: > [{quoted}](name=Metal Janna,realm=NA,application-id=3ErqAdtq,discussion-id=IUEWkJxi,comment-id=0001,timestamp=2019-04-18T01:56:48.930+0000) > > So you have to be top 1% to be up there in the ranks with the top 1% > AMAZING LOGIC guy! You missed the point of the post but I'll help you out. The point is that Riot wants the games to be as random as possible while maintaining the illusion that they are not
> [{quoted}](name=Meteor Driz,realm=NA,application-id=3ErqAdtq,discussion-id=IUEWkJxi,comment-id=00010000,timestamp=2019-04-18T02:09:15.052+0000) > > You missed the point of the post but I'll help you out. > > The point is that Riot wants the games to be as random as possible while maintaining the illusion that they are not So they want to alienate their playerbase and attempt to appeal to the mobile crowd who will jump to another game in a few weeks?
: Ranked Needs Fixing
That would just make things worse. The 300+ master yi players who rely on coin flips will now get to an even higher bracket and ruin games for their allies.
afmghost (NA)
: So kayn's shadow assassin is at an 8 second cooldown at all ranks
Blue kayne has been very weak the past 4 months.
: Why dont other games have the same problems with ranked?
What do you mean? Every moba has the exact same problems with ranked. Dota has pretty similar problems as well as more issues with scripting and hots could never get a decent ranked before blizzard decided to stop investing in it.
Lyxx (NA)
: If you really want to make tanks better Riot, you need to lose your obsession with true damage
The true damage element on those champion's kits are blown completely out of proportion. Olaf outpaces all of those champions as far as true damage goes and has never been a large problem. There are a ton of problems with the champion's kits that you mentioned but true damage really isn't one of them. Even if you rebalance their true damage to be physical or magic, they will be as big of a problem as they are now. Also, the main job of tanks compared to juggernauts is to provide crown control. People need to stop seeing tanks as purely damage sponges because a champion like garen does that better than most tanks.
: This comment tells me the problem is that your tastes no longer align with the game direction. This is a common symptom in long-running games. I know a few people who still play WoW who make similar rants about so many things being wrong. The reality is that game direction changes over time, and when the fundamental game direction changes in a way that is not aligned with your tastes, it leaves you feeling like the game is beyond repair, like you have no idea how to even fix it. When this happens, realistically speaking, you have two choices: complain about EVERYTHING being wrong... or move on and find a new game. That's why I don't play WoW anymore, why I don't play D3 much, etc. etc. etc... the games are no longer what I am seeking. But they're not 'wrong in every way, full stop'... they're just 'wrong for me, individually'.
> [{quoted}](name=Eleshakai,realm=NA,application-id=3ErqAdtq,discussion-id=L5yn3XGz,comment-id=00040000000000000000,timestamp=2019-04-16T23:27:54.676+0000) > > This comment tells me the problem is that your tastes no longer align with the game direction. This is a common symptom in long-running games. I know a few people who still play WoW who make similar rants about so many things being wrong. > > The reality is that game direction changes over time, and when the fundamental game direction changes in a way that is not aligned with your tastes, it leaves you feeling like the game is beyond repair, like you have no idea how to even fix it. > > When this happens, realistically speaking, you have two choices: complain about EVERYTHING being wrong... or move on and find a new game. > > That's why I don't play WoW anymore, why I don't play D3 much, etc. etc. etc... the games are no longer what I am seeking. But they're not 'wrong in every way, full stop'... they're just 'wrong for me, individually'. I think that is true about a lot of people in the community. The league direction has been going downhill for the last few seasons and it is causing a ton of problems with a large portion of the community. However, it is also happening during a time when all of the major competitors are also on a downswing which is even more extreme. With all of the stuff happening with ea, bethesda, blizzard, etc. we are currently in a market where ubisoft of gaming companies is seen as one of the good ones simply because they haven't screwed up as badly as their competitors. How long do we realistically think apex legends will be a good game before ea starts to do ea things exactly? The way I see it, there is no moving on with the current state of the gaming market. Also, I don't think complaining about everything being wrong is a smart idea either. Sure league has been getting worse but it isn't all of league. There are many elements of the game which are still as good if not better than past seasons which is why league hasn't fallen as badly as its competitors. The key is to identify the elements which are working and fix the ones which aren't.
: Before the boards go full circle jerk mode, Morello good Meddler bad. Morello made horrendous mistakes, nerfing champs and the forgetting about them thus leaving them in the gutter was a major problem. But like so many others have said, he did know what was bad for the game and tried his best to keep those aspects tightly controlled (hyper mobility and true damage to name a few).
