: THE SECRET WAY TO AVOID BEING BANNED RIOT DOESNT WANT YOU TO KNOW ABOUT USING THIS ONE WIERD TRICK!
What if my computer is crap and sometimes won't disconnect to the game?
Wuks (NA)
: Report Your Nexus Blitz Bugs Here!
Bug: If theres a draw in a game mode (extremely rare, but I had a 1v1 where both champs died at the same exact time), the winner is randomized, and the winning team then gets 2 rewards. Quality of life: Since the skuttle crab racing skuttle crabs are considered champions, pyke and urgot can ult them, putting high damage executes on cooldown for a skuttlecrab.
: The Grand Archives of Piltover [CONTEST]
This whole contest makes me happy. If I win, I get Rp and a notebook. If I lose, I can read a story that was better than mine, like damn. We need more stuff like this.
GigglesO (NA)
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=9jk1YpnJ,comment-id=0003000000000000000000000000,timestamp=2018-12-08T07:26:35.760+0000) > > A. For one, like i mentioned, morde gets completely crapped in laning phase (&quot;He loses passively, but wins duels&quot;). Its extremely similar to Darius vs nasus. Darius harshly wins that lane, but give nasus a few stacks and armor, and nasus can take on Darius. This usually occurs 35 mins into the game, after laning phase. Morde loses lane to irelia, bc Irelia has harsher zone. However, give them both items, and Morde holds his own against irelia, and can even push her back. Most Morde mains complain against irelia matchups because laning phase sucks, and seeing how most games are short, thats the majority of the game for them. It isn&#x27;t fun, so they complain.... just like how laners who fight pantheon complain. Hold on there... Morde's highest winrate is before the 25 minute mark. Do you even know how the champ works? He wins lane phase really hard against most champions, and has a relatively weak late game unless his team secures dragons... I can tell you as a fact I won 100% of lane phases until season 8 when they fucked him hard with runes and masteries. The reason why Morde mains complain about playing against irelia is because he wins at no points in the game against her unless she is bad. Again, he is designed to win lane phase, and close out the game pre 30 minutes. > B. I wouldn&#x27;t really count his ... Matchup dependency doesn't mean that he doesn't have any disengage. You know who actually has less disengage? Morde. He needs a fucking teammate to disengage. Having to burst through Thams big ass Shield also makes for a pretty convincing argument if you do waddle just far enough away. > C. In a sheer 1v1, I do agree that zed loses against morde. It&#x27;s why zed never does try for that 1v1, he instead pokes down morde from a distance to ensure morde cant get shield procs with his skills, then goes in for the kill. Urgot has scaling damage/burst, so in all stages of the game, urgot can win against morde. I&#x27;ll assume you mean zed&#x27;s range is short by his auto range, but zed never autos someone to death. He combos them, or ult combos them, then uses his passive proc to chunk em hard. Zed=/=yi. Lol if you lose to urgod as morde you are doing it wrong. Urgot with his self slow may as well be a melee champion. Morde does outshield urgots damage unless fed. <- fed is not an argument for balance sooo I'll leave it at that. As for zed, dodge his Q... and then he is a short range champ... even when he tries to combo you you get to respond. If you pop your W as you see him press R, you can pop it for damage and heal as soon as he lands 99% of the time. Then you get your R, E if you can aim, and 1 Q if you press on him. Even if you are half health since he does damage to your shield and not you his R hits for little damage most games. He is for all intensive purposes short range. > D.You are correct, I think ornn&#x27;s movement speed is at a fine spot. However, like i stated, he isn&#x27;t mobile. The thing about that is sure he might not be highly mobile, but some is still well some. > E. The nasus thing. You dismissed the entire nasus argument because I used the word tank, rather than bruiser. I believe that&#x27;s straw man fallacy. Even if you disagree with the nasus being a tank thing, that takes 0 away from the argument. You can't use an infinite scaling damage champion as an example of a balanced champion. IF he is left alone to stack Q ofc he is going to win trades. If you keep beating the shit out of him all game he isn't going to get anywhere. He shouldn't be used for balance discussions unless the discussion is specifically about him. The same should be said for veigar. The other day I hit 2k ap on viegar and could Q R their tank to dead. Should we be talking about the balance there? No! The enemy team let me stack too many Q's and got punished for it. I could have built off tank and still one shot any of their squishies. Also, when you use the term bruiser it means that they have damage, often very high damage. Mostly because riot refuses to balance tank to damage so they have mostly just transitioned everything into burst damage. > G. Actually, many don&#x27;t like irelia because, like i&#x27;ve said, they don&#x27;t like thinking more or differently when fighting her. It should also be noted that 70+% of players are gold and below, and it&#x27;s usually those players who complain. Skill level and learning curves do exist, and with that, frustration. It&#x27;s why champs like Yi can faceroll in lower elos (causing said players to complain), yet be considered a trollpick in higher elo. I'd like to put out there that I'm complaining about Ireila from diamond. I am a part of that 1% of the playerbase. It isn't about thinking against her. I used to have that argument against Yi. Morde historically loses to yi. Two seasons ago I figured out that if morde purchased Zhonyas and Stereks gauge (sure sounds like a shit build) and the morde would press Zhonyas on Yis alpha-strike which in turn wasted part of Yi's ulti because not only did he lose Q time to get to you, then he would reset to his starting dash location and be forced to walk to you. Then stereks gauge would eat a majority of upfront burst damage that yi could do while his ulti was still going. His ulti and most time's E, because a majority of yi's press E when their Q is cast would wear off, and you could just straight up fight him to death. You could do that because you negated most of his true damage and ate the burst his ulti gave. You know how much thought that took to actually pull off? You know how good I got at doing it I was actually wining 9/10 times on morde vs yi, a matchup that morde normally lost because yi kills and lifesteals too fast and hard. Season 8 rolled around, and now damage is to the point where I was trying that and wining 0/10 times. Fighting irelia feels that way. She Q dashes to you, gets to stun you. Deals you another Q worth of damage, and then just autos you to death while getting to ignore a big burst of damage. To top that off if she hits her R and you could have left now you just stand there while not being able to fight her unless your champion is better than hers (or she is bad) and can just stand there to 1v1 her. If her movement speed was 325 I really wouldn't have any reason to complain about her. IF she failed her burst she couldn't just walk away like she does now. I'd make a very similar argument for Camille, yasuo, lee sin, akali. > I. You make a fair point with morde. However, like mentioned earlier, she has to sacrifice mobility and cc/disengage if she wants to burst him down. If she&#x27;s successful, she gets rewarded. If she fails, morde can lock her down and severely punish her. How does morde lock her down when she can just walk away with her higher movement speed? IF she builds black cleaver/trinity force or any movement speed damage item even through rylis she can just walk away. > Last but not least... > > J. _This isn&#x27;t an irelia hate thread._ This is a thread discussing the frustration of fighting certain champs, and irelia just happened to pop out because she&#x27;s frustrating. The entire argument that was made, and my retaliations, contribute literally nothing. I simply wanted to tell peeps to learn how to fight other champs, but you took it and molded it into an irelia hate club. Instead of saying &quot;Haha, I&#x27;m right&quot; and bandwagon-ing (fallacy btw), contribute to the conversation, instead of digressing harshly. You were the one that specifically mentioned Irelia in your inital argument. I just went ahead and listed why shes hated. The only reason a lot of these champions get complained about is because they are actually unfair to play against. Alot of the highest complained about champions are ones that have high damage attached to mobility. There is no way to "Simply learn" how to play against getting burst 100-0 by someone thats faster and has more damage than you.
