: Patch 9.22 notes
I appreciate that the nerfs this patch centered around decreasing damage, while the buffs were a mix of offense and defense. A few more patches of this should help to counteract this season's damage creep.
: I mean no lie adc pretty trashy role. Your argument doesn’t much sense cuz Ashe only recently became pop, ezreal is a flex, and kai’ Sa while played a lot and has a good win rate it’s no different than when yasuo has 49% with almost 20% play rate. The point is just cuz the win rate is high n champs are pop due to no nerfs or recent buffs doesn’t make the role not trash. Before 25/30 I feel little to no impact from arc unless they stomped. After 30 they online n can do something.
I think a lot of it comes down to whether the ADC can get some early gold. If I don't get any kills on Caitlyn and don't do very, very well farming, then I feel useless for the entire game, even if I haven't fed. On the other hand, if I get two kills before ten minutes, I feel pretty much unstoppable after the next time I recall.
: It was just really bizarre that they called her that
Wasn't the guy who wrote the patch notes a Sona main, though? I'm a Taric main, and I refer to him as "my boy" all the time.
: Patch 9.21 notes
I couldn't help but notice that despite increasing complaints about the game being too damage-focused, Riot's balancing tweaks continue to push the game in a more damage-oriented direction. The vast majority of buffs in this patch were buffs to damage.
Aeo2k (NA)
: I see you have heard from LS about Sona. 😁
I've heard other people mention LS criticizing Riot over the "baby girl" comment. Why exactly was he so upset over it?
: A short duration shield is one of the few ways they can add skill to garen without changing him fundamentally. Long lasting shields are not fun for anyone as seen during the ardent meta. I think it's a great change.
Why not a short-lasting armor and MR boost instead?
EATARI (NA)
: > [{quoted}](name=Moon Mom,realm=NA,application-id=yrc23zHg,discussion-id=Xg0PUno6,comment-id=0002,timestamp=2019-10-09T19:48:20.911+0000) > > Because it'll open him more to all-ins to offset the range buff some..? It seems reasonable to me. They could've done more, but it's a start. This change will probably balance him, but the problem is the direction of balance. He’ll return to that 50% winrate but he’ll be a more aggressive, offensive-oriented character. That’s why people are upset. He does need a nerf right now, but reduced resistance instead of reduced damage or higher cooldowns is not the way to go. In that way, it is emblematic of a damage meta, so I can see why people disagree with the change.
> He does need a nerf right now, but reduced resistance instead of reduced damage or higher cooldowns is not the way to go. In that way, it is emblematic of a damage meta, so I can see why people disagree with the change. IMO, in this specific case, it is the way to go. Blitzcrank can't do much while his Q is on cooldown, and that cooldown is already significant. They could nerf his damage, but it makes sense to carve out a niche for him as the damage-oriented catcher (compare to Naut, the CC-oriented catcher, Thresh, the utility-oriented catcher, and Rakan, the catcher-enchanter hybrid). That said, I'm no fan of the damage creep, either, and I would revert the Garen changes and some of the Tahm changes in a second.
JackMcCarry (EUNE)
: The logic behind it is they push him more towards once niche over other hook champions. If thresh is jack of all trades and nautlius is the tanky one, Blitz is (in my guess) the burst, long range one. You might not agree with that, but that's the logic behind it as far as i see.
Well-said. While I agree with the OP that the game is suffering from a damage creep, the increase in offense for a decrease in defense seems justifiable in this specific case.
Sir Kiss (NA)
: Do you know how stupid it is to broadcast the premier eSports event in the world and not let your players play on that patch? Riot Games, you drop the ball on this. Every. Single. Year. #hotfix this patch to launch November 10th, please!!
It's the other way around, really--they're not letting the pros play on patch 9.20.
: I don't understand why Garen should have a shield that doesn't even last a full second. The previous version on live had damage reduction and tenacity that increased its uptime based on ranks. .75 seconds is pitiful compared to his opponents that can maintain a shield upward to 5 seconds. This does not include possible lag differences in game activating the ability. Plus, a magic shield doesn't really fall in line with his theme which Riot still hasn't managed properly since hinting his involvement with Kayle's new story. Reducing his overall durability and allowing regeneration against non-epic monsters is conveying that Riot wants Garen in the jungle, not in a lane. Does Garen even qualify as a "juggernaut" anymore? He barely did beforehand, but now these changes push him further away from that. Riot, please establish a specific class and theme identity for Garen. His design is all over the place.
