Rioter Comments
Rioter Comments
Sharjo (EUW)
: Titles are supposed to be descriptive for the purposes of clarity for players. Think about it, without knowing anything about Rek'Sai, what does the title "The Scourge of the Desert" tell you about her? She's something bad and the's got sand stuff going on. Lore wise that's good, but gameplay wise that's inaccurate! Void Burrower is much more descriptive when looking to just be upfront and clear; She's a Void creature and she burrows. That's Rek'Sai through and through. This is why Azir's title is the "Emperor of the Sands" and not the "Emperor of Shurima". What does Shurima mean to anyone who doesn't know the lore? Jack-diddly-squat. Emperor of the sands tells you he's an Emperor and he's sandy. Kalista is the "Spear of Vengeance"; she uses spears and is all about vengeance - this is Kalista in game. "Lady of Vengeance" is Kalista in the lore. Sion is the "Undead Juggernaut". He is undead, and he is a juggernaut, these are indicative of what Sion is like in game. Tristana is the "Yordle Gunner". She is a Yordle and she is a gunner. It's pretty much exactly like her old title except Yordle and not megling. Again, this is Trist in game. Bard is the "Wandering Caretaker"; he's someone who takes care of people and he wanders around a lot, these are a part of both his character and his gameplay. It's not about making the titles incredibly interesting, it's about giving a sense of what this champion is clearly. That seems to be the trend at the moment, and it looks like it's going to continue. Look at Gnar and ask yourself; if you're just looking at Gnar for the first time, you don't know what the hell his title means in any way shape or form. "The Missing Link" means nothing from a gameplay angle. Lore wise it's totally accurate and we know this, but gameplay wise "The Missing Link" doesn't mean a whole lot. Also who ever said champs are restricted to one title? Sion was once the Hand of Noxus like Darius, Kalista's known to some as the lady of vengeance.
My point, which you missed, was that it sounds hokey and silly. It can sound cool and be descriptive at the same time.
Rioter Comments
: Inb4 Lyte {{summoner:11}} ™
> [{quoted}](name=Theorchero,realm=NA,application-id=mNBeEEkI,discussion-id=dIVv3lLr,comment-id=0002,timestamp=2015-01-22T03:45:37.579+0000) > > Inb4 Lyte {{summoner:11}} ™ I wouldn't mind. If it shed some... Lyte, on this situation.
D0nC (NA)
: We'll take your word for it, consider him unbanned. Let me just go fetch my unban wand... I think I left it somewhere near the ban hammer.
> [{quoted}](name=D0nC,realm=NA,application-id=mNBeEEkI,discussion-id=dIVv3lLr,comment-id=0000,timestamp=2015-01-22T03:37:09.534+0000) > > We'll take your word for it, consider him unbanned. > > Let me just go fetch my unban wand... I think I left it somewhere near the ban hammer. Lel
Rioter Comments
cshakes (EUNE)
: Tristana VU feedback
I think the idea is that since she's a commando, she's some ripped version of the typical female yordle? *Doesn't explain the face stuff, though.
Rioter Comments
Jaredan (NA)
: Azir and Xerath Story Discussion
Yo Jaredan, good job. They're both quite interesting, and it's assuring that you guys can actually put out lore, but we're gonna need more! If I have one gripe, though, it's this: Please stop using multiple of those short sentences in sequence for dramatic effect. > Azir's focus narrowed. His march became more resolute. // > He reached the top. Here, he saw the final circle of onlookers: his closest aides, his advisers, the high priests. His family. Azir dropped to his knees. I don't know if it's just me (maybe it is), but it's a little... err, for the lack of a better word, annoying? I mean one or two of them is fine, of course, but I think, for example, that the **Azir** and **Sion** lores use them far too often for it to be tasteful. The actual content I have no problem with, they're actually quite well done! I just can't agree with your stylistic choice: I think they're too jarring, too abrupt and break the pace of reading too much to be used in such frequency. I do understand the intent - more breaks makes it feel more tense, or as if things are happening quickly; but there are other devices (and punctuation!) that can be used to a similar effect. **Xerath**'s lore, on the other hand, makes much less use of this - the paragraphs flow and are nice to read, I loved it far more than I expected to! Anyway, please don't take this as a hate post! If anything, I'm glad that you guys are showing us stuff. I just wanted to throw in my two cents, however unwarranted.
