: @RiotRepertoir, 2 out of 4 Reworked Assassins have been reverted
Listen to everything positive the community has to say about new Katarina, as I agree with most of those points, but I would like to talk about the negatives Firstly, I found old Katarina to be more fun Honestly, the only "outplay" potential the new katarina has is being able to live on a sliver of hp because of {{item:3146}} combined with insane damage from her abilities. I miss being able to react fast to the situation and that being the "outplay" Next, new Katarina gave her kit the one thing that balanced her, no reliable escape after engaging Old Katarina was either, use your E to go in and hope for a reset, or to ward hop away, while risking there being a missed opportunity to engage However, New Katarina's issue is that, of course, she can no longer ward hop, but I find that not as big of an issue. Now, if she does use her E to escape getting caught out, she can simply press W, resetting her E cooldown. Obviously, she has to sacrifice her longer W cooldown for her shorter blink, but if the opportunity to engage presents itself, being able to QER will still reliably get her a reset. Not to mention that if she EWQ s into a fight and realizes that it was a bad idea, she has her E available after just using it. New Katarina was more balanced in this sense Besides these two major points, the only other thing that bothers me is how different her sounds are different, making her less satisfying to obliterate teams with But, overall, it was still one of Riots best reworks, even though I miss old Katarina so dearly
: I hope Akali's W duration will be reduced in her next rework
I'd rather her have more frequent bursts of stealth than this long area of invisibility she currently has
: Mage Dominating Pro Plays...
If we are being completely truthful here, 1. Kai'Sa isn't technically underleveled considering she has been in a duo lane for the first 15 minutes of the game, harming her experience growth 2. Kai'Sa is a little overtuned, and Riot has noticed this and have been hitting her with nerfs 3. Kai'Sa did play this fight very well
Ray 701 (EUW)
: Why are Janna and Warwick being ignored every patch?
I think its mainly because they are "easy-to-play" champions, as their mechanics make them safe for new players If they nerf them, they take more skill and experience to get results with, making them no longer new player friendly However, if they leave them unchanged, more experienced players will abuse how easy they are and skyrocket their winrates
Rioter Comments
: No chance of getting that back at all. I'd rather have the old Rake [W] back if you ask me, would make Talon much more easier to play, and more satisfying.
Old Rake+ Current Passive+ Current Q would be excessively strong
: Looks like ima have to make a clip of it then. You literally just stop the front minion from moving and the minions will crash at about 200 units behind where they would have.
Pretty sure that this mechanic was removed (at least for the first wave of minions that spawn)
: The assasin update has been nothing short of a complete failure
I miss old Katarina Not saying that her rework wasn't necessary, I just want something similar to old Katarina This current iteration of Katarina just isn't fun to me
: It's Begun. Shaco sitting at a 54% wr and a high playrate?
Then there will be the plethora of Shaco mains that whine about how his kit is weak, and how they need changes to make him feel better
: stop complaining about her AA range, champions are not supposed to fit neatly into cookie cutter archetypes, they are supposed to have unique strengths and weaknesses and are allowed to defy conventions
The issue is that this cookie cutter was forced onto every other melee champion in the game Uniqueness isn't bad, it is just hard to balance, either making Irelia weaker than every other melee champion, or will make each other one obsolete
: Riot Please. Help 4K Resolution
I believe in an @AskRiot post they noticed this issue and said that they weren't going to do anything any time soon Of course the community called them lazy since they literally just need a mouse size option
: Ashe is probably the most well balanced marksman, and is underappreciated for that.
: The yearly cycle.
I really get surprised when people say games like Fortnite will kill League considering Fortnite has literally the same thing happening over and over again with little change Hell, even I'm bored of it and I haven't even played it
: I think this april fools event is done right
I kinda wanted URF, but I think One for All is more fun in most cases
: Your logic is flawed af, if you nerf the damage accross the board, that means tanks will be doing less dmg, that is exactly what ppl are complaining about it. And killing tanks can be done with tank busting items instead of carries doing a fck ton of dmg.
This^ Back in season 5, the old {{item:3035}} was a necessary 3rd item on every adc if they wanted to deal any damage Now they build {{item:3031}} {{item:3087}} and are fine
: What if we make Yasuo ult work like Kat E and Kai'sa E?
