Decrit (EUW)
: That' s a lot cool too. I use dto mod many of my games too with my friends, but due time many moved over :c I still have friends to play board games with, but are less intrested about that. I homebrewed the hell out of pokémon master trainer, and proposed varius changes to the world of warcraft boar dgame too to make it run smoother.
Some groups never grow out of boardgames, even in college we just turn them into drinking games and then no one is getting bored :D
Decrit (EUW)
: I try to do games for funsies, mostly board games, card games or manuals ( not that i ever managed to end a project :P ) and i have a folder ordered as the best i can with all the previous versions and all the stuff that got removed or not. And holy hell, if that shit is amatorial i wonder how it is a professional one @_@ even if with better tools about storing info.
Me and my friends love to do "Mods" to our boardgames where we try to balance it or add some crazy shit. I think our risk game is the best one so far.
: Either TSM or RNG will win, unless Splyce suprise. Don't see SSG coming out into the top 2.
SSG could surprise. Then again so could either of the other two. They are all really strong teams.
: I stopped at the individual rankings showing the Jatt bias.
Well of course you did. He referenced you directly. He wanted to see how many people would ignore the article and tunnel on his rankings in spite of him saying that they are speculative at best.
hotarse (NA)
: For true enthusiasts, pick'em should've included an option to predict which groups each team would wind up in.
Nah, Pickem is impossible enough to win as it is.
: SO ?
It starts after they pick the group stages, no point making predictions before you know what the groups are... And group picks start at 2PM EST (in 5 minutes from right now).
Elikain (EUNE)
: If that's the case, i'd pretty much like to be surprised than just having SKT win another one. Nothing against SKT personally, they are a great team but constantly being winners would mean the rest of the regions can never get on the very top.
There are a lot more possible surprises than SKT winning. I think G2 in particular could surprise. SKT would be surprising to win imo for anyone who's been keeping up with LCK. It would be like if CLG made it to Semis; they are the team that sometimes looks really good, has looked shaky lately, but we know they can turn up at the last second.
: > What do you mean ? This isn't the G2 from MSI. No, they're not. Statistically, this current version of G2 is even worse than that dreadful MSI team. Spring Split, G2 was 15-3 (83% win percentage) in the regular season. Summer Split regular season? 18-8 (64% win percentage). The Spring Split G2 roster could've gone 4-4 in the next 8 games, and still finish with a better game record.
I don't think it's very useful to go off of win percentages to rate teams. Otherwise we would be calling IMT the best NA team that's ever existed. Hell, I can turn that right back on you and say "G2 have never lost a Bo5". That is a 100% win percentage in Bo5s. That must mean they are some type of god, right? Judge off of gameplay, not scoreboards. Not that G2 isn't weak, I just don't like the logic you use to rate them. I think they might surprise at worlds, but I don't expect them to go past quarters, same with splyce.
: EDG, SKT, G2, C9. My prediction for the greatest GoD ever.
TSM, RNG, SKT, SPY is also pretty nasty. Not as bad, but still pretty bad.
: > [{quoted}](name=iamleburk,realm=NA,application-id=9hBQwnEU,discussion-id=b2zQvoAP,comment-id=000000010000,timestamp=2016-09-09T11:14:31.037+0000) > > TSM is looking quite a bit better than RNG and G2 according to most analysts. TSM is a big question mark. The way they win games is snowballing a lead they get from smashing teams in the early and mid game by having a better vision game and constantly invading. However up until now those teams have all been NA teams, mostly bad ones. Some other regions have a statistically far superior vision game and teams with heavy individual talent like RNG aren't going to get bullied out in lane and have their jg smashed. What analysts said TSM looks better if you don't mind citing, maybe I'm overlooking something.
Monte has said they would win vs G2 on twitter, and I believe Karen Moser has commented on TSM vs RNG/EDG saying that TSM would do much better than most would expect. Unfortunately we can't use Riot analysts, as we don't know who's using them as a mouthpiece and they aren't allowed to be too critical of westerners.
Cyromo (NA)
: Personally as far as regions go I think C9 and TSM are better than all EU teams and most China teams. I don't see SKT as to much of a problem since they lack chemistry with a relatively new roster. As for ROX I think we will see them in the finals vs a NA team.
I'm scared for C9 vs EDG, but I would say C9 is about even with RNG. C9 vs G2 is questionable, but should be slightly in our favor. ROX would kill either team imo. SSG are still extremely strong and would do well vs our top teams. And you can never count out SKT. Sometimes they just turn on the engines and start kicking ass. They were slumping in the middle of the split this year, and then they have a tough week vs ROX and KT and I believe SSG and people were saying "doubt SKT would beat them in this form" and then SKT completely destroyed them. Same thing at MSI, they looked bad in groups then completely shit stomped everyone in the bracket stage.
