IX32 (NA)
: A couple of points I would like to make both for and against this issue. As a preface let me say that I am for wards and vision in the game. Riot has said that they would like to decrease decision fatigue players experience especially when there is an option that is strictly better. As this applies to sight stone, in almost every single pro-game of league in every region sight stone was bought. This implies that not buying a sight stone is such a high cost that the decision isn't the players to make, yet the player still has to make the decision to buy it or not. The main advantage that period had was when to buy the item prioritizing early damage or early vision control. Riot has removed the decision of whether or not to buy vision. Now the matter of a players choice is whether to try to roam to help other lanes with ganks or to stay in lane and try to get your wards faster. The cost benefit of these decisions is you might get your mid ahead, they end laning stage early and roam around the map. (which adds vision for your team) If the gank doesn't go well you have traded off guaranteed vision from the quest early for a chance to get vision possibly earlier. Riot also said, as was stated, that one of the reasons of the decision for wards to be connected to support items while removing the non-ward variant was to increase supports item diversity. Over several years this has both succeeded and failed depending on which factors you look at. If we once again look at pro-games from the time period years ago, season 5 is the example I will give, almost every game {{item:3105}} (Aegis of the legion) was bought by the support player. So in their 6 item slots, 1 gold income, 2 boots, 3 sight stone, 4 aegis of legion, 2 slots for choices. (not given in order items were bought, also the sight stone item could condense with gold income item for less slots but that was a decision) Now supports have more open slots to work with, 1 gold/wards, 2 boots, 4 slots for choices. As a whole supports still are not allowed to choose every item, a fail for their reason, but supports do get a lot more diversity, a success for their reason. Being able to buy vision was an important part of the game, it said as a player/team 'I think information is more important than stats'. As we have seen time and time again over the years that information IS more important than stats in most cases. When you can work as a team communication, is information, when we buy wards, is information, when we ping, that's information. Information is powerful. One time or another we have all been stomped by a team of players that had better communication with one another. Before league added voice chat using another program to communicate with your team was a strict advantage outside the control of the game. One of the problems with the ability to buy wards is until you learn that lesson of how powerful communication and information is, as a player you will be outclassed by those until you prioritized information where appropriate. On the note of information and smart decisions, lets talk about the current state of vision in lanes in regards to junglers. When you do not have vision and do not have your jungler on the same side of the map you are suppose to play 'smart' play passive and respect that the other jungler may be near. This leads to less kills, safe play, and 'boring' play, which according to riot they are trying to get rid of playing too safe. Having more vision as a whole means you can be more risky when you have it. With the most recent changes to towers and the bounty system they are trying to balance this safe, smart playstyle by enticing you to take more risks while ahead or behind. If you are behind you get more gold if that risky play pays off. While ahead you get more gold if you try to be risky and push your advantage on them and their tower, that has a limited time offer. TL;DR Many of the mechanics and decisions that were present with buying wards and sight stones are still there in regards to top tier play, though they have a different face. I do want more vision and wards in game. I want other players to be able to invest in vision in more meaningful ways than a control ward.