I am assuming you mean Kai'Sa's ultimate and not her E Also, Shaco and Zed do not get to choose which side they show up on However, this mechanic that Yasuo has is one of the few forms of couterplay he has in his kit, and changing it would make his diving potential even more stupid
: When you get 8-9 hours of sleep and wake up in the morning and go to work.
9 Hours is too much I remember hearing that over 8 hours of sleep can cause heart disease and obesity, however, 9 hours should be fine when you're catching up on sleep
: [PBE] Crest of Cinders (Red Buff) no longer deals damages to turrets.
I would also like to remove the immediate true damage it applies when the attack lands, as that will harm adcs a lot, causing them to be slightly less oppressive
Hópe (NA)
: Zyras plants feel horrible. They get 1 shotted by any melee champ who autos it after getting rooted.
I am more annoyed by how clunky her Q feels when casting it at max range Also, she feels really slow and squishy despite having high base movement speed and some decent base stats
CoffeeMug (EUNE)
: What is the most ridiculous balance decision ever made in the game that you can think of ?
Wooosh Re (EUW)
: Personally I want less new champions in 2018-2019 and more VGU's of old ones.
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ik9r8Es2-im-willing-to-sacrifice-the-next-champion-release-to-prioritise-fixes-and-reworks-for-old-champions I will just leave this here
edoxbox1 (EUW)
: I have a "question": Amumu have disarm too, on the ult, right ?
Amumu does not have have a disarm, however champions are unable to auto attack as they are entangled However, entanglement does not cancel channeled abilities such as a Katarina Death Locus
Red Kat (NA)
She really doesn't 49.77% winrate on champion.gg That's a really good spot to be, as her prior 52% winrate was too high, and now that she has been toned down she is less oppressive Sure you won't be able to win as many games, but it was a necessary change
: Bad news, but I'm not even surprised if they don't fix Frostbutt. This isn't the first time.
: 200 Range
I really don't think this is something that impacts too much considering she has reliable ways to get right on top of enemy champions However, I feel like 200 is still a lot Maybe 175 would be better
A Nunu (NA)
Daily reminder that these are characters who are not real, and their... features... are made of pixels
: Ugliest champion in the game?
{{champion:85}} is really boxy and ugly
: Rage doesn't do anything if you don't hit anything though. I am not denying the fact that the ms is "random" on the item, but buffing Rage isn't going to help melees out when they are the main users of the item (literally only Ezreal/Corki buy it out of ranged champions).
{{item:3078}} Gives +5% movement speed Rage is given from Phage, which is a component of Trinity Force, which is appropriate for the item to have However, the +5% movement speed is given out of nowhere
: You can think that a class is overpowered while still disputing ridiculous claims about that class.
Is it the same thing as thinking that {{champion:90}} is oppressive, but still a bad champion? Because whenever I say that Malz is oppressive I ALWAYS get hit with the "No mobility" or "bad champion"people, but I feel as though it doesn't change the fact there is no options to break out of his ult
: more then 5 actually.. when u get heals or sheilds, increases armor by 5% temporarily
that's probably another 5 armor, and it was very inconsistent so I don't even consider it as being an effect Iron Skin and Mirror shell were kinda useless, and were basically noob traps like Veteran scars was in the last mastery system
: > [{quoted}](name=invisiblecat1,realm=NA,application-id=yrc23zHg,discussion-id=vOzVyxEw,comment-id=0005,timestamp=2018-03-15T01:25:22.862+0000) > > Kai'sa and old swain never existed at the same time Here is your lollipop. https://vignette.wikia.nocookie.net/spongebob/images/9/98/Lollipopsmile.png/revision/latest?cb=20140409042545
> [{quoted}](name=YumaS2Astral,realm=NA,application-id=yrc23zHg,discussion-id=vOzVyxEw,comment-id=00050000,timestamp=2018-03-15T02:54:51.757+0000) > > Here is your lollipop. > > https://vignette.wikia.nocookie.net/spongebob/images/9/98/Lollipopsmile.png/revision/latest?cb=20140409042545 <3
: RIP Iron Skin
you really think 5 armor actually played a role in how fast you die?
