Øtters (NA)
: That is the entire point, you shouldn't be able to clear wards without there being a risk, or to grant vision without having a risk. Too much vision available in the game leads to very stale playstyles and the issue we have right now of stealth champs being overpowered because they can avoid abundant vision. Setting up a trap in a bush should be a playstyle rewarded with good execution, not squandered efforts because you can just trinket from a safe distance.
Lack of vision is what actually leads to the unhealthy gameplay. One look at pro play is all you need to see that very obvious fact. Multiple hour long games because everyone on both sides is too terrified to go anywhere, since there's no way to know where the enemy is and one wrong trek into hidden terrain can lead to losing the entire match outright. This is a bad change, and anyone with half a brain cell can see that.
: I wish the stacking on Kindred's passive against monsters worked like stacking with Devourer did, where it stacked on monster _takedowns_, not monster _kills_, so you could still get stacks if an ally killed the camp _if you touched it at least once_. Would make me feel better about giving up invaded red/blue buffs to my teammates, too.
I like this as well, should be added in addition to all the above. It's already takedowns for the champion marks, so there's little reason not to extend that to monsters too.
: That's a bit more than a sneak, no dice on that one. ;-;
Possibly something the team could look into doing as a side project when they have some time and feel like tinkering with it? You can also use the following to strengthen your point when you bring it up with the relevant team members: * It gives more value to DJ Sona, which might encourage more people to buy in who are currently on the fence. * It gives more value to Spirit Guard Udyr, for the same reasons as DJ Sona and with no additional work to boot. * It could compensate some of the missing value with Gun Goddess Miss Fortune, although would require additional art team dev time. * It could give more value to Elementalist Lux, although would require more work than GGMF due to more splashes being needed. * It would be a nice gift to all those who have already purchased Ultimate skins, which generates additional good will towards Riot from the community. [I'm one of those who own *all* of the Ultimate skins](https://i.gyazo.com/3d11a84d1425d06aed049eb7336792f6.png), so such an addition would be a huge deal for me.
Tik115 (NA)
: any chance of toning down the autotune/synth in the voice lines? you can't hear a single word from Erin it just melts into essentially white noise.
Sona has a beautiful voice, it would be nice to be able to hear it more clearly as well. Just as long as they don't completely remove the alteration, as that is cool and fits within the thematic design of the skin. However, this is highly unlikely to actually happen as it would require a lot of dev time to do.
ThePikol (EUNE)
: I would like to see these Kindred changes. They would make life much easier for us Kind mains
Personally, I believe that scoring a takedown on a marked champion should refresh the cooldown and let you choose your next target immediately. When their passive cooldown is ready to mark their next monster target, it needs to *always* mark *something*, even if that means having a monster camp be force respawned early. Also, if a marked monster gets killed *by a teammate*, the mark should immediately move to another monster, so that Kindred isn't screwed over by inconsiderate teammates. I feel like monster marking should put a mark in *both* jungles each cycle. However, make it so that Kindred needs *two* friendly jungle marks to actually improve their stack, while only needing the normal one mark from the enemy jungle. This allows them to catch up if they fall behind, while also rewarding them if they play aggressive into the enemy jungle. Kindred is the only champion that has a cooldown on their stacking buff, and it feels terrible.
: Soraka has no lore at all now, VGU when?
Never, because Riot can't figure out how something as simple as balancing healing works... and they know that if they VGU'd her into something that isn't "the healer", there'd be a massive shitstorm about it.
: yes please
I'm on this train, and it ain't stopping.
: I think if you're out of combat it is disabled. I'm not sure if attacking wards puts you in combat for Sunfire purposes though.
That only applies to {{item:1401}}. {{item:3751}} and {{item:3068}} both remain permanently active.
: They've already nerfed the healing by half which was literally just mentioned in the comment you're replying to. Even before that change, I preferred the old talisman since it gave him a nice movement speed boost and it also gave armor. Not having to last hit minions in lane also means you have the bonus damage available for skirmishes (as opposed to having windows where it hasn't ramped up yet). Your post heavily implies that spoils of war is too good to pass up on Thresh which I strongly disagree with. Just because he can last hit minions a little easier doesn't make the effect a godsend.
You're completely ignoring everything on the item except the minigame, and using that as the basis for comparison. This is incorrect, and breaks the validity of your entire argument.
: Either remove polymorph or changed it to a difficult skill shot.
It never ceases to amuse me when I see people whine about polymorph, yet nobody complains about targeted stuns.
: We've got a fix going in for several DJ Sona issues in the next patch or two.
: I mean thresh should be going coin now anyway because of the halved healing
Until Riot changes Flay (or its interaction), or completely reworks how {{item:3302}} functions, {{item:3302}} will remain the vastly superior choice on all fronts for {{champion:412}}'s support item.
: I'm speaking from the perspective of someone that is not very good at last hitting; Help. {{item:2403}}
They really just need to rework it into a cooldown based active ability.
  Rioter Comments
: what is wrong with super galaxy kindred?