> [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=L5yn3XGz,comment-id=0000,timestamp=2019-04-16T17:16:09.048+0000) > > Before the boards go full circle jerk mode, Morello good Meddler bad. > > Morello made horrendous mistakes, nerfing champs and the forgetting about them thus leaving them in the gutter was a major problem. But like so many others have said, he did know what was bad for the game and tried his best to keep those aspects tightly controlled (hyper mobility and true damage to name a few). I would much rather champions be left underpowered than overpowered. That is the biggest takeaway from the change.
: Honor level - why should I care?
You shouldn’t. It isn’t anything that Eune uses much. The main people who care about honor is high elo Korea where they “honor” feeders so that they get a badge of shame. You have put more thought into the system than most people have. Just ignore the system if you are on eune since it doesn’t serve any purpose.
: > [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=41AWVUIP,comment-id=0001,timestamp=2019-04-14T22:53:00.518+0000) > > Hey boards! Any time you see a post like this you can instantly know this is some one who has never once researched MMR to the point they have even a basic understanding of the system. but hey take their word for it if you want, the earths flat because look at it am i right? Although his logic behind it is wrong, the Match making has been pretty bad this season. Getting paired with bronze players in gold 3 promos is not at all good.{{sticker:slayer-jinx-wink}}
> [{quoted}](name=Immovable Ozen,realm=NA,application-id=3ErqAdtq,discussion-id=41AWVUIP,comment-id=00010002,timestamp=2019-04-15T00:34:53.220+0000) > > Although his logic behind it is wrong, the Match making has been pretty bad this season. Getting paired with bronze players in gold 3 promos is not at all good.{{sticker:slayer-jinx-wink}} Matchmaking hasn’t changed. If games are worse this season compared to last, it isn’t matchmaking. It is one of the myriad of other things that are different about this season compared to last season.
: I got as serious question, When the Solo Queue system reward you for Solo performance ?
Because wins and losses in the long run is the beast measure for a player’s individual contribution towards their team winning.
: after playing several thousand games, I don't believe it. That may be how they expect it to work, but it doesn't.
> [{quoted}](name=sphinxthelion7,realm=NA,application-id=3ErqAdtq,discussion-id=W0x7AdT2,comment-id=0000000000000000000100000000,timestamp=2019-04-14T01:20:40.822+0000) > > after playing several thousand games, I don't believe it. That may be how they expect it to work, but it doesn't. That is exactly how it works because they can program it to work like that. However, matchmaking isn’t the only thing determine the outcome of games. There are other things such as player variance, game balance, meta, smurfs, boosters which also impact game quality. These are problems which exist no matter what the mmr is doing and cannot be fixed with any changes to mmr.
: Ive heard people say leagues been in decline in NA but has grown elsewhere. Dont think theres any real way to verify though.
> [{quoted}](name=AnotherFeeder,realm=NA,application-id=3ErqAdtq,discussion-id=EfuQNV6u,comment-id=0007,timestamp=2019-04-13T00:57:25.386+0000) > > Ive heard people say leagues been in decline in NA but has grown elsewhere. Dont think theres any real way to verify though. It is possible to verify for all servers not including China, most people are just too lazy (including me). Websites like op.gg and lolalytics report number of ranked games on a daily and weekly basis for all of the non-Chinese servers. Someone just has to compile the numbers through the way back machine. The last time someone did it on reddit, it showed a decrease in na which is why everyone has been parroting it since.
Warpes (NA)
: the worst part is that no matter how many threads like this that people make, some even with hundreds of upvotes to the point of puking, or even pros/streamers making points about it.. it falls on deaf ears. riot not only will never actually do anything about it, they refuse to even acknowledge the damn problem, let alone discuss it with the community. thats why they dont deserve another penny from anyone, but we all know that wont happen either.
> [{quoted}](name=Warpes,realm=NA,application-id=3ErqAdtq,discussion-id=EfuQNV6u,comment-id=0005,timestamp=2019-04-12T19:13:43.813+0000) > > the worst part is that no matter how many threads like this that people make, some even with hundreds of upvotes to the point of puking, or even pros/streamers making points about it.. it falls on deaf ears. > > riot not only will never actually do anything about it, they refuse to even acknowledge the damn problem, let alone discuss it with the community. thats why they dont deserve another penny from anyone, but we all know that wont happen either. That is because the community can never figure out what is actually wrong. Everyone is so fixated on changing the mmr system without understanding the root of the problem. Mmr is fine and no change will fix the issues ailing the game. However, as long as people keep making and up voting topics about changing mmr, riot will continue to ignore them because they realizes that any changes to matchmaking will only make the game worse. There are many problems with league right now ranging from champion balance, mobility creep, damage creep, poor champion designs, decreased game length but these issues won’t be addressed if we keep blaming mmr and not the root issue. Complaining about mmr gets us nowhere and only takes away from addressing the actual issues with the game.
