: Is having fun possible now in League of Legends ? I'm not sure...
: I just got flamed for banning someones champion, that they didn't declare
: Spear of Shojin. Remove it. The cooldown of those users isn't even THAT severe.
It has no justification for existing. All users who are already highly picked and strong without the item.
: Can Ornn get his first skin yet?
Fire fighter Ornn. His ult is a fire truck, his W spits water, his Q is a fire hydrant. My work is done here.
: This season feels so exhausting and boring to play in
> [{quoted}](name=Tuition Fee,realm=NA,application-id=3ErqAdtq,discussion-id=MGArpKGt,comment-id=,timestamp=2019-08-12T04:09:22.827+0000) > > Damage is too high, and the only way to climb is to play a **hyper carry, preferably an early-game one. ** If you need any proof the game has been broken for a long time... There never should be an early game hyper carry.
: What TSM Need
100T Bjergsen inc lmao jk
: unpopular opinion: i would rather have a permanent pve mode in the way of odyssey than TT
: > [{quoted}](name=ihateyouallmuted,realm=NA,application-id=yrc23zHg,discussion-id=holLJLjA,comment-id=0003,timestamp=2019-08-10T20:31:57.646+0000) > > Ah, yes, finally they nerfed all the ranged carries, now i can play a ta- > > {{champion:164}} {{champion:114}} {{champion:39}} can literally tower dive you and live. > {{sticker:fiora-cool}} Only if you don't know how their champs work.
> [{quoted}](name=Cotten Eyed Joe,realm=NA,application-id=yrc23zHg,discussion-id=holLJLjA,comment-id=00030000,timestamp=2019-08-11T05:29:06.632+0000) > > Only if you don't know how their champs work. such complex kits, can't wrap my head around it! lmao
: unpopular opinion
: > [{quoted}](name=ihateyouallmuted,realm=NA,application-id=3ErqAdtq,discussion-id=lo2HX55q,comment-id=0002000000000000,timestamp=2019-08-11T03:56:15.215+0000) > > scaling flat armor pen IS broken. flat literally means not scaling. When I say flat, I mean it's not % based like Last Whisper pen. It also, on an individual item basis, scales up to a value less than you got with the old flat armor pen. Ghostblade gave 20 flat armor pen right away originally, but now only gives 18 flat armor pen at level 18. All the problems with Lethality arise from the stuff I listed. Too many items having it, too many new things taking advantage of it.
I wasn't being semantic about it, but yes, access to literally 4 dirks with 4 incredible passives/actives combined with the overall, ever-present damage increase of runes definitely contributes more to it than the dirks themselves.
: That feeling when you get shit on by a master tier player when you're gold.
every time i try a new champion in normals I fight a 200k mastery points riven i shit you not, its like normals are meant to make you hate life
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=lo2HX55q,comment-id=00020000,timestamp=2019-08-11T02:30:21.971+0000) > > Let's not forget being able to start longsword 3 pots, out-sustaining and out-damaging most lanes that would take something else. > > Let's not forget being able to buy 3 longswords on any given back with 0 drawbacks. That's more of a build path problem than the fault of the Lethality stat. Lethality is a weird case where the stat itself isn't broken or anything _(seeing as it's literally just scaling flat armor penetration)_, but everything surrounding it makes it look like it is _(Electrocute/Nightstalker/etc benefitting from it, it being on too many items/runes, the build paths for it...)_.
> [{quoted}](name=Reaversal,realm=NA,application-id=3ErqAdtq,discussion-id=lo2HX55q,comment-id=000200000000,timestamp=2019-08-11T02:55:56.778+0000) > > stat itself isn't broken or anything _seeing as it's literally just scaling flat armor penetration_ scaling flat armor pen IS broken. flat literally means not scaling.
: Congrats TSM
I don't even know what to say. Do I beat this dead horse?
