: Duskblade doesn't get changes? a Team full of duskblade don't even need red trinket
Duskblade has a long cooldown, and it's rare to get two people on the same team building it, let alone the whole team. It's also compulsory; if one person's get popped, everybody's activates, meaning it'd be hard to keep it up. The devs like the power Duskblade provides and are looking to create alternatives that are just as enticing, rather than nerfing the ones that are good. They're balancing this with the new "set bonus" mechanic lethality items will have, so building more than two of them gives you diminishing returns.
: The New Fiddlesticks Design
They also said on the Roadmap: > "Experienced Fiddlesticks players will wreak mental havoc on their victims as they question what is real and what is merely a terrifying effigy." This looks to me like Fiddlesticks will have some kind of copy/clone mechanic, letting him create images of himself to psyche out opponents and keep them on edge.
pwc2016 (NA)
: How TF are people already saying the changes are awful?
I really hope we get a way to control the dragons we get in a game. Let us vote on the types of dragons we want to see in the champ select screen, or let the jungler control which dragon shows up using special bait/shrines or something. Dragons should also despawn and cycle if left alone too long, so you can wait out a dragon you don't want and come back when you're going to get the buff/soul/terrain that suits your team better. Otherwise, I think this patch looks amazing.
: And adding it for everyone If they win Drake Lottery
I don't think it'll be nearly as strong as Spear of Shojin's effect. I would expect something like a flat 0.5 seconds off your cooldowns with every hit, excluding DoT effects.
: About Lucian post-Senna...
Guns can be fixed. Relic pistols are basically magic rocks in fancy holders. The devs did say on the new Champion Roadmap that they will be updating Lucian's VO now that Senna is free, but his gameplay won't be changing.
Remus Wins (EUNE)
: A recap of everything from the anniversary
> We're removing Spear of Shojin.
Syrile (NA)
: Senna Ability Thought
It would be kinda cool if she can autoattack her teammates to give them a shield, scaling with AD and crit.
: MAP RNG! We said we dont like drake RNG so RIot gave us MAP RNG. GREAT LISTENING!
I wouldn't really call it RNG. You can choose not to take a dragon in order to give the ones you've taken more time to dominate the map. You have some control over how the map will change.
: Kaisa's build path and scaling needs to be revised.
Honestly, I'd be all for this. I'd rather have distinct build paths with palpable differences than being able to build basically anything and make it work. It'd be awesome if the build you took could nearly change your role entirely.
Zeyphel (NA)
: Pbe Nerfs missing the point again
> Boards: "Pyke gets way too much free sustain, he's immune to trades and poke, he just runs away and comes back and full health" > > Also Boards: "Nerfing Pyke's sustain isn't going to do anything, that's not the real problem." Pyke is uber-squishy and can't really build anything to fix that. He has zero waveclear and long cooldowns. Every one of his abilities is heavily telegraphed. Seriously, if he warns you that he's about to shoot a skillshot at you and you fail to dodge it or find a minion to block it, you deserve to get dunked. Taking a chunk out of his free sustain and health is definitely going to affect Pyke. If you focus him down and force him to use his abilities to disengage, he can't just come right back in and fight. Don't try to kill Pyke in the laning phase, focus his carry. Pyke can just escape and heal, but he depends on his carry being there to help him finish the kills he sets up early on. Keep the wave frozen at your tower, and you have a wall of minions to protect you from hooks and you force the enemy marksman to overextend for gold and XP. Pyke can't break a freeze, and can't bail his carry out of danger. He can only set up trades. If you make it impossible for the enemy to trade safely, Pyke does nothing.