I had similar thoughts. Garen's kit is pretty absurd from a thematic standpoint. Your point about his shield is spot-on, as I think everyone traditionally associates the shield mechanic with magic, and Garen is, as the comics made obnoxiously clear, opposed to the use of magic. There's also the fact that his E will allow him to spin around upwards of four times per second, which is gonna look just plain stupid and doesn't make any martial sense.
: Boycotting worlds over them pulling this shit 3 years in a row.
Last year's Worlds event was pretty good, though.
: why buff {{champion:82}}
Several patches ago, they released an outline of how they decide which champions to nerf of buff. Did you check where Morde is in their rubric?
: All off you fools can get mad all you want. It’s the truth. Your expecting me to be happy about them buffing a broken champion all for some pro players that only withhold a good 0.8% of the player base?Also one more thing. Fix your damn merch. I want clothes i can ACTUALLY wear outside my house Riot. Not some star guardian anime. And I want it to be new.
The only angry person here is you. I read the comments section pretty regularly, and you're typically posting something cynical and insulting. I hope you learn sooner rather than later that there are always better ways to conduct yourself than cynicism and insults.
: You can delete "The" from items, but not from my name riot. check mate. {{sticker:sg-syndra}}
Or from the sportscasters' mouths, apparently. Anybody who's watched a pro match has heard something like this before: "**COREJJ COMES IN WITH THE HEABUTT, LAYIN' DOWN THE RANDUIN'S, BURNS THE FLASH, CLEANING UP THE KARMA, AND NOW THEY'RE GOING FOR THE BARON**"
: It's their fault, not ours. If they wouldn't design such shitty concepts, we wouldn't respond negatively to them.
I don't have a problem with people responding negatively in the sense of disapproving of their design. The problem is that instead of giving constructive criticism, you and some others are slinging insults. If you were to criticize a logo for being "cluttered", "indistinct", "oddly proportioned" etc. then that would not only be fine, it would be helpful. However, it's not helpful (and in fact, it's simply mean) to describe it as "garbage" or the designers as "griefing" and "lazy" (the latter has been used by other commenters).
: Rito be the true heroes release Urf for ten year anniversary...... Or at least Star Guardian Urgot
The idea of Star Guardian Urgot needs to die. Dark Star Urgot, on the other hand...
: Treeline is pretty meh imo
In some ways it is, but I find that it's great for learning champions or if you've got a party of 3.
: No, it's a appropriate response to this garbage.
It really is a wonder how Riot's employees can maintain any self-esteem with such a toxic playerbase.
: I know k6 says change is good, but y'all don't need to change EVERYTHING, some stuff is fine the way it is. I still use the OG cursor and I see no reason to change the logo, it already epic as hell
I actually think the new cursor looks better, but I see no reason to remove the old one.
: I really hope Annie gets a Rework
It would be nice if they updated her in-game visuals to match her cinematic. The fuzzy pink tiara and backpack with modern-looking trinkets looks so out of place.
: Well everyone has an opinion, if you want me to explain why i don’t like it i’ll tell you that it looks like someone opened word and selected a gold font and just typed the letters "L e a g u e o f L e g e n d s" It’s lazy, too simple, not fitting the theme of LoL. But you know... that’s my opinion.
I won't call it lazy because, for all I know, they put several hours into it. It's definitely not distinctive, though.
: Not loving the new logo, looks too generic
Agreed. If you have to read the words on the logo in order to recognize it, then it's a poor logo. For the old logo, the wide shield with the imposing gold/bronze letters that protrude out of the bottom corners make it recognizable out of the corner of one's eye--no need to read even a single word.
Feorrin (NA)
: The best 10th Anniversary gift you could give is a Treeline update not deletion :)
This. It doesn't even need a visual update, IMO, since it looks a lot better than the old Summoner's Rift did. It just needs a strong balance pass and maybe some modification of the lanes and terrain to give them more similar proportions to SR.
: Can I report the riot logo design team for griefing? April 1st is still a few months away, save this logo announcement for then
That's a bit harsh, although I don't care for it, either.
Fawkner (NA)
: Hard no from me on the "modernized" logo.
Yep. The old one is much more distinctive.
ltmetal (NA)
: World's patch? Better give Lee Sin a buff he doesn't need.
It's not going to make him OP, though, so I don't see why it matters.
Entrðpy (NA)
: look's like they really dont care too much about what we want/would like. they are falling into the money pit and will start to destroy themselfs and lose everything they worked for if they continue to just not care about what the people that play their game want.
Which actions are you referring to, specifically?
: Waiting for the one guy to tell me I'm completely wrong and that Riot Games is flourishing. For now I'll be waiting...
