: thematically, why is thresh a support?
his entire kit is built around aggression and his lore paints him as a sadistic jailer that tortures his victims (for eternity) having a lot of cc over just outright kill-damage makes him pretty much ideal for capturing and prolonging the life of his enemies which makes his contributions one of setup/lockdown for his allies.
Kenbo10 (NA)
: This patch is a joke. Also, buffs cloak of agility to have 25 crit but dont remove yas double crit passive add alcoves and more bushes bot lane, no nerfs to hook champs senna (guessing no one from ezreal release still works at riot) best mid champ = Nocturne lethality rework when lethality was in a good space (even though edge of night needed adjusting) Those supports items giving no gold mid/late game
"bUt it's pReSeAsOn dUdE" "they'll fix it later like they did with all the other terrible stuff they didn't remove"
: What do you guys miss most from league?
those 40+ minute games where everyone is 6 item max level, the next baron is going to decide the game, the whole team is on the same wavelength, high priority enemies have been discussed and arguments settled, vision has been fought for and secured, and at the end of it all, you can't help but type gg win or lose
: I never play Yasuo. I have never bought a Yasuo skin.
if you get random skins from like, rerolls or gifts, then there's a higher probability chance you get a skin for a champion that has a large skin pool. I own like 3 blitzcrank skins despite not ever buying one or really playing him. But even in 2019 they are still dropping skins for that champion because he's popular
darkdill (NA)
: So Blizzard is adding Deathwing to HotS. How would his mechanics work in LoL?
The devs did a stream to showcase his abilities, and he's actually incredibly very team dependent despite his "no healing/buffs from allies" rule. all of his abilities are extremely slow, for example his Q is a channelled aoe firebreath which unlike diablo he can't rotate during the channel, meaning it's up to his team's crowd control to keep the enemy under the fire. They also have big windups and delays allowing every other solo laner (and high-mobility hero) in the game to move around him and outplay him massively. He also has one very short range dash as his only in-combat-escape mobility tool making him very unsafe from getting ganked when he's alone. He also has the largest hitbox in the game which further makes him very punishable for not having someone cover his weaknesses. Pretty much the best way for him to actually consistently land those abilities, is he needs enemies to be inhibited by someone else. He's also not that great as a solo pusher; he has to spend basically his entire energy bar to clear a single wave (which regenerates slower than normal energy bars) ,and his damage to structures is literally halved. The ideal way to play, is basically to focus on constant teamfight action. Basically, you aren't going to be doing the murky/vikings thing where you avoid fights and do your own splitpushing while raking in that exp contribution, since that's the intended optimally designed method of contribution, you have to go fight and kill the enemy team (with your team). Which ideally means pairing up with good crowd control/tanks. So far, it seems the perfect teammate to fight with is thrall who's earthquake ult pairs excellently with deathwing's ult for a wombo combo.
: {{champion:41}} is fun to play against because his opponent actually gets to participate in his barrel mini-game. Makes the lane (and late-game) a lot more interactive than a lot of other Champions.
except for the more recent moments when gangplank was a relevant champion aka the part of the game where he just Q's you constantly in lane to get klepto and targeted harass damage. It was enough that riot put their foot down and nerfed his Q's mana costs. and then before that he mostly just played extremely passive; almost as if he was a ranged nasus last hitting with Q and ignoring his lane opponent, eventually reaching a scaling breakpoint where he could just statstick you to death with a steraks without any dependancy on barrel combos. just a lot of movespeed boosts and high damage targetted Qs
Infernape (EUW)
: Depends on the champ tbh. There's a smorgasbord of champions I genuinely like playing against because of skill matchups etc. If it's something braindead that either rolls over you or doesn't (like say Mundo or Tryndamere for example), then no.
that's a non-answer you've failed OP's challenge of **NAME** a champion. that you like to play against. you've said "a smorgasbord of champions" but no actual **NAMES**. That's not evidence to disprove OP's point. That's saying "I have evidence, but I'm not showing it directly". Mundo and tryndamere in your post are examples of you've stated as champions you hate (which I guess serves to prove that OP's post is correct). You haven't effectively said anything at all with your statement.
: I'm disgusted with myself
390 CAD over the course of 6 years I guess about 60 bucks a year is basically call of duty (well, the older ones) isn't it?
: > [{quoted}](name=Pyrosan,realm=NA,application-id=yrc23zHg,discussion-id=EMvIbJr3,comment-id=0000,timestamp=2019-09-25T17:32:42.337+0000) > > Go on 10 game losing streaks by the system matching you with 4 other people who are also only 10 game losing streaks > > Go on 10 game winning streaks by the system matching you with 4 other people who are also on 10 game winning streaks > > They're probably adjusting it so you're just standardised in your matching For the life of me I can't understand why this was a thing to begin with. Do you feel matchmaking will now be more or less of a "coin flip"?
