=Lulü,realm=EUW,application-id=3ErqAdtq,discussion-id=UVVpc3oP,comment-id=0005,timestamp=2018-12-29T19:25:54.033+0000) > > Riot is gaining alot of new players recently though? From China, the NA and EU playerbase has been in steady decline for 3 seasons now.
MrHaZeYo (NA)
: There's no way you can truely balance that either. If the items are two strong Jugs, Figthers, and Assassins will abuse them. If the Tanks lose to much base damage but gain a lot of CC and Utility they will simply be to strong, while also stupid boring to play.
Oh, having to make strategic decisions and plays is boring? You would have hated seasons 2-5.
: > [{quoted}](name=demonicthomas,realm=NA,application-id=3ErqAdtq,discussion-id=RO7vRZmq,comment-id=00010001,timestamp=2018-12-28T23:20:50.914+0000) > > The issue with the way the tank meta was in was tanks were doing more damage than ADC's and Assassins combined while also having 8000 HP and 250 Armor and Mage resist. > > The issue with the current meta is even with 8000 Hp and 250 Armor and Mage resist tanks still get 100-0'ed in less than 10 seconds. ...you should never be able to take 10 seconds of focus fire from an entire late game team single-handed, anyway.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=RO7vRZmq,comment-id=000100010001,timestamp=2018-12-29T00:06:34.201+0000) > > ...you should never be able to take 10 seconds of focus fire from an entire late game team single-handed, anyway. the issue is its never from a full team, its from 1 or 2 players, friend.
: M.E.T.A. stands for Most Effective Tactic Available. That is the original definition of the term. So if it is the most effective to play mainly tanks than tanks are better than everyone else meaning the are too strong. When someone says tank meta then tanks are too strong. If someone says Ardent Meta than Ardent Censer is too strong. If someone says ADC meta than ADCs are too strong. That is how the term META has been used for years.
Be that as it may, I have seen (this patch) Yasuo 1v5 while being 0/7/3, and get a pentakill, But have you heard anyone say it's a Yasuo Meta?
: When it is used in the context like Tank Meta then it means that it is the most optimal thing out there. Viable/Good is what you are trying to say not Meta.
MrHaZeYo (NA)
: You can't gut the tanks damage or people will just walk by them, they have to be somewhat of a threat or they'll just be CC bots and then ignored.
Did you stop reading half way through? I addressed that issue, you add length to their CC, and damage and utility into tank items that are essential to creating a reason to target tanks.
: If it is called a **Tank Meta** then tanks are too strong and will on average take up 2-3 positions on the team which is not ok. Tanks can be in the meta, but if it is called a **Tank Meta** then tanks are the meta which is bad. Wording is key. Tank Meta = Unhealthy. Tanks being in the Meta = Fine.
You don't understand what meta is, friend. Last patch was technically "Neeko Meta" but she still had a negitive winrate on a ton of players. Being Meta dose not mean its unhealthy or even overpowered, it just means it can work.
: People keep idolizing the tank meta as if it isn't a problem in and of itself. It's weird.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=RO7vRZmq,comment-id=0001,timestamp=2018-12-28T23:17:24.736+0000) > > People keep idolizing the tank meta as if it isn't a problem in and of itself. It's weird. The issue with the way the tank meta was in was tanks were doing more damage than ADC's and Assassins combined while also having 8000 HP and 250 Armor and Mage resist. The issue with the current meta is even with 8000 Hp and 250 Armor and Mage resist tanks still get 100-0'ed in less than 10 seconds.
: If a certain class is the name of a meta or a certain item is the name of a meta it is cancerous and not healthy. I never want the tank meta back. I want a meta where per team on average you see 1-2 tanks, 1 DPS, 1 Burst, and 1 Enchanter/Engager and the rest can fluctuate, and not ever game is just what I said that is why I said on average.
> [{quoted}](name=Anìmê,realm=NA,application-id=3ErqAdtq,discussion-id=RO7vRZmq,comment-id=0000,timestamp=2018-12-28T23:10:27.530+0000) > > If a certain class is the name of a meta or a certain item is the name of a meta it is cancerous and not healthy. I never want the tank meta back. I want a meta where per team on average you see 1-2 tanks, 1 DPS, 1 Burst, and 1 Enchanter/Engager and the rest can fluctuate, and not ever game is just what I said that is why I said on average. Bringing tanks back into a meta role will solve that, believe it or not, back in (I think it was) mid-season 7 (when the tank meta was real big), The layout of a team was almost always... 1 Tank top lane, 2 Mage mid lane, 3 Marksmen ADC bot, 4 Tank or mage support, 5 Assassin or fighter Jungle.
