iPogoZ (NA)
: Controversial opinion for riot
Like I'd likd to believe that riot is an experiment to test my patience or to see if a tank of salmon could develop a MOBA, but sadly I think it's just a bunch of adults thatsomehow manage to nit realuze that making your game playable might be the first step towards updating the game.
Rioter Comments
Rαy (EUW)
: Spam Ganks are annoying and Farming Junglers struggle: How does reducing Jungle Xp improve anything?
How are farming junglers struggling? Ekko, Karthus, Zac, Mundo, Olaf, evelynn and Nunu are all heavy farming junglers that are high teir junglers, additionally there are high win rate niche pick farming junglers like AP Shyvana or Kindred. The big issue I see with farming junglers is people who don't know how to optimize the XP they get from camps, Usually if you start red, full clear red side then go blue wolves gromp scuddle, back then just go crugs, raptors, wolves, gromp and repeat that as camps respawn, you can build a huge xp lead due to abusing early catchup xp on raptor camp and getting fast respawns on high xp camps such as crugs and raptors.
: Huge skin potential for certain champions wasted, just because [yasuo] gotta be in every skin line
let's all be honest, riots biggest mistake when it came to skins was calling ivern's newish skin "Dunkmaster Ivern" instead of "Allen IVERN-son". also no1 complains about the instagram model-esc champs getting new skins cause they hot af, like I know dozens of people who got into lol exclusively cause of how hot KDA akali is.
Rioter Comments
Rioter Comments
: The biggest reason against Victorious Tokens is that the skins were meant to be earned in the season they were made in. I personally would not be opposed to a Victorious token (especially since I want Victorious Morgana). However, there's not much of a solution to appease the long term players who are still here. If they implemented the token idea, they would need to compensate players for all previous seasons while adding borders for Victorious skins earned in their respective seasons. - Players with Victorious skins prior to token implementation would gain borders for all Victorious skins they possess. - Players gaining borders for Victorious skins in prior seasons are given at least 1 free Victorious token. - Victorious skins released after the implementation of tokens would only grant borders if the token was used in the season they were released in. At least, that's how I see the checklist.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=vnkWBIck,comment-id=0001,timestamp=2019-10-24T17:57:29.909+0000) > > The biggest reason against Victorious Tokens is that the skins were meant to be earned in the season they were made in. > > I personally would not be opposed to a Victorious token (especially since I want Victorious Morgana). However, there's not much of a solution to appease the long term players who are still here. > > If they implemented the token idea, they would need to compensate players for all previous seasons while adding borders for Victorious skins earned in their respective seasons. > > - Players with Victorious skins prior to token implementation would gain borders for all Victorious skins they possess. > - Players gaining borders for Victorious skins in prior seasons are given at least 1 free Victorious token. > - Victorious skins released after the implementation of tokens would only grant borders if the token was used in the season they were released in. > > At least, that's how I see the checklist. Yea this would also be nice cause players could get the skins for champions they actually play instead of a random champion that they are unlikely to play.
: Ohmwrecker is used for diving I'll admit I normally don't see it built however it is useful for what its meant for. Diving
> [{quoted}](name=ScubaSteve2004,realm=NA,application-id=3ErqAdtq,discussion-id=Y5Q9wTV4,comment-id=00080000,timestamp=2019-10-25T00:30:12.474+0000) > > Ohmwrecker is used for diving I'll admit I normally don't see it built however it is useful for what its meant for. Diving yea but by the same token just building stoneplate on a tank is better for diving cause they get more tank stats then the tower is doing, plus it is useful as an item in other facets of the game.
Hotarµ (NA)
: >Instead of giving a new victorious skin for that year, give every play that makes it to gold a token that they can redeem to get any victorious skin, that way players can actually choose a skin they might use ever. Like it's been how long since we have gotten and adc or support a victorious skin, so just let us pick a skin for the champions that we play. I dont want my 8th skin on a champion I never play like aatrox or orianna, I wanna have the choice. I agree that Aatrox's victorious skin is disappointing, but I'm not a fan of this idea. It heavily devalues the other victorious skins and the accomplishments of the people who achieved them.
> [{quoted}](name=Hotarµ,realm=NA,application-id=yrc23zHg,discussion-id=w4hp1b7B,comment-id=0001,timestamp=2019-10-24T22:50:44.300+0000) > > I agree that Aatrox's victorious skin is disappointing, but I'm not a fan of this idea. It heavily devalues the other victorious skins and the accomplishments of the people who achieved them. yea but it just doesnt make sense to give the same skin to everyone, like how many people play aatrox on a regular basis, like 10% of the player base maybe, you might have another 20% of the player base that plays him rarely but still do play him. but like what happens with the other 70% of the player base. I mean for example I play top lane mages and marksmen, I'd much rather be able to choose a skin that actually makes me feel like I accomplished something than get a skin that I'm not gonna use on a champion I never play. this system from a logistical standpoint just makes no sense. To the point of other people who have been playing for seasons, they would have more skins cause theyd be getting one every year, and they might get to show off the skins even more cause instead of say having oriana, graves and aatrox, they could pick the skins that they would actually use, making their achivment even more rewarding cause they would be using the skins they worked for and showing off their accomplishments.
