: How long will it take to grind for the Prestige Irelia skin
Not including missions or first win of the day token bonus that the pass gives you, you get 200 for buying the pass, and 12 tokens for a win and 6 for a loss. Assuming you win 50% of your games, that would require 200 games of summoners rift (even more if you're playing aram, which would take 300 games). But Riot also has missions in which you get 300 tokens, which would save you 20 or so games, and first win of the day which grants a bonus 18 tokens. Overall, if you bought the pass now, I would assume you would need about 150 games of summoners rift in order to get the 2000 required for the skin.
MrHaZeYo (NA)
: Why doesn't my Gold Border show up in Norms, I'm G4 in SoloQ.
You have to select the ranked border, in the client click on your icon (where you would go to select a different icon) and on the left side there should be two options, level border and ranked border, select the ranked border and it should show up in your normal games.
Avelar (NA)
: Vayne Firecracker Skin (Will return) ?
I do believe all Lunar New Year skins (including Firecracker Vayne) will be for sale again during the Lunar New Year event. If you play a lot of Vayne, you might be able to pick the skin up doing the next Your Shop as well which will probably be back before the Lunar New Year, or get lucky and pull the skin from a hextech box.
: POLL TIME! (FREE SKINS FOR PARTICIPANTS)
1. Yes, Riot games should do everything they can in order to make sure scripters do not exist in their game. It's one of the worst things to do in league, and it also ruins Riot's reputation as a whole as well as ruining games by allowing scripters to play. If scripters were allowed to play league, the game would die very quickly as the game experience will fall, and Riot would be getting a bad reputation and negative media attraction. Scripters should be one of the highest priorities for any game company, and all types of bans should apply to scripters. 2. I think I fall into other category. For certain offenses, such as racism, sexism, telling someone to kill themselves, all of those are very serious and should be immediate 2-week ban, or perma'd if they had already done it once. As for offenses such as saying that someone is bad at the game and all variations of that type of message, I don't feel as if it is severe in any way. Players should only receive chat restrictions for flaming, with the number of games for chat restriction going up each time. Yes, flaming is bad, but some players just can't control their actions and mute all, and shouldn't be forced to lose their account because of certain issues they might have. And even people without anger issues sometimes slip up and flame someone, and those little slip-ups shouldn't cost them their account, only a chat restriction to prevent them from flaming much more. 3. It's hard to say, I've never had much bad experiences with smurfs, most likely due to the fact that the smurfs im against aren't much higher elo than the elo they are smurfing in, but I understand many players have to deal with much better smurfs and sometimes it gets frustrating. I don't think smurfing should be a bannable offense, however, but the mmr system should be improved in order to rank up smurfs much faster in order to prevent them from destroying lower elo's for long. I also don't mind smurfs of players who are just trying to practice new roles/champs, as they don't want to first time in ranked or play norms as norms are usually very bad matchmaking. It's not that serious, as the amount of smurfs one is likely to encounter is not as high as most people make it out to be. 4. I personally don't think that Riot Games is doing a good job at punishing inters/griefers, but I do believe that there isn't much more that they can do. Finding and punishing inters and griefers is very hard without a manual inspection, and Riot just doesn't have the # of employees in order to inspect each individual game. Bots can't detect inters easily, as there are cases of players just having rough games, which makes it very difficult to identify trolls. Their system isn't all that good, but it's the best that they can do right now without banning innocent players as well.
Εlin (EUW)
: Why do many people have an username like this?
It's like a barcode username or something, as it's supposed to look similar to a barcode. Essentially like someone already pointed out, it's pretty much so people can't look them up, although that's kinda irrelevant now as you can just go to your profile and look at live game, or just use one of the many apps out there that tell you their stats once you get into loading screen.
: Yasuo has the highest CS per minutes out of all the champions in league no matter what elo
Trynd makes sense, he usually builds tiamat and has insane damage on autos which helps him clear really quickly, not to mention he's always farming and splitpushing which nets him even more farm. Yasuo has Q and E on very, very low cooldown giving him stupid amounts of waveclear and last hit potential, which is also why his average cs is so high. Mid game he can just EQ caster minions killing them all, and his waveclear past first item is limitless. Both don't use mana either, making it easy to spam abilities on waves and clearing them quickly.