: MMR is crap. It forces a 50% winrate by giving you worse teammates when your winrate spikes over 50%. If you win too much the MMR system handicaps you instead of rewarding you. This effectively forces you to stay within your bracket. It is a stupid system that doesnt work.
> [{quoted}](name=sphinxthelion7,realm=NA,application-id=3ErqAdtq,discussion-id=W0x7AdT2,comment-id=00000000000000000001,timestamp=2019-04-12T12:28:56.541+0000) > > MMR is crap. It forces a 50% winrate by giving you worse teammates when your winrate spikes over 50%. If you win too much the MMR system handicaps you instead of rewarding you. This effectively forces you to stay within your bracket. It is a stupid system that doesnt work. That rumor was shot down a while ago. MMR simply puts you with 9 other players within 5 points of your own. https://support.riotgames.com/hc/en-us/articles/201752954-Matchmaking-Guide >In a perfect match, ten individuals with identical MMRs queue at the same time, each having selected a unique position that they’re well-suited for. That situation is incredibly rare depending on who is queueing at the time, so sometimes teams can have very slight skill differences (on average, no more than 4-5 MMR).
l MrD l (NA)
: 10 bans is enough but i do kinda think that the ban system isnt very good because its just mainly used to ban whats strong/meta or whats broken/OP rather than banning strategically imo
There aren't enough bans to ban strategically when there are so many broken champions in the game. Need more bans to do both.
: Riot hold all the info. so you just saying thing mean 0 Riot dont release info like this...... why because then they would have to admit the system is failing also still waiting for your evidence
> [{quoted}](name=Gamer Life,realm=EUW,application-id=3ErqAdtq,discussion-id=W0x7AdT2,comment-id=0000000000000000000000000000,timestamp=2019-04-12T08:57:58.092+0000) > > Riot hold all the info. so you just saying thing mean 0 > > Riot dont release info like this...... why because then they would have to admit the system is failing > > also still waiting for your evidence Riot releases all of the info on the api, if the system was failing, why would they openly show that much data? If you are too lazy to use the api, than that is on you. Also, if you are claiming that mmr can be improved, than the burden of proof is on you to provide a better system. Otherwise, the lack of a better system serves as evidence that mmr works as well as any matchmaking system can.
: >The mmr system has proven to work every season despite all of the flaws of the league community evidence? The problem with the system is that people can get carryed in games and there MMR goes up yet doesnt mean they deserving the higher MMR.
> [{quoted}](name=Gamer Life,realm=EUW,application-id=3ErqAdtq,discussion-id=W0x7AdT2,comment-id=00000000000000000000,timestamp=2019-04-12T08:38:12.278+0000) > > evidence? > > The problem with the system is that people can get carryed in games and there MMR goes up yet doesnt mean they deserving the higher MMR. When has anyone been carried in games beyond their mmr without abusing duo queue? People speculate about these issues all the time but never find any examples except for when people pay for boosts or abuse duo queue (both of which obviously cannot be fixed with any intrinsic changes to mmr).
: Its not as simple as that. The MMR system has proven time after time to be useless and unfair. Riot have had 9 or 10 years to come up with a better system yet they refuse to listen
> [{quoted}](name=Gamer Life,realm=EUW,application-id=3ErqAdtq,discussion-id=W0x7AdT2,comment-id=000000000000,timestamp=2019-04-12T08:03:49.703+0000) > > Its not as simple as that. The MMR system has proven time after time to be useless and unfair. Riot have had 9 or 10 years to come up with a better system yet they refuse to listen That is completely false. The mmr system has proven to work every season despite all of the flaws of the league community. There is no better system from a matchmaking aspect and all of the flaws you have pointed out are attributed to other aspects of the game.
: MMR isnt working Riot!
How exactly do you plan on "fixing" that issue with mmr? Players will refuse to look at the map, refuse to listen to ping, refuse to back away, and fight 24/7 no matter what type of matchmaking we have. Changing mmr and creating even more unbalanced games isn't going to solve the issue.
roughvan (EUNE)
: So because you don't like how he is played/his dash ability, he should stay weak? I have actually not seen a renekton player in a month, there's no reason to pick that champion currently.
