: these posts have been posted since the beginning of time. League only gets better but sometimes you just get bored and thats fine
The only reason I disagree is because it seems like no matter how hard I try to work on my abilities, playing a certain champion as much as I can, I can't seem to have fun anymore. I'm still playing right now with the preseason patch just released and it still just feels no fun. I just found out death timers went up, so at 25 minutes I had a 35-45 second death timer. In that time I lost both of my top turrets. Just don't get it I guess.
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XJ9lol (NA)
: > [{quoted}](name=giraffables,realm=NA,application-id=mNBeEEkI,discussion-id=JmxAE3sn,comment-id=,timestamp=2016-06-23T06:16:08.042+0000) > > As a solo queue player, I get matched against not only premades, but players in elos way higher than mine. I understand the ideas of carrying your friends or just simply playing with friends but seriously? Shouldn't there be some restrictions on how many premades can get matched with solos. Or maybe to where their elos have to be even close to party? Getting matched with players in tiers and divisions above you is actually a very possible reality. There's a system based on your wins and losses called "MMR" which is actually what "ELO" is, the tiers and divisions system are not representative of your MMR past a rough guess of where it should be. The way League used to work, which I'm sure you know but for newer people: You used to just have a numerical value attached to you that was your ELO rating, or MatchMaking Rating (MMR) that as you won or lost went up or down but it was the main thing that would influence who you were matched against. Your MMR is a projection of where the system feels you should be at and the only tie it has with your current standing is that if your MMR exceeds where your standing presently is, you begin to lose less and gain more. Right now in Plat 3 I still gain roughly 25-26 MMR a win while losing 10-15. In some very rare cases with promotions between divisions you can sometimes skip divisions. This account went through gold by hitting gold 5, getting promoted to gold 3 instead of gold 4, then skipping gold 2 in similar fashion. As for duos in a game, this wasn't ever really a problem. Two players being coordinated might allow them to destroy bottom or have a jungler babysitting their lane like crazy but in a lot of cases, two people coordinated together did not offer much of an advantage. The biggest reason for this is the reality that one retard in League can actually cause a team to lose. I used to duo with my friend all the time and it didn't give us any crazy advantage, it just allowed us to use voice chat and have one person we could rely on to not be a brainless ape all game. Everyone thinks duos are going to have like crazy level of coordination and stomp games in their normal rating like a diamond player would stomp a bronze league player when that's just not the case. I've even had some games where three people were very clearly queued together and my team still won (primarily because I solo carried the fuck out of them as Hecarim) Even in 5 mans you can still lose, teams blunder quite often and if your team is better players and can capitalize on their mistakes you can beat a premade. Especially since a lot of premades lack any coordination and really it's just five people playing a solo queue game just with voice chat. They don't force grouping early to press advantages or coordinate to shut out a jungler by stealing camps or any of it. Though like I said, one person can cause a loss. You can have games where your ADC/Mid/Jungle/Support are okay but depending on how hard your top lane fed you could be in for a really hard game. I've had a number of games where this worked in my favor because I would get cheese kills off their worst player, scale harder than their fed player and solo carry games. Then it can all boil back to "If I didn't get fed off that idiot, they'd have a more fed player who'd steamroll the game." Riot likes to underplay just how critical a bad player can be, especially when it's a solo laner who insists on building damage in lost lanes, or playing aggressively in lanes they're not winning nor going to win. If that bad player just happens to feed someone who is actually competent, it's going to be a hard game. > I just got demolished by a platinum Katarina in a bronze game. How does that seem fair whatsoever? Two duos of the five enemies were in a premade, how is that right?! Then the Katarina was either boosting a friend or sucked. The system in place does not allow you to queue in a team with players more than one tier difference. So to put this in perspective, at plat 3 I can only queue with people between Diamond 3 and Gold 3. So for a Platinum Katarina to appear in a bronze game, he would have been queued with a gold 5 player who had a very low MMR to be queued with people in roughly silver 3. Then you probably have an MMR above where your placement right now is to get matched with silver players. Though without knowing your current division as well as your average LP per win I can't make an estimate. Back during Season 3 you weren't able to fall out of tiers when you got in them. So because of that boosting became more common and a lot of players would be boosted to Diamond (GEM. . .) or Platinum then would continue playing ranked due to the zero threat of losing that