> [{quoted}](name=Frickface,realm=NA,application-id=yrc23zHg,discussion-id=EMvIbJr3,comment-id=00000000,timestamp=2019-09-25T17:34:47.327+0000) > > For the life of me I can't understand why this was a thing to begin with. Do you feel matchmaking will now be more or less of a "coin flip"? my theory (and it's just a theory, no confirmation) on why it's a thing to have these win/lose streaks is to make S rank based chests a possibility for bad players the most consistent way to get S ranks on any champion is to obviously play in matches where you stomp the enemy and crush them at every point; so if the game matches you into a series of stomps where you always win, then you can get your S rank mastery chests and feel like you are being awarded. On the back end, of course you'd be in stomps where you'd always lose which of course feels bad but is necessary, since for the system to work turns have to taken. If every match was genuinely close and "winnable" then you'd never get S ranks as every CS, every kill would be close and contested and games would be won with imperfect kda/cs/gold leads which is not what S rank entails
Jesi Oni (EUNE)
: In Hots you cant carry a game and one noob can cost you a game.
: > [{quoted}](name=flibitydoo,realm=NA,application-id=yrc23zHg,discussion-id=INimzeAa,comment-id=0009,timestamp=2019-09-23T00:58:17.667+0000) > > I've actually been enjoying heroes of the storm over these past few weeks > healers and tanks actually get to be relevant and survivable there (unlike league where the only way that someone like ornn is allowed to be viable is if he outtrades everyone he touches in sheer damage, instead of y'know, being an actual tanky lad), there's no damage meta of only 20 viable champions like it is in league where I get frustrated because I have to lane against akali as a hardmelee champion > > the characters are all based off of other blizzard games some of which I never knew about (like zul'jin or Alarak) but I found them intriguing and cool enough to look deeper into them and their backstory, and then I learn they have tons of past history in their own games (and some also have really neat cinematics/trailers from their own games too). > > there's an ARAM mode where all heroes are unlocked and playable so I don't get matched against shitty aram only accounts, but you also aren't completely screwed out of it if you don't know how to play, because you get to pick from 3 different heroes every match. I actually ended up finding out that I really like playing gul'dan and muradin from this mode (neither of which were in free week rotation at the time). Also the general polish that blizzard does is very new player friendly so even when I ended up getting stuck playing a hero of whom I have no idea what their abilities are such as that time I ended up picking Malthael, it's easy and quick enough to play that I still end up contributing well enough to get the most damage on my team and feel like I learned something (and feel genuinely comfortable picking that hero again) > > the game still get's updates, so far this year there's been 3 new heroes, 1 of which is actually just an original design that isn't even based off of a previous blizzard game > > the main casual game mode also let's you pick your hero before you queue and then does it's matchmaking based on your pick, so you always get to play who you want > > also sometimes you open a lootbox from leveling up the mastery level of a hero and you just get a whole nother hero to play. Abathur was the first hero I ever got out of it and he's really wild since he can literally clone an allied hero and then you get to play as them for 20 seconds (you can't use their ultimate however for balance reasons) which is just insanely cool and crazy character design. I also got witch doctor and sonya out of chests too before hitting player level 50 too. Oh and you can also get like, a bunch of legendary and epic skins and mounts and announcers out of the chests. no shards, you still get gold post match, the actual economy feels extremely generous. The daily gold quest system is also much more enjoyable over league's event pass system that they've been doing where you get very easy and simply things to do instead of grinding perpetually for tokens from missions you had to pay for. > > there's no last hitting or item shops which is the only thing I truly miss coming from 2000ish hours of league, since that's always something you can train and improve at; but there's this quest system that some heroes have access to that let's you scale up your hero by performing specific actions (like hitting a hero with an ability or fulfilling a condition to that ability). Some of the quests are indefinite and can scale infinitely forever so you end up with games where the Butcher has like 700 base AD and everyone has to play around him ( for those who don't know, the butcher innately has a quest that let's him gain base AD from meat that drop off dead minions). Usually though it's just satisfying to hear that ding when I make the ability not just knockback the enemy, but stun them because I outpositioned them and pinned them to a wall. > > Also I have yet to run into a hero I truly dislike playing against or find overly frustrating regardless of how well I do against them. League I can list of too many to count, malzahar, heimer, akali, pyke, darius, riven, brand, caitlyn, irelia, fiddlesticks, zoe, leblanc, aatrox, malphite, jayce, sona, vayne, fizz, ekko, kai'sa, kennen, rengar, sylas, tryndamere... like the list just keeps on going and going. Riot doesn't fix the horrible-to-play-against champions or what makes them inherently obnoxious to play against, they just add more shit that goes up in ban priority and they hope that people forget about the past mistakes. I think the only hero in Hots that I found annoying was medivh and that's only against very good ones that are uncatchable and incredibly disruptive Lol HOTS is so much worse in every conceivable way. Not only are you at the mercy of the absolute clowns that have no awareness on any aspect of the game and that they tunnel vision so hard they are actually worse than bots, but the game also holds you back by said players by giving you equal team level to their incompetence.