: real shit i gave up on top and moved to mid and can still play my tanks with 0 issue easier lane easier matchups lane freezes are not a death sentence and 5 mins of exp and gold and you have more roam potential. also can run whatever sums you want because its mid thin about it i find that mid laners dont know how to deal with top lane mechanics where we do not care about poke just dont insta kill us through passive and range as we get chased down the lane for trying to get 1 cs
> [{quoted}](name=BronzeADClife,realm=NA,application-id=yrc23zHg,discussion-id=holLJLjA,comment-id=0008,timestamp=2019-08-11T01:53:16.142+0000) > > real shit i gave up on top and moved to mid and can still play my tanks with 0 issue easier lane easier matchups lane freezes are not a death sentence and 5 mins of exp and gold and you have more roam potential. also can run whatever sums you want because its mid thin about it i find that mid laners dont know how to deal with top lane mechanics where we do not care about poke just dont insta kill us through passive and range as we get chased down the lane for trying to get 1 cs This. Sion, Ornn and Cho'gath have fantastic match ups against most mid laners. They have amazing roam presence and wave clear. I got honor 5 this way, because people would legit rage in champion select, and then change their tune REAL quick when I ult bot constantly and we win like it's nothing cuz I can ACTUALLY TANK THE CONTESTED OBJECTIVES AND TOWER DIVE.
: Well the fact that his dash is only towards enemy units means that in jungle and river fights, or later on team fights where minions are being oneshot, his mobility is very telegraphed even with the lower cd on per target dashes than laning phase. Mainly, he can't run away with it unless you try to body block, that's why I don't think he should be on the list of characters who always choose when to fight.
oh, sure yasuo doesn't have the same disengage options at all, i wasn't really pairing the bottom half of that post with the top half precisely, more of a tangential example of how having more _decisions available_ to you is simply more power. In this case, you have as many dashes as you have targets - e.g. Syndra will only land about 1 out of 10 Q's on a Yasuo who has a pulse, which makes some match ups functionally impossible to lose as Yasuo. It takes reaction and skill, but all champions in this game require that at the same level, some just have more decisions they can make than others. More options = more power regardless of context. It reminds me of a bill burr bit about how (paraphrasing) "black guys are always slamming their nuts in white guys faces in the nba dunking on them, the white guy doesn't sit there like _'WHY DIDNT I THINK OF THAT'_ he just can't do anything about it"
: Just want to point out that Yas' dashes are all conditional so I wouldn't put it on the same tier as Akali or Pyke. Also this is why I've started picking up WW, literally can't run away from him unless there's safety nearby.
I don't mean to imply he is an oppressive laner because he isn't, but he has no moment of weakness because he always has mobility. And if you say he has to be in a lane, where else is he gonna be?
: I don't think it's a bug, I think it's so people can leave instead of waiting for the animation. People used to do this by hitting "Exit game" when the explosion started or 2-3 seconds before that.
Juxin (NA)
: Made a mistake and tried picking a top lane Tank for my team.
Ah, yes, finally they nerfed all the ranged carries, now i can play a ta- {{champion:164}} {{champion:114}} {{champion:39}} can literally tower dive you and live. {{sticker:fiora-cool}}
Pika Fox (NA)
: > [{quoted}](name=ihateyouallmuted,realm=NA,application-id=3ErqAdtq,discussion-id=EALf4Ej2,comment-id=0002000000000000,timestamp=2019-08-10T19:15:23.921+0000) > > _John Cena: Are you sure about that?_ Yeah, quite positive.
please inform the class what definition you're using for broken, there seems to be some confusion
: Why is the Victory and Defeat image that pops up after a nexus blows up so blurry?
The nexus explosion itself has a distortion effect. The message at the end of the game did not used to appear instantly(most random patch bug ever?), it used to fade-in after the explosion so you never saw it affected.
