: Kayle isnt a late game champion any more.
I'm in the same boat. Your post reflects my impression of current Kayle as well. Kayle having an "okay" late game just feels weird for the champ honestly, when historically she has always been known to have a very powerful late game, even pre-rework. I personally just wish they had left her as is, but meh I hope I'll get used to that new power curve lol
Xphineas (NA)
: If you were forced to 1v1 any LoL champion in real life
: Hextech is really bad for this game:
Tbh, it's even worse if you have Guardians on your team, since they have to stack up close to each other for the buff to spread. Hextech is guaranteed to fuck over a few people on your team lmao
: Picking your champ before your opponent in toplane is just a death sentence for your laning phase
Riot wants counterpick meta to be a thing I think. The changes to Renekton, changing Sylas' shield to negate magic damage only, gutting Kassadin's armor so he struggles even more vs AD matchups. They want champions to have specific weaknesses that can be abused by certain champions. They don't want champions to be blindpickable. I'm not a fan of it either, but it's how Riot wants it :/
o Mim o (NA)
: > [{quoted}](name=holystack,realm=NA,application-id=yrc23zHg,discussion-id=Wa4JUsEX,comment-id=0009,timestamp=2019-08-19T15:08:17.632+0000) > > I'm always a little surprised when an elderly is into games let alone a competitive game like League haha. That's awesome though! How has been your experience in League in general? Do you ever play the game with your own sons? well I started playing in 2012, I took a couple years off in season 7 & 8 because of the toxicity of the community, came back in Season 9 and turned off the chat in the settings to save my mental. My kids and I play on holidays only now. They stopped because of the the same reason I quit for a couple years. Just too many trolls and toxic players in this community. I'm still having fun though, at least now that I mute all :P
> [{quoted}](name=o Mim o,realm=NA,application-id=yrc23zHg,discussion-id=Wa4JUsEX,comment-id=00090000,timestamp=2019-08-20T17:18:54.778+0000) > > well I started playing in 2012, I took a couple years off in season 7 & 8 because of the toxicity of the community, came back in Season 9 and turned off the chat in the settings to save my mental. My kids and I play on holidays only now. They stopped because of the the same reason I quit for a couple years. Just too many trolls and toxic players in this community. I'm still having fun though, at least now that I mute all :P I think taking a break every now and then is refreshing, I have done the same in the past as well! You mention being thrilled if you'd be able to climb to silver, do you feel like things related to aging are making your climb harder? Like perhaps having slower reflexes, etc.
o Mim o (NA)
: I Think I'm The Oldest Player on the NA Server
I'm always a little surprised when an elderly is into games let alone a competitive game like League haha. That's awesome though! How has been your experience in League in general? Do you ever play the game with your own sons?
Rioter Comments
: bruv what keeps happening im always stuck in the reconnect screen
Yep. Just happened to me today as well. For reference, my connection is really crisp, and I'm using a high end PC. My games normally load up incredibly fast, but today one of my game just wouldn't load at all. The game eventually crashed after many minutes of waiting in the loading screen.
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Rioter Comments
Profirix (NA)
: Kayle: Smoothing out her laning phase in return for slightly curbing late game power
Honestly, It might be a rare opinion, but I like her current power curve. Managing a character's bad early game is a skill of it's own, but Kayle is greatly rewarded for lane knowledge and patience. I've only played Kayle mid exclusively, so my experience may differ from top. But mid lane, I find myself relatively safe, with little fear of getting dove. First few levels are really tough, as you mostly fight ranged matchups, but the lanes are much more poke oriented while top is heavy all in. Kayle's sustain is pretty nuts if you decide to max W in lane and literally spam it, you can literally turn the lane into a battle of attrition if you play conservative. Giving up mid lane priority until lv8-9 sucks, but she plays a lot like a Kassadin mid in that regard. I'm usually a little below my opponent in farm and half a level behind, but I never feel like the gap is insurmountable. So no, I personally find her early game fine for the most part. Playing her top might be different, but I find her very enjoyable to play mid lane.
: What if Vayne's E was a skillshot?