This is my last comment, before I give up trying to properly communicate. I used morde as an analogy, and i mentioned that twice. You took it to an extreme and used morde as a basis for 1v1s, which wasn't the argument of the fallacy of the fallacy at all. You sidetracked an argument with a fallacy, ignored the correction I gave, then took that fallacy as the "main point" to continue your side of the argument. You stated zed was an easy matchup because his q was a small skillshot. Irelia's e is a thinner stun than zed's, but unlike zed, theres a delay, and 2 casttimes, while having a shorter castrange. Once again, your own argument contradicts yourself. The disengage argument. He is tanky yes. However, most champions don't just auto and then let him go. They use cc to lock them down, or pull them back. Like if Tahm is top, urgot toplane might e tahm, then slow him with q, and since that locks on, w grants urgot the ability to walk over minions, leaving that fight to urgot's advantage, not to mention the jungler that may gank. sheer tankiness isn't disengage. That's like saying illaoi has great disengage due to the fact she can 2v1. That isn't disengage, that's turnaround ability, Don't mix up the 2. The nasus argument was created to demonstrate that even an infinitely scaling champion has weaknesses. To trade the idea of infinite scaling, nasus loses many lanes, gets heavy zoned, heavy kited, so on so forth. He loses alot to have alot. Same with irelia. I won't repeat myself as on why she loses alot to have alot, go back to my former post to see what I said. "Fighting irelia feels that way. She Q dashes to you, gets to stun you. Deals you another Q worth of damage, and then just autos you to death while getting to ignore a big burst of damage." ....That...That isn't how irelia works at all. The hell? Her dash's cooldown doesn't get reset when she lands e. her e sets up a charge that allows irelia to dash to that champion and consume the mark rather than have her q on cooldown. Her damage reduction roots her, does minimal damage in compensation, and like i mention for I think the 4th time now, she only uses it if she's caught out. It isn't an alistar ulti, it's a last ditch effort. Morde locks down irelia after she fails her combo because she has 0 forms of disengage. With a protobelt/gunblade with rylais, morde can stick onto irelia as she either tries to keep autoing or awkwardly walk away. I'm sure I made this clear multiple times, but I'll say it again. Irelia trades burst for mobility and disengage, many players complain about irelia because they die, and don't get to see how irelia survives in a teamfight after she bursts them down, similarly to how rengar does. Lastly, the last point I want to make. I mentioned Irelia because the person making this post in the first place use irelia as an example. I mentioned irelia because I figured that if i could tell everyone how to counterplay irelia, then they would realise that they could counterplay other frustrating champs, such as Darius, kaisa, yasuo, so on so forth. Taking that and expanding this to an irelia hate thread was not my intention at all, whatsoever. Furthermore, it appears, like many things in my argument, you completely ignored my very last statement saying to actually contribute to the argument, rather than babble on for the sake of being right. To make all my arguments here, I used internet statistics, actual gameplay experience, and have fought/played as irelia. I came here knowing why people are frustrated, and spoke in hopes we as a community adapt to different playstyles. What's worse is, if you truly are diamond, you should already know about this. This is the equivalent of faker complaining how late game nasus is so strong because he can 1 shot you with his Q. This is the equivilent of the time where LCS players were shown footage of kled gameplay, and the LCS players announced kled as a broken busted champion. Stop bandwagoning for the sake to be right. I'm happy to be wrong in my statements, but prove to me how I'm wrong, just as I have to you. You can respond if you want, but I'm done repeating the same things over and over. I want intelligent conversation, rather than incomprehensible screaming.
Rioter Comments
GigglesO (NA)
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=9jk1YpnJ,comment-id=00030000000000000000,timestamp=2018-12-07T18:25:47.126+0000) > > but in a raw 1v1 duel, morde has the upper hand. Have you played this matchup? Irelia wins 10/10 times because she has a better kit. She stuns double dashes, and then just r/auto morde intill he dies or gets his 3rd q, which she just presses a button and negates all of his work getting to 3rd q... She wins that trade, prolonged or not. > ...Dude. That&#x27;s common knowledge. Thats like saying kench is an undefeatable duelist because he has 200 AA range and has 335 movement speed, like irelia, thus allowing him to kite with his harsh slows and autos. However, he has 0 way to disengage, So you've literally never seen a tham kite with his consume/toung lash? And then disengage after a toung lash slow or even stun. He has good disengage unless the enemy is you know irelia, a ranged melee champion. > But fine, lets say its an unfavorable matchup, and you tend to lose a 1v1 against irelia, like irelia vs zed. Zed is in a good spot, and isn&#x27;t out of meta, yet in a 1v1, zed will usually lose. But according to your logic, zed should win, as he has alot more movement speed (10 to be precise). Its all about those burst per seconds. Morde beats zed and urgot in 1v1's right now because they have shit upfront. Urgot is kitable even to mordes standards, and zed has a short range. > ...except nearly all champions have a form of cc, weak or not. Take ornn for example. He has the same movement speed as irelia, and is quite immobile (i don&#x27;t count his e as a form of reliable disengage, as he is susceptible to being harshly kited, and there is a small delay at the end of the channel if he hits nothing), so by your argument, he loses in a 1v1 against irelia, since he has lower range autos, less attack speed, and can &quot;get kited&quot;. Yet from all games ive played as ornn/ every ornn vs irelia matchup ive seen, ornn usually wins this lane, and the trades usually aren&#x27;t even close. Ornn usually wins by a landslide, as he has a knockup, a slow, another knockup, a.... you get the idea. Is he broken though? Hell no, he was nerfed hard, and has a low winrate (43%). Orn has mobility and a good base movement speed. She can still kite him, but its harder because of his e (which is cancelable btw) > Even with cc, most champs have an auto attacking enhancer. Enter Nasus. Heavy bursting frontline tank Woah noones going to agree that nasus is a tank, he is a bruiser, get that shit discussion out of here. > The argument that irelia is broken because she has more auto range isn&#x27;t valid (see tahm, or any champ with cc/ auto enhancers) Tahm was actually kinda nerfed to shit because he was too good at doing the things you say he was shit at... > The argument that irelia is broken because she has more movement speed than other champions (not that true, the middleground for movement speed is at 335, where irelia sits at currently. Also, champs with higher movement speed than her can still lose in a 1v1, like zed) She shouldn't be losing to zed if she times her damage reduction right... > Many people have already learned how to fight her, as she sits at a fair 46% winrate ( in plat.) Go ask a large portion of the boards, winrate is not the same as balanced. > Argue all you want, but irelia isn&#x27;t broken. She&#x27;s just frustrating because you have to subconsciously think, like when you lane against yasuo, draven, or nasus. If you&#x27;re frustrated with her and don&#x27;t know how to play against her, fine, then ban her until you learn, then learn to counter other champs. (Note: this thread didn&#x27;t start off as an irelia hate spam, but a ban plea). Ummm draven yasuo and nasus are easy. If they get into range you clap them, if they kite you they win. The issue is irelia has range, Mobility, Healing, cc, dashes, damage reduction. Her kit is actually over loaded. > (PS: Morde isn&#x27;t rewarded for standing next to champions, he&#x27;s rewarded for getting to them and bursting them down. If he fails to do such, he loses/gets kited to oblivion. If he succeeds, he gets more burst/tankiness, more map control, and possibly a pet drag. ) Morde's inital design was much like vladimirs' sustained long term fighting. Only recently was this whole burst morde a thing. I know this because I've mained him since season 1. Initially he built much like a bruiser 3-4 tank items... Irelia literally has to be a retard to lose to morde, because she can kite and nuke him.