> [{quoted}](name=NoobDefault,realm=EUW,application-id=yrc23zHg,discussion-id=INimzeAa,comment-id=00090000,timestamp=2019-09-23T16:42:08.526+0000) > > Lol HOTS is so much worse in every conceivable way. > Not only are you at the mercy of the absolute clowns that have no awareness on any aspect of the game and that they tunnel vision so hard they are actually worse than bots, but the game also holds you back by said players by giving you equal team level to their incompetence. honestly that sounds like more of a matchmaking issue that only really bad players who think they are good have to deal with Like I personally haven't run into that issue with bad teammates in either game, and I play support/tank most often who depends heavily on having competent win-seeking teammates to actually close out games and win
: League is Trash. But it's the best Trash we have.
I've actually been enjoying heroes of the storm over these past few weeks healers and tanks actually get to be relevant and survivable there (unlike league where the only way that someone like ornn is allowed to be viable is if he outtrades everyone he touches in sheer damage, instead of y'know, being an actual tanky lad), there's no damage meta of only 20 viable champions like it is in league where I get frustrated because I have to lane against akali as a hardmelee champion the characters are all based off of other blizzard games some of which I never knew about (like zul'jin or Alarak) but I found them intriguing and cool enough to look deeper into them and their backstory, and then I learn they have tons of past history in their own games (and some also have really neat cinematics/trailers from their own games too). there's an ARAM mode where all heroes are unlocked and playable so I don't get matched against shitty aram only accounts, but you also aren't completely screwed out of it if you don't know how to play, because you get to pick from 3 different heroes every match. I actually ended up finding out that I really like playing gul'dan and muradin from this mode (neither of which were in free week rotation at the time). Also the general polish that blizzard does is very new player friendly so even when I ended up getting stuck playing a hero of whom I have no idea what their abilities are such as that time I ended up picking Malthael, it's easy and quick enough to play that I still end up contributing well enough to get the most damage on my team and feel like I learned something (and feel genuinely comfortable picking that hero again) the game still get's updates, so far this year there's been 3 new heroes, 1 of which is actually just an original design that isn't even based off of a previous blizzard game the main casual game mode also let's you pick your hero before you queue and then does it's matchmaking based on your pick, so you always get to play who you want also sometimes you open a lootbox from leveling up the mastery level of a hero and you just get a whole nother hero to play. Abathur was the first hero I ever got out of it and he's really wild since he can literally clone an allied hero and then you get to play as them for 20 seconds (you can't use their ultimate however for balance reasons) which is just insanely cool and crazy character design. I also got witch doctor and sonya out of chests too before hitting player level 50 too. Oh and you can also get like, a bunch of legendary and epic skins and mounts and announcers out of the chests. no shards, you still get gold post match, the actual economy feels extremely generous. The daily gold quest system is also much more enjoyable over league's event pass system that they've been doing where you get very easy and simply things to do instead of grinding perpetually for tokens from missions you had to pay for. there's no last hitting or item shops which is the only thing I truly miss coming from 2000ish hours of league, since that's always something you can train and improve at; but there's this quest system that some heroes have access to that let's you scale up your hero by performing specific actions (like hitting a hero with an ability or fulfilling a condition to that ability). Some of the quests are indefinite and can scale infinitely forever so you end up with games where the Butcher has like 700 base AD and everyone has to play around him ( for those who don't know, the butcher innately has a quest that let's him gain base AD from meat that drop off dead minions). Usually though it's just satisfying to hear that ding when I make the ability not just knockback the enemy, but stun them because I outpositioned them and pinned them to a wall. Also I have yet to run into a hero I truly dislike playing against or find overly frustrating regardless of how well I do against them. League I can list of too many to count, malzahar, heimer, akali, pyke, darius, riven, brand, caitlyn, irelia, fiddlesticks, zoe, leblanc, aatrox, malphite, jayce, sona, vayne, fizz, ekko, kai'sa, kennen, rengar, sylas, tryndamere... like the list just keeps on going and going. Riot doesn't fix the horrible-to-play-against champions or what makes them inherently obnoxious to play against, they just add more shit that goes up in ban priority and they hope that people forget about the past mistakes. I think the only hero in Hots that I found annoying was medivh and that's only against very good ones that are uncatchable and incredibly disruptive
: Why does matchmaking come up with so many blowouts?