: lethality garen
I mean, yeah, it's physical damage. All lethality does is reduce the armor of the target you're facing. It's not some special on-hit effect. It worked just as well on the old Garen. And by "just as well", I mean "suboptimally". Lethality is for bursting down squishy targets in the early game before they have a chance to build armor. Garen doesn't deal good burst, and he generally lanes against other bruisers, tanks, and the occasional ranged top laner. In lanes with actual squishies, he's just going to get kited out for days. That's why assassins build it; they have the mobility to impose their burst on a target. If you build lethality on Garen, you're E will be doing more damage than baseline, but it won't be doing significantly more damage than if you had taken a different AD item or an AS item, and now you aren't as tanky as you need to be to function.
: BORK build or crit build on Lucian
BotRK is the standard start, followed by Black Cleaver. Lucian is a lane bully, and can really capitalize on the early game spike these two items provide. Crit is better when you know you will need to scale. Lucian isn't the best at it, but if the enemy is too safe to all-in or an even better bully than you, you might need to wait for later to pop off. Generally, I'd default to the BotRK-Cleaver build, then start building crit items in the late game. Starting crit is fine, but you have far less sustain and early-game damage compared to the standard build.
: Except they DO have an impact on gains/losses. As it's 99% of the time a loss lol. I understand your point, but its simple to make it punishable.
Bullying and coercion aren't the only problem here; players who do poorly would feel social pressure to quit, regardless of what their teammates say to them. It doesn't matter if they act on it, it would impact the experience. You can't punish that away.
: What's the most "out of left field" prediction you have for the 10th Anniversary Stream?
All I want out of Eternals is a way to earn them. Make it an Honor-esque system tied to master rank that gives you the chance to earn an Eternal for the champions you enjoy playing. I don't want them to just get handed out for free, I want them to be an expression of dedication to a champion. As for announcements, they might throw us a curveball and rework the jungle entirely. Not just SR changes, but new jungle camps that encourage junglers to keep to themselves and farm for the first few minutes so that the lanes are more heavily decided by the actual laners than constant ganks and roams, plus mitigating how punishing it is to die as a jungler and lose farm to the enemy jungler. That, or a crit rework to make it so that it isn't RNG. I'd love that.
: Okay? So? Report it. Make it bannable. It's pretty simple.
It's not simple. If leaving is at all justifiable, then you would have people who WANT to leave, even to protect randoms. Anybody who has a bad game would feel the pressure to leave and spare their teammates a harsher loss. It would hurt the experience. This a basic concept in designing a matchmaker. Leavers and quitters can't have an impact on the losses/gains of the players involved, or people will try to game the system one way or another.
: Reduced LP loss for team when u get AFKers
But then you get the people who will try to coerce others into leaving to reduce their LP loss. "You lost us the game, take one for the team and reduce our LP loss." The current system isn't perfect, but reducing LP losses for having leavers isn't the answer.
Thilmer (EUW)
: Weakest and strongest ultimate in your opinion?
: Season 10: Please nerf ranged top laners for good, it's been enough
It seems like the preseason is going to be focused on map changes, adjusting objectives and jungle pathing. A good way to indirectly nerf ranged top laners would be to make it easier to gank top. Ranged top laners are generally vulnerable to ganks, so encouraging the jungler to be there in the laning phase would make it harder to play a ranged champion and easier to play tanks. Combine that with a worthwhile early game objective top, and ranged top laners can't be nearly as aggressive.
Libido (EUNE)
: Who's Wukong? The god from Smite?
> [{quoted}](name=Libido,realm=EUNE,application-id=yrc23zHg,discussion-id=7Pt9zQeF,comment-id=0001,timestamp=2019-10-11T16:19:25.539+0000) > > Who's Wukong? The god from Smite? No, he's a Warframe.
Mártir (EUW)
: Suggestion: Make Yasuo's and Pantheon's Walls, block 1/2/3/4/5 Projectiles only.
No. That would make the correct move to shoot into the defensive ability rather than ignore it and let it time out.
: So am I an idiot or is eyeball collection worthless?