....so we doin this. hoo boy. You chopped up my argument, and took the pieces that fit with your argument completely to counter my argument. You have to view it in its entirety. A. For one, like i mentioned, morde gets completely crapped in laning phase ("He loses passively, but wins duels"). Its extremely similar to Darius vs nasus. Darius harshly wins that lane, but give nasus a few stacks and armor, and nasus can take on Darius. This usually occurs 35 mins into the game, after laning phase. Morde loses lane to irelia, bc Irelia has harsher zone. However, give them both items, and Morde holds his own against irelia, and can even push her back. Most Morde mains complain against irelia matchups because laning phase sucks, and seeing how most games are short, thats the majority of the game for them. It isn't fun, so they complain.... just like how laners who fight pantheon complain. B. I've played kench top, pre nerfs, pre buffs, post buffs, post nerfs, so on. I know his strengths, and I know his weaknesses. He has passive sustain, but not dueling sustain, so his best strat is to poke them down then go in with a burst combo. I wouldn't really count his q as a solid disengage: while his q does give a hefty slow, it stops at the first target hit, and roots him. since duels in lane usually occur around minions, he can't freely waddle out, so he has to take a few hits, and if they chase him, then he can q, and get a bit of distance, then passive heal off his e and dorans shield (if he has it). Even if he slows, there are matchups where he still dies, like Darius, who has 2 slows (e and w) and a pull (e), or garen (insane tenacity if procced correct, and his spin still damages if he's eaten), jax (q and e, usually used seperatly in lane when fighting tahm), so on so forth. C. In a sheer 1v1, I do agree that zed loses against morde. It's why zed never does try for that 1v1, he instead pokes down morde from a distance to ensure morde cant get shield procs with his skills, then goes in for the kill. Urgot has scaling damage/burst, so in all stages of the game, urgot can win against morde. I'll assume you mean zed's range is short by his auto range, but zed never autos someone to death. He combos them, or ult combos them, then uses his passive proc to chunk em hard. Zed=/=yi. D.You are correct, I think ornn's movement speed is at a fine spot. However, like i stated, he isn't mobile. His dash is long, yes, but like I stated, there is a delay if he hits nothing, causing him to just sit there for a short delay, which is all it takes for the enemy to catch up. Granted, Ornn usually follows this up with his Q slow, so that's how he escapes, but just because a champion escapes doesn't mean they have mobility. I've seen many elise players escape a near death experience. Do they have mobility? Heck no. They just stun, spider form, then crawl away. It should also be noted I brang up Ornn as an example to how Irelia can't kite due to cc in champion kits, yet you're here trying to discuss how I'm incorrect, which is ad hominem, or even attacking the person fallacy/ies. So thus, I will correct, and move on. E. The nasus thing. You dismissed the entire nasus argument because I used the word tank, rather than bruiser. I believe that's straw man fallacy. Even if you disagree with the nasus being a tank thing, that takes 0 away from the argument. F. You are correct, irelia wins in a 1v1 against zed. _that was the point of my argument_. I wanted to say that movement speed means very little in a 1v1 where theres high mobility. My argument was pointed out and justified yourself, so thus I need not say more here. G. Actually, many don't like irelia because, like i've said, they don't like thinking more or differently when fighting her. It should also be noted that 70+% of players are gold and below, and it's usually those players who complain. Skill level and learning curves do exist, and with that, frustration. It's why champs like Yi can faceroll in lower elos (causing said players to complain), yet be considered a trollpick in higher elo. H. I do like this argument, its a solid one. Irelia has alot, which is why she's frustrating. However, a few things. Her heal comes from her Q, so thus, in a 1v1 ( which is what many players complain about), she doesn't have much sustain. She has mobility, yet I once again repeat, with minions in presence. Treat her like yasuo, and her mobility disappears. irelia has a nice bit of a stun and a slow, I agree. However, I have yet to see irelia use the ult as a disengage, but rather to catch enemies out. Her e is a nice stun, yes, but if she chooses to use it, she has no forms of disengage. If she wants to burst the enemy down, she sacrifices mobility and cc, making it a fair trade. She gets much, loses a lot as well. I repeat, once again, she usually uses damage reduct when shes caught out. She never uses it to engage. If she uses it, that means she ran out of dashes or tricks, so then while she has damage reduct, she also lets the enemy know where she is and that she is in a bad spot, allowing for harsh retaliation. I. You make a fair point with morde. However, like mentioned earlier, she has to sacrifice mobility and cc/disengage if she wants to burst him down. If she's successful, she gets rewarded. If she fails, morde can lock her down and severely punish her. Last but not least... J. _This isn't an irelia hate thread._ This is a thread discussing the frustration of fighting certain champs, and irelia just happened to pop out because she's frustrating. The entire argument that was made, and my retaliations, contribute literally nothing. I simply wanted to tell peeps to learn how to fight other champs, but you took it and molded it into an irelia hate club. Instead of saying "Haha, I'm right" and bandwagon-ing (fallacy btw), contribute to the conversation, instead of digressing harshly.
