: Zed Time Simulator - here's Megalovania played by Zed.
It's like Guitar Hero but played in league. Pretty original stuff their OP it looked as fun as it sounded! 👍
: Shen's Q and Hail of Blades
A key thing to note about the recent changes to Hail of Blades is that HoB does not count attack resets towards its `3-attacks-only` counter. What constitutes an attack reset? From my experience, an attack reset is basic attack performed outside of the tempo given by the champion's attack speed. Methods of performing attack resets have generally been using ability after a basic attack where you can basic attack again afterwards. As strings of basic attacks work, they perform at the tempo given by the the champs attack speed. You can interrupt this tempo or string of attacks by using an ability of any kind. After the ability is done channeling or resolving, the tempo of basic attacks resume. Therefore, performing an attack immediately after an ability is what I've come to find is a basic attack reset. Not that this is my finding but this is just how I can best explain it. So what happens with Shens case? In Shens case, activating Q will not reset his attack timer since he does not gain the buff until his Spirit Blade lands at Shens location, after which WILL reset his attack timer in order to perform new attacks. During his expenditure of each stack of his Q buff, regardless of whether or not his Spirit Blade passes through an enemy champ, uses a different attack animation for each swing. **So I presume having to use a new attack animation serves as having to reset the attack timer**, thus performing 3 attack resets in a row in the tempo of how fast Shens attack speed is. Thus never proc'ing HoB and never consuming HoB stacks.
: I don't think you know what that word means...
: Boards Ideal Meta Summed up in a single image.
Ideally the boards would like their screen to also say 'Victory' when they lose/surrender and increase their ranks by +99LP at a time.
: *recovers ping pong ball*
: New Loot Box Content: Additional Rune Page
That's a good thing(?) If you're anything like me, you'll learn that having just the 1 or 2 default rune pages are substantial enough to work with all champs. If you're okay with memorizing builds for champs and just slotting runes just after locking in, there is virtually 0 need for more rune pages. Granted I've been doing this specifically with masteries years before Runes Reforged so the same principle applies.
: Absolute Focus is getting nerfed on PBE
Couple of things I want to mention, this rune on it's own is good. This rune when paired with Overheal (and if you have the cash, The Bloodthirster) is stupid good. Free stats and the HP threshold is 'effectively' increased or bypassed because of the overshields you can build yourself.
Rioter Comments
: Which new game should I play first?
I'm really hankering for a copy of Octopath Traveler for my Switch. I gots no monies for now :'^( but it looks very very interesting so if it were me that would be the first game to play in the collection.
Im Djiko (EUNE)
: > [{quoted}](name=l Ryden l,realm=NA,application-id=yrc23zHg,discussion-id=pP0vk4hE,comment-id=0000,timestamp=2019-01-15T15:26:23.111+0000) > > What about it does it needs to be legit? I mean on their apps like :summoner spell tracker etc...
> [{quoted}](name=Im Djiko,realm=EUNE,application-id=yrc23zHg,discussion-id=pP0vk4hE,comment-id=00000000,timestamp=2019-01-16T10:19:17.330+0000) > > I mean on their apps like :summoner spell tracker etc... Gotcha. Try it in a custom match first before addressing it to Riot. Even then a support ticket is a faster and more efficient route than to @ them on the boards. My guess is that the timer is completely static, it might not account for CDR from Ionian Boots of Lucidity and the rune: Cosmic Insight
Im Djiko (EUNE)
: Can any rioter confirm if overwolf is legit or not?
What about it does it needs to be legit?
Poske (EUNE)
: Irelia changes on PBE ARE SO bad
They really need to stop nerfing Irelia's Q. Like yes it's the bread and butter of her kits but it's because it's her standard it shouldn't be adjusted any further. It keeps new potential Irelia players from learning her and it makes it uncomfortable for Irelia mains to play her. Like when reworked kit came out and the following adjustments that had been made to it since they, I've had to constantly put in more effort learning at what minion or champ HP was good enough for me to get resets on. There's already a lot of champions to learn and I'd like to get to them at some point but I can't if I have to keep re-learning the same Q over and over.
: Havent played in a while, is there anything to use BE on yet?
Maybe I'm reading the message wrong on how they're kicking off sales for this new year. But who knows? Maybe you'll see a chroma or 2 on sale for BE in the new weekly sales?
: RP Cards
I don't think you should have been taxed. $10 to Riot is $10. If you were to purchase RP through the client itself you'd only be charged or billed $10, not $10.83. OP, you just lost $0.83. F
: Why is there another thread complaining about prestige skins? seriously, just stop.