Eyeball Collection can potentially stack faster. It takes like twenty minutes for you to place enough wards to get Ghost Poro at max stacks (unless you're building a support item, and even then, it stacks slowly). Starting the game with a sweeper is a death sentence. Most champs can't even start stacking Zombie Ward until the mid game, and again, it stacks very slowly. You're only gonna get like one stack per back, and that's only on backs you can afford a control ward. Eyeball Collection isn't gated by anybody's ward cooldown.
shârks (NA)
: Halloween Bard Skin
We missed our chance to grab the Bard skins from the Area 51 raid, now we gotta wait for one of Riot's balance algorithms to randomly make him meta so he gets a skin the next patch.
abscondita (EUNE)
: Please stop letting burst mages play as supports
I think a burst mage support is a valid playstyle. Zoning for the carry and setting up kills for them is an interesting and dynamic style of supporting that should stay in the game. My problem is that these "supports" continue to scale despite low gold income. Somehow they can afford a full burst mage build, expensive items like Luden's and Deathcap, and continue playing the game normally from the mid-game onwards as though they had gone mid. Burst mages should fall off if they go support instead of continuing to scale like a midlane mage should.
Swimmx (NA)
: What if the LOL world Champions this year speak out in support of Hong Kong.
Probably the same thing that happened to Blitzchung. Riot is an international company, and while the individuals running the company might feel differently, they can't openly support the Hong Kong protests for legal, diplomatic reasons. They'd just as likely get in huge trouble for allowing those comments to stand without punishment. Until the UN steps up and forces China to do something about it, the acts of the Hong Kong protesters are only what China says they are. But they won't, because the UN is too scared to force China to do anything.
Jesi Oni (EUNE)
: Thet are at bot (duh), they are at top (vayne+), they are at mid (jhin+) and they are in jungle (twitch+). Where is my ADC support? 😭
KueˆT (NA)
: Hey Riot, could you make the next marksman have the capability to survive?
The whole point of a marksman is that they don't just "survive" by default. Their damage comes mostly from auto attacks, which is just clicking on people. The skill component of a marksman is your positioning, being able to stand in the spot where you are killing the enemy and they aren't killing you. Marksman survive by actively making sure they aren't caught out. Marksman with mobility tend to have conditional mobility, where the cooldown is long unless they stay engaged with the enemy. They can't just run away from every fight, they need to keep fighting to keep running, and if they try to hard disengage and fail, they won't have that mobility back up to save them from getting jumped. This is true for Kai'sa, Ezreal, Lucian, and Tristana, and to a lesser extent, Jhin and Jinx. All marksman are able to survive if you position well. Even if the enemy has fed assassins, you can position well to avoid them. Sometimes that position is on the other side of the map farming so you don't add to the snowball and can actually outscale the enemy later. Marksman can't just wade into every fight and expect to come out on top.
KueˆT (NA)
: Is there (ANY) news on the new marksman coming out??
Only August poking fun and saying the champ has a million dashes, which (probably) isn't true. There was a leaked image of a lady with a gun arm a while back, but nothing substantial really came of that. August Browning, the designer of this champ, also made Jhin and Jinx. That alone should give you plenty to look forward to. He's an amazing designer that is well-known for intensely satisfying gameplay and mechanics.
: Can we have Ezreal's ult dealing less damage when building AD....?
So what, he shouldn't have an ult unless he builds AP? It doesn't do anything but damage.
Afk on Lane (EUNE)
: Why Draven is still untouched?
Draven is hard to play, fun to watch, and easy to counter. He falls off, and a single early death can set him so far behind that he can't catch up. He's a lane bully in the botlane. He really isn't a problem, you just need a different mindset when playing against him.
: I feel that if Aatrox slowed all enemies upon taking down someone in R form would be too beneficial to Pro Play and he would be abused even more. The rest of the suggestions seem interesting.
