Rioter Comments
: Oh man how dare Riot as a company try to sell a product they make that is purely cosmetic for RP HOW DARE THEY! Its not like theyre releasing some blue essence shop in the preseason that will include emotes...oh wait they are.
IDC if riot tries to make money off their work when possible but if they intended for emote prices to land on a free currency earned for playing then why would they start it off as pay real $ for it? Doesn't this feel like a drug dealer testing the waters to see if their customers will deal with a "convenience fee"?
: > [{quoted}](name=Beyond Legends,realm=NA,application-id=6kFXY1kR,discussion-id=Q3PHXhPA,comment-id=00010001000000000000,timestamp=2017-10-12T16:30:30.513+0000) > > How do they calculate that. but my point is that very few FTP games simply gives out free cosmetic additions such as emotes. It's climbed to more than that, as of present. https://www.forbes.com/sites/insertcoin/2017/04/24/the-cost-of-a-complete-overwatch-item-collection-is-between-1000-and-3000/#2d0edd36886f
Games like overwatch are sold to players in the classic way that you have to purchase the actual game before playing, completely fair. Their EXTRA content (emphasis on extra) is also earned for playing or by paying, also fair. A game like hearthstone is based on the concepts of trading card games, which has always been about pay as you play on. This is nothing new, I've spent more then a pretty penny on magic the gathering cards and felt no regret for it. I don't blame game development companies for trying to make money on extra content and I especially don't blame blizz for where they took hearthstone. Its a logical conclusion for where that games standing right now based on where i saw other strategy card games from the past go. That's why I stayed clear of it, despite friends and other blizz games offering free prizes for trying hearthstone out. Just as I said in my original post, I still haven't paid a cent towards those overpriced bits of art and its up to other players to decide for themselves as well were to draw the line for a financial investment into a game. If you think something is absurd with a game don't buy into it. The obsessive need to complete a collection in a video game is easily prayed upon by the owners of said games. This entire thread, to me, has just been about putting my foot down about things i consider stupid as a player and to point out how easy it is for video games to cater to addictive personality traits. Which to me comes back to that whole obesity argument and restaurants' responsibility for it. The answer, to me, being they have no responsibility for their customers choices, they're simply selling a product/service. Its in the customers hands to decide moderation and whats fair and by continuing to buy into what their angry about continues to make it fine. The same applies to video game content as far as I'm concerned with this article. If you don't like what a game like hearthstone has become then tell some people if you feel like it and leave it behind, I've done the same to WoW when i stopped feeling the same community presence and how horribly it started pandering to a lazy player base (in my opinion).
: Honestly I call bullshit on that statement. Most game you have to pay for emotes through a random loot system, and Overwatch is a paid game and even then you have to grind for them.
Yes they're a part of a pay system in the games your talking about but there's also opportunities to earn that very same loot for free as you play in most cases. Riot used to allow people to pay for runes with EITHER rp or ip. If they included an ip option to purchase these emotes this post would have never happened.
: LoL blizz makes to pay extra for a Paid game. Riot runs on a FTP model and compare to other FTP games Riot is quite generous.
Ya and most of their games are better supported because of that extra cost. That's never been in question with them, it was the original business model for any games made when most of their games got off the ground. Extra shit I can understand having a price tag but emotes aren't something that should be considered extra, they're a method of communication. In an online game where teamwork is implied methods of communication shouldn't cost extra. I read from someone else that they planned on switching the pricing to IP's replacement essence as well. I was not aware of this when I made the post. More or less i was outraged when i discovered riot was trying to make bank off something that I've seen universally free from other games I've played. Also I'm not sure if anyone else noticed these tactics riot just tried with emotes to essentially make money off of players with addictive personalities. Everything about their setup when I started playing some years ago were just fine. Then these money grabbing tactics started popping up here or there. Anyone remember when you could easily spectate a random game or most anything in the client? That got done away with when it was decided that it was a possible threat to their paid streaming. I know I pitched a fit in the forums when that happened because I used to love spectating games in the client as i was eating or doing something else. Then when they've become an established brand for a few years they pull this crap with emotes. From what I'm seeing this was blatantly done to appeal to addictive weaknesses. Having a game as play for free and make money off the gameplay from those who are truely interested is fine and a fair trade but to try and drop a real price tag on something as simple as emotes (which is normally offered for free with chat methods) just makes it feel like their now just attempting to squeeze as much as they can out of the players. I get riot needs to make ends meet and expand but this game has been slowly funneling to a heavier price tag, all the while attracting players with the enticement of free to play and making it easier for players to be reminded of things they can spend real money on. For those in charge of riot at this point its not about a fun game and a healthy community. Its about how much more they can make off it. That much has become plainly obvious with these overpriced emotes.