GigglesO (NA)
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=9jk1YpnJ,comment-id=000300000000,timestamp=2018-12-06T22:31:32.895+0000) > > Who does irelia have more movement speed than? What range do you refer to? Many champs can dash through/to champions, like lee sin, rakan, yasuo. Her on click dash is annoying, yes, but there are other champions I can name who have that but better, but isn&#x27;t as mentioned as much as champions such as akali or irelia (Like Rengar, warwick, xin, Yi, Talon, etc). > > You are right, morde was killable if properly kited, but it took a few months for people to learn how to deal with him in bot, similarly how it took people a while to learn how to play jhin or taliyah upon release. Right now everyone is learning how to fight against her, and I just only found out why she&#x27;s so frustrating to fight a few months ago, and I adapted my playstyle against her. Just adapt and improvise rather than trying the same thing, then complaining when that same thing doesn&#x27;t work. she has more movement speed than morde... and well anyone below her MS... She has 200 attack range she can actually kite morde without him being able to auto attack her... Morde is supposed to be rewarded for standing still against melee champs... he loses trades to irelia even if she doesn't damage reduce his 3rd Q.
....dude. I'm not saying morde is the sole reason Irelia is able to be killed. I used Morde as an example, an analogy so to speak. However, even in a 1v1, it is extremely possible for morde to win a 1v1. It is true, irelia has 335 movement speed, while morde has 325, but mordekaiser usually gets rylais to compensate for his lack of mobility, as well as gunblade for the burst/slow/heal. Irelia has a larger attack range than most melees, yes, but as morde has a shield for using skills (as that is how all fights are usually determined), irelia has to burst him down before he juggles his shields, as if he does, he wins the duel.... meaning she has to go in with her e-q-q...meaning she has 0 forms of disengage if she chooses to fight. Morde suffers in a passive matchup, yes, but in a raw 1v1 duel, morde has the upper hand. I digress however. "she has more movement speed than morde... and well anyone below her MS..." ...Dude. That's common knowledge. Thats like saying kench is an undefeatable duelist because he has 200 AA range and has 335 movement speed, like irelia, thus allowing him to kite with his harsh slows and autos. However, he has 0 way to disengage, but has sustainability in exchange for it. Similarly, Irelia is in the same pot. She has mobility, but she doesn't have much sustain, in which she makes up for by burst. However, if she fails to burst/trade ( which happens, believe it or not), she gets punished severely for it, as she makes the walk of shame back while taking agro from the enemy. But fine, lets say its an unfavorable matchup, and you tend to lose a 1v1 against irelia, like irelia vs zed. Zed is in a good spot, and isn't out of meta, yet in a 1v1, zed will usually lose. But according to your logic, zed should win, as he has alot more movement speed (10 to be precise). Ok, but thats just one champion right? Well how about urgot? He has 5 less movement speed than irelia, but many of us know in a 1v1, irelia would lose drastically. Why? Because Irelia is a bursty bruiser, while urgot is a bursty dps frontliner ( not necessarily bruiser), who excels in disruption. Well, lets say by some miracle, the champs have equil movement speed and dueling potential. Irelia can "kite" with her 200 range autos right? ...except nearly all champions have a form of cc, weak or not. Take ornn for example. He has the same movement speed as irelia, and is quite immobile (i don't count his e as a form of reliable disengage, as he is susceptible to being harshly kited, and there is a small delay at the end of the channel if he hits nothing), so by your argument, he loses in a 1v1 against irelia, since he has lower range autos, less attack speed, and can "get kited". Yet from all games ive played as ornn/ every ornn vs irelia matchup ive seen, ornn usually wins this lane, and the trades usually aren't even close. Ornn usually wins by a landslide, as he has a knockup, a slow, another knockup, a.... you get the idea. Is he broken though? Hell no, he was nerfed hard, and has a low winrate (43%). Even with cc, most champs have an auto attacking enhancer. Enter Nasus. Heavy bursting frontline tank who can literally 3v1. Is he broken? Hell no, hes just frustrating to fight, because you have to pressure him all game, or the chances of winning are lowered. The argument that irelia is broken because she has more auto range isn't valid (see tahm, or any champ with cc/ auto enhancers) The argument that irelia is broken because she has more movement speed than other champions (not that true, the middleground for movement speed is at 335, where irelia sits at currently. Also, champs with higher movement speed than her can still lose in a 1v1, like zed) Many people have already learned how to fight her, as she sits at a fair 46% winrate ( in plat.) Argue all you want, but irelia isn't broken. She's just frustrating because you have to subconsciously think, like when you lane against yasuo, draven, or nasus. If you're frustrated with her and don't know how to play against her, fine, then ban her until you learn, then learn to counter other champs. (Note: this thread didn't start off as an irelia hate spam, but a ban plea). (PS: Morde isn't rewarded for standing next to champions, he's rewarded for getting to them and bursting them down. If he fails to do such, he loses/gets kited to oblivion. If he succeeds, he gets more burst/tankiness, more map control, and possibly a pet drag. )
Rioter Comments
GigglesO (NA)
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=9jk1YpnJ,comment-id=0003,timestamp=2018-12-06T21:35:57.529+0000) > > Remember when we only had 3 bans per team, and it was only first pick who could ban? > > Now we have 1 ban per player, so we can ban whoever we think is frustrating. > > Of course, the argument here is &quot;but they&#x27;re all frustrating to play against&quot;. Why exactly are they frustrating to play against then? > > For Irelia, treat her like a bruiser version of Yasuo. She only has mobility through minions, so be cautious around them. > Her primary burst comes from &quot;E-Q-Q-auto&quot;. Her e is a narrow skillshot that doesn&#x27;t have much casting range (not &quot;range&quot;, CASTING range), so it forces her to dash around minions in hopes that she can stun you. If she misses, she really has no burst potential there.\ > Her W may have much damage reduction, yet she usually only uses it in a last ditch effort, similarly to when a Yi is meditating during combat. Just be cautious after the channel, and dodge her e if she casts it. > > Agreed, I can see why she might be frustrating to fight, you have to think while fighting her. But then again, have you ever imagined how the enemy feels when fighting your champions? > > Every champion is extremely frustrating to fight if you don&#x27;t know how to play against it, thats it. Remember when teemo was the most infuriating toplaner? Now, many champions learned how to deal with him, how to bait his blind, how to burst him down, and how to give up cs. > > Remember when morde was the unkillable ADC in bot? Now, hes a joke, because people learned how to kite. > > Just learn weaknesses, and stop assuming that a champion is OP or broken, just because they&#x27;re frustrating to fight. Irealia also has more movement speed, range, and can dash through champions. Morde was never unkillable if you kited him.
Who does irelia have more movement speed than? What range do you refer to? Many champs can dash through/to champions, like lee sin, rakan, yasuo. Her on click dash is annoying, yes, but there are other champions I can name who have that but better, but isn't as mentioned as much as champions such as akali or irelia (Like Rengar, warwick, xin, Yi, Talon, etc). You are right, morde was killable if properly kited, but it took a few months for people to learn how to deal with him in bot, similarly how it took people a while to learn how to play jhin or taliyah upon release. Right now everyone is learning how to fight against her, and I just only found out why she's so frustrating to fight a few months ago, and I adapted my playstyle against her. Just adapt and improvise rather than trying the same thing, then complaining when that same thing doesn't work.