> [{quoted}](name=IX32,realm=NA,application-id=3ErqAdtq,discussion-id=2EITiVpE,comment-id=0008,timestamp=2018-12-03T04:29:59.830+0000) > > A couple of points I would like to make both for and against this issue. As a preface let me say that I am for wards and vision in the game. > > Riot has said that they would like to decrease decision fatigue players experience especially when there is an option that is strictly better. > As this applies to sight stone, in almost every single pro-game of league in every region sight stone was bought. This implies that not buying a sight stone is such a high cost that the decision isn't the players to make, yet the player still has to make the decision to buy it or not. The main advantage that period had was when to buy the item prioritizing early damage or early vision control. Riot has removed the decision of whether or not to buy vision. Now the matter of a players choice is whether to try to roam to help other lanes with ganks or to stay in lane and try to get your wards faster. The cost benefit of these decisions is you might get your mid ahead, they end laning stage early and roam around the map. (which adds vision for your team) If the gank doesn't go well you have traded off guaranteed vision from the quest early for a chance to get vision possibly earlier. > > Riot also said, as was stated, that one of the reasons of the decision for wards to be connected to support items while removing the non-ward variant was to increase supports item diversity. Over several years this has both succeeded and failed depending on which factors you look at. If we once again look at pro-games from the time period years ago, season 5 is the example I will give, almost every game {{item:3105}} (Aegis of the legion) was bought by the support player. So in their 6 item slots, 1 gold income, 2 boots, 3 sight stone, 4 aegis of legion, 2 slots for choices. (not given in order items were bought, also the sight stone item could condense with gold income item for less slots but that was a decision) Now supports have more open slots to work with, 1 gold/wards, 2 boots, 4 slots for choices. As a whole supports still are not allowed to choose every item, a fail for their reason, but supports do get a lot more diversity, a success for their reason. > > Being able to buy vision was an important part of the game, it said as a player/team 'I think information is more important than stats'. As we have seen time and time again over the years that information IS more important than stats in most cases. When you can work as a team communication, is information, when we buy wards, is information, when we ping, that's information. Information is powerful. One time or another we have all been stomped by a team of players that had better communication with one another. Before league added voice chat using another program to communicate with your team was a strict advantage outside the control of the game. One of the problems with the ability to buy wards is until you learn that lesson of how powerful communication and information is, as a player you will be outclassed by those until you prioritized information where appropriate. > > On the note of information and smart decisions, lets talk about the current state of vision in lanes in regards to junglers. When you do not have vision and do not have your jungler on the same side of the map you are suppose to play 'smart' play passive and respect that the other jungler may be near. This leads to less kills, safe play, and 'boring' play, which according to riot they are trying to get rid of playing too safe. Having more vision as a whole means you can be more risky when you have it. With the most recent changes to towers and the bounty system they are trying to balance this safe, smart playstyle by enticing you to take more risks while ahead or behind. If you are behind you get more gold if that risky play pays off. While ahead you get more gold if you try to be risky and push your advantage on them and their tower, that has a limited time offer. > > > TL;DR > Many of the mechanics and decisions that were present with buying wards and sight stones are still there in regards to top tier play, though they have a different face. I do want more vision and wards in game. I want other players to be able to invest in vision in more meaningful ways than a control ward. This was really well written and I hadn't thought of it in the way of a trade-off before so thanks. It's still really annoying though that even without the trade-off chance, if you are super far behind, your team will not have vision and will continue to be far behind. Riot needs to actually balance the support items to make it into a trade-off.
këÿ (NA)
: yikes bronze player is criticizing the game.
> [{quoted}](name=këÿ,realm=NA,application-id=3ErqAdtq,discussion-id=2EITiVpE,comment-id=0005,timestamp=2018-12-03T02:17:12.752+0000) > > yikes bronze player is criticizing the game. Yikes you think my rank implies I haven't seen the game change in an undesirable direction and want it to be good
Sherrif (NA)
: I would consider your thoughts, but as a support main I would prefer if they reverted the support items to giving better stats and useful actives. Its tiring to see people complain about a lack of vision while riot has prioritized the person with the least gold to spend it on vision. I started playing long before trinkets and sight stones, when you had to buy each ward. It was logical to make ADC's who had the most gold income on the team spend some of it on vision, while their support focused on assisting them as a support, getting much needed mana gen and cool down reduction items. Now everybody has trinkets with plenty of ward coverage on their own, sight stone is an unnecessary bulk to any build and so are the now ward trinket items. There's no reason a support should worry about vision if everybody else's 4 is ready to use.
