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Patch 9.22 notes
I appreciate that the nerfs this patch centered around decreasing damage, while the buffs were a mix of offense and defense. A few more patches of this should help to counteract this season's damage creep.
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I think a lot of it comes down to whether the ADC can get some early gold. If I don't get any kills on Caitlyn and don't do very, very well farming, then I feel useless for the entire game, even if I haven't fed. On the other hand, if I get two kills before ten minutes, I feel pretty much unstoppable after the next time I recall.
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Wasn't the guy who wrote the patch notes a Sona main, though? I'm a Taric main, and I refer to him as "my boy" all the time.
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Patch 9.21 notes
I couldn't help but notice that despite increasing complaints about the game being too damage-focused, Riot's balancing tweaks continue to push the game in a more damage-oriented direction. The vast majority of buffs in this patch were buffs to damage.
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I've heard other people mention LS criticizing Riot over the "baby girl" comment. Why exactly was he so upset over it?
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Why not a short-lasting armor and MR boost instead?
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> He does need a nerf right now, but reduced resistance instead of reduced damage or higher cooldowns is not the way to go. In that way, it is emblematic of a damage meta, so I can see why people disagree with the change.
IMO, in this specific case, it is the way to go. Blitzcrank can't do much while his Q is on cooldown, and that cooldown is already significant. They could nerf his damage, but it makes sense to carve out a niche for him as the damage-oriented catcher (compare to Naut, the CC-oriented catcher, Thresh, the utility-oriented catcher, and Rakan, the catcher-enchanter hybrid).
That said, I'm no fan of the damage creep, either, and I would revert the Garen changes and some of the Tahm changes in a second.
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Well-said. While I agree with the OP that the game is suffering from a damage creep, the increase in offense for a decrease in defense seems justifiable in this specific case.
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It's the other way around, really--they're not letting the pros play on patch 9.20.
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I had similar thoughts. Garen's kit is pretty absurd from a thematic standpoint. Your point about his shield is spot-on, as I think everyone traditionally associates the shield mechanic with magic, and Garen is, as the comics made obnoxiously clear, opposed to the use of magic.
There's also the fact that his E will allow him to spin around upwards of four times per second, which is gonna look just plain stupid and doesn't make any martial sense.
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Last year's Worlds event was pretty good, though.
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Several patches ago, they released an outline of how they decide which champions to nerf of buff. Did you check where Morde is in their rubric?
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The only angry person here is you. I read the comments section pretty regularly, and you're typically posting something cynical and insulting. I hope you learn sooner rather than later that there are always better ways to conduct yourself than cynicism and insults.
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Or from the sportscasters' mouths, apparently. Anybody who's watched a pro match has heard something like this before:
"**COREJJ COMES IN WITH THE HEABUTT, LAYIN' DOWN THE RANDUIN'S, BURNS THE FLASH, CLEANING UP THE KARMA, AND NOW THEY'RE GOING FOR THE BARON**"
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I don't have a problem with people responding negatively in the sense of disapproving of their design. The problem is that instead of giving constructive criticism, you and some others are slinging insults. If you were to criticize a logo for being "cluttered", "indistinct", "oddly proportioned" etc. then that would not only be fine, it would be helpful. However, it's not helpful (and in fact, it's simply mean) to describe it as "garbage" or the designers as "griefing" and "lazy" (the latter has been used by other commenters).
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The idea of Star Guardian Urgot needs to die. Dark Star Urgot, on the other hand...
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In some ways it is, but I find that it's great for learning champions or if you've got a party of 3.
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It really is a wonder how Riot's employees can maintain any self-esteem with such a toxic playerbase.
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I actually think the new cursor looks better, but I see no reason to remove the old one.
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It would be nice if they updated her in-game visuals to match her cinematic. The fuzzy pink tiara and backpack with modern-looking trinkets looks so out of place.
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I won't call it lazy because, for all I know, they put several hours into it. It's definitely not distinctive, though.
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Agreed. If you have to read the words on the logo in order to recognize it, then it's a poor logo. For the old logo, the wide shield with the imposing gold/bronze letters that protrude out of the bottom corners make it recognizable out of the corner of one's eye--no need to read even a single word.
