: Winning on 97+ LP should give you a free win in promos - Change My Mind
First its that 99 lp is tilting to get so it should auto do promos but now 98 is only 1 away so it should be too now 97 96 95 Where do we stop???
: Unfortunately, emphasis on the passive was one of the first things to go. As someone who plays Yuumi a lot, I'd love to see that be more meaningful.
This is part of the reason why I was upset when they removed the mana gain from passive, making it just a useless shield that dies down form the minion damage she takes to get it activated. I think giving her higher mana costs but giving back mana gain on passive will also force her to be more interactive
Nasakeki (NA)
: Just delete Yuumi, please.
Or, let's stop making her uninteractive with literally PERMANENT UNTARGETABILITY My suggested changes are to make it so there's more emphasis on the passive and less on her heal and Q so she's encouraged to hop off her adc often, leaving her vulnerable. Additionally, i think if the ally she's attached to gets hit by crowd control, Yuumi should be forced to hop off, that way she has to press her W in fights to be optimally played
Rioter Comments
: Accidently bought a skin :(
Send a support ticket, I'm sure they will let you transfer it
: What are some ways to negate Pyke's power?
inb4 the "Pyke has one of the most dodgeable kits..." guy comes to comment for another 30 downvotes
: When will inting trash like this ever get dealt with?
Its kinda biased to just post the scoreboard and say that she was inting You're also forgetting that she was playing support, which ideally have zero kills, some deaths, and assists If you have video evidence that proves she's inting then it would be good, but it just seems like you're upset that you lost
Rioter Comments
: It's a really weird feeling when Normals are less fun to play than ranked games when you're high elo
We've kinda lost the "have fun" attitude, that now normal games are all about winning Normals should be for practice, having fun, and trying new things, but you still get people who try too hard and play stuff like Athene's rush morgana mid, and be as uninteractive as possible. I'm definitely not as high in rank as you, but at every level there's been a change in players where they think the only way to have fun is by winning. Although it is fun to win, I wish people were less focused on it, and were willing to take more risks in normal games
Jesi Oni (EUNE)
: No need for more assassin's
> [{quoted}](name=Jesi Oni,realm=EUNE,application-id=yrc23zHg,discussion-id=riYvnn6Q,comment-id=0000,timestamp=2019-08-12T11:55:31.533+0000) > > No need for more assassin's You say that like she doesn't currently build Duskblade/Ghostblade Previously she would build crit like other marksmen
: that I 100% agree with. they make people look bad in divisions they rightfully climbed to which is wrong,throwing their weight around and down playing their team mates is wring and not encouraging. so I'm 100% with this!
I'm glad you agree with something I said 3 years ago
: Spatula drop rarity
Its intentional If the drop was common then people would be able to form comps that require turning one champion into a specific class. Due to its increased rarity, there will be games where you are unable to get multiple or even 1 spatula, so you have to think critically while playing in order to find the best use for it
: Riot never said they would be reworked or brought back. What they said is the following: "It’s possible that we’ll revisit the concept of boot enchants in the future, but only after we find ways for it help dodge mobility creep - not enforce it." The problem was in practice boot enchantments were "you have 20 more movement speed" or "you have reduced summoner spell cooldown and bonus movement speed after using summoner spells". It ended up being anyone ahead just moved faster for no reason, and that wasn't something Riot wanted.
> [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=wKcLMGiz,comment-id=0002,timestamp=2019-08-09T02:43:53.089+0000) > > Riot never said they would be reworked or brought back. What they said is the following: > > "It’s possible that we’ll revisit the concept of boot enchants in the future, but only after we find ways for it help dodge mobility creep - not enforce it." > > The problem was in practice boot enchantments were "you have 20 more movement speed" or "you have reduced summoner spell cooldown and bonus movement speed after using summoner spells". It ended up being anyone ahead just moved faster for no reason, and that wasn't something Riot wanted. But I feel like limiting Boot enchantments to just mobility is the reason why they were removed in the first place Before everyone purchased homeguard because it was the most efficient amount of mobility out of all of them, so Riot decided to remove the rest and make homeguard free I think if Riot gets creative and adds stats other than mobility to the enchantments then the diversity of purchased enchantments would increase For example, I think it would be really cool to see more defensive boot enchantments, that way a champion can get the boots they want and then the other stat they need later. Otherwise we are just going to keep seeing 1-3 Ninja Tabi on each team to survive burst damage better
Rioter Comments
: How it feels to jungle
One command: /muteall Just play the way you know is best and listen to pings
: Can something be done with Riven already
My proposed nerfs would be to make her Q on a 13 second cooldown at all ranks (like it used to be) and to make it so her passive doesn't work with healing effects.