Hmm, fair point in that regard. I hadn't really considered the impact of fog of war
Rioter Comments
Naalith (NA)
: I'm going to attempt to make an argument here even though you have 18 PhD's and your brain works hundreds of times faster than mine. What you're saying isn't even true, I have over 9000 games in normal queue and the matches are very rarely competitive. The game puts me against people I crush and I'll go on streaks where I win like 80% of the time for 20 or so matches, then it puts me against D1 and challenger players where I lose 80% of the time for like another 20 matches. The matchmaking never sorts itself out, it just moves you from buckets of really bad opponents to really good opponents and never really gives you a match where you have a 50/50 chance of winning.
Agreed. There's a clear distinction between having a 50% win rate, with you either crushing or getting crushed, and having 50% win rate where each game is actually a 50/50 as to which team will win.
Rioter Comments
: Streamers are a big reason of why community is toxic
Sociology would naturally agree with your statement that streamers actively influence the playerbase in regard to how they should behave. Have a like.
Rioter Comments
Zac x Me (NA)
: Important things the old client did better
I agree. The new client shouldn't be missing features the old one had. Logically, it should have more not less.
Rioter Comments
: "ggez"
Honestly? Why not. "ggez" is pretty bland as an insult, and is rather redundant considering how much kids love to type it down. Reading an actual funny and clever comment, even if automated, surely would be more entertaining than reading yet another ggez
iPrawn (NA)
: If you don't know how to use CTRL + ALT + DEL, you cannot play League on a regular bases.
I have that same exact issue at times lol. Having to open up my task manager and finding 3-4 LoL processes, just waiting to be closed. It's definitely a small inconvenience and should be fixed eventually, assuming that problem happens a lot more frequently than we think.
: Genuine thoughts on recent scandals/streamer issues.
This thread sums up exactly my thoughts regarding Riot and this game as a whole. As much as I love this game, it pains me that toxicity has become such an integral part of the game, as if it's now a norm, like you said. I also do think that promoting toxic streamers is not something you'd wanna do as a company, considering streamers are meant to be exemples to be followed. They're role models, literally. It's simply unacceptable for partnered streamers to be acting in a way that goes against the ToS of the game, and not be punished. It's contradicting on so many levels and shows a level of inconsistency from Riot in regard to their own rules. I really hope Riot takes the right decisions regarding this situation, considering this incident could very well screw them over down the line, especially if this is made even more viral than it currently is.
Rioter Comments
Rioter Comments
: He didn't get buffed in 8.6 it was net negative with the duskblade nerf. Why are you guys even crying, don't you just ban him anyway in low elo?
> [{quoted}](name=Handin Out Naps,realm=NA,application-id=3ErqAdtq,discussion-id=pBM2Hx2E,comment-id=000c,timestamp=2018-03-31T02:13:38.333+0000) > > He didn't get buffed in 8.6 it was net negative with the duskblade nerf. Why are you guys even crying, don't you just ban him anyway in low elo? And you realize Zed didn't get duskblade until later into the lane? The buffs he receives makes his lane stronger from the get go. He doesn't have to WAIT for duskblade, he gets his compensation buffs in his KIT, which he has access to from level 1.
: heres ur option select "actually leona and nautilus are the problem, and the reason ADC drop towers in a single minion wave and hit late game when everyone else is barely starting their seccond item" "tanks do too much damage amirite"
> [{quoted}](name=ReclaimTheSouth,realm=NA,application-id=3ErqAdtq,discussion-id=3vNNMl4a,comment-id=0011,timestamp=2018-01-18T08:55:14.558+0000) > > heres ur option select > > "actually leona and nautilus are the problem, and the reason ADC drop towers in a single minion wave and hit late game when everyone else is barely starting their seccond item" > > "tanks do too much damage amirite" Fighting game fan? X)
Rioter Comments
Heelang (EUW)
: If your goal is to make supports more interactive...
Actually, depending on the lane, I'll sometimes put a few points in Q before W or E as Soraka. Maxing Q isn't wise, but putting 2-3 points early can actually allow you to bully your opponents pretty hard if the matchup allows it. The extra points in Q also allows you to both sustain yourself better, but also your partner since W applies your Q self heal to your partner. Good to keep note of.
