Ännïe (NA)
: > [{quoted}](name=goodiesohhi,realm=NA,application-id=3ErqAdtq,discussion-id=sfmYaoIk,comment-id=0001,timestamp=2019-10-21T07:08:15.466+0000) > > That would make tanks worse at tanking towers and assassins better, comparatively. Do you really want that? Actually, it would prove equal across the board according to % health. So someone who has less health would take similar damage to someone who has more, and vice-versa. It would be equal for everyone.
> [{quoted}](name=Ännïe,realm=NA,application-id=3ErqAdtq,discussion-id=sfmYaoIk,comment-id=00010000,timestamp=2019-10-22T05:10:37.813+0000) > > Actually, it would prove equal across the board according to % health. So someone who has less health would take similar damage to someone who has more, and vice-versa. It would be equal for everyone. facepalm. "Comparatively". If you were to nerf tanks tower tanking ability by making it do %hp. Now assasins would tank it better than they did before. Unless you were to make the damage so high that it kills tanks as fast as it kills squishies. Then it's not really evening things is it?
: > [{quoted}](name=goodiesohhi,realm=NA,application-id=3ErqAdtq,discussion-id=uE0V26A4,comment-id=00130000,timestamp=2019-10-21T05:08:48.798+0000) > > Not true. Computer Science student here. > What language you use for scripting your program behaviorally doesn't really affect performance. That's just for functional stuff, at lower levels, it's not js. Performance of the language isn't the issue. Javascript is a terrible language (not even internally consistent) for writing safe and maintainable code. That create issues both in performance and reliability. It's actually a very fast language nowadays but as much as frameworks try to fix its crusty foundation born out of a few weeks of hacking, its fundamental flaws do eventually get exposed. Javascript's popularity is a result of first mover advantage making it ubiquitous as well as encouraging a tremendous amount of tooling. It doesn't hurt that you can throw something together quickly either. Quality of the language is not why it's ubiquitous and the many design flaws in it can't be fixed because of backwards compatibility being so important.
> [{quoted}](name=astralwit,realm=NA,application-id=3ErqAdtq,discussion-id=uE0V26A4,comment-id=001300000000,timestamp=2019-10-22T19:22:52.370+0000) > > Performance of the language isn't the issue. Javascript is a terrible language (not even internally consistent) for writing safe and maintainable code. That create issues both in performance and reliability. It's actually a very fast language nowadays but as much as frameworks try to fix its crusty foundation born out of a few weeks of hacking, its fundamental flaws do eventually get exposed. > > Javascript's popularity is a result of first mover advantage making it ubiquitous as well as encouraging a tremendous amount of tooling. It doesn't hurt that you can throw something together quickly either. Quality of the language is not why it's ubiquitous and the many design flaws in it can't be fixed because of backwards compatibility being so important. It literally doesn't run on javascript. The actual functional scripting being in javascript isn't a noticeable issue.
: You ARE IRON 1 HOW is that even possible
> [{quoted}](name=lIlIllIlIlIlIIl,realm=NA,application-id=3ErqAdtq,discussion-id=tGAooERV,comment-id=00020000,timestamp=2019-10-23T01:19:59.863+0000) > > You ARE IRON 1 HOW is that even possible Lol. Not everyone cares about this game in a competitive sense. I played rank until I got Iron I and quit for the meme. I set my status to "Best Azir in Iron 1" and went around telling people I'm the best Azir in my division. Recently someone told me I was hard stuck Iron so I played one game, got to Bronze 4 sent them the screenshot then stopped again. I literally do not care.
: yes, that is a label you could apply to it, but its never been defined as such. You can also label it as a Damage Steroid or a Critical Hit, at this point its an argument of semantics.
