: Looking for Jungler for Ranked 5's (Silver)
: G4 LF Funnel Strat duo
sent you an add.
: Looking to start a Gold - Plat competitive team.
Ign: iamblamb Rank: P3/G2 Role: mid/jung/supp Why would you like to join this team? Would like to play with a set group instead of whatever randoms Riot matches me with. Always have more fun with a group. Strength/weakness: Monster solo laner, good objective prioritization. personal goals: would like to win a couple tourneys, make some friends and get better at league. timezone: central
Nahde (NA)
: I am very bored SOS
sent you an add on my alt
Mathetes (NA)
: Smurf in gold LF to climb
Rioter Comments
: FeverClan - Gaming Community
It doesn't look like you guys play much league. :/
: LF GOLD-PLAT SCRIM 10:30 EST GOLD TEAM
LostShin (NA)
: Building a team! Gold+
sent you an add.
: looking for cool ppl to flex with
sent you an add on an alt
Kai Guy (NA)
: To put things into perspective. If your not the worst player in the game then your looking at who ever is the worst preforming player being distributed into one of the remaining 9 slots. 1 out of 9 is 11.11% so that's the odds that the enemy team has the Weakest link compared to your team. Also if your the best player in the match the odds are 100% the best player in the game will be on your team. Flip side is true, If your not good your the weak link every game. If your not strong compared to the average then the odds are higher a stronger player ends up on the enemy team. Why people struggle to understand this confuses and upsets me sometimes. Elo and MMR ranking Is just taking the odds in comparison to an average and using the very simple assumption that in games of skill, skill impacts your odds to win. So you set a Value, roughly 50% if your at the average level, then you give it a standard deviation to account for human inconsistency and RNG noise. Players who exceed standard deviation are treated as a class above player that dont, This makes it so each individual rating has meaning and context built from who your playing and what your results are. 200 points = A set expectation for odds to win. Scores are only given in response to if your winning or losing. Completely objective, which is why I tell yall that folks who whine that they have proof then use in game data are idiots that did not even wiki the topic. People with 500 games have played with a maximum of 4,500 different players in a mix of teammates and opponents, they remain the single constant in every one of their matches, the single variable you can expect at 100% accuracy. Yet some how still believe that its the 4,500 Random folks fault not the single constant that results in their personal results. -shrugs- Averages occur naturally or ya wouldn't call it average.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=5i7jAZW1,comment-id=0001,timestamp=2019-09-18T08:00:17.385+0000) > > To put things into perspective. If your not the worst player in the game then your looking at who ever is the worst preforming player being distributed into one of the remaining 9 slots. 1 out of 9 is 11.11% so that's the odds that the enemy team has the Weakest link compared to your team. > > Also if your the best player in the match the odds are 100% the best player in the game will be on your team. > > Flip side is true, If your not good your the weak link every game. If your not strong compared to the average then the odds are higher a stronger player ends up on the enemy team. > > Why people struggle to understand this confuses and upsets me sometimes. > > Elo and MMR ranking Is just taking the odds in comparison to an average and using the very simple assumption that in games of skill, skill impacts your odds to win. So you set a Value, roughly 50% if your at the average level, then you give it a standard deviation to account for human inconsistency and RNG noise. Players who exceed standard deviation are treated as a class above player that dont, This makes it so each individual rating has meaning and context built from who your playing and what your results are. 200 points = A set expectation for odds to win. Scores are only given in response to if your winning or losing. > > Completely objective, which is why I tell yall that folks who whine that they have proof then use in game data are idiots that did not even wiki the topic. > > People with 500 games have played with a maximum of 4,500 different players in a mix of teammates and opponents, they remain the single constant in every one of their matches, the single variable you can expect at 100% accuracy. Yet some how still believe that its the 4,500 Random folks fault not the single constant that results in their personal results. -shrugs- Averages occur naturally or ya wouldn't call it average. those odds aren't right. If you're not the weakest link then odds are 4/9 that you'll have the weakest link and 5/9 that they will.
Lexually (NA)
: Solo?
Sent you an add.
: Can we just admit that the akali rework is a total nightmare to balance and at this point it would be better to just admit it was a mistake and revert it? I can't be the only one who feels this way...