Renekton isn't weak by any measure. His pick+ban rate is around 12% which puts him around 15th of all top laners and 60-80th range for all champions. That is right in the middle of the 140 champions and shows that he is pretty balanced. Champions who are stronger should be nerfed down to his level, he should not be buffed.
Saezio (EUNE)
: How exactly would sending all the duos to flex queue not increase the population of the queue? There is no way it wouldn't have made at least a few more people go to flex.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=Uu7l1gLJ,comment-id=0002000000000000,timestamp=2019-04-11T11:49:51.320+0000) > > How exactly would sending all the duos to flex queue not increase the population of the queue? > There is no way it wouldn't have made at least a few more people go to flex. Because the thing stopping players from playing more flex isn't that they can't duo in flex queue, it is because no one cares about flex. The only reason most people play flex is to mess around in a stress free environment. If riot removed duo from solo queue, players would just quit and that drop in playerbase would hurt flex more than anything else. Riot would have made that change long ago if it would help flex.
IAmTheLego (EUNE)
: > [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=OPJPg3Xm,comment-id=00010000,timestamp=2019-04-11T11:13:38.532+0000) > > Easy fix, just remove duo from solo queue. Or just don't make it apply to anyone who queue'd with the leaver. No hydra bs to deal with either. > > Lets also not pretend toxicity matters as much as leavers. That's 1 out of like 3 hydra problems. Even without duo, it won't get rid of the problem that the op's idea is suggesting. 1 can just flame like crazy and tilt his ally to ragequit. "But what about the mute?!?" Yeah...many seem to forget it exists and even if they mute it won't stop the player from trolling around like stealing CS or not helping or whatever.
> [{quoted}](name=IAmTheLego,realm=EUNE,application-id=3ErqAdtq,discussion-id=OPJPg3Xm,comment-id=000100000000,timestamp=2019-04-11T11:51:03.254+0000) > > That's 1 out of like 3 hydra problems. > > Even without duo, it won't get rid of the problem that the op's idea is suggesting. > 1 can just flame like crazy and tilt his ally to ragequit. > "But what about the mute?!?" > > Yeah...many seem to forget it exists and even if they mute it won't stop the player from trolling around like stealing CS or not helping or whatever. Who cares about flaming? It is completely insignificant compared to something like losing lp/mmr for an afk. That isn't a hydra problem, it is barely a "problem" at all.
Saezio (EUNE)
: I mean, if that was the case, riot would have made soloq SOLO only and flex would have way more people
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=Uu7l1gLJ,comment-id=00020000,timestamp=2019-04-11T11:40:14.971+0000) > > I mean, if that was the case, riot would have made soloq SOLO only and flex would have way more people If that would have made a difference, riot would have made soloq solo only long ago. Truth of the matter is that wouldn't have mattered, flex queue is a joke.
IAmTheLego (EUNE)
: Okay let's see: 1- A duo with in a 2nd account (or smurf) can afk in case his boosted pal's team is on the losing side, just to save his friend from losing LP despite the fact that he probably deserved to lose them in the 1st place. 2- Like my 1st point, MMR will be crazy stupid. 3- This will increase toxicity to the point a player will try to tilt a teammate and make him rage quit. Ever heard of what a Hydra is? A beast with 5 heads that cut 1 head off, 2 more grows back. And this idea of yours is an excellent example of it. Offer a "solution" to a problem, 1 problem solved, 2 more problems appear. But in the case of your idea, 3 more instead of 2 will appear so that's pretty much a Hydra but on steroids (like that thing was dangerous enough in the Greek mythology).
> [{quoted}](name=IAmTheLego,realm=EUNE,application-id=3ErqAdtq,discussion-id=OPJPg3Xm,comment-id=0001,timestamp=2019-04-10T22:00:58.322+0000) > > Okay let's see: > 1- A duo with in a 2nd account (or smurf) can afk in case his boosted pal's team is on the losing side, just to save his friend from losing LP despite the fact that he probably deserved to lose them in the 1st place. > 2- Like my 1st point, MMR will be crazy stupid. > 3- This will increase toxicity to the point a player will try to tilt a teammate and make him rage quit. > > Ever heard of what a Hydra is? A beast with 5 heads that cut 1 head off, 2 more grows back. > And this idea of yours is an excellent example of it. > Offer a "solution" to a problem, 1 problem solved, 2 more problems appear. But in the case of your idea, 3 more instead of 2 will appear so that's pretty much a Hydra but on steroids (like that thing was dangerous enough in the Greek mythology). Easy fix, just remove duo from solo queue. Or just don't make it apply to anyone who queue'd with the leaver. No hydra bs to deal with either. Lets also not pretend toxicity matters as much as leavers.