: You get better from playing against better opponents, so the idea that they miss out on learning is not true
> [{quoted}](name=WaffIeMaker,realm=NA,application-id=3ErqAdtq,discussion-id=ZRkbFUnn,comment-id=0007,timestamp=2017-12-07T05:03:24.396+0000) > > You get better from playing against better opponents, so the idea that they miss out on learning is not true That's very true, but only to some degree. While you do need to play against better opponents to improve, it needs to be gradual. If the skill gap between two players is too high, the guy getting smashed not only won't be able to learn as much since he'll literally get overwhelmed. But he might also get discouraged and literally give up. Players need to feel they stand a chance in order to have the will to improve. So actually, yes you can miss out on learning if you're only fighting people 5-6 times your skill level. It's why good matchmaking is so important in competitive games.
: >"Huur duur just CC him" applies to literally every fucking champion in the game, so it hardly counts as Draven specific counterplay. Draven literally tells you where he'll be ahead of time. He's way easier to cc than other champs due to that. >If he drops his axe (Which is pretty fucking hard since they go where you are moving to) Please go play some Draven. Try him out a bit. Between kiting and Wing and csing and accounting for the enemy's future actions the axes are hard to catch if someone isn't very confident in their Draven. Sure, they _can_ catch them, but they lose a crap-ton of damage during the hesitation time. >NOT IN DRAVENS CASE, He gets attack speed built in, with permanent uptime! No, he really doesn't. If he keeps spamming W on refresh he'll quickly go oom. The refresh is also contingent on him catching the axe which he telegraphs to the opponent. Slow him after he Ws and he pretty much loses the axe. Due to all of the above, I respect a well-played Draven.
> [{quoted}](name=LostFr0st,realm=NA,application-id=3ErqAdtq,discussion-id=eErlR0m4,comment-id=0001,timestamp=2017-12-07T10:58:36.510+0000) > > Draven literally tells you where he'll be ahead of time. > He's way easier to cc than other champs due to that. > > Please go play some Draven. Try him out a bit. > Between kiting and Wing and csing and accounting for the enemy's future actions the axes are hard to catch if someone isn't very confident in their Draven. > Sure, they _can_ catch them, but they lose a crap-ton of damage during the hesitation time. > > No, he really doesn't. If he keeps spamming W on refresh he'll quickly go oom. > The refresh is also contingent on him catching the axe which he telegraphs to the opponent. > Slow him after he Ws and he pretty much loses the axe. > > Due to all of the above, I respect a well-played Draven. Honestly, I used to main Draven when I played adc and while his axes do show where he'll be going and can lead to being CCed easier, they also allow you to bait your opponent's skillshots easier as well. The downfall is that you'd be purposely dropping an axe in favor of avoiding a CC, but he does have that mindgame going for him. The worst thing a Draven can do is going on auto pilot when catching his axes.
Silas666 (NA)
: Dear RIOT. I got banned for this. Never was I toxic until the end of the game. Unjustified.
Honestly, even as a student in Psychology, I always find myself astonished whenever I see posts like this pop up on the forums. Let me open up by saying that anger is a normal emotion and there's nothing wrong with it. Everyone feels anger, and it is generally acceptable for someone to be frustrated with a certain situation. However, it is how you deal with your frustration that isn't socially acceptable. There are multiple defense mechanisms humans use in order to deal with anxiety inducing situations. Denying the existence of the problem itself is a common one. Rationalization is another I commonly see on League regarding toxicity. I'm sorry to tell you, but the only thing I'm seeing in those chat logs is your incapacity to overcome the frustration caused by your teammates misplays without lashing out at them.
: Skin lines you just can't get into?
I have one major problem with the project skin line. While the visuals are usually pretty good, I absolutely cannot stand the voice filter those skins have. They just give me headaches for some reason.
: If MF ever gets a voice over, Please dont change her too drastically
If they decide to keep her current theme in her new VO, I really hope her Captain Fortune skin gets a VO of itself, kinda like Captain GP. The skin kinda deserves a more serious tone to it.
: Gragas is most effective as a tank support in my opinion, wouldn't run other roles at the moment.