Pharrøw (NA)
: Not really. If you look at most splash arts, things like laterality, bangs, etc. are switched.
: > I like this change. The infamous Yasuo level 1/2 cheeze will be unavaliable until he gets a point into wind wall, meaning he has to commit to defense if he wants defense. > > I find it funny how some posters are moaning how that's gutting yasuo's lane phase, but honestly, you only lose out until lv 2/3, when lane phase is still lane phase. If you're feeding at lv 1-3, then it's not the champ, it's you. Doesn't that apply to Yasuo's **opponent** *every bit as much?* Yasuo has taken several nerfs to his defense already. If you move his shield passive to his W, you're gutting his defense in the early laning phase. He has to give up on minion farm at level 1 to deal with a ranged attacker, *never ever* be in range of an opponent's gap closer before level 2, and/or never harass before level 3. But then again, I can't expect a passive-as-fuck player to think of that, now can I?
: I suggested this forever ago. At the time I thought it made sense. Yasuo has been so overnerfed, though, that I think this'd be a mistake now. He was weak before this last patch hit; now he's even weaker. I played Yasuo up to D2 while he was strong. He's been toned down /alot/, I'm pretty much afraid to pick him anymore due to fear of being a liability. lol.
Yeah I think implementing it now* in addition to* all the current nerfs will be way too much, for sure. I just don't like that all the nerfs he's received recently hit him for the entire duration of the game, rather than just his problematic early game.
Lneacx (NA)
: uh. actually i never checked what the thread was about. oops. If you want to nerf Yasuo, sure, that'd weaken his early lane.
I'm not exaaaactly saying nerf him moar. I just think that'd ease up his power curve a little and give the balance team less of a headache with him. They could even give him the 50 health back if they want and, like you said, it'd still result in a net early-game nerf - just that he'll keep the 50 health for later in the game. He* is* supposed to be a late-game nightmare, after all, and from what I understand the problem right now is that his early-game is too strong to justify his late-game power. Correct me if I'm wrong. All I'm saying is that moving the shield passive to W will address this, imo.
: If you put his passive on his W then he gets a new passive. This fixes what? And if you're laning him with a champ that has no hope of popping it before the engage...wtf u doing. Or heck roll with Maokai or something funny that shuts down his dashes.
But he has two passives. The crit passive will still be there to take up space.
Rioter Comments
Rioter Comments
: A couple of things. First, from the beginning of the thread, definitely good job to Opeli for all the efforts on the forums. Secondly, while we could go round and round about who deserves what and who's entitled to what, the main point is that League of Legends has *always* been about the community. The game, the company, everything wouldn't be around if it weren't for passionate players. So regardless of whether I agree with TerraRising or not, they're certainly welcome to express frustration if that's what they feel. In fact, the passion around the lore is **great** to see. The best way to win TerraRising's and every other players trust is to work hard, collaborate with the community and deliver awesome content. With the new dev blog, we're taking an admittedly overdue first step. And I don't think anyone at Riot believes that's enough. So we'll take the, well, probably deserved heat on the silence, and keep moving forward.
Hey Slackeroo! I really don't mean to be rude and I'm sorry if this may come off that way, but I don't see the "collaboration" of which you speak. It certainly seems to us that you guys had an idea, and that you're going to execute it without our input; many of us have been asking for compromise (not a complete shift in direction - I think we can agree that that would be too much at this point), but these requests have been met with statements of dismissal rather than actual consideration.