What do you mean?! It's totally intuitive for your assassin point-clickers to combat. You just stand there and let her kill you while shes invisible for a couple minutes.
: Patch 9.18 notes
All this and still haven't fixed the electrocute combos on {{champion:254}} Also, fucking nerf sylas' ult range or make it a skillshot. Shits annoying.
Rioter Comments
: Is there truth to the "Never gank a losing lane" strategy?
I had a game last night where I was jungling vs a really solid 3-man. Top and bot were losing. HARD. I put all my eggs in the basket that was our midlane katarina and we ended up winning the game. You have to play around your win condition. Sometimes that win condition is just keeping the other team off the one person who is outputting damage on your team.
Arkon567 (NA)
: Fixing leavers in games, The Hero Program
I'd queue for this. It's fun to go into a challenging game, and I accidentally DC'd the other day when my house lost power (thunderstorm). It would be cool if you got a special emote for winning X amount of games as an honor-fill.
Dynikus (NA)
: During my placements last season, I was playing gold 1s/plat 5s. Op.gg estimated I'd place in plat. I got placed silver 1 and had to play against high gold /low plat players to get into g5. The ranked/mmr system is scuffed.
> [{quoted}](name=Dynikus,realm=NA,application-id=yrc23zHg,discussion-id=9tFfailE,comment-id=0001,timestamp=2019-07-11T18:24:04.610+0000) > > During my placements last season, I was playing gold 1s/plat 5s. Op.gg estimated I'd place in plat. I got placed silver 1 and had to play against high gold /low plat players to get into g5. > The ranked/mmr system is scuffed. I don't mind the drop but give me some pubstompy games and let me get on with my life. Right?
: Because people like me don't play ranked games because we don't enjoy dealing with people that are simultaneously try-hard and toxic, and still end up being just plain bad. The few seasons I've actually tried placing, I came up in Silver 4. I am better than Silver 4. That's not being conceded, its statistics. You aren't placed at your maximum skill level, you have to climb to it with consistent gameplay. I honestly don't care what my rank is because people just try to use it as a way of judging if they're better than you or not. It's a game that I play to have fun. I don't have the time to invest into climbing. So when I play a normal match, what is Riot going to use to place me into a match? Mmr is more linked to the amount of games you've played. I have played WAY more normals than ranked matches, therefore my mmr is a stronger reflection of my skill than someone who has played just as many ranked games as I have played normals and reached the same maximum rank.
> [{quoted}](name=Elite4Runner,realm=NA,application-id=yrc23zHg,discussion-id=9tFfailE,comment-id=0002,timestamp=2019-07-11T18:29:50.460+0000) > > Because people like me don't play ranked games because we don't enjoy dealing with people that are simultaneously try-hard and toxic, and still end up being just plain bad. The few seasons I've actually tried placing, I came up in Silver 4. I am better than Silver 4. That's not being conceded, its statistics. You aren't placed at your maximum skill level, you have to climb to it with consistent gameplay. I honestly don't care what my rank is because people just try to use it as a way of judging if they're better than you or not. It's a game that I play to have fun. I don't have the time to invest into climbing. So when I play a normal match, what is Riot going to use to place me into a match? > > Mmr is more linked to the amount of games you've played. I have played WAY more normals than ranked matches, therefore my mmr is a stronger reflection of my skill than someone who has played just as many ranked games as I have played normals and reached the same maximum rank. I'm not contesting any of that. It seems like you're making an argument for something else entirely. I don't care about the elo drop when you play through placements. What I do care about is getting matched with people in mid and high gold when I'm placed in mid silver out of the gate. For instance, I'm G2 and recently had a game where the average rank was P4. Average! If there's someone in the game to average out my (relatively) low rank then that means someone in the game is P2. I shouldn't have to play with Plats to get into Gold 1. Not in my opinion at least.
: The real question is: why doesn't your rank go hand in hand with your mmr? You get matched according to your mmr and the only purpose of the rank you have is to show your skill level. However, your mmr is your skill level and when it's not the same as your rank, your rank becomes completely useless and pointless to even have. If riot was actually intelligent, they would make rank = mmr. Currently rank =/= mmr. That's actually one of the reasons people complain about matchmaking. They only look at the ranks people have and do not consider the mmr.