: Just another day in ranked
Were they doing Tristana top? Played against one of those earlier, who proceeded to go 0/3/0 and afk for the rest of the match Checked their match history afterwards, and this was their second time doing this, and both times were in ranked
FlamyEdge (EUW)
: [GAMEPLAY] Soraka Silence doesn't always work
I think the issue lies in the fact that its technically a permanent silence, which is constantly bugging out and screwing over both the soraka and the enemy A similar, but less commonly happening, issue is with Cassiopeia's W and Singed W, where the grounded effect doesn't always work as intended
: I can't evne follow the reasoning behind things riot is doing these days.
Anyone remember that Ekko E buff from a few years ago. It went something like "Ekko fairs pretty well when his cooldowns are up, so we're buffing him to allow him to do that more often" or some invalid shit that sounds pointless like that Or when the changed siege minions to 90 gold and caster ones to 14 to "up the ante"
: https://imgur.com/dwVbaGG
> [{quoted}](name=Darkdemon653,realm=NA,application-id=yrc23zHg,discussion-id=9b2dmp6b,comment-id=0001,timestamp=2019-07-16T01:35:50.110+0000) > > https://imgur.com/dwVbaGG I'm glad this exists, but the fact that it defaults to using SHIFT is really bad for newer players. Its honestly just a useless feature
Rioter Comments
: Ahri While in Ultimate does not block Cait Ulti Bug
DarExplosion10's comment basically sums up why this happened. Its just that hitboxes get really buggy when you are located near where the river becomes lands
JuiceBoxP (EUNE)
: Why are you doing this to yuumi?
I think the only nerf she needs is that she should detach from the ally if that ally is under hard cc That way she has to press W a few more times, and can't be guaranteed invincibility in a fight if she attaches herself to a fed carry This, I feel like, will also encourage her to build boots early and take flash, which will also play a part in decreasing her power
Rylalei (EUNE)
: And the award for most skins goes to....
Personally, I consider team skins as just a skin in general. If you had been watching all the work they put into Resistance Illaoi and Little Demon Tristana, you'd realize that each and every skin takes a TON of effort and cooperation. Although team skins aren't made by choice, they still take away from skin production
: the lux nerfs.
Those Ult reset buffs were kinda just thrown in there randomly when she was perfectly balanced for no reason at all I'm kinda glad they're removing it so they can give her changes when she needs it, rather than making her strong in one aspect and then being forced to nerf everything else
Nea104 (EUW)
: Many people noticed that on Day 1, still nothing...
Because on Day One, people were unreasonable upset by the RNG that instead of providing constructive feedback they just called Riot trash. Although it does its job at raising concern to the issue, it can not result in immediate change. All we can do is be patient and keep leaving suggestions
Power Mac (EUW)
: It would balance things out and let players focus on strategy instead of praying for the right drop. It's an idea so smart and obvious that anybody would implement it: Riot probably wants the games to be as random as possible. I noticed that I either get a lot of items (5 or more), or very few (3 in a whole match).
I'm glad you agree I really hope Riot takes all of our concerns into account when deciding on future patches
jamyooes (NA)
: Can't hover over friends
I sometimes also get this bug where I am unable to click anything in the Hextech crafting menu, and the only way to fix it is to restart the entire client. Its happened to me more than once, so I figured it was worth mentioning
Rioter Comments
Nikö (EUNE)
: 10 Improvements for TFT Right now
I am really glad that someone finally decided to make a constructive post on TFT The mode is brand new, and I'm sure Riot wants to make it as successful as possible so they are very likely to make changes like these. I was getting sick of people saying "This mode is all RNG and is trash, Riot failed"
Lan Fan (EUW)
: Why instead of pick only 2 roles cant I order the 5 based in my preferences?