Rioter Comments
: I think it is baiscally official that the Akali rework is an unfixable failure.
This issue CT has is that he is giving us kits that fit with the "China fad" as I'v heard it called, Requires nothing but a medium-low skill leveled player to deal massive damage while taking little damage. And most of the people who hate his kits, myself included, are "A bunch of old timers" people who remember when everything was low damage low skill, or high damage high skill with 0 in-between. You were either playing an easy champ, and would do okay, or were playing a hard champ, getting good or inting.
Tulare (NA)
: Alternately, he _could_ go bot lane with a CC-heavy champ. Somebody like Blitzcrank, Thresh, Leona, or Morgana. A buddy and I used to play a mean Mordekaiser / Kayle bot lane. The OP says he's not viable bot lane, which might be true in general. But he's a surprising dark horse and hits like a truck. It's not hard to play strong off-meta picks into unprepared opponents and get ahead before they figure out how to counter it.
> [{quoted}](name=Tulare,realm=NA,application-id=3ErqAdtq,discussion-id=RmkMV7E9,comment-id=00000001,timestamp=2018-12-26T19:30:07.902+0000) > > Alternately, he _could_ go bot lane with a CC-heavy champ. Somebody like Blitzcrank, Thresh, Leona, or Morgana. A buddy and I used to play a mean Mordekaiser / Kayle bot lane. The OP says he's not viable bot lane, which might be true in general. But he's a surprising dark horse and hits like a truck. It's not hard to play strong off-meta picks into unprepared opponents and get ahead before they figure out how to counter it. * On the rare occasion I see him in bot lane, Its always with duo's, and almost exclusively smurfs from Diamond+. And when they are not smurfs they normally lose lane pretty hard.
: Then he'd just be played AD, and oneshot people with his Q, which he can already do.
> [{quoted}](name=Cats Are Food,realm=NA,application-id=3ErqAdtq,discussion-id=RmkMV7E9,comment-id=000000000000,timestamp=2018-12-26T19:32:19.041+0000) > > Then he'd just be played AD, and oneshot people with his Q, which he can already do. I already see him played AD quite a bit when he shows up(Gunblade into Deaths Dance has been very popular lately)
: Mordekaiser has a -lot- of problems, most of which is that he has no gap-close and no grabs. Almost every bruiser/juggernaut champion now has one or both. They haven't reworked him because you have to keep his iconic bits, while making him able to compete in the highly mobile atmosphere that has grown. Giving him mobility with his iconic abilities, however, would swap from "Morde es hue" to "Morde Is numba 1"
> [{quoted}](name=Cats Are Food,realm=NA,application-id=3ErqAdtq,discussion-id=RmkMV7E9,comment-id=0000,timestamp=2018-12-26T19:22:44.235+0000) > > Mordekaiser has a -lot- of problems, most of which is that he has no gap-close and no grabs. Almost every bruiser/juggernaut champion now has one or both. They haven't reworked him because you have to keep his iconic bits, while making him able to compete in the highly mobile atmosphere that has grown. > > Giving him mobility with his iconic abilities, however, would swap from "Morde es hue" to "Morde Is numba 1" His E could easily be changed to pull targets hit a small distance towards him, its enough change that would make him go from B- tier to A+ tier.
Rioter Comments
: I think the level of advantage you get out of early leads is a little over the top right now. Sure maybe towers are harder to kill early, but now you get $ for killing plating so an individual person can get fed and snowball. I've been playing since season 2 and I can say with 100% objectivity that in all the games I play myself, and all the games I watch on stream, I've never seen the game more one dimensional. At high levels of play, while it is still much more robust than low levels, is extremely focused on winning lane phase. People's champion choice is decided by lane matchup 95% of the time. The days where you could just pick a champ into a not so great matchup and just soft sacrifice the lane in favor of picking a champ who really synergies well with your team, or is a team counter rather than lane counter, is over. Even if you watched/listened to pro play last season, the way the casters talk about closing out games has changed. It used to be "Well it looks like team X has accrued a 2k gold lead at 20 minutes, let's see how team Y plays around that gold deficit. They've got a couple options..." and so on. NOW it's more like "Well team X has accrued a 2k gold lead at 20 minutes, team Y is going to have to make a big miracle play here or it's pretty much looking like this one is over". Think about when TSM and Cloud 9 were head and shoulders above the rest of NA teams. Against lower tier teams they would lean on the strength of their players and win lane phase, but when they played each other or a couple other higher tier teams, they would VERY often soft sacrifice a lane or player, but put together these really good team comps. And then even if they got behind early they were allowed to play around/through the disadvantage with superior team fighting, rotations, and/or team comp. GOLD AND XP LEADS ARE MEANT TO BE SOMETHING TO GET YOU TO A WIN CONDITION, NOT THE WIN CONDITION ITSELF! It's just horrendous how easy it is to get to the point where a few players are so strong that team comps and champ synergy doesn't matter. And no one cares if solo q heroes complain about how frustrating it is to stomp during lane phase, but then lose because you can't team fight or control waves. Don't cry about it, learn all aspects of the game or take your beating and don't complain about how you don't understand why you keep losing.