> [{quoted}](name=OnlyGragasOnlyGG,realm=EUNE,application-id=yrc23zHg,discussion-id=jTGdIley,comment-id=0001,timestamp=2017-11-27T08:57:48.503+0000) > > Gragas is most effective as a tank support in my opinion, wouldn't run other roles at the moment. Ive been playing Gragas quite a bit lately and honestly, I feel the same.
: Farm against akali LOLLLL You’re just that ignorant and in denial u won’t admit akali shits on melees completely . U can’t farm when she has her q up every 6 seconds with a q proc mark that lasts just as long preventing u from csing at all Her q aa is about 100-150 damage level 2-3
> [{quoted}](name=EternalShock,realm=NA,application-id=3ErqAdtq,discussion-id=kHMZ7UAW,comment-id=000b0000000000000000,timestamp=2017-11-26T16:58:27.226+0000) > > Farm against akali LOLLLL > > You’re just that ignorant and in denial u won’t admit akali shits on melees completely . > > U can’t farm when she has her q up every 6 seconds with a q proc mark that lasts just as long preventing u from csing at all > > > Her q aa is about 100-150 damage level 2-3 When playing a melee champ, that's actually the only thing I find insanely tilting about Akali. The mark debuff last as long as the CD itself. There's simply no window to CS safely or whatever.
Rioter Comments
: Seriously, playing ADC is reminding me why I started playing support in the first place.
Bot lane in general is a terrible lane for solo queue. If League is team reliant in general for you to win the game, bot lane is team reliant for you to even win the LANE. Having a bad adc OR a bad support WILL impact your own performance in lane. I highly suggest if you want to play bot lane and actually enjoy your time there, find a partner and duo queue.
: It's entirely because critical strike is really powerful. A single critical strike is worth roughly a 1.55 AP ratio when you have IE, in turns of gold efficiency. Combined with that with kassadin's relatively high base stats, free AA reset, and extreme mobility: You get only slightly less burst at full build but far more repeatable murder. Plus it's funny to stab people to death with a AP champion.
> [{quoted}](name=Auz the Ripper,realm=NA,application-id=3ErqAdtq,discussion-id=2VYa3wdu,comment-id=0008000100000000000000000000,timestamp=2017-11-17T15:01:55.088+0000) > > It's entirely because critical strike is really powerful. A single critical strike is worth roughly a 1.55 AP ratio when you have IE, in turns of gold efficiency. Combined with that with kassadin's relatively high base stats, free AA reset, and extreme mobility: You get only slightly less burst at full build but far more repeatable murder. > > Plus it's funny to stab people to death with a AP champion. but... your build seems to be really squishy. If you're trying to one shot people as best as possible, you'll most likely STILL get better results by going full AP with Kass. You have 4 spells scaling with AP. None scaling with AD. Kass has no AA steroid outside of his W only AA reset. EVEN if crit itemization is bonkers, I simply doubt it could prove to be an effective build for Kass since from what i'd guess, it fulfills no niche. You wanna burst squishies? go full on AP. You wanna be tankier and still be a threat? Go mura tank. If you can however find an unique niche to the build and make it reliably work in a competitive environment, then do let me know. :P
: Fair enough, I tend to build Muramana kass as a glass cannon carry based around how critical strike is a extremely powerful stat. Of course it’s a late game build which does not fly anymore, so it’s pretty restricted to certain occasions.
> [{quoted}](name=Auz the Ripper,realm=NA,application-id=3ErqAdtq,discussion-id=2VYa3wdu,comment-id=00080001000000000000,timestamp=2017-11-15T17:12:41.499+0000) > > Fair enough, I tend to build Muramana kass as a glass cannon carry based around how critical strike is a extremely powerful stat. Of course it’s a late game build which does not fly anymore, so it’s pretty restricted to certain occasions. If you're going for a late game centric build based around burst.... why not just go full AP? lol It doesn't help Kass has NO AD ratio, so while having a Mura is acceptable, building full AD doesn't make a whole lot of sense to me xD
: Finally, someone else who sees the potential of Mura Kass. Have you tried rapid firecannon? When combined with kass's W it gives you a range of 270 and with Ult it gives his first auto attack an effective range of around 670 units (varying with hitboxs).