They are flourishing, IMO. Total play time hasn't decreased as far as I'm aware, their e-sports venture has become increasingly successful, and I think the game itself is better than it was when I started playing five years ago. Obviously, there are things they could be doing better better. I'm still upset that they're removing Twisted Treeline, for example. At the same time, I don't think the cynicism that seems to work its way to the top of most of the comments sections is justified.
GROMMI (NA)
: Yay! Big Kayle changes!
Yep. There were some things that I didn't like about this patch, but I really appreciate that they're flattening out Kayle's incredibly steep power/game duration curve.
DJisKxng (NA)
: Im sure Shen's dueling is probably the LAST thing you guys should ever worry about, instead buffs shens Q dmg towards minions, allow his E to hit minions, something to allow him to effectively splitpush. Give his W a function beside being a master yi/trynd counter. Shen just feels like a weaker fiora with TP and CC cause he has no effect on the game other than his dueling and the 200 sec cd ultimate
In the couple of times I've played Shen, his kit has struck me as just plain odd. His "sword" isn't a sword isn't anything but name, and allowing it to deal damage to non-champions would at least be a small step toward making the thematics and gameplay align.
: I like how riot loves to play favorites with champions. Shen, jax, fiora, renekton, darius, etc are all already strong champions yet somehow get sizable buffs before garen gets anything that would ever push push into being remotely viable in high elo.
They've made their guidelines for buffing and nerfing public. Are they violating those guidelines with these buffs, or do you consider the guidelines to be bad?
: WHY DO YOU KEEP NERFING TAHM???!!!! He's already slow AF when devouring enemies and allies, and his shield???????????????????????????????? da fudge????? {{sticker:zombie-nunu-bummed}}
That occurred to me, too. At this point, what's the intended use of Devour as a support? Switching tower aggro? Keeping the ADC safe for a couple of seconds while your team cleans up the enemy? (The latter seems unlikely since you'd have to outnumber them by 2 for it to work, considering that TK and the ADC are useless while Devour is used on an ally.) Those seem like they should be niche uses of the ability, not its primary purpose.
Byrden (NA)
: Nothing about the ghost plants?
I used to encounter them all the time, but I haven't at all for the last patch or two. Is it still an issue?
Uminaga (NA)
: I also came for the {{champion:164}} Lore. But I sort of miss tension between regions. And the character relationships between them. Noxus vs Demacia/Ionia, or Piltover and Zaun. Right now it feels just inner thoughts of the champs but I'd like the lore of champions meeting others outside of their region.
I remember thinking the same thing a few months ago. I think that image is the standard thumbnail for lore updates, and they chose it because she looks like she's leisurely reading something.
: That's kind of interesting that you've pointed that out because, instead of that being a bad thing, I feel like that kind of brings a level of realism to the world. Nothing in real life really is black-and-white and while this is a fantasy world, grounding it in reality and saying "look, everyone here believes that they're the hero of their story and their actions reflect their ideals. It's up to decide who you're rooting for." parallels the real world in a way I really enjoy.
I knew that someone would write that reply, but I didn't address that point in my original comment because I figured people wouldn't read it if it was any longer. I understand that real people and institutions have flaws, and I actually think that Piltover harvesting brackern crystals was a great touch to the world-building. On the other hand, the frequency and degree of derogatory comments and poor treatment against mages in the Lux series borders on obnoxious and strains my suspension of disbelief. Regarding Runeterra's various personal rivalries: there's a right way to show conflicts between people who are well-intentioned (or genuinely good), and a wrong way to do it. Captain America: Civil War is a great example of that; two genuinely great characters are each trying to make the world a better place but have incompatible plans for doing that. There are a few important things to point out, though. Both characters had extensive characterization, whereas Kayle and Morgana don't. Second, we understood what the characters were fighting about, there was a lot of subtlety to the issue, and we knew exactly what each character's position on the issue was. The lore for Kayle and Morgana never got more specific than stating that Morgana tried to rehabilitate criminals when Kayle would have preferred to punish them. Finally, I'd like to point out that you don't need to make everybody and everything grey in order to make a good story, or even to be realistic. Lord of the Rings has some pretty clear-cut lines between the good guys and bad guys while giving characters just enough flaws to be believable, and it's a great story. Regarding the point about realism: plenty of real-world conflicts have been black-and-white (or black-and-light-grey at murkiest), such as World War II and the 1960s civil rights movement. Stories based around such conflicts can be interesting, even though we know exactly who we're supposed to root for.