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This. It doesn't even need a visual update, IMO, since it looks a lot better than the old Summoner's Rift did. It just needs a strong balance pass and maybe some modification of the lanes and terrain to give them more similar proportions to SR.
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That's a bit harsh, although I don't care for it, either.
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Yep. The old one is much more distinctive.
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It's not going to make him OP, though, so I don't see why it matters.
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Which actions are you referring to, specifically?
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They are flourishing, IMO. Total play time hasn't decreased as far as I'm aware, their e-sports venture has become increasingly successful, and I think the game itself is better than it was when I started playing five years ago.
Obviously, there are things they could be doing better better. I'm still upset that they're removing Twisted Treeline, for example. At the same time, I don't think the cynicism that seems to work its way to the top of most of the comments sections is justified.
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Yep. There were some things that I didn't like about this patch, but I really appreciate that they're flattening out Kayle's incredibly steep power/game duration curve.
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In the couple of times I've played Shen, his kit has struck me as just plain odd. His "sword" isn't a sword isn't anything but name, and allowing it to deal damage to non-champions would at least be a small step toward making the thematics and gameplay align.
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They've made their guidelines for buffing and nerfing public. Are they violating those guidelines with these buffs, or do you consider the guidelines to be bad?
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That occurred to me, too. At this point, what's the intended use of Devour as a support? Switching tower aggro? Keeping the ADC safe for a couple of seconds while your team cleans up the enemy? (The latter seems unlikely since you'd have to outnumber them by 2 for it to work, considering that TK and the ADC are useless while Devour is used on an ally.) Those seem like they should be niche uses of the ability, not its primary purpose.
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I used to encounter them all the time, but I haven't at all for the last patch or two. Is it still an issue?
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I remember thinking the same thing a few months ago. I think that image is the standard thumbnail for lore updates, and they chose it because she looks like she's leisurely reading something.
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I knew that someone would write that reply, but I didn't address that point in my original comment because I figured people wouldn't read it if it was any longer.
I understand that real people and institutions have flaws, and I actually think that Piltover harvesting brackern crystals was a great touch to the world-building. On the other hand, the frequency and degree of derogatory comments and poor treatment against mages in the Lux series borders on obnoxious and strains my suspension of disbelief.
Regarding Runeterra's various personal rivalries: there's a right way to show conflicts between people who are well-intentioned (or genuinely good), and a wrong way to do it. Captain America: Civil War is a great example of that; two genuinely great characters are each trying to make the world a better place but have incompatible plans for doing that. There are a few important things to point out, though. Both characters had extensive characterization, whereas Kayle and Morgana don't. Second, we understood what the characters were fighting about, there was a lot of subtlety to the issue, and we knew exactly what each character's position on the issue was. The lore for Kayle and Morgana never got more specific than stating that Morgana tried to rehabilitate criminals when Kayle would have preferred to punish them.
Finally, I'd like to point out that you don't need to make everybody and everything grey in order to make a good story, or even to be realistic. Lord of the Rings has some pretty clear-cut lines between the good guys and bad guys while giving characters just enough flaws to be believable, and it's a great story. Regarding the point about realism: plenty of real-world conflicts have been black-and-white (or black-and-light-grey at murkiest), such as World War II and the 1960s civil rights movement. Stories based around such conflicts can be interesting, even though we know exactly who we're supposed to root for.
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I hadn't really noticed it at the time, but you're right; your boat analogy is spot-on. My other criticism of the comic (though I suppose it's the Lux series and the lore more broadly, not Lux: Issue 3 in particular) is that they've gone too far in subverting the classic good and bad roles.
It seems that most elements of Runeterra that were thoroughly good in previous lore have been changed to be just as bad as many of their classically evil counterparts. Demacia is over-the-top magophobic, Kayle seems to think jaywalkers should get the death penalty, Piltover blew up or flooded half of Zaun in order to open up a trade route and is committing genocide against the brackern in order to make some fancy gadgets, Jayce killed a hospital full of people in order to stop one of Viktor's inventions, and Ashe betrayed all of her ideals at the end of her comic series.
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I'm pretty excited about this, too. I'm wondering how they're quantifying percentages of a costume, though. That seems like a nightmare for judges. Even a theoretically simple metric, such as weight, isn't practical, since judges can't take apart most of these costumes in order to weigh their parts.