Dr Mercy (NA)
: > Come on now Riot I thought yall were comin up with was for players to dump their excess IP Unless they specifically stated so, aren't ya disappointing yourself? You raised your own expectations, ya assumed your own prediction, and you let yourself down with the actual result. Frankly myself, I'm not surprised. With Runes out of the sales frame, they just replaced it core to the games theme of it's F2P, cosmetics.
fair enough, never underestimate the new riots greed i guess. Sad to say i think its worse then blizz now
Rioter Comments
: Why Do People Double Up on Lethality?
Ok then, thanks for clearing that up guys, that shit just pisses me off then. I mean if they're just trying to differentiate between how certain passives can't stack it would make a lot more sense for riot to simply disable players from having multiples of the exact same finished item. It would of also cleared up my confusion on their wacky concept of "unique" and "unique with a name" and i don't think anyone stacks the same exact items anymore.
Rioter Comments
Tetsukin (NA)
: How Zed vs Shen should be?
> [{quoted}] > Kind of like Garen's W, which allows him to gain a defense/magic armor buff for total kills. > I was thinking Shen could have something like that but instead it would be a parry or damage reduction chance. > > (Thanks to Dave C for creating this amazing animation btw, if he reads this.) If they put one parry on his passive shield that'd be cool, he already deals w/melee pretty well
Rioter Comments
Rioter Comments
: Hydra Aurelion Sol Legendary Skin Concept
idk if they'll figure out how to make this work. making it appear for sol to have a bigger body then he really does was sort of a problem for his basic design.
: "It" Pennywise themed shaco skin
omg! ok! everyone pull up a chair and get your snacks ready! someones gonna be sued! :D
: Nocturne needs some love!
idk if theyll bother w/ nocturne for a while. he got cursed revenant nocturne a decent while ago compared to some other champs. They're prolly gonna do something with aurelian sol seeing as he only has one other skin.
Paroe (NA)
: (Champion concept) Wei; The Eastern Master
i feel like yasuo is based on this art
: {{champion:136}} Bitch plz, the first star was pathetic; I'm all the stars
He may as well be all that, he made all the stars and has been called the father of light. lore-wise, he's probably the most powerful being in the universe.
Rioter Comments
Laureall (NA)
: Tahm Kench in wonderland PLEASE RIOT HIRE THIS GUY AND MAKE THIS HAPPEN!!!
I'm loving this! It'll probably end up in the cottentail theme though if they actually did something like this.