> [{quoted}](name=General Matty,realm=NA,application-id=yrc23zHg,discussion-id=gwOhFMUW,comment-id=0000,timestamp=2019-01-14T18:35:37.661+0000) > > Why is there another thread complaining about prestige skins? seriously, just stop. Because Riot has been very inconsistent with how they're handling this feature/skin/issue. The cost in tokens have changed from K/DA Kai'sa Prestige Edition to K/DA Akali Prestige Edition. Then these's the already black sheep that is Bloodmoon Aatrox Prestige Edition and this skin in particular has entirely different conditions obtaining. And no it's not because they're called Prestige Points instead of Tokens but because you cannot obtain by completing missions to earn the currency to unlock it which is entirely different from the first two Prestige Editions we've been exposed to.
: How does someone go about doing this though? Is it entirely passive? Does it only work for targeted spells or do skillshots work too? Or are there button set up things?
> [{quoted}](name=The Dreamwalker,realm=NA,application-id=3ErqAdtq,discussion-id=OqvIREeQ,comment-id=00000000,timestamp=2019-01-14T20:06:48.231+0000) > > How does someone go about doing this though? Is it entirely passive? Does it only work for targeted spells or do skillshots work too? Or are there button set up things? No fancy setups needed, you just need to make sure of a couple things * whatever you're inputting is in the correct order * you're meeting the conditions for whatever skills your inputting : ie being in range, skill being off cd, etc. Some things to note when performing buffer, you pressing the skills while skill you're currently in is **Channeling**. If you see an ability channeling for your champion, you're most likely allowed to buffer an ability or two before you finish channeling. So step-by step in the case you mention with Katarina's Shunpo and Gunblade: 1. When you cast Katarina's Shunpo, Shunpo will channel and you will see a channel bar for the skill on your HUD 2. When you Input Gunblade's active during the channel window from Shunpo, then Gunblade's active will be *buffered* 3. The moment you land from Katarina's Shunpo, Gunblade's active will happen immediate without you having to press anything after landing. If you want to practice this in the Practice Tool do these steps: Have two enemy champion dummies. One to Shunpo to (we'll call dummy1) and one to cast Gunblade active on (dummy2). This way you can see the FX of Gunblade's active to confirm you are buffering correctly Have cooldowns on auto refresh 1. Cast Shunpo on dummy1 2. Immediately press Gunblade's active on dummy2 when you see Shunpo's channeling bar __________________________________________ But if you want to practice on other champs, Irelia and Ezreal have huge buffer windows on their resepectives Qs If you go to the Practice Tool with Ezreal and maximize CDR (build 45% from runes and items) 1. Load up 1 enemy dummy 2. Cast Mystic Shot and aim it so it hits the dummy 3. Cast Mystic Shot again when you see Mystic Shot's cooldown is at 1 second. - This will automatically make Ezreal cast Mystic Shot when it comes off cooldown.
: > [{quoted}](name=l Ryden l,realm=NA,application-id=3ErqAdtq,discussion-id=sAZWGweV,comment-id=00000000,timestamp=2019-01-14T18:00:06.578+0000) > > His passive is there to allow him to deal with longer ranged marksmen. What? How does a shorter attack range and auto attacks that can't pass through minions help him against long ranged opponents? > > The rework just made it so he actually USED a shotgun-like weapon. It was never understood as to why a shotgun shot 1 bullet at a time at such a fast pace (hence his Mafia skin having a tommy gun to be more appropriate to his playstyle before his rework). As if his current shotgun makes any sense either. It has space for 8 shells but he only ever loads in 2, and in his joke animation it only has 1 shell in it at all. > > The reason why Jungle Graves (after his rework) worked so well is because the minor push back on each basic attack allowed him to clear the jungle healthily, which is still true to this day. This minor knock back also affected and removed Rift Scuttler's armor to allow him to clear it fast versus those who didn't have that kind of cc to spend. Of course, I am clearly aware of why he's good in the Jungle currently. I just want to know why he was even turned into a Jungler in the first place, when he was a Marksman in the past. > > You can still play him bottom lane but it takes time and effort to make it work if you wanna be one of the Graves bot lane trailblazers. I know it is possible, but possible does not always mean reliable.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=sAZWGweV,comment-id=000000000000,timestamp=2019-01-14T19:25:21.403+0000) > > What? > > How does a shorter attack range and auto attacks that can't pass through minions help him against long ranged opponents? He's got 2 passives, one in his E which is his OLD passive before the rework. The armor gained through stacking True Grit is there to help lane against longer ranged marksmen. > It has space for 8 shells but he only ever loads in 2, and in his joke animation it only has 1 shell in it at all. Ye. > I just want to know why he was even turned into a Jungler in the first place, when he was a Marksman in the past. I wouldn't say Jungler excludes marksmen and bot lanes doesn't exclude anything that isn't a markemen. Roles and classes are two different things. I also wouldn't say that he was specifically designed with jungling in mind. They just gave him an actualy shotgun-like mechanic that **just so happen** to make him an effective jungler overall. Players found this out, not Riot. Riot didn't tell you to play Graves as a Jungler. > I know it is possible, but possible does not always mean reliable. Reliability never stopped players from playing Support Lux, Jungle Taliyah, Mid Lucian, Top Vayne, Bot Lane Vladmir. They were reliable at one point or more or another. But they certainly were reliable.
