: Roadmap hype?
I really hope its morde i really do... i dont really play the guy but he would look so amazing as a metal knight guy with a current look
Rioter Comments
: “Akali deals 100 damage, pls nerf”
damage itself is fine its how its dealt With Diana she has to land a Q to get an R reset so simple dodging Q keeping distance akali has multiple tools ... Q slow.. passive speed ... E .... W speed ... R without clicking a target Thats the things you gotta rthink about
Kyoia (NA)
: Play safe but you're still going to die under your tower. When split pushing, pay attention to where these champions are on the map. ADC's are going to be dogshit until the crit changes come through in 9.3 patch
> [{quoted}](name=Kyoia,realm=NA,application-id=3ErqAdtq,discussion-id=LLLsOnzq,comment-id=0000,timestamp=2019-01-23T11:52:22.300+0000) > > Play safe but you're still going to die under your tower. When split pushing, pay attention to where these champions are on the map. ADC's are going to be dogshit until the crit changes come through in 9.3 patch I thought the new ADc items seem bad though? less crit for more 2% MS doesnt seem worth on top of PD unless its changed 2 brawlers gloves builds into PD which then provides less crit? seems messy to me?
Moody P (NA)
: No, it isn't.
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=V3crxO6d,comment-id=000400000000,timestamp=2019-01-23T11:50:02.322+0000) > > No, it isn't. what is the issue because everything is fine? Apart from the unecessary micro stun on ult i see no other problem ..?
Jaspers (EUW)
: Why are Pyke's base armour and MR so high?
Probably because he can never build bonus HP stats as all his HP are purely from levels
: What if we gave Akali the Azir treatment?
What i would like to see is plating on turrets have a lock on effect - when akali dives she can still W becoming true stealthed however once you come out of the shroud theplating locks on then akali can no longer re enter the shroud to stealth again
Moody P (NA)
: Her true stealth under tower (or at all) is not a problem. When is boards going to drop this non-issue?
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=V3crxO6d,comment-id=0004,timestamp=2019-01-23T10:11:03.931+0000) > > Her true stealth under tower (or at all) is not a problem. When is boards going to drop this non-issue? Because that is the problem?
Rioter Comments
: How do you build against true damage
Yi isnt OP but he is definetely annoying to deal with ... you sort of have to deny him a lead and CC him as much as you can my personal opinion is that he needs a new ult tbh ... the ult is wait i dont like about him
: You're a bit late. https://boards.na.leagueoflegends.com/en/c/general-discussion/EHAE7kU2-what-a-great-start-of-the-week-awesome-cinematic
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=ji8Vp9Mo,comment-id=0000,timestamp=2019-01-21T12:58:02.710+0000) > > You're a bit late. > > https://boards.na.leagueoflegends.com/en/c/general-discussion/EHAE7kU2-what-a-great-start-of-the-week-awesome-cinematic doesnt matter just came on to post about the camille and jhin looking amazing :o honestly dont expect others just hyped XD
Rioter Comments
: Delete One: Champion, Item, and Rune
{{champion:157}} Just imagine the players reaction when he goes {{item:3147}} Balance is weakness i guess aside from the obvious conqueror it would have to be glacial augment .... its a very niche rune unless you can build GLP and twin shadows its not very diverse
Rioter Comments
: Is Athene's good on Soraka?
When i play soraka (im mastery 7) i make sure to get transendence and gathering storm as well as revitalize for healing boost and font of life for that etrxa heal and extra ardent proc I then go for this build every game (order changes) {{item:3312}} {{item:3173}} {{item:3107}} {{item:3222}} {{item:3504}} {{item:3174}} with this build im getting a lot of CDR to make full use of transendence rune as well as getting a lor of healing boost items as well lots of mana regen to further add AP to athenes.. with this build im getting around 350 - 400 AP every game on top of maximising the healing boost from items its very strong with her ult as it basically heals full HP on any squishy Only downside to this is that youre vulnerable (extra squishy ) and dont do much extended healing (spamming heal loses you a lot of HP etc however this Hp is brought back with wish and redemption which is insaley boosted thanks to the healing boost and AP you have
: Who is an easy to play ad jg besides yi or wukong.
