: Wait I thought Camille was considered the strongest bruiser, even Dopa said Camille top gives him a 20% better chance on winning. {{sticker:sg-lux-2}}
commet doesnt really help that much and also we got to consider the fact that thier items are pricey
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Mãmbã (NA)
: I'm going to assume you're top/mid player. Generally champions that cannot be easily interacted with and/or have giant aoe abilities/cc are always good picks in ranked I feel. {{champion:57}} {{champion:420}} for top lane or {{champion:75}} if this is not like platinum+ {{champion:41}} Has the above-mentioned qualities and is much heavier on the damage side and I feel like good gangplank players can consistently solo carry slightly bad or decent team mates. If we are talking about midlane, {{champion:90}} {{champion:55}} {{champion:157}} (if he's not banned){{champion:101}} (highly underated imo and can solo carry and is a very safe pick as he can lane control well if you are good with him and practice a bit).
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: Lumanachi no ; - ; Don’t give up on ranked! I believe in you :c
I wish I only made it to gold by forces t.t
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YokoNomi (NA)
: A youtuber I'm becoming more a fan of lately, mentioned that one of his methods of improving is rewatching through his past games, and criticizing them as thoroughly as he would another player. It's easy to overlook flaws as we play, but from that more controlled perspective, I'd imagine it'd let us think more critically of what went wrong, what could have been done better, etc. It's something I've been wanting to do, and probably will do, when the new season comes into play.
Yea i been doing the same but i can't seem to find any imrpovement T.T
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: what about Mundo?
> [{quoted}](name=The LP Grinch,realm=NA,application-id=3ErqAdtq,discussion-id=RZtoqUEk,comment-id=0000,timestamp=2017-11-22T08:24:46.695+0000) > > what about Mundo? mundo been tanking like a monster -_- he doesnt die
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: Do you guys know if its gonna come back after that? I missed it :(
> [{quoted}](name=TheEighthHorcrux,realm=NA,application-id=3ErqAdtq,discussion-id=95Vsz2AB,comment-id=000000000000,timestamp=2017-11-18T01:33:55.639+0000) > > Do you guys know if its gonna come back after that? I missed it :( next year
: yasuo is a garbage fire when it comes to balance, if he is allowed to succeed most of the time, he becomes very oppressive and almost impossible to defeat. and due to this he is always kept at a point that i coin the aatrox power level, and this is from a rank 7 aatrox player. He can spiral out of control, but if he can't get fed early is pretty fucking useless.
> [{quoted}](name=Boulderox,realm=NA,application-id=3ErqAdtq,discussion-id=uuM74etX,comment-id=0001,timestamp=2017-11-15T05:46:46.873+0000) > > yasuo is a garbage fire when it comes to balance, if he is allowed to succeed most of the time, he becomes very oppressive and almost impossible to defeat. and due to this he is always kept at a point that i coin the aatrox power level, and this is from a rank 7 aatrox player. He can spiral out of control, but if he can't get fed early is pretty fucking useless. sheesh
: Nope. Yasuo is just trash right now.
> [{quoted}](name=REPORTYASUOXD,realm=OCE,application-id=3ErqAdtq,discussion-id=uuM74etX,comment-id=0000,timestamp=2017-11-15T05:41:28.822+0000) > > Nope. Yasuo is just trash right now. how come?
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: Every time Rio reworks a champ they make it worse. Do you really want Shaco being even crappier?