: you make it seem like its any different from him being a toplane doge tbh.
> [{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=OEE7waIY,comment-id=0000,timestamp=2019-01-14T18:04:02.127+0000) > > you make it seem like its any different from him being a toplane doge tbh. I would say Jungle Nasus would never share buffs whereas Top Lane Nasus would be indifferent.
: Yes. His Passive mechanic is gimmicky. I don't even understand why he was reverted to begin with, everyone is complaining about he's so Tanky. Plus, it almost entirely ruined him as an ADC and relegated him to the Jungle (with the occassional Graves top).
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=sAZWGweV,comment-id=0000,timestamp=2019-01-14T14:23:11.171+0000) > > Yes. > > His Passive mechanic is gimmicky. > > I don't even understand why he was reverted to begin with, everyone is complaining about he's so Tanky. > > Plus, it almost entirely ruined him as an ADC and relegated him to the Jungle (with the occassional Graves top). His passive is there to allow him to deal with longer ranged marksmen. The rework just made it so he actually USED a shotgun-like weapon. It was never understood as to why a shotgun shot 1 bullet at a time at such a fast pace (hence his Mafia skin having a tommy gun to be more appropriate to his playstyle before his rework). The reason why Jungle Graves (after his rework) worked so well is because the minor push back on each basic attack allowed him to clear the jungle healthily, which is still true to this day. This minor knock back also affected and removed Rift Scuttler's armor to allow him to clear it fast versus those who didn't have that kind of cc to spend. You can still play him bottom lane but it takes time and effort to make it work if you wanna be one of the Graves bot lane trailblazers.
: Why this game is so damn easy?
OP: "You know what else is easy? https://www.youtube.com/watch?v=_7HqHyfhxvQ Everyone else: "GET OUT!"
: Dear rito. You're already messing up plenty with ARURF this year, but before it gets pushed to live:
1) It's on PBE, which means the rest of the player base hasn't gotten a chance to have 'fun' with it either. 2) It's ARURF, the odds of someone who will play Akali (competently) is pretty slim. Need I remind you, champs like Kassadin and Hecarim are allowed as they are in ARURF, again they're rare to roll into but they're there.
Rioter Comments
Zed genius (EUNE)
: ??
You like ** B I G ** damage? Well, Nasus too has ** B I G ** damage!!
: Unrewarding BE after a level up.
Once upon a time, Riot had fewer events. But there came one event in particular, a pool party one, the first of it's kind I believe, where players received a something along the lines of a 10% IP and EXP boost per friend added to party. Those were some enjoyable moments indeed! Got a lot of IP, bought a lot of champs. It was a one time thing too, never happened again. It'd be nice for it to happen again but with a lot of cases regarding smurfing or just having faster access to champs, essentially, would decline Riots income. I'm all for having party boosts but I can understand why they haven't had it happen again in a long time. BACK THEN it was a means to get more people to play since they were still a small game at the time before season 3 happened. Now it would be way too costly considered how massive this game has scaled globally. 10% drop in sales then is marginal compared to 10% drop in sales today. 10% then may have been a loss of $10,000. 10% today could be like $700,000. I can't really estimate for sure but I would assume the difference is at least magnitude for 2.
: Sylas isnt That Bad
That is exactly something a Sylas PBE main with a Sylas guide on MOBAfire would say! (joking obviously)
: For the second year in a row, Yasuo is the champ who's killed me the most
Learn how to play him (and become a statistic) so you can learn how to beat him.