> [{quoted}](name=NahDogSolRahn,realm=NA,application-id=yrc23zHg,discussion-id=4Iao2ehh,comment-id=0003000000000000,timestamp=2019-10-24T01:21:28.516+0000) > > yes, that is a label you could apply to it, but its never been defined as such. You can also label it as a Damage Steroid or a Critical Hit, at this point its an argument of semantics. That's literally what the community calls it and has been calling it for years. Stuff like evelynn ults, that do more damage to low people are called executes as well has missing hp attacks and kill confirms. I'm not arguing anything. Just stating a fact.
Rioter Comments
: rujitra (NA) Specialist - about 4 hours ago >Riot does not support the Danish language in ANY region of League of Legends. As such, it does not MATTER. I can say that my native language of Hooplah uses the "n/f" words to mean something different. That doesn't mean it's acceptable in League. If you are using a non-supported language that conflicts with the supported languages, that's your own problem. Completely ignorant, racist remarks. And THIS is the image you want Mods to have??
> [{quoted}](name=Glamorous Rammus,realm=NA,application-id=6heBIhQc,discussion-id=2rEz7twQ,comment-id=0000,timestamp=2019-08-27T22:32:59.692+0000) > > rujitra (NA) > Specialist - about 4 hours ago > As such, it does not MATTER. I can say that my native language of Hooplah uses the "n/f" words to mean something different. That doesn't mean it's acceptable in League. > If you are using a non-supported language that conflicts with the supported languages, that's your own problem. > > Completely ignorant, racist remarks. And THIS is the image you want Mods to have?? The thing is. Riot apparently objectively does not support Danish in their systems. So quit your racebaiting.
Akenero (NA)
: > [{quoted}](name=goodiesohhi,realm=NA,application-id=yrc23zHg,discussion-id=v6MokXhh,comment-id=0001,timestamp=2019-10-21T07:35:48.388+0000) > > Shen would simply be able to not ever q to have a permanent ward.... That's a horrible idea. > A permanent ward anywhere that the opponent can't do anything about unless they kill shen. > Just think. Shen walks to baron. Q's. Boom. Enemy team can never do Baron w/o enemy knowing ever again. > Shen goes to river, q's. He's not gankable now either. Blade has a range you know, and he's going to q, it's actually all his damage, plus the slow
> [{quoted}](name=Akenero,realm=NA,application-id=yrc23zHg,discussion-id=v6MokXhh,comment-id=00010000,timestamp=2019-10-21T14:20:10.121+0000) > > Blade has a range you know, and he's going to q, it's actually all his damage, plus the slow A permanent ward is a good tradeoff for not doing damage, considering he has a lot of utility as a support tank. Second off. Yeah right. Makes it a lot more manageable. Carry on.
: Stupid Matchmaking System
Boards. Lol. <- Downvote button here.
En Aiur (NA)
: not fair
You can't.
: Duels on motorcycles
> [{quoted}](name=Iron Phantom,realm=EUW,application-id=yrc23zHg,discussion-id=yGKpuUlG,comment-id=0002,timestamp=2019-10-20T08:03:26.833+0000) > > Duels on motorcycles Man. Ur behind the times. It's all about Duels in a virtual world over the internet!
KSYN (NA)
: Where Yu-Gi-Oh! failed
I still play yugioh semi-competitively. Shit's great.
: Garen ulti gives true sight before it cast on the enemy champion?
Yep, On cast garen grants true sight of target then deals damage after a 0.5 sec delay.
Phantom023 (EUNE)
: is riot so bad or just dumb??I WANT TO KNOW HOW MANY AS ME HAVE SAME PROBLEM??
Wigmund (EUNE)
: Is Matchmaking rigged or am i missing somethig?
: It just came to my mind. What if we have a champion that can use wards offensively?
I mean wardhopping used to be a relevant thing before they started gutting it.