Elikain (EUNE)
: Dyrus isn't on the TSM roster currently. He retired last season. It could be very well that this guy didn't watch LCS for a full year outside of the results. The comment critique aside, both C9, TSM and CLG have shown their strong sides but are they good enough for the Worlds? I am disappointed myself in EU this year as neither OG and FNC managed to qualify and they were our last years strongest teams. But i can't complain if teams that weren't on the map last year managed to put themselves out there this year. All in all, Koreans are pretty strong when it comes to League and i certainly hope the winner this year won't be SKT. We've gotten 2 skin lines from them and i am not thrilled to see the third one. I honestly don't have any favorites but i certainly hope i'll be surprised by a team i expected the least to win.
Regions often have a slump and a rebuilding phase. This is the first time NA has been "built" in years. But atm EU is rebuilding from the mini-exodus it suffered over the preseason, along with the falling apart of the two major juggernauts. They are rebuilding with new Orgs like Vitality, G2, and Splyce. H2K and UOL are also relatively new orgs. Those teams will SKT is actually the underdog for this tournament. They are very inconsistent, and could easily falter to a team we wouldn't expect, like they did from MSI
: Eh, not so sure about China being "quite a bit better than NA'. In the past couple of tournaments, last MSI, and Worlds 2015, the regions looked about equal. Over the entire history of Leauge e-sports China has had more success, but currently I don't believe they are that much better. Also, I think Taiwan is just as good as NA.
I think RNG was better than CLG at MSI, but I agree the margin wasn't by much.
: > [{quoted}](name=Bob4131,realm=NA,application-id=9hBQwnEU,discussion-id=b2zQvoAP,comment-id=0000,timestamp=2016-09-07T21:10:06.142+0000) > > I think TSM will be highly competitive and is almost guaranteed to make it out of groups. I also think C9 and G2 have good chance at making it out, though likely as 2 seed. Both ROX and EDG will almost surely make it past the first round of the tournament, but never count SKT out. If their showing at MSI means anything, they are never to be underestimated. As for who wins, I think any of the four 1 seeds could take it. That being said, I would definitely say it is between ROX and EDG as the favorites to win it all. TSM almost guaranteed to make it out of groups? You realize TSM, SKT, RNG, G2 can all be in a group don't you?
TSM is looking quite a bit better than RNG and G2 according to most analysts.
: Hey look... more people who like to pretend they understand what's going on so they can be mad at riot...
It's not hard to figure out.. Riot went apeshit on one case without evidence for a shit load of charges that don't seem backed up by much. Then they did nothing on the case WITH evidence saying "Oh it was just an accident I'm sure G2 didn't MEAN to buy a potential share of FNC, it was just a unexpected byproduct of another deal!!!" If echo fox did that with NRG, they would be banned.
: Riot's better on that than any other esports by far. The prize pool at TI looks nice, but if you're not Top 6, you're getting less than half a million dollars, down to a hundred thousand, which isn't a whole lot to run a whole esports team and pay all the players top dollar. And that's just for the 16 teams that made it to TI, it's even worse for everyone else. League players actually get a salary, and while a larger prize pool would be nicer (I think Riot could do the TI thing where they sell skins that go towards the prize pool), it's definitely the better option.
You're right that League is definitely doing well in terms of player play. It's actually one of the only things we match CSGO and DOTA players with. But that has nothing to do with Riot. Riot do pay part of a players salary via a stipend, but that stipend is like 2000$ max. Players typically cost in 80-150 thousand. Rising player costs and no money inflow is probably why teams like UOL are straight up not making money and have stated that they are not spending anymore extra money on the scene.
: His numbers are not about the same. They are objectively lower, with the exception of CR heal when low on HP, and the upfront damage on E (with way lower DPS, though).
Hey, I haven't played new vladimir yet, but from what I'm seeing, it seems his Crimson Rush is pretty annoying to come by. Would you agree with that?
: > [{quoted}](name=EPIKON,realm=NA,application-id=9hBQwnEU,discussion-id=AGvnN4Ni,comment-id=0000,timestamp=2016-05-09T01:26:48.287+0000) > > SKT vs FW in the finals. > > SKT wins 3-1. NO it will be SKT vs CLG
The best part is, any results seem possible at this point. I'm personally hoping for your prediction (I'm an SKT fan and an NA fan.... conflicted as hell lol). I want SKT to destroy RNG and CLG to tilt the shit out of FW, then have a really close finals. I'm cheering for SKT first, but CLG in close second.
: RNG got cocky and sloppy and underestimated them. That last dragon fight though, epic.
This tournament has been chalk full of amazing team fights. I don't like the lack of laneswaps, as it dumbs down the early game by quite a bit imo (and is screwing the champion diversity), but past 20 minutes this has been a very entertaining tournament to watch.