> [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=yrc23zHg,discussion-id=9tFfailE,comment-id=0000,timestamp=2019-07-11T18:17:31.637+0000) > > However, your mmr is your skill level and when it's not the same as your rank, your rank becomes completely useless and pointless to even have. Strong agree from me.
: 1 - It sort of depends on the flow of the game. I don't gank lanes that are offensively pushed constantly. I look for opportunities early game (lvl 3-4), take dragon at 4, and then slack a little on ganks until 6 when my ult is up. 2 - I haven't yet tried the aftershock build. I try to max W first against teams that are tanky and Q first against teams that are largely squishy. It's kind of a "do whatever" when they are overly mobile. Depends on accurate I'm feeling with Q, I guess. I like HoB for the quick ramp-up of W, and will forgo the extra attack speed for tenacity in runes. I'm down to give aftershock a shot, though. 3 - I try to prioritize lanes that can get out of control early. Draven for example. I counterjungle when I know they jungler is weak, or I know where they are. I also let laners know that some lanes I will be shite for ganks immediately, or after their opponent hits a threshold. I can't gank Morde after 6, he ults me and I get shit on. I feel I'm strongest early-mid, up to lvl 11. Then things start tapering off unless I'm turbo fed. I often need to explain that, although I have a strong engage, I'm not a great candidate to do so unless the followup is swift. Otherwise I'm toast. Sometimes teams get it, sometimes they don't.
> [{quoted}](name=urgotdangit,realm=NA,application-id=3ErqAdtq,discussion-id=zAWEp9bd,comment-id=00010000,timestamp=2019-07-11T17:48:36.100+0000) > > 1 - It sort of depends on the flow of the game. I don't gank lanes that are offensively pushed constantly. I look for opportunities early game (lvl 3-4), take dragon at 4, and then slack a little on ganks until 6 when my ult is up. > > 2 - I haven't yet tried the aftershock build. I try to max W first against teams that are tanky and Q first against teams that are largely squishy. It's kind of a "do whatever" when they are overly mobile. Depends on accurate I'm feeling with Q, I guess. I like HoB for the quick ramp-up of W, and will forgo the extra attack speed for tenacity in runes. I'm down to give aftershock a shot, though. > > 3 - I try to prioritize lanes that can get out of control early. Draven for example. I counterjungle when I know they jungler is weak, or I know where they are. I also let laners know that some lanes I will be shite for ganks immediately, or after their opponent hits a threshold. I can't gank Morde after 6, he ults me and I get shit on. I feel I'm strongest early-mid, up to lvl 11. Then things start tapering off unless I'm turbo fed. I often need to explain that, although I have a strong engage, I'm not a great candidate to do so unless the followup is swift. Otherwise I'm toast. Sometimes teams get it, sometimes they don't. Based on your feedback I'd recommend that you 1) Try Aftershock, You're a lot beefier late game and the falloff isn't nearly as severe (Build Path is Jungle Item>Trinity>GA>Sterak's) 2) Really learn how to lane gank and buy pinks regularly, actively look to lane gank or use the hidden positioning in lane to countergank for your lane that is dominating. 3) Start actively looking for the enemy jungler starting at lvl 3. Counterjungling will make you jungle with better awareness. FInally, I'm not sure whether you do this or not, but you might linger in lanes a little longer to help them get gold from plates early on. First tower is such a boost that it's almost worth letting a dragon go for it.
: Things I learned trying to find my go to jungler
You really should try Vi. She checks a lot of those boxes if you learn the ins and outs of some her tougher matchups. She's freelo into Gold.
Rioter Comments
: > Sometimes you just have to take the beating for the team in lane so that once teamfighting starts you pull out the W's. Exactly. Sacrificing infantry to win the war is a completely valid tactic.
> [{quoted}](name=GatekeeperTDS,realm=NA,application-id=ZGEFLEUQ,discussion-id=iGAWaBEc,comment-id=00050000,timestamp=2019-07-11T16:46:38.667+0000) > > Exactly. Sacrificing infantry to win the war is a completely valid tactic. I was getting stomped out the other day as Malzahar. Jung told me to "shut up and just shove lane." I did and we closed out the game. As long as you aren't straight up inting you're gonna be fine.