: I already said this elsewhere, but while the comic itself is good, I don't think it's a good "Lux comic" if that makes sense. Lux feels less like the protagonist of the story and more a foil for Sylas and/or Garen, who have a lot more interesting things going on imo that overshadow her. She might be in the boat, but Sylas and Garen are the ones steering it. I acknowledge that we still have 2 more issues coming, but so far it feels like a Sylas comic trying to be sold as a Lux comic, which is a disservice to both champions.
I hadn't really noticed it at the time, but you're right; your boat analogy is spot-on. My other criticism of the comic (though I suppose it's the Lux series and the lore more broadly, not Lux: Issue 3 in particular) is that they've gone too far in subverting the classic good and bad roles. It seems that most elements of Runeterra that were thoroughly good in previous lore have been changed to be just as bad as many of their classically evil counterparts. Demacia is over-the-top magophobic, Kayle seems to think jaywalkers should get the death penalty, Piltover blew up or flooded half of Zaun in order to open up a trade route and is committing genocide against the brackern in order to make some fancy gadgets, Jayce killed a hospital full of people in order to stop one of Viktor's inventions, and Ashe betrayed all of her ideals at the end of her comic series.
: It is a little upsetting there are so few comments :( Where's the hype from non Rioters??
I'm pretty excited about this, too. I'm wondering how they're quantifying percentages of a costume, though. That seems like a nightmare for judges. Even a theoretically simple metric, such as weight, isn't practical, since judges can't take apart most of these costumes in order to weigh their parts.
: I'M JUST REALLY HYPE OK?!?!
EdgeLady (NA)
: He does have too many escape tools, but these nerfs will probably end up making him useless even as a support. Trying to make an assassin into a support is an instant seesaw of balance. Buff him? He'll go right back to mid, jungle, and top with the other assassins. Nerf him? He's absolutely useless, even in his "intended" support role.
I disagree. There are plenty of mages that were intended to be played mid lane that seem to work better as supports right now, and I don't see why assassins are different. You could make the case that mages are just meant to deal lots of damage (which helps the ADC), whereas assassins are meant to secure kills (which isn't helpful to the ADC), but that was specifically addressed in Pyke's design by the gold-sharing mechanic.
: > [{quoted}](name=mvmlego,realm=NA,application-id=Ag8jgd8Q,discussion-id=5VNumi4z,comment-id=0015000200000002,timestamp=2019-06-26T14:24:12.150+0000) > > Such as... ? 1st - You usually buy RP with a credit or debit card, which is less psychologically painful than using actual cash. 2nd - RP is funny money, it is hard to put actual value in it, giving a psychological disconnect between items and their costs. 3rd - Random chance (again) hides the expected chance and costs of getting the item(s) you are after. 4th - This all makes it rather hard to keep track of repeated RP purchases made in an attempt to get the item you want. 5th - These repeated purchases are further encouraged by degenerative patterns of thought such as Gambler's Fallacy. If I just rolled the dice a few dozen times and failed to get what I wanted, that must mean that if I roll them one more time I might get the thing I actually want!
> 1st - You usually buy RP with a credit or debit card, which is less psychologically painful than using actual cash. That's not obscuring the cost. > 2nd - RP is funny money, it is hard to put actual value in it, giving a psychological disconnect between items and their costs. Actually, it's pretty easy to put a dollar value on it: 130 points per dollar. Check the store, which offers 650 RP for $5. If someone is in the habit of making bulk purchases of RP, then they can use the bulk rate instead. > 3rd - Random chance (again) hides the expected chance and costs of getting the item(s) you are after. Fair enough. I see this as a problem with player expectations, rather than Riot's business strategy, but I see where you're coming from. I would just spend $5 and use the best thing that I got from it, rather than keep insisting to myself that I **NEED** a particular item, regardless of the cost. > 4th - This all makes it rather hard to keep track of repeated RP purchases made in an attempt to get the item you want. Not really, unless you're interspersing Little Legends purchases with other purchases. Even then, it's not any tougher than keeping track of the money in one's saving's account. > 5th - These repeated purchases are further encouraged by degenerative patterns of thought such as Gambler's Fallacy. If I just rolled the dice a few dozen times and failed to get what I wanted, that must mean that if I roll them one more time I might get the thing I actually want! Once again, that's a problem with player expectations. Riot never suggests that getting boxes that you don't like increases your chance of getting a box that you do like, so they're not obscuring anything.
: if riot or any company wants to sell cosmetics that is totally fine as long as there is an actual price tag attached to them, the stuff in loot boxes do not have actual price tags the thing you are looking for can pop out of the first box or maybe the 1000th.