: Games are either unwinnable for the enemy or our team
I don't think you know what the word winnable means... It's true that one team will usually have an advantage, but all it takes is a couple small mistakes from the other team and you're golden.
: > [{quoted}](name=iamleburk,realm=NA,application-id=9hBQwnEU,discussion-id=B1rwj4H3,comment-id=0001000000000000,timestamp=2016-04-28T20:10:17.819+0000) > > It's absolutely not the exact same ryze. It is absolutely not stylistically the same. This Ryze is about bursting someone with a quick 5 spell cast. Worlds Ryze was about holding somebody down for a long ass time while barraging them with spells to kill them eventually. Knowing combos is a lot more important on Worlds Ryze, knowing when to burst and how to position is more important on this one (not saying Faker can't do it, but he simply hasn't played the champion yet so we don't know). You are kinda wrong, Ryze is stylistically exactly the same, excpet they nerfed him and instead of allowing him to permarooting and permadamaging people left and right they just limited him "quick 5 spell cast rotation" root and damage
They also buffed his Q damage and his ult cooldown iirc, he is fundamentally a different character now because he relies more on doing big AOE to a grouped up team with his ult and locking down a single target and bursting them down. Before, it was just locking down a single target, but they would be locked down for so long and take so much damage while being locked down that it was OP. It's small changes, but it's big enough to alter play style and things you might see Faker do at worlds might not apply to how Ryze is player now.
Bídoof (NA)
: > [{quoted}](name=iamleburk,realm=NA,application-id=9hBQwnEU,discussion-id=B1rwj4H3,comment-id=0001000000000000,timestamp=2016-04-28T20:10:17.819+0000) > > It's absolutely not the exact same ryze. It is absolutely not stylistically the same. This Ryze is about bursting someone with a quick 5 spell cast. Worlds Ryze was about holding somebody down for a long ass time while barraging them with spells to kill them eventually. Knowing combos is a lot more important on Worlds Ryze, knowing when to burst and how to position is more important on this one (not saying Faker can't do it, but he simply hasn't played the champion yet so we don't know). Dude it's legit the exact same up until the 6th spell cast in which you just have a window with higher cooldowns. Its not like worlds ryze you build tank and just snare botted, it the same item builds and the same spells/playstyle just without the stupid long snare chain. Combo is still exactly the same too.
I'm pretty sure the buffed the ult cooldown and the Q damage. You just said how it's different in that it's no snare bot and you can't build as tanky, that is WHY it's different. I wouldn't go tell someone to watch last year's Azirs to learn how to play write now, I would tell them watch how players RIGHT NOW use Azir because the combos are different now and his play style has been altered, if even slightly so.
: > [{quoted}](name=iamleburk,realm=NA,application-id=9hBQwnEU,discussion-id=B1rwj4H3,comment-id=0000000000000000,timestamp=2016-04-28T20:07:15.665+0000) > > Bjerg has a bigger champion pool and generally does better on mages. Febiven does a lot better on assassins however, having almost perfect games on Zed and Leblanc. How about no? http://lol.esportspedia.com/wiki/Febiven/Statistics/2016 This Spring only, counting only EU LCS RS and playoffs, Febiven played 12 different champs. **12** And if you check his 2015 stats, he played a lot of other champs that hasn't picked up in 2016 (for example Xerath or TF) The width of their champ pool is perfectly comparable, they are two of the mid laners with the biggest champ pool not only in the West but in the entire world And also, LMFAO at "Febiven does a lot better on assassins". WUT? Bjerg became famous because of his assassins game with Zed, LeBlanc and Syndra as his signature champs back then Last season it appeared he got a bit worse on them (the infamous LeBlanc ulti on tank at Worlds if I remember correctly), but assassins are still his forte (maybe only Azir has been up on par with his assassins among the other mid laners, and I would even say that his Azir looked good because he was vs NA competition mainly) What separate Febiven from him is that febiven can not only play kinda well assassins (on slightly lower highs than Bjergsen but in a much more reliable way as Bjerg has also had terrible games at times on them), but can play really well his entire champ pool and also mages of all kinds, like for example a Lissandra (on which he had a super play vs VIT in this year quarterfinals that got the spotlight on one of the "Team Fight Breakdown" episodes), Viktor and such
Febiven plays his assassins on a level that gets him solokills vs the best player in the world. His assassin plays are a big part of how FNC got to the semis of worlds, the semis of MSI, and the finals of IEM. Bjergsen? Didn't play Zed at all since Keane counterpicked it with Urgot. It's true that they both go off on assassins, but Febiven has done it against MUCH better teams with much better mid laners than Bjerg has. You just admitted that Bjerg has fucked up on assassins quite a bit recently, fuck ups that costed TSM games, but that doesn't happen to febiven. When he plays Zed, it's perfect. When he plays Leblanc, it's nearly perfect. Bjergsen is a good laner, but outside of lane he falls short of a lot of the other world class mid laners. So how does Bjerg do better on assassins again? Because he carried vs NA teams two weeks ago? Or because he was good on them two years ago? Bjergsen's champion pool is definitely bigger, partly because Bjerg has been around longer and has mastered more metas. You're forgetting Corki. Febiven's Corki is pretty shit, Bjerg is a pretty good Corki. I would also expect Bjergsen to be better on Syndra, Xerath, TF, Azir, Urgot, Chogath, Cassio, Vel'koz, Gangplank, and Ziggs. Their Lissandra is about even imo, Bjerg has had some nasty ass Lissandra games too (at IEM as well). Lulu is obviously about even as well; Febiven's edge comes in what he can do on Leblanc and Zed, while Bjerg's edge comes in that he has a deeper champion pool and can bring out obscure counter picks.