because the balance team decided "we want decided games to end faster" which is the wrong way to look at things the way they should be looking at the game is "why the hell are we even having games that are _decided_? every match **should be** close because the matchmaking should be evenly matching player skill levels as close as possible"
Torkl (EUW)
: 1. Runes. 2. Nerf to almost every tank item in the game. 3. Buffs to almost every single damage item. 4. More gold in every game(platings, shutdowns, drakes and so on) which generally favors damage type champs. 5. Way too many mobility and true dmg skill champs.
it's not actually true damage from skills though if we look at the [champion list](https://leagueoflegends.fandom.com/wiki/List_of_champions) and sort by release, the latest champion to have true damage was sylas and that's only if he steals an ult with true damage. Then we have zoe who's bubble has true damage and that's not something that is going to be shredding down a tank, her entire kit is much more about catching and bursting squishies. And then way back in 2016 is Camille who has true damage on her Q which is an actual tank shredder but it isn't really too far reaching out of her role, given she was designed to be a melee top lane duelist champion in similar to fiora or the top lane rare yi. if we look at the [champion list of reworks](https://leagueoflegends.fandom.com/wiki/Champion_updates) (again sorting from most recent) the last champion to have actual true damage put into their kit was fiora back in 2015. **HOWEVER** one of the things to note about some of the reworks that _have _ true damage in a sense is a result of the new runes, specifically of course conqueror, which is used by a multitude of reworked champions including irelia, urgot, and mordekaiser (mordekaiser specifically abusing it with his innate passives' % max health magic damage aura which is converted to % true damage because of conq and is one of the most non-talked about but actually broken parts of his kit) You also of course have champions that are just plain and simple overtuned from a stats perspective like kai'sa, who due to how much magic damage her innate passive does is plain and simple unitemizable for survivability
: so about people banning you're champ
Doesn't it change the icon for the champion pool to indicate that a teammate is hovering intent on that champion before you click to ban it? I think it has more to do with selfish, reckless players on autopilot for hate-bans who don't care about their team more than people not knowing that they are decreasing their odds at a victory by sabotaging a teammate
: What if Intent was replaced with Skillful?
it would break him because he would feel no incentive to build crit items he can now immediately start working towards a ravenous hydra to give him big ad and lifesteal and aoe damage or a titanic hydra if he wants the flat health to survive skrimishes and teamfights instead, following up with a second item spear of shojin or cleaver for more windwall uptime. Or if he still wanted attackspeed he could go into either blade of the ruined king or trinity force first for either tank shredding or more burst damage against squishies. Basically if he didn't have any reason to build into crit to dps, he'd start accessing the counter-itemization part of the game much faster. heck we might even see yasuo picked outside of midlane, like in the jungle, where he can freely build into a completed smite-item (like enchantment:bloodrazor) without missing out on his main dps source. Imagine getting surprised ganked because the darius pulled you and now there's a yasuo lifting you off the ground. Having that crit passive actually ties up yasuo's hands a lot more than what you'd think. He's not getting lifesteal or health or armor or cdr or anything if his first two items are always PD/shiv->IE, he has to work on that crit thing for about 6k gold to finish his core. until that 6k is over with he's just a guy with a 20 second windwall and never more than 2k hp heck the ideal yasuo build in project odyssey was actually a lethality yasuo build that somewhat dipped a wee bit into attackspeed. turns out going full into crit items like infinity edge is actually very pricey and very slow tempo.
Xphineas (NA)
: I think if this were to go through, it would be likely supports and ADCs would both build support items, like what used to happen, while a fantastic idea, it can be easily abused
I feel like that issue though, is a simple fix;make it so if someone last hits with the conduit item, other players with the conduit item don't share the gold
: Game modes won't come back, here is why:
there's also the part where they're sinking 25+ million dollars into esports while also having much of the games funding being a large number of stock investors who expect their money back with interest that payback money has to come from somewhere and upkeeping servers for a massive non-paying f2p playerbase is costly as is developing them
: Some current thoughts about Mordekaiser.
so you want a manaless version of taliyah W?