> [{quoted}](name=Sherrif,realm=NA,application-id=3ErqAdtq,discussion-id=2EITiVpE,comment-id=000200000000,timestamp=2018-12-03T02:12:16.355+0000) > > I would consider your thoughts, but as a support main I would prefer if they reverted the support items to giving better stats and useful actives. Its tiring to see people complain about a lack of vision while riot has prioritized the person with the least gold to spend it on vision. > > I started playing long before trinkets and sight stones, when you had to buy each ward. It was logical to make ADC's who had the most gold income on the team spend some of it on vision, while their support focused on assisting them as a support, getting much needed mana gen and cool down reduction items. > > Now everybody has trinkets with plenty of ward coverage on their own, sight stone is an unnecessary bulk to any build and so are the now ward trinket items. There's no reason a support should worry about vision if everybody else's 4 is ready to use. That's understandable and I get where you're coming from. I remember being able to use wards to avoid tower aggro. One of the main things i hate is that I can't have Face of the Mountain, or at least something else to shield. Visionbot isn't the most useful active. My main complaint is it's now harder to get wards since they removed options for other people to get wards save trinkets and one control ward per person on the map at a time. However, I get what you mean since supports do have the least gold.
Vindexin (NA)
: I think you have a valid point of there being fewer options when the intent was to have more options. Have you considered that removal of the sightstone may be improving players overall? Without so much early vision, the players now needs to be aware of where the jungler may actually be. I'm personally guilty of not always looking at my map enough, and I won't speak for anyone else, but I have noticed my awareness improving as a result. The support dynamic has changes with every season. It's very possible Riot has some ideas for this or something else to switch the gears of support this season. Tl;Dr Be patient. It's a healthy virtue.
> [{quoted}](name=Vindexin,realm=NA,application-id=3ErqAdtq,discussion-id=2EITiVpE,comment-id=0004,timestamp=2018-12-03T02:02:57.062+0000) > > I think you have a valid point of there being fewer options when the intent was to have more options. > Have you considered that removal of the sightstone may be improving players overall? > Without so much early vision, the players now needs to be aware of where the jungler may actually be. > > I'm personally guilty of not always looking at my map enough, and I won't speak for anyone else, but I have noticed my awareness improving as a result. > > The support dynamic has changes with every season. It's very possible Riot has some ideas for this or something else to switch the gears of support this season. > > Tl;Dr > Be patient. It's a healthy virtue. Thanks, never thought of it that way before. Looks like i have to actually listen to Faker's 3 second rule now :P
: Sightstone being removed was less about supports and more about jungle because a bunch of junglers built it and gave their team a whole lotta vision. The current way you get a warding item works perfectly fine but it could use some lowering (maybe 400-450). Vision shouldn't be about how many glowing sticks i put into the ground and more about how i can best use my limited number of sticks to get the most coverage and have to use game knowledge to figure out where they're going.
> [{quoted}](name=Brumbo Tungus,realm=NA,application-id=3ErqAdtq,discussion-id=2EITiVpE,comment-id=0002,timestamp=2018-12-02T23:37:22.004+0000) > > Sightstone being removed was less about supports and more about jungle because a bunch of junglers built it and gave their team a whole lotta vision. The current way you get a warding item works perfectly fine but it could use some lowering (maybe 400-450). > > Vision shouldn't be about how many glowing sticks i put into the ground and more about how i can best use my limited number of sticks to get the most coverage and have to use game knowledge to figure out where they're going. I don't get why they couldn't just make it a support only item or even give only 2 wards or make it that you can place more control wards or something. My main point is that if you're behind, its so hard to get wards since you need to complete whatever mission they have instead of just being able to buy it with whatever amount of gold.
: This is an eyesore, you need to learn how to format better. Structure, sentence fluency, all relevant.
> [{quoted}](name=Radiant Wukong,realm=NA,application-id=3ErqAdtq,discussion-id=2EITiVpE,comment-id=0000,timestamp=2018-12-02T16:45:41.968+0000) > > This is an eyesore, you need to learn how to format better. Structure, sentence fluency, all relevant. Sorry prof.