: > Many champions also have abilities that will affect their basic attacks in some way or form. Such abilities are treated like basic attacks, are said to apply on-hit effects and will also apply Ability effects. https://leagueoflegends.fandom.com/wiki/Basic_attack
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=KYzxf8Ie,comment-id=000100000000000000000000,timestamp=2019-10-20T19:23:22.259+0000) > > https://leagueoflegends.fandom.com/wiki/Basic_attack His e doesn't apply on hit. The auto does. Not the e. Ekko's e isn't actually a normal onhit ability. It's not an ability that's treated as an auto, it's simply just an effect that modifies his NEXT auto and does extra damage when it lands. Back when abilities that were treated as autos weren't blocked by spellshields, ekko's still was. Also back then, teemo blind would block the auto but not the magic damage.
: His Q doesn't execute, it crits if you are at 25% HP or lower.
> [{quoted}](name=NahDogSolRahn,realm=NA,application-id=yrc23zHg,discussion-id=4Iao2ehh,comment-id=00030000,timestamp=2019-10-20T17:52:26.126+0000) > > His Q doesn't execute, it crits if you are at 25% HP or lower. Traditionally, things that do more damage the lower you are/when you get low have been called executes. Including things like that. They're finishers (executes). It doesn't just apply to things like urgot. Also, guaranteed true damage abilities are also executes because they can reliably kill if they are big enough. Riven ult is an execute. Same for Darius ult and Chogath ult. Nid Q in cougar is an execute. Eve ult is an execute.
: Should Shen's Spirit Blade give vision?
Shen would simply be able to not ever q to have a permanent ward.... That's a horrible idea. A permanent ward anywhere that the opponent can't do anything about unless they kill shen. Just think. Shen walks to baron. Q's. Boom. Enemy team can never do Baron w/o enemy knowing ever again. Shen goes to river, q's. He's not gankable now either.
: Revert Corki Package notification
Upvoted. I'm able to check my own passive. That thing is so ducking uneeded. Riot's priorities man..
: Guys... um... so how u play rengar?
Literally prep a q then do the normal combo. 3 q's. It's in the name. Just literally have a q prepped.
: Trist bomb
Did the shots hit? Or were they dodged? Oh. yeah. Dodges exist in this game.
Salron88 (EUW)
: fix yi late.
Hanple (NA)
: Little Legends in summoners rift
I am a cute person who likes cute things. My bed is covered in cute things. I like cute things. But no. Keep that shi* outta my rift. Thank you.
: Why is it, if you re roll good skins you get a basic skin?
Because it's ducking random? It literally says roll for a RANDOM skin? Nowhere did it say anything about your chances being influenced by what skins you used.
: NA has lost any enthusiasm for competitiveness that they barely had left for this game
: Please let URF give us Mastery points for champions when we play them, as well as Tokens.
No that's a horrible idea. There's also no stats for urf for the ai to be able to judge your performance. It's also not a competitive gamemode. It's volatile and not meant to be balanced.
: > [{quoted}](name=goodiesohhi,realm=NA,application-id=yrc23zHg,discussion-id=JP5fJbm0,comment-id=000500000000,timestamp=2019-10-21T06:51:48.930+0000) > > Yea. AI isn't powerful enough to distinguish inting and sucking. Players should never be punished for their performance. That's simply how it is. There's no reliable way to tell if someone is inting or they just really really suck. However we can moderate toxicity. My suggestion? It's soloqueue. Just mute people and try to do your best. If they're really inting or suck really bad, ur suggestion probably isn't gonna help anyways. /mutealll > /muteall > /muteall > /muteall > /muteall > > Thats all I can say. > {{sticker:slayer-jinx-catface}} Dude. we know muting doesnt work. Lets say theres a leaky pipe. I can get a hammer and try to dent the leak out of the pipe, but may damage the pipe. Or I can ignore the pipe. Does ignoring the problem make it go away? No, the leak stays and will get even bigger over time, making a bigger problem. There really isnt a proper solution to this issue. It just sucks.