Bídoof (NA)
: > [{quoted}](name=iamleburk,realm=NA,application-id=9hBQwnEU,discussion-id=B1rwj4H3,comment-id=00010000,timestamp=2016-04-26T16:45:02.977+0000) > > Faker plays almost everything to a near perfect level. He even whips out some style picks at some point. Also, don't think Faker's played new Ryze yet. I think Perkz might be better to watch for that. > > I don't think Shiphtur should be on that list, Fenix/Faker/BDD are examples of good Azirs as well. Fly on Malz/Lux/Zilean (esp Zilean). Febiven and Bjerg for Zed. Any pro can play Lulu to a high level. PoE for Orianna. > > Just to add to your comment Did you not watch Worlds 2015? That was the exact same ryze (except the passive got changed from 5 seconds to 5 spellcasts which isnt stylisticly different)
It's absolutely not the exact same ryze. It is absolutely not stylistically the same. This Ryze is about bursting someone with a quick 5 spell cast. Worlds Ryze was about holding somebody down for a long ass time while barraging them with spells to kill them eventually. Knowing combos is a lot more important on Worlds Ryze, knowing when to burst and how to position is more important on this one (not saying Faker can't do it, but he simply hasn't played the champion yet so we don't know).
: ...except in this istance both have a freaking big champ pool that play at good to very good level? -.-"
Bjerg has a bigger champion pool and generally does better on mages. Febiven does a lot better on assassins however, having almost perfect games on Zed and Leblanc.
: Both are better at different champs and have different playstyles. You should watch a bit of each one yourself and then chose accordingly.
Very true. I feel it's kind of like Pawn vs Rookie; one can play pretty much anything to an 8 level, but the other plays a couple of things to a 10 level.
Bídoof (NA)
: I wouldn't just watch only one pro player (unless its faker ofc). When i want to learn a champion or lane matchup i usually watch VODs of someone that is known for that champion, because not all pro players play every champ well. Examples: Faker is known for his ryze Westdoor is known for his fizz and twisted fate Bjergssen is great on corki and viktor Shiqphtur's ahri was great Easyhoon had one of the best azir's Build your champion pool around what you like and then if you need more information, id look at top pros that specialize in that champ
Faker plays almost everything to a near perfect level. He even whips out some style picks at some point. Also, don't think Faker's played new Ryze yet. I think Perkz might be better to watch for that. I don't think Shiphtur should be on that list, Fenix/Faker/BDD are examples of good Azirs as well. Fly on Malz/Lux/Zilean (esp Zilean). Febiven and Bjerg for Zed. Any pro can play Lulu to a high level. PoE for Orianna. Just to add to your comment
Saixos (EUW)
: This is pretty much exactly what I've been thinking recently, so I agree with you for the most part. The biggest part where I have issue with the new dragons is actually just the last part - from my experience, some dragons help some comps far more than others. Earth is the biggest violator of this, it only benefits teams when they're actually taking objectives. It benefits early game teams far more than late game teams when picked up early, it helps them snowball immensely. When playing defensively earth doesn't benefit you at all. Air is in my experience the most balanced of them, it benefits pretty much every team regardless of anything and everything. Water is decent, but it has an incredible "win lane" effect which is far more potent than the siege/anti-siege effect that it has. I've rarely noticed its value as a siege/anti-siege tool, but as a lane sustain tool and an instant regen tool in teamfights it's been far more potent. Benefiting teams that want to snowball through lane or teamfighting teams more. Fire is second most balanced since everyone wants it, but it's still significantly more useful on teams that run 3 or more damage dealers than teams that run 2 and the rest are tanks. It's also a lot more valuable to teams with Jhin or Veigar and similar, but there's not much that can be done about that. I know it's annoying to have someone comment about specifics and the nitpicky stuff. The new dragons are my favorite part of 6.9, it's been so fun to play with them, but I have to admit they're not as balanced as one might think originally. I agree that the randomness would be perfect and I would have no issue with it if it being valuable to one team meant it was equally valuable to the other, but that's usually not the case. While contesting the dragons may become common to deny buffs, if one team has an advantage when they actually GET the buff in the end, then the buff isn't really balanced enough for the competitive scene imo. The added randomness has caused each and every game with elemental dragons to feel significantly different in a positive way, something that Riot has often claimed as a goal and I feel this is their biggest success so far. Just wanted to comment on that as well.