> [{quoted}](name=Whisper87,realm=NA,application-id=3ErqAdtq,discussion-id=hg3LEVsc,comment-id=00040000,timestamp=2018-12-20T18:50:35.426+0000) > > I think the level of advantage you get out of early leads is a little over the top right now. Sure maybe towers are harder to kill early, but now you get $ for killing plating so an individual person can get fed and snowball. > > I've been playing since season 2 and I can say with 100% objectivity that in all the games I play myself, and all the games I watch on stream, I've never seen the game more one dimensional. At high levels of play, while it is still much more robust than low levels, is extremely focused on winning lane phase. People's champion choice is decided by lane matchup 95% of the time. The days where you could just pick a champ into a not so great matchup and just soft sacrifice the lane in favor of picking a champ who really synergies well with your team, or is a team counter rather than lane counter, is over. > > Even if you watched/listened to pro play last season, the way the casters talk about closing out games has changed. It used to be "Well it looks like team X has accrued a 2k gold lead at 20 minutes, let's see how team Y plays around that gold deficit. They've got a couple options..." and so on. NOW it's more like "Well team X has accrued a 2k gold lead at 20 minutes, team Y is going to have to make a big miracle play here or it's pretty much looking like this one is over". > > Think about when TSM and Cloud 9 were head and shoulders above the rest of NA teams. Against lower tier teams they would lean on the strength of their players and win lane phase, but when they played each other or a couple other higher tier teams, they would VERY often soft sacrifice a lane or player, but put together these really good team comps. And then even if they got behind early they were allowed to play around/through the disadvantage with superior team fighting, rotations, and/or team comp. > > GOLD AND XP LEADS ARE MEANT TO BE SOMETHING TO GET YOU TO A WIN CONDITION, NOT THE WIN CONDITION ITSELF! It's just horrendous how easy it is to get to the point where a few players are so strong that team comps and champ synergy doesn't matter. And no one cares if solo q heroes complain about how frustrating it is to stomp during lane phase, but then lose because you can't team fight or control waves. Don't cry about it, learn all aspects of the game or take your beating and don't complain about how you don't understand why you keep losing. The Tank Meta cometh, the people hated the Tanks for they told the truth, but when the Tanks left, the people wished they were back.
GigglesO (NA)
: Riots Design and Balance team be like:
If, by midseason this year, the damage creep issue isnt fixed, I'm starting a riot, maybe if 50% of the NA/EU playerbase quits for just 1 month, they will fix their shit.
: Just wanted to say im sorry to a few mods
This is the internet, Get strong or gtho
: Riot, I think it's time to move on. Or should I say, move forward.
three words. Blade and Soul. A hot garbage MMO made by Riot's slavelords. B&S is a huge failure, in the west at least, so they will never make it because they think it'ed just be a waste of money. Not to mention they would charge $10 an hour for playtime.
Lilithh (NA)
: Sometimes, I wonder why Rioters no longer respond to us, but the answer has become more apparent.
Nah, it's 100% because they don't give a fuck about anything anyone has to say unless they are from the Asian Servers, because Asia is where the money is, And Riot is just worried about the money. Maybe they listened to me over the past 3 years and plan on making a Mortal Kombat style fighting game and need funding.
: What is, in your opinion, the worst designed champion in this game?
{{champion:36}} Disappointing kit. {{champion:74}} Too 'Meh' {{champion:421}} Pretty Useless. {{champion:72}} Also Pretty Useless. {{champion:45}} Oh look, I built Tank and still have 750 AP. {{champion:27}} "run run run run.... ope, I got a kill."