: Just wanted to bring attention to the Twisted Treeline removal
What sucks is Riot didn't even try to balance the gamemode at all, the entire reason why the playerbase was so low is that there wasn't any attempt at balancing it and making it more fun. The part where it states "Treeline has always suffered from low queue sizes, even in times when we added new items, map-specific champion balance, and even the Twisted Treeline redesign waaayy back in 2012" is just bs as they never even tried to balance it in the past 4 years. I don't play TT much myself, but there are times where I play it with my friends because it's just much more relaxing than summoners rift, and the gamemode is just broken with certain champions being overpowered and funneling strat being busted as fuck that even I played it. Even if they made aram-like balance changes I guarantee the playerbase for TT will grow. But either way, I guess it's goodbye to TT. I feel really bad for the players who do play TT despite it's balance flaws, many of them are TT players only as well. Gone, but not forgotten. RIP TT {{sticker:sg-soraka}}
Rioter Comments
: I can't be the only person who absolutely hates playing against Diana.
I like to think of her as more of an AP version of Rengar. Bursts hard, but that's essentially all you do with 0 forms of escape. If fed, the counterplay to her combo is essentially none besides don't get anywhere near her, but when behind, she really doesn't do a whole lot. She also really doesn't do a whole lot if she misses her Q either, so dodging it is pretty vital to your survival, and even when she does hit the Q and goes in, once she uses her cooldowns she can't do much either. Nashor's is really not a good item on her anymore either, as nowadays you just want as much burst as possible in the fastest time possible as that is all she is really good for. Winning against one isn't that hard, as long as you restrict her of early gold she can't snowball, and when Diana is behind, she is really behind. Since her cooldowns are quite long, if she's not capable of one-shotting a squishy she is worth nothing and will just stand there and die, and that's essentially your only goal when fighting one is to set her as far behind as possible.
: To the Rioter in charge of the Syndra R buffs, please do read this one.
Yea, I understand syndra is pretty weak rn but the last thing I want buffed is her ultimate, it's the ability that has the least counterplay and already if she has 3 spheres out and is fed can literally just press R on a squishy and kill them. Perhaps a change I would like to see is each rank of an ability ramps up the transcendent bonus, such as rank 1 of syndra Q it does 3% bonus damage, rank 2 it does 6% bonus damage, and so on until it maxes out at max rank. Make her passive a bit more useful earlier into the game and let her get some sort of bonus off it without having to fully max the ability. E width increases with rank, R range increases with rank, and amount of true damage on W increases with rank, I feel like that would be a pretty good buff to Syndra without changing much of her press R one shot late game.
: Katarina
Well, there's plenty of guides on Katarina online, especially from many reputable Katarina mains (try to avoid those clickbait youtubers though as they don't educate too much). Katarina is just a champion that takes a lot more skill than it seems, and knowing your damage is key, as in a team fight if you can't get a reset off you essentially are stuck and can't do anything as your cooldowns take a while to come back up, which means you will most likely die. Your entire goal in team fights is to pick off a target and allow you to get a reset, giving you time to get more daggers out to maximize your damage. Lane phase is also a bit tricky as a midlane melee champion with only one ranged spell you tend to get poked out a ton, and lose most trades unless you can get the damage from both your daggers. Knowing wave management, when to pressure, and when to back off is important for Katarina in order to survive the laning phase, and again I would just look up some guides on those.
Sadixs (EUW)
: Level 30 (and not smurfing)
I really do hate the matchmaking for early levels, and wish they would fix it or at least have an option when you make a new account to identify as a smurf so you get placed against actual players and don't ruin games for actual new players. As for what to do, unfortunately, there isn't much. Even if you make a new account, it is highly likely to just match you against smurfs again, and nothing really changes. For now, I would actually just play against intermediate bots and learn to easily beat them with scores of like 20/0. I remember when I first started I actually struggled with intermediate bots, and it's a decent challenge for new players. Once you can easily beat intermediate bots, try playing some normal games again, and see if you perform better. If you're still struggling, believe it or not, I would actually recommend playing ranked. Even if you get placed iron, that would be an improvement in matchmaking, as you will be against other iron players which are generally new players or players that struggle with the game mechanics, and will make it closer to your skill level allowing you to improve and not sit under tower for 30 minutes. Playing against iron will most likely be an improvement than playing against higher elo smurfs that are leveling new accounts, or just unranked accounts who have been playing for years. Lastly, try watching some higher elo or pro players play, and try to learn what they do differently compared to you and copy it a bit. Many of them try to be informative while playing, and you might pick up a few tips and tricks than can help you win more games. And if you don't understand all of the game mechanics or items and champions, try going to the lolwiki and reading about champions and items and what they all do. There are many abilities that have hidden traits and passives, such as Ekko's W actually gives him an execute.