Are you even playing League of Legends anymore at that point though?
Kyoti52 (NA)
: why complaining about a skin???? im complaining about her rework.... (from the moment it was released shes getting a rework) to present day
: > [{quoted}](name=invisiblecat1,realm=NA,application-id=3ErqAdtq,discussion-id=JJU0A9fw,comment-id=0000,timestamp=2018-05-29T20:55:13.203+0000) > > And what about all of the newly released champions? delete them sylas and neeko are boring af cancer and now sylas is forgotten never seen again wtf is going on
This post was made over a year ago ;-;
: I'm kinda getting annoyed that Riven's being left alone yet again.
I play Riven a lot and rather than saying that she's not broken, I'm going to state the stuff that's wrong with her Her main issue is that she synergizes too well with Black Cleaver, Spear, and Conqueror Excluding Conq, both items give 20% CDR, making it really accessible to her Since she's hitting 20% CDR really early in EVERY GAME, she could really use some cooldown nerfs to compensate
: Warwicks attack speed feels really clunky
This is due largely to his base attack speed. In League, every attack speed item you build increases the champion's attack speed by a percent of a champion's base attack speed. Since Warwick has a massive attack speed steroid in his kit, Riot decided to nerf his base by a lot, which results in this clunky feeling when his w is deactivated. A similar situation is on Jinx, where her Pow Pow gives such a huge steroid that she was given a low base attack speed as a result. This is why whenever you don't have any Q stacks, or are in rocket form, your auto attacks feel a lot slower than most champions.
: Boards 3 months ago: Oh Tahm isn't an issue. Tahm's perfectly heathly and they need to stop nerfing him because he's broken in pro play. Boards now: Oh god get rid of Tahm oh god oh fuck
He's starting to increase in popularity, so people are starting to play against him more in the top lane
Rioter Comments
Azeranth (NA)
: When will Conqueror Officially Be A Failure?
They'll say Conqueror is a failure once they say {{item:3147}} and {{item:3124}} were failures as well
: Riven nerf
I just think they need to revert the damage buffs they gave her windslash a season or two ago
SSmotzer (NA)
: [Rework Concept] Malzahar, the Prophet of the Void
I'm glad to see someone giving Malzahar some love, even though this rework isn't perfect Here's some criticism: I like how you added the summon summoner-focused abilities to his kit, but I feel like you overloaded it First, the passive and ult are similar, with the exception of the ult being buffed a lot. These two abilities are what makes Malzahar currently feel BS to play against, as a free banshee and a point and click suppression are unfair Also, giving a BLINK on a champion with a point and click suppression and a banshees veil, and making it resetable is oppressive
: Can we nerf Pyke's survivability yet?
I just think his passive needs a cooldown It makes sense that he should be able to heal back a lot of his hp since he can't build any hp, but when he does it more than once in under a minute it becomes toxic
Rioter Comments
Moody P (NA)
: Fortnite dances in League
This is the first post I've seen where EVERYONE who views it agrees on whether to upvote/downvote it The one upvote is from the OP and everyone who has come across has downvoted
: Been saying it forever: more damage in the game causes pro players to NOT fight even MORE than before. By increasing damage in the game, it's not going to cause any action, only more stagnation. Why is that so oblivious to Riot is beyond me.
Then they add more mobility and knockups forcing people to play safer as one cc ability for a hyper-mobile champion is game over
D357R0Y3R (EUW)
: "I hope you like Draven" - Riot Game
Why does Riot keep trying to give adc champions burst damage
Hotarµ (NA)
: Things I want to see in 2019
Can we also remove that stupid "Press SHIFT to see more info" on some tooltips because that's just annoying The entire point of the tooltip for abilities is to see what the ENTIRE ability does, no one wants stuff to be left out until you press SHIFT
Cloud273 (NA)
: So apparently Smash online sucks...
They're too busy trying to steal money from content creators than actually having decent servers
iiGazeii (NA)
: Make healing passive on Gunblade and Death's Dance Unique
Neither effect should be so powerful to begin with
Rioter Comments
: The fact that it can proc with ignite is something I find poorly thought out
It can proc off of {{item:2033}} damage That's worse considering how many charges of it you get throughout a match
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invisiblecat1

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