: Upvote if you wish to be so grossly incandescent.
Rioter Comments
Rioter Comments
: Like, I get that China is league's biggest playerbase
>Be Riot Games >Create awesome game. >Game becomes very popular. >Chinese government gets mad that game has females and skulls. >Chinese Players love fiesta's but cant stay bronze to enjoy them >ripyen.jpg >Ruin game for yen. >Rest of players get mad. >game starts to slump and players leave. >2020 servers get shut down. >'o' shockedpikachu.jpg >"we did nothing wrong, it was the players."
: > [{quoted}](name=demonicthomas,realm=NA,application-id=yrc23zHg,discussion-id=Anb9l55t,comment-id=0006,timestamp=2018-12-10T02:26:25.767+0000) > > I mean, I stomped Meddler in lane (7/0/1) and he is on the balance team.... Did the champ you use get nerfed afterwards?
> [{quoted}](name=iamthegoatofwar,realm=NA,application-id=yrc23zHg,discussion-id=Anb9l55t,comment-id=00060000,timestamp=2018-12-11T05:40:57.602+0000) > > Did the champ you use get nerfed afterwards? {{champion:238}} what do you think
: > [{quoted}](name=demonicthomas,realm=NA,application-id=yrc23zHg,discussion-id=M9PbVo3t,comment-id=0002000000000000,timestamp=2018-12-10T02:11:26.205+0000) > > There is a thing called hobbies, you know. I have actually coded a short bullet-hell game from scratch. The code used for that game is more reliable than morde's code. Then I'll elaborate further. There's nothing wrong with spaghetti code. Its harder for people who didn't work on it to adopt it, but it can help the person who created it establish a sense of job security. Its been 8yrs since LoL was introduced. If their coding is really as disorganized as you and others claim, its that way for a reason i.e. so someone else can't steal it. Yes, when they introduce new lines, it can be difficult to keep track of how things interact with previous lines of code which can be all over the place. If it was easier, they wouldn't get paid as much as coders while Riot continues to make billions each year. Do you understand? You're not complaining about codes, you're complaining about how the coder chooses to code which is no different than complaining about how one chooses to cook and eat a steak. Edit: I code as a hobby as well and... I actually prefer spaghetti code. Its faster and I'm not having problems keeping track of my variables/registers - its just how my brain works. We're all different.
> [{quoted}](name=Bael the Riser,realm=NA,application-id=yrc23zHg,discussion-id=M9PbVo3t,comment-id=00020000000000000000,timestamp=2018-12-10T02:26:54.976+0000) > > Then I'll elaborate further. There's nothing wrong with spaghetti code. Its harder for people who didn't work on it to adopt it, but it can help the person who created it establish a sense of job security. > > Its been 8yrs since LoL was introduced. If their coding is really as disorganized as you and others claim, its that way for a reason i.e. so someone else can't steal it. > > Yes, when they introduce new lines, it can be difficult to keep track of how things interact with previous lines of code which can be all over the place. If it was easier, they wouldn't get paid as much as coders while Riot continues to make billions each year. > > Do you understand? You're not complaining about codes, you're complaining about how the coder chooses to code which is no different than complaining about how one chooses to cook and eat a steak. I think you are the one who doesn't understand friend. I'm(as well as many, many other people) calling the code trash, because that's what it is. They put out pre-alpha level code into the release version of the game. Let me illiterate upon that for you, Morde is, in an understatement, broken. Invisible R shades. W re-casting when you activate R, Q falling off after the first empowered strike(mid attack in some cases, while the effect still has plenty of time), W becoming invisible when cast on a Invisible/cloaked champion, Not getting ghost drake after killing the drake under a few very specific circumstances. Honestly the community, and myself, could name 50+ more bugs that morde has. It's not riot trying to protect their game, spaghetti code can be cleaned and fixed, and used. It's just riot being too lazy to make sure their code is not straight trash before they let it into the release game. Morde isn't the only example either, a lot of champs they released(reworked in his case) around 2015 were very, very buggy, and... rushed, honestly. Hell, 2010 Morde didn't have half the bugs 2015 morde dose. This issue here is that Riot rushed through a lot of things, and when they rush, the release pre-alpha trash.
: Farewell Friends
I mean, I stomped Meddler in lane (7/0/1) and he is on the balance team....
