: Why does turret health decrease with each tier?
The turret health really isn't the problem A couple years ago outer turrets only had 2000 HP, but would last much longer than outer turrets today They just need more Armor and Magic Resist
: ? less damage? new akali oneshots you with q-e-passive alone with a gunblade the scaling on her passive is nuts, plus she has an aoe execute? garbage post
So she has to land all of her skills to be able to pull off a oneshot? Sounds like every other assassin in the game
: Something a lot of people aren't considering about new Akali in regards to her shroud...
I think when people saw how she could evade towers with her shroud they jumped to conclusions too quickly and thought she was going to be way too over powered But people don't realize that she almost always NEEDS to leave her shroud is apply her passive, allowing for people to have several opportunities to attack her My only complaint so far is that late game her damage gets so high that landing and e on a squishy will guarantee a death
: Can you revert tryndamere E cd buff?
Why did they think Tryndamere needed buffs?
Alex Luu (NA)
: Share your Unique Key Bindings
Or you could just get a new keyboard for like $20 {{sticker:sg-lulu}}
: > [{quoted}](name=invisiblecat1,realm=NA,application-id=yrc23zHg,discussion-id=LHHgaWwE,comment-id=0001,timestamp=2018-07-16T21:36:16.068+0000) > > Same issue here > Except I don't want it refunded, I want there to be Crimson Akali AND Infernal Akali > That, or give people who already purchased Crimson Akali something special Apparently she's getting chromas too, not sure for which skin tho.
> [{quoted}](name=Daddy Issues,realm=NA,application-id=yrc23zHg,discussion-id=LHHgaWwE,comment-id=00010000,timestamp=2018-07-16T21:38:50.126+0000) > > Apparently she's getting chromas too, not sure for which skin tho. If the chroma is for the base skin, then Riot should definitely make the red chroma free for all people who currently own Crimson Akali. That's the best alternative
Q Da Sai (NA)
: No Don't you have any refunds left ?
> [{quoted}](name=Q Da Sai,realm=NA,application-id=yrc23zHg,discussion-id=LHHgaWwE,comment-id=0000,timestamp=2018-07-16T21:35:46.962+0000) > > No > > Don't you have any refunds left ? Even with refunds left, it doesn't change the fact that people like me bought it YEARS ago, making it disappear from the purchase list and unrefundable
: Any chance for a refund for the new crimson akali skin?
Same issue here Except I don't want it refunded, I want there to be Crimson Akali AND Infernal Akali That, or give people who already purchased Crimson Akali something special
: might be copyright or something since it was just Akali dressed as Taki.
If it was a copyright issue Riot would be sued if they had not removed it immediately I think the simple reason why they are changing it is in order to make people want to spend money on it
: Crimson Akali is literally just Chun Li in red instead of blue. Infernal looks really nice, and I'm considering buying it after the update.
Then why not make infernal Akali its own skin? Why do people who just like Crimson Akali have to suffer when they could just release Infernal Akali as its own skin?
Rioter Comments
: Season 9: get rid of promos
Please realize that without Promo games League will be reverted back to its elo system, which is a lot more luck based This will remove the demotion and promotion barrier, allowing you to climb ranks easier if you win, but also drop ranks a LOT faster if you get unlucky with teammates So this means that playing at the end of the season is super risky, because you could just go on a random losing streak and drop multiple ranks Trust me, the promo system is better
: Loading Screen
Yes Please Now
Phöbia (NA)
: That Teleport Nerf.
Another thing abused by adcs is being nerfed This isn't new
: Wukong, 55% win rate, 10% play rate. You gonna laugh me off the boards now for saying he's broken?