{{champion:421}} {{champion:28}} {{champion:121}} and what the others have listed :)
Krayzie (EUNE)
: How much money did u spent? I have ~100 skins and i spend ~200€
> [{quoted}](name=thot executioner,realm=EUNE,application-id=yrc23zHg,discussion-id=UbfQUww9,comment-id=0000,timestamp=2019-01-20T12:30:03.874+0000) > > How much money did u spent? I have ~100 skins and i spend ~200€ i have no idea tbh ... i think i need help though :(
Xzq (EUNE)
: Gatekeeper Yorick / yes or no?
thinking about it ... they should do gatekeeper skins for a few amount kinda like theres 5 darkins but 5 gatekeepers guarding to like underworld heaven etc :O
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: January 18
Hi meddler i dont often post on these however i wanted to ask what are your thoughts on azir and kalista? are there and planned reworks or changes? (ezreal or xin level)? Any plans on just removing the problem (shurima shuffle) (infinite rend stacks) and buffing around them if needed I kinda feel sad with these champions i really love the design and lore about them but i feel like a hinderence when playing them in game at times
Rioter Comments
: > [{quoted}](name=QMighty,realm=NA,application-id=6kFXY1kR,discussion-id=diGAPt1X,comment-id=000e0002,timestamp=2019-01-17T03:21:11.868+0000) > > Bard is really recent and his design is really good... he looks fine. Why would you want him changed? I see no reason to play him, everyone beats him in lane. He's short ranged and squishy. Play any tank and 1 shot him all laning phase or play a burst mage that just out ranges him and kill him. He kinda sucks. That all aside his w is pretty damn lackluster and could use love.
> [{quoted}](name=MorgManBasher,realm=NA,application-id=6kFXY1kR,discussion-id=diGAPt1X,comment-id=000e00020000,timestamp=2019-01-17T03:42:24.436+0000) > > I see no reason to play him, everyone beats him in lane. > He's short ranged and squishy. > Play any tank and 1 shot him all laning phase or play a burst mage that just out ranges him and kill him. > He kinda sucks. > > That all aside his w is pretty damn lackluster and could use love. I can see why you want him changed and i do agree for his W Right now though he is picked much like thresh but better He has better roaming especially with jungle communication and with Q max he has huge catch potential If you think of him as a catcher like morg and thresh theres a bit of light but i am let down by his W ... You wanna max Q first over W otherwise youll be an easy lane to face and defeats your kit a lot ... wanted a healer? play soraka... Its mid game where people start maxing it (if not E 2nd) its mainly just a point and click heal now and barely used to charge I would definetely like to see a small change to the W because even though hes a betetr catcher than say thresh his W is way inferior which makes me also feel like why do i want to play him ... i only oplay him when i feel like it and thats it
: Who's on your list for an Ezreal tier revamp?
Tbh i personally think Kalista I dont think she needs a full rework i think what she needs is an ult change (makes her hard to play in solo due to communication and amazingly strong tied to the rest of the kit in pro again due to communication Id like to see an ult like in her video My personal idea would be ... If an ally dies their corpse is marked with a spear (kalista can then click the spear and teleport to the corpse gaining bonuses for a few seconds (stealth whist dashing (only stealthed to the target that killed the ally) or just something like bonus damage vs that target This could be a passive addition ot the ult or replace it as a whole but i feel like she truly just needs a simple single skill to change ...i feel like shes missing the mark of vengeance and just being a simple hunter
Poske (EUNE)
: Pyke nerfs any time soon? He is no longer a new champion
His thing is death is the best CC ... But his ult to me would be fine if it wasnt for the rest of his kit P ..... too forgiving for how aggressive pyke should be ... just go back hide and recover a lot of HP heck if youre ignited just press W and deny it using this passive Q .... aoe slow and a pull as well as delivering high damage W .... Does anyone use this for the actual stealth? its a speed me up to gap close or run away button ... remove the speed IMO stealth should be stealthy E ....AOE STUN THATS STRONG ENOUGH ON ITS OWN .... WHy a stun ..... his thing is death os strongest CC so ult would be good but the fact its an aoe stun is overkill .... ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- With the addition of pyke i dont see a need to play blitz at all maybe even thresh if it werent for threshs W
PhRoXz0n (NA)
: Crit Item Explorations Part 2
https://www.youtube.com/watch?v=hGyViD-W9Js Redmercy in this video sums up what i think too and i think he sums it up very well Id also like to add ... spear of shojin is a nice item.. but for an ADC they want to be getting that crit and lifesteal as fast as possible so i doubt its gonna be built at all unless you were to add a 10% lifesteal to it to make it an optional item over bloodthirster etc ... otherwise people wont buy it.. people will still be building things like stormrazer into zeal IE/lifesteal item
: Fear of Tank Metas vs What We Have Now
If i were to choose it would always be tank meta since its not so punishing however conqueror was a good idea to help keep tanks in check however its removed the viability of them ... Ive played in custom games with friends and they played tanks and they were fun to deal with but not overpowering Conqueror was a mistake tbh the idea is good but its way too easy to proc .... If it hgave ad boost when entering champion combat then after 4 seconds of combat it started doing true damage that would be more viable
: Neeko's W passive not working on turrets
I read somewhere that it was removed intentionally but i cant remember where
: New Ornn passive is uninituitive, confusing, and inconsistant...
