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: I want them to balance the game. No more focusing on fucking lore and interactions please.
> [{quoted}](name=9mm Valentine,realm=NA,application-id=yrc23zHg,discussion-id=WYThT9WI,comment-id=0002,timestamp=2019-04-30T06:22:32.017+0000) > > I want them to balance the game. No more focusing on fucking lore and interactions please. we all know that's not going to happen. so I want more lore and interactions.
: They do a pretty good job with new champions i think. I do think that sometimes they overlook which champions could have more interesting interactions with eachother though although they have mentioned that sometimes it's to do with lane/matchup and how often those 2 champions would encounter one another.
> [{quoted}](name=p a t r i o t,realm=OCE,application-id=yrc23zHg,discussion-id=WYThT9WI,comment-id=0000,timestamp=2019-04-30T02:30:26.770+0000) > > They do a pretty good job with new champions i think. I do think that sometimes they overlook which champions could have more interesting interactions with eachother though although they have mentioned that sometimes it's to do with lane/matchup and how often those 2 champions would encounter one another. True. But many old champions are left out...
Rioter Comments
: Battle Academia Yuumi
I hope her students are mostly yordles!
Terozu (NA)
: https://i.imgur.com/3yfCYTt.png[] The image of her master shares Leb's silhouette.
> [{quoted}](name=Terozu,realm=NA,application-id=A8FQeEA8,discussion-id=rrt47KL4,comment-id=000000000000,timestamp=2019-04-26T00:54:15.586+0000) > > https://i.imgur.com/3yfCYTt.png[] > The image of her master shares Leb's silhouette. very interesting...
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Tegash (NA)
: I feel like having enemies who are _in_ the circle as well should damage their opponents regularly, and only heal them if they're damaging them from outside the circle. Make it work sort of like Xin Zhao's ult. That seems like it would be fairer and allow for more counterplay while still being strong.
Hello. I was thinking about changing Garam's R, inverting fractal. Garam creates the zone in shape of the Apollonian gasket (shown on the picture). All allies in the zone gets their movement speed, attack speed, health regeneration, mana regeneration and spell cooldown faster. And all enemies in the zone gets their movement speed, attack speed, health regeneration, mana regeneration and spell cooldown slower. How about this skill? I would like to hear your opinion.
: Ladybug Kha'Zix?
> [{quoted}](name=SatomiKun,realm=EUW,application-id=yrc23zHg,discussion-id=U29hTovU,comment-id=0000,timestamp=2019-03-09T19:25:06.284+0000) > > Ladybug Kha'Zix? That's a great idea!
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Rioter Comments
: I mean, Riot recently invented "Yordle glamour", which makes Yordles appear to other beings as humans, not as Yordles. So Amumu might in fact be a Yordle, but just appear as a human to others.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=yrc23zHg,discussion-id=qF2wLLhs,comment-id=0000,timestamp=2019-03-04T09:04:03.979+0000) > > I mean, Riot recently invented "Yordle glamour", which makes Yordles appear to other beings as humans, not as Yordles. > > So Amumu might in fact be a Yordle, but just appear as a human to others. I don't think he could use Yordle glamour. As you told, Riot recently invented Yordle glamour, but Amumu is like an ancient being. Plus, he doesn't look like a human or a yordle. And my question is whether you want to know Amumu's identity or not.
Rioter Comments
: Yordle OR Feed!
I started to play LoL because of Yordles, especially Veigar. P.S Now Fizz is a yordle.
Rioter Comments
: Q is like the least used word in the English language, and there really aren't many names that start with it. The few that do grammatically have to be followed by a U, and that tends to leave most Q names looking similar, unless you dip off into Chinese naming like "Qin," which that even treads on similar territory with Quinn and even Xin Zhao.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=IjH3Xc35,comment-id=0000,timestamp=2019-02-18T21:24:50.429+0000) > > Q is like the least used word in the English language, and there really aren't many names that start with it. The few that do grammatically have to be followed by a U, and that tends to leave most Q names looking similar, unless you dip off into Chinese naming like "Qin," which that even treads on similar territory with Quinn and even Xin Zhao. I know Q is like the least used word in the English. But I guess that's why I like Q a lot. So does name have to exist in real life? I think we can make a new random name starting with Q, right?
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: l Ryden I, the Boy Who Chuckled (at this post) :^D
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: > [{quoted}](name=Hammermancer,realm=NA,application-id=yrc23zHg,discussion-id=mucyWZfG,comment-id=0000,timestamp=2019-01-07T21:54:56.644+0000) > > LB could be the noxian that twisted veigar? wouldnt put it past the rose to do that I thought it was {{champion:223}} that made a deal with {{champion:45}} so that veigar could escape his prison.
