Zezilian (EUNE)
: Why Zed got buffed ?
I just want to add, just because one user, feels that something is weak, doesn't entirely mean another user feels that that same thing is weak.
: Densest objects in the known universe
An isekai's main protagonist
: the conqueror changes are just stupid
It's going to become just as strong as it was for the like of Tryndamere or Yasuo, but it will also allow more types of fighter champs to take the rune. {{champion:27}} {{champion:68}} {{champion:60}} {{champion:82}} just to name a few.
0XFallen (EUW)
: Zed pbe changes opinions?
I'm okay with them removing the ulti bonus AD passive. It was way too strong in the event the Zed was matched vs an enemy Jhin. Basically granted 70+ bonus at any stage Zed ults the Jhin and Jhin dying to it. Then in cases where the enemy team had mostly magic damage the passive lacked in the stats it gave. But then again, even without the passive AD from his ulti, he still hits hard. I supposed the increased AD scaling on Razor Shuriken is okay, it just seems very minor. With increased AS growth, will we see him return with BotRK as a standard item again?
Alzon (NA)
: Oh yes. {{champion:82}} will fully stack it in just 2 autos and an E. True damage triple bonk :)
> [{quoted}](name=Alzon,realm=NA,application-id=3ErqAdtq,discussion-id=Ef1NJRJg,comment-id=00040001,timestamp=2019-02-11T19:13:24.114+0000) > > Oh yes. {{champion:82}} will fully stack it in just 2 autos and an E. True damage triple bonk :) I can't tell if you're being sarcastic but do know that the changes to conquerer on the PBE, damagin spells will also grant stacks. And you only need 5 stacks. Morde's ulti alone will get the job done.
: Conqueror Entitlement
The rework Conquerer actually opens up more champs to be played. Specifically magic damage bruiser types. I'm looking forward to seeing how it will affect the likes of {{champion:60}} {{champion:27}} {{champion:32}} {{champion:68}} {{champion:102}} {{champion:82}}
Skorch (NA)
: Yes Yasuo needs nerfed, Yes he is GETTING NERFED
As a Yasuo main, I'd say patch 9.3 marksmen itemization pretty much nerfed him. The real reason why any Yasuo player built PD was because it had the highest attack speed bonus amongst all Zeal items, which allowed him to get his Q to the fastest CD possible. The 12% reduced damage from the target he's fighting was just a bonus. That's not the case anymore, in fact it's become the lowest attack speed Zeal item alongside Rapid Firecannon. This limits Yasuo to having to build Statikk Shiv for the attack speed but inherently lose wave management because there's a high change that one E+Q will rid him of an entire wave to mobilize through which is why no one ever build Statikk Shiv on him anymore because reposition is much more valuable than wave clear. Wave clear is already done with his AoE from E+Q or Q alone. Current Phantom Dancer also has a tacked on Lifeline ability that would hinder his build to go into a Sterak's Gage. An item that helps him survive in teamfights when he's in the middle of it all using his Ultimate. Now to achieve more or less the same stats and build path that relies on a Lifeline item, he has to choose whether to go Statikk Shiv + Sterak's Gage and lose wave control, and ultimately losing his ability to run around through minion waves, or build Phantom Dancer and lose out early Q cd and Sterak's Gage Lifeline. It's a 2 pronged nerf honestly. He builds Frozen Mallet still but again you'd still want Sterak's Gage along with the FM to allow Sterak's to proc properly.
: So are Vi and Fiora gay?
Two characters standing approximately 4 feet away from each other with no context. One of them breathes. #SHIP It worked in BNHA
: I think fishbones is a repentent darkin, and jinx is still crazy tho
Everytime Jinx talks vicariously for Fishbones, he's just sitting there with a bead on sweat on his forehead hoping that he won't be exposed for being a Darkin.
: WE HAVE BEEN SAYING IT EVER SINCE THE COMPENSATION BUFFS FOR YASUO WERE FIRST RELEASED
This is like the first time I've seen this post regarding having to revert Yasuo's compensation buffs. I don't even know what those compensation buffs are. Could you please give us, the readers, details?
: So, 16/4 is not S worthy.. But 4/0 is?
I would say putting yourself in a position of losing your bounty (which is indicative of having a lead) is something worth discussing. If you make yourself prone, then it's a sign that perhaps you weren't positioning well at one point in match. Then perhaps you don't deserve the S rank. That's not to say just because you died ONCE means you're not worth of S rank but how consistent are you in preventing that mishap from happening? If you have never net a kill or objective since the last death and died again then it's saying that in that moment you weren't being proactive at the time you were given another life. So because you didn't do anything meaningful with that life you lose out some point upon getting your ranking. This is all very dynamic but it's something to think about next time you go 'super positive' in your KDA. When the match is over, did you still have a bounty on your head? Then when you get your rank, what was it?