: I really like it but I am noticing that the overwhelming majority of people dislike it and I am not sure why. I think it looks quiet neat and the abilities seem sharp.
> [{quoted}](name=The Iceborn,realm=EUW,application-id=6kFXY1kR,discussion-id=PeZLcjxg,comment-id=0009,timestamp=2019-10-24T19:57:27.579+0000) > > I really like it but I am noticing that the overwhelming majority of people dislike it and I am not sure why. I think it looks quiet neat and the abilities seem sharp. It looks almost identical to justicar and there are better skins and legit a prestige skin. This skin makes me wanna elo tank back down to silver so I can avoid this disappointment. They could easily solve the problem of having the player base disappointed by just letting us pick which victorious skin we get, so I don't get my 6th skin for a champion that I don't even play, that additionally looks bad.
Rioter Comments
: Whats the point of removing niche items?
I think it's just basic logistics, having an item that is legit never built seriously ever just doesn't make sense, it takes up space both in code and visually and usually these items are bought to grief, I mean I wouldn't be surprised if riot had a bot that auto reports anyone who builds omwreaker for griefing.
LessCal (NA)
: It's just harder to get and worst looking justicar. This skin is actually so disappointing that it makes me wanna drop back down to silver just so that I'm not so disappointed.
> [{quoted}](name=LessCal,realm=NA,application-id=6kFXY1kR,discussion-id=QfpvcUc5,comment-id=0015,timestamp=2019-10-24T22:09:33.085+0000) > > It's just harder to get and worst looking justicar. This skin is actually so disappointing that it makes me wanna drop back down to silver just so that I'm not so disappointed. Yea so, just commented with wrong account xD
: > [{quoted}](name=iPogoZ,realm=NA,application-id=yrc23zHg,discussion-id=N41ro75o,comment-id=00010000,timestamp=2019-08-30T01:26:35.284+0000) > > Yea i mean naturally there are some toxic people, but I do think that league when compared to other solo queue scenes, is much more tilting, just because it can feel like you can't even play the game if specific champions get fed early, and this toxic gamestate is simply bound to draw out toxicity even in the best of people. Sometimes, yeah.
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=N41ro75o,comment-id=000100000000,timestamp=2019-08-30T05:14:44.670+0000) > > Sometimes, yeah. I mean obviously there are exceptions, but even those who are already toxic, this system can also push them over the edge of what is acceptable. Additionally, if there is a part of the game that is actively causing toxicity in players, then it would be a good idea for riot to address it.
: Yeah but also just the people that like being toxic for no reason
> [{quoted}](name=saphireflame123,realm=NA,application-id=yrc23zHg,discussion-id=N41ro75o,comment-id=0001,timestamp=2019-08-30T01:22:18.786+0000) > > Yeah but also just the people that like being toxic for no reason Yea i mean naturally there are some toxic people, but I do think that league when compared to other solo queue scenes, is much more tilting, just because it can feel like you can't even play the game if specific champions get fed early, and this toxic gamestate is simply bound to draw out toxicity even in the best of people.
: {{summoner:4}} Let this be heard!!
> [{quoted}](name=Yas Prodigy,realm=NA,application-id=yrc23zHg,discussion-id=N41ro75o,comment-id=0000,timestamp=2019-08-30T00:50:55.254+0000) > > {{summoner:4}} > > Let this be heard!! Thanks for the support chieff!!!
Rioter Comments
: so can we all admit the new death recap is a stunning improvement on the old one?
There really isnt that much true damage except from specific champions like {{champion:67}} {{champion:11}} {{champion:31}} . I feel lile you just built one of these {{item:3109}} {{item:3812}} , and didn't remember about the true damage conversions.
: Why would you remove TT?
They are getting rid of it cause almost no one plays it!
Rioter Comments
Retrauk (NA)
: Victorious Skin 2019 Prediction.