Pika Fox (NA)
: > [{quoted}](name=PiVoRx,realm=EUNE,application-id=3ErqAdtq,discussion-id=EALf4Ej2,comment-id=00020000,timestamp=2019-08-10T18:50:06.852+0000) > > Pros favors whats broken, thats the rule of being competitive gamer. Except nothing in the game is broken. They favor certain general traits, and have their pocket picks. Heimer adc isnt broken, yet there is at least one pro with a virtual 100% winrate with it over numerous years because theyre just **THAT** good at heimer.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=EALf4Ej2,comment-id=000200000000,timestamp=2019-08-10T18:54:01.190+0000) > > Except nothing in the game is broken. _John Cena: Are you sure about that?_
: As a pyke main, please nerf him
When you give champions the ability to choose their fights unequivocally, the result will always be permanent lack of balance. I often say these same things about Tracer & Genji from overwatch, even though it's much less of a problem in that game - these characters can still die to the stray headshot or hook, but most fights, they either win overtly through their damage, or _run until they **can **win._ That is the frustration: I physically can't kill this guy, but he can kill me, and I have no choice in the matter either way we try to do it. I can't chase, I can't escape, yet he is allowed to do both. What's a positive version of this? Galio. Galio's dash is explicitly made so that it can't be used to escape from people who are already engaging on you. Once he's stuck, he's in it. Zac - despite the massive range, it requires time and an obvious animation. What's a bad example of this? Yasuo - infinite dashes that require no cast time or resource. Akali - Two dashes that are actually both themselves two dashes each. Pyke - an insanely fast dash on a character who already has a stealth and a hook, two things I thought they would **never put on the same champion** joined into an unholy trinity of bullshit.
: YEAH BUT DID THEY JUST SELL A $100 GOLD CHROMA? DIDN'T THINK SO God I wish I got into DotA2 instead of League
> [{quoted}](name=General Esdeath ,realm=NA,application-id=yrc23zHg,discussion-id=jHipj68h,comment-id=0004,timestamp=2019-08-09T08:03:22.853+0000) > > YEAH BUT DID THEY JUST SELL A $100 GOLD CHROMA? DIDN'T THINK SO > > God I wish I got into DotA2 instead of League it was a really hard transition to make, but all of the things that I initially thought were cumbersome and annoying about dota I slowly realized had great purpose in the balance of the game. I still don't like the blink dagger & the stealth blade, but they're necessary evils i guess.
: When is Pyke going to be nerfed?
Riot: Blitzcrank's threat with his hook is too high given his speed and mobility with W, he needs to self-root to allow room for error. Also Riot: SO ITS A STEALTH HOOK KENYAN WITH A DASH AND A RESET EXECUTE LMFAO OH AND IT IGNORES SHIELDS HAHAHAHA they literally do this with every single balance decision. They make a standard, and then just say "who gives a fuck about that, that's old shit"
: Galio has the lowest pickrate in the game and for some reason jax and lux deserves buffs before him?
Damage will never be the answer to Galio's problems. Nobody wants him to have .9 ratio AP Assassin damage. Nobody. We just want Galio to lane. How pathetic is it that an anti-mage has had more success in the lane with AD carries. And you rob him of everything that made him viable and call it a "solo q buff." Putrid, you should be ashamed of yourselves.
: I don't think there's a problem with Aftershock. How many of those champions can use any of the Precision keystones reliably? It scales no where near as good as any of the Precision keystones. Fiddlesticks and Lissandra only take it, because of how inadequate other keystones are and how vulnerable they are. They don't even build enough armor or magic resist to make it relevant past early game. I only take Aftershock when I know I'll be getting beat by the enemy team the whole game and it makes it just slightly more bearable while losing out on the damage oriented keystones.
> [{quoted}](name=KicktheDoor,realm=NA,application-id=3ErqAdtq,discussion-id=pYXu5yWa,comment-id=0000,timestamp=2019-08-05T04:49:09.847+0000) > Fiddlesticks and Lissandra only take it, because of how inadequate other keystones are It's ... we're almost there, just stick with me.
Moody P (NA)
: Irelia passive and R are her biggest design problems
when you give a character infinite instant dashes, they are essentially immune to skill shots at a certain level (kek yasuo but his aren't literally blink of an eye). throw back to that time irelia went through a j4 eq combo with her q in lck.