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Riot swimbananas
(NA)
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I'M JUST REALLY HYPE OK?!?!
ok
{{champion:33}}
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I disagree. There are plenty of mages that were intended to be played mid lane that seem to work better as supports right now, and I don't see why assassins are different. You could make the case that mages are just meant to deal lots of damage (which helps the ADC), whereas assassins are meant to secure kills (which isn't helpful to the ADC), but that was specifically addressed in Pyke's design by the gold-sharing mechanic.
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> 1st - You usually buy RP with a credit or debit card, which is less psychologically painful than using actual cash.
That's not obscuring the cost.
> 2nd - RP is funny money, it is hard to put actual value in it, giving a psychological disconnect between items and their costs.
Actually, it's pretty easy to put a dollar value on it: 130 points per dollar. Check the store, which offers 650 RP for $5. If someone is in the habit of making bulk purchases of RP, then they can use the bulk rate instead.
> 3rd - Random chance (again) hides the expected chance and costs of getting the item(s) you are after.
Fair enough. I see this as a problem with player expectations, rather than Riot's business strategy, but I see where you're coming from. I would just spend $5 and use the best thing that I got from it, rather than keep insisting to myself that I **NEED** a particular item, regardless of the cost.
> 4th - This all makes it rather hard to keep track of repeated RP purchases made in an attempt to get the item you want.
Not really, unless you're interspersing Little Legends purchases with other purchases. Even then, it's not any tougher than keeping track of the money in one's saving's account.
> 5th - These repeated purchases are further encouraged by degenerative patterns of thought such as Gambler's Fallacy. If I just rolled the dice a few dozen times and failed to get what I wanted, that must mean that if I roll them one more time I might get the thing I actually want!
Once again, that's a problem with player expectations. Riot never suggests that getting boxes that you don't like increases your chance of getting a box that you do like, so they're not obscuring anything.
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I don't see how the randomness makes it immoral. Do you also consider Pokemon to be immoral on the same grounds? I don't see the difference.
I'm not disagreeing that the randomness makes the product worse, by the way. I can guarantee that I won't be buying any loot boxes, whereas I probably would have spent a couple of dollars to directly get the little legend that I like.
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IKR. The OP made it sound like he was personally wronged.
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On the other hand, she's also introducing a new faction. Consider all the stuff that happened when Azir was released along with the new Shurima lore.
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In B4 the guy who says "So you're fine with child slave labor if it lets you get free stuff? >:("
Obviously, Islandcrater's statement is limited to ethical means. If you think there's something _morally_ wrong with the system that Riot has, then you'll have to explain why, because it's far from obvious to me and many others.
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> the obscuring of how much money you're spending to acquire said legends in several different ways?
Such as... ?
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Good to know, thanks.
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> I would also recommend to not try to climb on saturday/sunday, the amount of trolls in those 2 days is just out of control.
I'll have to keep that in mind. The thing that bugs me about that sort of strategy ("do X to avoid the trolls"), though, is that I should theoretically be benefiting from playing during those times. Given that I'm not a troll, there's a greater chance of a troll being on the enemy team than on my team (5 random players vs. 4). It doesn't seem to work out that way, though.
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I feel your pain. I've been in low platinum for the last three seasons, and it's pretty disgusting what behavior people consider acceptable, and what Riot makes de-facto acceptable by not punishing. The proportion of people who ragequit from the game who actually get punished is abysmal, and there's at least one toxic player almost every game. If I'm lucky, that player is on the enemy team and only types in the team chat. The ragequitter part is especially frustrating, both because of how devastating it is to a game, and because of how easy you'd think it would be for Riot to verify those reports.
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Wait, what's the relationship between Taric and Twisted Treeline? I'm curious because I'm a Taric main and recently got into TT with my roommate who's new to the game.
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Qiyana Rundown
I really like the idea of an elemental magician, and I like that her abilities distinguish between different types of terrain on Summoner's Rift. I'm a bit less satisfied with her specific background. Presumably, her civilization is the oldest in the known world. Such a civilization could not survive with a system of government that relied on ritual combat.
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mvmlego

Level 204 (NA)
Lifetime Upvotes