: Looking up Skarner on op.gg, and this happened
Corki was like that too at one point. I think he still might be greyed out with a 'RIP' instead of tier number.
: Re: new conqueror
Thanks for providing the boards your findings, OP. Much appreciated. Glad to see there are summoners much like yourself that take the initiative to gives things a try before passing judgement! 🤠👍
Wolkenss (NA)
: Is Akali really that strong in pro play? (Warning: quite long)
I'm primarily worried about how they changed the identity of Akali and Irelia by removing passives that had already been part of their kits in the past. Like Akali already had build in spell vamp on her old kit. It was just transitioned only to her Q in her reworked kit. It thematically fit how her old kit was able to spell vamp in a large burst in moment for when she had Q ready to cast and proc, her AoE Crescent Slash, and minorly on her Shadow Dance. Likewise, Irelia's old Hiten Style had true damage was transformed into a shield breaker mechanic with magic damage on-hit in her rework. It turned into a buff when you needed it to cut straight to the HP and ignore the resistance of a shield. Much like how the true damage would ignore armor/magic resist. Like what would people think if they removed Aatrox E spellvamp? Which was also an homage to his Blood Thirst / Blood Price. Or Urgot's Pruge, and homage to his old Noxian Corrosive Charge + Acid Hunter spam. "It's okay if they get rid of them, they're great mechanics on the wrong champ." Like bro, they've been there since forever ago, they're just back in a different form.
Bazerka (NA)
: Happy Thursday everyone!
Sakowitz (NA)
: Riot. Give Us Our Ranked Borders Back.
You can still flip the players card over the see their banner trim. Those banner trims hold the highest rank you had from the last season. Borders will only show if you decide to 'equip' your ranked profile border.
Sakowitz (NA)
: Riot. Give Us Our Ranked Borders Back.
It was changed for players to be more proactive in ranked. Literally, all anyone did from seasons past was to 'get season rewards' and never try. Because any reward higher than gold was the next ranks border. Anyone only ever cared about the Victorious skin.
: I've played 50 URF games now this year....precisely 46 of them with an AFK
Plot twist: OP is the AFKer in the 92% of the matches they had an AFK in.
: I despise Riot's obsession with saving essence flare
I mean... who else bought Essence Reaver for the sake of using Essence Flare? L U C I A N?? And then who else? Exactly. And don't list champs that it *could* work on.
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=XRfn230E,comment-id=0003,timestamp=2019-02-07T14:33:06.559+0000) > > New pd is trash for Yasuo, have you even played the champ? > 12% dmg reduction at all time + more reliable waltz VS a 90 sec CD shield that makes you unable to buy steraks. Yasuo never synergized very well with Sterak's anyway, unless he gives up an item slot to build Frozen Mallet.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=XRfn230E,comment-id=00030000,timestamp=2019-02-07T14:38:00.112+0000) > > Yasuo never synergized very well with Sterak's anyway, unless he gives up an item slot to build Frozen Mallet. I think Yasuo Synergizes very well with Steraks. It's the next item built after Frozen Mallet because stacking HP is the most reliable way to proc Sterak's Lifeline at the right time.
Moody P (NA)
: ADC players don't seem to grasp the reason they are squishy
I don't think it's an issue of being squishy, rather, one mistake in positioning shouldn't be fatal.
Akrid415 (NA)
: I went against Lucian top
Freezing the lane is not inherent of the enemy top laner picking Lucian. That's the player who picked Lucian playing the lane to his favor. In that players mind, they knew that the second they could freeze the lane to their side, they'd ultimately win lane because you'd be hard-pressed knowing couldn't extend pass river otherwise you'd might get ganked, it also closed off the opportunity for your to try and either shove or harass. In the grand scheme of this top lane match up, whoever froze the lane first wins, just because it closes out so many options for the one who's pushed forward. If you would have frozen the lane instead of Lucian, you'd be in the winning position. You could have had your jungler come and gank Lucian together OR you could manage the freeze long enough to have them stay in a vulnerable position. But this is what the Lucian did to you. It's not the fact they picked Lucian but it's because Lucian was smart enough to keep the lane froze on their side. What would have happened if instead of Lucian it was a Nasus? You'd probably have written a post about how BS Nasus was and how he was able to freeze the lane and every time you harassed him, he would just heal it all back up with Siphon Strike and the Lifesteal from his passive. OR how it was BS that he was able to Wither you, chuck your HP to like 2/3 per Q and there was nothing you could do about it. Overall. It's the freezing that got you. If you can learn how to manage the wave you can circumvent these kinds of events and play any top laner effectively.