: So I don't really know how to deal with Aatrox. So I decide I'll look up his spells in depth.
it's especially bad because alphabetically speaking, aatrox is in the top left on the champions page and therefore the most likely to be clicked champion assuming someone who has never heard of any of the champions wanted to check the roster and wanted to read up on them in order
Lapis (OCE)
: What do you do as support when adc won't help you ward the bot lane bushes?
ping the bush that's getting abused with enemy missing pings, danger mark pings, and press tab and left click on your trinket to indicate it's on cooldown. while you wait for them to learn you can just play back; support isn't required to move forward to last hit, and at a minimal level all you have to do is just be there to soak minion death exp to become "relevant". Or you could do what every else on this thread is recommending, and be the toxic, unhelpful, person that refuses to teach and help players and attempt to sabotage/get your partner killed, so nothing is learned. Which will cause the problem to continue on in future games, eventually circling back and making you run into the exact same issue in a future games of yours.
: is it weird to imagine that animals have little light voice in their heads?
that's called fear and the running is a reaction response
Zlysium (NA)
: How in the hell would the game play out if item drops weren't random? You get to pick which items you get? Then you end up with everyone running the same items and builds. If you mean making item drops guaranteed but still random which you get. Then sure but in what way? Will it be guaranteed up until you get X amount or maybe minimum 1 guaranteed per npc round? I don't see how this ends up pleasing anyone since even then RNG will still favor some people who get the minimum and then luck still showers them with gifts. I would much prefer a secondary weighting system that adds weight to champions you're super close to 3starring. Lacking a single champion and then requiring 20+ gold in refreshes until they show up is f**king depressing.
> [{quoted}](name=Zlysium,realm=NA,application-id=yrc23zHg,discussion-id=7PIQwxAn,comment-id=0000,timestamp=2019-07-20T02:42:02.038+0000) > > How in the hell would the game play out if item drops weren't random? You get to pick which items you get? actually dota underlords lets you pick out of 3 choices and it seems to work great for them
: Pyke is just 1 year old and this will be his third skin, ROFL Jinx already have a lot of skins and her last one have been realased not even year ago. Rito srsl? That fkin favoritism and money hype. But great video tho, I must appreciate this.
BuT gUyS its nOt Project Ahri so we dun gooD rite?
: Can we get an option to not be matched with premade groups?
Not gonna happen. Riot's way too afraid to damage that part of the playerbase. If such an option existed and a sizable number of solo-players decide to opt out, then the people that often play in a group have their queue lengths heightened. You might of course have the opinion of "screw'em, I'm not having fun, and I'm just as much a customer as those people" but riot values people playing with their friends much, much more than a person playing solo. A person who's playing in a premade most likely set up that group by pulling someone who probably doesn't even play (or want to play) league to begin with which means that, that person effectively is recruiting a new/skeptical player and increasing the playerbase count. Which means they are adding potentially monetizable customers to the game. It also makes it harder to lose a player since asking a friend to play with you forces them to commit time to playing the game to satisfy a friend. It's why riot literally forced dynamicQ for a year even though from the beginning everyone hated it (everyone being, literally every part of the player base including pro players) and collectively asked riot to remove it. It sucks of course, for the individual player that riot caters to the business/investor/market side when it comes to game decisions like this, but it's the cold reality and decisions like this have been happening for years. At best we can hope they do what dota did to premades and make it so if the premades are acting toxic, that reporting one member of the pre-made counts as a hit against all of them (which vastly discourages premade toxicity against non-group-members).
: *Just* Sion? Or other tanks as well?
Galio when he was played mid/top, if you looked up any rune pages for him on sites like opgg or championgg, aftershock was the most popular, but this weird electrocute keystone build was the highest winrate+second most popular rune page. I've never taken that keystone myself, but I can only assume it works since galio's natural trading combo involves E->passive->w->q->passive which is plenty for triggering electrocute (and obviously it works well with aftershock too).
Shaian (EUW)
: Why I think Zyra's design approach after MYMU was wrong
Giving zyra massive aoe plant spawn triggers on her spells to the point that you don't have to aim them took away so much skill expression from her
Sillae (NA)
: Players: We want Nexus Blitz to be a Permanent Mode!
there is a "tested" playerbase/market for it though... ..in china. which is where the majority of dota autochess playerbase has been playing from since january. And we all know how much riot has been focusing on the chinese markets over their own NA audience (ahem rivenwukong balance) and honestly, they shouldn't care about the NA boards, it's an extremely small minority. You look at the most popular post on the front page and it usually has less than 20k views. Most don't even get past 5k views. Half the posts you see on the frontpage have less than 20 upvotes. One or two will occasionally surpass 100 votes. and these posts are supposed to be the most popular mind you. as a business, riot only sees numbers and those weak numbers make the boards a minority. welcome to being the 2nd rate minority customer, where requests and pleas like nexus blitz or urf mode are addressed maybe once every few months
: Oh boy, got a hextech chest for my S rank game!
you could try to get mastery 6 and 7 on all champions with each one costing like 2k-3k BE each to unlock per champion, it's something you could sink that excess BE into.