Julían (NA)
: Obligatory fix matchmaking reminder/discussion
If every single game feels like a coinflip, that means matchmaking is doing it's job and that the meta just sucks. Every game, the players are evenly matched but the game snowballs off of too many things right now. That is why you see the same player feed one game and dominate the next. Realistically, there is not a single change to matchmaking you can make to improve gameplay right now because matchmaking only effects who is playing and not how the game is played.
: Oh it could get out of hand real fast. I remember old Team Builder. On a number of occasions I remember waiting as much as 25 minutes to get a game because no one wanted to play support. Auto fill has to stay. I'm not willing to wait 5 to 10 minutes to get a fuckin game, not to mention all the dodging just dragging on the time it takes to get an actual game.
> [{quoted}](name=FioraWillCarry,realm=NA,application-id=3ErqAdtq,discussion-id=Uu7l1gLJ,comment-id=000000000000,timestamp=2019-04-10T15:07:30.597+0000) > > Oh it could get out of hand real fast. I remember old Team Builder. On a number of occasions I remember waiting as much as 25 minutes to get a game because no one wanted to play support. Auto fill has to stay. I'm not willing to wait 5 to 10 minutes to get a fuckin game, not to mention all the dodging just dragging on the time it takes to get an actual game. There is a huge difference between team builder and role select. Instead of speculation, lets look at actual queue times with and without autofill: https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2016/june/DQU/graph-queuetime.jpg?v=1 Queue times never got out of hand in role select outside of a few fringe cases which were caused by bugs on the initial implementation
: It's not a matter of waiting 5 minutes. It's not a matter of waiting any finite number of minutes. No autofill would cause the queue time to grow _without limit_. If you aren't one of the first couple hundred players to queue up after the matchmaking queue begins, then you're looking at hours to _days_, with no way to tell which!
That is just straight up false. It is impossible for queue times to grow without limit unless there was an infinite number of players or one role had zero players.
: Riot tried no auto fill.
You are missing one key detail: wait times were too long in flex/dynamic queue. They never tried to take out autofill from solo queue because they are afraid too many solo players would move out of flex queue. THe thing people forget is that people at riot have an irrational attachment to dynamic/flex queue and will not hesitate to make changes which adversely effect solo queue to keep it alive.
: Why bother complaining on boards when riot isn't going to listen?
What should people be switching to exactly? League sucks now but everything else sucks even more.
: Can I just get some kind of confirmation? Please?
League only looks at mmr: https://support.riotgames.com/hc/en-us/articles/201752954-Matchmaking-Guide >When looking for games to put you in, it will look for other players whose numbers are close to yours. You have a separate MMR in each queue, so you can climb in one queue without it affecting others. >In a perfect match, ten individuals with identical MMRs queue at the same time, each having selected a unique position that they’re well-suited for. That situation is incredibly rare depending on who is queueing at the time, so sometimes teams can have very slight skill differences (on average, no more than 4-5 MMR). If you win, your mmr raises so you get matched with and against higher mmr players.
: Why do Nunu & Willump feel so fair to play against?
Mainly comes down to mobility and cast time. Champions tend to get unhealthy when their mobility gets too high or their cast time gets too low and Nunu doesn’t have either of that. Nunu exemplifies what a healthy modernization of a kit should look like (outside of the invisible bug which never seems to go away).
verxion (NA)
: NEW SEASON ZERO MMR
No, that would cause far more harm than anything the start of the season did. Season 1, when everyone was at 1200 mmr, was a much larger sideshow than anything you see now.
: What's the advantage of a difficulty 3 champion to a difficulty 1 champion?
Higher difficulty champions are harder to play against. Annie or garen are very linear and easy to plan for.
: According to Google, smurfing for the purpose of manipulating matchmaking is cheating.
That only applies to if you are duoing or using the smurf to boost another account. If you are solo smurfing, it is just as hard if not harder to hit any mmr on a smurf than it is on your main.
iDarkWind (EUW)
: We're not talking about the placements LP gains. We're talking about the fact that how you hit Diamond it's a big pain to climb because you literally win 15 LPs and lose 20.