>The added randomness has caused each and every game with elemental dragons to feel significantly different in a positive way, something that Riot has often claimed as a goal and I feel this is their biggest success so far. Just wanted to comment on that as well. The thing is, it's not always in a positive way. This is what people aren't understanding; the main issue isn't "This team gets more benefit from this dragon" it's about how that game plays out if their favored dragon *never spawns*. In other words, if a siege comp never even gets the chance to take a blue dragon or a black dragon, then that game is actually a lot less interesting than it could be. It puts the incentive for dragon control on an RNG basis, which screws up certain champions that depend on dragon control. I personally love the idea of these elemental dragons. I just don't like the possibility that their relevance in the game is based on RNG, because that ruins one of the objectives riot had at creating these dragons (removing the zero-sum game). As you mentioned, just conceptually it sounds like Earth drag might need some extra tuning, but the idea itself i absolutely love. Think about this, you get a siege comp vs a team fight comp (as is usual), and only Air dragons show up. Air dragon.. maybe helps the teamfight team if you have some MS based engage? Sivir ult stuff? It just takes away what I think is a very interesting mechanic. The game would be much more dynamic and have a lot more options if the next dragon was a water dragon or an earth dragon. I would prefer if the first dragon was RNG and from there you got to pick the next ones.
: Vel was held as the epitome of balance. That's why you never heard anyone cry for buffs or nerfs. The change is because he had no niche. His only out-put was magic damage, with minimal CC and negligible true damage, So he ended up competing with every magic damage champion for competitive value. Meaning he was either the strongest damage option, or he wasn't picked. I'm at least going to brag that I saw the out-come of this change. Mages (as a class) never had a good option for dealing with tanks. Thanks to a truck-load (Assumed, haven't seen the numbers) of true damage, Vel can now fill that role. Meaning there is a reason to pick him, even if he isn't the #1 source for magic damage. For reference, Brand had near the same problem. Notice that they're lining him up as the AoE damage option (He just jumped from 2 to 4 AoE abilities). Similiarly, Xerath, Ziggs, and Lux all competed pretty closely for the Siege position. Lux managed to stand out thanks to her utility (And notice she gets used a lot more because of it), while Ziggs and Xerath are effectively identical. It looks like they intend to reinforce Ziggs as a turret seiger (Satchel charge) and Xerath as a champion seiger (Barrage charges). None of these class updates are specifically about any champion being strong or weak. It is about giving them all a unique reason to be played. Whether the changes succeed/fail to reinforce what the community likes about them is a different matter, or succeed/fail to break them is a different discussion.
Thank you! Guys, these changes are about game design, not balance. It's like how Zz'rot used to be balanced, but no one bought it because it didn't have enough reason to be picked over other items.
: they dont? HA! dota 2 has been using soundproof booths for there first big tournament,the international. IN 2011.
This is the problem with Riot having a monopoly in League. They have the biggest and best Esport around and yet can not be bothered to meet industry standards, when they should be the one setting the fucking industry standards. I know everyone bitches and moans about the balance team and all that, but I think the Esports branch is by far the worst part of Riot.
: They have headphones that are built for stopping outside sounds from coming in, but the reality is that there are no headphones in existence strong enough to cancel out the noise of a massive crowd. I don't think the players can hear the castors. But the players for damn sure can hear the crowd when another team is sneaking baron or trying to do an ambush. I know there was a DOTA 2 tournament where the crowd gave away a level 1 Roshan, and I'm sure similar things have already happened in the LCS. I can understand how normal sports don't separate you from the players, but this isn't a normal sport. A normal sport isn't going to have people in the stadium calling out each play before it happens and in response the opposing team counters based on that info. But that is a very real possibility for pro-league. Being able to hear the crowd can stop baron sneaks, death bush tactics, it can let the enemy team know that 5 members are coming to gank top lane, or where the enemy team is invading the jungle. It's feasible that the crowd could get behind one team and just shout what the other team is doing. What is Riot going to do, tell the crowd to shut up? I doubt that would work.