> [{quoted}](name=BLIGHTBRINGER,realm=EUW,application-id=yrc23zHg,discussion-id=w4lXuZm5,comment-id=0001,timestamp=2019-10-03T03:43:47.523+0000) > > I feel that if Aatrox slowed all enemies upon taking down someone in R form would be too beneficial to Pro Play and he would be abused even more. > > The rest of the suggestions seem interesting. The slow would only be for enemies moving away from Aatrox, so enemies are free to engage, they just have a harder time escaping him. If needed, the slow strength could scale with distance from Aatrox, so if you're right by him, you're barely slowed at all, but trying to escape his reach is more difficult.
cabbysb (NA)
: Just get rid of the continuous life-bar and replace it with 4 or 5 hits.
Sounds like somebody doesn't know how not to stand in the middle of the enemy team.
: Whats up y'all. Its my lunch break again, wanna chat?
What is your opinion of the upcoming ADC? (no spoilers, just how you feel about how the design is coming together)
Rioter Comments
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=0000000300000000000000000000,timestamp=2019-10-01T17:52:43.619+0000) > > You could increase the cast time so that the execute is actually avoidable. it is avoidable. You can flash out of it. and mobile champs can use an ability to miss it.
> [{quoted}](name=GreenTeaAndPoro,realm=NA,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=00000003000000000000000000000000,timestamp=2019-10-01T18:00:34.002+0000) > > it is avoidable. You can flash out of it. and mobile champs can use an ability to miss it. And if you don't have Flash to burn (maybe because you flashed the last one) or you don't have mobility, it's a virtually guaranteed kill. Making the cast time 1 second instead of 0.75 would be a very reasonable nerf. Non-mobile champs would actually have a shot at side stepping it.
: > [{quoted}](name=BrightWîngs,realm=NA,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=00000003000000000000,timestamp=2019-10-01T16:12:00.200+0000) > > why in the fuck would you be using an execute ability on a high hp target? lol im a little annoyed at your comprehension skills. You were questioning why i said it does not dmg. because it doesn't. its a pure execute. meaning your health is low, you're dead. it's not for dmg. its for executing. jesus man. And again even if you could do something about pykes ult, what would you do? the only thing you could do is remove reset or limit it.
> [{quoted}](name=GreenTeaAndPoro,realm=NA,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=000000030000000000000000,timestamp=2019-10-01T16:35:40.363+0000) > > im a little annoyed at your comprehension skills. You were questioning why i said it does not dmg. because it doesn't. its a pure execute. meaning your health is low, you're dead. it's not for dmg. its for executing. jesus man. And again even if you could do something about pykes ult, what would you do? the only thing you could do is remove reset or limit it. You could increase the cast time so that the execute is actually avoidable.
iMidg3t (EUW)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=0005000000000000000000000000,timestamp=2019-10-01T11:06:23.555+0000) > > No, not make him squishier, leave him just as squishy as he is now without being able use Aftershock. No nerfs to his base defenses, just no bonus defenses. Sooo we would be left with an engage support with cc who also isnt a tank. Then why should I pick him over any1 else who can do the same thing? Because of his hook? I would rather play naut, thresh or blitz? For cc? look champs above + leona For good engage/disengage? Rakan. For his survivability? That aint a supp trait, irrelevant. You dont like pyke thays fine, but simply gutting him aint the solution. The only thing that makes him viable is extra gold on his ult.
> [{quoted}](name=iMidg3t,realm=EUW,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=00050000000000000000000000000000,timestamp=2019-10-01T13:00:57.460+0000) > > Sooo we would be left with an engage support with cc who also isnt a tank. Then why should I pick him over any1 else who can do the same thing? > > Because of his hook? I would rather play naut, thresh or blitz? > > For cc? look champs above + leona > > For good engage/disengage? Rakan. > > For his survivability? That aint a supp trait, irrelevant. > > You dont like pyke thays fine, but simply gutting him aint the solution. The only thing that makes him viable is extra gold on his ult. Pyke was very viable before they added the double gold passive to his ult. That's all I said to remove, not the gold generation in general. You say survivability isn't a support trait, yet also criticize Pyke for not being tanky enough? The reason you'd pick Pyke is because he's an engage hook support AND a damage support AND a CC support. He trades tankiness to be able to fill multiple support roles. He currently does all of those things very well and is a strong support pick right now. Lowering the frustration of playing against him so he isn't banned as much and putting that power elsewhere is what I'm after, not gutting him.