> [{quoted}](name=aNewMoonIsRising,realm=NA,application-id=yrc23zHg,discussion-id=UlwrxXE2,comment-id=0000,timestamp=2018-03-23T19:27:07.563+0000) > > what is wrong with super galaxy kindred? It's a memeskin. They have two skins, and one of them is a memeskin. They deserve another normal skin.
: wait.... about conqueror.....
Item-based passive damage is historically excluded from these types of effects. It might work for item actives, though.
Rioter Comments
ZAxWarudo (EUW)
: DJ Sona "Concussive" Voice Does NOT Work since 8.5!
It's all DJ Sona's voices, not just Concussive. It's also been an issue for far longer than 8.5.
: GG MF Profile Animation
Related threads, go upvote them as well to increase chances that this will be hotfixed ASAP! [Why does MF icon in GGMF bundle does not give you new profile look?](https://boards.na.leagueoflegends.com/en/c/bug-report/5EVbvA19-why-does-mf-icon-in-ggmf-bundle-does-not-give-you-new-profile-look) [[CLIENT] Gun Goddess Miss Fortune Limited Bundle Portrait Icon Doesn't Change Profile Background](https://boards.na.leagueoflegends.com/en/c/bug-report/vAeQwsQ6-client-gun-goddess-miss-fortune-limited-bundle-portrait-icon-doesnt-change-profile-background) [MF icon with Payback bundle gives no profile background](https://boards.na.leagueoflegends.com/en/c/bug-report/Ln6xwbs5-mf-icon-with-payback-bundle-gives-no-profile-background)
: MF icon with Payback bundle gives no profile background
Related threads, go upvote them as well to increase chances that this will be hotfixed ASAP! [Why does MF icon in GGMF bundle does not give you new profile look?](https://boards.na.leagueoflegends.com/en/c/bug-report/5EVbvA19-why-does-mf-icon-in-ggmf-bundle-does-not-give-you-new-profile-look) [[CLIENT] Gun Goddess Miss Fortune Limited Bundle Portrait Icon Doesn't Change Profile Background](https://boards.na.leagueoflegends.com/en/c/bug-report/vAeQwsQ6-client-gun-goddess-miss-fortune-limited-bundle-portrait-icon-doesnt-change-profile-background) [GG MF Profile Animation](https://boards.na.leagueoflegends.com/en/c/story-art/WJEUd0U0-gg-mf-profile-animation)
: [CLIENT] Gun Goddess Miss Fortune Limited Bundle Portrait Icon Doesn't Change Profile Background
Related threads, go upvote them as well to increase chances that this will be hotfixed ASAP! [Why does MF icon in GGMF bundle does not give you new profile look?](https://boards.na.leagueoflegends.com/en/c/bug-report/5EVbvA19-why-does-mf-icon-in-ggmf-bundle-does-not-give-you-new-profile-look) [MF icon with Payback bundle gives no profile background](https://boards.na.leagueoflegends.com/en/c/bug-report/Ln6xwbs5-mf-icon-with-payback-bundle-gives-no-profile-background) [GG MF Profile Animation](https://boards.na.leagueoflegends.com/en/c/story-art/WJEUd0U0-gg-mf-profile-animation)
: Why does MF icon in GGMF bundle does not give you new profile look?
Related threads, go upvote them as well to increase chances that this will be hotfixed ASAP! [[CLIENT] Gun Goddess Miss Fortune Limited Bundle Portrait Icon Doesn't Change Profile Background](https://boards.na.leagueoflegends.com/en/c/bug-report/vAeQwsQ6-client-gun-goddess-miss-fortune-limited-bundle-portrait-icon-doesnt-change-profile-background) [MF icon with Payback bundle gives no profile background](https://boards.na.leagueoflegends.com/en/c/bug-report/Ln6xwbs5-mf-icon-with-payback-bundle-gives-no-profile-background) [GG MF Profile Animation](https://boards.na.leagueoflegends.com/en/c/story-art/WJEUd0U0-gg-mf-profile-animation)
Rioter Comments
: I think it's just because base AD scales with level, so it should be natural for the armor to do the same. (AP by contrast is built, so I guess that sorts makes sense?)
InTheory (EUW)
: How do you define scale? If you already exclude tanks, than I'd say it anti-scales. The more defenses you buy, the less efficient it becomes. Your first 100 armor are much more fficient than when you already have 300.
I meant the innate scaling with levels, probably should've been more clear in my post.
: What do you call Sona's AA-Q-AA combo?
Downvoted because pun. Upvoted because got a chuckle.
Rioter Comments
: >"League of Legends’ next Ultimate skin, Gun Goddess Miss Fortune (GGMF), hits the PBE on March 6 and live servers on March 22. Gun Goddess Miss Fortune is a one-woman weapon of mass destruction and a legendary bounty hunter seeking revenge among a galaxy of thieves." Straight from Surrender at 20.
Somehow completely missed that, thanks! Frees up this cash for purchasing other things in the meantime.
