: Useless League of Legends Facts?
vi and cait have a counter for how many times theyve killed jinx, and vice versa. The everlasting ward buff ._.
Rioter Comments
: So.....You saw them be toxic or troll and this tells you they never got punished....How, exactly?
You dont have an honor 5 person suddenly flame one game and go back to being a good joe the next. Typically those who flame like that are used to it, and have a record of doing so. Its easy to see when a person snaps one game vs when theyre toxic in all their games.
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=yrc23zHg,discussion-id=JP5fJbm0,comment-id=00050000,timestamp=2019-10-21T06:45:38.893+0000) > > The problem is that that means many things go unpunished. Lets say my ally yasuo is running it down (but cleverly, to make it seem like hes just having a bad game). I tell him "yo dude, play safe behind turrets, ur feeding them". Because I dirrected those words at him, it completely negates whatever former action hes done, and now Im the bad guy, because I told him to stop making the same mistake. > > There has to be some power to direct words to certain players. Constructive criticism is a thing, but if we cant address players without fearing a report, then what enjoyment is there in a game? Yea. AI isn't powerful enough to distinguish inting and sucking. Players should never be punished for their performance. That's simply how it is. There's no reliable way to tell if someone is inting or they just really really suck. However we can moderate toxicity. My suggestion? It's soloqueue. Just mute people and try to do your best. If they're really inting or suck really bad, ur suggestion probably isn't gonna help anyways. /mutealll /muteall /muteall /muteall /muteall Thats all I can say. {{sticker:slayer-jinx-catface}}
> [{quoted}](name=goodiesohhi,realm=NA,application-id=yrc23zHg,discussion-id=JP5fJbm0,comment-id=000500000000,timestamp=2019-10-21T06:51:48.930+0000) > > Yea. AI isn't powerful enough to distinguish inting and sucking. Players should never be punished for their performance. That's simply how it is. There's no reliable way to tell if someone is inting or they just really really suck. However we can moderate toxicity. My suggestion? It's soloqueue. Just mute people and try to do your best. If they're really inting or suck really bad, ur suggestion probably isn't gonna help anyways. /mutealll > /muteall > /muteall > /muteall > /muteall > > Thats all I can say. > {{sticker:slayer-jinx-catface}} Dude. we know muting doesnt work. Lets say theres a leaky pipe. I can get a hammer and try to dent the leak out of the pipe, but may damage the pipe. Or I can ignore the pipe. Does ignoring the problem make it go away? No, the leak stays and will get even bigger over time, making a bigger problem. There really isnt a proper solution to this issue. It just sucks.
: Riot has explained this many times. Cussing is allowed. Cussing at real people is not. Jesus it's not a difficult concept. You can say "awh fucking hell". Or I hate this fucking game. Or. Shit etc. You can't say "fuck you ur an idiot". It's not the words it's the person they're directed at. Also there's a list of zero tolerance words. It's pretty simple.
> [{quoted}](name=goodiesohhi,realm=NA,application-id=yrc23zHg,discussion-id=JP5fJbm0,comment-id=0005,timestamp=2019-10-21T06:41:02.894+0000) > > Riot has explained this many times. Cussing is allowed. Cussing at real people is not. Jesus it's not a difficult concept. > You can say "awh fucking hell". Or I hate this fucking game. Or. Shit etc. > You can't say "fuck you ur an idiot". It's not the words it's the person they're directed at. > Also there's a list of zero tolerance words. > It's pretty simple. The problem is that that means many things go unpunished. Lets say my ally yasuo is running it down (but cleverly, to make it seem like hes just having a bad game). I tell him "yo dude, play safe behind turrets, ur feeding them". Because I dirrected those words at him, it completely negates whatever former action hes done, and now Im the bad guy, because I told him to stop making the same mistake. There has to be some power to direct words to certain players. Constructive criticism is a thing, but if we cant address players without fearing a report, then what enjoyment is there in a game?
Rioter Comments
Rioter Comments
: Fiddlesticks point-and-click fear is good and deserves to stay, here's why:
In riot's 2019 roadmap, they discussed fids, and have confirmed that the point and click fear was to stay, so no worries
Rioter Comments
: Stuff?
Funny thing about morgana? Shes a terrible gardener. She may be able to grow deep seeded **roots**, but all plants in her wake die. Because no plant can grow properly in tormented soil.
: Stuff?
No matter how much time passes, no matter how much financial success she gains, she will always use black shield on her ADC. Because a good morgana never forgets her roots.
