Glîtchy (NA)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=wmxgQpEU,comment-id=00000000000000000000,timestamp=2018-12-11T09:05:32.474+0000) > > She doesn't "remove a mechanic", she temporarily stops you from auto attacking if you try to run away. You have the opportunity to stand and fight rather than walk through the blades and get disarmed. Most ults don't give you that chance. > > The only way Irelia gets resets is if she lands a skillshot from her E/R, or kills her target with it. Dodge her stuff, don't clump up with the guy who can't dodge her stuff, and focus her down from outside her range. oh yeah cause disabling auto attacks is totally not removing a mechanic.
Are silences, stuns, and suppressions "removing a mechanic"? Because there's a helluva lot more of them in the game than disarms.
so on99 (NA)
: kai,sa question
Kai'Sa sucks at AoE damage and her range is shorter than most ADCs. She needs to engage and commit to do work, where other ADCs can hang more towards the back with the protection of their team. She is also incredibly item dependent. Her abilities aren't at full strength to begin with. She needs to sink a ton of gold into her items before her abilities really come online. Combined with her short range, and she's incredibly easy to punish in the laning phase and set behind. She's one of those champions that you beat in the early game by denying them their snowball, not in the lategame when they're at their strongest.
: How do you "counter" life steal?
Exchange {{item:3036}} for {{item:3033}} Build armor instead of health if you can. If they deal less damage, they get less health. Ignite basically guarantees the kill against someone who has invested heavily in lifesteal.
Dets (NA)
: Rito's association wiht Marvel, how about Marvel champs or Marvel/Rito new Moba ?
: Honest Question: What is Kai'Sa not good at?
She's incredibly item dependent, i.e., her early game is pretty garbage. Her attack range is shorter than most ADCs, so she's easy to poke out and punish when she goes for CS. Her damage also gets tanked by minions really easily, so it's hard for her to apply pressure in lane. She snowballs crazy hard and has all the tools needed to fly in and assassinate someone, but she's worse in the laning phase than a lot of other ADCs.
: New to game and dont understand how to survive the physical damage dealers
Master Yi is who I'm assuming you're talking about. The best way to deal with him is to get better at the game and rise to an MMR where he's no longer played. Once you get a bit of team coordination and properly-layered hard CC, Master Yi is toast. In order to prevent yourself from getting one-shot, building health and armor is usually the way to go. Each role usually has at least one defensive item you can build situationally. If somebody is attacking you in the early game, look at the minion wave. If your wave is bigger, attack them back, they messed up and will take more damage from your minions. If their waver is bigger, you overstepped. Back up and let the wave push to you and continue to farm it. This is called "lane priority". Whoever clears minions faster gains priority and gets the opportunity to be aggressive.
Remus Wins (EUNE)
: Akali new rework/revert details
I think these changes are important. I'd rather her W be less frustrating to play against so Akali actually gets played. Now they'll be able to buff other areas in her kit.
Rioter Comments
Glîtchy (NA)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=wmxgQpEU,comment-id=000000000000,timestamp=2018-12-11T06:10:05.788+0000) > > And becoming considerably less tanky and needing to commit harder to charge her passive in fights isn't an actual nerf? ultimate is still broken, as it completely removes a mechanic, and 2 the dashes resetting is still present, so she still needs a bigger nerf.
She doesn't "remove a mechanic", she temporarily stops you from auto attacking if you try to run away. You have the opportunity to stand and fight rather than walk through the blades and get disarmed. Most ults don't give you that chance. The only way Irelia gets resets is if she lands a skillshot from her E/R, or kills her target with it. Dodge her stuff, don't clump up with the guy who can't dodge her stuff, and focus her down from outside her range.
: Idea for a passive: Heal allies after you die (without requiring Redemption item)
The problem with on-death passives is that generally, you don't want to die. If you play a perfect game, you didn't have a passive. Uther's Trait also gives anybody he heals a chunk of damage resist for a short time, so it has impact when he's alive and when he's dead.
: idea for Ryze R cast change
Like a press-and-hold sort of deal? I like it. The "zoom out to cast range" is already in the game via Jhin/Xerath ult, so it wouldn't be hard to implement.
Aarron (NA)
: What Tea flavors/brands are you guys using to warm up this season?
Glîtchy (NA)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=wmxgQpEU,comment-id=0000,timestamp=2018-12-11T05:53:11.719+0000) > > She's been nerfed several times in the last few patches. Her movement speed was lowered, and her W provides less damage resist and doesn't charge her passive. I mean an actually nerf, not lowering movement speed by 2.