Rioter Comments
: > [{quoted}](name=youshouldrespect,realm=EUW,application-id=3ErqAdtq,discussion-id=GfVbRQej,comment-id=0001,timestamp=2018-01-30T01:02:56.490+0000) > > Easy late all support take red sightstone or early = free 500 HP and more ward so with > one other item {{item:3742}} {{item:3143}} {{item:3065}} > u is tank with {{champion:37}} {{champion:143}} this hard broken and nice good logic Nobody complained about it and its since season 4.They focus on something like that instead of broken shit in the game.
> [{quoted}](name=AleksaTeemo,realm=EUW,application-id=3ErqAdtq,discussion-id=GfVbRQej,comment-id=00010000,timestamp=2018-01-30T15:10:56.888+0000) > > Nobody complained about it and its since season 4.They focus on something like that instead of broken shit in the game. They removed roaming potential for tank supports by making it that you need to farm to get sightstone instead of just needing gold. Sure you can get your mid laner 1 kill ahead but your enemy support got 2 cannons in that time and is now 20% more finished getting sightstone than you are
: It's amazing how different this game used to be in S3
This was a time when getting a kill was like an accomplishment. Couldn’t just flash q someone and they’re dead
: BRING BACK DOMINION
> [{quoted}](name=iviaess,realm=EUW,application-id=3ErqAdtq,discussion-id=E8xv4Eke,comment-id=000f,timestamp=2018-11-22T20:18:43.360+0000) > > BRING BACK DOMINION It makes me so happy to see that someone still cares enough to comment on this
: The Good, The Bad, and the League: 11/23 - 11/29
There was an update either earlier this week or sometime last week that cause my roommate to get stuck at 100% and be unable to play but I updated just fine. A few days ago, however, it did the same thing for me and I tried closing and opening the game as well as restarting my system. No solution
: competitive people who don’t like how much competition there is and still play ranked (im sure there’s a lot of people like this out there) are literally blind. There is blind pick and draft pick.
> [{quoted}](name=FartingNyaannCat,realm=NA,application-id=yrc23zHg,discussion-id=ch95WwBE,comment-id=000f,timestamp=2018-07-12T04:51:56.521+0000) > > competitive people who don’t like how much competition there is and still play ranked (im sure there’s a lot of people like this out there) are literally blind. There is blind pick and draft pick. No it’s because you can’t try out a fun off meta build anymore without trolling. Feeding is bad and that’s one thing but if you play something in a norm due to scaling on an item you aren’t allowed to have fun. The game is too competitive
: Why can no one just let a game die? I swear if leauge made it till 2060 and finally shut down people would still be saying "see told you leauge was dieing cuz it sucked" Like NOTHING lasts forever. And the 8 years leauge has been running is EXTRAORDINARY in terms of online gaming and its current player base. But nope everyone forgets the good and immediately jumps the bad.
> [{quoted}](name=NocturnalSheild,realm=NA,application-id=yrc23zHg,discussion-id=ch95WwBE,comment-id=0002,timestamp=2018-04-17T00:40:07.540+0000) > > Why can no one just let a game die? > > I swear if leauge made it till 2060 and finally shut down people would still be saying "see told you leauge was dieing cuz it sucked" > > Like NOTHING lasts forever. And the 8 years leauge has been running is EXTRAORDINARY in terms of online gaming and its current player base. > > But nope everyone forgets the good and immediately jumps the bad. The sad part is I don’t forget the good and jump the bad. I remember when I would get home in 2012 from my summer camp and love getting online to play with my friends. I remember in my sophomore year of high school during season 4, returning to play and making friends through the game who I talk to still today. I was eager to play. I went to the summer split finals in 2015 and the worlds semifinals in 2016. I was excited about everything riot had to offer. I had to stop playing this past year due to time constraint with college classes, and when I came back I was playing an entirely different game. Nobody is upset in the long run if they get rejected by someone they never cared about. What hurts is when the thing you fell in love with no longer cares about you regardless of how much time you’ve put in, all for the sake of “change”
Jarring (NA)
: they increased the number of champions in free rotation for ARAM
Still, certain champions do appear more than others
Jarring (NA)
: very true. they did address that recently though.. giving ARAM a much higher champion pool rotation.. so you have less ARAM only accounts. though i think the other change they made making it easier to get rerolls in the process was a step backwards. Especially because there are quite a bit of champions that work very well in ARAM.. just doubling the champion pool rotation while while making it a lot easier to get rerolls in the process seems like an overall buff for ARAM only accounts. Not to mention you can select from benched champions for free.