Zhugan (NA)
: I mean, the current big issue is twofold as I see it. 1. They have made a decision to retcon things when there was another path open that would both remove their constraints (Demacia/Noxus AT LEAST v IoW) while building on the lore instead of destroying it. Honestly, I think this part is the lion's share of the community's anger. 2. They brought down everything we know with the promise of future "better" lore. Regardless of its quality, they shouldn't have made this announcement until they actually had new, meaningful, world-building lore to show us. Even if it was worse, it would still be more forward progress with lore than we've gotten in roughly 2 years. Not doing (1) was an obvious mistake, honestly motivated by laziness. It is easy to change a few lines of lore for each champion to make the IoW and Summoners vanish. It is much harder to write a compelling narrative about a war between incredibly powerful (some even think god-like) mages and nations that would have to rely on overwhelming numbers as much as they rely on their "champions". Not doing (2) was a more subtle mistake. A lot of people might not have liked the new lore that they build, but it would've showed a commitment to building the world up more. That commitment, having so long been absent, would've done something to foster some good blood between the community and Riot (which the lore team needs). Waiting to release lore until some undetermined time... Given Riot's tendency to have everything done "Soon"... Its just a foolish decision.
Well, yeah. Fair enough, maybe it would be more work to make the event. Still, like you said, I think retconning everything was taking the easy way out, and I'm not surprised that people feel betrayed by that. It just looks like they don't regard us or our opinions as very important to the decisions they make, which hurts - especially for long-time players who started playing because they found the lore very entertaining (like me).
Zhugan (NA)
: While that is a possibility, it seems far more likely to me that they all knew (as individuals) what they were doing and just liked the idea better than the much larger amount of work necessary to put together lore related to a war between IoW and whatever of the nations of Runeterra that decided to oppose them.
Well yeah, maybe, but I don't think we can be the judge of which would be more work. The way it is now, they do have to rework an awful lot of champion lore. I'm just afraid that they're not taking our criticism or suggestions seriously if they view us as some sort of "outgroup". They could be reading it all, sure, but they could just as easily be dismissing it as "haters gonna hate" I'm not saying they are, but their reluctance to admit the merits of some of our suggestions and to explain to us why they're not doing it that way is unnerving. They just seem to be saying "Hopefully you'll like it when you see it," as far as I can tell, as if they already decided and we're not as important to their decisions as they'd like us to believe.
ploki122 (NA)
: Hmmmm... You probably played a fighting game like Street Fighter, Mortal Combat, Soulcaliber, Tekken or any of those... can you tell me the story of any of those characters? Because there's a lot ot them that's not explained in the game... What about Hearthstone? You do realize that every hero and cards are part of the lore and not canon... does that make the game actaully worse? You probably already heard of the game series called Star Wars? Guess what, not canon (actually, there are differences even in the movies). Honestly, there are more examples of big franchises taking the lore outside to add more liberty to both the game and the lore than there are of the opposite.
You're assuming two things. Firstly, that the same rules apply to all games (they don't. I'm openly admitting that here.) I just think that these values should apply to *this* game, seeing as they did before. They're not just changing the lore, they're changing the core narrative values of the game, and that's what bothers me. Secondly, I did not say that removing our agency as players will make the game unpopular or flip the switch in my head from "I want to play this game" to "this game sucks balls I'm never touching it again." Street Fighter and all the games you mentioned are absolutely solid fighting games, but they never *previously* had any connection between story and gameplay (beyond throwaway excuse plots) that the League of Legends had. You might argue that the IoW and Summoners WERE the throwaway excuse plot (to which I disagree, seeing that the Journal of Justice fleshed out the political state of the world so well), but if that's the case, I still see no reason to pretend they never existed. Throwaway plots don't cheapen the experience of playing as characters, but I agree that they may be stifling; What I don't agree with is that instead of giving it a dignified in-canon ending, they just pressed delete and now they're gone from history. I'm not opposed to the idea that lore and gameplay can have a disconnect, I'm opposed to the idea that they're just going to remove things they don't like at their convenience without providing adequate closure, and I'm opposed to the notion that removing us as players in the narrative would make us "care more".
Rioter Comments
: Riot Lore, PLEASE listen, just this once. Hear me out.
http://en.wikipedia.org/wiki/Groupthink I'll just leave this here.