: We gonna get new lore every two weeks from now on
: What are your favourite items in the game?
Ah back in the day I loved building {{item:3153}} {{item:3142}} {{item:3031}} on Lucian. It was such a generalist builld. Little bit of crit here, little bit of armor pen here along with a smidge of lifesteal. Actives when I need em too!
: Why Is This happening in most of my ranked games
On the surface, you're never supposed to actually know the opponents ranks. In an enclosed bubble where on your computer you have nothing else open besides League, in this scenario, you wouldn't be complaining about ranks.
Kadexe (NA)
: The problem with these "Nerf Yasuo" posts is that nobody is thinking about how to balance him.
"We need to nerf Yasuo, and here's how" * Remove his Windwall. It's toxic. It's a toxic ability that toxicially stops your from toxically playing the toxic game. Period. * Don't replace Windwall with anything, Yasuo is a toxic champion already as he is, so leave his W empty. * Remove critical strike passive from his passive, it's toxic, there's no doubt about it. A champion should get free stats for building stats, that's toxic. * Finally remove his knock up. It's not fair, in fact it's toxic, that this champion can effectively stun you for 3 seconds for doing what he's supposed. It's toxic. And that's just the surface.
Syrile (NA)
: The Yasuo Lie
I would have to disagree, at no point does Yasuos skills inherenetly prevent you from what you as the opposing player wants to do. The only minor exception to that rule is that his Windwall stop projectiles and that's only a case that gets checked if you are a using a champion who is range/uses projectiles. Other than that the rest of his kit allows other parts of his kits to become active once meeting certain conditions. None of it at any point just *toxically* stops you from doing anything, *toxically*. You want toxic abilities? Pantheon W, Fiddlesticks E, Lulu E and R. Those abilities just put a hand in front of your face and tells you, "Nope!" and that's the end of that. No matter what, once the game confirms that the player presses those abilities on their target, there is nothing in the other players hands to stop it from happening, unless they go into building Banshees, Edge of Night, or already have a spellshield at the ready. Yasuo on the other hand requires either himself or the aid of allies to set up the knock ups for his ulti. If he does not land the knock up or get aid he cannot ulti. Period. If you fail to avoid his linear Q, then that's on you, if you get in range for him to E, which is a mere 300 units, not even basic attack range for most marksmen and mages, that's on you. If you didn't patiently wait out his W or even bait, then that's on you.
: 1% CRIT CHANCE (only old school players will understand)
Arkayed (NA)
: The ARURF Dragon might be (it is) way too strong;
I will have to say it's pretty lame that when the enemy team has the Elder Drake buff, despite at some point you take out the entire enemy team, they still retain the buff for the entire 5 or 6 minutes.
Zyranium (EUW)
: We might get a support enchanter cat girl soon I'd say yes to a bunny champion ! We already have some much animal themed champions : Fox {{champion:103}} Lion {{champion:107}} Fish {{champion:267}} Peacock {{champion:497}} Raven {{champion:498}} Chameleon {{champion:518}} Monkey {{champion:62}} Scorpion{{champion:72}} Spider {{champion:60}} Mantis {{champion:121}} Falcon {{champion:268}} Phoenix {{champion:34}} Bull {{champion:12}} Rat {{champion:29}} Snake {{champion:69}} Crocodile {{champion:58}} Jackal {{champion:75}} Wolf {{champion:19}} Cougar {{champion:76}} Polar Bear {{champion:106}} Squid {{champion:161}} Eagle {{champion:133}} Bear {{champion:1}} Octopus {{champion:420}} Horse {{champion:120}} Cat-Fish {{champion:223}} Boar {{champion:113}} Ram {{champion:516}} Crow {{champion:50}} Whatever {{champion:77}} Can't wait for a bat-like creature, or maybe a shark, a flamingo or a rhino, a true butterfly champ could also be cool, and what about a seal champion ?? Make it happen Riot ! {{sticker:slayer-jinx-wink}}