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=yrc23zHg,discussion-id=mucyWZfG,comment-id=00000001,timestamp=2019-01-07T22:44:33.098+0000) > > I thought it was {{champion:223}} that made a deal with {{champion:45}} so that veigar could escape his prison. Really? Did tahm kench make a deal with veigar? May i know the source?
Dynikus (NA)
: They're both related through Mordekaiser if you read their lore.
> [{quoted}](name=Dynikus,realm=NA,application-id=yrc23zHg,discussion-id=mucyWZfG,comment-id=0002,timestamp=2019-01-07T22:08:11.855+0000) > > They're both related through Mordekaiser if you read their lore. so there's no direct relationship between Veigar and LeBlanc? If so, then they should not be related. I mean for example, both Gnar and Corki are related to Heimerdinger, but Gnar and Corki are not related in their pages.
Rioter Comments
Tegash (NA)
: I feel like having enemies who are _in_ the circle as well should damage their opponents regularly, and only heal them if they're damaging them from outside the circle. Make it work sort of like Xin Zhao's ult. That seems like it would be fairer and allow for more counterplay while still being strong.
Tegash (NA)
: Her design and concept are very strong! Her lore seems a little vague, but that sort of works to her advantage since she's a Yordle. The Yordles as a whole have been neglected since about... season 2-ish? So they have a lot of nooks and crannies to fill with story elements.
Thanks! I really wish riot releases more Yordle contents in this year...
Tegash (NA)
: I wouldn't say it's OP, since it heals both allies _and_ enemies. It would be very hard to use effectively, unless your team is very coordinated and outpositions the enemy team. That said, in a 1v1 it gives Garam a _huge_ disengage tool, and also an ability to survive towerdives at most stages of the game.
I agree! Should I let champions in the zone get healed no matter who damage them or get damage when other champions in the zone attack them?
Tegash (NA)
: Mm, I haven't played DOTA 2 actually. And that's fair, if everybody has the ability to deny enemy CS, then it's less of a problem because you can fight back in that way as well, and individual skill expression reemerges. Having a _single_ champion with the ability to do that is toxic for the game, but if everybody can it's no longer overbearing. Still obnoxious and unhealthy. But not overbearing.
What do you think about other stuffs? Do you like her design? And what about her concept?
Tegash (NA)
: If you're really intent on keeping it, I would make it only apply out of combat. While he's in combat you can see everything, but after ~5 seconds out of combat (same cooldowns as Mobility boots basically) it disappears again. That would maintain the utility but make it less oppressive during laning phase.
Thank you for your comment. I will definitely consider your comments when I update him! If you have more to say about him, please do so. Your comments were really great! I wish I can play simulation to test Garam's abilities to determine whether he's op or not. P.S in last post, someone commented that Inverting fractal is too op. What do you think?
Tegash (NA)
: [This is the character in question; Mina.](https://dawngate.gamepedia.com/Mina) Dawngate sadly got shut down when it didn't conform to EA's lootbox initiatives. But it had a lot of creative designs and was very fun. A lot of the members of Waystone - the group that worked on Dawngate - actually came to work for Riot after it was dissolved, and allegedly were responsible for the designs of Bard and Kindred. CS denial is specifically dangerous in MOBAs because there is no way to play against it. It creates a lead that the opponent has no way to fight back against, which makes it extremely unhealthy gameplay. Imagine if there was a Jungling champion that could automatically steal the camps on the opposite side of the map simply by using their Q on the camps on their side? They use Q on Raptors, yours are now gone. They take their Gromp? Yours are gone. Et cetera. They don't have to assume any risk to poach camps, so there's no way to stop them or counter them.
oh.. too bad. Dawngate looks fun to play. Have you ever tried DOTA 2? In DOTA 2, everyone can deny! But I guess Qadira can be too op since she's the only one who can deny. By the way, I really love your comment! I will consider your points when I update her! And if you have more things to say about her, please do so!
Tegash (NA)
: Short answer? Neeko isn't ok either. It looks cool at first glance but being tricked is one of the worst feelings in a skill-based game. It ends with the player _playing_ the tricky character having fun (sometimes, if they know what they're doing anyway), and everybody else really not. Long answer: The problem with Encryption is that no matter how much damage you do to Garam, you have no idea how much health he has left. Or mana. It leaves the opponent feeling trapped. They can trade and come well off, but they won't _know_ whether or not they won the trade. Basically, it leaves everybody who _hasn't_ played Garam knowing nothing about him, not even fundamental information that allows them to play the game on a basic level. Neeko at least can have her passive popped by taking damage, but Garam? Gets to keep it no matter what happens, turning even the simplest interactions with him into a poker game.
Good point! But I want to keep this passive since I think it's his signature passive. What if the enemy can see his stats when he's near the ward? What if the enemy cannot see his stats when his health rate is below 50%? I wish I can keep this passive...