VIRTU0SO (NA)
: Please Consider Giving More IP Per Match
Champion BE cost to buy outright hasn't aged well either since they've debuted the feature back in like 2011 - 2012. Quinn and Zac are next in line and those champs were released in 2013. 4800 BE is still a steep price to pay for the champion you want unless you luck out on a champion capsule that gives you the discount you're looking for.
stoyo8 (NA)
: I have 0 Impact in the game.
Watch your own replays and see where you could have done better. It's a lot different when you watch and emulate what's going on in a omniscient perspective. You'll begin to judge yourself how bad this action was or how much you failed this play, etc. You'll then begin to develop better habits to avoid making those mistakes again. The resources are there, use them.
: Riot suggesting me to play more Lee Yasuo and Zed
I was **suggested** by Riot's year in review that I play Gragas, Alistar, and Neeko. All were suggested because I like to play Lucian. LMAOOO I don't think soo~!
: A serious question to the "live design team".
Both the Assassins and Mid-year-mage updates were done in order to add *some* complexity to what was though as **linear** champions. This means that assassins were given external mechanics (relying on an object that has very the player has *some* influence over) in order to pad their insta-bursts. Mages, such as Brand, were given an extra layer of complexity, by adding the 3 stack mechanic to further his explosive and 'fire-spready' nature. They gave Zyra a new passive to help further her 'flourish' with more than just the 2 to 4 plants you could pop out. Etc, etc. The Mage item update was to streamline build paths for all mages. EVERYONE wanted to be able to play their favorite champs where they can 1) spam abilities and 2) 1 shot at a high frequency. To achieve this, Morellonomicon was slated and split between the three Lost Chapter items you have today. The assassins item updates were also a way to complement most assassins new abilities and mechanics by having them rely on the new stat, Lethality. Not only did it make them strong for building lethality, it also removed one of the most important items from assassins, the Brutilizer. Lethality was also meant as a means to nerf armor pen, for those who stacked as many as they could early game. Armor pen is great early game, but if the player hadn't built plenty of AD, the armor pen loses a lot of value. Lethality set a base line for how much damage any player could expect from an assassin (obviously a fuck ton) but it also meant that assassins couldn't surprise their target with a flat 30 armor pen during level 4 all-ins when their target build a measly 10 armor.
Candoodle (EUW)
: OTP opening their Loot tab
I'm not trying to flex here buuut I've been playing as many champs possible to get loot boxes and grinded enough honor to get them open shortly after obtaining them It's gotten to the point where I've run out of champs to play. I mean there like 80 more for me to play, but that's 80 I have zero interest in playing. Especially if it's for the sake of getting a loot box. So yeah. It'd be nice to just get monthly S rank boxes instead per champ. BUT THERE'S ALWAYS A BUSINESS SIDE TO IT ALL
: Problem with mages: 1 build path
{{item:3020}} {{item:3165}} and a {{item:3802}} item is pretty much core to all mage builds. The last 3 items are pretty flexible imo. If you play against a team of all squishies there's no need to build Void Staff, build more AP. If you build against tanks, there's no need to build Rabadon's, instead build Liandries. If you need to retain your bounty or need that extra 2.5s to stall, build Zhonya's. etc. We don't need another iteration of Old Athene's. We already have Presence of Mind, which is arguably better because of the ulti CD refund.
GƂaze (NA)
: Honestly, what's the point in PBE?
It's there so players can instalock the newest champ/reworked champ and write a MOBAfire guide for them and the never touch the PBE ever again.
NĂčke (NA)
: 150 USD For Blood Moon Aatrox (Chroma Edition)
They've been really and I meant REALLY inconsistent with how they are distributing prestige skins. Especially in the time span they've been around. 3 Months? Yeah. 3 Months. They've been having a different way of doing it. Kai'sas skin was like 2800 tokens Akalis skin was 1600 tokens Aatroxs skin is actually in the ballpark of $100 USD And who knows what we'llbe in for when Vaynes comes around. Probably some bullshit number like 5555 tokens.
: Buying a skin without owning the champion
"Riot, what the heck? I bought your dumb skin and I can't use it? I want my money back! Why would they let you buy the skin before you own the champion?"
: Riot how is this a Nerf? Brand on the PBE
If Brand misses his 3-skill rotation, he'll sweat a bead of sweat and realize he didn't kill anyone. Then that bead of sweat evaporates. And then he dies.
: I believe how I build Vel'koz perfectly explains the CDR problem.