What do you mean by a much higher champ pool rotation?
: > [{quoted}](name=likeanepicbau5,realm=NA,application-id=3ErqAdtq,discussion-id=E8xv4Eke,comment-id=0008000000000001,timestamp=2018-06-19T05:04:40.154+0000) > > Really? When i climbed to 30 in the summer of season 5, ARAM was full of bots, as was TT. Never encountered any on crystal scar. Times change Uhhh no even statistics showed Dominion was mostly bots that queued it compared to aram and TT even during season 5 lol even testing it myself during those times it was pretty correct.
I guess I just got really lucky on Dominion then
: > [{quoted}](name=likeanepicbau5,realm=NA,application-id=3ErqAdtq,discussion-id=E8xv4Eke,comment-id=00080000,timestamp=2018-06-18T04:17:35.596+0000) > > It was more a joke than anything, but have you played TT or ARAM? ARAM not so much anymore but twisted treeline is always full of bots! If that’s a reason to remove dominion, why would TT still be around? There are a lot less bots nowadays and there are actually a lot of people that queue TT even in ranked there are always queues popping no matter what elo. Aram there's rarely any bots even while leveling a new account lol I had 1 game out of 20 when I tested even queueing in the middle of the night which is perfect for bots to be in queue and only encountered 1 bot team and never saw them again. On Dominion I saw bots left and right even at max level they would still be queueing just for IP.
Really? When i climbed to 30 in the summer of season 5, ARAM was full of bots, as was TT. Never encountered any on crystal scar. Times change
: "Everyone's favorite" Making a lot of assumptions there. Majority of Dominions players were bots and rarely anyone actually played it. I think having Dominion be apart of rotating game modes would be nice but having it back in general would just bring back a lot of bots.
It was more a joke than anything, but have you played TT or ARAM? ARAM not so much anymore but twisted treeline is always full of bots! If that’s a reason to remove dominion, why would TT still be around?
Jarring (NA)
: I'd like for them to bring it back as well. Dominion was a lot of fun. Main problem with it was that it benefited certain champions a lot more than others. Like, Nidalee and Karma were both gods of Dominion. Teemo was also especially annoying but not quite as good imho. I could literally walk circles around an entire team 5v1 with tank karma. I remember filling my entire match history with dominion wins only with karma a couple weeks before they shut it down.
I get that but ARAM does as well, but also makes it a lottery system that seems to cause some champs to appear more than others
Rioter Comments
: I still got mine.
I had probably 7 additional rune pages and now i have the 6 they give by default only
UKP LK (NA)
: Ppl quitting league ? Is it just me ???
It comes down to Riot becoming a larger and larger company and not knowing how to deal with it so they end up alienating many of their players for the sake of "change". They change the game just to change it and not for any good reason. They want it to feel new, not feel good. It's sad, but that's why a lot of people are leaving. it's not the game we fell in love with.
A Nunu (NA)
: CHAMPION REWORK LEAK: NUNU, THE WORLD ENDER [READ BEFORE RIOT REMOVES IT!!]
My thoughts - "oh this is a funny joke haha" *Mana Cost: 1234 of a random teammate's mana points* "dear god riot would actually do this"
: League has a balance team???