It does say how it works you just gotta read carefully At level 13 you get th eoppurtunity to get your own first upgraded item and the 2nd item you build that can be upgraded is also upgraded From level 14 you can right click an ally to upgrade their item ... you can only do this one champ per level so level 14 upgrade 1 item Level 15 upgrade the next item for another ally 16 upgrade another allies item etc One drawback is that you cant choose what to upgrade anymore biut you can influence what you buy to force an upgrade on the item you want
: Mages need nerfs before conqueror
conqueror first then mages .... mages nees a lot of work ... their itemisation is very stale its mainly same build every game
: Zed vs Leblanc match up(for zed)
i dont think shes nerf worthy but she definetely needs changes .... Laning is way too toxic to face and she scales poorly
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: > [{quoted}](name=Dr Dog,realm=NA,application-id=3ErqAdtq,discussion-id=oHncjqlr,comment-id=0001,timestamp=2019-01-09T22:17:18.985+0000) > > last time i checked neeko was already strong why buff her Because shes actually not strong? The only people who legitimately think this are low elo scrublords or hyperbolic boards posters who look at her ult damage without context and flip out. OPGG currently has her at 47% as do similar sites. Her early- early mid game is decent, her late game is trash. She falls off pretty hard and the graphs on these websites prove this. If you actually played her instead of just crying on the boards you might have actually noticed this yourself. Ultimately shes a squishy mage who needs to get up close to use her ultimate and maximize her damage. This is fine for early game, by mid late game you're dead just trying to run close enough to use your ultimate or in the 1.25 seconds it takes to actually trigger. (Here is where some idiot points out {{item:3157}} and where I point out how easy it is to merely walk out of the ult if Neeko isnt moving, unlike Morg ult you're not slowed from the beginning of the ult cast) They also removed the Slow from her ult and increased its CD.
> [{quoted}](name=Nausicäa ,realm=NA,application-id=3ErqAdtq,discussion-id=oHncjqlr,comment-id=00010001,timestamp=2019-01-10T00:22:03.964+0000) > > Because shes actually not strong? The only people who legitimately think this are low elo scrublords or hyperbolic boards posters who look at her ult damage without context and flip out. > > OPGG currently has her at 47% as do similar sites. > > Her early- early mid game is decent, her late game is trash. She falls off pretty hard and the graphs on these websites prove this. If you actually played her instead of just crying on the boards you might have actually noticed this yourself. > > Ultimately shes a squishy mage who needs to get up close to use her ultimate and maximize her damage. This is fine for early game, by mid late game you're dead just trying to run close enough to use your ultimate or in the 1.25 seconds it takes to actually trigger. (Here is where some idiot points out {{item:3157}} and where I point out how easy it is to merely walk out of the ult if Neeko isnt moving, unlike Morg ult you're not slowed from the beginning of the ult cast) > > They also removed the Slow from her ult and increased its CD. I played her and shes very stron when mastering the passive which a lot of people dont do ... what needs to happen is that she needs to be untoucned for a while so people can practice her ...... Riot seems to force people to get better by changing numbers then when theyre strong theyre nerfed elsewhere which all could have been avoived
KnifeCat (OCE)
: Sylas might be the biggest balance nightmare in the history of League
Im still waiting for the day they sort out yasuo ... what happened to this rework he was supposed to get? (not saying hes OP - just very fristrating and toxic to play against)
Gr0next (EUNE)
: When will zilean get a visual update/rework?