: > [{quoted}](name=fatyboomboom,realm=NA,application-id=A8FQeEA8,discussion-id=2rVPLYra,comment-id=0001,timestamp=2017-09-09T14:15:00.079+0000) > > I like the kit and the lore but i get the feeling his lack of vision will cause too many problems. You could give him a normal radius of vision and increase the range his echolocation. Id also say it wouldn't be bad to allow it to detect stealthed targets (after all that skill is used in the wild to find hidden prey). Riot gave stealth reliant champs a huge quality of life boost, having a few options against them is a fair compromise. > > I'd also think about rewording his roost to invisible. If he just camoflages then all anyone has to do is come close and they'll notice him. > > Again i love this concept but it kinda feels like you lowballed his potential so you wouldn't get flamed for making a supposedly op champ by saddling some of his abilities with some heavy restrictions. I was thinking 1 second of 800 radius sight after 2 seconds of 1200 Echolocation isn't too bad when you have champions like Rek'Sai have only 250 range sight when burrowed. I guess when I created this champion concept I was thinking about how I would play against it too. Phobos has his own stealth mechanic on [W] and being able to see enemy outlines through walls is pretty strong already especially when you are invading the enemy jungle because Phobos certainly has that capability. Like everyone else I thought Phobos shouldn't have a free pass on warding brush so I made sure he couldn't detect enemies in brush with it. The reason Riot made Teemo and Akali invisible is so that they won't suffer the pink ward problem back in season 5. I don't think making Echolocation a built-in Oracles Alteration is a good idea, especially when you can go get them in shop. The problem with making Phobos invisible (like Teemo) is that he can just use his [W] (gives him camouflage for 3-5 seconds) to get into position alongside a wall and nobody will notice his presence (pink wards don't work on invisibility). Champions like Shaco and Kha'Zix have short invisibility for a reason, and even Kayn has an indicator showing where he would exit from a wall. Champions like Evelynn and Twitch (I've played both in the Jungle) have camouflage and no invisibility and their ganks are very strong already. No champion in LoL has (and should have) both camouflage and invisibility.
> [{quoted}](name=FirstAidKitty,realm=NA,application-id=A8FQeEA8,discussion-id=2rVPLYra,comment-id=00010000,timestamp=2017-09-09T18:46:48.831+0000) > > I was thinking 1 second of 800 radius sight after 2 seconds of 1200 Echolocation isn't too bad when you have champions like Rek'Sai have only 250 range sight when burrowed. > > I guess when I created this champion concept I was thinking about how I would play against it too. Phobos has his own stealth mechanic on [W] and being able to see enemy outlines through walls is pretty strong already especially when you are invading the enemy jungle because Phobos certainly has that capability. Like everyone else I thought Phobos shouldn't have a free pass on warding brush so I made sure he couldn't detect enemies in brush with it. > The reason Riot made Teemo and Akali invisible is so that they won't suffer the pink ward problem back in season 5. I don't think making Echolocation a built-in Oracles Alteration is a good idea, especially when you can go get them in shop. > > The problem with making Phobos invisible (like Teemo) is that he can just use his [W] (gives him camouflage for 3-5 seconds) to get into position alongside a wall and nobody will notice his presence (pink wards don't work on invisibility). Champions like Shaco and Kha'Zix have short invisibility for a reason, and even Kayn has an indicator showing where he would exit from a wall. > Champions like Evelynn and Twitch (I've played both in the Jungle) have camouflage and no invisibility and their ganks are very strong already. > No champion in LoL has (and should have) both camouflage and invisibility. The reason I say there's problems with his fluctuating vision is because in lol all anyone needs to turn a gank or fight in their favor is a momentary lapse or failure on someones part. That second he losses vision can very easily be the moment a yasuo starts dashing up minions to get at him. Rek'Sai's vision options were viable because the player has control of when to change from normal vision to motion sensing. they what phobos vision works now is comparable to how gnars rage mechanic works and why he's not a popular pick. Those who don't know how to manage his rage end up transforming when they don't want to or take too long to build rage to use his ult when they need to. I also suggested you give him invisibility instead of camo is because it should be fair considering he can't move or take action while he's roosting (which also requires him to hug walls). Other Champions that use stealth mechanics are still capable of moving in almost all cases. Besides, if an enemy notices him stealth they can just keep spamming skill shots until he's exposed, like they do w/ teemo when they see him go in a bush or run behind a minion wave and stop. With the requirements you put on phobos roost ability, I can't see someone abusing that easily (if at all) offensively the way teemo can. I don't think it would be too bad to give him a stealth hunter niche anyway. Rek'Sai essentially is the only one in that niche (when she's burrowed she can detect enemy movement, stealthed or not). Your echolocation mechanic doesn't sound too different from Rek'Sai's motion sensing. The way I understand it, echolocation exposes an enemies position but doesn't expose them to targeted abilities and attacks. I just think keeping phobos from noticing stealthed champs wastes his passive and a passive slot on his basic abilities, especially when you look at what Riot has given to champs like yasuo and illaoi (especially considering these mechanics are useful in only a few situations).