: I said Cooldowns are the cause of damage creep
I'm just waiting on the Karthus' R to get uncapped cooldown then I'll be happy
: > [{quoted}](name=demonicthomas,realm=NA,application-id=yrc23zHg,discussion-id=M9PbVo3t,comment-id=00020000,timestamp=2018-12-09T21:47:21.184+0000) > > I'm a Cop. Then you've never coded and should know better than to comment on such matters.
> [{quoted}](name=Bael the Riser,realm=NA,application-id=yrc23zHg,discussion-id=M9PbVo3t,comment-id=000200000000,timestamp=2018-12-09T23:46:47.710+0000) > > Then you've never coded and should know better than to comment on such matters. There is a thing called hobbies, you know. I have actually coded a short bullet-hell game from scratch. The code used for that game is more reliable than morde's code.
: What do you do for a living? Cooking?
> [{quoted}](name=Bael the Riser,realm=NA,application-id=yrc23zHg,discussion-id=M9PbVo3t,comment-id=0002,timestamp=2018-12-09T21:46:13.424+0000) > > What do you do for a living? Cooking? I'm a Cop.
: How i miss the days of "Morde es #1 hue hue hue. " ######noidontbutmordereworkwhen?
> [{quoted}](name=Chibi Templar,realm=NA,application-id=yrc23zHg,discussion-id=M9PbVo3t,comment-id=0000,timestamp=2018-12-09T21:36:53.168+0000) > > How i miss the days of "Morde es #1 hue hue hue. " > > > ######noidontbutmordereworkwhen? Won't be for a long time, sadly, the people who Main Morde are still very, very sore about what riot did to him with his initial rework.
Rioter Comments
: > [{quoted}](name=demonicthomas,realm=NA,application-id=6kFXY1kR,discussion-id=rLxavEXW,comment-id=0035,timestamp=2018-12-02T01:50:08.733+0000) > > "But they look like Strippers" ....And? My sister creams herself over Aatrox's abs, why can't I enjoy Ahri's cleavage? > > "But it's (Current Year)" ... And? That should make this MORE acceptable. Like, Remember back in the day when people thought seeing an ankle was sexy? Guess what, we got tired of ankles, deal with it. > > "But unrealistic body proportions." ...In what world is being thin, fit, and busty unrealistic? You just don't take good enough care of your body. Seriously, lay off the junk food(Soda, cake, chips ect.) and you will drop 30lbs over night(not literally), Trust me, I lost 90 some odd pounds last year alone from just cutting junk food from my diet. Not to mention the ladies and gentlemen in most games tend to be at peak physical performance, constantly running and fighting and all. > > "But it doesn't fit the character." ... Uh... How? See prior comment about peak physical performance. To mention, Gragas is a hardcore alcoholic so of course the dude is gonna be fat. I get what you're trying to say but cutting out junk food isn't gonna make your boobs grow lol If anything they'll get smaller because they're mostly fat and tissue
> [{quoted}](name=Jhins Girlfriend,realm=NA,application-id=6kFXY1kR,discussion-id=rLxavEXW,comment-id=00350000,timestamp=2018-12-02T02:09:19.192+0000) > > I get what you're trying to say but cutting out junk food isn't gonna make your boobs grow lol > If anything they'll get smaller because they're mostly fat and tissue So you're saying for a female has large breasts and being physically fit is not possible? I can't remember her name but there is a female body builder with like a like G cup size breasts.
: Why are we removing defensive options from tanks?
Riot is starting to appeal more to the Asian E-Sports playerbase, No chance for outplay, no chance for a tank meta, Just the good ol Wood V Clown Fiesta. Because "Fuck the America playerbase, they don't spend enough money." ~Ghostcrawler,
: Sexualization of a video game character, if not widely misplaced, is almost never a bad thing.
"But they look like Strippers" ....And? My sister creams herself over Aatrox's abs, why can't I enjoy Ahri's cleavage? "But it's (Current Year)" ... And? That should make this MORE acceptable. Like, Remember back in the day when people thought seeing an ankle was sexy? Guess what, we got tired of ankles, deal with it. "But unrealistic body proportions." ...In what world is being thin, fit, and busty unrealistic? You just don't take good enough care of your body. Seriously, lay off the junk food(Soda, cake, chips ect.) and you will drop 30lbs over night(not literally), Trust me, I lost 90 some odd pounds last year alone from just cutting junk food from my diet. Not to mention the ladies and gentlemen in most games tend to be at peak physical performance, constantly running and fighting and all. "But it doesn't fit the character." ... Uh... How? See prior comment about peak physical performance. To mention, Gragas is a hardcore alcoholic so of course the dude is gonna be fat.