It isn't necessarily Wukong that is strong It is just that his kit works perfectly with lethality items, which makes him strong
: Defense is mathematically inferior to damage
The part about gold efficiency on defensive items that really bothers me is how it works with the % reduction Everyone should know that if you build armor when you are low on armor, you get a higher efficiency, as you block a higher % of physical damage I'll give an example, as this is hard to understand (WARNING: Incorrect numbers) If you have 40 armor and build Randiuns (60 Armor), you will go from something like 30% physical damage reduction to 50% physical damage reduction However, if you have 200 armor and build Randions (60 Armor), you will go from something like 65% physical damage reduction to 70% physical damage reduction So arguably, building armor with low armor makes it more efficient. I feel as though this trade-off makes it so the low gold efficiency is balanced, however, it becomes a lot weaker the more armor you stack, making tanks weak, while bruisers stronger
: What Karma Needs
I think it is also worth mentioning her Q scaling Right now, if you try to play karma as a mid lane mage she will do really well early because Riot gave her strong base damage However, as everyone starts to scale, her Q AP scaling is really weak for a mage, making her useless This causes people to play her as a support I think lowering base damage, but increasing AP scaling is a good idea
GigglesO (NA)
: So adc's might be trash...
Technically, ADC's are perfectly fine, as they are only weak until they get their 3-4 items Isn't this how the whole "late game hyper-carry" thing is supposed to work
SomeKat (NA)
: crit is rng, and unhealthy. I'm fine with both changes because if they beat me, they are better players, not lucky ones.
> [{quoted}](name=SomeKat,realm=NA,application-id=yrc23zHg,discussion-id=gc8vTuOm,comment-id=0000,timestamp=2018-06-13T00:54:39.583+0000) > > crit is rng, and unhealthy. I'm fine with both changes because if they beat me, they are better players, not lucky ones. Firstly, neither of these champions would ever build crit, and I think the only melee AD champions who do are Master Yi and Tryndamere Also these champions may seem to have more fair mechanics (as their damage is not guaranteed), but the damage their abilities do is insane and completely ruins the idea of them becoming more balanced
Rioter Comments
uPhIves (EUW)
: Revert League to season 3, as simple as that
And what about all of the newly released champions?
: I have an idea for a vayne W change...
This is actually a really cool idea Although it needs some work, I feel like giving her more skill expression on having to decide whether to be stronger against squishy characters or tanky characters is a good idea However, Vayne is commonly seen as a tank shredder adc, so it could be that her W just needs some nerfs on its base damage
: Pyke is the definition of a champion who shouldn't recieve any buffs until after a month or so.
Rioter Comments
: Katarina revert?
I am an ex-katarina main myself, however, Katarina's current kit is really balanced and fair Unless she starts become an unbalancable nightmare, she probably won't be reverted
: I think its pretty balanced at the moment.
53% winrate
: Should Varus get some of his recent W changes reverted?
I don't think so Since he really should be played as a long range sniper who stacks up his W and then hits you with his Q Without these changes he will stick with the {{item:3124}} build which is cancer
: @RiotRepertoir, 2 out of 4 Reworked Assassins have been reverted
Listen to everything positive the community has to say about new Katarina, as I agree with most of those points, but I would like to talk about the negatives Firstly, I found old Katarina to be more fun Honestly, the only "outplay" potential the new katarina has is being able to live on a sliver of hp because of {{item:3146}} combined with insane damage from her abilities. I miss being able to react fast to the situation and that being the "outplay" Next, new Katarina gave her kit the one thing that balanced her, no reliable escape after engaging Old Katarina was either, use your E to go in and hope for a reset, or to ward hop away, while risking there being a missed opportunity to engage However, New Katarina's issue is that, of course, she can no longer ward hop, but I find that not as big of an issue. Now, if she does use her E to escape getting caught out, she can simply press W, resetting her E cooldown. Obviously, she has to sacrifice her longer W cooldown for her shorter blink, but if the opportunity to engage presents itself, being able to QER will still reliably get her a reset. Not to mention that if she EWQ s into a fight and realizes that it was a bad idea, she has her E available after just using it. New Katarina was more balanced in this sense Besides these two major points, the only other thing that bothers me is how different her sounds are different, making her less satisfying to obliterate teams with But, overall, it was still one of Riots best reworks, even though I miss old Katarina so dearly
: I hope Akali's W duration will be reduced in her next rework
I'd rather her have more frequent bursts of stealth than this long area of invisibility she currently has
: Mage Dominating Pro Plays...
If we are being completely truthful here, 1. Kai'Sa isn't technically underleveled considering she has been in a duo lane for the first 15 minutes of the game, harming her experience growth 2. Kai'Sa is a little overtuned, and Riot has noticed this and have been hitting her with nerfs 3. Kai'Sa did play this fight very well
Ray 701 (EUW)
: Why are Janna and Warwick being ignored every patch?