You have to remember the headphones could prevent outside noise, but the microphones they use to communicate with their team will always pick up the noise
Dealth (NA)
: I> [{quoted}](name=Fakerr,realm=NA,application-id=9hBQwnEU,discussion-id=J3vER47X,comment-id=,timestamp=2016-04-18T01:11:13.007+0000) > - Weak towers Riot said the will change turrets on mid season patch > - Lack of reliable mages Mage Update > - Lulu- Lulu won all 3 games for the side she was on. Lulu is a season 6 problem? She has received nothing but nerfs in season 6. > - Jungler diversity (Kindred, Nid, Graves, Elise, some times Lee Sin) sucks ass right now. Your sample size includes Svenskeren and Xsmithie in 5 games. Is that supposed to represent all of Season 6? > - Sunfire, Guantlet overpoweredness. Every top laner makes it. Gauntlet and grasp currently have nerfs on PBE > - Ekko (whether full AP or tank) is so easy to play and does so much dmg reliably. Ekko is not easy and he does have changes on PBE > - ADC meta. Seeing 4-6 ADCs in each game. Kindred and Corki got nerfed on 6.7 and graves is nerfed on PBE. (They played on Patch 6.6) > - Rageblade- Trist Rageblade went nuts that game 5. Riot already said they are reworking rageblade. Stixxay wasn't doing that good until the last team fight which at that point he sold Rageblade. > - TP meta. TP is just too strong right now. TP is more about communication and knowing when to use it which is a lot easier through voice chat (competitive play) > - Boots of swfitness (for the love of god increase the cost). That item is too cheap and too cost-effective It was only bought on Caitlyn... Doesn't that mean it's exclusively a Caitlyn problem? > The games were very interesting and very tight. And unlike most LCS games this season, all the games this series were an absolute treat. As a fan, I loved it. BUT, it was almost too easy to predict who would win each game after just the champ select picks. Obviously most of you won't believe me, but I predicted all 5 games correctly (who would win) just after the champ select picks. I almost picked tsm for game 5 after the first 3 picks, but huhi picked lulu, and i was like.....yea....game over tsm. You are right. I don't believe you nor do I think this is an actual problem.
Thank you for taking the time to cut through this bullshit. Legit two games on Tristana and people are already calling it OP.... This guy above clearly has no understanding of the current meta for the pros outside the fact that they use Teleport more, which in itself is only a problem if you hate macro strategy. Although I guess it would make sense to nerf something that relies on communication, because without booths the players legit couldn't even communicate with each other..
: > Riot said the will change turrets on mid season patch Rito said they would bring back solo Q
The balance team is very different from the rest of Riot. I understand everyone loves circlejerking around here, but they actually seem to know what they are doing most of the time and seem to follow up on the majority of their promises. Riot has a good balance team, it's the only thing I like about them tbh. Their esport branch in particular is getting too comfortable with having a monopoly on the scene and are being scumbags with it. Not giving player booths, not paying the normal rates for casters, mucking around in Korea with killing sister teams and forcing them to turn OGN into a League format, skimping the LCS regions with Bo1s for years.. It's all because having a monopoly gives them way too much monetary incentives to be assholes. The dev team also isn't too good it would seem. I don't know if it's laziness or incompetence, but the fact that it's been 6 years with no sandbox mode and no replays is more than a little embarrassing. They did good with the new types of champ select imo, I have no opinion on Solo Q vs Dynamic Q. I have no opinion on the lore or skin design teams.
: FYI on the rageblade, Tristana (and ADCs like her) takes it largely to help out with her mid-game weakness in exchange for a bad item path for an ADC.
Yea she sold it by the time of the last teamfight... which is the one Stixxay actually did really well in.
Croanin (NA)
: Also have to say I loved how one Tristana out does 3 ADCs. Maybe that's what'll break the multiple ADC meta. Just pick Kog or Trist with Lulu and shred their tank line and make your way up to them.
What? Stixxay is the only one playing Tris for a reason. She isn't good right now, he just performed well on cheese.
Rain NT (NA)
: "Turtling actually isn't that great in the current meta, because the current meta is all about well executed dives. That's because of weak turrets, damage junglers, and tank tops." Thats why its good that team can lose, if you can survive a dive team comp with a lead where is Meta is favoured for them because it is a dive meta. Then you deserve to win if you get the chance.
This is true. The game still favors early aggression, but most teams aren't able to play that aggression to perfection.
Rain NT (NA)
: I'm probably going to be hated but I actually like the new death timer, to watch atleast.
The thing is, certain team excel at snowballing leads. It's an interesting style, I think SKT is one team that does it the best. ROX and G2 also have a style something like that, where they roam the map looking to pick people off, try to get into the enemies mind and let them make a mistake then BAM two kills and a turret go down. Other teams excel at turtling and stalling. H2K does this, but so does OG, Jin Air, CJ Entus, and occasionally KT. Jin Air imo is the best at turtling in the world. SKT does something similar; SKT usually doesn't do anything early game. When they snowball a lead, that lead comes from their immaculate mid game. JIn AIr turtle for late game, SKT turtles for mid game. Turtling actually isn't that great in the current meta, because the current meta is all about well executed dives. That's because of weak turrets, damage junglers, and tank tops.