mirAcIe (EUW)
: Using your pinky for Q is self sabotage
Sounds like you just have a weak, untrained pinky.
iMidg3t (EUW)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=00050000000000000000,timestamp=2019-10-01T00:38:21.956+0000) > > I'm not saying to convert ALL his defenses, just the bonus defenses he gets from runes and items, just like how his passive works with health. He already has really high base defensive stats, and he doesn't really build tank items anymore. So not only you would make him squishier but you would also make his passive give a tiny bonus to lethality which would be meaningless in the long run, since, as you said, he doesnt build tank items. > Rakan doesn't have a hook. But he has multiple ways to engage/isengage fights. Pyke having a delayed hook is irrelevant. > Most CC supports don't have escapes. But tehy're beefier and have way more reliable cc with lower cooldown. Srsly, have you ever played leona? With 45% cr? That shit is way more digusting than pyke. To put this in perspective, at lvl 1 I have 11% cdr on leona. Her Q is 5 sec cd at all lvls. Her ult has a low cd aswell. Her E passes through units, making it easier to land. I will never pick pyke over leona simply because shes better. Unless I feel like playing him. > Most damage supports don't have engages. They dont need to since, you know, they're mostly mages who can chunk you down more reliably and more earlier than pyke. > Pyke's role is unique, and being squishy wouldn't change that. Being unique doesnt mean strong. Respect pyke's kit and you wont have issues against him. Just like you would respect any support with a kill potential
> [{quoted}](name=iMidg3t,realm=EUW,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=000500000000000000000000,timestamp=2019-10-01T06:18:27.965+0000) > > So not only you would make him squishier but you would also make his passive give a tiny bonus to lethality which would be meaningless in the long run, since, as you said, he doesnt build tank items. > > But he has multiple ways to engage/isengage fights. Pyke having a delayed hook is irrelevant. > > But tehy're beefier and have way more reliable cc with lower cooldown. Srsly, have you ever played leona? With 45% cr? That shit is way more digusting than pyke. > To put this in perspective, at lvl 1 I have 11% cdr on leona. Her Q is 5 sec cd at all lvls. Her ult has a low cd aswell. Her E passes through units, making it easier to land. > > I will never pick pyke over leona simply because shes better. Unless I feel like playing him. > > They dont need to since, you know, they're mostly mages who can chunk you down more reliably and more earlier than pyke. > > Being unique doesnt mean strong. Respect pyke's kit and you wont have issues against him. Just like you would respect any support with a kill potential No, not make him squishier, leave him just as squishy as he is now without being able use Aftershock. No nerfs to his base defenses, just no bonus defenses.
iMidg3t (EUW)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=000500000000,timestamp=2019-09-30T18:15:19.149+0000) > > Without armor/MR, he would do what he does now and dash away and heal up all the damage he took. Implying he would survive the dmg he recieves without defensive stats. > To compensate for the nerfs, make his other abilities better. Give him a better slow, a more consistent stun, better stealth, better damage. The reason you'd pick him over another CC support is the intense damage and superior mobility he has over them. As a support main, I wouldnt pick him for those reasons. Majority of his dmg comes from his ult. Sure, you can count lethality as his source of dmg, but those are his powerspike items. Remove them from the equation and you realise he doesnt have more dmg than mage supps. As for mobility, we have rakan.