> [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=rEw08mL9,comment-id=0000,timestamp=2017-10-09T00:08:44.678+0000) > > Every time Rio reworks a champ they make it worse. Do you really want Shaco being even crappier? I don't want to be crappier, I want Riot to look at his problem so they can fix him. If he stays like that it just stupid if went dont address the issues with him
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: During worlds riot will release them for purchase again this upcoming weekend. There also re-releasing the team skins like the new SKT T1 skins. You can read more about worlds 2017 here to see what there going to add: http://na.leagueoflegends.com/en/featured/worlds-hits-the-rift-2017/?utm_source=LeagueClient&utm_medium=OverviewTier2Pos1 {{sticker:sg-miss-fortune}}
> [{quoted}](name=Mixin Match,realm=NA,application-id=3ErqAdtq,discussion-id=95Vsz2AB,comment-id=0000,timestamp=2017-09-19T00:18:57.539+0000) > > During worlds riot will release them for purchase again this upcoming weekend. There also re-releasing the team skins like the new SKT T1 skins. You can read more about worlds 2017 here to see what there going to add: http://na.leagueoflegends.com/en/featured/worlds-hits-the-rift-2017/?utm_source=LeagueClient&utm_medium=OverviewTier2Pos1 > {{sticker:sg-miss-fortune}} Thank you
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: well lethaity is bad vs tanks and those who stack armor zed rushes lethality for early game dominance at some point you need to include some actual % armor pen like maybe a {{item:3036}} {{item:3071}} lethality works as a flat pen best against squishy and low armor targets ... items like last whisper black cleaver gives % armor pen which is best vs tanks and heavy armor stacks so maybe a build like {{item:3147}} {{item:3142}} {{item:3071}} {{item:3036}} {{item:3026}} {{item:3111}} giving a mix of flat armor pen ( lethality) % armor pen , cdr, ad , hp, armor, mr, tenacity and the ga passive
> [{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=qH1k6eIg,comment-id=0000,timestamp=2017-08-06T08:58:34.420+0000) > > well lethaity is bad vs tanks and those who stack armor > > zed rushes lethality for early game dominance at some point you need to include some actual % armor pen like maybe a {{item:3036}} {{item:3071}} > > lethality works as a flat pen best against squishy and low armor targets ... items like last whisper black cleaver gives % armor pen which is best vs tanks and heavy armor stacks > > so maybe a build like {{item:3147}} {{item:3142}} {{item:3071}} {{item:3036}} {{item:3026}} {{item:3111}} > giving a mix of flat armor pen ( lethality) % armor pen , cdr, ad , hp, armor, mr, tenacity and the ga passive instead of the GA isn't {{item:3046}} good on zed to get the good crits
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: > [{quoted}](name=lumanachi,realm=NA,application-id=3ErqAdtq,discussion-id=0ONsM4WE,comment-id=00000000,timestamp=2017-07-19T23:22:23.279+0000) > > True, I wish they make a rank for 1 v 1 so it can be less stressful and people can actally climb without blaming others. But then support mains and people who main champions that aren't duelists or early game champions would be at a significant disadvantage. It's a team game after all. I only see less than 30 champions that would be close to viable like this.
> [{quoted}](name=Emper0r Azir,realm=NA,application-id=3ErqAdtq,discussion-id=0ONsM4WE,comment-id=000000000000,timestamp=2017-07-19T23:24:53.260+0000) > > But then support mains and people who main champions that aren't duelists or early game champions would be at a significant disadvantage. It's a team game after all. I only see less than 30 champions that would be close to viable like this. then let it happen.
: Ranked is a broken system, it relies on the elo method of picking chess match winners in a one on one developed hundreds of years ago and is not adequate for a moba in 2017 using 5 on 5 with multiple variables that didn't exist then. I've always thought ranked should focus on the individual performance for the actual rank - winning should matter in a team queue, but solo queue your placement is according to performance - if you get an S and the other teammates get C's, why should you suffer? I'd like to see a shift in solo ranked to performance based rank instead of "did the team win or not?" and team/flex ranked be about the victories. It would also be nice if mastery points were granted in higher amounts according to your grade instead of who won the game so when I lose a 72 minute match because 4 of my teammates were unable to push or fight back and I get an S, I don't get a few hundred points while the guys I killed 10-20 times get a thousand mastery points.
> [{quoted}](name=The JigSAW,realm=NA,application-id=3ErqAdtq,discussion-id=0ONsM4WE,comment-id=0000,timestamp=2017-07-19T23:16:46.363+0000) > > Ranked is a broken system, it relies on the elo method of picking chess match winners in a one on one developed hundreds of years ago and is not adequate for a moba in 2017 using 5 on 5 with multiple variables that didn't exist then. > > I've always thought ranked should focus on the individual performance for the actual rank - winning should matter in a team queue, but solo queue your placement is according to performance - if you get an S and the other teammates get C's, why should you suffer? I'd like to see a shift in solo ranked to performance based rank instead of "did the team win or not?" and team/flex ranked be about the victories. > > It would also be nice if mastery points were granted in higher amounts according to your grade instead of who won the game so when I lose a 72 minute match because 4 of my teammates were unable to push or fight back and I get an S, I don't get a few hundred points while the guys I killed 10-20 times get a thousand mastery points. True, I wish they make a rank for 1 v 1 so it can be less stressful and people can actally climb without blaming others.
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lumanachi

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