Tegash (NA)
: Ok! I got here from your other post, so I'll do the same here that I did there. :D The Key This is a really nice design space honestly. Getting range as your health goes down means you can take risky trades early, and still come out on top even if you only go even with your opponent. The range increase lets you harass them out of lane fairly easily, leading to a very aggressive earlygame playstyle to secure the lategame. The hiding in minions thing is cute, and it reminds me of a character from Dawngate. It's basically an extra Zhonya's Hourglass, except your opponent won't know where you've gone if they didn't see you do it. _Verdict: Great passive all around._ Key Smash I like the explosion effect on enemy kill! However, I don't like the killing your own minions to deny enemy CS bit. It removes too much of the opponent's agency. I don't really have any good alternatives for it either. I think you may want to consider locking the opponent out (heh) in a different way. Maybe refreshing the cooldown and refunding partial cost of Key Smash on enemy kill as well? Which will allow you to shove them in and prevent them from CSing that way. _Verdict: Needs some balancing work, but otherwise a good spell with a strong identity._ Secured Area Very good utility spell. Very strong too. It's a healthy spell though, so overall I really like it! It's like a Soraka silence, but it has a disarm instead. However, there's no hard CC applied to the champions within, so they can just walk out of it. I like that! It's handy in a pinch and good to turn a fight in your favour. _Verdict: Range is good! The radius of the effect itself will need to be very small to be balanced._ Open the Gate This one feels a bit strong to be a non-Ultimate. Twisted Fate once had an ability like this too, except it was global and only he could use it. Since this champion already reminds me of Dawngate, I'm going to take a leaf from their playbook. I feel like Open the Gate should fire like Kog'Maw's Void Ooze ability, hitting in a line and dealing magic damage. However, when the ability is cast through a wall, the wall is opened for any Champion to walk through (but enemies still take damage to do so). Sort of like Bard's Magical Journey I guess. _Verdict: Very strong. Needs some changes or depowering._ Lock Your Heart I like this spell! It seems to be Qadina's _key (heh)_ ability. It's a very strong spell, but I think it only needs a _little_ tuning to work! Instead of requiring the enemy to return to base to unlock their Ult, it should probably be locked for 4/8/12 seconds based on spell rank, _OR_ you can make it so that Qadina's ult has no cooldown and can lock anybody for any length of time while they remain in her range, but she can only use it on ONE Champion at a time. I think that would be a healthier design, sort of like playing against Illaoi but in a utility sense. _Verdict: Strong spell with a good identity. Needs some tuning, but very well designed._
Thank you for the comment! I really appreciate it! I actually didn't know Dawngate... I though it would be cool to have a champion who can deny since no champion can deny. Is denying really dangerous in LoL? What if the cooldown increases when you deny?
Tegash (NA)
: Okay so. I really like this character! They have an interesting identity in Runeterra - a Freljordle is new and exciting, we haven't seen it before - a cute design, and a very clear design identity. There are some glaring problems however. I'm going to break down the kit piece by piece and talk about what I like and what I don't like: Encryption Encryption is unhealthy, simple as that. Not necessarily _overpowered_ per se, but very unhealthy for the game. Not being able to see an enemy's stats, summs and runes might seem harmless, but overall it's like going into a guessing game every time you play against them. And if they take unsealed spellbook, it'll be even rougher. _Verdict: Needs to be scrapped._ Trigonometry _I absolutely adore this spell!_ It's such a neat design! I feel like when the third bullet hits, the three enemies that have been hit should be stunned for maybe ~0.5 seconds? And rather than the enemies inside the resulting triangle taking magic damage proportional to the area, i think it should be something like 100/150/200/250/300% of the damage of the bullet, scaling up with rank. _Verdict: A great basic spell!_ Bijection The way the spell was written confuses me a little, but overall I like it. It's a very tricky ability and the fact that it can be used on allies as well as enemies gives it a lot of utility. I like that you made it so that the choice to switch was in the ally's hands, and not Garam's! It would be very easy to troll people with it otherwise. _Verdict: Pretty good spell, lots of utility._ Decryption Turning an enemy turret into an allied one is _way_ too strong an ability. I feel like this should be a vision granting ability, something like: "Garam fires a decrypting bullet in a direction. If it hits an enemy, the bullet deals 30/35/40/45/50 (+60% AP) magic damage and gives Garam access to that enemy's vision radius and the vision radii of all its allies for 1/2/3/4/5 seconds." _Verdict: Has potential, but the turret play is way too strong to be in this kit._ Inverting Fractal The shape of the spell is cool, but ultimately it just amounts to a large circle with cool patterns inside. Also, this sort of seems like a weaker version of Kindred's ult. I don't really know how to improve it. _Verdict: Has potential, and could do with a revamp. Hard to revamp though._
But about the passive, encryption... Is it really unhealthy? So is guessing game unhealthy? I mean, guessing game can provide something new to LoL. And we already have Neeko who can change her form, so you must play a guessing game if you play against her. My question is... Why is Neeko ok but not Garam?