> [{quoted}](name=iMidg3t,realm=EUW,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=0005000000000000,timestamp=2019-09-30T21:14:27.109+0000) > > Implying he would survive the dmg he recieves without defensive stats. > > As a support main, I wouldnt pick him for those reasons. Majority of his dmg comes from his ult. Sure, you can count lethality as his source of dmg, but those are his powerspike items. Remove them from the equation and you realise he doesnt have more dmg than mage supps. > As for mobility, we have rakan. I'm not saying to convert ALL his defenses, just the bonus defenses he gets from runes and items, just like how his passive works with health. He already has really high base defensive stats, and he doesn't really build tank items anymore. Rakan doesn't have a hook. Most CC supports don't have escapes. Most damage supports don't have engages. Pyke's role is unique, and being squishy wouldn't change that.
iMidg3t (EUW)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=0005,timestamp=2019-09-29T20:53:26.080+0000) > > Simply increase the cast time of his ult to 1 second, add a 1-second recast timer to his resets, remove the double gold mechanic, and have his passive convert armor/MR into lethality. Aaaand you just removed Pyke from the game. He would be 2 squishy to engage reliably, his ult would be too delayed and could only be used when he stuns some1. But since you want him to not have armor/mr, how is he going to stun some1? w8 for some1 else to do it for him while soaking dmg? Cool, so until mid-late game his ult is useless xD There would be no reason to pick him over any other cc support champ.
> [{quoted}](name=iMidg3t,realm=EUW,application-id=yrc23zHg,discussion-id=xKuJEYGB,comment-id=00050000,timestamp=2019-09-30T12:23:58.629+0000) > > Aaaand you just removed Pyke from the game. He would be 2 squishy to engage reliably, his ult would be too delayed and could only be used when he stuns some1. But since you want him to not have armor/mr, how is he going to stun some1? w8 for some1 else to do it for him while soaking dmg? Cool, so until mid-late game his ult is useless xD > > There would be no reason to pick him over any other cc support champ. Without armor/MR, he would do what he does now and dash away and heal up all the damage he took. To compensate for the nerfs, make his other abilities better. Give him a better slow, a more consistent stun, better stealth, better damage. The reason you'd pick him over another CC support is the intense damage and superior mobility he has over them.
: gut pyke so i can play him again
Simply increase the cast time of his ult to 1 second, add a 1-second recast timer to his resets, remove the double gold mechanic, and have his passive convert armor/MR into lethality. Now that his ult is actually dodgeable and Pyke can't abuse tank items and Aftershock to get around his squishiness, there's room to buff his utility. Improve the slow on his Q. Give him ghosting while his E phantom is active. Make his damage more effective on enemies that are at high health, so it's easier for him to get them low for his teammates or ults to clean up, but he has trouble securing the kill otherwise. The concept of a support-assassin is sound, but the devs have executed it poorly, making changes in favor of players trying to carry rather than players trying to support.
: A Plea For Help From a Scared Yuumi Main
Yuumi is one of those champions whose mechanics gives her too much power in pro play, so the devs have nerfed her really hard for Worlds while they come up with a better solution. She's likely a bit on the weak side now, and will receive buffs in a later patch. By all means, play the champions you enjoy. Have fun. If you don't wanna hear what your teammates have to say, you can turn off the chat. There's nothing that needs communicating that can't be done through pings.
: Continue my Concept Skins (Super Galaxy Ivern)
This was the skin Ivern deserved, not Dunkmaster
: So I played Mid today after maining AD all season
Hey, ADC can impact the game. Just only negatively. You have a ton of impact if you feed the enemy jungler/midlaner when they gank. If you play perfectly, you don't get to carry unless you're Kai'Sa or Ezreal. If you play like crap, you set the enemy up for success.
Velasan (NA)
: So, Ryze... how to?