It is gonna be twitch
: > [{quoted}](name=iPogoZ,realm=NA,application-id=yrc23zHg,discussion-id=6JpKcQAv,comment-id=000a00000000,timestamp=2019-07-18T04:45:38.194+0000) > > Dude, your forgetting about his q passive, his entire kit is based around this, and you're just ignoring it. just to help you out this is what is is; "If it [his q] strikes an enemy unit it reduces all of Ezreal's cooldowns by 1.5 seconds." You need to understand that all of his cooldowns vary based off of his accuracy, which you state is 90% for top tier players, which just isn't true. Sure ezreal's q has a low cooldown and long-range, but its projectile speed is relatively slow, meaning most gold+ can dodge the majority of them, this means as an ezreal player, you need to predict how they are gonna dodge or aim in a way that doesn't give them the option to dodge. At high elo's players are more accurate with skill shots, but enemies are also much better at dodging which is why even in korean challenger, an ezreal will typically only hit 50-80%, and since this reduces the cooldown of all abilities (including itself and ult) the difference can mean a lot. > > for ezreal's capability to trade through waves, that's what his reworked w is for, you can easily w auto for poke cross-wave or if their fairly low go for a weq combo which guarantees you to get the damage on w and e plus putting you in a better position to lane q. Finally, making ezreal's q point and click really only hinders you against low elo players on champs like Leblanc and kaisa since any competent kai'sa knows how to side kite in e to dodge skill shots and Leblanc, it would honestly help with, cause she couldn't dodge q's. > > Just please drop this, its a dumb idea! it's a bad fix to issues that ezreal doesn't have. you might not understand this, but just by changing his q to a point and click, you're making it to where you are changing his build paths, playstyle, and his entire kit. This would be damaging to the community since it would actively screw over every player such as myself who has put hundreds of hours into the champion, just to have it all removed. I didn't forget that, that's also part of why I suggested Q damage to be increased, to offset that he will be reducing his cooldowns more slowly than normal. the New Q will have lower range because of a lack of lolipopping, ezreal will no longer be able to wiggle (Or dash dance if you play SSB) into range, and Q into an incomming target, he actually has to be in range at the time of selection now, and for ezreal players who aren't scripting, or have abnormally fast mouse speed and accurate precision (Like Dade or cutemau) That will mean flicking 1000 range and that is going to take a moment, and blunt ezreal reaction times vs launching Qs from a closer, more comfortable point. You don't get the attack move click trick with Qs like you do with auto attacks. And yes, by the sounds of it this will screw you over, but just practice, grind out the mechanics and learn to play the new and more difficult ezreal like everyone else. I don't think you realize how accurate good ezreal players really are. Like I was accused of earlier, I don't really play ezreal but it didn't stop me from landing 9/10ths of my Qs on voyboy
> [{quoted}](name=AlphaM Gaymer,realm=NA,application-id=yrc23zHg,discussion-id=6JpKcQAv,comment-id=000a000000000000,timestamp=2019-07-18T14:09:27.981+0000) > > I didn't forget that, that's also part of why I suggested Q damage to be increased, to offset that he will be reducing his cooldowns more slowly than normal. the New Q will have lower range because of a lack of lolipopping, ezreal will no longer be able to wiggle (Or dash dance if you play SSB) into range, and Q into an incomming target, he actually has to be in range at the time of selection now, and for ezreal players who aren't scripting, or have abnormally fast mouse speed and accurate precision (Like Dade or cutemau) That will mean flicking 1000 range and that is going to take a moment, and blunt ezreal reaction times vs launching Qs from a closer, more comfortable point. > > You don't get the attack move click trick with Qs like you do with auto attacks. > > And yes, by the sounds of it this will screw you over, but just practice, grind out the mechanics and learn to play the new and more difficult ezreal like everyone else. > > I don't think you realize how accurate good ezreal players really are. Like I was accused of earlier, I don't really play ezreal but it didn't stop me from landing 9/10ths of my Qs on voyboy At this point I just am gonna stop, either your trolling with me or you genuinely have no idea about ezreal or how/why kits are changed. If this came out it would eadily be the biggest blunder in the histpry of champion reworks. Completely changing how a champion is plaued absolutely screws with anyone who has put time into that champion. Think of aatrox's rework, from an outside perspective, it was really good, it made a irrelevant champion feel new and work in the meta, but as we know, the change to his basic playstyle, meant that aatrox mains felt betrayed and a large proportion left the game. Now imagine the same thing happening for ezreal, one of the most played champions of all time. Regardless of wether or not the change would be good for the state of the game, riot would disenfranchise hundreds of thousands of players. That's also assuming the change helped, which in this case it wouldn't, it is a terrible fix for an issue that only exists in the mind of idiotic players, that play a champion once and think that makes them qualified to make changes. No ezreal player would ever agree that this wpuld be a good change AND this goes directly against riot's mentality of how their game should be played. The fact you think this would be a good idea and that you are actually adamant about it makes me disgraced to be of the same species as someone so moronic, please for your own sake, understand that your idea is beyond idiotic, and that that's the reason your awful idea is down voted and has no possitive comments from anyone, let alone someone who actually understand the mechanics of ezreal. <3
: he's actually fine lol. probably still too strong
> [{quoted}](name=preternatural,realm=EUW,application-id=yrc23zHg,discussion-id=Bs64zgAH,comment-id=0001,timestamp=2019-07-17T03:16:26.375+0000) > > he's actually fine lol. > probably still too strong Lets look at every balance change he has had in last 2 years 9.11 Nerfed base damages 9.2 Gutted His q ap Scaling, nerfed his mana costs, nerfed e damage 8.24 Buffed his q damage but also nerfed his wave clear and gutted his ult 8.9 Mana changes, didn't really affect him 8.8 Nerfed his ult cooldown 8.5 Huge nerfs to q cooldown and mana costs Dude he is sooo weak that he hasn't been played enough in any role, in any region, to be listed under a role by op.gg He has legit been picked in 228 games as of right now this patch. That is just under the amount of times Ivern has been picked, the key difference is that almost every single one of Ivern's games is jungle versus galio where he is just picked randomly in every role for no goddam reason
: > [{quoted}](name=Hairy Light,realm=NA,application-id=yrc23zHg,discussion-id=6JpKcQAv,comment-id=0007,timestamp=2019-07-17T01:33:06.319+0000) > > I wouldn't mind Ezreal's Q being point and click if his W hitbox/model is smaller but in return does more damage and make his E not do 100000000 damage. His e doesn't do 100000000 damage. If you want to reduce the damage of Ezreal's W, you should add 110% of that to his (single target) Q
> [{quoted}](name=AlphaM Gaymer,realm=NA,application-id=yrc23zHg,discussion-id=6JpKcQAv,comment-id=00070000,timestamp=2019-07-17T01:43:27.094+0000) > > His e doesn't do 100000000 damage. If you want to reduce the damage of Ezreal's W, you should add 110% of that to his (single target) Q OML, all of ezreal's abilities are single-target except for ult, seriously have you never played this champ.
