Rioter Comments
: Let's talk about "Forced 50% Winrate"
Although this isn't from ranked, matchmaking is overly aggressive in trying to "balance teams out" by putting bad players on your team in all queues. In Nexus Blitz, I had a 60% winrate with 500+ games, so naturally I had a high MMR. So how did matchmaking accommodate for this? By making me play games like this, all the time. https://i.imgur.com/YaFBYUa.png
: How is amumu bad?
Terrible innate tankiness, useless without ultimate until he has like 3 items.
: Add Bans Into URF Already
Can I ban auto-win dragon? Legit ruins the game mode.
: No, Seriously, Outside of getting lucky, how do you even get rank up?
You will still climb if you are below the rank you should be. There's a reason why the big name streamers were Diamond within days of the new season, and they would easily get there with a fresh level 30 account. To put it simply, you have 4 possible shit players / feeders / trolls on your team, while the enemy team has 5 possible baddies. Unless of course you fall into the shit player category, then you deserve to lose.
: Is this laptop good enough
That should be good enough for medium, if not just tweak some of the more demanding settings. I would recommend you a different laptop but I'm unsure of online ordering / shipping for New Zealanders.
: Flex queue matchmaking is garbage.
> [{quoted}](name=ChrisBrownze,realm=NA,application-id=3ErqAdtq,discussion-id=giXZ5Z0y,comment-id=0001,timestamp=2019-02-13T22:50:28.913+0000) > > ~~ Flex queue~~ matchmaking is garbage. Fixed that for you
: Idea for one free champion choice for beginning of any new account
I mean you already get the option of a free choice of one of the followiong: Darius, Ahri, Miss Fortune, Lux or Master Yi
: Context on Vi's AP Ratio increase?
I think it was mostly an xd buff but I think it's to encourage {{item:3124}} on her with the passive changes.
: How about Warwick having some AP ratios?
He needs higher base HP more than anything so he can actually survive going AP/damage heavy builds.
: Increase Warwick's Attack Animation Speed thx
Warwick goes tank builds because his base HP is so low he can't get away with full damage. Also full damage Warwick goes AP with stuff like: {{item:3100}} - Makes your Q a nuke {{item:3115}} - Gives your ult an AP ratio {{item:3146}} - Insane heals
: 31-0-3 not an S+?
CS and vision score factor heavily into the score you receive.
: Removal of Teleport Cancel Punishes Proactive Play
I think its better to roam to the lane from base then tp back top, especially if the lane has good engage potential.
Moody P (NA)
: udyr yes but can you explain the other 4 for me
They don't have traditional ultimates, instead they have form swap or in Karma's case, low cd ability empowerment. Their cds are low enough that they always have tools for situations that arise (save Elise rappel before points / cdr)
: How do I crawl out of bronze/low silver hell?
Kayle takes too long to become strong enough to 1v1 while split pushing. Play someone like Jax who can duel better and just split push every game.
Glîtchy (NA)
: > [{quoted}](name=iPooUnicorns,realm=NA,application-id=3ErqAdtq,discussion-id=LA36vAEq,comment-id=0000000100000000000000000000,timestamp=2019-01-31T12:25:36.060+0000) > > Wait these characters have 6 items at level 2 / 6? No, there are several factors to consider in regards to determining who's more dangerous, such as when they achieve their power spike it's not all just about items.
But the scenario you presented was very specific about full builds / items.
: ARURF Club IS Pay to win. URF is dead
Not gonna comment on the fairness of the pass, but Elise is incredibly strong in the right hands, and lethality Kalista is actually insanely strong (thanks to the damage boost to her)
Moody P (NA)
: Champions with non windowed offense are an issue
{{champion:60}} {{champion:126}} {{champion:76}} {{champion:77}} {{champion:43}} ?
Glîtchy (NA)
: > [{quoted}](name=iPooUnicorns,realm=NA,application-id=3ErqAdtq,discussion-id=LA36vAEq,comment-id=00000001000000000000,timestamp=2019-01-31T09:56:47.414+0000) > > Eve's W magic penetration isn't an item. > Eve's E % max hp damage isn't an item. > > She's still scarier. you need to consider their strength spikes, Lv.6 (evelynn) and Lv.2 (Talon) therefore Talon is still much stronger.