> [{quoted}](name=iDarkWind,realm=EUW,application-id=3ErqAdtq,discussion-id=XtqYJIlG,comment-id=000400000000000000000000,timestamp=2019-04-07T19:17:30.330+0000) > > We're not talking about the placements LP gains. We're talking about the fact that how you hit Diamond it's a big pain to climb because you literally win 15 LPs and lose 20. The lp gains and losses in diamond right now are a direct result of riot increasing the mmr bar to get to masters after the reset. A few streamers qq’d it was too easy to get to masters so riot decided to significantly raise the bar for mmr across diamond and masters. As a result, a large part of diamond now represents would have been masters early in the season. This in turn means that accounts in diamond will have low lp gains and high lp losses until their mmr hits the new bar for masters. Remember, lp gains and losses are determined by how far your mmr is to the cutoff of each rank. When the mmr cutoffs move up, lp gains decrease.
iDarkWind (EUW)
: It isn't true. Diamond has always been like this where you even if you maintain a decent win rate you literally have to go on a win streak to upgrade to other division wich is an absurd. At the moment if I win 3 games in a row and after that I lose 2, I'm back to where I was and that discourages any player to try to rank up after hitting Diamond.
> [{quoted}](name=iDarkWind,realm=EUW,application-id=3ErqAdtq,discussion-id=XtqYJIlG,comment-id=0004000000000000,timestamp=2019-04-07T11:27:29.271+0000) > > It isn't true. Diamond has always been like this where you even if you maintain a decent win rate you literally have to go on a win streak to upgrade to other division wich is an absurd. At the moment if I win 3 games in a row and after that I lose 2, I'm back to where I was and that discourages any player to try to rank up after hitting Diamond. That all depends on where mmr cutoffs are set for each division. The cutoffs were intentionally raised so that players who were masters early in the season got pushed into diamonds because a few streamers complained that it was too easy for people to get into masters back in January. That is why it takes so many games at the moment to rank up in diamond, people asked for masters mmr to be higher.
: I can't be the only person thinking this obvious truth, right?
Yeah, that is why it rarely is the only counterplay to any champion. Champions can also be beaten just by bursting them, dpsing them down, or outmacro.
iDarkWind (EUW)
: Except that in Diamond that doesn't happens and that's because there are so many people hardstuck there. I was Masters and got demtoed from Inactivity and now I am literally Hardstuck D2 because I need to many games to actually climb that's insane.
> [{quoted}](name=iDarkWind,realm=EUW,application-id=3ErqAdtq,discussion-id=XtqYJIlG,comment-id=00040000,timestamp=2019-04-06T12:45:50.012+0000) > > Except that in Diamond that doesn't happens and that's because there are so many people hardstuck there. I was Masters and got demtoed from Inactivity and now I am literally Hardstuck D2 because I need to many games to actually climb that's insane. No, they just redefined what each diamond rank means when they did a partial reset. Diamond now is what masters was at the start of the season.
: Fix LP gains in Diamond please.
Can't fix player attitudes. The diamond 5 (now diamond 4) attitude will never be fixed. The sooner you realize that and focus on things which can be fixed, the better.
: The ranking system is broken
Climbing is never impossible unless you simply aren't good enough to do it. If you are losing more lp than you gain, it simply means that the gap between your mmr and the cutoff for the next division is larger than 100. If you are good enough to get to the next rank, you will be able to sustain a high winrate until your mmr hits the next cutoff. If you aren't, then you don't deserve to climb higher until you get better. The most common thing limiting a player from climbing is their own skill.
: I don't like Olaf either. I felt that Yi and Vayne were the best examples though.
> [{quoted}](name=Scottsc20,realm=NA,application-id=3ErqAdtq,discussion-id=YLswwoQd,comment-id=00010000,timestamp=2019-04-05T03:37:34.618+0000) > > I don't like Olaf either. I felt that Yi and Vayne were the best examples though. Do you not like olaf for his true damage or other part of his kit? If your problem is with true damage, then olaf should have been your go to choice. The fact that you find vayne to be a better example when olaf averages 30% more true damage a game shows that true damage probably isn't the issue.
: Either get rid of this dumbass shit known as true damge...
Damage is a problem although I'm not convinced true damage is the problem. Everyone talks about yi or vayne or fiora or darius but I feel that is due to other elements of their kit. As far as true damage specifically goes, Olaf outpaces all of them in average true damage dealt a game. As long as people are okay with Olaf, I find it hard to complain about anyone else's true damage which is always lower than olaf's.
: Better teams during position ranks. Why force 50/50 win rates?