: Who are your top 2 champs per position? Please comment
Top: {{champion:39}} {{champion:106}} Jg: {{champion:64}} {{champion:113}} Mid: {{champion:238}} {{champion:157}} Adc: {{champion:236}} {{champion:119}} Support: {{champion:53}} {{champion:555}} Essentially all the cancer champions. I'm a bad person :c
: Rate my yuumi build and skill max order
First of all, this build seems a bit excessive in price, and you aren't a burst mage either so the ap really is not all that useful. Skill max seems fine, but perhaps the healing max second would be better if you're behind as increasing stats on a behind carry isn't that useful. however, I don't think rabadons or mobility boots really have much purpose in your build. It's better to get an Ardents over rabadons for the increased healing and shielding, as well as buffing up your ADC or other hypercarry more. Mobility boots aren't really necessary either considering you're attached to someone throughout most of the game meaning you don't actually do much or any walking at all. It would be better to pick up some other item instead, such as redemption in order to support better.
skibidi100 (EUNE)
: Dark cosmic Jhin or Project Jhin?
I personally think project Jhin is a much better skin, feels smoother to play and is also cheaper. I don't main Jhin, but I have a few friends that play him and all of them prefer Project as it's just a smoother skin with great particle effects. Cosmic Jhin has a bit too much particle effects imo, and feels a little clunky to play. Also, Cosmic Jhin is a legendary tier skin, meaning it will never appear on your shop. So you will essentially never get it discounted except for the early skin sale which would be in like 4 months, which still only lowers the price to like 1300 rp. So if you're not willing to spend that much on cosmic jhin, definitely pick up project as cosmic will not go down in price ever except for once in like 4 months.
: Just kill her already...
I think the changes are more of a rebalance, finally removing the obscurity from her W and making it invisibility is much better as now more power can be added to the - The Q changes are just a flat out buff - The W changes will make a few more things reveal her, but its cooldown is actually buffed now as cooldown begins when the shroud starts. Not to mention the energy restored is another buff, and this should allow for more counterplay in pro play, which could leads to more buffs down the line. - The E may look at first like a nerf, but it scales with total AD now which makes up for base damage nerfs, and it even has a 50% AP ratio which is huge, giving her a lot more damage on E, although perhaps slightly less early game. - Ults a nerf, but they are giving her power elsewhere so I'm not sure it matters too much. Overall, this feels more of a buff than a nerf, and it's also experimental so any of this could change if it does make her worse.
Kolunas (NA)
: long queue time with a full lobby?
Long queue times aren't because there aren't enough players to match with, it's just the servers cannot handle that many games running at once, so they make you wait until some games have finished up.
: Does Diana still ez counter Zed? Who then?
{{champion:8}} {{champion:127}} {{champion:34}} {{champion:517}} {{champion:90}} {{champion:39}} + essentially any off role bruiser or tank such as malphite, garen, mord, rumble. All of those will counter zed pretty hard, and even more if you get early armor/stopwatch.
Rioter Comments
: So umm Yorick can't summon maiden in Morde's Shadow Realm?
Are you talking about spawning it before you get mord ulted and your pet not following you? Or are you just saying you can't summon maiden in death realm at all. Because if it's the first option, it's like that for every champion. All pets, zed shadows, gp barrels, etc all vanish when you go to the death realm. However, if you can't summon pets at all in the death realm even after you get ulted, I feel as if that's a slight problem, especially for yorick considering he relies on his maiden a ton.
: Diamond 4 is inexcusable garbage, not worth it, and I blame the ranked system.
Unfortunately, a hard reset will not really do anyone very good. Not just in diamond, but everywhere there's an influx of players that aren't in the elo they should be, just because of how bugged ranked has been at the beginning and now people of lower skill level are playing against each other at higher elo's. The skill level between plat and silver, for example, is much closer than it has been any other season. I'm currently in my promos for diamond, where I never expected to be, and honestly don't believe I should be. Diamond used to be top 1% of players I believe, and was truly an accomplishment, but now it's like top 4%. I was hardstuck gold last season and somehow I'm now almost diamond with a 62% winrate, which should not be happening if the elo's were actually an accurate representation of skill. The only suggestion I would have that's not a complete reset would be to just drop everyone down to diamond 4 or so, and make everyone's mmr even. (gain and lose same amount of LP). This way, only the best of the best would be able to climb back to the top, while the rest would either drop or be stuck. Perhaps plat 1 would be even better, as one of the major problems is that there are too many players at D4. But not just in diamond, across the board I feel as if players need to be dropped. How I see ranked system working is that the lower the tier, the more players there should be in that tier. Yet that is not the case, as Iron is one of the smallest tiers, and gold has nearly double the amount of players as last season. The problem is not that matchmaking suck ass as everyone is saying, it's just that there are too many people that should be lower tier that are higher tier than they should be. Iron needs to be 30ish% of the playerbase, bronze 25%, silver 20%, gold 15%, and plat+ should be last 10%, (give or take a few percentage). Gold and silver should not take up ~60% of the ranked playerbase. Riot tried to include these new tiers to even out the ranked playerbase, but they failed to actually put people in those tiers, and now most of the people that ended bronze season 8 are now silver-gold season 9, and so on. That kind of turned into a rant, but I really do believe that everyone should be sent down tiers. If you are truly better than your tier, you should climb and get out of the tier you were sent to, otherwise you should stay there until you improve. This will also fix a lot of problems with matchmaking, as players will be closer in skill level than what they are currently.