Rioter Comments
: Pantheon x Taric hentai when?
> [{quoted}](name=L Psy Kongroo,realm=NA,application-id=yrc23zHg,discussion-id=O5qxI4BT,comment-id=0001,timestamp=2019-07-29T16:27:00.623+0000) > > Pantheon x Taric hentai when? {{sticker:sg-miss-fortune}} MISS ME {{sticker:sg-ahri-3}} WITH THAT {{sticker:slayer-jinx-catface}} BULL SHIT MY OTP IS LAW {{champion:44}} {{champion:54}}
: Irelia is breaking games
I would play Irelia more, but the feeling of "i literally can't activate my passive without three minions" is so fucking useless.
Ðïana (NA)
: Please let me send my Little Legend home!
: When You Feed Mordekaiser
: I see a lot of reminiscing about the old days lately. I think there are more of us pining for Ye Good Olde Days than a lot of the stalwart youngbloods seem to think.
there's also a lot of rose tinted glasses, make no mistake, but the feeling of this game has completely gone off the rails.
Moody P (NA)
: Galio is the weakest antimage concept ever
Channeled flashes are by design bad for the game. It's the prisoners dilemma: one of you flashes (2), both of you flash (1), neither of you flash (1). In only one of four circumstance is playing like a normal human really rewarded. All other situations can result in death, because you don't get to know which choice Galio makes. It removes counterplay entirely. This enables Riot, however, to really throw into his powerbudget in defense. If next patch doesn't look something like this: {{champion:3}} W can not be interrupted by CC, however the original self-slow constraint is nerfed back to original value. W no longer has MR scaling, base is now 25-50% with ap ratio still the same. Hitting a champion with E refreshes passive Passive now grants HP from total MR + base per enemy champion it hits. Then I don't know what they want him to be. Very simple self-sufficient changes like this can bring him back into solo lanes in select match ups, but not all match ups.
: Riot trying to balance their game is like monkeys trying to build a rocket {{sticker:garen-swing}}
: why grasp is reduced for ranged ? imagine if {{champion:8}} gain 1 ap every 8 auto on a champion ? why is glacial augment reduced for ranged ? imagine {{champion:429}} had a 60% slow on auto ?
you kinda missed the point of OP didnt you.
Ryushiin (NA)
: For one of the biggest skin lines I’m surprised Bloodmoon has no legendaries
: He needs an ohmwrecker upgrade. +300 hp +50 armor. Should fix his early game up by allowing him easy access to that health Regen. He loves all the ohmwrecker stats, just needs an excuse to build it. This would be a bit better than the Sunfire cape upgrade stats. +10 armor -25 life. It'd also give ohm a place in the game again. Right now it's the least built item and left there because it was added as part of a competition someone won. It should be fixed. He's probably the only champion it's really good on but he can't even buy it because it won't work with his passive. He's one of those almost there but not quite champions, and I feel like something this small would help him in just the right way. That and maybe jg item upgrade.
people will laugh, but honestly, I'm AMAZED we haven't seen Ohmwrecker built by the likes of G2, its actually an insanely poweful item between stats being good, raptor cloak passive is awesome, and one of the best actives for closing out games.
Ralanr (NA)
: He is pretty fun. From his personality to his ult. My only real complaint is that he doesn’t feel durable until level 13, with no way to personally increase his durability (like a shield or DR) in fights.
its a really weird thing that they keep doing to tanks, multiple champions like Galio, Sejuani and Ornn they just double down on giving them % hp damage and not really giving their kit anything that implies tankiness at all, they're just bruisers with crap build paths.
waldo865 (NA)
: Playing ranked this patch is a massive risk due to crashes/bugs
this whole season* between role queue game balance and this shit, I've avoided ranked completely this year.
Quixy (NA)
: Garen spinning bug
he does move, for example, my garen went all the way to the other side of the empty board for no reason while spinning.