GankLord (NA)
: I want a new champion that has to commit
too bad for you, they're not going to do it Riot redefined the term "assassin" to no longer mean "focuses on 100-0 priority targets" ,but instead to mean "100-0s priority targets using mobility to both enter and escape". Which is why they label champions like rengar/nocturne/pantheon as a "diver" and not an assassin. Because every assassin needs some way to pull out. Which is why every new assassin champion is given mobility to do exactly that, pull out with zero room for punishment if they were to go in at a bad time. And since the label of assassin is much broader and sells more, and "diver" to them is a subrole, they will never make a champion that has genuine combat commitment.
Subdue (NA)
: Mathematically speaking, you're about as well off with BE as you were with IP
it feels like garbage because every time you get exp after a match you feel unrewarded. it takes about 7 wins (first win of the days) to get a level up which awards you with a capsule with shards worth a total on average around 1k BE. 6 of those wins leading up to the capsule feel completely empty because there is no reward beyond exp that can't be used for anything. the 7th one where I level up? I get to check the shops/disenchant the shards to handle my rewards. Even if in the old system, a single game wasn't enough to get a tangible reward in the old system, it does create a visible linear growth that makes me feel like I am genuinely inching to my goal. (even though in the old system you could sink your IP into things like extra hextech chests or champion shards or even really dumb meme runes for dumb meme runepages like full armor rune pages or full gp/10). when 6/7 games I play don't feel rewarding at the end of the game, and I ask myself "do I want to play another" and the answer is "no" then of course the system as a whole is failing. Overwatch's system works because it's completely tied to a cosmetic non-gameplay-influencing skin system. I don't feel like I'm missing out on a new champion or a completely new gameplay experience by not leveling up. When I get a bunch of useless icons and a quote from a level up crate in overwatch, it's a pleasant bonus surprise for playing rather than me feeling like I'm finally getting the paycheck in the mail that I've been needing.
Moody P (NA)
: Why would Klepto be a support rune? They're the least gold dependent role.
because they are the most consumable dependent klepto also awards wards and potions (including mana). it's also highly expected of supports to spend their entire laning phase poking and interacting with their lane opponent than farming minions giving them the most opportunities at triggering it when runes reforged came out and klepto was revealed, a rioter even mentioned it being designed around support champions like sona and zyra who are heavy on harass.
Sukishoo (NA)
: Prestige Caitlyn Splash updated!
Going to play devil's advocate here but they probably are against moving her head (and therefore her neck) due to how the head is supposed to line up with the scope of the gun (and also be "behind" the stock from a perspective sense). It's not drawn and I have no evidence that they did, but I can only assume in concept sketches and rough drafts, that they have lines on how caitlyn's eye would have to line up to peer into the scope properly, and that to re-draw either the gun (which is like half the image) or the head would be too much work (compared to redrawing her chest).
: I disagree. Almost every time I see {{champion:54}} lose, and they become a boring lane. Even if you win, or even if he has clear counterplay. hes just not that fun to play against. {{champion:157}} a well hated champion where hes completely trash, loses games, and just has one toxic ability that just make it completely unfun to play agsinst. But hey. if the Wall is down, there is a window of Counterplay. 24 second CD, thats pretty fair. {{champion:1}} a forgotten champion thats also pretty low in winrates. where she has a you die now button with flash tibbers. or a champion i just despise {{champion:34}} I hate playing against her. Shes not fun. however shes fair. Simply some champs isnt that fun. even if they're bad or even fair. You can even get other games in the mix, Bullet hell games, darkest dungeon(which is just RNG sim) and maybe the darksouls games. They're pretty unfair. BUT they're still fun. A champions can still be impossible to win against Like some DoomBots. But they are still fun to play against. Now I cant say what champions are fun to play against. as fun is different from people to people. Or what champ you play against what. But I can give an example, I find it fun to play as {{champion:27}} against {{champion:203}} and try to toss her out of her own ult.
everything you've said supports OP's point though you find singed fun against kindred because singed is doing something that wins. Winning is fun. You only have fun when you win. You have fun when you do something that makes that kindred lose. Is the kindred having fun on the other side when that happens? Is it fun to lose your ult? no. Zero sum game. And the fun you had was made in winning or doing something that leads to winning. Find an instance or match up where you have fun getting destroyed to prove OP's argument wrong. One where you don't get salty or upset or annoyed and say "I only lost because X" and instead you step back and applause and say good fight well played. One where you'd be okay with that happening again because it's fair. That's actually having fun without winning. (PS, setting a sidegoal like "I want X KDA and don't care which nexus explodes at the end" doesn't count as not-winning, there needs to be genuine commitment to the win objective that was failed for it to count as a non-win, going "well at least I set and beat my own personal goal" isn't being happy in defeat, it's being happy that you won on the side). You'd be very hard pressed to find an instance where genuine defeat happens and players are actually happy. No one likes to lose. Find an instance where you didn't have satisfaction or a good feeling after destroying someone, shutting them down and winning the game. And if that moment is followed by "well they're gonna respawn quick" or "I'm gonna have to go through that ordeal again", then that doesn't really count since it's quite clear that there wasn't a full win against them. No champion is fun to play against because every opponent is an obstacle which will apply pressure and therefore stress and we all hate stress
: Karma mains asked for a gameplay update. We did not ask for number buffs.