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=gwaoPkzH,comment-id=,timestamp=2019-10-14T18:29:14.330+0000) > > *Gets a triple kill toplane 3v1 as illaoi* > "Omg braindead" > > *manages to get 2 kills in a 3v1 as Darius before dying* > "God thats broken" > > *kites as ashe* > "That permaslow is so fking stupid" > > * Manages to bushweave as rengar as toplane rengar, then turns a gank around for a double kill* > "Like wtf is that bs" > > *Lands a 3 man stun as irelia, then kills all 3 of them, while surviving with 4 hp* > "Overloaded omg" > > *Thresh internally screaming as he manages to somehow peel off 3 assassins off the very aggressive ally kogmaw* > "Fk thresh" > > ...ok, the last one is just said because I feel for any supports who have to deal with that mental stress, but honestly, how do you outplay anymore? > > Remember when gosu being able to 1v5 as vayne was an actual display of skill? > > Remember when jax being able to 2v1 was actually one of the most extremely difficult things to do? > > Remember when the rengar 1 shot combo was actually really difficult to execute? > > Now, because damage is so high, genuine outplays arent seen as outplays: because anyone can do them. Its getting harder to express skill level, aside from minor scuffles, but even then, your skill is rarely matched with your kda. I could be the best Malphite in the world, with excellent zoning and peel, but I could still go 0/11/19 because my team needs a meatshield. Illaoi , Darious are S tier at the moment. That means they are stronger than 90 % of the top laners. That's why they are seen as broken. Yes damages are too high and there is nothing for tanks to do. We have said this countless times already.
Darius sits at a 49.45 percent winrate, fairly average. His average KDA is 6/6/4. He isn't S-tier. Neither is illaoi, who sits at a 50.49 percent winrate, with an average KDA of 5/6/4. Furthermore, they're juggernauts, **not** tanks. Theyre supposed to be effective against tanks, thats a big niche of theirs. Juggernauts specialize in close combat burst/sustain. Its how theyre marketed. Tanks are marketed to soak damage, and use utility to help be a sturdy frontline. The frustration thats seen is that champions who are advertised as mobile duelists are better "tanks" than actual tanks.
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=gwaoPkzH,comment-id=,timestamp=2019-10-14T18:29:14.330+0000) > > * Manages to bushweave as rengar as toplane rengar, then turns a gank around for a double kill* > "Like wtf is that bs" lol, i really don't get how people lose to top lane rengar
Ive fought it a few times, didnt lose lane but I can see how they would Essentially, how it works is rengar jumps at you, then backs off into the bush again. He repeatedly does this, and since he doesnt stay and do dps, hes essentially just kiting you. And poking you, And zoning you hard. Its oppressive in the right hands. But bc rengar is squishy and has to build damage to 1 shot, he just chips at you, and if he messes up he dies. Really difficult to do well.
Rioter Comments
Rioter Comments
Rockman (NA)
: making E hurt him isn't good.
> [{quoted}](name=Rockman,realm=NA,application-id=yrc23zHg,discussion-id=WjBQuVgs,comment-id=0000,timestamp=2019-10-14T05:15:19.944+0000) > > making E hurt him isn't good. I want to hear your reasoning on this As of right now, jax's E isn't fun to play against by any means, as its too oppressive. With the only cost being cooldown (which is negated by shojin) and mana ( which is negated after 1st back), there isnt much reason for jax not to use the ability. A really good example of a strong ability with drawbacks is fiora's perry. Its ona massively high cooldown, but blocks all champion damage and cc, and if hard cc is blocked, she stuns. However, shes rooted during all this, so if she flubs it, shes now out of position and has a really strong defensive tool removed for a long time in her duels. I want Jax's E to be like that: extremely strong when used right, but punishable when flubbed.
Rioter Comments
: What exactly is Jax's weakness?
He has a lack of ranged waveclear, and... uh... Honestly, his biggest weakness is that he can't jump into 5 people and survive (unlike tryndamere, but hes similar to jax in toxic kits). I wish i was being ironic and such, but I really can't think of another way to say it. Best you might be able to do is hard cheese him early, and end the game while he tries to catch up. Champions who have damage sources apart from their body do well from my experience, like illaoi or heimerdinger.