: > [{quoted}](name=iPogoZ,realm=NA,application-id=yrc23zHg,discussion-id=6JpKcQAv,comment-id=000a,timestamp=2019-07-18T03:33:13.178+0000) > > Uhhhhh do you like... not play ezreal or like... I don't understand. making ezreal's q point and click kinda just defies his identity, it's kinda like if the made udyr, not a brain dead champion and that point they aren't the same character anymore. > > ezreal is different than most ADC's and has a lot of small nuances that take a while to learn, ezreal is about positioning and kitting just like other ADC's, the difference is ezreal likes to trade on the same side of minions versus cross minions like most ADC's. > > ezreal is for sure different than other ADC's but that's what is great. Even if most ADCs seem the same, they all have important differences which set them apart and give them an identity. making ezreal's q a point and click essentially removes his identity. > > Finally, this change would have to completely alter his kit because of the passive on his q, also if they were to make a change like this it should just be an aa reset that gives him extended range for 1 aa, not make it point and click. but even that would be dumb, just less dumb. You're right, I don't play ezreal and it would change his identity, but it's worth sacrificing that for balance and to give ezreal himself more exposure. Ezreal himself would still have the better part of his identity and other elements of his kit would, of course, remain unchanged. That said, this would go a long way towards changing how you can play ezreal and how you can (and cannot) play against ezreal. It would also present some really big problems for ezreal, like in duels with leblanc, kaisa and vayne when he will lose a lot of initiative. It will also allow more expression of player skill in kiting than his current kit allows for.
> [{quoted}](name=AlphaM Gaymer,realm=NA,application-id=yrc23zHg,discussion-id=6JpKcQAv,comment-id=000a0000,timestamp=2019-07-18T03:48:27.897+0000) > > You're right, I don't play ezreal and it would change his identity, but it's worth sacrificing that for balance and to give ezreal himself more exposure. > > Ezreal himself would still have the better part of his identity and other elements of his kit would, of course, remain unchanged. That said, this would go a long way towards changing how you can play ezreal and how you can (and cannot) play against ezreal. > > It would also present some really big problems for ezreal, like in duels with leblanc, kaisa and vayne when he will lose a lot of initiative. > > It will also allow more expression of player skill in kiting than his current kit allows for. Dude, your forgetting about his q passive, his entire kit is based around this, and you're just ignoring it. just to help you out this is what is is; "If it [his q] strikes an enemy unit it reduces all of Ezreal's cooldowns by 1.5 seconds." You need to understand that all of his cooldowns vary based off of his accuracy, which you state is 90% for top tier players, which just isn't true. Sure ezreal's q has a low cooldown and long-range, but its projectile speed is relatively slow, meaning most gold+ can dodge the majority of them, this means as an ezreal player, you need to predict how they are gonna dodge or aim in a way that doesn't give them the option to dodge. At high elo's players are more accurate with skill shots, but enemies are also much better at dodging which is why even in korean challenger, an ezreal will typically only hit 50-80%, and since this reduces the cooldown of all abilities (including itself and ult) the difference can mean a lot. for ezreal's capability to trade through waves, that's what his reworked w is for, you can easily w auto for poke cross-wave or if their fairly low go for a weq combo which guarantees you to get the damage on w and e plus putting you in a better position to lane q. Finally, making ezreal's q point and click really only hinders you against low elo players on champs like Leblanc and kaisa since any competent kai'sa knows how to side kite in e to dodge skill shots and Leblanc, it would honestly help with, cause she couldn't dodge q's. Just please drop this, its a dumb idea! it's a bad fix to issues that ezreal doesn't have. you might not understand this, but just by changing his q to a point and click, you're making it to where you are changing his build paths, playstyle, and his entire kit. This would be damaging to the community since it would actively screw over every player such as myself who has put hundreds of hours into the champion, just to have it all removed.