: I will give a lollipop to those who say what is wrong with that image
Kai'sa and old swain never existed at the same time
: 6 years since the last real enchanter support
Kinda funny how the most balanced and fair enchanter was also the last one released They should really release more in order to break this {{champion:40}} {{champion:117}} dominance in most games
: ADC's need to lose their carry monopoly and supports need to help the whole team.
I understand why you would want support to be able to help the whole team, but Imagine a {{champion:80}} v. {{champion:17}} lane top And let's also say that Teemo gets the upper hand and is crushing Pantheon At this point, Pantheon deserves to sit back and under tower, and has to wait for opening However, if he has a {{champion:16}} , and League is changed to make it so supports can help the entire team, she can easily just go top, and make it so all of Teemo's lane dominance (the only thing he brings to the table besides map control) is completely ignored Of course Soraka already has her pressure with her Ultimate, but her being able to heal Pantheon to full EVERY TIME teemo trades with him is unfair This is just what I was thinking, but maybe what you propose isn't as extreme
Lakrosin (NA)
: {{champion:9}} has mobility?
Morde's W gives him movement speed when walking towards a target with the other part of his W FIddlesticks has a passive that gives him movement speed
: > [{quoted}](name=Teridax68,realm=NA,application-id=3ErqAdtq,discussion-id=pmpsQFE7,comment-id=00010000,timestamp=2018-03-14T01:31:19.378+0000) > > This is not only correct, but can actually be game-changing in certain cases. Darius&#x27;s ult is counted as a dash, and causes him to move to his target while ulting: unlike &quot;typical&quot; damage ults, Darius&#x27;s ult can therefore be interrupted or prevented with the right kind of CC, namely anything that can knock him down or ground him. Darius therefore has mobility, however small it is in practice. So in theory {{champion:78}} could counter Darius ult? And {{champion:69}} can prevent him from ulting to begin with?
I can confirm the Cass interaction (Singed as well), but I don't think Poppy W works
: i honestly expected something else when i read that they want to change her these changes are lazy/boring/recycled
The issue is that the idea of recyling is only part of the issue 20% increased damage with landing a charm will make ahri even more toxic to play against
: PBE is testing 2 version of Ahri, let's vote which one we prefer.
Guys Please realize that the first change is literally reverting Ahri back to the way she was before patch 4.20 And let me tell you this This version of Ahri, even though DFG was removed, is so dominant in mid lane, that she is so hard to counter I don't want the changes to her R to go through either, so I am hoping Riot will change her in some other way
: Remove Gun Goddess Miss Fortune from the PBE and keep working on her like Sewn Chaos Blitz/ Amumu
I also want the particles to be more distinguishable, rather than them just being recolored
: Can I Report People for making stereotypical statements Regarding Yasuo?
If they ban Yasuo even though you hovered over them, then I think it is okay to report that However, it isn't really hate speech for saying "All Yasuo's feed," but rather is a harmless stereotype
: Riven Nerf is needed
Nautilius has a shield, stun and knock up Why do you want Riven to be nerfed for these reason, and not nautilius?
Rioter Comments
Hashihime (EUW)
: "Buff Lucian"
I am actually fine with damage buff on lucian, as long as his mobility is hindered by it Assassin's already struggle to just on a Lucian with a support, considering he is able to dash multiple times a fight If his slipperiness was toned down, then he could probably receive damage buffs
: Kalista is now one of the worst ADCs in the game... Perhaps it is time to make her viable again?
1. E change is useless, as it is nearly impossible for Kalista to even stack it up to 100 times, let alone 294 2. Her R is already and AoE knockup, it does NOT need damage
Rioter Comments
: amumu update
I just wish he was a slightly darker green
: What's the point of Oreos if they don't even taste like Oreos anymore, Riot?
Davytjuhh (EUW)
: Good midlaners against assasins?
Lissandra was originally the anti-assassin mage, but she's in such a bad spot that you're probably better of playing someone like Malzahar or Zilean
: > [{quoted}](name=AquariusGine,realm=EUW,application-id=Ir7ZrJjF,discussion-id=L2h24nm0,comment-id=0003,timestamp=2018-02-26T11:37:39.021+0000) > > Even the streamer Yassuo, has a bad attitude. he is acting. he is just the general wimp that got bullied in high school or was a social outcast because he was shy
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