Rioter Comments
Rioter Comments
Rioter Comments
: No...Their main thoughts are getting the fuck away as well. You're still Darius and they're squishy - you're still going to murder the fuck out of them if they stay next to you. They just actually have a chance to get away before you drop them to 20%. And it still does jack shit to them. Fiora's either going to block your stun or your W, and Riven's going to drop a WE on you before you can actually land W. You're just made it impossible for AS reliant champions to actually fight back, without doing much of anything to his counters (except maybe Vayne, who isn't really a counter to him anyway).
Trust me when I say this, against any champion with mobility, if they have a brain, Darius plays on their terms. As such, one slipup on Darius can cause him to be drastically behind for the entire early-midgame. I think He deserves some form of cushion room when it comes to duels vs high burst.
Neriticc (EUW)
: Either bring the attack speed cripple and remove the slow from his W or leave it. Oh an while we are at it, fix his fucking E hitbox. That fucking shit pulls targets even though it missed giving this braindead bullshit champion 0 counterplay as melee.
I get the frustration, but I wouldn't say he has zero counterplay. I do play a bit of him, so I can tell you a bit of his weaknesses 1. Biggest one: no mobility whatsoever. He has a little circle to his name, just dont enter it and he cant do anything....meaning hes super susceptable to poke. 2. One of the most, if not the most lowest attack speeds in the game, which is kinda crucial for his passive. 3. If he misses his pull early, thats a solid 20 seconds you can harrass him without him retaliating. 4. Inner circle of his q does less damage than his autoattacks, while not healing or applying a passive stack. Sticking close to him when hes charging it up is a viable strat. 5. He can't really engage teamfights if the enemy has a brain. Hes counterengage, meaning the enemy can play around him. 6. His level 1 ult does less damage than his Q, even with 5 stacks. Its more effective for him as a gapcloser as opposed to an actual execute. His ult damage starts to kick in lvl 11. Theres a few more but those are some big exploitable ones. In lane, some champions straight up struggle, but as the game progresses, he kinda peeters out a bit.
: The problem is that doesn't do very much against the champions he loses to, while fucking over the champions he already beats even more. You make him more oppressive against Nasus and co., without making him noticeably stronger against Vlad and the like.
My logic is, champions who dont win trades against him won't bother fighting, but will rather instead focus on retreating/disengage. If im early game nasus and Darius hooks me, my first thought isn't "I should punish him!", its "Oh god I hope I survive". Meanwhile, If i hook riven or fiora, their main thoughts are " I wonder how hard I can retaliate?"
Rioter Comments
: > [{quoted}](name=FNC DaFlameBird,realm=EUNE,application-id=yrc23zHg,discussion-id=n5grN89r,comment-id=0001,timestamp=2019-10-03T07:25:12.934+0000) > > True. Loses lane beacuse i got camped *OMg hOw dID yOU LosE LANe aS dAriUs*. Goes vs a champ with 32 dashes and loses *OMg hOw dID yOU LosE LANe aS dAriUs*. You´re talking about Irelia or Riven? Pretty sure good Darius pretty much wrecks Irelia by default, but i´ve no idea how Riven vs Darius goes at higher levels although i suspect Riven wins because Riven.
> [{quoted}](name=Thefrostyviking,realm=EUW,application-id=yrc23zHg,discussion-id=n5grN89r,comment-id=00010001,timestamp=2019-10-03T13:43:40.881+0000) > > You´re talking about Irelia or Riven? > > Pretty sure good Darius pretty much wrecks Irelia by default, but i´ve no idea how Riven vs Darius goes at higher levels although i suspect Riven wins because Riven. Darius used to win before the damage creep. But now, darius usually loses if the riven has more than 1 braincell/3 games of riven experience.
Rioter Comments
: I mean Darius didn't kill Quilletta, he did watch her die, but he killed his commanding officer because he was too much of a coward to get shit done. It comes up on the last page of Blood of Noxus Invetia killed Quilletta and Darius was just like "Wah why she have to die" "For Noxus" {{champion:122}} "Ah shit you right guess Noxus>Love" Honestly I really hope he gets a VO update with the same voice actor to better portray his state of mind and all the loss he's had to endure over the years
I mean he was seriously prepared to kill her, but was caught massively off guard by the assassination. Obv got him heartbroken but he still was prepared to do the deed, think that speaks alot about him
Rioter Comments
Rioter Comments
: What skin lines would fit your main amazingly that you know Riot won't do?
FInal Boss Illaoi Pool Party Illaoi Both these skinlines would fit illaoi so damn well, but lord knows illaoi isn't getting another skin for 3 years. While I dont play him, shockblade yasuo would be nice to see
: Ekko is not that mind blowing, he has a retry button, his video was him gettin his ass handed to him over and over till he saw a needle in a haystack Arguably Caitlyn or anyone with a long range weapon or ability could snipe him in the back of the head and he'd just die without knowing Just about everyone elses lore is pretty good though.