> [{quoted}](name=Auz the Ripper,realm=NA,application-id=3ErqAdtq,discussion-id=2VYa3wdu,comment-id=000800010000,timestamp=2017-11-13T16:22:12.969+0000) > > Finally, someone else who sees the potential of Mura Kass. > Have you tried rapid firecannon? When combined with kass's W it gives you a range of 270 and with Ult it gives his first auto attack an effective range of around 670 units (varying with hitboxs). Nope and quite frankly, I don't really see the appeal. Mura Kass wants to rush bulk right away in order to act as a high mobility bruiser. Like I said, the build shines mostly mid game and early late game, but by picking RFC you'd delay your tankiness too much.
: Is {{champion:38}} a late game champ? I always thought he spiked mid game. He's a great roamer, and is better in skirmishes than full 5v5. Plus he has mana scaling, but his AP scaling isn't that good, which makes the late game AP multiplier item {{item:3089}} less effective. IDK tho, I'm not, like, a kassadin expert. But when I think of late game APs, I mostly think of {{champion:268}} {{champion:112}} (champs with good scaling who thrive in team fights).
> [{quoted}](name=doubleguac,realm=NA,application-id=3ErqAdtq,discussion-id=2VYa3wdu,comment-id=0008,timestamp=2017-11-12T18:09:45.345+0000) > > Is {{champion:38}} a late game champ? > > I always thought he spiked mid game. He's a great roamer, and is better in skirmishes than full 5v5. Plus he has mana scaling, but his AP scaling isn't that good, which makes the late game AP multiplier item {{item:3089}} less effective. > > IDK tho, I'm not, like, a kassadin expert. But when I think of late game APs, I mostly think of {{champion:268}} {{champion:112}} (champs with good scaling who thrive in team fights). As a Kass main, I'd agree he has a weird scaling curve. He's an assassin who doesn't really gain one shot potential until mid game/late game. But by then, teamfights start to happen which makes assassinating harder. If I go AP, I have to go for a hard scaling build with Tear/RoA/Lich for highest AP potential, otherwise a Zhonya into lower AP build doesn't allow you to properly one shot squishies late game. On the other hand, if their comp is mostly AD, Mura Kass spikes better midgame with damage rivaling AP Kass at that stage, but with better survivability. Although that build falls off a bit late late game since by then, the only counterplay to adcs is to one shot them. I know it's not worth much in term of experience, but the build got me very, very easily into Gold once I started understanding how the build worked and when you powerspiked.
: Have you heard the music in this fighting game? :0
Ahhh Blazblue... I love that franchise. Except for the fact they rerelease new editions of their game every year, forcing you to purchase a brand new game everytime xd. But it's a great fighting game franchise. Most games published by Arcsystem are really good.
Rioter Comments
: Lets talk about tryndamere.
Actually, a good Jax can duel a Trynda late game... So yes, some champions can match his dueling potential.
Knoyle (NA)
: Delaying ADC damage is only going to cause more issues.
Honestly, I just don't understand why adcs do as much damage in melee range as when they're at their maximum range... kiting should be CORE to your class. It shouldn't be an option. If that Juggernaut is in your face, your support or your tank should have to peel for you and you should be forced to orbwalk in order to be efficient. If you, your support and even your tank is unable to keep that Darius off you, why should you be rewarded with maximum damage output? I'm well aware such a drastic change would make or break adcs, but melee carries struggle hard enough in teamfights, they shouldn't just freaking die even when the adc felt it was better to literally stand still and AA instead of trying to kite... as a Marksman. At this point, I think the marksman role has to find it's own niche. Melees do no damage at range? Make ranged champions do no damage at melee range. In compensation, slows could have a lower cap, or adcs could have higher movement speed or longer range, idk. Cement their role as the "reliant" team member beyond just requiring shields. Make them require to be peeled as well by their support and team. Melee carries could finally shine and maybe even have their own place bot lane in specific comps... Just try it out. If it turns out to be too oppressive or too shitty then it can be reverted. But considering the underwhelming season we've had so far, I don't think anything can top it. So...