Rioter Comments
: It doesn't change as a whole, just the element that floats above it. https://3.bp.blogspot.com/-N-vuMwDG1jk/WCI-TPh5jmI/AAAAAAAAXkI/JxP5g9J3GIYMpCRbm32jg6SXTLvEOdXuwCLcB/s640/CwxKCKfUUAA0qgR.jpg If it's not doing that for you, then yeah, I'd consider it bugged, in which case this should be a bug report.
Oh, the change is so minor that it's unnoticeable unless you're zoomed in and looking for it. That would explain why I never noticed it. Thanks though.
InTheory (EUW)
: Hey! As you can see [here](https://www.youtube.com/watch?v=UnhVbyo0XOs), the Ward should change slightly when changing your element as Elementalist Lux. If it is bugged, I recommend to post it under the [Report A Bug](http://boards.na.leagueoflegends.com/en/c/bug-report) section - there you have a higher chance to be noticed by the right Rioters (I think KateyKhaos often looks into that sort of things).
Oh, the change is so minor that it's unnoticeable unless you're zoomed in and looking for it. That would explain why I never noticed it. Thanks though.
Rioter Comments
: riot can you buff jax w to slow people?
The last thing Jax needs is a buff.
Madjack01 (EUW)
: Which supports best fit Kai'Sa?
She's going to be supported similarly to how you would support a Vayne, with the fairly major difference that you're going to find yourself alone when she ults away... so I'd suggest isolating your Vayne support pool down to ones that also have escape tools (especially mobility that lets you hop walls).
Rioter Comments
: Unpopular opinion: Rakan and Thresh's melee-ranged autos should count as melee attacks
I remember once, long ago, that a Rioter actually commented about this in a thread where someone brought up your same logic about the melee range attack using a different animation. They essentially said that while it's true that the game registers the variable range, the flag that makes a champion melee or ranged (for the purposes of items and such) is something that can't change on the fly like an animation can. That being said, with these backend engine-level rebuilds they're doing (like the audio system rebuild this patch), it's possible that they might actually be able to do this for these few champions down the line.
: Matchmaking is atrocious
Thread #13597651235 on the same topic that Riot will just continue to ignore.
: Ban the bots faster riot
Riot doesn't care, and your post will be ignored by them just like the thousands of others.
Rioter Comments
Draehl (NA)
: Is Klepto Nerf Due A Revert?
All they need to do to fix Klepto's problems is bring back the range increase on the empowered attack. This makes the rune feel good on supports again (who are the obvious intended users of it), while leaving the rune completely unchanged for the two abuse cases ({{champion:81}}{{champion:41}}).
Altiverse (EUNE)
: Frostfang changes - please don't
If you actually bothered to pay any attention to your gameplay whatsoever, you'd realize that this is actually how the effect has always worked on the {{item:3303}} line. They aren't changing Tribute, they're just adding the conditional to the other two item lines. In fact, they're actually *buffing* Tribute, because they're removing the restriction from {{item:3092}}.
Nea104 (EUW)
: Bots in AI matches: NOTHING has been done about? Why?
It's very simple. Riot doesn't care about any mode that isn't PvP Summoner's Rift. This is proven by their consistent, and continuous non-action over the years.
: It still feels like a buff to me, even with the nerf to her range. That early high attack speed is gonna spike her early game in my opinion.
That's because it *is* a buff. The lower duration is irrelevant due to how the game works, while the 40% extra attack speed at rank 1 means you can level Rocket Jump instead for the extra damage. It's absurd.
: Can we PLEASE remove champion shards from hextech chests?
Randomly obtained Honor 3 earlier today, capsule contained a 520 RP skin for a champ I've literally never played and only own because it was in a bundle. Can't really win either way though. Blue Essence is functionally worthless to me (as a cash spender), and with the sole exception of a select few Legacy skins I have no use for Orange Essence either.
pernyx (NA)
: Artificial limits on certain game mechanics
The extremely minor benefit of such meme builds isn't worth the incredibly high resource costs (dev) it would require to maintain.
darkdill (NA)
: Has there been any thought given toward a "Healer Pet"?
Considering how much Riot hates healing and the champions that utilize it, don't hold your breath on this.
: With Baron that strong you might as well make killing it a win condition
Haven't you figured out yet that Riot doesn't care what the community thinks? It's all about that esports money, and short games are what get it.
: getting one plat player once every 3 games or so isnt the reason you've lost almost every single game.
It'll cause tilting, which in effect causes additional lost games. Not hard to figure out this very simple and easy to understand concept.
Rioter Comments
Profirix (NA)
: I wouldn't go that far, but I will say that coin will likely be a better buy for 75% of tank supports if this goes through along with MS buff to coin. Tank supports NEED a tanky option against heavy poke comps and this ruins it.
Probably the only one who will still take {{item:3302}} is {{champion:412}}, simply because he can proc its passive trait from relative safety.
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kattzkitti

Level 59 (NA)
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