> [{quoted}](name=Zyranium,realm=EUW,application-id=6kFXY1kR,discussion-id=0AE2L3on,comment-id=0014,timestamp=2019-02-03T02:20:56.471+0000) > > We might get a support enchanter cat girl soon > > I'd say yes to a bunny champion ! > > We already have some much animal themed champions : > > Fox {{champion:103}} > Lion {{champion:107}} > Fish {{champion:267}} > Peacock {{champion:497}} > Raven {{champion:498}} > Chameleon {{champion:518}} > Monkey {{champion:62}} > Scorpion{{champion:72}} > Spider {{champion:60}} > Mantis {{champion:121}} > Falcon {{champion:268}} > Phoenix {{champion:34}} > Bull {{champion:12}} > Rat {{champion:29}} > Snake {{champion:69}} > Crocodile {{champion:58}} > Jackal {{champion:75}} > Wolf {{champion:19}} > Cougar {{champion:76}} > Polar Bear {{champion:106}} > Squid {{champion:161}} > Eagle {{champion:133}} > Bear {{champion:1}} > Octopus {{champion:420}} > Horse {{champion:120}} > Cat-Fish {{champion:223}} > Boar {{champion:113}} > Ram {{champion:516}} > Crow {{champion:50}} > Whatever {{champion:77}} > > > Can't wait for a bat-like creature, or maybe a shark, a flamingo or a rhino, a true butterfly champ could also be cool, and what about a seal champion ?? > > Make it happen Riot ! {{sticker:slayer-jinx-wink}} * {{champion:498}} bird {{champion:497}} bird {{champion:133}} bird {{champion:268}} bird {{champion:91}} bird {{champion:34}} bird {{champion:22}} bird {{champion:50}} bird {{champion:9}} bird {{sticker:sg-miss-fortune}}
: Should riot release a Rabbit/Bunny like champ?
Moody P (NA)
: Why does Riposte have an AS slow
I mean.. is it really a 'consolation' prize if Fiora lands the *skillshot* like intended? The stun for Riposting is just a bonus. Why is that if an ability that get's a bonus for meeting a condition ALSO needs to have a built in negative punishment for not fulfilling the bonus condition? If I do a basic attack, I should expect to do damage to whatever I'm clicking on, right? Well What if I don't basic attack at all? Should I then expect the game to lockout all of my controls because I didn't meet the condition (clicking a target) for using my basic attack?
Somberlaín (EUNE)
: I did the math and here are the possible champion/reworks release dates from the roadmap
My NA ass blanked out on the dates. I didn't understand your **Eurporean** dates until just now haha. I appreciate the post!
: “Sorc boots and oblivion orb = mages deal true damage to squishies.”
Yeah... but what ~~smart~~ squishy is going to sink 450g into something that doesn't build into anything useful early game. It's alllll about early game.
HÔPÊ (EUW)
: SoloQ, but everybody actually plays solo.
SoloQ but it's actually soloQ. You go into queue. You get match with 4 bots. The other team is 1 player matched with 4 bots. You micro manage your champ and 5 bots. This is actually now Starcraft or..???
Kryptone (EUNE)
: Unpopular Opinion, but I hate URF this time around because...
That's basically popular opinion. Everyone on the boards attributes high damage poor quality matches, despite the type of match it is. Anytime the damage is high, the game is bad. That is popular opinion. Unpopular opinion would be agreeing you like URF because damage is high. Because, even though like 65% of the boards say the game is *"litrally"* unplayable because of high damage, you still enjoy the game regardless of its 'state'.
Fhizzix (NA)
: New to LoL: Confessions of a HotS Addict
You'll come to find that many of what's established in League is derived from DotA. The 'meta' team comp was formed in league by DotA's standards. Not saying you have to understand DotA to understand league, but if I had to order HotS, LoL, and DotA in terms of complexity, LoL would have to be in the middle of the 3.
: I don't know what the speed of Camille's E is, but I don't propose that it be so strong Nerf. As an example, if Rakan was reduced from 2050 to 1400, I propose that Camille's speed be from 2200 to 1800/1900/2000/2100/2200. I think they went too far with Rakan.
> [{quoted}](name=Salvor Hardın,realm=NA,application-id=3ErqAdtq,discussion-id=FOEcwXnE,comment-id=00000000,timestamp=2019-01-29T15:46:42.198+0000) > > I don't know what the speed of Camille's E is, but I don't propose that it be so strong Nerf. > As an example, if Rakan was reduced from 2050 to 1400, I propose that Camille's speed be from 2200 to 1800/1900/2000/2100/2200. > > I think they went too far with Rakan. I can't agree with having a dynamic speed per rank. There needs to be some sort of consistency during the game so the opponent knows what to expect. Second I'd have to ask what part of her E ought be slowed down? Her initial? Or Final? Right now, the initial part of Hookshot is pretty slow as the projectile takes longer to land on a wall than it's actual pulling action.