And becoming considerably less tanky and needing to commit harder to charge her passive in fights isn't an actual nerf?
: Need help designing a champion based around being an aspect madness.
He could have a passive kinda like Kindred's where the voices in his head have a list of crazy things they're telling him to do (e.g. "Attack a tower without any minions nearby" or "Dance in view of the enemy for 10 seconds"). They'd be weird tasks that get harder and more dangerous the more you do, but as you do them, the more in-tune with the crazy you become, and thus, more powerful.
Glîtchy (NA)
: When is there going to be an Irelia nerf?
She's been nerfed several times in the last few patches. Her movement speed was lowered, and her W provides less damage resist and doesn't charge her passive.
: So...... Bruiser Neeko?
Neeko's inflated numbers and versatile kit let her build pretty much anything in any role and make it work.
bobety (NA)
: Zoe being able to sell her summoner spells for gold?!
I would rather the ability to click-and-hold to burn summoners like Exhaust or Smite she get the movement speed + bubbles without a target.
Rioter Comments
Lilithh (NA)
: Why does lucians passive proc pta?
He auto attacks twice. How were you expecting that interaction to go? That an extra auto attack shouldn't count as an auto attack just because it was granted by an ability? Should we make it so that all AA resets shouldn't count as auto attacks? Maybe even prevent attack speed stims from proccing PtA faster than their base attack speed.
AR URF (NA)
: Caitlyn needs some love.
Caitlyn has buffs on the PBE.
: The thing about Nekko's passive
Early-game, she can trick enemies into thinking they know which side the jungler is on or other things with showing on the map. Late-game, it has a very short cooldown, and is most useful for disguising her ult windup or potentially fooling enemies into hiding behind minions when she disguises as a hook champion or somebody like Zoe or Ahri who has a skillshot you need to block with minions.
: Ornn W update on his rework
The damage increases with level. It goes from 12% of the target's max HP at rank 1 up to 16% of their max HP at rank 5. The minimum damage and damage versus minions/monsters also increases with rank. The Brittle bonus damage is what scales with level.
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=cd7MlE6V,comment-id=00010000,timestamp=2018-12-10T02:22:45.768+0000) > > Ivern: Conservationist whose joined the Super Galaxy Defense Force in order to protect nature wherever it thrives. Not the best fighter, but his ability to calm and befriend dangerous wildlife has saved the lives of many other cadets. > > Aurelion Sol: An old adviser/instructor/headmaster at the Super Galaxy Academy, Aurelion finds the gusto and bravery of the Super Galaxy Defense Force... entertaining. He oversees the cadets who show promise and help guide them on their path into the Defense Force, and fails those who don't have the stuff to be heroes. Pretty sure you totally missed the point I was trying to make. Especially since it looks like you added a personal head canon of "Super Galaxy is My Hero Academia in Space!"
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=cd7MlE6V,comment-id=000100000000,timestamp=2018-12-10T03:06:02.816+0000) > > Pretty sure you totally missed the point I was trying to make. Especially since it looks like you added a personal head canon of "Super Galaxy is My Hero Academia in Space!" We know there is a Super Galaxy academy from the Super Galaxy Fizz lore, so it totally makes sense for there to be a headmaster-type character. As for Ivern, there's lots of motivations for somebody to want to defend the galaxy. Being the defender of nature is a classic trope that suits him. The Super Galaxy Defense Force is a rag-tag collection of people from all over the place that graduated from an academy and is each known for their "signature talent" that makes them a unique and indispensable member of the team. It's 100% My Hero Academia in space.