In all seriousness though, when an item is used in niche scenarios (banner of command) they buff it to the point that everyone builds it and then they either nerf it into oblivion so nobody uses it or they remove it. Still have no idea why they removed sightstone. They removed an item along with an entire line of items so supports have "more choice" of what to build.
Yenn (NA)
: This season has completely neutered skill expression, can we get a new balance team?
Rioter Comments
: Since when did they take the rune pages?
During the rune/mastery merger
Rioter Comments
Rioter Comments
: More like you used that Phone for years and you get a new Version for free with partial refund.
Not really comparable in that sense since it's not like you're getting better features, just newer things. And even so it doesn't stop the fact that you could have spent that money on something else and are getting barely any of it back.
: Still don't get it you don't loose anything. You get the new Version of a Phone and Part of the price you paid. That's Not loosing in my eyes.
Not exactly. It's like you could have bought a new phone or a new TV and you bought the phone, only to have the phone company tell you that everyone is getting that model for free and you get 1/3 of your money back, so now you can't purchase the TV and have no need for the phone.
Quepha (NA)
: that sounds fine to me. you didn't spend much and you don't get much. I'm getting back a fair bit more meaning that the discrepancy between what I spent and what I'll get is much wider and I still think that's more than fair.
I bought 5 Rune pages and filled them with runes, so I get what you mean. It is spending a lot when you think about what else you could have spent it on I.E. champions.
: I think most casual players bought champions instead of loading out rune pages.
Still, even buying 1 rune page cost like 15k IP, and we get back about 4k for it
: So it will bring more players into the community cause its less grinding. Isnt that a good thing? Trying out champs should be a feature i agree.
It will bring more players in..that's what I'm getting at though. Long time players who didn't get heavily into the game as in playing at least 5 hours every day are the ones who lose out the most.
: If you are a casual player you should be happy for getting all runes for free and free ip/be at the same time imo
That's not really the point... I would have liked to try out champions instead of spending my IP on runes and pages to not even get a third of it back. Everyone now gets runes for free, and it won't be hard to get to a place I took a long time getting to.
Rioter Comments
: Doran's Ring nerf calls out Nautilus, rito, you misspelled Galio.
They forgot malphite as well
: Learn more about Dark Star 2017
Can you please make the icons available for IP? really would rather pay IP than play another game of dark star singularity.....
D Bag (NA)
: Every 10 champs you own, you're allowed to banned 1 champ out of your champion pool. http://www.auplod.com/u/auopld60eff.png
Something like that, yeah, or even something where you have to earn the ability to do that.
Rioter Comments
: Open Letter to Parents of League of Legends Players
This is being sent to parents worldwide
Kürama (NA)
: Click the cog to the top right corner of the client then click "Initiate Full Repair". Let us know the results. http://eune.leagueoflegends.com/sites/default/files/styles/scale_xlarge/public/upload/template_lcu_changelog_1280x720.jpg?itok=uV6zjzTq
I closed and reopened the client and that fixed the issue last night. I just did a full repair so hopefully it won't happen again.
Rioter Comments
: Lunar Revel bundles & Legacy skins
: Obviously in normals. Hell, I don't think you should even be allowed to play any champs that you don't have at least rank 4 on in ranked.
yes and no.... Some champs you can pick up really quickly and easy to learn.
Rioter Comments
Rioter Comments
: Patch 6.24 notes
I get that {{item:3116}} was viable on so many ap champs, but did you have to nerf it so bad? it lost 25% of the AP it gave, 33% of the health it gave, and only 18.75% of the cost??? c'mon Rito.
: Crash on Launch
Same here. I don't have Sonar Studio either and I open the alpha client, and nothing shows up. It just goes straight to bugsplat.
: bugsplats/error reports
Same thing happens to me except i can't click past it.
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likeanepicbau5

Level 48 (NA)
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