: Let's make Riot's job a little bit easier.
{{champion:12}} Wild - Guardian, uses Q {{champion:68}} Robot - Yordle - Brawler (immediately uses Q upon entering battle, a 5g champion)
Subdue (NA)
: > [{quoted}](name=Unkn0wN,realm=NA,application-id=RaE1aOE7,discussion-id=UiQjMd6O,comment-id=00010000,timestamp=2019-07-18T19:30:59.427+0000) > > most people postion to counter assassins if possible currently anyway - see anyone with a corner camping strategy but yes I think plays like this are good as it forces you to be more versatile if the way you position and play against your opponents Right, and that makes sense because the assassins are often the biggest threat. However, if you know when you're going to face the assassin, you can optimize for the other compositions and then just reorganize when you are to face the assassins,drastically reducing their effectiveness without affecting your performance against other compositions.
so you're saying it would ruin the game if you could use your _**tactics**_ to _**teamfight**_?
: just make {{item:3025}} melee only no more cheesy "tank" mages either
This and a half. Ezreal will still do great with trinity force, this just makes him so abusive in the mid game due to NEVER being able to escape once a single Q hits you.
: Riot: "Galio is struggling due to too many nerfs"
I preempted the whole "they will take away flash taunt" but then they didn't do that other thing i was saying, which is make him inherently more tanky. Edit: And now you can interrupt W, to be honest, that's REALLY bogus. It's an absolute slap in the face. Holy shit they will revert this next patch or you will never see this champion EVER AGAIN.
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=VsV12H7a,comment-id=0005,timestamp=2019-07-17T02:04:16.588+0000) > > How tf did this thread shoot up ***sixty*** upvotes in 20 minutes? i posted it on shaco mains reddit
shaco mains: hey shaco has some problems some guy: or ARE YOU ALL ROBOTS UPVOTE FARMING
: Most ranked games "end" at 10min.
because of continuous champ power creep, "first item" overtly too powerful ({{item:3071}} {{item:3508}} {{item:3285}} {{item:3078}} all have 20% cdr, meaning you get stronger AND GET STRONGERER) and then you have stuff like turret plate added to continuously accelerate people who already get the benefit of BEING UP IN XP AND GOLD because you died/had to recall. _**Previously, playing well was it's own advantage: you kill somebody, they are no longer on the map. **_
: I see soft inting too frequently -- whether it is in my team or the enemy's. Not everybody can climb, you either have the skill to climb at your desired elo or you don't. Challenger wouldn't be special if just anybody can climb there with sheer willpower or effort, you need natural skill
Incorrect! This nebulous "natural skill" that you mention probably results in less than 1 in 1000 wins above Gold rating, where there are fewer overt differences in lane between say a Silver Player and a Silver Smurf. People who win lane lose games all the time, primarily for these two reasons: they didn't help the other side of the map, which was on fire - or they didn't make good decisions AT ALL once laning phase ended. _**Both of those require team coordination.**_ While simple mechanical mistakes can lead to your death, simple game mistakes can lead to your loss. Reading the map more consistently, when & where you ward, pinging, and adapting your build to the enemy team are things that some 80% of players can work on that will rapidly improve their gameplay - all without having to control their _character_ any better.
: you forgot 1 important concept /fullmute all
the absence of toxicity is not the evidence of honor. your teammates need you, and I would offer that the vast majority of pings are used for positive communication. much like building a resistance to loss, you can develop a brain filter that allows you to acknowledge something without absorbing it and letting it infect you. the worst thing you can do is to believe "they do not deserve to win, these fucked up teammates of mine." because the truth is, deep down, you are that fucked up teammate to everybody else until you do better.
: "I'd rather have a 10 minute queue and be put as my role than a 2 minute queue and be autofilled"
If you are in queue with your role, and somebody dodges, _**DO NOT ACCEPT THE NEXT QUEUE.**_ This is a guaranteed way to get autofilled.
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