Hazare (NA)
: > [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=e1dZg0VO,comment-id=0001,timestamp=2019-07-17T22:53:34.864+0000) > > Obviously they wouldn't have released it if they could anticipate the issues... > > The PBE is great for identifying bugs, but it can't identify everything as it's not enough of a stress test. That just means they didn't bug test properly enough. There can't be this much corruption between editing between PBE and live servers if it had been properly tested.
> [{quoted}](name=Hazare,realm=NA,application-id=yrc23zHg,discussion-id=e1dZg0VO,comment-id=00010002,timestamp=2019-07-18T00:44:35.241+0000) > > That just means they didn't bug test properly enough. There can't be this much corruption between editing between PBE and live servers if it had been properly tested. I think the issue he is talking about is the difference in stress on the PBE vs Live, but a lot of these issues happen independently of stress on servers. It's just poor coding and lazy/rushed testing.
: Ezreal needs to be rebalanced.
Uhhhhh do you like... not play ezreal or like... I don't understand. making ezreal's q point and click kinda just defies his identity, it's kinda like if the made udyr, not a brain dead champion and that point they aren't the same character anymore. ezreal is different than most ADC's and has a lot of small nuances that take a while to learn, ezreal is about positioning and kitting just like other ADC's, the difference is ezreal likes to trade on the same side of minions versus cross minions like most ADC's. ezreal is for sure different than other ADC's but that's what is great. Even if most ADCs seem the same, they all have important differences which set them apart and give them an identity. making ezreal's q a point and click essentially removes his identity. Finally, this change would have to completely alter his kit because of the passive on his q, also if they were to make a change like this it should just be an aa reset that gives him extended range for 1 aa, not make it point and click. but even that would be dumb, just less dumb.
iPogoZ (NA)
: Learn from your many mistakes riot
Not to mention that death recaps are actually a joke right now, it tells me stuff like I took 400 magic damage from a headshot, from my ally swain, when Caitlyn isn't even in the game... did they actually not test this out at all?
rujitra (NA)
: Obviously they wouldn't have released it if they could anticipate the issues... The PBE is great for identifying bugs, but it can't identify everything as it's not enough of a stress test.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=e1dZg0VO,comment-id=0001,timestamp=2019-07-17T22:53:34.864+0000) > > Obviously they wouldn't have released it if they could anticipate the issues... > > The PBE is great for identifying bugs, but it can't identify everything as it's not enough of a stress test. I mean there have been multiple instances of them knowingly releasing unstable patches, especially earlier this season. Even if they are unable to find the errors, then they should be making an active effort to better stress test their patches
: how is tft ranked still up? i don't understand. are the servers working or not?
> [{quoted}](name=preternatural,realm=EUW,application-id=yrc23zHg,discussion-id=e1dZg0VO,comment-id=0002,timestamp=2019-07-17T22:56:24.937+0000) > > how is tft ranked still up? > i don't understand. > are the servers working or not? Servers are working, the issue is that the in-game client crashes very often, especially at the start. Critical Errors are stupidly common, and even in the best-case scenario, where you can relog, you've probs already gotten screwed over by bad carrousels and no shops.
iPogoZ (NA)
: Learn from your many mistakes riot
Riot should just delay unstable patches... also reset tft ranks cause this is nuts
Rioter Comments
: play zyra or leblanc into him. You can meta pick as well like thresh nami soraka. standard playstyles. zyra can block his hook with plants, which will also harass him. combo near-kills him if not kills him. Leblanc literally just kills him, it's really sad....but kinda fun.
> [{quoted}](name=Reaper Soraka,realm=NA,application-id=3ErqAdtq,discussion-id=nu1bgyQk,comment-id=0002,timestamp=2019-07-12T19:37:19.484+0000) > > play zyra or leblanc into him. You can meta pick as well like thresh nami soraka. standard playstyles. > > zyra can block his hook with plants, which will also harass him. combo near-kills him if not kills him. > > Leblanc literally just kills him, it's really sad....but kinda fun. Play Leblanc support in my game and I will dodge and report you instantly, also both nami and soraka have bad matchups into most pyke lanes. To be honest pyke kinda sucks right now cause of nerfs, but everyone knows if he gets fed in lane your gonna get executed at 50-80 of your max hp everytime. I both agree and disagree with OP, yea his ult is kinda BS, but he is just so god dam weak rn there is absolutely no reason to nerf it.