> [{quoted}](name=Iron Rubric,realm=NA,application-id=yrc23zHg,discussion-id=rc1gZ9wO,comment-id=0002,timestamp=2019-09-24T02:32:52.332+0000) > > Ekko is not that mind blowing, he has a retry button, his video was him gettin his ass handed to him over and over till he saw a needle in a haystack > > Arguably Caitlyn or anyone with a long range weapon or ability could snipe him in the back of the head and he'd just die without knowing > > Just about everyone elses lore is pretty good though. The video of him was a small part of his lore. The most notable part is that he found a crystal in a dumpster, then shattered time, knocking himself out. When he woke up, he was surrounded by multiple copies of himself, all from different timelines. All these copies of ekko then worked together to try and solve the mystery of this crystal that he knew nothing about, then when he finally managed to harness the crystal by himself, his timeline got restored. Its incredible. ....But yeah, you arent wrong: a simple sniper could kill him if they didnt miss.
Rioter Comments
AIQ (NA)
: The question is from an unbiased stand point which logo is better? Old or new. They are both "good." Side note check this out from someone else no border. https://i.redd.it/gthu8wegean31.png
> [{quoted}](name=AIQ,realm=NA,application-id=yrc23zHg,discussion-id=sEz0n78t,comment-id=0000,timestamp=2019-09-18T15:36:42.176+0000) > > The question is from an unbiased stand point which logo is better? Old or new. They are both "good." > > Side note check this out from someone else no border. > https://i.redd.it/gthu8wegean31.png Honestly, the older logo only seems old because its been around for a while. It is getting stale, but its not a bad thing necessarily. Both are really good in their own rights. In conclusion: for nostalgia boner, old logo wins by a margin. overall, new one looks simple, fresh, and nice
Rioter Comments
Rioter Comments
: Second passive nice, but i would change the first to an active ability that can be used even under CC. It's great for engage, but most fights has a poke phase first, and that poke phase would proc it for no real good.
I mean yeah, but I do think there should be some level of counterplay. If you build this with a warmogs, you become unstoppable, and we don't want a recap of tank meta season 4. The item should be strong, like tri force, but shouldn't be broken like spear of shojin
Rioter Comments
Jamaree (NA)
: I don't even think damage is that high, I just think people remember not building any defenses and surviving the full burst of an assassin like that was somehow fair. Most post of people complaining about a champion doing too much damage or damage being too high tends to be games where they are playing naturally squishy champions, with not a single defensive item, against a fed opponent that had multiple levels on them. At that point, why SHOULDN'T you be one shot?
Heres the thing: there are times where I've built 200ish armor and still struggled to survive against a fed ADC, or even an ad assassin. Lets say the enemy adc has around 320 ad. if I have around the average of 200 armor, I should be taking 120 damage per auto. With an average HP pool of 3600 hp (rounded a bit up to make division mildly easier) per tank, that means I die in about 30 autos.... not including crits or abilities or attack speed (which usually averages for an ADC to about 1.6), and not including other enemies, including those who's primary is AP. Tanks should be meatshields. But they shouldn't feel horrible to play, and they definitely shouldn't be defined on whether they're successful or not by how good the backlines are on both teams. Tank's shouldn't be invulnerable to punishment for overextension or gettin caught out, but they also should have some form of threat against the enemy as well.
Rioter Comments
Rioter Comments
: Interactions that we don’t have, but ones we desperately need
When illaoi pulls ahri's spirit, the pr0nhub theme plays
Schenix (NA)
: The changes aren't polish for him though. It added clarity for opponents, which is in technicality, a nerf. And he can now _hold_ up to 5, which he never even gets up to holding 3 anyway because he puts them down as often as possible. So this is quite literally nothing.
I mean the shrooms change I think is a big deal: It gives teemo players more options. Before they were forced to leave lane depending on where they wanted to shroom and such, but now they can do it easily with the leap frog shrooms. Furthermore, holding 5 shrooms is gonna be big, as it lets him not be forced to put down shrooms as much, which in term might help mana consumption. But the thing where scuttle doesnt proc the shrooms is massive: it gives teemo far more river/ map control then every before. It'll be nice to see
: Patch 9.18 notes
Not gonna lie, as much as I hate teemo, he really needed love. Glad to see he got polished: its gonna feel so much satisfying for players to play him ( but not me. I main juggernauts ._.)