JS; if you haven't unleashed the power of CDR MF, I highly recommend you give it a go on ARAM or something. {{champion:21}} with {{item:3071}} {{item:3508}} {{item:3115}} {{item:3812}} {{item:3285}} {{item:3116}} or {{item:3146}} or {{item:3157}} more CDR Lots of bonus stats. It's easy to end up with something like: 250 AD and 250 AP or like 300 AD 250 AP. And none of the stats go to waste. It's focused on ~~casting~~spamming spells but there is also plenty of attack speed when you need it. And since you're attack on two fronts (both magic and physical) there's little need to further increase your armor/magic pen. Since most squishies will never build past their basic MR, and the Black Cleaver puts a lot of players armor back to base stats upon reaching full stacks. Plenty of mana and health sustain too. Only caveat is you have shit for peel and if you're not casting, you ain't DPSing. Taking runes are Comet Mana Flow #TRANSCENDENCE Scorch or Gathering Storm (usually Gathering Storm since this build relies on getting to late game and so when you hit late game, you really just want the bulk of the stats) and also taking Cheap Shot (since you can't really build more magic pen without losing CDR for transcendence) and Either Ravenous or Ultimate Hunter. You want to ulti as many times as you can, or if you don't want to build DD and/or GB you can take Ravenous. Not a competitive build by any means but if it works it works.
Alzon (NA)
: At least they’re not making you _play the game_ for it, because who wants to do that?
> [{quoted}](name=Alzon,realm=NA,application-id=yrc23zHg,discussion-id=ffEIXIsP,comment-id=0001,timestamp=2019-01-10T18:57:50.174+0000) > > At least they’re not making you _play the game_ for it, because who wants to do that? I mean are you really playing the game if you're playing for the missions? Or are you just playing the missions? Because when I play, at least in a competitive spirit, I focus on myself, my ability to play, decision making, and macros. Stuff that influences me to win. Missions on the other hand are just check boxes. '*play* a game playing Amumu.' I have zero affinity with Amumu so I'm really just grinding for tokens. But then there are champs like, "*play* a marksmen." I love playing marksman but again, I could care less if I win or lose because I get rewarded with a token. I'm not actively doing the things I do before. I only cared about playing the mission. Not the game. Really my comment is for some of the one tricks out there. They are passionate about playing their main and enjoy every game they play with them. But when they have to decide whether or not to pull back on their enjoyment if it means getting a 'reward' then it's not really playing the game for them. It's a grind. But the bigger take away from OPs post is $30 or so + hours of 'gameplay' isn't worth the ONE. SKIN. Because realistically, you can't ever buy the other rewards, event icons, chromas, etc. without having to buy supplemental amounts of tokens through crafting bundles. EDIT: just to clarify, I'm not combating your comment. I just wanted to pose the question of, "Are you *really* playing the game? Or are you playing the mission?*
: Riot, you're working yourselves deeper into a corner with skins.
> [{quoted}](name=CaptainMĂ„rvelous,realm=NA,application-id=6kFXY1kR,discussion-id=Hy3A2Qn0,comment-id=,timestamp=2019-01-10T20:24:51.704+0000) > > This constant escalation of skins isn't healthy nor is it sustainable. Prestige is just the newest tool in a long line of skins to try and get players who already have every skin they want enticed with promises of "New free stuff". I couldn't have said it better myself. Each year, skins have 'power-crept' in details. eSports skins are a magnificent example of this. in the order of release: 2012 - TPA for 750 RP each 2013 - SKT for 750 RP each 2014 - SSW & FNC 750 for RP each 2015 - SKT T1 for 975 RP each 2016 - SKT T1 for 1350 RP each 2017 - SSG for 1350 RP each; feature bundles with signature borders, icons, and gemstones for massive amounts of RP 2018 - ??? I can only assume it's another 1350 RP batch or perhaps a 1820 batch with not only icons/borders + gemstone but also chromas, prestige, and remodels. Like. Fuck. Like they look good and feel pleasant to play but these new skin types or features are really just wearing me out. :/
: > [{quoted}](name=l Ryden l,realm=NA,application-id=3ErqAdtq,discussion-id=L7c8Hist,comment-id=000d,timestamp=2019-01-09T20:01:13.833+0000) > > Before anyone says, "Damage is too high, nerf damage and Duskblade now." > > Consider the follow: > - Ornn, who **has a Masterwork item, more than likely has a gold advantage overall** on Caitlyn Go read the patch notes please.