: Lookin for some jungle feedback
I have a couple questions for you: 1-How much do you gank? I see some of your games your KP is like 11%-35%. You need to get involved with your team I think. Maybe start organizing ganks farther in advance. Look for the other jungler and plan to countergank after he's blown his skills/summs. 2-Have you tried the aftershock build with shield bash. I was a hardcore electrocute fanatic but it's undeniable that tanky stats feel much stronger in the current season. Might also try evening out your points in E with what you're dumping into Q. I've started putting more into W and E than I do with Q because I want the reduced CD's so that I can help take down tower or have the E up for a kill through the tower or blast cone (it's happened 2x this week so far.) 3- What do you see as your priority in early, mid, and late game? Also, at what point in the game do you think Vi is the strongest?
: What do I do.... seriously??
2 suggestions: First, start playing ezreal and mute everyone at the start of the game. Ez can hop walls no problem. Second, if the muting everyone and not saying anything doesn't work then start learning jungle. It's extremely easy to climb out of silver as a competent jungler. Not having anyone in the lane with you makes it pretty hard for your laner to troll you. You need to learn to play 1v9 if you want to make some gains. Pitter patter.
R4ndom F1nn (EUNE)
: When your jungler refuses to listen to reason
I play a fair amount of jungle and unlike a lot of these commenters I probably listen too much to my laners requesting ganks etc. In the past when someone tells me that they have a tough matchup that they're going to lose unless I gank, the odds favor them losing the lane despite what I do to help them (unless it's an all-out camp.) I've found that I can much more successfully win the game by ganking the lanes that are going to gap the competition if they get a little ahead and then focusing on dragons, tower plates, and rift herald to increase the lead. The best way that I've found to counter a fed top is to get the entire rest of the map fed so that we can take him down as a group. Sometimes you just have to take the beating for the team in lane so that once teamfighting starts you pull out the W's.
Rioter Comments
Rioter Comments
: Need 1 mid or jg for scrimmage
Rioter Comments
iamblamb (NA)
: Gold whatever looking for whatever whatevers.
Rioter Comments
Hayaku (NA)
: Gold V Support Main LF Duo
sent you an invite ill just play malz i guess.
: Plat OTP learning new champs on alt account
: Patch 8.9 notes
I don't see a cog icon? No picture?
Crawking (NA)
: diamond lf flex silver in flex
I'm gold in flex if you want to Q with.
Rioter Comments
: [RESOLVED] 11/21 Patching Issues
You guys are tilting me off the face of the planet. First with the random champ shard not being purchasable if you don't have 10 champs left or more and now I can't patch, BUT YOUR CLIENT KEEP FORCING ME TO PATCH!!!
Eazy YI (NA)
: plat adc looking for support main
glacial is a rune and pretty broken, you can run an adc and supp with it and the harass is unbearable.
Eazy YI (NA)
: plat adc looking for support main
would you be up for running a double glacial bot lane?
: AD LF Team silver 1
I'm down if you want to get a botlane duo going
Rioter Comments
: A summary of all the issues (according to the players) for Riot.
everyone doing more damage means you gotta be on a high ceiling carry champ, i like seeing the outplays and like that there's always something someone hasn't thought of yet, or something that will surprise the other team. I don't really might the blue essence, but then again i have all the champs so i'm not sure what the rate of unlocking champs is, if its faster then i'm for it, if not then maybe it goes back to the drawing board. the turrets are still strong enough to make you respect them early and mid game. if you don't think they are then you're not playing under them right or you don't know how hard it is to try and dive still. maybe play a jungler and see if you can dive people without planning it out well. Protip: you can't. games don't end too quickly in my opinion, its nice to only have to waste 30 minutes on a losing game vs the fifty minutes it took before. i wouldnt advocate the old system coming back ever. it just kinda sucked. Its also nice to properly beat a team into the dirt faster than they can surrender.
Rioter Comments
: queue?
im down, inv?
Rioter Comments
: Chill People To 5 Man Queue Flex/Normals Discord Needed
: Serious Team Looking for Jungle Main (Gold ELO)
Budds (NA)
: Seeking duo partner for Yi / kayle combo
im down if you're playing kayle
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iamblamb

Level 166 (NA)
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