: I think there's a really cool possibility for the Female Darkin, that we haven't seen yet.
SO here is what we can theorize about it. For all we know, the Darkin whom arrived on Runeterra were just a bunch of cowards who ran away from the fight against an enemy stronger than them, and the Darkin race may still be rather large and stuck in a conflict with (what we can assume is the void due to old lore)the void. If that theory is true... the possibilities are endless.
Rioter Comments
Rioter Comments
: The defense rune stat path has another "fake" choice, as usual with health runes
First of all, the runes have only been tested on test servers, so of course they are subject to rather hefty changes by next patch. Second, if I had an LP for every time I was 10-20HP away from my warmog passive I'd be in challenger. Third, thats free AD on Pyke, as well as free damage on Titanic hits, as well as much larger shields on HP tanks, not to mention the effect it potentially has on marksmen as a niffty outplay rune early game.
343Sparks (EUW)
: > [{quoted}](name=demonicthomas,realm=NA,application-id=A7LBtoKc,discussion-id=NPBRPjqf,comment-id=00c7,timestamp=2018-10-29T21:38:53.131+0000) > > Seems to me like you guys are making solo split pushing champions (Trynda is the prime example here) waaay stronger this season. I often see Trynda rushing down first tower by level 9 currently, the plate won't do too much to stop him, in fact I think it incentives pressuring outers, giving him a gold lead, he is just going to be able to run down t2 and t3 towers at twice the speed due to minion changes. But take in account that the same way trynda can get a gold lead by trying to rush that first turret + The turret does increased dmg + Has more hp and resistances making the take longer, often leading to overstaying and more gank potential ( he gets 160 for a plate, but dies and offers 300 + assist gold if lanner assists + shut down if he is fed , lets hope the laner doesn't feed tho ahahah ). Theres many situations but take in account the same way there are bigger rewards, there are bigger risks as well, good players with macro knowledge, that control vision and play in team will be the ones to benefit most of this changes. It kinda seems to me that you think its all about rushing, like the people that think Sion int is a good strategy, truth is that yes plates offer a gold bonus but their counter side is the tower is harder to take making everything riskier, diving included. Just like I play Sion pushing and I am 4/2 66 cs at min 12 and take tower , while most YOUTUBERS show how they go 0/10 with similar or lower cs to take that same tower but giving the enemy the gold of their deaths. Or that people have this impression that even if your team loses as Sion you just push and win, when reality is an inting Sion lacks the gold to buy items to be relevant while a strong enemy team eviscerates your 4 team mates and take 2 turrets + inhib while u int to take 1 turret.
Save for the fact Trynda is a 1v1 monster who, most of the time, will kill his lane opponent, heal to full, and smack the tower around for a solid 30 seconds(Average time to walk from base to lane with no boots is like, 24 seconds, add death time) and as a champ whom has a main focus on attack speed rather than raw damage, he will still take the plates off of the tower very fast, back, get more attack speed, get a kill, and then take another plate. Seems pretty self explanatory really. Attack Speed scales better on objs than players.
: Preseason Dev Update Number 3!
Seems to me like you guys are making solo split pushing champions (Trynda is the prime example here) waaay stronger this season. I often see Trynda rushing down first tower by level 9 currently, the plate won't do too much to stop him, in fact I think it incentives pressuring outers, giving him a gold lead, he is just going to be able to run down t2 and t3 towers at twice the speed due to minion changes.
Rioter Comments
Rioter Comments
: > [{quoted}](name=demonicthomas,realm=NA,application-id=3ErqAdtq,discussion-id=QOLx06KF,comment-id=0000000000000001,timestamp=2018-08-17T05:07:05.240+0000) > > git gud? > > On a serious note, riot loves making the game snowball oriented, and, the entire point of Solo Que is to show YOUR skill, not your teams. neither of that applies here. "Show your skill". but as soon as someone in my team takes a turret my enemy laner gets a free advantage, not to mention what would happen if you're trying to get a turret real quick before you run but your ally takes one just before you finish it. What you're proposing will never have a positive effect on soloque or "showing your skill", it'll affect the losing side in LCS positively because now they have a bigger safety net. "making the game snowball oriented" by increasing the defenses of the losing team?
It dose though. If you are any good you'll know that towers have some danger to them and not try and dive like a tardass. If you have a lead, 3-4 more hits to kill a tower is nothing.
Show more

demonicthomas

Level 124 (NA)
Lifetime Upvotes
Create a Discussion