: Holy mother of god leveling up an account is pure HELL
If you don't care about having fun and just want to level it, tt beginner bots is the quickest way. It's slow and boring, emphasis on the boring, but it works and can get you level 30 in a week or two of grinding.
: Tank meta was the lesser of two evils
Uh, no. Tank meta did not mean drawn out fights, it literally just meant if you weren't a tank you would be getting blown up by tanks while CC locked so you can't do anything. Tanks were essentially what bruisers are today, unkillable and somehow did a shit ton of damage and having much more CC than your average bruiser. Remember chogath and how he could have like 5k health but still press one button and kill someone? Yea, I don't want to go back to a meta like that. Sejuani ulting you and killing you before you can even move, maokai fucking healing through every form of damage, bot lane dominated by tank supports, none of that was fun. Think of Tahm Kench today, nearly unkillable while still shredding through health bars as if he was an assassin. It was that but essentially done by every tank champion in the game.
: Qiyana on Aram/Twisted Treeline
Well, for aram I would assume grass stays the same, and the ground has two different parts. One's a rocky, brick path part and the other is snow. Perhaps you get earth form if you target the brick path and water if you target the snow? Idk, I find it hard to believe that they will drastically change the map however for this champion. As for TT, brush and rock probably work the same, I have no clue how they would implement water form, however. Perhaps they might take this new champion as an opportunity to update some older maps/gamemodes and to give them a fresh new map and modernize some of the gameplay?
nelogis (EUW)
: Welcome to "What the hell just did so much damage to me?!"
Love the guide, knew most of them except the nocturne and gangplank passive stacking. But it was interesting to read as I do agree many of these minor damage instances get ignored quite often. One I think you should add however is the Ekko w passive, I actually did not know about this until about 2 weeks ago, and none of my friends knew about it either (other than one but he mains ekko). I always thought that once Ekko used his full combo and didn't kill you, he was pretty worthless, but I didn't know he had a build in execute in his W. Perhaps edit that in, unless I'm just dumb and most people knew about it already. Great guide tho! {{sticker:slayer-pantheon-thumbs}}
sVzMyron (EUW)
: > [{quoted}](name=fire263,realm=NA,application-id=3ErqAdtq,discussion-id=fdBjEdKQ,comment-id=000b,timestamp=2019-05-30T00:19:41.662+0000) > > I'm really not seeing why you believe you should climb when you're not doing much better than your supposedly "trolling" teammates. lol what are you, blind? Or trolling
> [{quoted}](name=sVzMyron,realm=EUW,application-id=3ErqAdtq,discussion-id=fdBjEdKQ,comment-id=000b0000,timestamp=2019-05-30T01:34:00.026+0000) > > lol what are you, blind? Or trolling You are not performing well at all, you have games that would fall under the category of soft inting. 2/10, 4/8, 3/12, 0/6, etc. And this isn't just a few games either, most of your games you end up losing and you don't perform well. If you really wish to climb, you have to improve, because currently, you're dragging your team down despite saying that it's your team that's trolling.
sVzMyron (EUW)
: bronze IS elo hell
I'm really not seeing why you believe you should climb when you're not doing much better than your supposedly "trolling" teammates. Your scores don't necessarily prove to anyone that you are outperforming people in your elo, in which case you should not climb, and many of the games where you lose you're performing just as bad as your teammates. Yes, bronze players aren't necessarily the best, but that is why they are in bronze. If you really wish to climb out, you should be able to carry most games, as those supposedly bad teammates you get are the same elo as your enemies. Bronze players don't generally know how to end games or to take objectives when they should, and you can easily capitalize on that in order to win. Try maining only a few champions, you seem to play a lot more than you might be comfortable with. Yi's a good choice, you play him a lot and he's a hyper carry which will make carrying much easier. And despite what most people say, if you advise your teammates on how to do better in a non-toxic way, 95% of the time they will listen as long as you're not 0/10 and you aren't flaming in any way.