Tempest3 (NA)
: >"bust mages." hehe... [](http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Leblanc_0.jpg)
Rioter Comments
: Redesign Diana. BUT! With no numbers!
OH WHAT FUN. EDIT: I may or may not regret typing this entire thing in capslock. I THINK DIANA HAS A FEW PROBLEMS RIGHT NOW, ONE OF WHICH BEING THAT HER ONLY CC IS REALLY GOOD... BUT, LIKE, SOMETIMES. YOU THEN HAVE TO BALANCE IT USING THE BEST-CASE SCENARIO, SO IT SUCKS UP *(I'M FUNNY)* ALL HER POWER BUDGET. LET'S GET RID OF THAT AND GIVE HER MOBILITY/DURABILITY SO THAT SHE WEAVE IN AND OUT OF FIGHTS AND PRETEND TO BE RIVEN OR YASUO. I GIVE YOU DASH-DASH DIANA. (A TRIBUTE TO CAPSLOCK YORICK) **PASSIVE:** MOONSILVER BLADE > ALL THE CLEAVING GOODNESS MINUS THE AS BUFF, JUST THE CLEAVE ALSO APPLIES MOONLIGHT TO UNWORTHY OPPONENTS AND BENEFITS FROM SPELLVAMP. **Q:** CRESCENT STRIKE > EXACTLY THE SAME AS IT IS RIGHT NOW. **W:** PALE CASCADE > SAME AS LIVE. **E:** LUNAR RUSH GOES HERE, BUT IT'S NO LONGER TARGETED. ALSO IT'S CALLED LUNAR DASH, BECAUSE I SAID SO. > * DIANA DASHES A SHORT DISTANCE IN A STRAIGHT LINE, IF SHE PASSES THROUGH AN ENEMY WITH THE MOONLIGHT DEBUFF, SHE EATS IT AND GAINS A SHIELD. THIS SHIELD STACKS, YO. SHIELD IS FLAT, NO SCALING. * SMACKING THINGS WITH HER PASSIVE REDUCES THE COOLDOWN SO SHE CAN DASH MORE. * EATING A DEBUFF DOESN'T REMOVE ALL DEBUFFS ON OTHER OPPONENTS LIKE IT DOES NOW. * DEALS NO DAMAGE **R:** SCORN OF THE ~~POON~~ MOON >* DIANA CHANNELS HER INNER JARVAN AND ~~DASHES~~ LEAPS A SHORT DISTANCE TO TARGET ENEMY CHAMPION, SITTING ON THEIR FACE AND FORCING EVERYONE AROUND THE TARGET TO WATCH AND FEEL WEIRD AND UNCOMFORTABLE. * DIANA GAINS MOVEMENT SPEED AND SPELLVAMP FOR A WHILE, AND SHE DRAWS POWER FROM ANYONE IN THE VICINITY MARKED WITH MOONLIGHT, GAINING EXTRA MOVEMENT SPEED PER UNCOMFORTABLE OPPONENT. DASH-DASH DIANA IS GREAT BECAUSE ~~SHE IS VERY DASHING.~~ SHE CAN TOTALLY GET OUT OF FIGHTS IF SHE'S GETTING POOPED ON NOW, BUT RUNNING AWAY HAS TO BE A LAST RESORT CAUSE SHE GETS SO MUCH MORE UTILITY IN COMBAT. GETTING RID OF CC ON HER KIT MEANS THAT MORE POWER CAN BE DUMPED INTO HER SHIELDS/DAMAGE FOR BETTER FIGHTING. SHE LACKS STRONG STICKING POWER, SO SHE'S FORCED TO SKIRMISH IN LANE, BUT IF SHE CAN FIND A PROLONGED FIGHT TO GET INTO THEN SHE CAN TOTES DISH OUT THE DASHES. ALSO THE FREE SPELLVAMP IS GOOD THEMATICALLY BECAUSE IT MATCHES HER THEME OF EATING MOONLIGHT DEBUFFS. RITO HIRE ME PLS.
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Rioter Comments

inDJ

Level 67 (NA)
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