I think its mainly because they are "easy-to-play" champions, as their mechanics make them safe for new players If they nerf them, they take more skill and experience to get results with, making them no longer new player friendly However, if they leave them unchanged, more experienced players will abuse how easy they are and skyrocket their winrates
Rioter Comments
: No chance of getting that back at all. I'd rather have the old Rake [W] back if you ask me, would make Talon much more easier to play, and more satisfying.
Old Rake+ Current Passive+ Current Q would be excessively strong
: Looks like ima have to make a clip of it then. You literally just stop the front minion from moving and the minions will crash at about 200 units behind where they would have.
Pretty sure that this mechanic was removed (at least for the first wave of minions that spawn)
: The assasin update has been nothing short of a complete failure
I miss old Katarina Not saying that her rework wasn't necessary, I just want something similar to old Katarina This current iteration of Katarina just isn't fun to me
: It's Begun. Shaco sitting at a 54% wr and a high playrate?
Then there will be the plethora of Shaco mains that whine about how his kit is weak, and how they need changes to make him feel better
: stop complaining about her AA range, champions are not supposed to fit neatly into cookie cutter archetypes, they are supposed to have unique strengths and weaknesses and are allowed to defy conventions
The issue is that this cookie cutter was forced onto every other melee champion in the game Uniqueness isn't bad, it is just hard to balance, either making Irelia weaker than every other melee champion, or will make each other one obsolete
: Riot Please. Help 4K Resolution
I believe in an @AskRiot post they noticed this issue and said that they weren't going to do anything any time soon Of course the community called them lazy since they literally just need a mouse size option
: Ashe is probably the most well balanced marksman, and is underappreciated for that.
: The yearly cycle.
I really get surprised when people say games like Fortnite will kill League considering Fortnite has literally the same thing happening over and over again with little change Hell, even I'm bored of it and I haven't even played it
: I think this april fools event is done right
I kinda wanted URF, but I think One for All is more fun in most cases
: Your logic is flawed af, if you nerf the damage accross the board, that means tanks will be doing less dmg, that is exactly what ppl are complaining about it. And killing tanks can be done with tank busting items instead of carries doing a fck ton of dmg.
This^ Back in season 5, the old {{item:3035}} was a necessary 3rd item on every adc if they wanted to deal any damage Now they build {{item:3031}} {{item:3087}} and are fine
: What if we make Yasuo ult work like Kat E and Kai'sa E?
I am assuming you mean Kai'Sa's ultimate and not her E Also, Shaco and Zed do not get to choose which side they show up on However, this mechanic that Yasuo has is one of the few forms of couterplay he has in his kit, and changing it would make his diving potential even more stupid
: When you get 8-9 hours of sleep and wake up in the morning and go to work.
9 Hours is too much I remember hearing that over 8 hours of sleep can cause heart disease and obesity, however, 9 hours should be fine when you're catching up on sleep
: [PBE] Crest of Cinders (Red Buff) no longer deals damages to turrets.
I would also like to remove the immediate true damage it applies when the attack lands, as that will harm adcs a lot, causing them to be slightly less oppressive
Hópe (NA)
: Zyras plants feel horrible. They get 1 shotted by any melee champ who autos it after getting rooted.
I am more annoyed by how clunky her Q feels when casting it at max range Also, she feels really slow and squishy despite having high base movement speed and some decent base stats
Wooosh Re (EUW)
: Personally I want less new champions in 2018-2019 and more VGU's of old ones.
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ik9r8Es2-im-willing-to-sacrifice-the-next-champion-release-to-prioritise-fixes-and-reworks-for-old-champions I will just leave this here
edoxbox1 (EUW)
: I have a "question": Amumu have disarm too, on the ult, right ?
Amumu does not have have a disarm, however champions are unable to auto attack as they are entangled However, entanglement does not cancel channeled abilities such as a Katarina Death Locus
: Bad news, but I'm not even surprised if they don't fix Frostbutt. This isn't the first time.
: 200 Range
I really don't think this is something that impacts too much considering she has reliable ways to get right on top of enemy champions However, I feel like 200 is still a lot Maybe 175 would be better
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invisiblecat1

Level 88 (NA)
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