Lan Fan (EUW)
: Any "No meta" thing is troll until a pro plays it, and it's annoying
Agree completely. Reminds me of when Irelia was reworked, I immediately started playing her mid in norms, and about a week of practice and I took her into ranked. I had to go through about 10 dodges every time because people thought I was trolling. Ended up going 18/6 first ranked game with her in mid, and kept on doing very well playing Irelia mid. It was just so painful because people would keep flaming if I did bad, and some even flamed before game even started (if they don't dodge first). Then Faker plays Irelia mid, and instantly becomes the next meta. Wish people would have more faith in off-meta builds, and not wait until some Korean pro does it.
: Is Zed His Mobility And Damage Too High Compared To Other Assassin's?
I'm a Zed main, but I'm going to try and take this conversation in the least biased way possible. First off, I don't know where you're getting those damage numbers as for all my tests I got at least 300+ damage less than what you have written down. (Taking standard Zed runes, electrocute, double adaptive shards), so those damages aren't quite accurate, and unless you're counting infernal drakes/baron buffs, or any of that sort that I'm not including, you will not get those numbers. But even then Zed still does have some of the highest damage late game, however, he also has some of the most predictable and easiest to counter damage as well. Being logical, hitting a triple Q on Zed is not as easy of a task you might think it is, you have to consider location of all your shadows and where the enemy is moving, and it's quite easily dodged especially with the amount of mobility in this game now. If you're also going for a triple Q in order to maximize that damage, you're also using one of your mobility spells which means you can't use it to escape, essentially giving him only one dash out just like most assassins. Whenever he ults, he also is giving you some time to prep your CC or any burst damage you have, as he will always appear behind you, making his very predictable and easy to counter. His pop also gives 3 seconds of time in order for you or your support to use shields, heals, etc, which is more time that you have to survive, which most other assassins will not give you. And a cherry on top, although it's an overused quote whenever someone complains about Zed, stopwatch/zhonyas really does negate his ult damage :) Compared to other assassins, he is essentially the only assassin without point and click damage, with his only point and click being his ult, but his ult requires you to hit your other damage in order to make your ultimate do a lot of damage. He is probably the assassin with the highest risk but also one of the highest rewards, as seen by the amount of damage he **CAN** do, which is why many good Zed players decimate while others fail to do so. His damage is high, but also easily countered and predictable which is why he is given such high damage and good mobility in return.
: Rigged Matchmaking
Matchmaking is not rigged, it matches you with players that are around your MMR. You could swap some of the lanes, your jungler for theirs, your top for theirs, the system would still say it's a fair game based on MMR of all the players. It just picks each top and each jungler and etc based on random. It cannot predict who is going to feed, or predict who is going to hard carry a game. Why would they design a system intended to hurt some of the players? If it was rigged, it could only be rigged for half the players, and another half would be benefitting from this. But that is not the case, despite everyone's complaints it's doing a fairly good job with it (minus the games where we have irons matched with plats, I feel like that's just bugged). And your team supposedly being "monkeys" does not mean much if you are not more skilled than the enemy. How a player is expected to climb is by being better than the opponent, if 4 other lanes are evenly matched, but you are better than your opponent, you should in theory win, and thus climb. Looking through your match history, it's not really showing you to be much better than the elo you are currently in. Expecting your team to be better is not realistic matchmaking, at most you should expect your team to go even, and in order to win you must be better than the enemy.
: I found out how to deal with Zed
Commencing stopwatch is probably better imo as a secondary rune, as most zed players will just hit you with a Q before trading in order to proc boneplating. I like biscuit as well from there, although time warp tonic is ok if you're going for corrupting pot. Exhaust is better than barrier, as exhaust reduces Zed's damage by a ton and lasts duration of his ult, making it a much better choice than barrier which is just a short shield, whereas exhaust cuts down his damage and movement speed (less damage he does to you during his ult less damage the pop will do) Although depends on who I play and who else i'm against, I like Dorans into darkseal into ninja tabis, and if he's not doing well go my regular build from there otherwise I will build a seekers as well. Adaptive+Armor+health stat shards is a good combination into Zed, reducing his damage by a bit and still give you that bonus 9 adaptive force. As long as you're not spamming abilities or playing Ryze/Anivia/Cassiopeia, then you should be set with this setup. After your Ludens echo (or Archangels), I would finish Zhonyas unless he is really far behind or there's more major AP threats. {{champion:517}} {{champion:84}} {{champion:131}} {{champion:31}} {{champion:34}} {{champion:105}} {{champion:127}} {{champion:8}} are some of his worst matchups, if you're still having trouble and main mid lane, try learning one of these champions versus Zed, or if you have no other matchup that you hate more just ban him instead.