Because players who didn't understand how rank worked bitched about position ranked and forced riot to remove it. No one plays all 5 ranks at exactly the same level and the only way around this is position based ranked. It just unfortunately got released along side a lp gain bug and everyone was too stupid to realize what was causing the problems during the first 2 weeks. What you are seeing now has nothing to do with the ranked system trying to "force" anything. It is simply the fact that matchmaking is far less accurate when it has to use one rank for all 5 positions as opposed to 5 ranks.
Yenn (NA)
: > [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=AlhYgW2W,comment-id=0004,timestamp=2019-04-03T07:37:32.627+0000) > > Probably never. Diamond cutoff right now is top 2-3% of league players. It is impossible to allow that many players into diamond without it being full of bad players. Riot essentially redefined what each division means, diamond 4 is what mid plat use to be. Diamond 1-2 is what the old diamond 4 use to be. > > The only "fix" would be to re-define the ladder so that all of the current d4 players move to plat, the current plat players move to gold, the current diamond 1 players get brought down to diamond 4 and the masters and grandmasters get spread among diamond 1-3 but that would also eliminate the whole point of addind grandmasters. That's not the issue; players in Plat IV to Plat I consistently play better than most of Diamond IV. The problem is that it's easy for mechanically good players with no decision making skill to climb to Diamond IV, because their opponents fall for cheese or can't deal with them playing hyper aggressively. Once you get to Diamond IV, it becomes a coin flip and any player who got there doing this can't drop because they all balance each other out, but they also can't climb. tl;dr Diamond IV is the ceiling for handicapped monkeys, so they all climb to it and then get stuck there, the end result being that it's saturated with them. It's been collecting these players for years, and nothing has been done to mitigate the successfulness of these idiotic high risk plays.
> [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=AlhYgW2W,comment-id=00040000,timestamp=2019-04-03T07:49:55.453+0000) > > That's not the issue; players in Plat IV to Plat I consistently play better than most of Diamond IV. > > The problem is that it's easy for mechanically good players with no decision making skill to climb to Diamond IV, because their opponents fall for cheese or can't deal with them playing hyper aggressively. Once you get to Diamond IV, it becomes a coin flip and any player who got there doing this can't drop because they all balance each other out, but they also can't climb. > > tl;dr Diamond IV is the ceiling for handicapped monkeys, so they all climb to it and then get stuck there, the end result being that it's saturated with them. It's been collecting these players for years, and nothing has been done to mitigate the successfulness of these idiotic high risk plays. That is because the floor for diamond IV is so low that even hadicapped monkeys can get there. The people who are have a ceiling and stuck at the top 3% of players would have been plat last season. However, since the floor moved down, those players are now considered diamond. Meanwhile, plat is filled with what use to be gold players so obviously the players you are talking about will never really fall down. It all has to do with population distribution. There are just as many bad players now as there use to be. However, number of players in diamond increased so players who use to be hardstuck plat are now hardstuck diamond. You simply aren't going to find enough good players to fill up diamond as long as it is defined as top 3% of the playerbase. The players who currently are in plat 1-4 would do even worse if they were put into diamond 4.
Yenn (NA)
: It's 2019 and Diamond IV is still a cesspool of mechanical players with Bronze IV decision making
Probably never. Diamond cutoff right now is top 2-3% of league players. It is impossible to allow that many players into diamond without it being full of bad players. Riot essentially redefined what each division means, diamond 4 is what mid plat use to be. Diamond 1-2 is what the old diamond 4 use to be. The only "fix" would be to re-define the ladder so that all of the current d4 players move to plat, the current plat players move to gold, the current diamond 1 players get brought down to diamond 4 and the masters and grandmasters get spread among diamond 1-3 but that would also eliminate the whole point of addind grandmasters.
: They cant change the system to be individual BUT they can make the system better by adding in some aspects of your performance. Elo does not work in League because 1) It only works if teams dont change over the course of the season 2) All players play to win 3) There are no Smurfs League fails HARD on all of those so Elo does not work. If they removed Duo. If they didnt allow Smurfs or made it so you had to state you were a smurf and line it to a main account and punishments were fast if you didnt do that. If they actually banned people from playing Ranked for things that actually affect Rank (NOT affecting the feelings of the players) like Trolling, Feeding, AFKing If they REMOVED Autofil. Then there is a chance that the game could be playable. Currently its a shitfest, but Riot wont care unless it starts to hurt the $$. I know for me I have not spent ONE cent on Riot in over a year. I wont be ether. New skins are great but I dont buy them until the game is playable. I suggest everyone do the same. Riot does not listen to the players but they listen to $.