it doesn't matter if no one asked for number buffs if you wanted actual game health and gameplay fixes then that era of morello-gamehealth-balancing is gone. All they do is set up balance levers of numeric fixes and then flip the switches when the winrates reach the threshold. It doesn't matter if those number changes fail to address the actual gameplay concerns of the playerbase. All the balance team wants to see is those winrate/playrate/banrate percentages at acceptable values and then they can call it a good job game fixed and go home.
Rockman (NA)
: >Pyke goes toplane
and good riddance
GripaAviara (EUNE)
: Karma, Lux and Brand support should not be a thing as long as auto-fill support exists
I feel like most people that pick damage mages in support role.... ...are the people who got autofilled. like they wanted to play damage mage midlane. The game said "no u play support instead buddy". So they play damage mage botlane in support role. Which I can only assume is why riot's balance team never nerfed them fully out of the support role. Support's a bottleneck for queue times, most queues are waiting on getting a support to play (well, except for like the past few months where jungle was made so terrible that it became the autofill role).
: Give Blind Pick role selection
or since they are happy to rip ideas off of dota just do what dota does for it's allpick mode where there's a map and you can just click and drag where you want to lane. No shouting in chat. no people spamming chat with copy pastes of how "I said mid first look my copy paste shows it"
: Nah there was a keystone that had a knights vow effect on it
I assume you refer to [Bond of Stone](https://leagueoflegends.fandom.com/wiki/Bond_of_Stone) the boring 4% damage reduction keystone (boring as in that personal damage reduction didn't change your playstyle at all), that let you absorb non-relevant amounts of damage from your teammates? (cause let's face it, 6% damage reduction for a squishy adc is not gonna save anything). was replaced like midway through the season with the "cc enemy champions to mark them, allies attacking marked champions heal".
: > is just a really buff dude in chains which doesn't exactly scream interesting character no real stand out features besides his shackles Is intended to be an escaped convict leading a revolution. >suffers from the same, her void symbiote looking like something you'd see in rule 34 rather than as living eldritch body armor Is intended to be a high speed marksman, and seriously, you can cover up the chest with her helmet. How are people still offended by the cleavage?
why is Slyas buff and clean looking if the man is an escaped convict? I'd assume he'd be scarred physically in some form and there should be some nod to his magical side like having some runes or elemental part to him that indicates he's a magical man of sort. Kai'sa is intended to be a human that lived so long in the void that she cannot merge back into society (they specify this in her lore-comic that she's basically indistinguishable from the void creatures she hunts to normal humans). She's supposed to be fused with her symbiote to the point of unrecognizability and supposed to look horrible enough that Kassadin (her father) wants vengeance against Malzahar (the guy who put her through this). She looks fine, clean and in control. She should look on par with Kassadin for physically warped if not worse than that.
: When you're feeding as new Mordekaiser, and you spot a 3/15/4 Yasuo in your sights:
whenever I lose lane top, but my midlaner won their lane and the enemy team decides to lane swap so me the shit player gets matched with the enemy's shit player
: Is "Playing a Simple Champion" an Insult?
An insult only goes as far as the receiver accepts it. Don't let them get to you. That being said, a lot of people are going to hop onto this thread to tell you that either: 1."Simple champions force you to compensate due to a lack of tools", which is not true at all. You don't play Garen any differently in how you approach situations. The combo of silence into spin is always going to be the way he's played. You could make the point that knowing when to go in is the skillcheck, but knowing when to go in as say, an Amumu is just as valid. Either way you are analyzing the situation as a champion, it's just one of them had to fire a skillshot that costs mana to go in, the other right clicked. 2."Simple champions are harder because they require you to play other parts of the game" (such as the macro or the itemization parts) which makes no sense at all. Every champion in the game requires you to play other parts of the game. Dodging skillshots, splitpushing and picking items isn't exclusive to one set of champions, _**everyone has to do them**_. The part where the champion also in addition has to aim and lead the skillshots they shoot or juggle an axe or combo a barrel, that's just another ball to juggle which is why it's considered complex. Finally, complexity in league isn't really... a thing to boast or care about. Dota has complex mechanics and heroes that require good micro of abilities and units under control, immunity interaction knowledge and strategic oversight of the entire map. This game can mostly be boiled down in gameplay to focusing on one task at a time be it simply CSing or getting your team to group up for baron. League is a casual experience at it's core. Always remember to good luck and have fun with it.