: The Solution to League's International Competitions
Rioter Comments
: Definitely TL. I don't think I'd be surprised if it was a 3-0, but I am expecting a 3-1
It should be Liquid. Unless IMT actually spent their week learning how to play this game right now, TL should dominate them.
: AAAAAAAAAAA, what u said is totally right, I am so fucking agree. BUT U STILL DID NOT GET MY POINT..... 1. You know and so do I: Balance game like communism, we chase it but it never come true.. (Ask a Chinese friend if you need help to understand this) 2. The current competing system for pro games, please understand, I have no problem with it and I do know how to enjoy it. I kept watching it for years and if I cant find any fun in it I would quit long long ago. 3. My point: it would be interesting and also worthwhile to develop a new competing mode for pro leagues. Giving a smaller but random champion pool before one game could test and challenge every competitors involved in another way. One of the main tests is a comprehensive understanding of other champions instead of those good champions in current meta and those who has all-time great mechanism, e.g. lulu and Azir. There may have some other effects and pointed out in my original post. PLEASE NOTE: I just say it would be interesting and could have many good influence. Arguing against my mode rather the reason I come to this. Everyone got his own preference and it is pointless to criticize it. Comeon, no one knows whether it could work without a practice. Try it in some relaxed occasions, like All-star, then let's see whether it has the value to put in pro leagues. Anyway, still thanks for your reply. If possible come back in chinese, feel fucking tired....
A) Fuck communism, never chasing that idiocy. But that's off topic, I agree we always want balance, that's true. B) Okay C) the thing you misunderstand here is that a smaller pool of champions would make the game too unreliable for pros. Some champion pools would favor one type of player or maybe they would favor one combination of champion and they would DEFINITELY effect blue/purple side balance. I personally doubt your mode has much merit behind it. It's too volatile for something that people base their salary off of. It very well might make for more entertaining games, but you have to think about the pros who are using this game to live. However, I had a similar idea. I think it would be really good for the professional scene if we had money matches. A money match is just a series between two teams that has no effect on standings, it's only for a direct prize pool. There are a lot of good reasons to make it a staple in the scene, perhaps I'll make my own thread about it. You can use google translate to get it into Chinese <3
: I understand that and also recommend it. I am just saying if you want to climb you should stick with a limited champion pool afterwards instead of cycling to the "OP" champion every 2 weeks when the next patch hits.
: This one. This is exactly what I tell my friends since if you really like your champion and do well on them you will almost ALWAYS best the FotM champs. This is for 2 reasons mainly. A) you know your champion better than they do (this is almost always guaranteed) and B) you know the lane match up WAY better than they do (last season I played Akali vs Darius so many times that it is not even THAT hard of a counterpick anymore whereas the Darius doesn't even know what an Akali is or does). This is easier to do on "better" champions, but is not impossible on the fairly weak and "bad" ones (you might be able to kind of carry after 100+ games on someone like Aatrox, but I won't put my faith in you carrying me regardless).
However, I would still suggest learning how to play every champ to an amateur level (like 5 games during free week) so you know how to play against it. I find it's much easier to learn how to fuck a champion if you've played it before, even if it's "meta". See: Udyr, Lux, Leblanc, Ezreal, Zed, Nidalee, Darius, Fiora, Talon.
: Yeah I know right. All these people are hyping up rocket belt on these hyper mobile champions and I'm like but these champions are already balanced around their mobility and if i have 4 dashes why do I need an item with shitty stats for another. Its the ones who are immobile that you got to watch out for I think mid Cho'gath is just going to ROFLstomp with the item especially since they've been buffing his broken ass nonstop.
It's going to be the same thing that happened with duskblade. Shit item but gets overhyped and people cry about it when it barely does anything.
Émiil (NA)
: I mean, no matter how sloppy TSM vs IMT G1 was, you gotta admit that complete turnaround from 7-0 was absolutely hypeworthy.
Of course it's hypeworthy. But Jatt is an analyst; he can't get caught up in the hype. He's got to look at the games and figure out which team is playing better. So it makes sense that, if he thinks CLG played better in the semis, that he would say CLG is better.