> [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=1TtVYkky,comment-id=0001,timestamp=2019-04-03T01:22:21.067+0000) > > They cant change the system to be individual BUT they can make the system better by adding in some aspects of your performance. > > > Elo does not work in League because > > 1) It only works if teams dont change over the course of the season > 2) All players play to win > 3) There are no Smurfs > > League fails HARD on all of those so Elo does not work. > > If they removed Duo. > If they didnt allow Smurfs or made it so you had to state you were a smurf and line it to a main account and punishments were fast if you didnt do that. > If they actually banned people from playing Ranked for things that actually affect Rank (NOT affecting the feelings of the players) like Trolling, Feeding, AFKing > If they REMOVED Autofil. > > Then there is a chance that the game could be playable. > > Currently its a shitfest, but Riot wont care unless it starts to hurt the $$. > > I know for me I have not spent ONE cent on Riot in over a year. I wont be ether. New skins are great but I dont buy them until the game is playable. > > I suggest everyone do the same. Riot does not listen to the players but they listen to $. The community also has to actually learn what the weaknesses of the ranked system actually is and allow riot to improve it. One of the biggest problems with ranked is that it currently assumes everyone plays every role at the same skill level. This is obviously false and could easily be improved by introducing position based mmr. However, when riot tried doing that at the beginning of the season, everyone freaked out because of a completely unrelated lp gain bug in diamond and forced riot to undo the entire change. Another problem with the current is the high damage meta is creating a hugely snowbally meta which is taking away agency from some playstyles. However, instead of taking riot to task about the meta, people complain about some bullshit forced 50% winrate conspiracy because the game snowballs too hard against them too often. If players could actually identify the fixable problems with ranked like they did back in season 6 with dynamic queue, they could actually force riot to act. However, too many people simply do not understand the problems. Hell, try suggesting riot remove duo in a new topic right now, you will probably get downvoted with players saying it is the only way they can get "fair" matchups because matchmaking is otherwise rigged against them. Try suggesting riot remove autofill and people will fear monger about queue times when we objective data showing otherwise. People still don't realize solo queue doesn't need autofill and the only reason riot keeps autofill around is because flex queue would cease to exist if riot removed autofill.
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=1TtVYkky,comment-id=0000,timestamp=2019-04-03T01:04:21.924+0000) > > The moment they worked on individual over team based, the general enchanted support will stop existing and people will only ever want to play nothing but carries for more LP gains. I think its possible a system could be worked out that takes this into account somehow. If you are scouting a soccer team you wouldn't be looking at how many goals a goalie scores after all.
We have seen what happens with such a system when riot came up with the champion mastery and grading system. The game changes so much every patch that even if riot with all of it's resources could not create a system like the one you are talking about which outperforms the mmr system. The problem that riot ran into is that even if they can track 100 different stats, they had no way of figuring out how to properly aggregate all of them into one value. They could never figure out how much of a cs difference would be needed to contribute as much as a hero kill or taking a certain objective because these values change every patch.
: Elo definition and why it doesn't work anymore
They already have come up with a system which looks at how much individuals contribute to their team winning in the long run, it is the mmr system. It looks the same as the elo system because for all of its flaws, it is still the best system for a 5v5 game.
Ourboros (EUW)
: How should they "fix" this? It is working as intended. This comes from how MMR works towards the higher end of the ladder, where fewer and fewer people play. You can't just get more LP just because you want them. Lp ,or more accurately MMR, is a finite ressource, you can't create more of it, it can only be redistributed. If you where to change that the entire ranked system would become inflated over time, making achieving any rank meaningless Climbing in Diamond is hard, but you can't change that due to the nature of how any ranking system works
You can easily fix this by adding more divisions into masters. The problem OP is describing is not an inherrent part of the either the mmr or the rank/lp system, the problem comes from how the mmr and rank/lp interact. The reason why so many players hit diamond 4 and then get lower lp gains is because the mmr difference between diamond 4 and diamond 3 is too large to properly represent in 100 lp increments. The amount of mmr every player needs to earn from the moment they hit diamond 4 to when their mmr is high enough to promote is much larger than any of the platnium divisions. The fix for this can be done either by raising the floor of diamond 4 and evenly distribute the difference amoung the plat divisions so the climb seems smoother or to lower the floor of diamond 1-3 and then add master division 2-4 to represent the difference.
Laura ß (NA)
: Riot please stop placing fresh lvl 30 players into default silver elo
Because the elo model requires everyone to be added in the middle to function. If you try to put new players into iron, the ladder will just shift so that iron becomes the middle of the ladder.
Show more

haaaaaaalp

Level 76 (NA)
Lifetime Upvotes
Create a Discussion