Shao Sin (EUW)
: Give us 2 bans per player
Remember when we only had 3 bans per team, and it was only first pick who could ban? Now we have 1 ban per player, so we can ban whoever we think is frustrating. Of course, the argument here is "but they're all frustrating to play against". Why exactly are they frustrating to play against then? For Irelia, treat her like a bruiser version of Yasuo. She only has mobility through minions, so be cautious around them. Her primary burst comes from "E-Q-Q-auto". Her e is a narrow skillshot that doesn't have much casting range (not "range", CASTING range), so it forces her to dash around minions in hopes that she can stun you. If she misses, she really has no burst potential there.\ Her W may have much damage reduction, yet she usually only uses it in a last ditch effort, similarly to when a Yi is meditating during combat. Just be cautious after the channel, and dodge her e if she casts it. Agreed, I can see why she might be frustrating to fight, you have to think while fighting her. But then again, have you ever imagined how the enemy feels when fighting your champions? Every champion is extremely frustrating to fight if you don't know how to play against it, thats it. Remember when teemo was the most infuriating toplaner? Now, many champions learned how to deal with him, how to bait his blind, how to burst him down, and how to give up cs. Remember when morde was the unkillable ADC in bot? Now, hes a joke, because people learned how to kite. Just learn weaknesses, and stop assuming that a champion is OP or broken, just because they're frustrating to fight.
: Bty LeBlanc is not a assassin riot considers her a burst mage and to your point a assassin is ability based so champions like vayne would be not be considered assassins since her kit is focused around auto attacking and assassins kits focus around damage and have low survivability kled and Renekton both have good survivability in there kits. A assassin like talon and zed can both easy get in and out of fights while doing damage but if they get cced they just die and they both have burst damage meaning once they done there combo they can not do much else.
Yi was released by riot as an assassin, and his primary damage output is through his autos. Rengar's Q is an auto enhancing reset, and his burst comes from how well he can reset his autos with his empowered Q and normal Q. Yasuo's secondary role by riot is an assassin. Quinn's primary burst comes from her enhanced auto from her passive/duskblade/stormraiser. Note that there aren't many auto attacking reliant champions after a while. It's because you can't dodge auto attacks (aside from blinds and jax). Thats why riot decided to change things a bit, and make burst into skills, which is why zed was seen as such a good example of an assassin for the longest time. Talon's main burst comes from his ult, q, w, and passive proc. only problem is once he's in, there isn't a designated escape skill, aside his E, which isn't the most dependable if the fight's occuring in the middle of the lane. You are correct in the fact that if an assassin gets cced, they can be bursted down ...except thats usually the case for every champion in the game (aside from heavy sustain tanks, like mundo). That's why even the tanks are cautious before a teamfight breaks out, because one misstep and they could get bursted down. So the idea of "cc burst separates assassins from everyone else" really doesn't apply, as if I cc an adc, they usually die as well.
: I think what makes assassins what they are is their sneakiness. Now every class has burst, it is no longer unique to assassins and mages. But assassins have multiple dashes/stealth/invulnerability in their kits to overcome obstacles like CC that might stop a regular old bruiser in its tracks. I can't think of a single assassin without having atleast 2 of the 3 (dash/stealth/invul) in some cases they have multiple dashes in conjunction with stealth/invul to outplay the enemy. Although with recent releases, riot has been overloading kits with dashes/invul/stealth/ so there are some non assasin champions that break these rules. But assassin champions have all of these in ADDITION to an ult that gives them empowered burst. I can't seem to think of any non-assasin champion with the sneaky+ burst ult. I can't think of any assassin champions without sneakiness + an ult that helps them assassinate quickly. Another thing is how quickly they can get their skills off. A talon/zed/rengar doing their full combo will probably get it off in half the time a renekton would get off his full combo, for example. And this part is an opinion but... assassins are kinda hard to play in ranked. Everyone plays really safe/well and I just can't find a good time to jump on their carries for a kill (probably cuz I suck at assasins, lol.) Why bother playing assasins, when as you said, renekton can also kill a carry, while being somewhat tanky?. So, it's not that assassins aren't unique as a class, but I see no reason to play them (unless for fun), so I do agree with you on that regard.
I mean I get a bit of your side, but there are other champions that just downright follow what an assassin is supposed to be vs how riot announces them. Like for example, yi was released to be an assassin, yet he's best played as a 1 shotting bruiser, who does the same as AD yi, but survives. Then we have Camille, who riot announces as a duelist, yet she has 2 dashes in her e, true damage, auto resets, max%hp damage, and an onclick ult that prevents any escape, aka the best lockdown in the game. Also, seeing as her ult is 3 seconds long, it forces the camille to burst down her target before they can escape. Theres J4, who can easily kill any adc with a EQ auto. All these 3 champs follow your criteria of dashes, fast combos, and ult that secures burst (with yi's being a powerful buff), yet they aren't really known as assassins, but bruisers or duelists.
Rioter Comments
: Judging still going on. I was hoping to have them tomorrow but it looks like it might take a little longer.
Where will the winners be announced? On boards, I assume?
: The Grand Archives of Piltover [CONTEST]
When will the results be announced?
: I dont know what you are talking about. Arcane magic is horrid and evil, and radiant magic is different because its from gods one is inherent power and requirres practice, the other is gained from trust and worship. Garen is styled after a paladin after all. But he doesnt worship anyone you say he worships himself dude, he worships his own godly self
Garen worships God King Garen canon when?
Rioter Comments
Zéychin (NA)
: I one-tricked Illaoi through Season 7 and part of season 8. My name was even Illaominati for a good amount of time. Giving Illaoi a 0.75s stun would give her far too much power and 0.75s is not a "micro" stun. This would potentially completely break her. It would basically be full AD Sion Q-from-bush levels of cheese. Her stun would guarantee her combo and the opponent would have little to do in response. She already has a gimmick in her E that leaves her opponent very little counterplay if Illaoi is ahead (she'll burst the spirit before they can respond), but this would make her even more disgusting. She definitely needs help right now, but we can't give her hard CC with that much burst, unless it's actually a microstun, like Akali's R1 or she'll end up getting gutted into the ground in the rest of her kit.
I do believe that hard CC on a champion like illaoi seems quite.... dastardly, but I do think she pays a harsh price is she chooses to charge up her Q. For option A, it roots illaoi in place for quite a while, and unlike sion's Q, it's quite narrow, so many champs would be able to sidestep it if she chose to charge up. So why would she do it? Bush strats, harsher zoning, and wombo combo-ing, with the price being her mobility. Since illaoi's Q roots her, she would be a sitting duck if someone ducked outta her Q and began to auto her. For that reason, I think even if this did get passed, many players would still single tap her Q for the quick burst. But for the few occations that do arise, she has a chargeup Q burst, so she has multiple options, rather than "E-R-W-Q-W". For option B, I get that a stun on a champ such as illaoi sounds insane. However, she's still rooted, and champion's are only stunned _after_ they get knocked back away from illaoi, leaving illaoi the choice of either engaging on the further away target, or running to safety. knowing that champions have to be relatively close to illaoi for her to have any impact on them, the Q chargeup might be detrimental if illaoi uses it incorrectly. So thus, illaoi can't go for the Q chargeup every time, as champions with longrange poke, such as a Caitlyn or a brand, would abuse that. Regardless of either option, Illaoi would have to sacrifice much ( her mobility, which she has jack of) if she chose to charge up her Q, and I think for that reason this minor Q change might give her the slightest amount of depth, changing her kit from "kill or be killed" to "kill, be killed, OR run/set something up for a teammate".