Rioter Comments
: Leaver Assist, No More 4v5s (
this is a good idea but if i could suggest instead of letting them pick up another players pieces have the game refund the items that were bought for their full prices and refund the skill points so the new player can make his own purchase choices and build the skills the way they want. this stuff would make it more appealing to players to take queues like this and play the way they want instead of stepping into someone elses DCed shoes.
Chaos SaGe (EUNE)
: Stealing Mana
There needs to be a little more context to what you mean by mana steal, if your stealing mana from your enemy then this stuff needs to never come to lol. It was a totally overpowered mechanic in dota to burn ppls mana pool because it did extra damage and robbed them of their resource to use their kits.
: [Champion Concept] Phobos, the Paragon of Dread
I like the kit and the lore but i get the feeling his lack of vision will cause too many problems. You could give him a normal radius of vision and increase the range his echolocation. Id also say it wouldn't be bad to allow it to detect stealthed targets (after all that skill is used in the wild to find hidden prey). Riot gave stealth reliant champs a huge quality of life boost, having a few options against them is a fair compromise. I'd also think about rewording his roost to invisible. If he just camoflages then all anyone has to do is come close and they'll notice him. Again i love this concept but it kinda feels like you lowballed his potential so you wouldn't get flamed for making a supposedly op champ by saddling some of his abilities with some heavy restrictions.
Ahris (NA)
: Can we look into reworking Ahri's W?
Ok then lets get rid of her current w and also her charm seeing as how she wont need cc anymore. This is the first time ive ever heard someone say ahri kinda sucks because of a skill. Figured she still worked fine seeing as how so many assasins and mages were reworked but riot saw fit to leave her untouched.
: His weapon needs to be a kazoo or a balloon animal.
That'd be a good option, didn't really think about his instrument.
Rioter Comments
: I'm from Australia and I have no issue with Riot making NFL-themed Skins. Hell, if Riot made them for the right champions I'd probably by a couple (especially if Riot made them LE/Legacy for Finals or something). Riot made FIFA World Cup skins IN SPITE of the fact that Soccer/Football isn't that big in the US compared to the rest of the world.
If the idea doesn't offend you then you're not someone I'm talking about. Besides this is optional content you'd have to purchase that if they did implement could be ignored. My point is there's no reason to have some politically correct argument over something like non-essential content and to kill that argument.
: New Champion Idea: Glitch
Unreliable is the first thing that comes to mind for me, his kit wouldn't always work correctly for what you need, never mind his teammates. His W feels mildly pointless, It'll absorb most back rank damage but you said he also has a high hp cost and a channel cost. Even if he blocks damage he still looses a fair amount of hp, worst case he uses it in a moment of panic and spends a lot of hp for nothing
Sukishoo (NA)
: Alot of us have wanted this for years but other side of the world be like "That's not football!"
meh league is an american based game, anyone who says that can suck it up.
exedeb (EUW)
: Ivern New Skin
That pretty cool but I would suggest you can control what season he is the same way dj sona controls her songs and forms. Maybe include seasonal effects for his base, towers, and his grass from brushmaker.
SSmotzer (NA)
: [Champion Concept] Mori, the Spirit of the Forgotten
You might run into trouble w/ blizz over his ult. Leoric has almost the same ability in his passive in HoTs. The concept is cool but in this game I get the feeling it'll hurt more then help, getting caught out and whatnot.
Rioter Comments
: Tahm Kench Skins!
I've already suggested him for dark star theme, his dark star is in his mouth and instead of a tongue a tentacle comes out of the dark star.
Rioter Comments
Necrozard (EUW)
: Awesome but Under-used skins lines
Id like to see more sewn chaos skins. It was my favorite skin on ori when i started playing
: Evelynn rework... probably.
I just hope they dont leave her a hybrid like they've been trying to. It just feels thoughtless, especially since theres s many specialized options for ap and ad now
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Kled Needs Some Love For His Dismounted Moments
I get what yall are saying but does that mean he cant have an E while hes dismounted? idc if its to help him be more ham or a small token steroid. It just seems stupid he loses half his kit w/out skaarl. Like i said before, gnar's mechanics are similar but he's always got access to a full set of basic abilites, i just want that for kled too.