I don't see how the randomness makes it immoral. Do you also consider Pokemon to be immoral on the same grounds? I don't see the difference. I'm not disagreeing that the randomness makes the product worse, by the way. I can guarantee that I won't be buying any loot boxes, whereas I probably would have spent a couple of dollars to directly get the little legend that I like.
: they probably ended up just not finding a buff that felt good or decided not to actually buff her. Those tweets are just plans
IKR. The OP made it sound like he was personally wronged.
: Probably because she doesn't really do anything groundbreaking like some of the releases recently. Ultimate Stealer, Champion Mimic, Summoner Spell Stealer, AD support assassin, etc. She's a very simple and easy-to-understand champion, and I don't think there's anything wrong with that at all. TFT is also another factor.
On the other hand, she's also introducing a new faction. Consider all the stuff that happened when Azir was released along with the new Shurima lore.
: Riot provides a completely free game that is awesome. I appreciate any way that they choose to make money because that money pays for my free game. If loot boxes affected performance in game in any way I could see room for criticism, but League is a complete game without any money down at all.
In B4 the guy who says "So you're fine with child slave labor if it lets you get free stuff? >:(" Obviously, Islandcrater's statement is limited to ethical means. If you think there's something _morally_ wrong with the system that Riot has, then you'll have to explain why, because it's far from obvious to me and many others.
: Through the abuse of gambling addicts and the obscuring of how much money you're spending to acquire said legends in several different ways?
> the obscuring of how much money you're spending to acquire said legends in several different ways? Such as... ?
: > [{quoted}](name=mvmlego,realm=NA,application-id=Ag8jgd8Q,discussion-id=9tEQhRbs,comment-id=002100000000,timestamp=2019-06-18T01:39:54.096+0000) > > Wait, what's the relationship between Taric and Twisted Treeline? I'm curious because I'm a Taric main and recently got into TT with my roommate who's new to the game. Taric's ultimate is a lot easier to utilize in Twisted Treeline thanks to how small the map is and how small the lanes are, and since 2v2 and 3v3 skirmishes are the most it can get to, Taric's ultimate, spam healing, and stuns become absolute monsters in that environment, but it's mostly just his ult and funneling. Both of these factors combined make him the single most powerful champion in Twisted Treeline.
Good to know, thanks.
: Just played my first 3 games in Diamond today: First one just ok with a little grief from our top constantly going in 1v5, but probably just a bad game i hope; Second one, guy goes Ahri top dies to a Udyr gank and uses tp on the creep the udyr and Kled were killing in the middle of the lane, dies again and ragequits; third one starts really good and we kill al lanes in the first 5 minutes. After that the nightmare begun as the transferred players Ez/Yuumi proceed to overextend all mid/late game making the game almost unwinnable. We were lucky both solo lanes were good and the enemy threw the game. At this point i’d Rather have stayed platinum where I had better teammates and enemies with much better mental and macro I would also recommend to not try to climb on saturday/sunday, the amount of trolls in those 2 days is just out of control. My first queue guy picked blitz top because support didn’t give role but luckily someone dodged
> I would also recommend to not try to climb on saturday/sunday, the amount of trolls in those 2 days is just out of control. I'll have to keep that in mind. The thing that bugs me about that sort of strategy ("do X to avoid the trolls"), though, is that I should theoretically be benefiting from playing during those times. Given that I'm not a troll, there's a greater chance of a troll being on the enemy team than on my team (5 random players vs. 4). It doesn't seem to work out that way, though.
: I would like to detail my first five games in Diamond
I feel your pain. I've been in low platinum for the last three seasons, and it's pretty disgusting what behavior people consider acceptable, and what Riot makes de-facto acceptable by not punishing. The proportion of people who ragequit from the game who actually get punished is abysmal, and there's at least one toxic player almost every game. If I'm lucky, that player is on the enemy team and only types in the team chat. The ragequitter part is especially frustrating, both because of how devastating it is to a game, and because of how easy you'd think it would be for Riot to verify those reports.
: Literally no one at Riot cares. They're not going to look into Taric, they're not going to address bots, and they're certainly not going to go through an entire list of champions that are strong in 3v3 and individually check them.
Wait, what's the relationship between Taric and Twisted Treeline? I'm curious because I'm a Taric main and recently got into TT with my roommate who's new to the game.
: Qiyana Rundown
I really like the idea of an elemental magician, and I like that her abilities distinguish between different types of terrain on Summoner's Rift. I'm a bit less satisfied with her specific background. Presumably, her civilization is the oldest in the known world. Such a civilization could not survive with a system of government that relied on ritual combat.
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mvmlego

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