: > [{quoted}](name=AeroWaffle,realm=NA,application-id=yrc23zHg,discussion-id=3kEAE3OK,comment-id=0004,timestamp=2019-09-09T07:14:40.085+0000) > > Why is Yasuo's dash up there and not the windwall? I feel like that's something that universally pisses off any player playing a skillshot champion. Don't forget almost every ranged champion being immediately invalidated because he threw up a windwall.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=3kEAE3OK,comment-id=00040000,timestamp=2019-09-09T07:42:27.386+0000) > > Don't forget almost every ranged champion being immediately invalidated because he threw up a windwall. honestly, thats mb: I normally play melee juggernauts, so his windwall doesn't harm me at all, but ur right: windwall should be up there
: > [{quoted}](name=dontspinbutwin,realm=NA,application-id=yrc23zHg,discussion-id=3kEAE3OK,comment-id=,timestamp=2019-09-04T19:04:05.370+0000) > > You know that one ability that just tilts a _bit_ harder than most abilities? I compiled a list of em. Feel free to vote which ability is crowned the major tilter. > > Renekton's W (auto attack stun) > > Yasuo E ( His dash) > > Teemo Q/ult (the blind and his shrooms) > > Shaco Q (his stealth) > > Nasus W (wither) > > tryndamere E (his spin) > > Zoe E (sleepy bubble) > > Veigar E (his cage) > > Illaoi's E (her spirit pull) > > Gangplank Q (his gun) > > Akali's W/ult ( her stealth and her double execution dash) > > Quinn's E (her vault) > > Wukong's E (his dash) > > Lux's Q (her snare) > > Ahri's E (her charm) > > Tahm kench's W (his devour) > > Jax's E (his counterattack) > > Fiora's passive proc > > Hecarim's E (his run) > > udyr's E (bear stance) > > Yorick's W (his cage) > > Camille's E (her walljump) > > Skarner's ult (his pull) > > Fizz's e and ult ( his invulnerability and shark) > > Leblanc's W and E (her dash and chain) > > Kled's Q (his chain) > > Rengar's ult (his stealth) > > Vlad's W (his pool) > > Lee sin's ult (his hiKOU) > > Shen's ult (his tp shield) > > Riven's kit ( not trying to be toxic, but genuinely think her entire kit is tilting) > > I probably missed like 50 or sum, but thats all I could think of at the moment. I left out some abilities that are frustrating, like blitz pull, because they didn't scream "fhUCK YOU" as well. I find it ironic your top played champs are Darius, Illaoi, and Tahm yet you are complaining about tryndameres E.
> [{quoted}](name=Emperor Volibear,realm=NA,application-id=yrc23zHg,discussion-id=3kEAE3OK,comment-id=0003,timestamp=2019-09-08T23:20:02.307+0000) > > I find it ironic your top played champs are Darius, Illaoi, and Tahm yet you are complaining about tryndameres E. fam, i havent played tahm in like a month or two, what are you on about ._. Also, I did include illaoi's e into the chart, idk why u salty ._.
: I'm surprised you included trynd's e but not his ult.
> [{quoted}](name=ThisName1sDumb,realm=NA,application-id=yrc23zHg,discussion-id=3kEAE3OK,comment-id=0002,timestamp=2019-09-08T20:52:30.181+0000) > > I'm surprised you included trynd's e but not his ult. Thats an oversight in my part, I think his crits are annoying as hell, and his spin just kinda pushes it more so, so his ult got kinda overshadowed lol
: {{champion:117}} Completely tilts me with her polymorph and ult
> [{quoted}](name=Cind3rkick,realm=EUW,application-id=yrc23zHg,discussion-id=3kEAE3OK,comment-id=0001,timestamp=2019-09-04T19:14:19.746+0000) > > {{champion:117}} > > Completely tilts me with her polymorph and ult completely forgot about polymorph lol
: No Darius ult or Q?
> [{quoted}](name=BlackKnightJack,realm=NA,application-id=yrc23zHg,discussion-id=3kEAE3OK,comment-id=0000,timestamp=2019-09-04T19:12:07.213+0000) > > No Darius ult or Q? I mean theyre annoying, dont rly see em as tilting tho. Like teemos poison is highkey annoying, but it isnt as tilting as stepping on a random shroom while full hp
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dontspinbutwin

Level 214 (NA)
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