Glîtchy (NA)
: > [{quoted}](name=iPooUnicorns,realm=NA,application-id=3ErqAdtq,discussion-id=LA36vAEq,comment-id=000000010000,timestamp=2019-01-31T06:40:58.570+0000) > > Eve because she gets 35% free magic pen and has % max hp damage Now take away all the magic pen items and replace them with standard AP items, who’s more dangerous now? Easily Talon, with how easily he pops you at Lv.2 he’s easily the most dangerous through and through
Eve's W magic penetration isn't an item. Eve's E % max hp damage isn't an item. She's still scarier.
Rioter Comments
Glîtchy (NA)
: > [{quoted}](name=SamaHamra,realm=NA,application-id=3ErqAdtq,discussion-id=LA36vAEq,comment-id=0000,timestamp=2019-01-31T01:52:10.499+0000) > > It's so people can damage tanks, you remember tank meta? Yeah no one wants that again, plus your list proves the point, wits end? spirits visage is useless if you don't have healing, maw is usually bought way later, people dont like upgrading it from hexdrinker. Also people don't like armor pen either in most scenarios so stop trying to act if this is special He means if people think magic pen should be removed, then armor pen should be removed as well, because it’d give AD champs the bigger edge EDIT: let’s take an AP and an AD assassin and compare them in full penetration builds. {{champion:28}} {{item:3135}} {{item:3020}} {{item:3151}} {{item:3001}} {{item:3089}} {{item:3100}} Vs. {{champion:91}} {{item:3071}} {{item:3147}} {{item:3036}} {{item:3156}} {{item:3142}} {{item:3158}} Who seems more threatening to a tank here? The one with less penetration items (Evelynn) or with pen AND lethality items (Talon)?
Eve because she gets 35% free magic pen and has % max hp damage
: Ignore these advices. Zyra dumpsters thresh every time. Thresh is my absolute fave support to lane into as a zyra one trick. Just dump your spells from inside the wave and watch as he cant do anything (obvi run electrocute and profit <3). Hope that helps lad.
Also you can spawn a plant in front of his hooks for added trollness.
Rioter Comments
Glîtchy (NA)
: {{champion:115}} is the only champ I’d desperately want removed from ARURF
> [{quoted}](name=Glîtchy,realm=NA,application-id=yrc23zHg,discussion-id=yXWs0liT,comment-id=0003,timestamp=2019-01-29T05:48:07.527+0000) > > {{champion:115}} is the only champ I’d desperately want removed from ARURF Seriously? He's only a terror during laning phase, after that he dies as fast as a caster minion and can do nothing about it.
: I Am Carlos asked us what memes to kill for skins
SanKakU (NA)
: After I saw you suggesting an item that builds out of Jaurim's Fist should have no AD, I stopped reading what you think about the items. As for Mega Ocean Cloud Drake buff, I would assume that cutting off some of the delay to trigger outside combat would have more impact than simply increasing the regeneration bonus.
It would work the same as {{item:3053}}, it isn't a good rush item as it scales off of your stats. With the Atma's breaking even at 3000 HP, I think it would be a good spot, as it would scale from 30-90 AD based on time spent in combat.
Rioter Comments
: Requests to join clubs?
To be frank, the club system is really half baked, and is inferior to the old chat room system. If Riot actually continued to work on clubs, they might have actually added something to the game.
Rioter Comments
: Jungling
I'd say mid is the hardest by far.
Razioncv (EUNE)
: RIOT RUINING CRIT ITEMS IN SEASON 9
lol clickbait video thats dead wrong
: I'm playing against diamonds/plats in solo norms... WHY?!
Matchmaking has become way too aggressive over the years in effort to shorten queue times. But like many others, I'd rather wait longer for a quality match than to get in matches such as these: https://i.gyazo.com/3bdffbdda2d43626314afbbe1e30f1c1.png
: What is Buffering?
It's another word for queuing spells, where you give additional commands before the original command has been completed.
BuggyBee (EUNE)
: Cassiopeia Q max vs E max
There really isn't much benefit of maxing E first, it only increases the bonus damage on poisoned targets by 20/level, while increasing the mana cost by 10 per level. The base damage, as well as the healing, scale with level, and the majority of its damage comes from AP scaling.
Terozu (NA)
: Akali actually shits on Garen in the mode because she can permaslow him from outside his spin range.
Yeah, but at least Akali can't Q while hard cc'd
: its just broken and annoying to play against because u can do absolutely nothing. -.-
I'd rather go against this than Garen perma beyblading for 2k aoe dps
KilIua (EUNE)
: Viktor state
Riot needed to make Iceborn Gauntlet melee only, not nerf Viktor.