Rioter Comments
SSmotzer (NA)
: [Champion Concept] Rubiginee, the Blighted Darkin
Overall this champ sounds entertaining but you cant get very detailed advice since you don't have any hard numbers to rate the effectiveness of her abilities. I do have a few things though. Based on most of her kit I feel like she would be an amazing fit for a zone controlling mage. just gotta work on the details of her abilities. If you'd like to compare stats from current champs you can go to leagueoflegends.wikia.com. The sites a little laggy but they have detailed stats for the champs themselves and their abilities. Next up > W - Curdled Flogging - Toggled Off: Every third attack deals bonus physical damage around her target and knocks away all enemy units from the target, leaving behind a pool of Oil. > Mucus Malice - Toggled On: Rubiginee gains bonus attack range and every attack consumes Oil. On every third attack, she fires 2 arrows at once, each dealing half damage. This ability feels out of place with the rest of her kit and if you kept her basic attacks as ranged is already effective enough to spread her oil. If you give her some mobility or more control that could be a great replacement. maybe you could play with the grounded effect to hamper mobile enemies. many notorious champs have their mobility to thank for their success and so far its relatively virgin territory. > R - Storm of Decay: Rubiginee creates a Storm of Decay that lasts for several seconds, shredding the armor and magic resist of all enemies in the storm as well as leaving Oil in it's wake. The Storm of Decay can be controlled like a pet or by recasting this ability to command it. If the Storm of Decay is moved over part of the Jungle, the Jungle walls will temporarily be destroyed. mechanically this ability is almost a clone for victors ult. not sure if it should deal damage or not though. you could have it shred almost all defenses w/ a low damage factor or turn the idea around for more independence. the whole temporarily remove terrain is an cool idea thats been played with a lot in the past but always gets shot down hard for one reason or another. again if your looking to help or hinder high mobility champs the grounded effect is an established in game effect with more accepted potential.
: Can Wukong get a new skin?
Wu prolly wont see any skin love for a while, he already has a lengthy selection to choose from.
Rioter Comments
Rioter Comments
: what about elderwood, she could have big splinters of wood stabbed through her instead of spears and leaves on small twigs instead of green mist
I like this one, the Elderwood theme has a lot of potential.
: They try to avoid skins that too closely resemble one that already exists, and some like Soulstealer would be way too similar to just her base skin. It's the same reason they don't want to do Dark Star Syndra and the like.
On that note, I'm sort of waiting to see heartseeker kalista. That ones gonna be a heart breaker :D{{sticker:slayer-pantheon-popcorn}}
: > [{quoted}](name=fatyboomboom,realm=NA,application-id=A8FQeEA8,discussion-id=cG6IWVMl,comment-id=0004,timestamp=2017-01-12T12:06:11.307+0000) > > Runeterra is just too diverse and unique a place to consider that. Plus the lore isn't nearly as well thought out or as long lasting as comparably successful franchises (Blizzard games, namely Warcraft's lore can fill a good sized walls worth of shelves). Plus not all their iconic champions and villains are as mashed up together like lols are. to be fair a massive advantage was that blizzard did not start with a moba, but rather an RPG. see, logically speaking there is no way to make the lore work for a moba. this really hurt riot because they didnt see this issue in 2010, they made lore that explained the moba aspect of the game, they should of made lore for the world, and have the actual game just unexplained completely, because mobas make no sense at all. this would of made the transition into an RPG or an MMO or any other type of game a lot easier.
This is true in the case of wow. the original warcraft franchise was a roleplay/strategy game and it gave birth to a moba (the original dota), which inspired the birth of WoW. Although I like to believe that Riot never intended to make any other kind of game to begin with out of LoL. In Fact, when LoL first started getting popular my first impression from first hearing about it was that it was just another group screwing with dota and people just liked it more.
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fatyboomboom

Level 30 (NA)
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