> [{quoted}](name=dontspinbutwin,realm=NA,application-id=yrc23zHg,discussion-id=JP5fJbm0,comment-id=0005000000000000,timestamp=2019-10-21T07:18:56.893+0000) > > Dude. we know muting doesnt work. > > Lets say theres a leaky pipe. I can get a hammer and try to dent the leak out of the pipe, but may damage the pipe. Or I can ignore the pipe. > > Does ignoring the problem make it go away? No, the leak stays and will get even bigger over time, making a bigger problem. > > There really isnt a proper solution to this issue. It just sucks. If muting doesn't work, that's a you problem and all of you for whom it doesn't work. I mute then play my best. You win some you lose some, have a date with the report button.
Mihalikb (EUW)
: The problem is by far not Armor penetration. Armor, armor items and armor penetration are in a fairly good spot right now. The problem is Magic Penetration. MR items are garbage, literally some of the best MR items are goddammed mage items the rest are expensive and horribly itemized and there's so much Magic Penetration in game that stacking MR almost completely pointless if your opponents aren't brain dead. So either massively buff MR items and make them way cheaper or gut Magic Penetration.
> [{quoted}](name=Mihalikb,realm=EUW,application-id=3ErqAdtq,discussion-id=ymEENImU,comment-id=0001,timestamp=2019-10-21T02:00:19.251+0000) > > The problem is by far not Armor penetration. Armor, armor items and armor penetration are in a fairly good spot right now. The problem is Magic Penetration. MR items are garbage, literally some of the best MR items are goddammed mage items the rest are expensive and horribly itemized and there's so much Magic Penetration in game that stacking MR almost completely pointless if your opponents aren't brain dead. > > So either massively buff MR items and make them way cheaper or gut Magic Penetration. People always forget that the reason mr is weaker than armor is because magic damage is less accessible to physical damage and is generally resource gated while ad never is. Almost every champion has a 100% ad ratio move with a very low cd. ;)
Meserion (NA)
: [Suggestion/Theorycraft] Removal of Armor penetration and Magic penetration mechanics
The problem: Defense Nullification Nullification aka "counter to a counter to a counter". Building penetration has always been about countering lots of tankiness by making yourself able to do damage at the cost of raw offense (ad/ap) stats and survivability. The problem here is they are proposing to remove this and nullify the value of damage, while also boosting defensive power at no cost. For HP there are dozens of counters to those who stack hp like Blade .. I'm actually done. I can't read this anymore. It physically hurts me to try and make a joke out of this. Thoughts? Comments?
: now ask yourself at this point how will you deal with mana vs his 'unlimited' resource supply. last time i looked at naut his spells are expensive.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=tGAooERV,comment-id=000000000000,timestamp=2019-10-21T03:46:31.825+0000) > > now ask yourself at this point how will you deal with mana vs his 'unlimited' resource supply. last time i looked at naut his spells are expensive. By not being a moron.
: GAREN IS BROKEN!!!
Its. Ducking Garen man. Literally don't fight him and he can't kill you. The bloke has no kill pressure by himself unless you let him.
: Katarina vs Fiora in one vs one.
Yeah. I'm sure your no context given post means anything. Considering Fiora can block her main burst, and outsustain her, and build hexdrinker. I'm not sure your post is relevant whatsoever. Pretty sure this one can be summed up to, Katarina was either more fed or better than you.
: is their a weakness for mobility??
Guys if you're trying to make a reasonable and thoughtful response that adequately disproves posts like these. Don't bother. It's the boards.
Ännïe (NA)
: Turret Damage
That would make tanks worse at tanking towers and assassins better, comparatively. Do you really want that?
: Why did they buff garen...
: if no one likes assassin/tank/protect the adc/enchanter (then some more other ones i dont know) meta
No. The boards will always have something to complain about. It's like that one Yasuo quote. It's one of life's certainties.
: 60k MS IN MY GAME RIGHT NOW
Remember ms that high isn't real ping. It's simply just packets were dropped so that the packet rate wasn't updated. 60k ms would mean a minute of ping. Unless a minute passed, it's simply just an estimate based off of you losing connection. The ping measure is the time it takes for a ping to reach. Pings are packets used to basically show that the sender is there. If no packet is received you get very high ping and disconnected but the actual number isn't really relevant.
