: ***
We purposefully set the key and chest limit the same, if you earn your free chests and keys and you're done - cool
PaladinNO (EUNE)
: That is a great question indeed, because I've been used to not needing keys. ^^ http://www.gamersbin.com/attachments/f137/9063d1312412611-assassin-diablo-2-lord-destruction-wallpaper-assassin-wallpaper-assassin.jpg --- Jokes aside, I haven't read through all of this yet, but as I understand this, we can get keys in every matchmade queue, but only chests on Summoner's Rift, and only if someone on the team gets an S (+/-) performance rating? Or alternatively, the chests can be bought in the store? Not really sure how to put this without making it sound too negative, so I'll try to do it as gently as I can: First off, I appreciate this initiative, I really do; we all like free stuff, BUT (and this has already been adressed as "we're looking into it", I know), getting these loot chests on only ONE map (when you have 4) does make it feel quite grindy, especially as it's only a limited chance to get what you want. And even a limit on the number of chances. And that feeling of grindiness is exactly the same argument that was used _against_ the implementation of a sandbox mode. So...I feel there is a contradiction here. And being forced to play on one specific map - and I dont even like SR, personally (to put it this way, I need to talk to your support about purchasing some real estate on the Howling Abyss) - makes me feel forced into playing a part of this game that I don't really want to. And the only reason why I would now play SR, with this feature, would not be for fun, but for the rewards, aka loot, chests, whatever you want to call it. And as I may not, or even probably won't, get what I want within a reasonable amount of time, it is bordering on what I would call unhealthy gameplay. ... I seem to have a habit of being unable to write short posts, but to do a TL;DR version: Please enable chest drops in every matchmade gamemode, and not just lock them (pun intended) to Summoner's Rift.
I understand your concern! If Summoner's Rift isn't your preferred place to play League, I can see how you'd wonder - is this system is going to force you to play Summoner's Rift if you don't want to? The answer is yes - if you want to earn chests you'll need to play a minimum of one game of SR per chest to demonstrate mastery so you can get your Champion Mastery chest! Your skill and teamwork is what determines if it takes you one game, or ten. For keys? You can earn those in any matchmade map. So if ARAM is your thing go for it! We understand this system won't be ideal for all players (no system is) but we have tried to strike a balance where we are rewarding players for demonstrating mastering across many champions (which for now is SR only) while simultaneously increasing the rewards for winning games in all matchmade queues.
Sneak Dog (EUW)
: Why do keys exist? I mean, why did you decide to have chests and also needing keys to unlock them? Wouldn't just having chests be simpler.
Great question. The TLDR is we wanted to reward different playstyles, and having different ways of earning chests and keys lets us to do that. Chests are rewards for playing a diverse range of champions while demonstrating skill and teamwork. If you already play a diverse range of champions, or have friends you play well with, you'll find it easier to earn chests than a solo player who has a narrow champion pool. Keys are random rewards for winning matchmade games of League of Legends. You can play ARAM, Ranked, Normals etc. The intent here is you play League the way you want, so we'll be tuning with the goal that you'll earn keys at about the same rate regardless of which matchmade queue you are playing in or what champion you are playing. Drop rate is higher with friends, but you won't need to play with friends to earn keys at a good rate. What we're going for with the above is players are rewarded for mastering a diverse range of champions, but players who prefer to play a smaller champion pool can still do most of the time. I know there are some detailed questions about exactly how chests and key drops work, I'm going to leave that one for RiotSocrates to answer!


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