: I don't think a champion like Illaoi should have any sort of hard CC. Playing against this would feel pretty terrible since each time her Q is up, if you get hit once you're practically dead and you can't do anything about.
I did think about that honestly, illaoi's main counterplay is that nothing stops you from running away from her. The thing is with her Q, she's rooted in place, so while she's standing still, enemies have the choice of either engaging or running. It provide a lot more mechanical fighting with illaoi, rather than being "OMG ILLAOI SO BROKEN 1V5 PLZ NERF?!?!?!" or "OMG ILLAOI HAS NO MOBILITY RIOT GIVE HER BUFFS FJFEMWQK". If you lose a fight with this minor update on illaoi, it suddenly doesn't become hopeless, but instead becomes "hm, maybe I could've charged my q rather than ____". Honestly, I don't want illaoi just to be seen as a button mashing, bursting, bs juggernaut. I want her to be seen as a button mashing, bursting, bs juggernaut who at higher skill levels can do alot more outplays/tricks. I hear you, heavy cc on a champion like illaoi sounds like a terrible idea, but the fact that she's sacrificing her mobility, the one thing she desperatly lacks, for cc/damage, I think makes up for it.
: In you "B" I would have enemies PULLED in closer to her not pushed away. Illaoi wants as many enemies near her so she can Ult. I just want Riot to fix her Bugs and speed up her animations a little.
i mean it would be great to have a pull, but the biggest illaoi counter-play mechanic is that she can't really stop enemies from running away. If they stay next to her, they die. Having a pull wouldn't be fun to fight, nor would it be balanced imo. I suppose that a defense is "but its a charge up, if they get hit by it they deserve it" I mean yeah I guess, but still, I want an escape to be a viable option as illaoi. Illaoi's whole niche is "fight until you die or they die", and I think a channel knockback helps spice her up, rather than encouraging the current damage creep. At least here, damage is discouraged, and tactics are put into play, separating mindless illaois mashing r and w, and the illaoi's who know when they can't win a fight.
Rioter Comments
: Nexus Blitz, Neeko, Snowdown, and All-Star
Honestly, i feel like rotating game mode is kind of....stale. Its super fun yeah, and I love having assention followed up by poro king. After a while, however, it becomes stale, and the game modes kinda lose their niche and flavor. I think Riot should hold off on game modes for a bit, then let loose by announcing a rotating game mode. It'd build up hype and keep the games fresh/exciting.
: The Grand Archives of Piltover [CONTEST]
Will we be able to read the winning naratives?
: New Epic skins: Program Nami and LeBlanc
I kinda feel like Nami's ult doesn't look like nami's ult. The particles r gr8, but honestly, If I saw that coming at me from fog of war, I might just stand there in confusion as I try to understand what I'm looking at.
Rioter Comments
Tegash (NA)
: Q needs to be maxed to have 3 second cooldown. At the beginning of the game it's closer to 8 seconds. Also, Viktor top became a thing because one person one a game with Tank Viktor Top in Worlds. After that, he was 100% banned for the rest of the season.
Well thats nice to know about the origins. Its always gotta be some damn pro. Early game is probably your best bet when trying to dominate a viktor, I do agree. However, the enemy viktor knows that as well, so they'll play extremely safe early levels, then get more aggressive, the lower the cd on his q gets, later to just going full lane dominance.
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=1eqsRbsL,comment-id=00030000,timestamp=2018-11-07T05:30:13.035+0000) > > No, AP viktor actually suffers a bit right now, as other champs can do his job but more efficiently/safer. Take A sol for example. While Viktor can burst down while having zoning control, A sol will suffer in many 1v1 matchups. However, in higher elo, many players play extremely safe, making A sol outperform viktor in many aspects, such as consistance damage, zoning, peel, engage, roams, etc. Zoe also does viktor&#x27;s job, but better. She zones well, and has stupid amounts of burst. However, since > top viktor isn&#x27;t damage focused (but rather meant to put him ahead while putting the enemy laner behind), it brings a strange balance issue. AP viktor is fairly balanced atm, but tank viktor isn&#x27;t. Rather than outright nerf him, I think they should have the movement speed/shield scale with AP, while increasing his Q&#x27;s cd. That&#x27;ll encourage many AP viktors to be more bold in their plays, while allowing some room for punishment for tank viktors. I have to respectfully disagree. Playing safe against a viktor is not an option due to his scaling and defensive tools, against someone like Teemo it's possible as a melee because he can get destroyed by ganks or mistakes, Viktor is both safe and deals too much poke damage from his Q and Sheen combo.
Playing safe comes in many forms. For some players, only farming and not go for poke is considered safe. However, many pros will give up cs to not take poke, as it pays off in the long run. However, for AP viktor, this is acceptable, as it forces him to be in bad spots if he plays aggressively, or forces him to be passive with mediocre reward. This isn't the case with tank viktor, as all negatives that AP viktor might recieve from playing aggressively are null with tank viktor. His burst is high for Ap viktor, but he can be bursted down due to lack of defense items. However, for tank viktor, he trades his burst for unforgiving poke and survivability, which is a combo that riot usually frowns upon, which is why champs who see this face nerfs, like yasuo did with how long he can hold his tornado, or to azir, who had alot of poke potential while being super safe.
: Viktor is OP. His speed and shield is the man problem with him, nerf those attributes and he will be manageable.
No, AP viktor actually suffers a bit right now, as other champs can do his job but more efficiently/safer. Take A sol for example. While Viktor can burst down while having zoning control, A sol will suffer in many 1v1 matchups. However, in higher elo, many players play extremely safe, making A sol outperform viktor in many aspects, such as consistance damage, zoning, peel, engage, roams, etc. Zoe also does viktor's job, but better. She zones well, and has stupid amounts of burst. However, since top viktor isn't damage focused (but rather meant to put him ahead while putting the enemy laner behind), it brings a strange balance issue. AP viktor is fairly balanced atm, but tank viktor isn't. Rather than outright nerf him, I think they should have the movement speed/shield scale with AP, while increasing his Q's cd. That'll encourage many AP viktors to be more bold in their plays, while allowing some room for punishment for tank viktors.