Rioter Comments
: Wait you mean you cant just right click a vayne 1 time and expect to win? QQQQ Seriously tho every one of the scaling adcs have so much counterplay early its not even funny you just dont know how to do it. Tristana? Her e and q have some of the longest cooldowns for general abilities in the game. Bait em out then laugh as she trys to kill you with .8 atkspeed and pellets Vayne? Just kill her. Its that easy. Before 6 you should have zero problems, just grow a fucking pair and do it instead of letting her farm Twitch? Get in melee range and he cant vanish. dont stand in his w and there is zero situation he wins before 6 Kogmaw? Literally just kill him over and over again.300 gold minion till he has items. Unless he has a peeling support hes dead, and even then, he has no escapes so something like j4 can just noodle all over him. Champs such as lucian, kalista, jhin, draven all DECIMATE scaling carries. If they play around those situations its a guarenteed free game. Sorry if you have to use your head a bit in botlane but... just l2p. If you as an assasin cannot kill an adc, the adc is playing incredibly well. The adcs have plenty of counterplay, its really the supports that have almost no counterplay. Especially janna and soraka. Janna gives you a 5 second window to trade, and soraka is just unfun.
Let me tell you. If there's one lane that will always disgust me in this game no matter what. It's a ranged vs melee lane. You praise how much counterplay they have early, but in a melee vs ranged matchup, there's only two outcomes. You're playing a decently mobile champion with strong early game, you jump in on them, do enough damage to actually threaten them with kill pressure, then back off. Effectively allowing you to at least farm without getting poked 24/7. Or you're playing a champ that is ALSO weak early, has mobility or not and is melee, and as such, you either cannot even jump in on them, or you lack the burst damage to actually threaten them. If that ever happens, you're in for a very shitty laning phase, since if you cannot burst them hard enough, once you retreat from your jump in, you'll get ranged autoed all the way back to your safe zone. The matchup is about as binary as it gets. And no, I don't consider a jungler spam ganking your lane "good" counterplay, especially not when a lot of adcs are given decent disengage/mobility. One major buff that would help melee vs ranged lanes, and i'm unsure why it hasn't been implemented yet, is increasing the tower radius range. Feel free to poke me if I wanna be greedy and get the CS in the middle of the lane. But I'm pretty sure I SHOULD be able to get the CS under my own fucking tower without getting poked to death.
: The problem is that **this was there attempt to modernize marksmen.** They might feel archaic, because they use one of the most fundamental mechanics of the game, so when riot tried to shift them to fill a role which the fundamental mechanics which they most utilize don't naturally fit into, given the context of the rest of the game, then you have stupid shit like this. Consistent damage output is never intended to kill shit in PvP, it's natural role is to create constant pressure which, if ignored too much, can bring an enemy down into kill range for your burst damage. It's like a Affliction warlock in wow, or at least how they use to be, where they might deal the MOST damage in the match, but they often lack kills (as in getting the last hit), because they're creating pressure through damage, not killing people outright. Riot's attempt to make them capable of filling a role as "tank slayers" has cause all sorts of problems.
Honestly, after having played WoW for maybe 8-9 years, your comparison to affliction warlock seems spot on. i really think adcs should probably be more like what Affliction Warlocks do in WoW, being a consistent damage threat that, if left unchecked, will bring your team down. However, to give context, Affliction warlock also offered other things than just damage, namely reliable CC and specific mechanics like "Unstable Affliction" to prevent "Dispells". Like for many other classes like Assassins, when you only give them one "purpose", the class becomes binary where if you fail to accomplish what you're supposed to do, you're useless. Since most adcs offer little to nothing outside of "reliable" right click you to death DPS, their damage have to be through the roof to compensate with the fact they offer nothing else. As much as it sounds silly, I think adcs should have their BURST or even their damage lowered down (mostly late game), but be given more broad tools to actually impact the game. While there is fewer classes in WoW, there was a drastic difference in each one of them. Right now, most adcs fail to distinguish themselves from one another. You just pick the most efficient one at killing stuff and taking objectives.
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holystack

Level 114 (NA)
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