: You're gonna need to explain Super Galaxy Ivern. And "He is Groot" is not a valid answer in this case. Super Galaxy Aurelion Sol would also need explained. The reason those two need explained is because when I see Super Galaxy, I think "this is a member of an intergalactic vigilante group that dresses and acts like super heroes". Sol and Ivern do not fit into this. Quinn and Kled get passes because Skarrl can become a malfunctioning robotic mount and Valor can become some super cool alien/armored bird or support mech unit.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=cd7MlE6V,comment-id=0001,timestamp=2018-12-10T02:00:07.650+0000) > > You're gonna need to explain Super Galaxy Ivern. And "He is Groot" is not a valid answer in this case. > > Super Galaxy Aurelion Sol would also need explained. > > The reason those two need explained is because when I see Super Galaxy, I think "this is a member of an intergalactic vigilante group that dresses and acts like super heroes". Sol and Ivern do not fit into this. > > Quinn and Kled get passes because Skarrl can become a malfunctioning robotic mount and Valor can become some super cool alien/armored bird or support mech unit. Ivern: Conservationist whose joined the Super Galaxy Defense Force in order to protect nature wherever it thrives. Not the best fighter, but his ability to calm and befriend dangerous wildlife has saved the lives of many other cadets. Aurelion Sol: An old adviser/instructor/headmaster at the Super Galaxy Academy, Aurelion finds the gusto and bravery of the Super Galaxy Defense Force... entertaining. He oversees the cadets who show promise and help guide them on their path into the Defense Force, and fails those who don't have the stuff to be heroes.
Akrid415 (NA)
: Can something be done about Yasuo's constant tornadoes??
In order to spam out his tornado, he needs to A) push the wave, and B) already have built a lot of attack speed. If he can't hit things with his Q, he gets no tornado.
Rioter Comments
: Watching She-Ra.
People are upset because the character designs and overall feel of the show isn't the same as the original. The argument is that these artists and writers could have made something great and original instead of remaking something that already existed in a way that alienates old fans of the show. They feel slighted that something they enjoyed has been commandeered by someone with different ideas about the show's direction than they had, and that the show probably won't get a "proper" remake for years now that it's been done. I'm just jealous of that guy and his lizard boyfriend.
Rioter Comments
: She's a light mage because a good part of her kit is a mirrored version of Morgana's, who is basically a "dark" mage.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=c6epqAHA,comment-id=0000,timestamp=2018-12-09T04:47:31.250+0000) > > She's a light mage because a good part of her kit is a mirrored version of Morgana's, who is basically a "dark" mage. But like, slows and roots suit a dark mage. Shields too. Light doesn't really go that way. If they wanted to make her the opposite of Morgana, abilities that FREE allies from CC, STRIP enemy shields, and block damage by destroying the projectile would have been more appropriate for a light-themed mage.
Rioter Comments
: Can i have ezreals old W back or atleast the aoe part.
You are probably literally the only person. The old Essence Flux was garbage.
: Electrocute or DH on Eve?
Now that DH has been nerfed considerably, I think Electrocute is better for junglers simply because they don't have very many opportunities to stack it up. Electrocute gives you good burst right out of the gate, while Dark Harvest lets you stack up into a teamfighting beast.
sobi999 (EUW)
: > [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=97wcKzwm,comment-id=00090000,timestamp=2018-12-07T20:38:40.370+0000) > > I want a champion that is designed to be squishy to need to commit to his initial ult target location even if he misses. If you want the hyper mobile squishy with stealth, health rejuvenation, good amount of cc and enough damage to have another form of mobility to allow him escape hard situations, considering he has his stealth that heals him and his E for this and if not, his ult (if a nearby enemy is there with low health). I for once cannot imagine such a champ being tanky and having all the above. That would be like tanky assassin. My point was that he has enough mobility to escape situations when he commits, anymore would just make it so that, a good pyke will hardly ever be punished. I play teemo alot, so you could maybe imagine him having the mobility he has, committing to team fights?
> [{quoted}](name=sobi999,realm=EUW,application-id=yrc23zHg,discussion-id=97wcKzwm,comment-id=000900000000,timestamp=2018-12-07T21:54:27.937+0000) > > If you want the hyper mobile squishy with stealth, health rejuvenation, good amount of cc and enough damage to have another form of mobility to allow him escape hard situations, considering he has his stealth that heals him and his E for this and if not, his ult (if a nearby enemy is there with low health). I for once cannot imagine such a champ being tanky and having all the above. That would be like tanky assassin. > > My point was that he has enough mobility to escape situations when he commits, anymore would just make it so that, a good pyke will hardly ever be punished. I play teemo alot, so you could maybe imagine him having the mobility he has, committing to team fights? The intention of this is not to give Pyke more mobility. Using his ult for mobility alone would be a waste. Like you said, he has his E and W for getting out of bad situations. The intention is to make it so that if he misses his initial cast, he does not return to the location he cast it from. He would launch himself in the middle of the enemy team and would be forced to use his other cooldowns to get out, if he even has them.
: If ADCs are so weak...