Émiil (NA)
: wat
Could be true. You never know. Imo they both looked really sloppy in the semis, I mean TSM was only playing one real game vs IMT (the rest were stomps because IMT was tilted so no competition) and in that first game TSM looked really sloppy, taking bad fights and not capitalizing on a lot of advantages. That said, CLG barely made it to the finals. They only got there because TL threw so hard. So both teams are shit atm. CLG is probably less shit, but TSM has shown they are improving fast. Either way, fuck em both. C9 for life boizzz
: It seems you misunderstanding my point. I dont mean there is no innovation, yet just as your saying ' It doesn't even matter too much what tank it is, just has to be a tank.' I really dont like this. The point you make is correct, a player need to understand the meta and followed what has been suggested to play on his position. Everyone has the right to ignore this and play what he wants to play, so called innovation in many cases, but admittedly with every high risk. It is like sailing against the current ------ you can make it but it's a tough job. Moreover, When it has relation with money and fame, man would make their decision with even more caution. I don't like current or trend, this is my point, it makes every game looks similar and it restricts creativity of pro gamers. However, if just let the game starts freely, no matter how much effort RIOT has put into the balance of champions, the meta you called, there must be a trend and there must be some restrictions.
> It seems you misunderstanding my point. I dont mean there is no innovation, yet just as your saying ' It doesn't even matter too much what tank it is, just has to be a tank.' I really dont like this. Then what is your point? The whole thing about a meta is that you have the main champions that are strong (but it usually takes a while to figure out what those champions are, so you have a lot of cool variations when teams are trying to figure out the good champions) and a bunch of side champions that can be used effectively once in a while, whether through a counter pick or through substitution of another champion. Sure, you might not like it, but that's just how the game is. And that is how professional play has always been, they are very much used to having to adapt to different metas. Obviously a pro has the right to ignore the meta, but that will also obviously be risky because they are playing sub-par picks. As great as a perfectly balanced game sounds, it's just simply not possible. So you're pretty much getting frustrated with something that can not be changed. Am I getting this right? Is your point really just "I don't like how the game always has to be the same champions"? Because the meta changes like every month. God forbid you go into any other pro scene... those metas last for years. That's actually a criticism of LoL, they don't let a meta sit for long enough and pros never really figure out exactly how to play it. My suggestion is stop obsessing over champion picks and start paying attention to the strategy of the game. Look at pro games the same you would an intense, master chess match. There are so many variations and stylistic choices throughout the game from different teams (obviously only the top ones.. shit teams just do random stuff and get destroyed because of it), and that strategy keeps it interesting. So, imo, when you're getting bored by the pro scene, you just aren't paying attention to the fun stuff, and are only looking at the surface (i.e. champion picks). That said, I do love watching a player style on someone else, or bring out a great counter pick, especially when it's a mid laner. Like Dardoch with full AD lee sin, GBM with tank Zed, Faker with Riven/Cassio (which was brought out this morning), Fly with Malzahar, Bjerg with Vel'koz, etc etc. It's great watching style picks, but you have to realize that's only used when a player wants to BM in a way like "I can win playing any champion here lol you guys suck" type deal. And people always exaggerate how much draft influences the game. I agree it's huge, but I've never seen a game outside of Korea where it wasn't the team messing up execution rather than draft fucking it up for them. IMT should have won that game with Lucian top, but they fucked it up. They had a big lead and threw it away like a bunch of idiots.
: > [{quoted}](name=iamleburk,realm=NA,application-id=9hBQwnEU,discussion-id=bZkwaXmH,comment-id=0001,timestamp=2016-04-14T01:35:25.458+0000) > > Depends on who you're asking for these things. I deffinitely did not think CLG would be 3-0ed last split unless they tilted hard, which they proved wouldn't happen in their semis match. TSM>GV was pretty obvious, GV was very dependent on best of ones. And finally, Monte predicted that TSM would win vs IMT last Sunday (Which i think is pretty insane.. he just called the biggest upset of the LCS ever) The thing is, the majority of people thought/think at least 2/4 things above will/would've happened. Right now people think CLG will 3/0 TSM and I will love to see it if they're wrong.
All I know is I'm going to be cheering against NA this MSI. I don't like either TSM or CLG... at least TL or NRG are likeable (and of course C9 !!!) but oh well.
: The best part about LCS...
Depends on who you're asking for these things. I deffinitely did not think CLG would be 3-0ed last split unless they tilted hard, which they proved wouldn't happen in their semis match. TSM>GV was pretty obvious, GV was very dependent on best of ones. And finally, Monte predicted that TSM would win vs IMT last Sunday (Which i think is pretty insane.. he just called the biggest upset of the LCS ever)
: > [{quoted}](name=iamleburk,realm=NA,application-id=9hBQwnEU,discussion-id=YgHo7vdj,comment-id=00050000000000000000000000010000,timestamp=2016-04-13T23:13:19.442+0000) > > He was camped, but he did have a lot of misplays in that match. His team also should have been covering him more, but he still misplayed hard throughout the match. So what could have have done better so that he could have went toe to toe with Fiora and beat her, take control of the lane?
He played too aggressively without the proper vision. Late game he was getting solo'd by the Fiora. If that's not a misplay I don't know what is.
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iamleburk

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