: In your opinion what champion rework was the best?
Good Reworks: {{champion:19}} Solid rework that keeps a lot of aspects of Warwicks old kit, while at the same time making it fresh and more interactive to use, which is what all reworks should do. {{champion:28}} I never really played the old Eve, but this rework personally I feel as if it was pretty solid, and managed to make her into a champion that's balanced, not too strong overall but still can be deadly when played by one tricks. {{champion:20}} Same reasoning as Warwick, kept aspects of old kit while making it more fun and interactive than just pressing E every 5 seconds. {{champion:5}} Personally, I loved this rework. He's still simple to play and easy to use like the old Xin, but made more fun to use and with new mechanics that skilled players can make use of. {{champion:81}} {{champion:53}} {{champion:62}} {{champion:17}} Although not all of them are out yet, these minireworks that Riot has been doing are imo the best decisions that Riot has ever made. Reworking the champions in a minor way, adding fresh mechanics while still making them mostly the same as before is exactly what I like to see. I hope they keep doing these types of reworks to keep game fresh without having to use too much resources into a full scale VGU. Meh Reworks: {{champion:3}} Would be better, but like a lot of tank champions with a lot of CC became a problem in pro play, and Galio experienced many minor changes since rework and many major buffs and nerfs. He used to be an antimage like he was supposed to, then turned a burst mage, and now he's more of a tank support. I would like them to try and make him an antimage again, but as of now his tank support playstyle isn't half bad and he is better than what he used to be. {{champion:39}} {{champion:266}} {{champion:6}} I'm grouping these three together, as on release of rework all of them were an unbalanced mess, (although urgot was in a good spot until pros realized how good he was). Most of them were nerfed and buffed and nerfed, until they had another minirework making them all viable and slightly easier to balance again, and now they are all in a mostly balanced state. {{champion:50}} I thought he was a pretty solid rework, and I still believe he is, except when ADC's died and he took over bot lane, he was nerfed into the ground and has kind of been left there since then. Would be good, but I feel as if he needs a bit more love. Bad Reworks: {{champion:84}} No surprise here, an abomination since rework was released. They keep trying, yet keep failing, and for months she's been an unbalanced mess, with extremely low winrates, high banrates, and extremely high winrates in pro and for high elo players that know how to use her. They're still nerfing her despite having a 43ish winrate, which just goes to show how terrible this champion ended up to be. They really need to just rework her again, or at least give a mini rework like they did with urgot, aatrox, and irelia, as the minireworks they have been doing have ended up being quite successful for champions that have been problematic. Well, this turned into a long rant, but just my opinion on some reworks. The ones before these champions I generally don't remember the old kits, so I can't really give much insight on them.
Haze97 (EUW)
: Katarina's AD ratios.
Well, conqueror is a pretty viable keystone already on katarina, since she can stack is relatively quickly and benefits a lot from healing/bonus damage. As for AD>AP, I would still prefer to stick with AP, as although her AD ratios on average are higher than her AP, there's a couple of reasons that make AP better. - All her AD scalings minus shunpo scales off of bonus AD, meaning base AD is not calculated - You can get much more AP than you can AD - Her daggers (which is her primary damage source) will eventually scale to 100% ap ratio, which is one of the best ratios in the game and is the same ratio as the Bonus AD scaling on her daggers, But you get more AP than you do AD meaning late game AP does much more damage. - Her Q does not scale off of AD, and is kinda necessary for your Q to do damage in order to survive laning phase as it's your primary poke and way to get CS - She doesn't synergize with many AD items as crit would be pointless, lethality is also quite pointless considering all her abilities do magic damage, last whisper and black cleaver are pretty useless as well as again, she does magic damage, and the only viable options for AD items on Katarina would be something like Death's Dance, or going a bit bruiserish and getting Steraks and such. Overall, hybrid Katarina might sound good, but AP is just generally better and if you're planning on playing this in ranked I would stick with AP builds. However, there are some fun builds that can be tried going AD, perhaps a bruiser Katarina build.
: > [{quoted}](name=fire263,realm=NA,application-id=3ErqAdtq,discussion-id=xNYkXOaI,comment-id=0001,timestamp=2019-05-13T20:46:09.619+0000) > > Because Pyke is not tanky like other initiation supports, his heal isn't that major early game, and when he goes in he uses any form of escape and because he is squishy if he plays it bad he will end up dying. None of the other engage supports have an escape either. And they don’t get very tanky, nore do they put out even close to as much damage.