tier. So if a player was very clearly boosted you would see a Diamond 5 player in a silver ranked game if they weren't duo'd. I think the duoing change didn't happen until later to incorporate the tier difference limitations. > If league wants to allow that kind of game play is there really any reason to play ranked? In season 6 there really isn't except habit and if you want end of season rewards. Riot really screwed up in removing Solo Queue because they put every egg in the "Dynamic Queue" basket and I think they're well aware they can't reintroduce Solo Queue or a true solo queue because of the amount of people that will flock to that system instead and Dynamic Queue will be about as useless as Team Builder was. Queue times right now in Plat for me are getting to about 5 minutes which doesn't bother me really, I was used to having far longer queues on my main back in season 3 at a higher rating and it got to the point I bought a second monitor just to play Sonic Generations in the downtime. All that needs to really happen is them to reintroduce solo queue, or make the system prioritize queuing solo players against solo players with the possibility if it needs of pulling groups of 2 to fill gaps if it has to. Then based on how you queued it goes into a Solo Queue Rating, then you get a team rating. Literally all that needs to happen, it can happen under Dynamic Queue and it's just how the older system worked, but you keep them as the same queue. Giving people a dumbass ribbon that says "Well he got it through Solo Queuing" does not work. They need to be completely independent numbers. Make it look like: Solo Queue: Team Rating: Then based on how you're queuing it uses an appropriate MMR, not the same. Simply because you ability as a solo player has no effect on your ability as a team player and vice versa. I am a very introverted type person and I do not work well in groups which was one of my issues in school. Group assignments would basically result in me not communicating with my group and just doing my own thing and in most cases I worked better solo than most coordinated groups. Of course champion skill and all that would remain the same but all that would really do is make more skilled players get to their appropriate locations faster. Though there's nothing exactly stopping me from making an alt, leveling it to 30 and steamrolling the silver MMR you begin at up to gold which would result in a very similar outcome.
> [{quoted}](name=XJ9lol,realm=NA,application-id=mNBeEEkI,discussion-id=JmxAE3sn,comment-id=0001,timestamp=2016-06-23T07:08:37.328+0000) > > Getting matched with players in tiers and divisions above you is actually a very possible reality. There's a system based on your wins and losses called "MMR" which is actually what "ELO" is, the tiers and divisions system are not representative of your MMR past a rough guess of where it should be. The way League used to work, which I'm sure you know but for newer people: You used to just have a numerical value attached to you that was your ELO rating, or MatchMaking Rating (MMR) that as you won or lost went up or down but it was the main thing that would influence who you were matched against. > > Your MMR is a projection of where the system feels you should be at and the only tie it has with your current standing is that if your MMR exceeds where your standing presently is, you begin to lose less and gain more. Right now in Plat 3 I still gain roughly 25-26 MMR a win while losing 10-15. In some very rare cases with promotions between divisions you can sometimes skip divisions. This account went through gold by hitting gold 5, getting promoted to gold 3 instead of gold 4, then skipping gold 2 in similar fashion. > > As for duos in a game, this wasn't ever really a problem. Two players being coordinated might allow them to destroy bottom or have a jungler babysitting their lane like crazy but in a lot of cases, two people coordinated together did not offer much of an advantage. The biggest reason for this is the reality that one retard in League can actually cause a team to lose. I used to duo with my friend all the time and it didn't give us any crazy advantage, it just allowed us to use voice chat and have one person we could rely on to not be a brainless ape all game. Everyone thinks duos are going to have like crazy level of coordination and stomp games in their normal rating like a diamond player would stomp a bronze league player when that's just not the case. I've even had some games where three people were very clearly queued together and my team still won (primarily because I solo carried the fuck out of them as Hecarim) Even in 5 mans you can still lose, teams blunder quite often and if your team is better players and can capitalize on their mistakes you can beat a premade. Especially since a lot of premades lack any coordination and really it's just five people playing a solo queue game just with voice chat. They don't force grouping early to press advantages or coordinate to shut out a jungler by stealing camps or any of it. > > Though like I said, one person can cause a loss. You can have games where your ADC/Mid/Jungle/Support are okay but depending on how hard your top lane fed you could be in for a really hard game. I've had a number of games where this worked in my favor because I would get cheese kills off their worst player, scale harder than their fed player and solo carry games. Then it can all boil back to "If I didn't get