Tegash (NA)
: Okay so. I really like this character! They have an interesting identity in Runeterra - a Freljordle is new and exciting, we haven't seen it before - a cute design, and a very clear design identity. There are some glaring problems however. I'm going to break down the kit piece by piece and talk about what I like and what I don't like: Encryption Encryption is unhealthy, simple as that. Not necessarily _overpowered_ per se, but very unhealthy for the game. Not being able to see an enemy's stats, summs and runes might seem harmless, but overall it's like going into a guessing game every time you play against them. And if they take unsealed spellbook, it'll be even rougher. _Verdict: Needs to be scrapped._ Trigonometry _I absolutely adore this spell!_ It's such a neat design! I feel like when the third bullet hits, the three enemies that have been hit should be stunned for maybe ~0.5 seconds? And rather than the enemies inside the resulting triangle taking magic damage proportional to the area, i think it should be something like 100/150/200/250/300% of the damage of the bullet, scaling up with rank. _Verdict: A great basic spell!_ Bijection The way the spell was written confuses me a little, but overall I like it. It's a very tricky ability and the fact that it can be used on allies as well as enemies gives it a lot of utility. I like that you made it so that the choice to switch was in the ally's hands, and not Garam's! It would be very easy to troll people with it otherwise. _Verdict: Pretty good spell, lots of utility._ Decryption Turning an enemy turret into an allied one is _way_ too strong an ability. I feel like this should be a vision granting ability, something like: "Garam fires a decrypting bullet in a direction. If it hits an enemy, the bullet deals 30/35/40/45/50 (+60% AP) magic damage and gives Garam access to that enemy's vision radius and the vision radii of all its allies for 1/2/3/4/5 seconds." _Verdict: Has potential, but the turret play is way too strong to be in this kit._ Inverting Fractal The shape of the spell is cool, but ultimately it just amounts to a large circle with cool patterns inside. Also, this sort of seems like a weaker version of Kindred's ult. I don't really know how to improve it. _Verdict: Has potential, and could do with a revamp. Hard to revamp though._
Thank you for your comment! I really appreciate it! Your comment is really reasonable and helpful. Can you visit my second yordle oc, Qadira the Key Holder (https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/I6vvLqw6-reupload-qadira-the-key-holder) and leave some comments? I would really like to hear your opinions on her.
FyreWall (NA)
: What the fuck..
> [{quoted}](name=FyreWall,realm=NA,application-id=A8FQeEA8,discussion-id=6sAKxYcw,comment-id=0000,timestamp=2019-01-02T11:50:46.617+0000) > > What the fuck.. ?
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: [SKIN CONCEPTS] 5 New Star Guardians - Jhin, Irelia, Tristana, Zoe, Taliyah!
I think the main color for SG Tristana should be changed. She may look too similar to SG Lulu (but perhaps it's fine since Trisatan has a large cannon). Beside that, I like them all.
: Rework Corki
I agree. He definitely needs at least a visual update.
: All the skin lines are AUs. Some are just more developed than others.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=6kFXY1kR,discussion-id=lK9KEQJb,comment-id=0000,timestamp=2018-12-10T19:23:07.776+0000) > > All the skin lines are AUs. Some are just more developed than others. then which one do you want to be developed more?
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: It's an interesting idea, but think about it from the perspective of someone who is playing poorly and feels guilty about their performance. Do we really want even their character's animation to remind them of how awful they're doing? It'd just make losing the game feel even worse, in my eyes.
> [{quoted}](name=Eleshakai,realm=NA,application-id=yrc23zHg,discussion-id=75MeAgLm,comment-id=0002,timestamp=2018-10-25T00:48:03.426+0000) > > It's an interesting idea, but think about it from the perspective of someone who is playing poorly and feels guilty about their performance. Do we really want even their character's animation to remind them of how awful they're doing? It'd just make losing the game feel even worse, in my eyes. That makes sense. Perhaps this should be only for players with great KDA.
: Well, from a design viewpoint, it would require the riggers and animators of the game to implement these new walking animations for each and every champion, and I think that it would be more work than Riot would be willing to put in. Next, such an idea could go against a champion's thematic. Example: {{champion:122}} - Battle-Hardened Commander/General. He's skilled in the art of war, a veteran of combat. But if your change was to be implemented, instead of making the firm, confident strides he normally makes, he would be strolling around like he were an effeminate weakling (Which Darius, according to lore, is HARDLY SUCH A PERSON). I'm not trying to bash you or put you down for the idea, it's just that I don't think it would work in this game, from a design-viewpoint or a story-viewpoint.
I agree with you. But I am not saying all champions need this. This can be great for some champions such as Annie.
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modulo matrix

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