They don't have an escape because they are much tankier, champions such as thresh, leona, braum, etc have a shield or much more cc in order to engage and stay alive, and are generally tankier and buy tank items. Pyke isn't tanky at all, he's like any other assassin, he just has a bit more sustain in his passive.
: Weaknesses of supports.
Because Pyke is not tanky like other initiation supports, his heal isn't that major early game, and when he goes in he uses any form of escape and because he is squishy if he plays it bad he will end up dying.
: Daily reminder that the jungle needs to be nerfed
Or... Just have it so jungle camps are worth more xp and gold again so they are much more valuable, so junglers will be spending more time farming than ganking, and if they gank they risk being counter jungled and losing out on all that gold and XP while the enemy jungler gets all of it.
SikhRS (NA)
: Is Clash Still Going to Be a Thing or Is it Abandoned?
>Clash >Should have an update on where things are up to and the plan going forward that we'll be sharing later this month. Apologies for some silence, we've been heads down working through some technical stuff. From Meddlers last gameplay update post, probably not coming out for a while but at least we will be updated on its status soon. I would probably check in on dev corner throughout this month for the update post as I believe it will be posted there. There's also a Rioter that is posting pretty frequent twitter updates on clash, but I don't remember which one. If I find it I will edit it into this post.
Galiö (NA)
: Bronze cant queue with Diamond..?!?
> [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=iRAkpOnL,comment-id=0001,timestamp=2019-05-09T20:32:39.518+0000) > > Bronze cant queue with Diamond..?!? He's talking about normals
: [Discussion] Which Champion do you think is going to win next years VGU?
I doubt Shyvana will win as her kit is probably the most up to date out of all the champions, and is still seeing play. Volibear I feel like does need it, but he has a very low player base so most people don't care enough in order to vote him, and his kit can still be somewhat viable. Nocturne probably doesn't need it as much, but thematically is one of the most interesting so I feel as if a lot of people will vote him just because they're curious as to what he will turn out to be, and his visuals could be updated as well. Mundo is possible, but I feel as if he is in the same boat as Volibear in which not enough people care enough, and a lot of people don't like this champion either. Fiddle I feel like will possibly win as he's quite a popular champion for new players, people want his point and click fear removed, and there are not many ap junglers and a lot of people would want an up to date ap jungler.
: The system will put you vs harder enemies AND will put trash on your team. It doubles down. I ran a 80% by changing the lane and Champ I played when before I was hovering a 50% and the system Hard shoved me over and over instead of letting me climb.
> [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=5pAKUHaN,comment-id=00050000,timestamp=2019-05-08T20:28:39.690+0000) > > The system will put you vs harder enemies AND will put trash on your team. It doubles down. > > I ran a 80% by changing the lane and Champ I played when before I was hovering a 50% and the system Hard shoved me over and over instead of letting me climb. No, the system is not supposed to be putting you with worse teammates, perhaps it might seem that way but the system does try it's hardest in order to match equally. It just might not be happening as well or as often considering matchmaking is a little fucked this season, but it is not supposed to be purposefully putting worse players on your team.
: its too easy to demote tier and get your mmr fucked
If you go on a large winning streak and get high mmr, the system does not try and force you at a 50% winrate by giving you "trash" teamates, rather it just puts you in harder matches against higher elo players. If you fail to play well in these matches, then the system drops your mmr and tries to even it out to where it thinks you will be, and obviously, the system believes that you should not be in gold if your mmr gains are this low. The system is not rigged, if you are not outperforming in your matches your mmr will not go up, and the system believes you are underperforming which is why your mmr is bad. And if you have not managed to climb in 800 games, then the system has no reason to be giving you high lp gains and will keep you at this mmr until you start performing much better winning more, or until you drop.
Shazzbot69 (EUNE)
: Cassiopeia passive rework
Or we could let Urgot buy 3 pairs of boots because he has 6 legs :^) Just kidding, I do believe Cass should receive some sort of passive, or perhaps just a secondary passive to add onto her current passive. I don't really have any ideas, but a movespeed passive is kinda bland and doesn't really seem like much effort was put into coming up with it.
: Champion balance and skill.