his kit is actually striong and still fits well into current league but i do think he could be pushed into more of a time champion rather than bomber man with CC I dont think he will get one for a very long time though
Jinxalot (NA)
: > [{quoted}](name=l MrD l,realm=NA,application-id=yrc23zHg,discussion-id=O4OEt23A,comment-id=0000,timestamp=2019-01-10T13:03:34.140+0000) > > Because the abilities deal magic damage > > if you look at them they scale of AD and AP but it reads that it does magic damage so building AP with magic pen would be more beneficial especially with the ult > > only the E does physical and having a good AD build for her doesnt seem good ... Crit too expensive lethailty is inefficient sinc eit would just improve E all you could get is maw GA deaths dance etc but its inferior to going AP with MPen oh...so it's for the Magic Penetration. I understand
> [{quoted}](name=Jinxalot,realm=NA,application-id=yrc23zHg,discussion-id=O4OEt23A,comment-id=00000000,timestamp=2019-01-10T13:06:28.812+0000) > > oh...so it's for the Magic Penetration. I understand Yep if the enemy starts building a bit of MR youre gonna have trouble taking them down since majority of youre kit does magic hence the Mpen
Jinxalot (NA)
: Akali -- Why Build AP?
Because the abilities deal magic damage if you look at them they scale of AD and AP but it reads that it does magic damage so building AP with magic pen would be more beneficial especially with the ult only the E does physical and having a good AD build for her doesnt seem good ... Crit too expensive.. lethailty is inefficient since it would just improve E all you could get is maw GA deaths dance etc but that seem inferior to going AP with MPen
Rioter Comments
D357R0Y3R (EUW)
: What do people mean when they say that burst mages are taking over the support role?
Its simply because what they have in common is that theyre catchers.. they help get their carry fed ... burst mages can also do this but they sacrifice utility(favoured in higher elo) in favour of more damage and a solo carry potential (popular in low elo) the get the carry fed support meta is popular because you want them to get fed so they can kill before they get killed in this high damage meta
Rioter Comments
: Everyone wants to see damage nerfed but no one's willing to have their class nerfed.
I do completely agree with this but i find that theres 2 types of reactions those that have an initial react which can come from annoyance of dealing with something frustrating to get them gone and the other being what is actually healthy for the game For example Talon he is an assasin that should have the ability to kill .... if a 5/2 talon killed me with a single rotation of all damaging skills id be annoyed because i died and would want a nerf but actually this comes from annoyance because i died and didnt want him to.... However if the talon was 5/2 and pressed right click with the use of duskblade and Q and killed me id be saying thats way too easy for him to do that and offers limited counterplay thats where i would say ok that needs a nerf there will always be an initial reaction but overtime peop[le get used to it unless it is an actual problem ... i would never want my supports and mages nerfed because i enjoy them but it theyre not healthy overall then ill accept it
Mindzur (NA)
: Kha'Zix is WAYYYYYYY too safe and WAYYYYYY too easy for the damage he puts out.
i always saw kha zix assasination playstyle as he would dive in and Q auto then use his R to stealth around teh target and proccing passive repeatedly Or be a clean up with E resets but hes just diving in Qing auting thanks to so much damage and just flying away .... Problem with assasins right now is that yes they should kill but they do it too easilywith little effort and little counterplay ... to kha diskblade provide that extra damage and slow as well as youmuss givingmovement speed and stormrazer for a bit extra gap closer and damage theyre doing it very easyily and most assins i see build GA and/or hexdrinker which makes them durable .... so theyre a bit durable and high high damage to do their job too easily ..../ problem imo isnt with teh champions themsleves... its the items
: True damage should not be the go to for tank killing. That is a bad way of looking at it. You already have split magic damage, on-hit health percent damage, and critical hits to deal with tanks. Tanks should be able to itemize against the damage they are soaking, otherwise they can't do their job and prevent their teammates from taking that damage for as long as possible. True damage is the most unhealthy mechanic in the game. The only place it should exist is on a handful of champions. {{champion:114}} is pushing it... She is only manageable as 2-3 tanks early game until you have no agency over her split push anymore. {{champion:67}} negates your entire existence in a match if you pick a tank and the rest of your team can't stop her. {{champion:2}} is a healthier form of true damage. It is just a burst that isn't sustained or health%. - Sustained true damage and health% true damage are the worst ideas to be implemented. While someone like {{champion:10}} can present a lot of problems for nearly every tank, at least you can actually build resistances to her damage EVENTUALLY. She will still kill you in about 5-8 seconds, but that is a lot better than dying to an AD champion in 1-2 seconds while having 900 armor and 4k HP.