: If you don't peel your ADC, don't expect them to do damage. There I fixed it for you =) You should stay safe and damage who you can, if you can. But if you die, it's still your fault. Team don't peel you? Well them you have to stay 3km behind and be useless... but don't die for nothing. Or hey, that's my non professional humble opinion =)
> [{quoted}](name=Ir Sun,realm=EUW,application-id=3ErqAdtq,discussion-id=EtmNNO86,comment-id=000d,timestamp=2019-06-14T16:24:42.302+0000) > > If you don't peel your ADC, don't expect them to do damage. > > There I fixed it for you =) > You should stay safe and damage who you can, if you can. But if you die, it's still your fault. > Team don't peel you? Well them you have to stay 3km behind and be useless... but don't die for nothing. > > Or hey, that's my non professional humble opinion =) Very true, when bruisers or control makes can burst you from double your aa range and no one is zoning them, I'm not gonna be able to do damage.
: A good ADC knows how to position and peel for themselves. Generally ADCs have the best range in the game so dying is completely up to you. If you're sitting there front lining, not dodging skillshots or putting yourself in positions where they can jump in and murder you, that's bad positioning and that's on you. Just because you might be good at one role doesn't mean you're not poor at another role. You rarely hear good ADCs give excuses like "Where's my peel?". Instead they ask "Why did I put myself in that position?". Watch any decent ADC stream and you'll see what I'm talking about.
> [{quoted}](name=OneMustFall,realm=NA,application-id=3ErqAdtq,discussion-id=EtmNNO86,comment-id=0003,timestamp=2019-06-14T10:44:58.030+0000) > > A good ADC knows how to position and peel for themselves. Generally ADCs have the best range in the game so dying is completely up to you. If you're sitting there front lining, not dodging skillshots or putting yourself in positions where they can jump in and murder you, that's bad positioning and that's on you. > > Just because you might be good at one role doesn't mean you're not poor at another role. You rarely hear good ADCs give excuses like "Where's my peel?". Instead they ask "Why did I put myself in that position?". Watch any decent ADC stream and you'll see what I'm talking about. Till the get flash point and clicked cced. Some champions are impossible to play arouns if your team isnt zoning them, if nobody stops the renekton when he slices into 4 people, what makes you think i can dodge his dice+flash into stun. Do you just want me to alwase stand 900 units away from them, same with a tone of other champs, like my options are to be double my aa range from the fight or put myself at risk of being dived. Yes, you can midgate this by possitioning like a god and keeping track of cooldowns, but if i'm doing all that I could just play top or jg, and climb twice as easily.
FkValeRly (EUW)
: volibear is a bulky caster ...?
> [{quoted}](name=FkValeRly,realm=EUW,application-id=3ErqAdtq,discussion-id=cO89Kven,comment-id=00010000000000000000,timestamp=2019-06-14T05:54:56.871+0000) > > volibear is a bulky caster ...? Juggernaut are like {{champion:75}} {{champion:122}} {{champion:82}} {{champion:223}} {{champion:6}} {{champion:48}} {{champion:111}} (When he was a tank) Bruisers are like {{champion:266}} {{champion:114}} {{champion:164}} {{champion:39}} {{champion:24}} {{champion:83}} Some champions like voli, sion or singed could probs be argued to be juggernauts so it up in the air
: No, he isn't, people just love running heads on into Juggernauts and expecting to win.
> [{quoted}](name=SuicidePlank,realm=EUW,application-id=3ErqAdtq,discussion-id=5mmG8lj3,comment-id=0000,timestamp=2019-06-13T19:49:35.358+0000) > > No, he isn't, people just love running heads on into Juggernauts and expecting to win. I mean he does have the highest winrate, pickrate and banrate of any top laner (54%, 13%, 67%) so he is definetly over tunned. He has great range on his abilities so kitting him is already fairly hard. Add in his ult, which has a fairly small radius and any ranged character will easily get 100-0'ed if they get into his effevtive range which is almost as big as most range characters because his q and e cast ranges are nuts. Finally as an ap bruiser, he has access to so many gap closing options, that a morse who is ahead could almost alwase get the kill. Also this is all ignoring the fact that mordes team can just rush baron and morde ult them for no option to steal.
Rioter Comments
Sandixcx (NA)
: > don't recall the last time a fight between champions lasted as long as 5 seconds. It's always a cluster of "wtf just happened?". Fights between champions don't last this long. i feel like this is just a boards exaggeration. fights usually last well past this, as long as it isn't 50 to 10 kills. it also depends on who you are and what you're fighting, a fight with {{champion:99}} is going to be much quicker than {{champion:420}}
Yea some fights are drawn out but there is so much burst right now that a teamfight can last like 2 seconds of bursting a carry or 2. Also have you never fought against a fed illaoi who flash ults into 5 people and instantly wins the fight.
: > [{quoted}](name=Reimυ,realm=EUNE,application-id=3ErqAdtq,discussion-id=iNFvuJ5E,comment-id=00010001,timestamp=2019-05-28T10:38:37.293+0000) > > There are plenty of champions that already work on the "take out enemy carry out of the fight then be useless/die" and they work just fine. But Mord will be able to do it reliably. i doubt it ulting the enemy carry might just mean you kill yourself instead if you've never fought an adc that isn't threatened to be 1 shot you would understand how ulting the enemy adc is a bad idea best targets would be the jungler during objectives and supports during team fights to make the enemy adc more vulnerable to dive
I mean depends how you build, i can see people building bruiser with like a proto and being able to easily 1v1 enemy adc till super late game.