Kai'Sa, Ezreal, Lucian, etc., aren't weak because they have the capacity for a mid-game powerspike due to their ability-focused skillset. They don't need the game to go past 35 minutes to be relevant. We want the devs to buff the other marksman up to the level of the "good" ADCs and give them the opportunity to actually play the game if things go short.
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=2eKqc3XF,comment-id=00000000000000000000,timestamp=2018-12-07T18:44:35.985+0000) > > So what, in your opinion, makes her NOT a burst mage? Because everything in her kit seems to be pointing towards burst mage. She's doesn't have enough range to be a control mage or artillery mage, doesn't have the health/sustain to be a battlemage, doesn't have the supportive abilities to be an enchanter, doesn't have the mobility to be an assassin. She hits you with a close-range combo to deal a ton of damage in a short period of time. That's a burst mage. That her kit has too much utility for it? This is like saying Orianna is a burst mage.
Orianna provides shields, damage resist, buffs/debuffs, CC, and zoning for her team, and deals relatively low damage. She's an enchanter, cut and dry. She has team utility on all but one of her abilities. Neeko has a root, and that's pretty much it in terms of team utility. No shields or heals for her teammates, no buffs or debuffs, no zone control. Her Q is damage. Her W is her escape/engage. Her passive is for her, not her team, letting her trick enemies into making mistakes or positioning themselves improperly. She's as much a burst mage as Zoe or Brand. She has minor team utility simply by the nature of being a mage and needing CC to be a threat, but she's nowhere near the levels of utility a mage like Karma or Orianna has. She is a burst mage. She's supposed to have damage.
sobi999 (EUW)
: You want a hyper mobile champ to have another form of mobility, albeit situational? Then you moan about mobility creep in the game.
> [{quoted}](name=sobi999,realm=EUW,application-id=yrc23zHg,discussion-id=97wcKzwm,comment-id=0009,timestamp=2018-12-07T20:35:07.594+0000) > > You want a hyper mobile champ to have another form of mobility, albeit situational? Then you moan about mobility creep in the game. I want a champion that is designed to be squishy to need to commit to his initial ult target location even if he misses.
Rioter Comments
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=2eKqc3XF,comment-id=000000000000,timestamp=2018-12-07T15:53:03.185+0000) > > In her champion spotlight, they literally call her a burst mage. Everything is a burst mage if you ask Riot.
So what, in your opinion, makes her NOT a burst mage? Because everything in her kit seems to be pointing towards burst mage. She's doesn't have enough range to be a control mage or artillery mage, doesn't have the health/sustain to be a battlemage, doesn't have the supportive abilities to be an enchanter, doesn't have the mobility to be an assassin. She hits you with a close-range combo to deal a ton of damage in a short period of time. That's a burst mage.
Zerenza (NA)
: Hey Meddler! In regards to Neeko, it feels like Neeko was meant to be a jungle/mid mage but after testing it seems she falls behind when jungling due to not having good ganking tools. Was this intentional? Second note, Pyke has the opposite issue in which his ganks are A+ but his clear is terrible. I know this one was intentional but would you guys ever considering giving Pyke a small change to make his clear better? (Such as having his Q get a lower cooldown on monster hit.)
They're actually reducing his clear on the PBE. They want him to be support, not jungle or mid.
Meddler (NA)
: Quick Gameplay Thoughts: December 7
Heya, i was wondering what plans, if any, are in the works for Stormrazor? It feels like a must-build on many champs that I play, but it's not terribly interesting.
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=2eKqc3XF,comment-id=0000,timestamp=2018-12-07T10:28:22.508+0000) > > &quot;The enemy burst mage got fed and no one had the sense to build Banshee&#x27;s Veil, Zhonya&#x27;s, or MR in general to avoid dying to her ult and we all clumped up for her!&quot; > > Would it have been any different if a champion like Swain, Brand, Xerath, or Vel&#x27;Koz had 200 AP and hit your entire team with their ult? AoE burst mages aren&#x27;t a new concept. She's not a burst mage. Giving her burst mage levels of damage is just Riot being _<Removed>_
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=2eKqc3XF,comment-id=00000000,timestamp=2018-12-07T11:20:26.582+0000) > > She&#x27;s not a burst mage. Giving her burst mage levels of damage is just Riot being retarded. In her champion spotlight, they literally call her a burst mage.
Håppy (NA)
: Neeko just cast R during a teamfight with 200AP!