Spotty (NA)
: why do people buy early access games?
if the game in it's current state is fun and enjoyable for what it is, then I'd buy it. Whole point of games is to have fun and pass time. That and it supports the devs if I like them. I don't at all regret getting slay the spire or oxygen not included before their full releases.
: > [{quoted}](name=Jimmy Rustles,realm=NA,application-id=3ErqAdtq,discussion-id=T2ZPHbax,comment-id=0001,timestamp=2019-06-02T21:43:26.808+0000) > > Sona just needs to be nerfed that isnt why it works.
the balance team doesn't care and will nerf anyways
: Inb4 "nO tAnK mEtA, ThAt MeTa Is ShIt" I mean, I rather playing in a tank meta than a meta where everyone one shot you for no reason at all. Or when you got half your HP removed by one spell at lvl 1
but bruisers should be the default top lane meta! don't you love facing jayce, rivens, pantheons and renektons in every match? don't you love getting firstblood cheesed at level 2 by a jax or irelia or tryndamere and then being locked out of laning for the rest of the game because walking near them will kill you? Isn't it the best when you _**don't**_ have to face a shen who bought {{item:3751}} as their first item, completely shutting them out from going near you under your turret, and who only last hits passively in lane? How could you possibly hate having this {{champion:107}} {{summoner:14}} in your top lane?
: GROUNDBREAKING IDEA RIOT: Matchmaking queue "Quality / Time Slider"
They can't because it will increase queue times. Queue times matter because league of legends is contrary to popular belief, the least popular moba out there with the smallest playerbase. Which is why they can't afford alternate gamemodes and they have to try and had to shut down every alternate game mode they have ever built. If so much as one person queues differently then the remaining 9 other players who still play this game can't play (this kills the video game). This change you've proposed, messes that up and as such is an impossibility.
: The case for point-and-click hard CC
The majority of mobile champions are melee range and it's extremely predictable where they are going to be. if they were "so hyper mobile that they are completely immune to skillshots" then the majority of champions in this game would be unviable. They aren't. It doesn't matter if camille/yasuo/riven can move fast. They kill you (or your teammates) by either autoing you at melee range or using their melee range abilities (at you guessed it, melee range). Aiming at (or preparing to aim at) someone who's going to be next to you isn't hard.
: Yeah that's why i said that about the cd that will be less, but it's still a **lot** of cd. Let's be honest, before the introduction of Dark Harvest, Karthus was a meme champ. "Hard to play" "Extremely easy to gank" "Only CC is a slow" "Half of the champ pool can dodge his ult" "Nowdays there are many items that makes his ult useless" Karthus was never touched and of all sudden he is broken? It's just the typical case where a champ has to be nerfed only because a keystone.
don't forget the first rune in the sorcery tree is literally a free maw of malmortius passive that specifically absorbs karth ult when it matters and that's been in the game since the runes came out
: Jayce is dog on ARAM lol He spends 100+ mana to poke one guy with Q every 16s and the Q is blocked by units, he doesn't do anything other than that, every other long range champs either pokes and/or teamfights better than him.
mana literally does not matter in that game mode you get so much mana just for existing that it's impossible to run out unless you are deliberately hammering your buttons off cooldown on zero enemies just to see the fireworks
: kalistas ult yuumi does not want to be in the middle of the enemy adc and support for when the support chucker chucks u at them only way It would be beneficial for yuumi is if to save her but kalistias want to ult u in for the knockup
> [{quoted}](name=Bulletproof Car,realm=NA,application-id=yrc23zHg,discussion-id=niPATxdE,comment-id=0001,timestamp=2019-05-20T21:46:57.581+0000) > > kalistas ult yuumi does not want to be in the middle of the enemy adc and support for when the support chucker chucks u at them > only way It would be beneficial for yuumi is if to save her but kalistias want to ult u in for the knockup Since you don't seem to know how Kalista's ult works, I will be the nice guy and tell you: when kalista ults, the champion who was launched collides with champions (knocking them up), and **then** _is put at their maximum attack range away from who they collided with_ this means any ranged support will land 550 units away from their enemy (since their attack range is about 550) Yuumi in particular can also press W to immediately latch her way out of danger while the enemy is being knocked up ensuring she takes no damage from this interaction.
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flibitydoo

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