: dodge penalty while not dodging
Something like that is client side. The only explanation is a missclick or client crash. What I'm trying to say is nobody forced a dodge on you. It's not possible. Unlucky, {{sticker:zombie-nunu-bummed}}
Manxxom (NA)
: When I realized how similar I look to this card on legends of runeterra.
You have the legal and moral obligation to change your username to Amateur Aeronaut. Get on it. Stat. See you on the rift, Amateur Aeronaut!
: havent logged in a long time, why is my username now just random characters?
: > [{quoted}](name=goodiesohhi,realm=NA,application-id=yrc23zHg,discussion-id=JP5fJbm0,comment-id=0005,timestamp=2019-10-21T06:41:02.894+0000) > > Riot has explained this many times. Cussing is allowed. Cussing at real people is not. Jesus it's not a difficult concept. > You can say "awh fucking hell". Or I hate this fucking game. Or. Shit etc. > You can't say "fuck you ur an idiot". It's not the words it's the person they're directed at. > Also there's a list of zero tolerance words. > It's pretty simple. The problem is that that means many things go unpunished. Lets say my ally yasuo is running it down (but cleverly, to make it seem like hes just having a bad game). I tell him "yo dude, play safe behind turrets, ur feeding them". Because I dirrected those words at him, it completely negates whatever former action hes done, and now Im the bad guy, because I told him to stop making the same mistake. There has to be some power to direct words to certain players. Constructive criticism is a thing, but if we cant address players without fearing a report, then what enjoyment is there in a game?
> [{quoted}](name=dontspinbutwin,realm=NA,application-id=yrc23zHg,discussion-id=JP5fJbm0,comment-id=00050000,timestamp=2019-10-21T06:45:38.893+0000) > > The problem is that that means many things go unpunished. Lets say my ally yasuo is running it down (but cleverly, to make it seem like hes just having a bad game). I tell him "yo dude, play safe behind turrets, ur feeding them". Because I dirrected those words at him, it completely negates whatever former action hes done, and now Im the bad guy, because I told him to stop making the same mistake. > > There has to be some power to direct words to certain players. Constructive criticism is a thing, but if we cant address players without fearing a report, then what enjoyment is there in a game? Yea. AI isn't powerful enough to distinguish inting and sucking. Players should never be punished for their performance. That's simply how it is. There's no reliable way to tell if someone is inting or they just really really suck. However we can moderate toxicity. My suggestion? It's soloqueue. Just mute people and try to do your best. If they're really inting or suck really bad, ur suggestion probably isn't gonna help anyways. /mutealll /muteall /muteall /muteall /muteall Thats all I can say. {{sticker:slayer-jinx-catface}}
: PSA: Juggernauts =/= tanks
Yeah I've had to explain this one too many times. Garen is a juggernaught. Mundo is a juggernaught. Yorick is a juggernaught. Nasus aatrox etc. I had this one guy who insisted Olaf was a tank once. Ugh. Olaf's not even an effing juggernaut.
: Just slappin this here...
Riot has explained this many times. Cussing is allowed. Cussing at real people is not. Jesus it's not a difficult concept. You can say "awh fucking hell". Or I hate this fucking game. Or. Shit etc. You can't say "fuck you ur an idiot". It's not the words it's the person they're directed at. Also there's a list of zero tolerance words. It's pretty simple.
hiyares (NA)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=sE1KvKHc,comment-id=0000,timestamp=2019-10-19T23:29:45.544+0000) > > AND MUNDO IS NOT A TANK technically hes like kass/galio hes a niche type of tank hes made mostly to counter magic so in that sense he is a tank made literally for that sole purpose. so i will always consider him a tank.
> [{quoted}](name=hiyares,realm=NA,application-id=3ErqAdtq,discussion-id=sE1KvKHc,comment-id=00000004,timestamp=2019-10-20T21:52:36.786+0000) > > technically hes like kass/galio hes a niche type of tank hes made mostly to counter magic so in that sense he is a tank made literally for that sole purpose. so i will always consider him a tank. Has lack of hard cc automatically makes him not a tank. By riot's official terminology.