> [{quoted}](name=Pandemic Punch,realm=NA,application-id=3ErqAdtq,discussion-id=myImTiJn,comment-id=000000000002,timestamp=2019-01-01T16:38:38.720+0000) > > True damage should not be the go to for tank killing. That is a bad way of looking at it. You already have split magic damage, on-hit health percent damage, and critical hits to deal with tanks. Tanks should be able to itemize against the damage they are soaking, otherwise they can't do their job and prevent their teammates from taking that damage for as long as possible. > > True damage is the most unhealthy mechanic in the game. The only place it should exist is on a handful of champions. > > {{champion:114}} is pushing it... She is only manageable as 2-3 tanks early game until you have no agency over her split push anymore. > {{champion:67}} negates your entire existence in a match if you pick a tank and the rest of your team can't stop her. > {{champion:2}} is a healthier form of true damage. It is just a burst that isn't sustained or health%. > > - > > Sustained true damage and health% true damage are the worst ideas to be implemented. While someone like {{champion:10}} can present a lot of problems for nearly every tank, at least you can actually build resistances to her damage EVENTUALLY. She will still kill you in about 5-8 seconds, but that is a lot better than dying to an AD champion in 1-2 seconds while having 900 armor and 4k HP. It is useful in a sense that it prevents tanks taking over the problem is that its becoming more easy to get
Lhuhz (EUW)
: Why, you are not explaining why Conqueror or Duskblade are problematic
> [{quoted}](name=Lhuhz,realm=EUW,application-id=3ErqAdtq,discussion-id=Xs9xf62g,comment-id=00140000,timestamp=2019-01-01T15:41:03.428+0000) > > Why, you are not explaining why Conqueror or Duskblade are problematic Simply because Duskblade: Adds too much extra utility and damage to an assasin... If an assasin cant kill without the use of this item they themselves need balancing ... instead this item is here to fix the problem of assasins should kill no matter how behind they get Conqueror: True damage is a unique kind of damage that should exist only to a champions kit... however on conqueror it became a flexible damage stat that completely removed the viability of tanks being played ... Because of these 2 things the damage meta is here where only few champions are viable ... want ADCs and tanks to be viable? just remove these
: Remove this fucking item, your game has gone downhill since its inception
If they remove duskblade and remove true damage from conqueror the game would be a lot more playable ....
: Please revert Taliyah.
i wanna see her reverted back to the the release state where you coulkdnt W E ... she looked weak so they changed it but it only put her into a strong state only then to see nerfs ... not enough time had passed for people to learn her and she was already messed with ....
: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/cALjTivt-pure-shred-back-a-brief-historical-outlook Three Years Ago. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EEJx4tdQ-a-brief-history-on-true-damage-where-the-hell-is-morello Two Years Ago. -------------------------- Good luck. People LIKE True Damage.
> [{quoted}](name=Cats Are Food,realm=NA,application-id=3ErqAdtq,discussion-id=myImTiJn,comment-id=0000,timestamp=2018-12-31T19:13:10.495+0000) > > https://boards.na.leagueoflegends.com/en/c/gameplay-balance/cALjTivt-pure-shred-back-a-brief-historical-outlook > > Three Years Ago. > > https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EEJx4tdQ-a-brief-history-on-true-damage-where-the-hell-is-morello > > Two Years Ago. > -------------------------- > Good luck. People LIKE True Damage. True damage should exist which is good for dealing with tanks however it should not be a flexible type of damage .... having it on a keystone which allowed multiple champions to dominate tanks is a problem. it is much easier to balance true damage with tanks not going hard out of meta when its tied to a champions kit rather than balancing a set of champions for the sake of 1 keystone
Show more

l MrD l

Level 261 (NA)
Lifetime Upvotes
Create a Discussion