FFrazien (EUW)
: Riot Games, THANK YOU
So Riot just removed passives that were homages to champions old kits? They remove shield breaker on Irelia, which was the equivalent of her old Hiten Style. Now they remove Akali's heal on her Q, which was the equivalent of her old Twin Desciples. The heck.
: New VS event hate
I mean skins can be cute, they just don't gotta be U G A L E E.
: Please, don't buy the prestige skins
For real. Like they need to be held accountable for the lack of consistency when it comes to unlocking them. It's been different every time and it's not making me anymore excited to see what it's going to take to unlock Vaynes.
RéktSai (NA)
: Dog V Cats
Yes please. I want a shober in my Thresh Skin!
Rioter Comments
Foucz (EUNE)
: I feel really bad for fizz mains and all of us unaware
: Lucian has been 52% winrate 25% playrate for weeks
Right? we latch onto the next hot topic and forget about stuff that's been going on for ages. What's next? "Wow I can't beleived I got permastunned by Sejuani for 6 seconds and she 100-0 me. Riot nerf! She has an 80% WR and 44% ban rate in Korea AcCoRdInG 2 Op.Gg!"
: I just don't get why RIOT has never decided to simply REMOVE a mechanic from Yasuo
From his design standpoint, he was made to be the antithesis of Riven. Every ability he has is honestly an inverted method of how Riven plays. His Q can't be used freely, it must be charged through landing it on an enemy. On the 3rd Q, much like Rivens will knock up. The frequency of how often Yasuo's Q can be cast scales off attack speed whereas Riven has to build CDR. His E also can't be used freely like Rivens (as it's constrained to targeting enemies). Nor does it produce a shield. Instead his passive creates the shield momentarily upon meeting filled flow and taking damage conditions. His ultimate, again cannot be used freely like Riven. In his passive and the buff his ult grants, gives him boosted attack effects, double critical strike and % armor pen as opposed to how Riven gains raw AD from her own passive and ulti steroid. Finally his Windwall is conveniently designed to match Riven's Wind Slash width and his Ulti is identical in keeping his opponent(s) trapped for a moment much like Rivens Ki Burst. So you can see why it is hard for Riot to completely rework Yasuo's kit seeing how involved Yasuo and Riven are in lore. Their kits tell that tale.
Moody P (NA)
: If Vi is going to be less burst-focused, she'll need better sticking power
You also have to consider the fact that most Vi builds contain CDR. She has plenty of sticking power with her Q alone, granted you built CDR. That goes for a lot of other champs in the game that 'rely' on sticking power. They all build CDR anyways to circumvent, what deceptively looks like, a long cooldown. {{champion:86}} {{champion:122}} {{champion:92}} {{champion:141}} {{champion:238}} {{champion:39}} {{champion:24}} {{champion:114}} {{champion:266}}{{champion:420}} {{champion:78}} {{champion:2}} {{champion:83}} I'd also like to add, along with the CDR have an active *melee* phage passive ongoing to help they stay in attack range. Whether it's sourced from the base Phage itself or Trinity Force/The Black Cleaver.
Moody P (NA)
: 9.2 is a good patch
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=2fUBGpNw,comment-id=,timestamp=2019-01-26T14:02:28.010+0000) > > - AP power tuned down without gutting mages, **don't want to cut my wrists playing against some of them now** > I know you don't, but don't come at me with an edge that sharp.
: How has yas been changed since his release besides his dash not giving flow anymore?
> [{quoted}](name=BoilTheOil,realm=NA,application-id=3ErqAdtq,discussion-id=ErfyuwmJ,comment-id=00100000,timestamp=2019-01-26T04:31:32.476+0000) > > How has yas been changed since his release besides his dash not giving flow anymore? That's it. But in his Spotlight video, Phreak says Yasuos W grants a passive % multiplier for filling his flow gauge. That's not the case anymore, much like how are 4 Fervor Stacks Irelia would do bonus damage to shields in her spotlight.
ISmurfy420 (EUNE)
: Irelia Champion Spotlight it's misleading.
Yup. Now say that about every champion that had received a rework since their spotlights. Namely those who were reworked during: Assassins updated Mage update Marksmen update and also {{champion:154}} {{champion:157}} {{champion:516}} {{champion:57}} {{champion:31}} ALL of those kits have been all tweaked from their original and initial releases.
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