> [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=3ErqAdtq,discussion-id=L7c8Hist,comment-id=000d0003,timestamp=2019-01-10T18:02:33.348+0000) > > Go read the patch notes please. The stats still provide a gold advantage. If you gain +500 HP because of item upgrades you still have more stats in net gold worth than the opponent, although you did not spend gold obtaining it, you still *gained* gold advantage through gaining more permanent stats via an item.
KnifeCat (OCE)
: Sylas might be the biggest balance nightmare in the history of League
If I understand correctly how his ulti works, is similar to Kindred's passive, where you're given a big timer for each enemy champion of whose ultimates you've stolen. A timer lasting his CD on his own ulti. So if Sylas ulti cd is 80 seconds, then he cannot steal from the same champion no more than 80 seconds apart at a time. As far as the condition to steal I'm no so sure. I'm certain however that much like Kindred, you must begin your 'theft' out of combat. BUT as the trailer would have it, you may steal during combat. So perhaps you select the champion you wanna steal from outside of combat, then when in combat, the only ulti you may steal is the one you selected (if and only if they cast the ulti in the fight). SO REALLY. His ulti is just one G I A N T parry. Or if you really wanna be a #BoardsSavage you can just cuck him like the chained toothpick he is and just NOT ulti when he selects you. *sarcastically* "Yay more sex jokes.."
D357R0Y3R (EUW)
: Conqueror nerf, Chilling smite + challenging smite, and ignite nerf announced
I approve of an Ignite nerf. That shits running rampant in all lanes. 1v1 tops into snowballing are more important than having failsafes with teleport. Killing with ignite is more important than locking down with Exhaust. It's way too versatile with the frequency it can be cast at. I'd be in for reverting the Ignite cd buff from like 3 months ago.
: What's with lissandra's passive?
Boards wanted a new Lissandra Passive so they gave her a new one.
: Sylas the Unshuckled
l Ryden I, the Boy Who Chuckled (at this post) :^D
Rioter Comments
: "marksmen items are expensive"
It's because items like Infinity Edge and Stormrazor are interdependent on having AT LEAST one zeal item. So really having either JUST Infinity Edge or JUST Stormrazor isn't as efficient as having something like JUST Trinity Force. Until getting a Zeal item, the user building them has sunk a LOT of gold until at least building Zeal.
: Help Me Learn Xayah
As far as ability max order: E max first, then W, then Q. E is main source of burst damage and self-peel. It is the best scaling damaging ability as it scaled of crit-rate and AD. W max second to influence how many feathers you can put out through basic attacks, thus potentially increasing the damage your E will do. Q is ONLY means of sending out 2 more feathers without the need to basic attack. It is not a damaging or harassing skill. If you spam that ability, you will go so OOM.
: Played vs buff Vayne today
Don't forget, Boards. Some of ya knuckleheads said this shit: "Lucian is 2 strong! He is top tier adc. All marksmen are garbage! But Lucian has always been weak, then we should buff the other marksmen!" And here we are.. reaping what ya sowed.
: Riot seems to create new champion lore from a different standpoint
Well, old champs lore were ~~pretty~~ VERY vague. The only supplement to relationships and happenings to those champions was the Journal of Justice (JoJ) that reported what champions were doing and so forth. It's kind of like what they are doing now with lore updates but happening in smaller 'news-like' tidbits. It left a lot to the imagination to the players than it did for Riot. However, I do agree this method of storytelling does put more of the lore in Riot's hand. Making it more concise I would say and having players anticipate what will happen next rather than creating posts and posts of theories. Regarding Neeko however, I don't know much about her lore, but she seems (from what I gather in her trailer) is pretty docile, she doesn't seem to have a set goal in mind other than to imitate what's around her. Whereas the other champs you've mentioned, Tryndamere, Trundle, Ashe have all had some prior lore that had loose ends that needed some tying up. Namely things like tribe wars and who should dominate the Freljord.
: I feel like Sylas is half baked
Good observation, OP. He goes about the trailer saying stuff about what he's *going* to do. But really just pops off demonstrating his beliefs alone. No recruitment, no mob. He goes and does everything on his own. There aren't any highlighted characters either that are with him to help out in his cause. Lux as far as we can tell is solely a bystander. Perhaps he will be more developed as the game goes on (if people still have the interest in it) people don't seem fond of Sylas so far. Whereas champions like Yasuo were more well received upon release who later last year got a bio update along with Riven. Even then, Yasuo had some kind of lead to what his future might look like, which brought us to where we are in their lore.
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l Ryden l

Level 243 (NA)
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