Harut (NA)
: The JG items feel really weak on Nexus Blitz. {{item:1412}} is 2625 gold Or you could get {{item:3133}} +{{item:1038}} for 2400 gold, get an extra 5 AD and be on your way to better items. Since you only JG for 2 clears before it becomes a free-for-all there is no reason to invest in a JG item like there is in SR. I usually sell the starting JG item just before the first event.
Yeah, I often go {{item:4202}} as it has plenty of lifesteal to get through the clear and has actual stats for early game dueling.
: 500 games in a month?
A decent amount were played during the first iteration, but still I've played a ton of it in the past month.
Mortdog (NA)
: Thanks for this! I can't reply a ton right now in detail, but just wanted to show that we've read it and appreciate the detailed feedback!! :)
I'm glad this got some attention from you and others who are working on Nexus Blitz! I hope we can discuss things further in the future.
: Cuz he's a mega tank?
GreenKnight (EUNE)
: Malphite is really good as a tank in Blitz, imho.
I disagree, his only CC is his ultimate, whereas other tanks have CC at all points in the game, no reason to actually pick him so long as Alistar exists. I've only seen him succeed as a full AP cheeser with {{item:3128}} specifically aiming to shutdown anyone who gets on fire.
: Recently I picked up Talon, but I die far too often
With Talon, you don't want games to last to the point of actual teamfights. Your job is to snowball as hard as possible early, and hope you can end the game by 20 minutes. This is because he doesn't have any real mobility, at least compared to other assassins. If you use your Q as your gapclose, you sacrifice damage. Your ult gives a bit of movespeed, but not much, and your E is incredibly situational. In teamfights, he plays more similar to a diver than an actual assassin.
Rioter Comments
: > [{quoted}](name=iPooUnicorns,realm=NA,application-id=ELUpwER8,discussion-id=HFMUxiVV,comment-id=00020001,timestamp=2019-01-07T18:31:15.292+0000) > > {{champion:59}} {{champion:12}} {{champion:89}} {{champion:111}} {{champion:57}} {{champion:78}} {{champion:516}} {{champion:98}} {{champion:14}} {{champion:412}} {{champion:31}} > > {{item:4402}}{{item:3065}} {{item:4401}} + {{item:3025}}/{{item:3075}}/{{item:3143}}/{{item:3742}}/{{item:3109}} makes you incredibly difficult to kill. > > More often than not I take Grasp rather than Aftershock, as it pairs better with the Locket/Visage/FoN combo and is better for constant skirmishes. > > Naturally you won&#x27;t be able to tank 1v5, but so long as you have competent teammates, you&#x27;re more than tanky enough to not get blown up instantly while engaging / peeling. Yeah, I'm not sure what that heart / cake looking item is. I'll have to find it tonight after work.
It's Innervating Locket, the stats aren't what you buy it for though, the second passive is what makes it so strong. {{item:4402}} +30 attack damage +10% cooldown reduction +400 health +300 mana UNIQUE – ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. **UNIQUE: After using an ability, restore 8% of missing health and 3% of missing mana over 3 seconds.**
: > [{quoted}](name=webstar1995,realm=NA,application-id=ELUpwER8,discussion-id=HFMUxiVV,comment-id=00020000,timestamp=2019-01-07T18:13:16.071+0000) > > Mumu and Maok seem HUGE in the game mode I always feel so squishy as Amumu. I am probably going in at the wrong times.
Amumu is incredibly item dependent, he desperately needs {{item:1401}}{{item:3001}} {{item:3110}} before he becomes tanky.
: I love a lot of your feedback, but I am genuinely curious. When you say 'tanks are able to tank', what tanks are you playing? I have the exact opposite feeling. Especially early, unless you have some huge tank steroid, you're going to feel just as squishy as anything really. You'll fall behind super easy and with how much damage is in LoL in general, it feels like tanks don't have a place in NB unless you're a subset of tanks. I could be off base though.
{{champion:59}} {{champion:12}} {{champion:89}} {{champion:111}} {{champion:57}} {{champion:78}} {{champion:516}} {{champion:98}} {{champion:14}} {{champion:412}} {{champion:31}} {{item:4402}}{{item:3065}} {{item:4401}} + {{item:3025}}/{{item:3075}}/{{item:3143}}/{{item:3742}}/{{item:3109}} makes you incredibly difficult to kill. More often than not I take Grasp rather than Aftershock, as it pairs better with the Locket/Visage/FoN combo and is better for constant skirmishes. Naturally you won't be able to tank 1v5, but so long as you have competent teammates, you're more than tanky enough to not get blown up instantly while engaging / peeling.
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iPooUnicorns

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