: i think it's a great ability with great highs and great lows just like an ability should be you are thinking that an ally gets taken out of the fight but you have to understand that morde as well leaves the fight
I mean there is like no counter play. Also just imagine some of the uses, its perfect for piking off champions and it could completely deny steal attempts. Like your team starts baron, when it gets down to half hp just ult jungler and shread it.
: Why 7 Seconds?
Its 7 seconds because hextech ultimatum wasn't long enough to completely remove all hope that riot carres about adc players actually being able to play the game.
: The hitbox for hooks is a lollipop. Imagine (or just draw) a circle around the tip of the hook that is a Teemo in radius (2 teemo diameter) and there you go. The actual hitbox is close to that. It was done to make the skill easier to land, because Riot does not think we are capable as a playerbase. Also, because flashy plays, etc. most skill hitboxes, even the ones with indicators, actually extend beyond those indicators, this is to make the skill-shot easier for people to land by literally just not being visually accurate. Go stand next to a Lux E, A Sion Q, Lux R, you'll see that even when outside the designated hitbox, you will be hit. Now, they didn't do this for everyone, some skillshots are more precise, but it's not as common as the wonky hitboxes.
> [{quoted}](name=UpDownLeftRightAB,realm=NA,application-id=3ErqAdtq,discussion-id=IuRXPRBj,comment-id=0001,timestamp=2019-05-17T07:50:02.762+0000) > > The hitbox for hooks is a lollipop. Imagine (or just draw) a circle around the tip of the hook that is a Teemo in radius (2 teemo diameter) and there you go. The actual hitbox is close to that. It was done to make the skill easier to land, because Riot does not think we are capable as a playerbase. Also, because flashy plays, etc. most skill hitboxes, even the ones with indicators, actually extend beyond those indicators, this is to make the skill-shot easier for people to land by literally just not being visually accurate. Go stand next to a Lux E, A Sion Q, Lux R, you'll see that even when outside the designated hitbox, you will be hit. Now, they didn't do this for everyone, some skillshots are more precise, but it's not as common as the wonky hitboxes. This is not true its a moving square, making a moving circular hitbox is significantly harder and thus would create a huge ineffecicy in the code. it's because of this reason the hook hit. A circle's side is alwase the same distance from the center, versus a square that doesn't have this same property. That is why you see weird stuff like this because both the player's and projectile's hitbox reach quite a bit further if on specific angles, as seen in the picture. This could be fixed not by changing the shape of the projectile, since they generally should be a square (like blitz hook), but by changing the shape of the player model to a circle, unfortunately this might create performance issues which is most likely why they haven't included it yet.
: > [{quoted}](name=Wolfeur,realm=EUW,application-id=3ErqAdtq,discussion-id=1VBkBfI0,comment-id=00020001,timestamp=2019-05-17T11:29:21.708+0000) > > That would destroy the rune page economy for their business model. Rune pages became irrelevant the second we could edit them in champion select Literally the only purpose of buying them is convenience. Old runes made it a necessity to be flexible. Current runes you literally don't need them if you're good at swapping stuff in 2-8s. I still enjoy the fact I have a rune page for each keystone to keep shit organized but 5 pages you can edit wouldn't destroy Riot's business model. Rune pages are not what's making Riot bank, its skins.
I have 6 for convience so I can setup runes super quickly, Pres-Sorc adc, Pres-Dom adc, Pres-Insp adc, jg marksmen, flex adc, flex. I just choose the right rune page and make the few differences I need to.
: Can we PLEASE be given the option to delete default rune pages
There is an option to not show them. Its like a slide bar in the rune page tab.
Velasan (NA)
: Actually it was all part of the same conversation that was quoted above during one of the Dev Corner updates. They also talked about why Cho/Pyke indicators and not Darius. Keep in mind though that Cho always had an indicator, and the argument at the time was that the indicator was just difficult to see. Originally it had been a ring of teeth under the target, which was then changed to a glowing circle when they updated some of his visuals. The glowing circle was difficult to see under all the effects going on during combat so they updated to the Pyke style indicator. Yes it was intentional.