"The enemy burst mage got fed and no one had the sense to build Banshee's Veil, Zhonya's, or MR in general to avoid dying to her ult and we all clumped up for her!" Would it have been any different if a champion like Swain, Brand, Xerath, or Vel'Koz had 200 AP and hit your entire team with their ult? AoE burst mages aren't a new concept.
Aarron (NA)
: This would also allow him to use it as an escape though
> [{quoted}](name=Aarron,realm=NA,application-id=yrc23zHg,discussion-id=97wcKzwm,comment-id=0004,timestamp=2018-12-07T08:55:35.818+0000) > > This would also allow him to use it as an escape though Only if he's willing to use his ult over a wall or something without hitting anything. The resets gotten after a kill with it wouldn't teleport him to the landing location unless he hit somebody. If he REALLY needed to use his ult to escape, he'd have the option to, but he wouldn't be able to use it to get kills with it that fight. If his enemies can dodge the initial ult, Pyke is now smack dab in the middle of their team. If they force him into a bad spot where he needs to use his ult to escape, he won't be able to stealth back into the fight to clean up after he regens.
: Yeah exactly. Also Rakan and Xayah come from the same region (though not the exact tribe) so they weren't starting from a place as vastly different looking as Neeko. Pure-ship, non-canon. I always thought it would be neat to see Rengar and Ahri as a couple -- in part because they would subconsciously begin to transform to be more like each other.
> [{quoted}](name=WAAARGHbobo,realm=NA,application-id=6kFXY1kR,discussion-id=gXQ2ndit,comment-id=000000040000,timestamp=2018-12-06T21:06:36.306+0000) > > Yeah exactly. Also Rakan and Xayah come from the same region (though not the exact tribe) so they weren&#x27;t starting from a place as vastly different looking as Neeko. > > Pure-ship, non-canon. I always thought it would be neat to see Rengar and Ahri as a couple -- in part because they would subconsciously begin to transform to be more like each other. Interesting. Do you think there's a possibility of "transformed" skins for our Vastaya champions that show the more animistic ones looking more human and/or the more human ones with more animal characteristics? I'd love to see mostly-human Rengar or very-bird-like Xayah.
Kai Guy (NA)
: I like that his score is 19-3-11 and he has over 700 ap but is upset that he got blasted with 0 defensive items yet the neeko built {{item:3102}} because apparently she had been feeding her ass off. Also looks like Leo landed her R to set it up and leesin used his R as well. Kudos op. You went mostly glass cannon and got hit by 3 ultis all that have some kind of CC on them. The neekos dead as well.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=nRsKTbL2,comment-id=00000000,timestamp=2018-12-07T05:35:47.693+0000) > > I like that his score is 19-3-11 and he has over 700 ap but is upset that he got blasted with 0 defensive items yet the neeko built {{item:3102}} because apparently she had been feeding her ass off. > > Also looks like Leo landed her R to set it up and leesin used his R as well. Kudos op. You went mostly glass cannon and got hit by 3 ultis all that have some kind of CC on them. The neekos dead as well. Why even build Zhonya's if you're not going to use it to block the 1.6K damage from Neeko's telegraphed ult?
Çhitoge (NA)
: About Neeko....
Are you saying you would have died any less to a different burst mage that used their ult and had {{item:3089}} {{item:3285}} {{item:3165}} ? You had your ult and Zhonya's; did you just not use them?
: When you're playing ADC and the enemy team picks Draven
But that's actually what you should be doing tho
Rioter Comments
: So is draven's extreme early game ever going to be addressed?
Draven's early game is disgusting, but you have to keep in mind that as an ADC, you don't fight Draven. He fights you. Unless you are playing an ADC with lots of range and/or CC like Caitlyn, you simply aren't going to win trades with him 1v1. Instead, let him be your support's and jungler's problem. Your job is to bait him, not beat him. In order to stack axes, he needs to repeatedly use them and catch them. This means that A) he is pushing the wave, making for easy ganks and free harass, and B) he is declaring where he's gonna stand to catch the axe. Zone him off from catching axes, and his damage output drops significantly, opening him up for punishment. Work together with your support to catch him when he's going for an axe. Try to make skirmishes happen as early as possible. Draven is really bad at teamfights, especially early on, due to how high his W mana cost is. There's no shame roaming early instead of facing Draven head on. Force early fights over objectives or ping for help from your jungler, and you can overwhelm him.
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iiGazeii

Level 52 (NA)
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