: Viktor isnt a tank, but he CAN build like one. His main damage comes from his q/sheen proc. His w and e are just to help kite, to wait until his q comes up again. His ult is meant to pop those who are low/close to viktor. Yes, tank viktor's damage is weaker compared to ap viktor. However, thats to be expected. However, the main reason he comes out on top for trades is because he gets a shield from q, and activating q procs sheen. He just bullies you until he can burst you down in lane, and the fact that you _cant__ trade with his is what frustrates me. You're right, he doesn't build ap, so why is it many champions lose trades with him? That's the biggest issue with him. If you could win lane by being aggressive, he wouldn't be a problem. The fact that it's a lose/lose situation no matter how you play is what makes him frustrating.
Also, while he may not be building damage, he's building resistances, which lowers the damage you can deal to him. Since iceborn synergizes so well with him, it grants him fair damage, armor negates trading you try to do to him, and his shield helps him during trades. So overall, he builds very little damage, but his build is meant to poke/kite, while negating any trade potential you may have against him.
dynikus (NA)
: Viktor is by no means a tank, and without damage, he's not going come out ahead in trades unless he builds AP.
Viktor isnt a tank, but he CAN build like one. His main damage comes from his q/sheen proc. His w and e are just to help kite, to wait until his q comes up again. His ult is meant to pop those who are low/close to viktor. Yes, tank viktor's damage is weaker compared to ap viktor. However, thats to be expected. However, the main reason he comes out on top for trades is because he gets a shield from q, and activating q procs sheen. He just bullies you until he can burst you down in lane, and the fact that you _cant__ trade with his is what frustrates me. You're right, he doesn't build ap, so why is it many champions lose trades with him? That's the biggest issue with him. If you could win lane by being aggressive, he wouldn't be a problem. The fact that it's a lose/lose situation no matter how you play is what makes him frustrating.
dynikus (NA)
: They're already nerfing viktor top.
They're nerfing the damage a bit, yes. However, the most annoying bit is the windows of opportunity to punish. For many annoying toplaners, like quinn or teemo, there are windows to punish, causing both players to play carefully. However, for viktor, that window is completely covered by low cooldowns. His q is on a 3 second cooldown, meaning he can freely duel anyone who tries to duel him. Lets say you decide to go in when theres 1 second left before his q is up, then he's gonna just slow/stun you with his w. To sum up, top 3 reasons viktor top is no fun to fight. 1. cd/movement speed of his q, paired with kleptomancy. 2. Damage. 3. Lack of windows to punish him harshly, and since he's a tank, you cant hard burst him.
Alzon (NA)
: You beat Viktor the same way you beat a LeBlanc. Don’t lane against him. Go do other things on the map, even if it means you have 40 CS at 10 min - but it’s best to at least catch waves when you can, and 60 CS at 10 is respectable. So long as you’re not feeding him kills/Klepto procs.
i do agree with roaming, except a small problem. Tank viktor is usually seen top, not mid, and TP is on a 400 second cooldown, so roaming bot to help really isnt an option. Also, while you roam, you get behind on exp and gold, which viktor can easily get without any lane opponent to worry about. No matter what you do, your team will be behind in gold and exp, whether that be yourself, or other lanes, all while viktor sieges turrets, and while freefarming.
gdogwow (NA)
: So lemme get this straight... You can’t counterpick him because your team may need a certain role as a frontline. I can understand this point but my counterpoint would be viktor top isn’t a frontline. He may be tanky but for sure isn’t an engage champ or a frontline. So your team is losing on it and so is theirs correct? Which would make counterpicking him a viable option would it not?
Viktor has an immense zone. Even if he's off tank, his damage is formidable, so rather than be a frontliner, in teamfights he just becomes secondary peel, or he becomes backup for the actual frontline. With his AOE slow/stun capabilities, with his iceborn slow/sheen proc, he forces the enemy to either tank the cc, try to burst viktor down (which isn't easy), or try to work around him. It should also be noted that even if you do win lane, or lets say hold even, the enemy jungler does exist, and Viktor will have stronger powerspikes (his hex item) and can be far safer than most toplaners can. But lets ignore that for a bit, and say that you and the viktor become useless in the fight, making it a 4v4. Technically, you'd be right, and thats a somewhat even fight. However, that isn't the type of game riot wants to mold. Whenever something goes stale, riot usually spices things up with patches (for better and worse), and gets the game exciting all over again, with new things to try. While Viktor top can technically be thrown into the pile of "spicing the game up", it makes the game stale, and if a champion makes a 5v5 feel like a 4v4, then that really isn't something to use as a counterargument, but then points to a flaw in the game. Which then needs to be fixed.
Rioter Comments
: I feel like tanks as a whole lack creativity in their design
A champion with large amounts of innate tankiness but becomes vulnerable and much squishier whenever they use an ability. A champion that's very tanky to any opponents he's facing but is squishy when attacked from behind. A champion who's main gimmick is he has a medium-range skillshot that creates a wall that diminishes any enemy damage that passes through it. A. You mean kinda like gnar or shyvanna...? They fight, get tanky new forms, then become much squishier and weaker...? Or like kayn, who can choose to be an assassin or a bruiser? B.....like kled...? C. ....Like irelia's ult....?
: Nerf ignite.
Ignite is only a problem when you actually get to the ignite range. Just be passive as hell. Yes, when they all in you, ignite is bonus damage/ grevious wounds which can be annoying, but there are counter measures. Build defense, take barrior, play safe, have a jungler camp you, etc. Yes, ignite is strong, but it isn't broken. That's like complaining how teleport lets the assassin have entire map presence from the fountain, or how ghost makes you so fast while on a low cd. Is cleanse underpowered bc not many players take it? Is ignite overpowered because many midlaners/supports take it?