: [GAMEPLAY] Garen's Q not blocked by abilities as it did before re-work
From what you've described, it seems like it's been changed from next attack to next attack that hits.
: [GAMEPLAY] Neeko Passive (Disguise) Exploit to hide Level, HP and Mana
Trufflez (NA)
: Zac W costs HP
Wait what? Since when?
: QSS?????
> [{quoted}](name=dxlegault,realm=NA,application-id=3ErqAdtq,discussion-id=AZp00m9g,comment-id=000200000000,timestamp=2019-10-20T21:59:17.301+0000) > > QSS????? You can't qss knockups. The qss overrides the stun component but you need a movement ability like flash to override the forced movement of the displacement. So like Gangplank can orange a knockup but he'll still be stuck in the motion unless he flashes out. Basically the cleanse allows you to input a movement ability like a blink to cancel the displacement. You can't just qss by itself.
Jaspers (EUW)
: I've played Vel'Koz a few times recent in aram and honestly, it sometimes feels like I'm not doing anything. -10% damage right? Well, no there is the -15% from poke block too. -25% on his poke. His ult range is 1500, the poke reduction is like 900 or 1000. It kinda makes sense but then look at the assassin champs bonus damage. Akali 18%, LB 12% Kai'sa 12%? 50% of the time no one sees Kai'sa, she's at the back of the map spamming W except her W will have no poke reduction as it's cancelled out with the added damage and scales on both AD and AP. Meanwhile, Poppy 45% winrate. Braum 45% winrate. Nothing done to them. Irony as well, Nasus has double stacks right? Well he also has a -5% damage dealt. :P It's a bit messy at the moment. Still fun if you have fun and do different builds and stuff but all they have done is make frustrating champs just as frustrating when as a tank before I can dodge Vel or Ziggs skillshots. Can't dodge a point and click from Gunblade doing 300 damage.
> [{quoted}](name=Jaspers,realm=EUW,application-id=3ErqAdtq,discussion-id=KffUIEMG,comment-id=0005,timestamp=2019-10-20T17:04:37.919+0000) > > I've played Vel'Koz a few times recent in aram and honestly, it sometimes feels like I'm not doing anything. -10% damage right? Well, no there is the -15% from poke block too. -25% on his poke. His ult range is 1500, the poke reduction is like 900 or 1000. > > It kinda makes sense but then look at the assassin champs bonus damage. Akali 18%, LB 12% Kai'sa 12%? 50% of the time no one sees Kai'sa, she's at the back of the map spamming W except her W will have no poke reduction as it's cancelled out with the added damage and scales on both AD and AP. > > Meanwhile, Poppy 45% winrate. Braum 45% winrate. Nothing done to them. > > Irony as well, Nasus has double stacks right? Well he also has a -5% damage dealt. :P > > It's a bit messy at the moment. Still fun if you have fun and do different builds and stuff but all they have done is make frustrating champs just as frustrating when as a tank before I can dodge Vel or Ziggs skillshots. Can't dodge a point and click from Gunblade doing 300 damage. That's not how multiplicative math works. I have had to explain highschool level maths to so many people while playing this game over the years. -10% stacked with a -15% is not -25%. You can't just add them like that. It's multiplicative. When you subtract 15% from the number which has already been subtracted 10%. The number you subtract is smaller cause the first number has already been reduced. For example. 100 -10% = 90. Then you subtract 15% from that. Which gives you 76.5. Not 75. It's -0.235 not 25%. Your point about kaisa is also misguided. Furthermore, Ultimates aren't affected by poke reduction. And a good chunk of Velkoz's damage is true too.
Bread Pit (EUW)
: Can you make Janna's Shield give Adaptive Power instead of just AD?
Show more

goodiesohhi

Level 220 (NA)
Lifetime Upvotes
Create a Discussion