> [{quoted}](name=DeathBurst,realm=EUW,application-id=3ErqAdtq,discussion-id=wPd2V2Tm,comment-id=00010002000000010000,timestamp=2019-05-16T17:14:12.643+0000) > > That's not what relevant. Both Cho and Darius have the same tension between using their R too early or too late. Too early and you don't kill your target so you don't get a HP stack (Cho) / an R reset (Darius), but too late and you have the risk to die first yourself or to let your opponent escape. > > Nothing to do with the damage dealt here, and the fact that Darius's R damage varies with stack of Bleed, it's very easy for Darius to know when he has 5 stacks, the problem is, once you have your 5 stacks, do you R immediately, or do you wait and try to get a reset. And it's the same tension as for Cho. > > Also, unless I'm very mistaken, the last time we talked about indicators on these boards, they mentioned adding one for **Urgot**, not for Cho. And they did it a couple months ago. Doing the same change for Cho really comes out of nowhere. Finally, someone gets it, they announced the indicator when they added the other champs, like legit the same post, god can no one read. Also DeathBurst yes Darius and Cho'gath have the same incentive to kill with ult but guess what, so does pyke and urgot, you know what the difference is, urgot ult regardless of anything else will always execute at 25% of the enemies hp, regardless of anything, pyke ult will deal the same amount of damage, same with cho'gath, regardless of anything else, these ults will do the same damage every time regardless of circumstance. Darius on the other hand actually deals different damage based off of stacks, which not only makes it harder to create an accurate indicator but also makes the ult much more reliant on comboing properly meaning they shouldn't add an indicator. I mean just imagine how derpy the indicator would look mid-combo.
Saezio (EUNE)
: Well, it's not fair to face autofilled people as an autofill-disable player, it's only fair if you get your role each game, everyone in that game should. So there should be different queues for autofill enabled/disabled players. You yourself said it improves your chances to win and that's just fucked up in ranked. Waiting more shouldn't result in a higher winrate so the only way to implement it and be fair is to match people only with people that have the same setting. But then it means there are 2 ladders because the people with autofill on never face the ones with autofill off so their MMRS are irrelevant to eachother.
If it isn't fair for autofilled people to face people who main their roles, then guess what, the openly have the option to disable it. What makes it fair right now if I get autofilled against someone who is autofilled, they just got an advantage because they are lucky, also giving the option to leave it in would help in lower populated servers where queue times are already long or for players that are flexible enough to play every role comfortably if it means lowering their queue times. also In the current ladder there are still players being autofilled and some that aren't, some players are getting auto-filled more often because of the roles they chose, so should they have a different ladder??? Your missing that everyone has the option so no one would have the advantage. it like if I give everyone the option of getting 5 dollars for free, if people chose against it, they aren't at a disadvantage, they just didn't want the money.
Pika Fox (NA)
: A none ban leaves more options open for me to pick into the opponent, and more options for the opponent to pick that i feel comfortable picking into. Ontop of that, you never get better against a champion if all you do is ban it. Yas is easy to deal with.... But people ban him instead of learning. Bans are only ever useful if theyre targetted at a specific player (which you cant do until high diamond solo queue), or used to take out a counterpick to your intended pick. For someone who can play multiple champions proficiently, its not a good idea to ban the counter of your pick if you can also play that.
Yes but wouldn't then your ban be much more useful if given to another player that wants to ban out specific matchups. wouldn't effect your champion pool but would help your other lanes. This is especially true with champions that are just kinda op right now that should be banned out. (also you can do what I do and ban yuumi so your team cant pick her). Also most players don't have large champion pools because they would rather index into a small group of champions so they can master them, thus banning champions that are strong into them is a good idea and giving that ban to an ally, especially in bot or top would help out significantly with helping their match up. I'll give you a good example, I typically play immobile hyper carries adc (in ranked, rn I'm flexing around) {{champion:15}} {{champion:222}} {{champion:22}} {{champion:96}} {{champion:29}} {{champion:110}}. all of these champions tend to have ban matchups into strong poke supports like {{champion:37}} {{champion:99}} {{champion:63}} {{champion:143}} {{champion:43}} or engage champions that are hard to counter/peel like {{champion:111}} {{champion:89}} {{champion:9}} . So why not help out another lane deal with bad matchups if you aren't going to use your ban???
Saezio (EUNE)
: That is cool as long as it is not in ranked. I hope you realise what you are implying for ranked means 2 separate queues and 2 separate ladders?
{{sticker:zombie-brand-facepalm}} {{sticker:zombie-brand-mindblown}} How??? same queue but it would just narrow the amount of lobbies for people who have chosen to not auto fill since they couldn't be auto filled. there is no in-game advantage for either so there is absolutely no reason to have separate queues or ladders just change the filters on match searches. Also this system makes most sense in ranks, if you are in promos, you don't want to risk getting auto-filled since you are affecting your chances of winning significantly and also can't dodge because it would count as a loss.
Unker139 (NA)
: > [{quoted}](name=XcõmegaX,realm=NA,application-id=3ErqAdtq,discussion-id=yEKUbjlL,comment-id=00000000,timestamp=2019-05-13T16:21:53.358+0000) > > Wouldn't be a few hours. > would add like 1-2 minutes > > I'd rather be in que for 1-2 more minutes than a 30 minute game that was loss before i pressed ready It's not 1-2 minutes. It's 3-4 times the current wait. I usually have a 7-8 minute wait now. I'm not going to wait 30 minutes to play.
I mean it's an option those, so you could just choose not to use it and keep your normal queue times, it legit says that in the title. {{sticker:zombie-brand-facepalm}}
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iPogoZ

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