Keep in mind, his Q resets whenever you cast your E or W. So you can actually get a surprising amount of damage out by quickly landing Q-E-Q-W-Q-E-Q. His burst damage is definitely nothing to sniff at. Ryze's skill ceiling and power comes from his macro play, not micro play. His mechanics are very simple, but his ability to clear waves and roam is outmatched, letting him make plays all over the map. The pressure Ryze exerts on other lanes creates opportunities for his teammates to take fights, skirmishes, towers, and objectives they couldn't before. The problem is that you need your teammates to actually be decent. If your teammates don't have the sense to try to take objectives or set up good fights, your pressure isn't worth anything. Ideally, when you hit 6, call your jungler over for a gank to either kill your laner or force them back, then use your ult to take you both to a different lane and gank that one. That play alone can swing two whole lanes in your team's favor and cement an early lead. You want to look for opportunities to use your ult whenever it's available to gank other lanes or pick fights in the jungle. Ward like hell. Not only are you an immobile mage with inconsistent CC, so you need the protection from ganks, but you need to keep tabs on the enemy jungler's movement. If you know where they are, then you know when it's safe to shove and roam and which lane you should gank.
Graboid (NA)
: Let's Talk About Rune Pages
I think a better solution would be for them to stop money-grubbing, give us infinite rune pages, and let us set up rune page(s) to each champion. We can already do it for items, the only reason we can't do it for runes is because Riot charges for the ease of use. That would let the rune page at least default to something usable. If we need to make adjustments, it would be quick and easy since most of it's done, or just save multiple pages for different situations. For added ease, move the stat shards outside the rune page screen and make it so you can change them from champion select, since those would change more often in situational matchups.
: What about Teemo mini rework?
They pulled the mini-rework they were testing because their testing showed that some Teemo players loved it, and other's hated it. They settled for some minor buffs and QoL changes while they go back to the drawing board for large-scale work. Teemo's on their mind, but nothing concrete yet.
: Creating a more healthy and balanced Pyke, starting with his Arrr!
I would like to see them try increasing the cast time to 1 second with a 1-second lockout time before something this drastic. Plus removing the double gold thing, that was just dumb. Maybe make it so that Pyke's base ability damage is lower, but he gets a multiplier on healthy opponents. His abilities would be better at getting enemies low, but worse at finishing them off. He'd either need his ult (which would now be harder to land with the increased cast time) or teammates to finish the kill. Make his regen not-free by drastically reducing the gray health he gets for taking damage, but let him gain gray health by DEALING damage. That way, he would need to commit to trades, spend mana, and land skillshots to get good regen. Finally, make his passive convert armor/MR into a tiny amount of lethality, so he can't abust Aftershock and tank items to become not-squishy. Pyke should always be squishy. He'd have lower kill pressure, less damage, and his ult would actually be reasonable to dodge. If he needs buffs after that, buff his utility. Improve the slow on his harpoon (longer duration slow that decays), give him movement speed/ghosting while his E is active so it's easier to set up a stun for his teammates, or maybe tighten up the radius of his camouflage and have it expand over the duration so he can get out easier. Your idea is cool, but it's a lot of work. I think the idea of the support with an assassin's mentality is Pyke's whole fantasy. It can work.
: Patch 9.19 notes
I'm less excited for Worlds than I am for the patch after where Akali, Aatrox, Yuumi, and Sylas get un-gutted.
Lanzy (NA)
: Lethality vs Crit vs On-Hit
Lethality is flat armor reduction. Build it when you are a champion that deals a lot of physical damage that is looking to get ahead early and snowball. Usually, assassins build it, but some marksman like Miss Fortune and Jhin can work well with it. Also Pantheon. If you aren't going to buy it early, don't buy it at all. It's most effective in the early game when people have low armor and don't have the resources to buy it. On-hit is a damage additive. It gives you bonus damage on your autoattacks without affecting your abilities, and adds additional value with attack speed. Generally, you build on-hit for champions that love to autoattack, have hybrid scaling to take advantage of the AP from Rageblade and Nashor's Tooth, and have built-in attack speed or AD steroids and/or on-hit effects of their own. Crit is a damage multiplier. It multiplies your effective AD and makes your autos do heavy damage. It's built on champions that auto attack a lot, do heavy damage with each auto, or have abilities that scale with crit. In terms of marksman, I think Kai'Sa is really the only one that flexes between crit and on-hit. Most champions have one set path with situational buys sprinkled in there.
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iiGazeii

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