fed off that idiot, they'd have a more fed player who'd steamroll the game." Riot likes to underplay just how critical a bad player can be, especially when it's a solo laner who insists on building damage in lost lanes, or playing aggressively in lanes they're not winning nor going to win. If that bad player just happens to feed someone who is actually competent, it's going to be a hard game. > > Then the Katarina was either boosting a friend or sucked. The system in place does not allow you to queue in a team with players more than one tier difference. So to put this in perspective, at plat 3 I can only queue with people between Diamond 3 and Gold 3. So for a Platinum Katarina to appear in a bronze game, he would have been queued with a gold 5 player who had a very low MMR to be queued with people in roughly silver 3. Then you probably have an MMR above where your placement right now is to get matched with silver players. Though without knowing your current division as well as your average LP per win I can't make an estimate. > > Back during Season 3 you weren't able to fall out of tiers when you got in them. So because of that boosting became more common and a lot of players would be boosted to Diamond (GEM. . .) or Platinum then would continue playing ranked due to the zero threat of losing that tier. So if a player was very clearly boosted you would see a Diamond 5 player in a silver ranked game if they weren't duo'd. I think the duoing change didn't happen until later to incorporate the tier difference limitations. > > In season 6 there really isn't except habit and if you want end of season rewards. Riot really screwed up in removing Solo Queue because they put every egg in the "Dynamic Queue" basket and I think they're well aware they can't reintroduce Solo Queue or a true solo queue because of the amount of people that will flock to that system instead and Dynamic Queue will be about as useless as Team Builder was. Queue times right now in Plat for me are getting to about 5 minutes which doesn't bother me really, I was used to having far longer queues on my main back in season 3 at a higher rating and it got to the point I bought a second monitor just to play Sonic Generations in the downtime. > > All that needs to really happen is them to reintroduce solo queue, or make the system prioritize queuing solo players against solo players with the possibility if it needs of pulling groups of 2 to fill gaps if it has to. Then based on how you queued it goes into a Solo Queue Rating, then you get a team rating. Literally all that needs to happen, it can happen under Dynamic Queue and it's just how the older system worked, but you keep them as the same queue. Giving people a dumbass ribbon that says "Well he got it through Solo Queuing" does not work. They need to be completely independent numbers. > > Make it look like: > > Solo Queue: > Team Rating: > > Then based on how you're queuing it uses an appropriate MMR, not the same. Simply because you ability as a solo player has no effect on your ability as a team player and vice versa. I am a very introverted type person and I do not work well in groups which was one of my issues in school. Group assignments would basically result in me not communicating with my group and just doing my own thing and in most cases I worked better solo than most coordinated groups. Of course champion skill and all that would remain the same but all that would really do is make more skilled players get to their appropriate locations faster. Though there's nothing exactly stopping me from making an alt, leveling it to 30 and steamrolling the silver MMR you begin at up to gold which would result in a very similar outcome. I truly appreciate your thorough response. It does make sense if you put it according to ranked or even normal games win/loss because I am at about 50/50 on in both queues. I guess the entire idea of boosting seems pointless to me so I do not understand why someone would want to be a rank they did not earn. If mmr is truly why I get queued to higher elo players I just wish I didn't lose so much lp when I do lose a match. I feel like duo queues just allow players to even force hanks better than solos do. I had a shaco jungle who did not gank at all until the lane was already lost. While the duo Kaya with the jungle was there any time I was below half hp. While that isn't always how it is it just seems like with a plat player and duo queues, for a solo bronze there is no way to climb. Now as a disclaimer for all those who says high elo players get low elo accounts and get them to challenjoir or whatever, they are seriously high elo. That's basically as bad as boosting because you are just stomping kids who are just honestly trying to get to a higher elo. While I get the idea of showing anything is possible, for someone who just wants to get out of bronze, how can I do it when I can't trust league to set me in matches of people who are at my experience level.
Sneed (OCE)
: matchmaking is based off mmr, not elo
> [{quoted}](name=Mesprit,realm=OCE,application-id=mNBeEEkI,discussion-id=JmxAE3sn,comment-id=0000,timestamp=2016-06-23T06:33:41.948+0000) > > matchmaking is based off mmr, not elo I understand that concept, but if that much is true then are you saying my mmr is the same as a plat elo player? Again how does that seem right?
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giraffables

Level 30 (NA)
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