: The Grand Archives of Piltover [CONTEST]
: Free skin for helping me pick my off-season champion! (details in post)
So, hi! I'm a toplane main, but I can essentially do all lanes decently. For your sake, I'll talk about every single lane, and what champ works well, and why. First, I want to talk about toplane. I actually understand why you wouldn't like to play toplane: those champs you listed can be quite cancerous to fight against, and the pressure of your team blaming you for a fed toplaner is horrible. However, if you want a high skillcap champ for toplane who can do fairly well against all those matchups, I highly recommend Darius. Darius has immense snowball potential, and heavy lane presence. As an incredible duelist, Darius can win most fights, and sustain through many trades in toplane, while having heavy burst. "But Darius is broken and braindead!" Surprisingly not as much as youd expect. Darius has 3 main weaknesses: Low attackspeed, extremely low mobility, and execution commitment. Sitting at around .7 attack speed, darius struggles against certain sticky, lategame champions with high attackspeed, such as yasuo or yi. This problem is mildly solved with AA resets with his w and titanic hydra (if you choose to build it, which has its pros and cons), but he still struggles against high att speed. He has horrendous mobility, which is fair. He has high burst and high sustain, so it should be difficult for him to get in fights, or difficult for darius to run. Much of mastering Darius is working around his lack of mobility. Darius has immense dunk damage, yes. However, if Darius struggles in smaller scuffles, like weak bullies. Since his ult damage is increased per passive stack, an enemy doing hit and run to chip away at Darius will inevitably lead to darius losing a 1v1 ( or a 2v1, if he gets ganked). Mastering Darius gets the player to work around this. Next, the jungle. for carry potential and high skillcaps, I recommend Evelynn and Yi. Both are considered braindead, but they can get mechanically intense. For Eve, She has high cheese/burst potential. With her new kit, she has so much opportunities. Sure, you could prep your charm on a target, but that lets the champion know you're near. Sure, you could ult, but do you use it to kill them or to run? Should You fight this 2v2, or let that person die 2v1? Eve is meant to play unfair (as she is squishy and mostly single target oriented), but if she gets behind, she becomes virtually useless. A great evelynn will cause entire map presence, and even have the potential to solo kill late game. A good eve will work around her weaknesses, and crush the enemy's will to play the game. For yi, he's bursty. However, yi is extremely susceptible to CC, which is why Yi dominates lower elos, yet struggles higher elos. Since yi's main gapcloser is his Q (and his ult, if that counts), yi has to think quite a bit. Does he build tank and have the sustain to live through cc, or does he build damage and depend on his team for peel? This, and many team combos, cause Yi to be smart on his engages and priorities, while working around the enemy's counters. The midlane. I'd think leblanc, yasuo, ekko, syndra, and zed have high skillcaps and carry potential here. Katerina's damage/mobility gets outclassed by so many other champions that she plays as a midlane support. Leblanc may have high burst and mobility, but if she gets locked down, she can easily get bursted down. Same as yi, dominates low elo, but high elo, leblanc has to be more picky on her assassinations. Unlike yi, however, since she doesn't use auto attacks, nor is she dps, she has to build AP... meaning she has to adapt to squishiness. A proper leblanc will be able to properly pop a squishy and get out clean, even in a teamfight. Yasuo. The braindead. Jokes aside, he loses most trades early game, as he's squishy and....squishy. Lord he's super squishy. Most people look at pros playing yasuo and try to copy that, which is why yasuo has a toxic fanbase. The key point in yasuo is that just because you can do something doesn't mean you should do it. Sure you could e and poke with q, but would they outpoke you? Sure you could ult off that 4 man knockup, but would you survive the aftermath? Would your team survive? Its proper decision making that yasuo has to work with if he wants to get great. For zed, its his shadows. Do you use his shadows to poke, or to escape? Lets say you use them to poke, would you survive if you got ganked? Is the enemy likely to counter engage? Same for ekko. Do you dash? Should you use your q to farm, or to poke? Should you ult to do damage, or to run, or to heal? Be passive, or aggressive? Zed and ekko is all about reading your opponents, and predicting their next move(s). Do so and you dominate. Fail, and feed. Syndra is like darius. High burst, but 0 mobility. Learn to predict opponents, and you'll be rewarded with a kill. Use your cc too carelessly/early, and suffer punishment. For ADC, twitch, xayah, kaisa, lucian, vayne, and jhin are incredible. Twitch can make or break a teamfight. 1 solid ult/ ambush from twitch and your team could win a 2v5. However, twitch is extremely squishy (as most adcs) and has a weak laning phase, as he doesn't have much to poke with. He's a very "commit or dont" type of champion that rewards players for learning his damage output. Kaisa, lucian, and vayne are all about the same. High mobility and dps/burst. Go in at the wrong time and die. Not much to be said here. Jhin has 0 escapes, but makes up for that with high damage. With his 4 bullet limit, his long range skills, and his kite potential, Jhin plays different than most ADCs. Learn to weave skills around his autos, and learn to play super safe and you'll carry hard. For Support, Thresh, janna, and pyke are nice. Thresh: not much to say. Hit hooks, engage, peel, disengage, catching potential, so on. Janna: Super squishy, but can peel/ disengage with god-tier potential. learn to ult/tornado properly and you'll be the sole reason your adc wins lane. Pyke: For when your adc isn't a carry. Since his healthpool is limited, you have to be cautious in his playstyle. Hard to play behind, but has carry potential. Thats just my list for every lane. The main reason darius' reasonings is long is because you didn't want toplane champs, so i figured a super indepth champ guide for top might persuade you. If not, thats fine. Hope this helped!
: No but for real do you need some friends?
Behold, as another man falls victim to my rouses. He thinks I may need friends, when in reality I guche. https://imgur.com/gallery/LpTSaSM
: I'm your friend!
10/30/18 Dear Diary, I made my first friend today...
: First week of Clash regional tests wrap up
Bold of riot to assume I have friends.
Zardo (NA)
: You think getting to gold will fix this? How cute. It doesn't even get any better in low plat.
I've gotten to gold, and it gets slowly better from what I experienced in my games. Of course, there are the few arrogant snobs here who try to be playmakers and then fail, but I just assumed that gold was the borderline of this "stupidity".
: If you want to be completely honest, The hardest elo to climb in league isn't gold, isn't plat, isn't challenger or master, it's literally bronze. Some can argue, but bronze has the lowest success rate in the game due to the fact that, Everybody that has mistakes is in bronze. No matter what, you will always be with somebody (along with yourself) in a ranked game that makes alot of mistakes, which will let alone cause you to lose regardless. Someone will feed, or they'll be toxic, or you'll just have those people that ignore everybody etc. Bronze is bad because its bad players, put with bad players, Bad interms of skills, OR bad interms of social standing. I can say, which many people can't, You can actually be good in bronze, and still be bronze just because of the fact that even if you're a Gold player in bronze, you will lose because everybody will make mistakes, it just depends on if you cant abuse the enemies mistakes before they abuse your teammates mistakes and use them against you. This is where the "1v9" phrase comes in.
I'm split here. I mean it's true that bronze is hard to climb out of bc the reasons u stated, but at the same time, you also have the silver 5s who are trash, yet brag like "oh but im not bronze, so im good!", and their arrogance loses games. Ive seen it firsthand, both on my team and on the enemy. I seriously think if everyone just plays super safe and doesn't think they can be a playmaker, then players will actually get smarter and better at the game, rather than a person winning by champ pick alone.
: >The greatest source of gold as of now is shutting down a hypercarry and getting around 900 gold There are these cool things called "minions" in the game. Killing like 6 or 7 of them grants about 100 gold give or take 60 of that as the game progresses. It's really cool, they do no damage to you later in the game and plus they spawn like every 30 seconds and check this, everyone on your team ignores them after the laning phase is over! IS THAT COOL!? IT'S LIKE FREE GOLD JUST SITTING THERE! LOL!!!11ONE!!!!
... if you keep reading the paragraph, i actually do mention the gold distribution among teammates,and the value of cs. I specifically mention a wave is roughly 100 gold. Also, minions do hurt if ur a support. My gripe withe the hypercarry shutdown is that they won't exist if everyone just plays passively, which is usually never seen in lower elos.
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dontspinbutwin

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