I usually don't stray far away from my mains, although I am currently leveling a second account which im hoping to learn another role and a new champion roster in order to climb. I can't really say much about this topic, but I can still say that I think this is quite true, as there were certain games where I would just be sick of my main's for that day, and just first time some random champions that's meta and do really good despite not knowing what I'm really doing. An example, back when Galio was overbuffed for like two patches, I was on like a 4-5 loss streak in ranked and this game I was up against Vladimir, which is a matchup I struggle with. I was bored, knew it wasn't going to end well if I picked someone I play, so I just picked Galio and completely destroyed lane. I would miss like 80% of my Q's from range, but it didn't matter as I would just E in, w, q, auto and they would just be dead right there. I was so bad with farming with him I averaged around 4-5 cs a minute that game, but it didn't matter as by just playing someone who was just completely broken at the time one me the game doing high damage. However, although it is easier to play meta champions and climb, I still feel as if you can still climb by one tricking, as once you reach a certain point and know all the mechanics, combos, and matchups with a champion you can climb just as easily. Meta champions just take a lot less effort to learn and play because they are just simply stronger.
: Those champs didnt get nerfs because they found rage blade they dont need compensation when it goes away. hell any champion that used to auto attack for the majority of their damage used Rageblade for a time. Thats like saying that Jax and Shyvanna need compensation buffs for it going away too.
The only difference between Jax+Shyvanna and Kog+Varus is Jax and Shyvanna don't rely on Rageblade anymore and don't use it because they have much stronger builds, so they would not need compensation. Kog and Varus are one of the few users of rageblade who actually rely on it and a big part of their kit relies on this item. Sure, Varus can just build lethality or go crit, and Kog can also build crit, however, none of those builds are really as strong which means their overall power will be a lot lower without rageblade, which is why I believe they would need compensation buffs if rageblade was removed. Who knows, perhaps they will find another build to use if rageblade actually gets removed, but I highly doubt any other build can top the rageblade one. However, I would rather they just removed phantom hit's interaction with true damage effects so Kog, Varus, Kaisa, and anybody else who uses the item can still use it while still nerfing Vaynes true damage output by a lot.
: A post against the removal of Rageblade because of Vayne
Although not all posts state it, many of the posts saying to remove rageblade also mention to add compensation buffs to champions such as Kog and Varus, and possibly Kaisa although I believe she will be fine without rageblade. If they do remove rageblade though, I don't think anybody would really be against giving Kog or Varus compensation buffs as even now they are not performing the best compared to other ADC's, but I would rather they make Phantom Hit not be able to double stack true damage on hit effects (such as Yi's wuju style or Vayne's silver bolts), as true damage just doesn't have much counter and making it so champions can't double stack true damage effects with rageblade would imo make it much more balanced.
: Please remove the penalty for dodging champion selection in ranked queue.
The reason there are dodge penalties is so players can actually get into games. If there were no dodge penalties, people would dodge everytime they didn't like their team comp or they didn't like the champions on the enemy team. This would make it so you would most likely have to go through 30 minutes just to get into a game, because people keep dodging if they don't like the team comps, so dodge penalty is there to prevent people from dodging too much.
Rioter Comments
Rustypug (NA)
: whats your nicknames for champs that only you and your friends say?
{{champion:432}} Brad {{champion:33}} Ramoose {{champion:4}} Fisted Twate {{champion:267}} The Fish {{champion:141}} Kanye {{champion:31}} (Whenever we play Cho'gath you must refer to every champion on enemy team as Lunch) Few others, but the rest I assume are used by most people, such as Katarina being referred to as Kat.
Rester (NA)
: Rageblade Kalista Interactions + Build Idea Help
{{item:3153}} into {{item:3085}} is standard, and I don't really think you can really replace these two as your first. Rageblade is actually a pretty core item on Kalista nowadays due to the interaction (most people just don't see it cuz it's rare to find a Kalista in your games). I would go rageblade third into pretty much anything, Kalista can make use of most ADC and on hit items. Very situational, I would pick from these items: {{item:3022}} Slows and tankyness {{item:3031}} Snowball into bigger leads, ton more damage {{item:3080}} Healing, tankyness {{item:3812}} Healing, survivability, tankyness {{item:3139}} Healing, Cleanse, MR {{item:3035}} Any version, just some nice armor pen {{item:3046}} Crit, survivability, attack speed {{item:3026}} AD, revive, armor I'm not a great Kalista player by any means, but this is pretty standard for Kalista and what you would see most Kalista players these days build. I don't recommend Randuins or really any tank item as it's just not that beneficial for Kalista, considering your auto already does less you want a bit more damage on that auto, and many ADC's items have built in survivability, such as GA, phantom dancer, Bloodthirster, etc. Frozen Mallet is quite a good choice though, it also makes it pretty difficult to catch up/escape Kalista.
GripaAviara (EUNE)
: What is the logic behind the RP system?
Ummm, are you referring to LP?
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fire263

Level 192 (NA)
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